Evaluation of Webscraping Tools for Creating an Embedded Webwrapper
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Computing Fundamentals and Office Productivity Tools It111
COMPUTING FUNDAMENTALS AND OFFICE PRODUCTIVITY TOOLS IT111 REFERENCENCES: LOCAL AREA NETWORK BY DAVID STAMPER, 2001, HANDS ON NETWORKING FUNDAMENTALS 2ND EDITION MICHAEL PALMER 2013 NETWORKING FUNDAMENTALS Network Structure WHAT IS NETWORK Network • An openwork fabric; netting • A system of interlacing lines, tracks, or channels • Any interconnected system; for example, a television-broadcasting network • A system in which a number of independent computers are linked together to share data and peripherals, such as hard disks and printers Networking • involves connecting computers for the purpose of sharing information and resources STAND ALONE ENVIRONMENT (WORKSTATION) users needed either to print out documents or copy document files to a disk for others to edit or use them. If others made changes to the document, there was no easy way to merge the changes. This was, and still is, known as "working in a stand-alone environment." STAND ALONE ENVIRONMENT (WORKSTATION) Copying files onto floppy disks and giving them to others to copy onto their computers was sometimes referred to as the "sneakernet." GOALS OF COMPUTER NETWORKS • increase efficiency and reduce costs Goals achieved through: • Sharing information (or data) • Sharing hardware and software • Centralizing administration and support More specifically, computers that are part of a network can share: • Documents (memos, spreadsheets, invoices, and so on). • E-mail messages. • Word-processing software. • Project-tracking software. • Illustrations, photographs, videos, and audio files. • Live audio and video broadcasts. • Printers. • Fax machines. • Modems. • CD-ROM drives and other removable drives, such as Zip and Jaz drives. • Hard drives. GOALS OF COMPUTER NETWORK Sharing Information (or Data) • reduces the need for paper communication • increase efficiency • make nearly any type of data available simultaneously to every user who needs it. -
Chrome Devtools Protocol (CDP)
e e c r i è t t s s u i n J i a M l e d Headless Chr me Automation with THE CRRRI PACKAGE Romain Lesur Deputy Head of the Statistical Service Retrouvez-nous sur justice.gouv.fr Web browser A web browser is like a shadow puppet theater Suyash Dwivedi CC BY-SA 4.0 via Wikimedia Commons Ministère crrri package — Headless Automation with p. 2 de la Justice Behind the scenes The puppet masters Mr.Niwat Tantayanusorn, Ph.D. CC BY-SA 4.0 via Wikimedia Commons Ministère crrri package — Headless Automation with p. 3 de la Justice What is a headless browser? Turn off the light: no visual interface Be the stage director… in the dark! Kent Wang from London, United Kingdom CC BY-SA 2.0 via Wikimedia Commons Ministère crrri package — Headless Automation with p. 4 de la Justice Some use cases Responsible web scraping (with JavaScript generated content) Webpages screenshots PDF generation Testing websites (or Shiny apps) Ministère crrri package — Headless Automation with p. 5 de la Justice Related packages {RSelenium} client for Selenium WebDriver, requires a Selenium server Headless browser is an old (Java). topic {webshot}, {webdriver} relies on the abandoned PhantomJS library. {hrbrmstr/htmlunit} uses the HtmlUnit Java library. {hrbrmstr/splashr} uses the Splash python library. {hrbrmstr/decapitated} uses headless Chrome command-line instructions or the Node.js gepetto module (built-on top of the puppeteer Node.js module) Ministère crrri package — Headless Automation with p. 6 de la Justice Headless Chr me Basic tasks can be executed using command-line -
Test Driven Development and Refactoring
Test Driven Development and Refactoring CSC 440/540: Software Engineering Slide #1 Topics 1. Bugs 2. Software Testing 3. Test Driven Development 4. Refactoring 5. Automating Acceptance Tests CSC 440/540: Software Engineering Slide #2 Bugs CSC 440/540: Software Engineering Slide #3 Ariane 5 Flight 501 Bug Ariane 5 spacecraft self-destructed June 4, 1996 Due to overflow in conversion from a floating point to a signed integer. Spacecraft cost $1billion to build. CSC 440/540: Software Engineering Slide #4 Software Testing Software testing is the process of evaluating software to find defects and assess its quality. Inputs System Outputs = Expected Outputs? CSC 440/540: Software Engineering Slide #5 Test Granularity 1. Unit Tests Test specific section of code, typically a single function. 2. Component Tests Test interface of component with other components. 3. System Tests End-to-end test of working system. Also known as Acceptance Tests. CSC 440/540: Software Engineering Slide #6 Regression Testing Regression testing focuses on finding defects after a major code change has occurred. Regressions are defects such as Reappearance of a bug that was previous fixed. Features that no longer work correctly. CSC 440/540: Software Engineering Slide #7 How to find test inputs Random inputs Also known as fuzz testing. Boundary values Test boundary conditions: smallest input, biggest, etc. Errors are likely to occur around boundaries. Equivalence classes Divide input space into classes that should be handled in the same way by system. CSC 440/540: Software Engineering Slide #8 How to determine if test is ok? CSC 440/540: Software Engineering Slide #9 Test Driven Development CSC 440/540: Software Engineering Slide #10 Advantages of writing tests first Units tests are actually written. -
DHTML Effects in HTML Generated from DITA
DHTML Effects in HTML Generated from DITA XML to PDF by RenderX XEP XSL-FO Formatter, visit us at http://www.renderx.com/ 2 | OpenTopic | TOC Contents DHTML Effects in HTML Generated from DITA............................................................3 XML to PDF by RenderX XEP XSL-FO Formatter, visit us at http://www.renderx.com/ OpenTopic | DHTML Effects in HTML Generated from DITA | 3 DHTML Effects in HTML Generated from DITA This topic describes an approach to creating expanding text and other DHTML effects in HTML-based output generated from DITA content. It is common for Help systems to use layering techniques to limit the amount of information presented to the reader. The reader chooses to view the information by clicking on a link. Most layering techniques, including expanding text, dropdown text and popup text, are implemented using Dynamic HTML. Overview The DITA Open Toolkit HTML transformations do not provide for layering effects. However, some changes to the XSL-T files, and the use of outputclassmetadata in the DITA topic content, along with some judicious use of JavaScript and CSS, can deliver these layering effects. Authoring Example In the following example illustrating the technique, a note element is to output as dropdown text, where the note label is used to toggle the display of the note text. The note element is simply marked up with an outputclass distinct attribute value (in this case, hw_expansion). < note outputclass="hw_expansion" type="note">Text of the note</note> Without any modification, the DITA OT will transform the note element to a paragraph element with a CSS class of the outputclass value. -
Introduction to Scalable Vector Graphics
Introduction to Scalable Vector Graphics Presented by developerWorks, your source for great tutorials ibm.com/developerWorks Table of Contents If you're viewing this document online, you can click any of the topics below to link directly to that section. 1. Introduction.............................................................. 2 2. What is SVG?........................................................... 4 3. Basic shapes............................................................ 10 4. Definitions and groups................................................. 16 5. Painting .................................................................. 21 6. Coordinates and transformations.................................... 32 7. Paths ..................................................................... 38 8. Text ....................................................................... 46 9. Animation and interactivity............................................ 51 10. Summary............................................................... 55 Introduction to Scalable Vector Graphics Page 1 of 56 ibm.com/developerWorks Presented by developerWorks, your source for great tutorials Section 1. Introduction Should I take this tutorial? This tutorial assists developers who want to understand the concepts behind Scalable Vector Graphics (SVG) in order to build them, either as static documents, or as dynamically generated content. XML experience is not required, but a familiarity with at least one tagging language (such as HTML) will be useful. For basic XML -
COMP 2145 Web Programming
South Central College COMP 2145 Web Programming Common Course Outline Course Information Description This course covers the popular server-side language PHP and Drupal, a popular CMS (Content Management System). It includes important language concepts such as data types, control statements, debugging techniques, the use of SQL (Standard Query Language). PHP will give the student experience with LAMP (Linux, Apache, MySQL, and PHP) . Prerequisites: COMP1140 - Web Development with a C or higher, or a working knowledge of HTML, CSS, and FTP. COMP1130 - Programming Fundamentals with a C or higher, or a working knowledge of at least one programming language. It is strongly recommended that you have a minimum typing speed of at least 35 wpm as well as a working knowledge of Microsoft Access (COMP1125). Instructional Associate Degree Level Total Credits 4.00 Total Hours 64.00 Types of Instruction Instruction Type Credits/Hours Online/lecture Pre/Corequisites C or better in COMP1140 C or better in COMP1130 or equivalent programming experience Course Competencies 1 Install and use PHP on a local server. Learning Objectives Describe Open Source software and why it is effective for improved software development. Draw a picture describing the relationship between client/server objects used by PHP and mySQL. Common Course Outline September, 2016 Install PHP and mySQL and an Apache web server. Write a simple test program using PHP on the local server (http://localhost/ ) Establish a working environment for PHP web page development. Use variables, constants, and environment variables in a PHP program. 2 Utilize HTML forms and PHP to get information from the user. -
Selenium Python Bindings Release 2
Selenium Python Bindings Release 2 Baiju Muthukadan Sep 03, 2021 Contents 1 Installation 3 1.1 Introduction...............................................3 1.2 Installing Python bindings for Selenium.................................3 1.3 Instructions for Windows users.....................................3 1.4 Installing from Git sources........................................4 1.5 Drivers..................................................4 1.6 Downloading Selenium server......................................4 2 Getting Started 7 2.1 Simple Usage...............................................7 2.2 Example Explained............................................7 2.3 Using Selenium to write tests......................................8 2.4 Walkthrough of the example.......................................9 2.5 Using Selenium with remote WebDriver................................. 10 3 Navigating 13 3.1 Interacting with the page......................................... 13 3.2 Filling in forms.............................................. 14 3.3 Drag and drop.............................................. 15 3.4 Moving between windows and frames.................................. 15 3.5 Popup dialogs.............................................. 16 3.6 Navigation: history and location..................................... 16 3.7 Cookies.................................................. 16 4 Locating Elements 17 4.1 Locating by Id.............................................. 18 4.2 Locating by Name............................................ 18 4.3 -
AJAX and Jquery L Raw AJAX Handling in JS Is Very Tedious L Jquery Provides Flexible and Strong Support to Handle AJAX Interactions Through a Set of Jquery Functions
AJAX Asynchronous Design in Web Apps IT 4403 Advanced Web and Mobile Applications Jack G. Zheng Fall 2019 Topics l AJAX concepts and technical elements l AJAX implications and impacts l jQuery AJAX l Basic and shorthand methods l Error handling 2 AJAX l AJAX (Asynchronous JavaScript and XML) is a group of interrelated web development techniques used on the client-side to create interactive web applications. l Despite the name, the use of XML is not actually required, nor do the requests need to be asynchronous. 3 First Impression l https://www.google.com Use Chrome’s developer tools to view network communications while typing the search terms. A set of requests have been made to get JSON data from the server as I type in the search term box. Observe the “q” parameter in all URLs. 4 AJAX Model Difference With Ajax, web applications can communicate with servers in the background without a complete page loading after every request/response cycle. http://www.adaptivepath.com /ideas/ajax-new-approach- web-applications/ 5 Traditional Model The client does not generate views/presentations (HTML/CSS). Synchronous communications feature sequential request/response cycles, one after another The server prepares the whole page. http://www.websiteoptimization.com/secrets/ajax/8-1-ajax-pattern.html 6 Ajax Model l With Ajax, web applications can communicate with servers in the background without a complete page loading after every request/response cycle. The client generates views/presentations and update content (partial page) by manipulating DOM. Asynchronous communications feature independent request/response cycles The server prepares partial pages (partial HTML) or just data (XML or JSON). -
Automated Testing of Your Corporate Website from Multiple Countries with Selenium Contents
presents Automated Testing of Your Corporate Website from Multiple Countries with Selenium Contents 1. Summary 2. Introduction 3. The Challenges 4. Components of a Solution 5. Steps 6. Working Demo 7. Conclusion 8. Questions & Answers Summary Because of the complexities involved in testing large corporate websites and ecommerce stores from multiple countries, test automation is a must for every web and ecommerce team. Selenium is the most popular, straightforward, and reliable test automation framework with the largest developer community on the market. This white paper details how Selenium can be integrated with a worldwide proxy network to verify website availability, performance, and correctness on a continuous basis. Introduction Modern enterprise web development teams face a number of challenges when they must support access to their website from multiple countries. These challenges include verifying availability, verifying performance, and verifying content correctness on a daily basis. Website content is presented in different languages, website visitors use different browsers and operating systems, and ecommerce carts must comprehend different products and currencies. Because of these complexities involved, instituting automated tests via a test automation framework is the only feasible method of verifying all of these aspects in a repeatable and regular fashion. Why automate tests? Every company tests its products before releasing them to their customers. This process usually involves hiring quality assurance engineers and assigning them to test the product manually before any release. Manual testing is a long process that requires time, attention, and resources in order to validate the products’ quality. The more complex the product is, the more important, complex, and time- consuming the quality assurance process is, and therefore the higher the demand for significant resources. -
EMERGING TECHNOLOGIES Dymamic Web Page Creation
Language Learning & Technology January 1998, Volume 1, Number 2 http://llt.msu.edu/vol1num2/emerging/ pp. 9-15 (page numbers in PDF differ and should not be used for reference) EMERGING TECHNOLOGIES Dymamic Web Page Creation Robert Godwin-Jones Virginia Comonwealth University Contents: • Plug-ins and Applets • JavaScript • Dynamic HTML and Style Sheets • Instructional Uses • Resource List While remaining a powerful repository of information, the Web is being transformed into a medium for creating truly interactive learning environments, leading toward a convergence of Internet connectivity with the functionality of traditional multimedia authoring tools like HyperCard, Toolbook, and Authorware. Certainly it is not fully interactive yet, but that is undeniably the trend as manifested in the latest (version 4) Web browsers. "Dynamic HTML," incorporated into the new browsers, joins plug-ins, Web forms, Java applets, and JavaScript as options for Web interactivity. Plug-ins and Applets While Web pages are beginning to behave more like interactive applications, traditional authoring tools are themselves becoming Internet-savvy, primarily through the use of "plug-in" versions of players which integrate with Web browsers. The most commonly used plug-in today is Macromedia's "Shockwave," used to Web-enable such applications as Director, Authorware, and Flash. "Shocked" Web pages can be very interactive and provide a visually appealing means of interacting with users (as in some sample ESL exercises from Jim Duber). Plug-ins are easy to use -- they just need to be downloaded and installed. Some come bundled with Netscape and Microsoft's browsers, which simplifies considerably the installation process (and gives developers the confidence that most users will actually have the plug-in installed). -
Client-Side Diversification for Defending Against
Everyone is Different: Client-side Diversification for Defending Against Extension Fingerprinting Erik Trickel, Arizona State University; Oleksii Starov, Stony Brook University; Alexandros Kapravelos, North Carolina State University; Nick Nikiforakis, Stony Brook University; Adam Doupé, Arizona State University https://www.usenix.org/conference/usenixsecurity19/presentation/trickel This paper is included in the Proceedings of the 28th USENIX Security Symposium. August 14–16, 2019 • Santa Clara, CA, USA 978-1-939133-06-9 Open access to the Proceedings of the 28th USENIX Security Symposium is sponsored by USENIX. Everyone is Different: Client-side Diversification for Defending Against Extension Fingerprinting Erik Trickel?, Oleksii Starov†, Alexandros Kapravelos‡, Nick Nikiforakis†, and Adam Doupé? ?Arizona State University †Stony Brook University {etrickel, doupe}@asu.edu {ostarov, nick}@cs.stonybrook.edu ‡North Carolina State University [email protected] Abstract by users, as they see fit, by installing browser extensions. Namely, Google Chrome and Mozilla Firefox, the browsers Browser fingerprinting refers to the extraction of attributes with the largest market share, offer dedicated browser exten- from a user’s browser which can be combined into a near- sion stores that house tens of thousands of extensions. In turn, unique fingerprint. These fingerprints can be used to re- these extensions advertise a wide range of additional features, identify users without requiring the use of cookies or other such as enabling the browser to store passwords with online stateful identifiers. Browser extensions enhance the client- password managers, blocking ads, and saving articles for later side browser experience; however, prior work has shown that reading. their website modifications are fingerprintable and can be From a security perspective, the ability to load third-party used to infer sensitive information about users. -
Webgl: up and Running
WebGL: Up and Running Tony Parisi O'REILLY' Beijing • Cambridge • Farnham • Köln • Sebastopol • Tokyo Table of Contents Foreword vii Preface ix 1. An Introduction to WebGL 1 WebGL—A Technical Definition 2 3D Graphics—A Primer 4 3D Coordinate Systems 4 Meshes, Polygons, and Vertices 4 Materials, Textures, and Lights 5 Transforms and Matrices 6 Cameras, Perspective, Viewports, and Projections 7 Shaders 7 The WebGL API 9 The Anatomy of a WebGL Application 10 The Canvas and Drawing Context 10 The Viewport 11 Buffers, ArrayBuffer, and Typed Arrays 11 Matrices 12 TheShader 13 Drawing Primitives 14 Chapter Summary 15 2. Your First WebGL Program 17 Three.js—A JavaScript 3D Engine 17 Setting Up Three.j s 19 A Simple Three.js Page 20 A Real Example 22 Shading the Scene 26 Adding a Texture Map 27 Rotating the Object 28 iii The Run Loop and requestAnimationFrame() 28 Bringing the Page to Life 29 Chapter Summary 30 3. Graphics 31 Sim.js—A Simple Simulation Framework for WebGL 32 Creating Meshes 33 Using Materials, Textures, and Lights 38 Types of Lights 38 Creating Serious Realism with Multiple Textures 41 Textures and Transparency 46 Building a Transform Hierarchy 46 Creating Custom Geometry 50 Rendering Points and Lines 54 Point Rendering with Particle Systems 54 Line Rendering 56 Writing a Shader 57 WebGL Shader Basics 57 Shaders in Three.js 59 Chapter Summary 64 4. Animation 67 Animation Basics 67 Frame-Based Animation 67 Time-Based Animation 68 Interpolation and Tweening 69 Keyframes 70 Articulated Animation 70 Skinned Animation 71 Morphs 71 Creating Tweens Using the Tween.js Library 72 Creating a Basic Tween 73 Tweens with Easing 76 Animating an Articulated Model with Keyframes 79 Loading the Model 79 Animating the Model 81 Animating Materials and Lights 84 Animating Textures 86 Animating Skinned Meshes and Morphs 89 Chapter Summary 89 5.