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Edsger W. Dijkstra: a Commemoration
Edsger W. Dijkstra: a Commemoration Krzysztof R. Apt1 and Tony Hoare2 (editors) 1 CWI, Amsterdam, The Netherlands and MIMUW, University of Warsaw, Poland 2 Department of Computer Science and Technology, University of Cambridge and Microsoft Research Ltd, Cambridge, UK Abstract This article is a multiauthored portrait of Edsger Wybe Dijkstra that consists of testimo- nials written by several friends, colleagues, and students of his. It provides unique insights into his personality, working style and habits, and his influence on other computer scientists, as a researcher, teacher, and mentor. Contents Preface 3 Tony Hoare 4 Donald Knuth 9 Christian Lengauer 11 K. Mani Chandy 13 Eric C.R. Hehner 15 Mark Scheevel 17 Krzysztof R. Apt 18 arXiv:2104.03392v1 [cs.GL] 7 Apr 2021 Niklaus Wirth 20 Lex Bijlsma 23 Manfred Broy 24 David Gries 26 Ted Herman 28 Alain J. Martin 29 J Strother Moore 31 Vladimir Lifschitz 33 Wim H. Hesselink 34 1 Hamilton Richards 36 Ken Calvert 38 David Naumann 40 David Turner 42 J.R. Rao 44 Jayadev Misra 47 Rajeev Joshi 50 Maarten van Emden 52 Two Tuesday Afternoon Clubs 54 2 Preface Edsger Dijkstra was perhaps the best known, and certainly the most discussed, computer scientist of the seventies and eighties. We both knew Dijkstra |though each of us in different ways| and we both were aware that his influence on computer science was not limited to his pioneering software projects and research articles. He interacted with his colleagues by way of numerous discussions, extensive letter correspondence, and hundreds of so-called EWD reports that he used to send to a select group of researchers. -
Incorparating the Actor Model Into SCIVE on an Abstract Semantic Level
Incorparating the Actor Model into SCIVE on an Abstract Semantic Level Christian Frohlich¨ ∗ Marc E. Latoschik† AI and VR Group, Bielefeld University AI and VR Group, Bielefeld University. ABSTRACT Since visual perception is very important for generating immer- sive environments, most VR applications focus on the graphical This paper illustrates the temporal synchronization and process flow simulation output. Tools like OpenGL Performer, Open Inven- facilities of a real-time simulation system which is based on the ac- tor [12], Open Scene Graph, OpenSG [11] or the VRML successor tor model. The requirements of such systems are compared against X3D [8] are based upon a hierarchical scene graph structure, which the actor model’s basic features and structures. The paper describes allows for complex rendering tasks. Extension mechanisms like how a modular architecture benefits from the actor model on the field routing or rapid prototyping via scipting interfaces allow for module level and points out how the actor model enhances paral- new customized node types and interconnected application graphs. lelism and concurrency even down to the entity level. The actor idea is incorporated into a novel simulation core for intelligent vir- Purpose-built VR application frameworks adopt and extend these mechanisms, by adding in- and output customization, see e.g. tual environments (SCIVE). SCIVE supports well-known and es- TM tablished Virtual Reality paradigms like the scene graph metaphor, Lightning [4], Avango [13], VR Juggler [3] or the CAVELib . field routing concepts etc. In addition, SCIVE provides an explicit Also network distribution paradigms are often integrated to enable semantic representation of its internals as well as of the specific distributed rendering on a cluster architecture, as can be seen in virtual environments’ contents. -
Actor-Based Concurrency by Srinivas Panchapakesan
Concurrency in Java and Actor- based concurrency using Scala By, Srinivas Panchapakesan Concurrency Concurrent computing is a form of computing in which programs are designed as collections of interacting computational processes that may be executed in parallel. Concurrent programs can be executed sequentially on a single processor by interleaving the execution steps of each computational process, or executed in parallel by assigning each computational process to one of a set of processors that may be close or distributed across a network. The main challenges in designing concurrent programs are ensuring the correct sequencing of the interactions or communications between different computational processes, and coordinating access to resources that are shared among processes. Advantages of Concurrency Almost every computer nowadays has several CPU's or several cores within one CPU. The ability to leverage theses multi-cores can be the key for a successful high-volume application. Increased application throughput - parallel execution of a concurrent program allows the number of tasks completed in certain time period to increase. High responsiveness for input/output-intensive applications mostly wait for input or output operations to complete. Concurrent programming allows the time that would be spent waiting to be used for another task. More appropriate program structure - some problems and problem domains are well-suited to representation as concurrent tasks or processes. Process vs Threads Process: A process runs independently and isolated of other processes. It cannot directly access shared data in other processes. The resources of the process are allocated to it via the operating system, e.g. memory and CPU time. Threads: Threads are so called lightweight processes which have their own call stack but an access shared data. -
Liam: an Actor Based Programming Model for Hdls
Liam: An Actor Based Programming Model for HDLs Haven Skinner Rafael Trapani Possignolo Jose Renau Dept. of Computer Engineering Dept. of Computer Engineering Dept. of Computer Engineering [email protected] [email protected] [email protected] ABSTRACT frequency being locked down early in the development process, The traditional model for developing synthesizable digital architec- and adds a high cost in effort and man-hours, to make high-level tures is a clock-synchronous pipeline. Latency-insensitive systems changes to the system. Although these challenges can be managed, are an alternative, where communication between blocks is viewed they represent fundamental obstacles to developing large-scale as message passing. In hardware this is generally managed by con- systems. trol bits such as valid/stop signals or token credit mechanisms. An alternative is a latency-insensitive design, where the system Although prior work has shown that there are numerous benefits is abstractly seen as being comprised of nodes, which communicate to building latency-insensitive digital hardware, a major factor dis- via messages. Synchronous hardware systems can be automatically couraging its use is the difficulty of managing the additional logic transformed to latency-insensitive designs, which we refer to as and infrastructure required to implement it. elastic systems [1–3]. Alternately, the designer can manually con- We propose a new programming paradigm for Hardware Descrip- trol the latency-insensitive backend [4, 5], we call such systems tion Languages, built on the Actor Model, to implicitly implement Fluid Pipelines. The advantage of exposing the elasticity to the latency-insensitive hardware designs. We call this model Liam, for designer is an increase in performance and flexibility in transforma- Latency-Insensitive Actor-based programming Model. -
Actor Model of Computation
Published in ArXiv http://arxiv.org/abs/1008.1459 Actor Model of Computation Carl Hewitt http://carlhewitt.info This paper is dedicated to Alonzo Church and Dana Scott. The Actor model is a mathematical theory that treats “Actors” as the universal primitives of concurrent digital computation. The model has been used both as a framework for a theoretical understanding of concurrency, and as the theoretical basis for several practical implementations of concurrent systems. Unlike previous models of computation, the Actor model was inspired by physical laws. It was also influenced by the programming languages Lisp, Simula 67 and Smalltalk-72, as well as ideas for Petri Nets, capability-based systems and packet switching. The advent of massive concurrency through client- cloud computing and many-core computer architectures has galvanized interest in the Actor model. An Actor is a computational entity that, in response to a message it receives, can concurrently: send a finite number of messages to other Actors; create a finite number of new Actors; designate the behavior to be used for the next message it receives. There is no assumed order to the above actions and they could be carried out concurrently. In addition two messages sent concurrently can arrive in either order. Decoupling the sender from communications sent was a fundamental advance of the Actor model enabling asynchronous communication and control structures as patterns of passing messages. November 7, 2010 Page 1 of 25 Contents Introduction ............................................................ 3 Fundamental concepts ............................................ 3 Illustrations ............................................................ 3 Modularity thru Direct communication and asynchrony ............................................................. 3 Indeterminacy and Quasi-commutativity ............... 4 Locality and Security ............................................ -
Computer Science (COM S) 1
Computer Science (COM S) 1 COM S 105B: Short Course in Computer Programming: MATLAB COMPUTER SCIENCE (COM S) (2-0) Cr. 2. Any experimental courses offered by COM S can be found at: Prereq: Com S 104 registrar.iastate.edu/faculty-staff/courses/explistings/ (http:// 8-week course in programming using MATLAB. www.registrar.iastate.edu/faculty-staff/courses/explistings/) COM S 106: Introduction to Web Programming Courses primarily for undergraduates: (3-0) Cr. 3. F.S. Introduction to web programming basics. Fundamentals of developing COM S 101: Orientation web pages using a comprehensive web development life cycle. Learn Cr. R. F.S. to design and code practical real-world homepage programs and earn Introduction to the computer science discipline and code of ethics, Com adequate experience with current web design techniques such as HTML5 S courses, research and networking opportunities, procedures, policies, and cascading style sheets. Students also learn additional programming help and computing resources, extra-curricular activities offered by the languages including JavaScript, jQuery, PHP, SQL, and MySQL. Strategies Department of Computer Science and Iowa State University. Discussion for accessibility, usability and search engine optimization. No prior of issues relevant to student adjustment to college life. Offered on a computer programming experience necessary. satisfactory-fail basis only. Offered on a satisfactory-fail basis only. COM S 107: Windows Application Programming COM S 103: Computer Literacy and Applications (3-0) Cr. 3. F.S. Cr. 4. F.S.SS. Introduction to computer programming for non-majors using a language Introduction to computer literacy and applications. Literacy: Impact of such as the Visual Basic language. -
A Model Based Realisation of Actor Model to Conceptualise an Aid for Complex Dynamic Decision-Making
A Model based Realisation of Actor Model to Conceptualise an Aid for Complex Dynamic Decision-making Souvik Barat1, Vinay Kulkarni1, Tony Clark2 and Balbir Barn3 1Tata Consultancy Services Research, Pune, India 2Sheffield Hallam University, Sheffield, U.K. 3Middlesex University, London, U.K. {souvik.barat, vinay.vkulkarni}@tcs.com, [email protected], [email protected] Keywords: Organisational Decision Making, Simulation, Actor Model of Computation, Actor based Simulation. Abstract: Effective decision-making of modern organisation requires deep understanding of various aspects of organisation such as its goals, structure, business-as-usual operational processes etc. The large size and complex structure of organisations, socio-technical characteristics, and fast business dynamics make this decision-making a challenging endeavour. The state-of-practice of decision-making that relies heavily on human experts is often reported as ineffective, imprecise and lacking in agility. This paper evaluates a set of candidate technologies and makes a case for using actor based simulation techniques as an aid for complex dynamic decision-making. The approach is justified by enumeration of basic requirements of complex dynamic decision-making and the conducting a suitability of analysis of state-of-the-art enterprise modelling techniques. The research contributes a conceptual meta-model that represents necessary aspects of organisation for complex dynamic decision-making together with a realisation in terms of a meta model that extends Actor model of computation. The proposed approach is illustrated using a real life case study from business process outsourcing industry. 1 INTRODUCTION reports from leading consulting organisations such as McKinsey and Harvard Business Review (Kahneman Modern organisations constantly attempt to meet et al., 2011, Meissner et al. -
Common Sense for Concurrency and Strong Paraconsistency Using Unstratified Inference and Reflection
Published in ArXiv http://arxiv.org/abs/0812.4852 http://commonsense.carlhewitt.info Common sense for concurrency and strong paraconsistency using unstratified inference and reflection Carl Hewitt http://carlhewitt.info This paper is dedicated to John McCarthy. Abstract Unstratified Reflection is the Norm....................................... 11 Abstraction and Reification .............................................. 11 This paper develops a strongly paraconsistent formalism (called Direct Logic™) that incorporates the mathematics of Diagonal Argument .......................................................... 12 Computer Science and allows unstratified inference and Logical Fixed Point Theorem ........................................... 12 reflection using mathematical induction for almost all of Disadvantages of stratified metatheories ........................... 12 classical logic to be used. Direct Logic allows mutual Reification Reflection ....................................................... 13 reflection among the mutually chock full of inconsistencies Incompleteness Theorem for Theories of Direct Logic ..... 14 code, documentation, and use cases of large software systems Inconsistency Theorem for Theories of Direct Logic ........ 15 thereby overcoming the limitations of the traditional Tarskian Consequences of Logically Necessary Inconsistency ........ 16 framework of stratified metatheories. Concurrency is the Norm ...................................................... 16 Gödel first formalized and proved that it is not possible -
Fifty Years of Hoare's Logic
Fifty Years of Hoare's Logic Krzysztof R. Apt CWI, Amsterdam, The Netherlands MIMUW, University of Warsaw, Warsaw, Poland Ernst-R¨udigerOlderog University of Oldenburg, Oldenburg, Germany Contents 1 Introduction 2 2 Precursors 3 2.1 Turing . .3 2.2 Floyd . .5 3 Hoare's Contributions 6 3.1 Reasoning about while programs . .6 3.2 Reasoning about recursive procedures . .9 3.3 Reasoning about termination . 11 4 Soundness and Completeness Matters 13 4.1 Preliminaries . 13 4.2 Soundness . 14 4.3 Completeness . 15 5 Fine-tuning the Approach 18 5.1 Adaptation rules . 18 5.2 Subscripted and local variables . 20 5.3 Parameter mechanisms and procedure calls . 23 6 Reasoning about Arbitrary Procedures 25 arXiv:1904.03917v2 [cs.LO] 24 Oct 2019 6.1 Completeness results for recursive procedures . 25 6.2 Clarke's incompleteness result . 28 6.3 Clarke's language L4 ......................................... 29 6.4 The characterization problem . 30 1 7 Nondeterministic and Probabilistic Programs 32 7.1 Reasoning about nondeterminism . 32 7.2 Reasoning about fairness . 34 7.3 Probabilistic programs . 36 8 Parallel and Distributed Programs 37 8.1 Reasoning about parallel programs . 37 8.2 Reasoning about distributed programs . 42 9 Object-oriented Programs 46 9.1 Language characteristics . 46 9.2 Reasoning about object-oriented programs . 47 9.3 Advanced topics in the verification of object-oriented programs . 49 10 Alternative Approaches 51 10.1 Weakest precondition semantics and systematic program development . 51 10.2 Specifying in Hoare's logic . 53 10.3 Programming from specifications . 54 10.4 Algorithmic logic and dynamic logic . -
An Evaluation of Interaction Paradigms for Active Objects
An Evaluation of Interaction Paradigms for Active Objects Farzane Karami, Olaf Owe, Toktam Ramezanifarkhani Department of Informatics, University of Oslo, Norway Abstract Distributed systems are challenging to design properly and prove correctly due to their heterogeneous and distributed nature. These challenges depend on the programming paradigms used and their semantics. The actor paradigm has the advantage of offering a modular semantics, which is useful for composi- tional design and analysis. Shared variable concurrency and race conditions are avoided by means of asynchronous message passing. The object-oriented paradigm is popular due to its facilities for program structuring and reuse of code. These paradigms have been combined by means of concurrent objects where remote method calls are transmitted by message passing and where low- level synchronization primitives are avoided. Such kinds of objects may exhibit active behavior and are often called active objects. In this setting the concept of futures is central and is used by a number of languages. Futures offer a flexible way of communicating and sharing computation results. However, futures come with a cost, for instance with respect to the underlying implementation support, including garbage collection. In particular this raises a problem for IoT systems. The purpose of this paper is to reconsider and discuss the future mechanism and compare this mechanism to other alternatives, evaluating factors such as expressiveness, efficiency, as well as syntactic and semantic complexity including ease of reasoning. We limit the discussion to the setting of imperative, active objects and explore the various mechanisms and their weaknesses and advan- tages. A surprising result (at least to the authors) is that the need of futures in this setting seems to be overrated. -
A Universal Modular ACTOR Formalism for Artificial Intelligence
Session 8 Formalisms for Artificial Intelligence A Universal Modular ACTOR Formalism for Artificial Intelligence Carl Hewitt Peter Bishop __ Richard Steiger Abstract This paper proposes a modular ACTOR architecture and definitional method for artificial intelligence that is conceptually based on a single kind of object: actors [or, if you will, virtual processors, activation frames, or streams]. The formalism makes no presuppositions about the representation of primitive data structures and control structures. Such structures can be programmed, micro-coded, or hard wired in a uniform modular fashion. In fact it is impossible to determine whether a given object is "really" represented as a list, a vector, a hash table, a function, or a process. The architecture will efficiently run the coming generation of PLANNER-like artificial intelligence languages including those requiring a high degree of parallelism. The efficiency is gained without loss of programming generality because it only makes certain actors more efficient; it does not change their behavioral characteristics. The architecture is general with respect to control structure and does not have or need goto, interrupt, or semaphore primitives. The formalism achieves the goals that the disallowed constructs are intended to achieve by other more structured methods. PLANNER Progress "Programs should not only work, but they should appear to work as well." PDP-1X Dogma The PLANNER project is continuing research in natural and effective means for embedding knowledge in procedures. In the course of this work we have succeeded in unifying the formalism around one_ fundamental concept: the ACTOR. Intuitively, an ACTOR is an active agent which plays a role on cue according to a script. -
An Actor Model of Concurrency for the Swift Programming Language
An Actor Model of Concurrency for the Swift Programming Language Kwabena Aning Keith Leonard Mannock Department of Computer Science and Department of Computer Science and Information Systems Information Systems Birkbeck, University of London Birkbeck, University of London London, WC1E 7HX, UK London, WC1E 7HX, UK Email: [email protected] Email: [email protected] Keywords—Software Architectures, Distributed and Parallel that would enhance the functionality of the language while Systems, Agent Architectures, Programming languages, Concur- addressing concurrent processing issues. rent computing. In the Section II, we will make a distinction between Abstract—The Swift programming language is rapidly rising concurrency and parallelism. In Section III of this paper in popularity but it lacks the facilities for true concurrent we describe our architecture that addresses the problems programming. In this paper we describe an extension to the language which enables access to said concurrent capabilities and with concurrency, problems arising from non-determinism, provides an api for supporting such interactions. We adopt the deadlocking, and divergence, which leads to a more general ACTOR model of concurrent computation and show how it can problem of shared data in a concurrent environment. In Section be successfully incorporated into the language. We discuss early IV we outline our implementation, and our message passing findings on our prototype implementation and show its usage strategy as a possible solution to the shared data problem. via an appropriate example. This work also suggests a general design pattern for the implementation of the ACTOR model in In Section V we describe a brief example to show the usage the Swift programming language.