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Happily Ever After
“I had a great time reading Jody’s book on her time at Disney as I have been to many of the same places and events that she attended. She went well beyond recounting her experiences though, adding many layers of texture on the how and the why of Disney storytelling. Yet Jody knows the golden rule in this business: If you knew how the trick was done, it wouldn’t be any fun anymore. At the end of the journey, she is simply in awe of the magic just as we all are, even today. Thank you, Jody, for taking us along on that journey.” – ROY P. DISNEY, grandnephew of Walt Disney “Jody may be the most organized, focused person I’ve ever met, and she has excelled in every job she’s held at the company. No one better embodies the Disney spirit.” – MICHAEL D. EISNER, former chairman and CEO of The Walt Disney Company “If Mickey Mouse and Minnie Mouse had a baby, it would be Jody Dreyer.” – DICK COOK, former chairman, Walt Disney Studios “I’m a huge believer in good storytelling. And as a fellow Disney fanatic I'm really excited to see the impact of this great read!” – KATE VOEGELE, singer/songwriter, One Tree Hill actress and recording artist on Disneymania 6 “Jody Dreyer pulls the curtain back to reveal the inner workings of one of the most fascinating and successful companies on Earth. Beyond the Castle offers incredible insight for Disney fans and business professionals alike who will relish this peek inside the magic kingdom from Jody’s unique perspective.” – DON HAHN, producer, Beauty and the Beast, The Lion King 9780310347057_UnpackingCastle_int_HC.indd 1 7/10/17 10:38 AM BEYOND THE CASTLE A GUIDE TO DISCOVERING YOUR HAPPILY EVER AFTER JODY JEAN DREYER WITH STACY WINDAHL 9780310347057_UnpackingCastle_int_HC.indd 3 7/10/17 10:38 AM ZONDERVAN Beyond the Castle Copyright © 2017 by Jody J. -
Digital Surrealism: Visualizing Walt Disney Animation Studios
City University of New York (CUNY) CUNY Academic Works Publications and Research Queens College 2017 Digital Surrealism: Visualizing Walt Disney Animation Studios Kevin L. Ferguson CUNY Queens College How does access to this work benefit ou?y Let us know! More information about this work at: https://academicworks.cuny.edu/qc_pubs/205 Discover additional works at: https://academicworks.cuny.edu This work is made publicly available by the City University of New York (CUNY). Contact: [email protected] 1 Digital Surrealism: Visualizing Walt Disney Animation Studios Abstract There are a number of fruitful digital humanities approaches to cinema and media studies, but most of them only pursue traditional forms of scholarship by extracting a single variable from the audiovisual text that is already legible to scholars. Instead, cinema and media studies should pursue a mostly-ignored “digital-surrealism” that uses computer-based methods to transform film texts in radical ways not previously possible. This article describes one such method using the z-projection function of the scientific image analysis software ImageJ to sum film frames in order to create new composite images. Working with the fifty-four feature-length films from Walt Disney Animation Studios, I describe how this method allows for a unique understanding of a film corpus not otherwise available to cinema and media studies scholars. “Technique is the very being of all creation” — Roland Barthes “We dig up diamonds by the score, a thousand rubies, sometimes more, but we don't know what we dig them for” — The Seven Dwarfs There are quite a number of fruitful digital humanities approaches to cinema and media studies, which vary widely from aesthetic techniques of visualizing color and form in shots to data-driven metrics approaches analyzing editing patterns. -
Animation: Types
Animation: Animation is a dynamic medium in which images or objects are manipulated to appear as moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Today most animations are made with computer generated (CGI). Commonly the effect of animation is achieved by a rapid succession of sequential images that minimally differ from each other. Apart from short films, feature films, animated gifs and other media dedicated to the display moving images, animation is also heavily used for video games, motion graphics and special effects. The history of animation started long before the development of cinematography. Humans have probably attempted to depict motion as far back as the Paleolithic period. Shadow play and the magic lantern offered popular shows with moving images as the result of manipulation by hand and/or some minor mechanics Computer animation has become popular since toy story (1995), the first feature-length animated film completely made using this technique. Types: Traditional animation (also called cel animation or hand-drawn animation) was the process used for most animated films of the 20th century. The individual frames of a traditionally animated film are photographs of drawings, first drawn on paper. To create the illusion of movement, each drawing differs slightly from the one before it. The animators' drawings are traced or photocopied onto transparent acetate sheets called cels which are filled in with paints in assigned colors or tones on the side opposite the line drawings. The completed character cels are photographed one-by-one against a painted background by rostrum camera onto motion picture film. -
BA Thesis an Overview of Stereotyped Portrayals of LGBT+ People In
BA thesis in Japanese Language and Culture An Overview of Stereotyped Portrayals of LGBT+ People in Japanese Fiction and Literature Analysis of the historical evolution and commercialization of BL and yuri genres, and social practice of its consumer culture Bára B.S. Jóhannesdóttir Supervisor Kristín Ingvarsdóttir May 2021 FACULTY OF LANGUAGES AND CULTURES Háskóli Íslands Hugvísindasvið Japanskt Mál og Menning An Overview of Stereotyped Portrayals of LGBT+ People in Japanese Fiction and Literature Analysis of the historical evolution and commercialization of BL and yuri genres, and social practice of its consumer culture Ritgerð til BA-prófs 10 ECTS Bára B.S. Jóhannesdóttir Kt.: 210496-2039 Leiðbeinandi: Kristín Ingvarsdóttir Maí 2021 1 Abstract This essay will explore the history of the portrayal of LGBT+ people in Japanese fiction, starting from The Tale of Genji, a novel from the early 11th century that is widely considered to be the first classic in history, and to the proper establishment of what is known as the BL (boys’ love) and yuri genres. BL, as the name suggests, is a genre that features the relationship between two male characters, usually in a romantic and/or sexual nature, while yuri is between two female characters. There will be a short examination of LGBT+ portrayal in historical literary works and art before moving onto a more detailed recounting of modern fiction and television. Some ancient literature will be reviewed, comparing real-life societal norms to their fictional counterparts. The focus will mainly be on the introduction of the BL genre, the historical evolution of it, the commercial start of it, the main components that make up the genre, and why it is as popular as it is, a well as an examination of the culture surrounding the fans of the genre. -
Available Papers and Transcripts from the Society for Animation Studies (SAS) Annual Conferences
SAS Conference papers Pagina 1 NIAf - Available papers and transcripts from the Society for Animation Studies (SAS) annual conferences 1st SAS conference 1989, University of California, Los Angeles, USA Author (Origin) Title Forum Pages Copies Summary Notes Allan, Robin (InterTheatre, European Influences on Disney: The Formative Disney 20 N.A. See: Allan, 1991. Published as part of A Reader in Animation United Kingdom) Years Before Snow White Studies (1997), edited by Jayne Pilling, titled: "European Influences on Early Disney Feature Films". Kaufman, J.B. (Wichita) Norm Ferguson and the Latin American Films of Disney 8 N.A. In the years 1941-43, Walt Disney and his animation team made three Published as part of A Reader in Animation Walt Disney trips through South America, to get inspiration for their next films. Studies (1997), edited by Jayne Pilling. Norm Ferguson, the unit producer for the films, made hundreds of photo's and several people made home video's, thanks to which Kaufman can reconstruct the journey and its complications. The feature films that were made as a result of the trip are Saludos Amigos (1942) and The Three Caballero's (1944). Moritz, William (California Walter Ruttmann, Viking Eggeling: Restoring the Aspects of 7 N.A. Hans Richter always claimed he was the first to make absolute Published as part of A Reader in Animation Institute of the Arts) Esthetics of Early Experimental Animation independent and animations, but he neglected Walther Ruttmann's Opus no. 1 (1921). Studies (1997), edited by Jayne Pilling, titled institutional filmmaking Viking Eggeling had made some attempts as well, that culminated in "Restoring the Aesthetics of Early Abstract the crude Diagonal Symphony in 1923 . -
The Otaku Phenomenon : Pop Culture, Fandom, and Religiosity in Contemporary Japan
University of Louisville ThinkIR: The University of Louisville's Institutional Repository Electronic Theses and Dissertations 12-2017 The otaku phenomenon : pop culture, fandom, and religiosity in contemporary Japan. Kendra Nicole Sheehan University of Louisville Follow this and additional works at: https://ir.library.louisville.edu/etd Part of the Comparative Methodologies and Theories Commons, Japanese Studies Commons, and the Other Religion Commons Recommended Citation Sheehan, Kendra Nicole, "The otaku phenomenon : pop culture, fandom, and religiosity in contemporary Japan." (2017). Electronic Theses and Dissertations. Paper 2850. https://doi.org/10.18297/etd/2850 This Doctoral Dissertation is brought to you for free and open access by ThinkIR: The University of Louisville's Institutional Repository. It has been accepted for inclusion in Electronic Theses and Dissertations by an authorized administrator of ThinkIR: The University of Louisville's Institutional Repository. This title appears here courtesy of the author, who has retained all other copyrights. For more information, please contact [email protected]. THE OTAKU PHENOMENON: POP CULTURE, FANDOM, AND RELIGIOSITY IN CONTEMPORARY JAPAN By Kendra Nicole Sheehan B.A., University of Louisville, 2010 M.A., University of Louisville, 2012 A Dissertation Submitted to the Faculty of the College of Arts and Sciences of the University of Louisville in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy in Humanities Department of Humanities University of Louisville Louisville, Kentucky December 2017 Copyright 2017 by Kendra Nicole Sheehan All rights reserved THE OTAKU PHENOMENON: POP CULTURE, FANDOM, AND RELIGIOSITY IN CONTEMPORARY JAPAN By Kendra Nicole Sheehan B.A., University of Louisville, 2010 M.A., University of Louisville, 2012 A Dissertation Approved on November 17, 2017 by the following Dissertation Committee: __________________________________ Dr. -
The Uses of Animation 1
The Uses of Animation 1 1 The Uses of Animation ANIMATION Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape,digital media, including formats with animated GIF, Flash animation and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. THE MOST COMMON USES OF ANIMATION Cartoons The most common use of animation, and perhaps the origin of it, is cartoons. Cartoons appear all the time on television and the cinema and can be used for entertainment, advertising, 2 Aspects of Animation: Steps to Learn Animated Cartoons presentations and many more applications that are only limited by the imagination of the designer. The most important factor about making cartoons on a computer is reusability and flexibility. The system that will actually do the animation needs to be such that all the actions that are going to be performed can be repeated easily, without much fuss from the side of the animator. -
I. Early Days Through 1960S A. Tezuka I. Series 1. Sunday A
I. Early days through 1960s a. Tezuka i. Series 1. Sunday a. Dr. Thrill (1959) b. Zero Man (1959) c. Captain Ken (1960-61) d. Shiroi Pilot (1961-62) e. Brave Dan (1962) f. Akuma no Oto (1963) g. The Amazing 3 (1965-66) h. The Vampires (1966-67) i. Dororo (1967-68) 2. Magazine a. W3 / The Amazing 3 (1965) i. Only six chapters ii. Assistants 1. Shotaro Ishinomori a. Sunday i. Tonkatsu-chan (1959) ii. Dynamic 3 (1959) iii. Kakedaze Dash (1960) iv. Sabu to Ichi Torimono Hikae (1966-68 / 68-72) v. Blue Zone (1968) vi. Yami no Kaze (1969) b. Magazine i. Cyborg 009 (1966, Shotaro Ishinomori) 1. 2nd series 2. Fujiko Fujio a. Penname of duo i. Hiroshi Fujimoto (Fujiko F. Fujio) ii. Moto Abiko (Fujiko Fujio A) b. Series i. Fujiko F. Fujio 1. Paaman (1967) 2. 21-emon (1968-69) 3. Ume-boshi no Denka (1969) ii. Fujiko Fujio A 1. Ninja Hattori-kun (1964-68) iii. Duo 1. Obake no Q-taro (1964-66) 3. Fujio Akatsuka a. Osomatsu-kun (1962-69) [Sunday] b. Mou Retsu Atarou (1967-70) [Sunday] c. Tensai Bakabon (1969-70) [Magazine] d. Akatsuka Gag Shotaiseki (1969-70) [Jump] b. Magazine i. Tetsuya Chiba 1. Chikai no Makyu (1961-62, Kazuya Fukumoto [story] / Chiba [art]) 2. Ashita no Joe (1968-72, Ikki Kajiwara [story] / Chiba [art]) ii. Former rental magazine artists 1. Sanpei Shirato, best known for Legend of Kamui 2. Takao Saito, best known for Golgo 13 3. Shigeru Mizuki a. GeGeGe no Kitaro (1959) c. Other notable mangaka i. -
Film Essay for "This Is Cinerama"
This Is Cinerama By Kyle Westphal “The pictures you are now going to see have no plot. They have no stars. This is not a stage play, nor is it a feature picture not a travelogue nor a symphonic concert or an opera—but it is a combination of all of them.” So intones Lowell Thomas before introduc- ing America to a ‘major event in the history of entertainment’ in the eponymous “This Is Cinerama.” Let’s be clear: this is a hyperbol- ic film, striving for the awe and majesty of a baseball game, a fireworks show, and the virgin birth all rolled into one, delivered with Cinerama gave audiences the feeling they were riding the roller coaster the insistent hectoring of a hypnotically ef- at Rockaway’s Playland. Courtesy Library of Congress Collection. fective multilevel marketing pitch. rama productions for a year or two. Retrofitting existing “This Is Cinerama” possesses more bluster than a politi- theaters with Cinerama equipment was an enormously cian on the stump, but the Cinerama system was a genu- expensive proposition—and the costs didn’t end with in- inely groundbreaking development in the history of motion stallation. With very high fixed labor costs (the Broadway picture exhibition. Developed by inventor Fred Waller from employed no less than seventeen union projectionists), an his earlier Vitarama, a multi-projector system used primari- unusually large portion of a Cinerama theater’s weekly ly for artillery training during World War II, Cinerama gross went back into the venue’s operating costs, leaving sought to scrap most of the uniform projection standards precious little for the producers. -
Animes E Desenhos Ordem Alfabetica Código Valor .Hack Legend of The
Planilha1 Animes e Desenhos Ordem Alfabetica Código Valor .Hack Legend of the Twilight Dublado P7-02 R$ 7,00 .hack//ROOTS P7-01 R$ 13,00 .hack//Sign P4-15 R$ 13,00 101 Dálmatas Dublado P4-14 R$ 28,00 11 Eyes P3-06 R$ 7,00 18IF P7-30 R$ 7,00 2x2 Shinobuden P2-27 R$ 7,00 30-Sai no Hoken Taiiku P4-04 R$ 7,00 5-Toubun no Hanayome G8 R$ 7,00 801 TTS Airbats P1-27 R$ 7,00 91 Days p7-20 R$ 7,00 Filmes .Hack G.U. Trilogy Filme P7-09 R$ 7,00 5 Centímetros por Segundo Filme P7-14 R$ 7,00 Letra A Código Valor A Arca Do Zé Colméia Dublado P5-32 R$ 7,00 A Channel P6-05 R$ 7,00 A Coisa Dublado P1-05 R$ 13,00 A Corrida Maluca Dublado P3-03 R$ 20,00 A Formiga e o Tamanduá Dublado P3-11 R$ 7,00 A Lenda de Ellcia Dublado P1-04 R$ 7,00 A Lenda do Zorro Dublado P4-21 R$ 7,00 A Tale Of Melodies P4-11 R$ 7,00 A.D. Police P2-16 R$ 7,00 Abarenbou Kishi!! Matsutarou P5-08 R$ 13,00 Absolute Duo P1-25 R$ 7,00 ACCA: 13-ku Kansatsu-ka P7-19 R$ 7,00 Accel World P5-11 R$ 13,00 Acchi Kocchi P7-18 R$ 7,00 Action Heroine Cheer Fruits P7-30 R$ 7,00 Active Raid Kidou Kyoushuushitsu p7-20 R$ 7,00 Afro Samurai Dublado P6-06 R$ 7,00 After War Gundam X P7-13 R$ 28,00 Agatha Christie no Meitantei P5-26 R$ 20,00 Agente 009-1 Dublado P4-19 R$ 7,00 Agente Aika P4-19 R$ 7,00 Ah! Megami-Sama P5-14/P6-10 R$ 28,00 Ah! Megami-Sama - Mini-Goddess P3-16 R$ 7,00 Aho Girl P8-16 R$ 7,00 Ai Mai Mi P7-15 R$ 7,00 Ai No Kusabi P4-13 R$ 7,00 Ai Tenchi Muyo P7-30 R$ 13,00 Página 1 Planilha1 Ai Yori Aoshi P6-16 R$ 20,00 AIKA R-16 Virgin Mission P6-07 R$ 7,00 AiKa Zero P6-07 R$ 7,00 Air Gear P5-25 -
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00:00:00 Dan McCoy Host On this episode, we discuss: Doolittle! 00:00:03 Stuart Host Why do they call him “Do little”? I think he does a lot in this movie! Wellington [Laughs.] 00:00:08 Elliott Kalan Host The—Stu, that’s exactly what I was gonna say. 00:00:11 Dan Host And it was what Audrey predicted was gonna be the gag. [Multiple people laugh.] 00:00:15 Elliott Host That is the exact thing I have written in my notes to say, Stu, for this—for this part. Ah. Two peas in a pod. 00:00:22 Music Music Light, up-tempo, electric guitar with synth instruments. 00:00:49 Dan Host Hey, everyone, and welcome to The Flop House. I’m Dan McCoy. 00:00:52 Stuart Host Oh hey there! I’m Stuart Wellington. 00:00:54 Elliott Host Top o’ the morning! Or whenever you’re listening to this—midnight? I don’t know! I’m Elliott Kalan. And Dan, who’s joining us? 00:01:01 Crosstalk Crosstalk Stuart: Yeah, Dan. Elliott: Or Stuart. 00:01:02 Dan Host Uh… 00:01:03 Elliott Host Or Dan. 00:01:04 Crosstalk Crosstalk Elliott: Or Stuart? Dan: I thought we decided on Stuart— 00:01:05 Dan Host —but I can say it. It’s—it’s David Sims, of the Blank Check podcast and he is the, uh… film reviewer for The Atlantic. And that is a—that is a big, high-toned magazine. That is, uh, that is a respected publication. -
An Analysis of Moto Hagio's the Heart of Thomas
Washington University in St. Louis Washington University Open Scholarship Arts & Sciences Electronic Theses and Dissertations Arts & Sciences Spring 5-18-2019 When a Woman Betrays the Nation: an Analysis of Moto Hagio’s The eH art of Thomas Kaoru Tamura Washington University in St. Louis Follow this and additional works at: https://openscholarship.wustl.edu/art_sci_etds Part of the Japanese Studies Commons, and the Women's Studies Commons Recommended Citation Tamura, Kaoru, "When a Woman Betrays the Nation: an Analysis of Moto Hagio’s The eH art of Thomas" (2019). Arts & Sciences Electronic Theses and Dissertations. 1747. https://openscholarship.wustl.edu/art_sci_etds/1747 This Thesis is brought to you for free and open access by the Arts & Sciences at Washington University Open Scholarship. It has been accepted for inclusion in Arts & Sciences Electronic Theses and Dissertations by an authorized administrator of Washington University Open Scholarship. For more information, please contact [email protected]. WASHINGTON UNIVERSITY IN ST. LOUIS Program in East Asian Studies When a Woman Betrays the Nation: an Analysis of Moto Hagio’s The Heart of Thomas by Kaoru Tamura A thesis presented to The Graduate School of Washington University in partial fulfillment of the requirements for the degree of Master of Arts May 2019 St. Louis, Missouri © 2019, Kaoru Tamura Table of Contents List of Figures ................................................................................................................................ iii Acknowledgments........................................................................................................................