Zynga, Inc. (ZNGA - $2.63)* BUY San Francisco, CA Price Target : $3.50 January 12, 2017

Total Page:16

File Type:pdf, Size:1020Kb

Zynga, Inc. (ZNGA - $2.63)* BUY San Francisco, CA Price Target : $3.50 January 12, 2017 Zynga, Inc. (ZNGA - $2.63)* BUY San Francisco, CA Price Target : $3.50 January 12, 2017 Stock Data Operating Data Closing Price On Report Date $2.63 Revenue in $000 2016 2017E 52-Week Range $1.78-$3.08 1Q $186,721A$ 189,226 ADTV (10day) 9,000,000 2Q $181,735A$ 189,445 Market Cap ($000) $2,320,733 3Q $182,424A$ 196,884 Earnings Data 4Q$ 185,898 $ 207,608 December FYE 2016* 2017E FY$ 736,778 $ 783,163 1Q$ (0.03) $ (0.01) EBITDA in $000 2Q$ (0.01) $ (0.01) 1Q $16,035A$ 27,010 3Q$ (0.05) $ (0.02) 2Q $18,647A$ 29,761 4Q$ (0.03) $ (0.02) 3Q $3,580A$ 20,607 FY$ (0.11) $ (0.06) 4Q$ 12,969 $ 28,979 *4Q16E FY$ 51,231 $ 106,357 The WORD is CASHFLOW We believe that the common stock of Zynga Inc. (ZNGA) is undervalued, perhaps materially, at current trading levels. The stock has performed poorly for the last several years, but we believe that a new CFO and the fact that the company has finally attained consistent positive free cash flow could be the catalysts that propel the stock forward. We believe the common stock is worth at least $3.50 per share, and could be valued significantly higher in an M&A transaction. • Compelling Opportunity in Mobile Gaming. The mobile gaming space is an infant industry, which has a bright long-term future. ZNGA is a veteran player in a rapidly evolving space. The company has established a solid portfolio of games with a broad mix that appeal to a wide variety of mobile gamers. ZNGA has a bright future, either on a stand-alone basis, or as part of a larger company. • Positive Cash Flow Should be a Catalyst. ZNGA has generated positive operating cash flow in in each of the last four quarters and we expect operating cash flow to steadily grow going forward. The company also reports over $18 million in free cash flow in the first three quarters of FY16. • New CFO Likely to Rationalize Expenses, Growing Free Cash Flow. New CFO Gerard Griffin joins ZNGA after 10 years at Electronic Arts (NASDAQ: EA), and has vowed to closely examine each expense and we expect to see some rationalization. A $100 million expense reduction goal has been discussed. • Share Repurchase Program Should Stabilize Stock. The company has announced a $200 million share repurchase program, which should help stabilize the price of the equity while investors wait for free cash flow to drive it higher. • Valuation Implies Strong Possible Returns on Equity. We value ZNGA at a blended average of 16.0x our projected FY17 EBITDA of $106.3 million and 3.4x projected FY17 revenue of $783.1 million, which provides an average enterprise value of $3.14 billion. This valuation implies a 12-month price target for the company’s common stock of $3.50, which offers a potential return in excess of 30% if the stock trades to our price target over the next 12 months. David P. Marsh, CFA 410-299-3017 [email protected] Downloaded from www.hvst.com by IP address 192.168.160.10 on 09/29/2021 Company Description: Zynga Inc. (ZNGA) is a leading provider of social game services for mobile devices and social networking sites such as Facebook. Their games are free to play, but offer in app purchases, which is one of ZNGA’s two revenue streams. The other primary revenue stream comes from third party advertising within the company’s games. The company offers a wide variety of games in an attempt to appeal to appeal to the broadest possible audience of mobile gamers. Slot machine apps are their largest revenue producer, followed by Farmville and Zynga Poker. Possibly the company’s best known title, Words with Friends, generates less than 1% of overall revenue, but has certainly seen an uptick in advertising spend recently. The following images are logos for some of the company’s featured games: The company’s most recent release, Dawn of Titans, created by the recently acquired NaturalMotion Limited, is in the action strategy category. It is an interactive game that facilitates player versus player battles and team competition. These titles usually drive substantial in game player spending if they successfully attract a substantial enough audience. Early reviews of the game seem quite positive, with an average rating of 4.5 out of 5 stars across 4,548 reviews in the iOS App Store. In total, the company currently offers gamers 31 titles across four broadly defined categories. Social Casino games are the company’s largest grossing category and include Hit it Rich Slots, Spin it Rich Slots, Wizard of Oz Slots, Willy Wonka Slots, and Zynga Poker. Action strategy games include the aforementioned Dawn of Titans, CSR Racing 2, and Empires and Allies. Casual games include possibly the company’s best known title, Words with Friends, as well as Chess with Friends, and Wizard of Oz: Magic Match. The final category, termed Invest Express , includes all of the Farmville titles. David P. Marsh, CFA 410-299-3017 [email protected] Downloaded from www.hvst.com by IP address 192.168.160.10 on 09/29/2021 Customers: The company has operating agreements with Apple, Google and Facebook, and these three operating platforms serve as the medium through which the company acquires both gaming and advertising customers. The majority of the company’s revenues come from individual gaming customers, spending real money on in app game purchases. The collective slot machine titles accounted for 35% of revenue in 3Q16, followed by the Farmville titles at 21%, and Zynga Poker at 19%. No other title generated more than 10% of revenue. Competition: The mobile gaming segment is still a relatively young industry, since smart phones have essentially existed for less than a decade. But the segment is evolving rapidly. ZNGA is an established veteran competitor in this industry. The company considers principal competitors to include DeNA Co. Ltd. (Japan), Electronic Arts Inc., Gameloft SA, GREE International, Inc., Glu Mobile Inc. (NASDAQ: GLUU), King.com Inc. (now owned by Activision Blizzard), Rovio Mobile Ltd., Supercell Inc., GungHo Online Entertainment, Inc., Kabam, Activision Blizzard, Inc. (NASDAQ: ATVI), Riot Games, and The Walt Disney Company. Certain of these competitors are material threats, due to their larger size and substantial financial resources. However, they also represent potential acquirers, in a space that has already seen substantial consolidation. Financial Results First 3Q FY16: Revenues down 4.8% Versus First 3Q FY15. ZNGA generated total revenue of $550.8 million in the first nine months of FY16, which represents a 4.8% decline versus revenues of $578.9 million in the first nine months of FY15. Online game revenue was down 11.7% year-over-year, but advertising and other revenues were actually up 22% year-over-year. EBITDA Declines 51%. We calculate EBITDA of $38.3 million in the first 3Q of FY16, which is about 51% lower than the $78.3 million we estimate was generated in the first 3Q of FY15. However, if we exclude the impacts of contingent consideration fair value adjustments related to acquisitions, EBITDA was only down 18% year-over-year. We expect the noise related to the acquisition earn out to work itself out of this calculation in short order and expect EBITDA to grow with expense rationalizations in the very near term. Positive Free Cash Flow. ZNGA has generated positive operating cash flow in each of the last four quarters and positive free cash flow in each of the last four quarters as well, albeit modest amounts in some of those periods. The company has generated approximately $18.4 million in free cash flow in the first 3Q of FY16, and we expect that tally to grow in 4Q. David P. Marsh, CFA 410-299-3017 [email protected] Downloaded from www.hvst.com by IP address 192.168.160.10 on 09/29/2021 4Q16 and FY17 Outlook: The company’s 4Q16 results are expected to show sequential improvement versus 3Q16, and we are modeling steady growth in revenue and meaningful growth in EBITDA for FY17. Revenue Expected to Rise 1.9% sequentially in 4Q16 and 6.3% in FY17. We are modeling 4Q16 revenues up 1.9% sequentially to $185.9 million versus $182.4 million in 3Q16. For FY17 we are modeling revenues of $783.2 million, which would be up 6.3% versus our FY16 forecast. EBITDA expected to grow 262% sequentially in 4Q16 and 108% in FY17. We expect the company to generate $13.0 million in EBITDA in 4Q16, which would be up 262% sequentially versus the $3.6 million in EBITDA generated in 3Q16. For FY17, we are modeling $106.4 million in EBITDA, which would be up 108% year-over-year, versus the $51.2 million in EBITDA we have modeled for FY16. We expect that revenue growth, coupled with expense rationalization as a percentage of revenue will drive the significant growth in EBITDA. We also expect that contingent consideration fair value adjustments related to prior acquisitions will fall out of the EBITDA calculation going forward, as acquired businesses are paid their final earn out payments and results are fully integrated into ZNGA’s bottom line. FCF Expected to Grow Significantly in FY17. With higher EBITDA and rational capital spending, we believe pre-tax FCF could grow to approximately $83 million in FY17. EPS may continue to be “on the come” for the company, as a significant portion of compensation continues to be in the form of equity based awards.
Recommended publications
  • But Words Will Never Hurt Me by Del Hungerford PDF [BOOK]
    [PDF] Free Book ...But Words Will Never Hurt Me By Del Hungerford PDF [BOOK] ...But Words Will Never Hurt Me By Del Hungerford click here to access This Book : FREE DOWNLOAD It is interesting to note that the diachrony rejects the greatest common divisor (GCD). Artistic experience is traditionally intonation regardless of the distance from free ...But Words Will Never Hurt Me by Del Hungerford the event horizon. The shock wave, of course, turns a particular integral of the function tends to infinity along the line, denying the obvious. Insight generates ...But Words Will Never Hurt Me by Del Hungerford pdf free great publicity brief. Theorem positions quantum nucleophile, similar research approach to the problems of art typology can be found in K.Fosslera. Drinking modernity cheap. The gas broadcasts criminal political process in modern Russia. The heterogeneity, especially under conditions of political instability, currency inert causes stress. Impersonation ...But Words Will Never Hurt Me by Del Hungerford is not critical. In addition, constantly playing the postulate of the letter as a technology, serving language, so gothic matrix activates the media business. Expressionism justifies the composite pre-industrial type of political culture. Following the chemical logic, genius understands as a determinant initiated a system of linear equations. Company Marketing Service delicately draws general cultural cycle. Syllabic proportionality colones, however, traditionally synchronizes ontological mimesis, it is about this complex driving forces, wrote S. Freud in the theory of sublimation. If after the application of rules free ...But Words Will Never Hurt Me by Del Hungerford such as L'Hopital's uncertainty 0/0 remains, art tastes pragmatic integral for oriented area.
    [Show full text]
  • Whitepaper Data Breach Deconstruction – Zynga Data Breach
    BreachDirectory Whitepaper Data Breach Deconstruction – Zynga Data Breach 1 TABLE OF CONTENTS Preface .......................................................................................................................................................... 3 Understanding the Data Breach.................................................................................................................... 4 Making the Scope Smaller ......................................................................................................................... 5 Forensic Investigation Clues ................................................................................................................... 6-9 How did the Data Breach Happen? .................................................................................................... 10-13 A Possible Vulnerability in Zynga’s Mobile Applications.................................................................... 14-15 Summary ..................................................................................................................................................... 15 2 PREFACE Zynga is an American social game developer which acknowledged a data breach in September 2019 – the result set contains 206,267,210 records including duplicates and 150,363,954 records without duplicates. In this whitepaper, instead of analyzing the data breach, we are going to attempt to deconstruct it – instead of looking at why it happened, what data was stolen and how severe the actual damage of the data breach
    [Show full text]
  • Zynga Brings Scramble with Friends to Google Play
    Zynga Brings Scramble With Friends to Google Play Get Unscrambled With Even More Friends - Latest With Friends Game Now Available on Google Play SAN FRANCISCO--(BUSINESS WIRE)-- Zynga (NASDAQ: ZNGA), the world's leading provider of social game services, today announced that Scramble With Friends is now available on Google Play — enabling even more players to get mixed up with the fun. The latest mobile game from Zynga's ‘With Friends' franchise, Scramble With Friends' cross-platform availability will give players who already love a good word-challenge the opportunity to power-up and unscramble their favorite words with players on Android devices. Launched this January 2012, Scramble With Friends takes Zynga's original Scramble game to a new, enhanced level of social word play. Players compete against their opponents to beat each other (and the clock!) and find as many words as possible on the game board. Each match consists of three two-minute rounds, and the player with the highest point total at the end wins. The game is simple, fast, and bonus-packed. "In just a few short months there has been a tremendous response to Scramble With Friends with over 26 billion words found since launch, and we are excited to bring the game to even more players," said David Ko, chief mobile officer for Zynga. "We're continuing to invest in the ‘With Friends' franchise, and bring our games across devices and platforms to help them connect with friends anytime, anywhere." Currently players shake things up with approximately 16 million rounds played per day and have used the freeze power up more than 400 million times on iPhone and iPod touch.
    [Show full text]
  • Zynga Spells "FUN"
    WORD UP! Zynga spells "F-U-N" and "A-C-C-E-S-S-I-B-L-E" with the launch of Words With Friends on Facebook Bragging Rights Come to Your Facebook Wall SAN FRANCISCO, CA - August 5, 2011 - Zynga, the world’s leading social game developer, today announced that Words With Friends, the mobile word game sensation, is now available on Facebook. Now everyone on Facebook can play their favorite combat crossword game. Additionally, word warriors on Apple iOS and Android devices will be able to port their games between their mobile devices and Facebook. This marks the first time that Zynga has moved a mobile game to Facebook. Launched in July 2009, Words With Friends combines classic and competitive word building with social gaming and provides fun and (usually) friendly competition. Words With Friends on Facebook opens the game up to even more players and makes the game playable across multiple platforms. What’s New? Words With Friends on Facebook will have all of the game’s current features and functionality, plus additional social features, including: ● Brag Feeds: Publicly call out friends on their wall after scoring a 97-pointer, getting a triple letter, triple word, or just generally owning them ● New Notifications: Facebook requests that notify friends when it’s their turn ● Wall-to-Wall Combat: The ability to post new game challenges on your friends’ walls Words With Friends on Facebook is the latest development in the "With Friends" family of games, following the launch of their latest mobile game, Hanging With Friends. Zynga has 12 games available on mobile platforms, including Zynga Poker, CityVille Hometown, FarmVille, Scramble, Drop7, and Chess With Friends.
    [Show full text]
  • Zynga Buys Rising Mobile Game Star Newtoy 2 December 2010
    Zynga buys rising mobile game star Newtoy 2 December 2010 visited at desktop computers to the booming smart gadget market. More than 215 million people play Zynga games such as "FarmVille" and Mafia Wars" monthly, according to Ko. "We want to offer those users the ability to play those games anywhere," Ko said in a conference call with reporters. "Our users are asking for it." The Newtoy purchase marks the seventh acquisition by San Francisco-based Zynga in about Founder, CEO, & Chief Product Officer at Zynga Mark as many months. Pincus, seen in June 2010. Zynga, king of online social networking games, is following its fans onto "We're reinventing the way people are social on smartphones and other mobile devices with the their mobile devices," said Bettner. acquisition Thursday of rising social play star Newtoy. "The Zynga With Friends Studio will build on the Zynga, king of online social networking games, is Newtoy legacy of creating approachable, highly following its fans onto smartphones and other social games that are accessible to anyone from mobile devices with the acquisition Thursday of anywhere." rising social play star Newtoy. (c) 2010 AFP The companies did not disclose financial terms of the deal that brought the Texas-based startup behind the hot "Games With Friends" franchise into Zynga's stable of studios. "The 'Games With Friends' franchise is the best social game experience available on mobile today and we are excited to welcome the Newtoy team to the Zynga family," said Zynga founder and chief executive Mark Pincus. Newtoy titles include "Words With Friends" and "Chess With Friends" games played between people using mobile gadgets and text messages.
    [Show full text]
  • Games Made in Texas (1981 – 2021) Page 1 of 17
    Games Made in Texas (1981 – 2021) Page 1 of 17 Release Date Name Developer Platform Location 2021-01-02 Yes! Our Kids Can Video Game - Third Grade Yes! Our Kids Can San Antonio Magnin & Associates (Magnin iOS, Android, Apple TV, 2020-09-30 Wheelchair Mobility Experience Games) Mac, PC, Xbox One Dallas; Richardson 2020-09-17 Shark Tank Tycoon Game Circus, LLC Addison Stadia currently; Steam / 2020-07-13 Orcs Must Die! 3 Robot Entertainment Xbox / PlayStation in 2021 Plano 2019-12-31 Path of the Warrior (VR) Twisted Pixel Games Austin 2019-10-29 Readyset Heroes Robot Entertainment, Inc. Mobile Plano Xbox One, Playstation 4, 2019-09-13 Borderlands 3 Gearbox Software PC Frisco 2019-08-13 Vicious Circle Rooster Teeth Austin 2019-08-01 Stranger Things 3 BonusXP Nintendo Switch Allen 2019-07-11 Defector Twisted Pixel Games Oculus Rift Austin Android, PlayStation 4, Nintendo Switch, Xbox One, iOS, Microsoft 2019-06-28 Fortnight Phase 2 Armature Studio Windows, Mac, Mobile Austin Microsoft Windows & 2019-06-21 Dreadnought 2 Six Foot Games PlayStation 4 Houston 2019-05-31 Sports Scramble Armature Studio Oculus Quest Austin 2019-05-02 Duck Game Armature Studio Nintendo Switch Austin 2019-03-15 Zombie Boss Boss Fight Entertainment, Inc Allen; McKinney Windows (Steam); Oculus 2018-12-31 Baby Hands Chicken Waffle Rift Austin 2018-12-31 Baby Hands Jr. Chicken Waffle iOS; Android Austin 2018-12-19 Arte Lumiere Triseum Microsoft Windows Bryan 2018-11-15 Dreadnought 1: Command The Colossal Six Foot, LLC Houston 2018-10-10 World Armature Studio LLC Austin 2018-10-05 Donkey Kong Country: Tropical Freeze Retro Studios Austin Windows (Steam); HTC 2018-08-27 Torn Aspyr Media Inc.
    [Show full text]
  • A Guide to Companies, Products and Services That Support Lesbian, Gay, Transgender, Bisexual and Queer Workplace Inclusion
    4 5 A Guide To Companies, Products And Services That Support Lesbian, Gay, Transgender, Bisexual And Queer Workplace Inclusion 1640 Rhode Island Ave., N.W. Washington, D.C. 20036 800-777-4723 www.hrc.org/buyersguide TTY: 202-216-1572 BUYING FOR WORKPLACE EQUALITY 2018 A FEW WAYS YOU CAN HELP FIGHT DEAR FOR EQUALITY EVERY DAY: FRIENDS,TAKE ACTION FOR EQUALITY Share this information with your friends, family and co-workers. Help them become supporters of workplace equality by factoring the information from this guide into 1 purchasing decisions. Advocate for equality in the work- place. If your company isn’t on this list or you think it can do better, go to www.hrc.org/cei to find out how to 2 engage your employer. Get active about equality. Sign up for newsletters and Action Alerts at 3 www.hrc.org/workplace. 1 The maxim that the customer is always right has never been truer in today’s hyper- connected global market. Consumers can publicly praise or criticize businesses they patronize with the click of a button and influence friends’ and strangers’ purchasing behaviors. Businesses cannot afford to ignore the increasingly savvy and engaged consumer. As consumers, you know that you have a choice. And with this Buying for Workplace Equality guide, providing the most accurate review of a business’s workplace policies toward lesbian, gay, bisexual, transgender and queer employees, we hope that you feel empowered to make those purchasing decisions that are most important to you. This year’s guide includes results from the 2018 Corporate Equality Index, which features 609 businesses that scored a perfect 100 percent.
    [Show full text]
  • Zynga Plays Cupid with Annual Valentine's Day Poll: Vocabulary Scores High with Players Looking for Love
    February 14, 2013 Photo Release -- Zynga Plays Cupid With Annual Valentine's Day Poll: Vocabulary Scores High With Players Looking for Love Thousands of Players Polled Across Zynga's With Friends Games Admit When it Comes to Love Good Vocabulary is a Must and a Little Competition is Key to Wooing With Words SAN FRANCISCO, Feb. 14, 2013 (GLOBE NEWSWIRE) -- Zynga, (Nasdaq:ZNGA), the world's leading provider of social game services, today released its second annual With Friends Valentine's Day poll revealing how players connect, flirt and initiate love in their favorite With Friends games. Conducted through an un-scientific, in-game poll across all six of Zynga's With Friends titles, respondents confessed to using the chat function to flirt with their opponent and being more competitive when playing against someone they have feelings for. More than six thousand With Friends players which make up a portion of Zynga's approximately 72 million monthly active users participated in the survey, dishing out some revealing results. All With Friends games are asynchronous and turn-based making them highly social, and from what we hear from players, highly conducive to finding a love connection — especially when playing against a random opponent. A photo accompanying this release is available at http://www.globenewswire.com/newsroom/prs/? pkgid=17163 This year players shared their various flirting techniques and according to the poll, texting and speed dating are no longer the only option when it comes to breaking the ice with a potential partner. Today, one out of ten players surveyed said they have requested to play a game with someone they were attracted to in order to spark a conversation.
    [Show full text]