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E H P 3 0 0 1 RPG • Your Story 978-0-9771534-7-3 Our World! Our continues with with continues The Dresden Files RPG Files Dresden The Tell Us www.evilhat.com Your Story? Your Story ISBN: ISBN: 978-0-9771534-7-3 EHP3001 $49.99 US Beneath the “normal” surface of arethe things world and people which mostwant of tous knowdon’t about, and will doto ourforget best about if we ever comePeople near them.won’t see what they don’t want to Butsee. that’s most of us. And you—you’remost ofnot us. What’s of changeling, God, a champion you’re Whether “vanilla” plain or wizard, werewolf, vampire, of The volume this Dresden being, human mortal to need you rules the all you gives Files RPG in stories own your tell and characters build the you’ll uncover Inside, Dresdenverse. the of and mortal extents the of spellcasting, secrets reality occult hidden the and power, supernatural home. call you city of unfamiliar the , Our World Two: Volume with Together Story Your gives RPG:Files The Dresden own your make to need you everything you world dangerous and thrilling in the adventures Jim author best-selling Times of York New series! Dresden Files Butcher’s a Table of Contents Credits 3 A City Full Of Problems 30 Finish Up Your Character 65 Themes of a City 30 Skills 65 Table of b Threats to a City 31 Stunts and Powers 66 Contents 4 Making Themes and Threats Final Refresh Level, Introduction 7 for Your City 31 Fate Points, Stress, & Getting the High-Level View 33 Consequences 68 - Chapter One - c Harry’s World Someone Cares About the Conclusion 68 City 33 Quick Character Creation 68 Harry’s World 10 Mortal Response to the Minimal Preparation 69 Maxims of the Dresdenverse 10 Supernatural 35 On-the-Fly Character What’s Out There? 13 Locations in Your City 37 Creation 69 d Current Situation 14 Getting Ideas 37 - Chapter Five - - Chapter Two - Recurring Locations 39 Types & The Basics Locations and Templates the Supernatural 39 Here’s the Deal 16 e Themes and Threats of Let’s Get Cooking 72 Things You Should Have 16 Locations 40 Pure Mortal 73 Dealing With the Dice 16 Bringing It Together 40 Champion of God 73 What Are Fudge Dice? 16 People in Your City 41 Changeling 74 The Ladder 16 Emissary of Power 75 f High Concept 41 Rolling the Dice 17 Motivation 42 Focused Practitioner 76 Difficulty 17 Faces of Locations 42 Knight of a Faerie Court 78 What’s On Your Character Faces of Themes and Threats 44 Lycanthrope 79 Sheet 17 Tying Characters Together 44 Minor Talent 80 g Skills 18 The Protagonists 45 Red Court Infected 80 Aspects 18 Finalize Your City 46 Sorcerer 81 Mortal Stunts 18 Wrapping It Up 48 True Believer 82 Supernatural Powers 19 Non-City Games 48 Were-Form 82 h Fate Points 19 On-The-Fly City Creation 49 White Court Vampire 84 Refreshing Fate Points 20 White Court Virgin 85 Earning New Fate Points - Chapter Four - Wizard 86 During Play 21 Character …And Off You Go 22 Creation - Chapter Six - i Advancement - Chapter Three - Character Creation Is Play 52 City Creation Your Character Idea 52 Change Happens 88 Choose a Template 53 Milestones & Characters 88 The Living City 24 High Concept 54 Minor Milestone 88 j So What Do We Do? 24 Trouble 55 Significant Milestone 89 Getting Ready to Make Your Names 58 Major Milestone 90 City 25 The Phases 58 Changing the Defaults 91 Choose Your City 26 Where Did You Come From? 59 Mid-Session Power Familiarize and Discuss 26 k What Shaped You? 59 Upgrades 91 Researching Your City 26 What Was Your First Advancing Cities 93 The Vancouver Method 28 Adventure? 60 Themes 93 Coming to a Consensus 28 Whose Path Have You Threats 94 Intentional Inaccuracies 30 Crossed? 61 Locations 94 l Who Else’s Path Have You Faces and Other NPCs 95 Crossed? 63 m n

- Chapter Seven - - Chapter Ten - The First Law 235 o Aspects Supernatural The Second Law 237 What Are Aspects? 98 Powers The Third Law 238 Using Aspects 98 What are Powers? 158 The Fourth Law 240 Invoking Aspects 98 Creature Features 162 The Fifth Law 241 p Compelling Aspects 100 Faerie Magic 166 The Sixth Law 243 Interacting With Other Items of Power 167 The Seventh Law 244 Aspects 105 Minor Abilities 169 - Chapter Thirteen - Invoking Other Aspects 106 Nevernever Powers 170 Spellcasting Compelling Other Aspects 107 Psychic Abilities 172 The Art of the Spell 248 q Creating Character Aspects 108 Shapeshifting 174 Evocation 249 “Positive” Vs. “Negative” Speed 178 Inherent Limitations 250 Aspects 109 Spellcraft 179 How to Do It 250 Situation Vs. Story 110 Strength 183 What You Can Do With It 251 r Heating Things Up 111 Toughness 184 Elements 253 Getting on the Same Page 112 True Faith 187 Gathering Power 255 Creating and Discovering Vampirism 188 Aspects in Play 113 Controlling Power 256 - Chapter Eleven - Focus Items 256 Guessing Aspects 113 s Playing The Game Backlash & Fallout 256 Temporary Aspects 114 Rote Spells 257 Assessments 115 Taking Action 192 Other Parameters 258 Declarations 116 Non-conflict Actions 192 Thaumaturgy 261 Sample Aspects 117 Simple Actions 192 t Contests 193 Inherent Limitations 261 - Chapter Eight - Assessments 195 How to Do It 262 Skills Conflicts 197 What You Can Do With It 262 What Are Skills? 120 Running Conflicts 197 Determining Complexity 264 u Social Conflicts 215 Preparation 266 - Chapter Nine - Adjudicating Preparation 268 Mortal Stunts Mental Conflicts 217 Additional Advice for Social Casting the Spell 270 What Are Stunts? 146 and Mental Conflicts 219 Using Help 272 What Stunts Do 146 Recovering from Conflicts 220 Types of Thaumaturgy 272 v Mortal Stunts vs. Sponsored Magic 287 Supernatural Powers 146 - Chapter Twelve - Inherent Limitations 287 Building Mortal Stunts 147 Living With How To Do It 288 Adding New Trappings 147 Magic What You Can Do With It 288 w Extending Existing I, Spellslinger 222 The Sponsor’s Agenda 289 Trappings 148 Wizard Biology 222 Types of Sponsored Magic 290 Examples of Mortal Stunts 149 Wizard Senses 222 Examples of Magic 293 The Sight 223 Evocation Spells 293 x Soulgazing 226 Thaumaturgy Spells 296 Hexing 228 Focus Items 301 Thresholds 230 Enchanted Items 303 The Laws of Magic 232 Potions 303 y Breaking the Laws of Magic 232 z a

- Chapter Fourteen - Create Scenario Ideas 343 What’s Where in Baltimore 389 Running Using Tension-Based The Fall Line 389 b The Game Connections 343 Federal Hill Park 389 What the GM Does 306 Using Cooperation-Based Fort McHenry 389 Running City and Character Connections 344 Fort Carroll 390 Creation 306 Putting It All Together 345 The Washington c Choosing Aspects 306 What to Do With Outlying Monument 391 Starting and Ending Scenes 307 Connections 345 National Aquarium 391 Starting Things Off 307 Create Opening Scene The “East Green” 392 When a Scene Isn’t a Scene 307 Hooks 346 Fells Point/Canton 392 Making the Transitions 308 Begin at the Beginning 346 Johns Hopkins Hospital 392 d Adjudicating the Rules 308 Planning Ahead 347 Edgar Allan Poe House and When to Call for a Roll 309 Create Additional Details 349 Museum 393 Setting Difficulties 310 The Scenario in Play 350 The Montrose Estate 393 Dealing with Time 314 Dynamic NPCs 351 Clifton Gate House e Adjudicating Aspects 316 NPCs and Fate Points 351 (Heritage High School) 393 Adjudicating Skills 318 Ending a Scenario 353 Francis Scott Key Bridge 393 Adjudicating Powers and Alternate Scenario Creation Neutral Grounds 394 Stunts 323 Methods 354 Basilica of the National f Other Situations 324 Starting with NPCs 355 Shrine of the Assumption Creating the Opposition 326 Improvising 355 of the Blessed Virgin Types of NPCs 327 Keeping It Going 356 Mary 394 Maryland Men’s State Scaling the Opposition 331 - Chapter Sixteen - Nevermore/ Correctional Facility at g - Chapter Fifteen - Baltimore 395 Building Baltimore Scenarios Introduction 358 Glossary 396 The Nuts & Bolts of Baltimore: Index 403 h Storytelling 340 Come for the Seafood, Stay Reference Assemble Aspects 340 for the Mind-Shattering Sheets 410 Choose Emphasis 341 Supernatural Terror 358 Make Connections 342 What’s What in Baltimore 359 The Mundane Community 359 i Tension-Based Connections 342 Cooperation-Based The Supernatural Connections 342 Community 360 What’s at Stake: Points of Conflict 360 j Any page references that Themes and Threats 362 talk about material in Who’s Who in Baltimore 362 Volume 2: Our World Vampires 362 will be noted with the The Fae 364 k prefix “OW”. So if you Ghoul Clan Ereshkigal 364 see “OW123”, that means The White Council 365 page 123 of Our World. Other Factions and Organizations 365 Individuals 367 l m n Introduction o August December Hey, Boss — Hey, Boss — You remember that idea I got last year, when Spellcasting rules are I was organizing your casefiles—the one about done. Can you vet them? p how an RPG could be a version of Dracula — Will for the Twenty-First Century? (‘Cause really, what better way to inform about and quantify Rules look good (see supernatural threats than with RPG stats?) comments), but when I stopped by the other night, um… Look, q Well, we (the Alphas) are going to give it a go! buddy, when you find yourself Since I’ve already partially organized the in your underwear, surrounded by note cards and empty beer files, I just collected relevant data on the bottles, you might be working r various critters and creeps you’ve encountered too hard. I’m just sayin’. and threw that into the database of notes I keep on Alpha-activities. I’ve been using — Harry all that info to generate the text. Still s lots more to do—rules and such, mostly. As we write this, can you just fact- MAY check it to make sure we’re not saying Hey, Boss — anything way off-base? Thanks! All right, I think we nearly have a final — Will t product here. Just need to finalize some I’m not sure that an RPG will of the art and to search & replace the have quite the same impact of Stoker’s work (although you’ll names. Can you do a final read-through? have some really well-informed u geeks!), but I’ll give this stuff a — Will read. It certainly looks like Sure thing, Billy. you’ve put a lot of work into it. I’ll get to At the least, this might make for look it over, too. a good training text for your v pack (and maybe my apprentice). — Harry You all need to stay informed. Knowledge is power, etc... f How is Bob going to­ w — Harry I’ll find a way, William. AP that’s weird. It’s OH HOLY CR like some sort of magical ink jet! Hey, I’ve been carting the manuscript around in a backpack (sometimes in wolf form), and we’ve Just leave the manuscript on the table and x I’ll make some comments. passed it back and forth a couple times, so it’s gotten a little beaten up – after you get it back to me next time, I’ll incorporate your notes and print off a new bound copy at Printastic. y Ewww, is that wolf drool? z 7 n Index YS = Volume 1: Your Story OW = Volume 2: Our World o 606: OW245 Athame: OW170 Brawling: YS131 Grant Park: OW258 Athletics: YS121 Breaking: YS320, YS321, YS125 Hyde Park: OW261 Abby: OW99 Aurora: OW106 Breaking Things:YS135 Lincoln Park: OW255 Abernathy, Biff:YS369 Authorities: OW67 Breath Weapon: YS162 Loop, The: OW254 Academics: OW70 Avoiding Surprise: YS121 Brother Wang: OW240 Near North Side: OW254 Accidental Compels: YS102 AWESOME!, Our Playtesters Brush-Off, The:YS132 Near West Side: OW260 p Ace: OW99 and Proofreaders Bucky: OW43 Northwest Side: OW258 Actions: YS192 Are: YS3, OW3 Building: YS125 Pilsen: OW260 Free & Supplemental: YS213 Burglary: YS123 South Loop: OW259 Acts of Faith: YS124 Backgrounds: YS44, YS59 Butters, Waldo: OW118 Uptown: OW257 Addictive Saliva: YS162 Backlash: YS256 Buying Things:YS139, YS322 Wicker Park: OW256 Advancement: YS88 Baltimore: YS29, YS358 Wrigleyville: OW256 q Mid-session: YS91 Bart: OW106 Camouflage:YS143 Chicago Themes: OW245 Agatha Hagglethorn: OW156 Bartlesby, Charles: OW106 Canon: YS196 Blood & Butchery: OW245 Aiming: YS131 Beast Change: YS174 Captain Marvel-Mary Blues: OW246 Aleron LaFortier: OW165 Beckitt, Amanda: OW108 Marvel-Captain Marvel City That Works: OW246 Alertness: YS121 Beckitt, Greg: OW108 Jr. option: OW52 Corruption: OW247 r Alex is Smart: OW244, OW245, Beckitt, Helen: OW108 Captain Obvious: YS95 Fire: OW247 OW248, OW249, OW254, Becton, Drea: OW110 Caring: YS33 Flesh: OW248 OW259, OW260 Belief: YS12 Carlos Ramirez: OW215 Futures: OW248 Alice’s Restaurant: OW26 Benn, Deborah: OW110 Carmichael, Ron: OW118 Grey City: OW249 Alphas, The: OW93, OW116 Betrayal: YS58 Carpenter, Charity: OW120 I Will: OW249 Amanda Beckitt: OW108 Bianca St. Claire: OW231 Carpenter, Daniel: OW121 Magical Architecture: OW249 s Ambush: YS142 Biff Abernathy:YS369 Carpenter, Michael: OW125 Rivals Clash: OW250 Anastasia Luccio: OW176 Big Red MORE Button: YS286 Carpenter, Molly: OW123 Sky-Scraping, Sky-Scraped: Ancient Mai: OW100 Big Trouble in Little Carpenters: OW121 OW250 Animal Handling: YS143 China: YS156 Cars: YS128 Urbs in Horto: OW251 Anna Ash: OW105 Billy: OW114 Cashing Out: YS206 Water: OW252 t Anna Valmont: OW239 Billy Speculates: YS243, Casing: YS123 White City: OW252 Answers: YS140 YS391, OW19, OW28, Cassandra’s Tears: Chit-Chat: YS138 Anthony Forthill: OW147 OW30, OW38, OW60, YS172, OW178 Chlorofiend: OW32 Apprentice: YS86 OW70, OW76, OW77, Cassius, Quintus: OW127 Choice: YS10 Aquatic: YS162 OW79, OW82, OW91, Cassius. Snakes: OW32 Choosing Aspects: YS55, YS108 Arcane Research: YS134 OW98, OW100, OW103, Cat & Mouse: YS194 Christian, Nick: OW127 u Archangel: OW206 OW129, OW139, OW142, Cat and Mouse (Skill Christmas cards: YS56 Archive, The: OW100 OW151, OW151, OW155, Trapping): YS126 Church: OW16 Archleone, Nicodemus: OW102 OW160, OW164, OW166, Catch, The:YS185 Churchmice, The: OW148 Armor: YS202 OW205, OW219 Champion of God: YS73 Circle, The: OW129 Art Appreciation: YS135 Black Aggie: YS361 Changeling: YS74 City Advancement: YS93 Artemis Bock: OW113 Black Council, The: OW63 Changelings: OW41 City Aspects: YS46 v Arthur Langtry: OW165 Black Court: OW20 Channeling: YS181 City Creation: YS25 Arturo Genosa: OW150 Black Court Vampires: Character Concept: YS52 City in a Garden: OW251 Ash, Anna: OW105 OW84, OW191 Character Creation: YS52 Clark Pell: OW206 Aspects: YS18, YS98, YS316 Black Dogs: OW81 Character Sheet: YS17; see Clark Valentine: see: Baltimore Choosing: YS55, YS108 Blackstaff:YS246, OW192 also sheet at end of book Classic Werewolves: OW92 w City Aspects: YS46 Bless This House:YS187 Charisma: YS136 Claws: YS162 Compelling: YS100 Blocks: YS210 Charity Carpenter: OW120 Climbing: YS121 Creating: YS108 Blood Drinker: YS188 Charles Bartlesby: OW106 Cloak of Shadows: YS169 Discovering: YS113 Bob the Skull: OW110 Chases: YS128 Close-Combat Defense: YS131 Interaction With Others: YS105 Bobby: OW113 Chaunzaggoroth Closing Down: YS138 Invoking: YS98 Bock, Artemis: OW113 (“Chauncy”): OW35 Cobbs: OW42 x Limitations: YS101 Boggart: OW12 Chicago: OW244 Collin Murphy: OW198 Negative Ones: YS109 Boogeyman: see: Boggart Chicago Neighborhoods: Combat Initiative: YS121 Positive Ones: YS109 Borden, Georgia McAlister: Bronzeville: OW261 Command: YS137 Sample Aspects: YS117 OW114 Bucktown: OW256 Common Ritual: YS134 Scene Aspects: YS105 Borden, William: OW114 Bungalow Belt: OW262 Community: YS36 y Temporary Aspects: YS114 Borders: YS212 Cabrini-Green: OW255 Compelling Aspects: YS100 Ass Sand: OW195 Boughton, Lisa: OW116 Chinatown: OW260 Compelling Aspects On Assessment: YS115, YS195 Boughton, Rick: OW117 Englewood: OW261 Accident: YS102 z Astor, Faith: OW106 Bram Stoker: YS11, YS185 Gold Coast: OW255 a

Compelling Multiple Diminutive Size: YS163 Exerting Force: YS135 Genosa, Arturo: OW150 Aspects: YS104 Disciples of Kemmler: Explosions: YS325 George Wilson: OW241 Compels: YS100, YS101 OW66, OW129 Exposition and Knowledge Georgia McAlister b Weak: YS104 Discipline: YS127 Dumping: YS141 Borden: OW114 Complications: YS101 Discovering Aspects: YS113 Eye of Thoth: OW74 Getting the Tip-Off:YS124 Composition: YS136 Disguise: YS126 Ghost Speaker: YS169 Computer Use: YS141 Distance Weaponry: YS144 Faces: YS41 Ghostbusters: OW58, OW251 Concentration: YS127 Distraction and Faerie Powers: YS166 Ghoul Ninja: YS54, YS154 Faerie Queens: OW41 c Concept Spirits: OW82 Misdirection: YS126 Glamours: YS166 Concepts: YS37 Divination: YS275 Failure: YS310 Glau, Lucius: OW152 Concessions: YS206 Dodging: YS121 Faith: YS12 Gleeful Murder: YS175 Conflicts:YS197 Domination: YS172 Faith Astor: OW106 Goblins: OW45 Conjuration: YS274 Don’t Cross the Streams: YS17 Falling: YS121 Gogoth: OW152 Connections: YS342 Donald Morgan: OW196 Fallout: YS256 Gorilla Attack: YS353 d Consequences: YS203 Donny Wise: OW241 False Face Forward: YS126 Gotham: YS25 Contacts: YS123 Doughnuts: YS72 Falsehood and Deception: YS126 Government: OW117, OW70 Contests: YS193 Doughtnuts: OW143 Familiars: OW175 Grapples: YS211 Conviction: YS124 Drea Becton: OW110 Fashion Tips: OW141 Greater Glamours: YS166 Cops: OW152 Dreamers: OW71 Fate: YS16 Greene: OW152 Fate Points: YS19 e Corpsetaker: OW129 Dresden, Harry: OW134 Greenteeth, Jenny: OW153 Counterspells: YS253 Dresden, Maggie: OW140 Earning: YS21 Greg Beckitt: OW108 Cowl: OW130 Dresden, Malcolm: OW139 Father Vincent: OW240 Gregor: OW154 Crafting: YS278 Driving: YS128 FBI Hexenwolves: OW133 Grendelkin: OW78 Craftsmanship: YS125 Drulinda: OW141 Feeding Dependency: YS190 Grevane: OW154 Crazy old geezers: YS36 DuMorne, Justin: OW141 Fellowship of St. Giles: YS14, Grimalkin: OW154 f Creating Aspects: YS108 YS80, YS190, OW89 Groups: YS334 Creative Communication: YS136 Eavesdropping: YS133 Ferrovax: OW145 Gruffs: OW47 Crime: YS27 Ebenezar McCoy: OW192 Fetches: OW43 Guest Stars: YS61-63, YS330 Critter Powers: YS162 Echoes of the Beast: YS163 Fewer Players: YS63 Guffie, Jake: OW156 Cultists: OW63 Ecto-Suit: OW33 Fifth Law: YS241 Guide My Hand: YS187 Current Events: YS14 Edgar Allan Poe: YS6, YS28, Fine Thralls: OW83 Gun Knowledge: YS131 g YS29, YS36, YS38, YS41, First Adventure: YS60 Gunplay: YS131 Dallas, Joan: OW131 YS43, YS346, YS347, YS359, First Impressions: YS138 Guns: YS131 Damage: YS201 YS361, YS365, YS366, First Law: YS235 Dana Watson: OW241 YS369, YS384, YS393 Fists: YS130 Hagglethorn, Agatha: OW156 Daniel Carpenter: OW121 Eduardo Anthony Fix: OW145 Half-Demons: OW79 h Dante: YS342 Mendoza: OW193 Fixing: YS125 Hamilton, Kelly: OW156 Darkhallow: OW25 Elaine Lillian Mallory: OW183 Flatland: OW29 Hamilton, Kyle: OW156 Darkhounds: OW86 Elder Brother Gruff: OW142 Flesh Mask: YS175 Hammerhands: OW43 Death: YS206 Eldest Brother Gruff: OW142 Focus Items: YS256, YS278 Harley MacFinn: OW180 Death Curse: YS282 Elements: YS253 Focused Practitioner: YS76 Harris, Roger: OW157 Deborah Benn: OW110 Elidee: OW143 Foo Dogs: OW82 : OW134 i Deceit: YS126 Elves: OW42 Forensics: OW68 Harry’s Player “Jim”: YS54-5, Declaration: YS20, YS116, YS196 Emissary of Power: YS75 Forthill, Anthony: OW147 YS57-62, YS66, YS68, YS101, Declaring Minor Details: YS141 Emotional Control: YS127 Fourth Law: YS240 YS103-4, YS107, YS113, Default Advancement: YS91 Emotional Vampire: YS189 Francisca Garcia: OW148 YS220, YS251, YS253, Defense Against the Nastybad Empathy: YS129 Franklin: OW147 YS257, YS271, YS280-1, Arts: OW65 EMTs: OW68 Free Actions: YS213 YS309, OW2, OW5 j Deirdre: OW131 Enchanted Items: YS279 Freeholding Lords: OW145 Have a Little Talk: YS308 Delaney, Kim: OW132 Endings: YS353 Fudge Dice: YS16 He Who Walks Behind: OW76 Delarossa, Lucille: OW133 Endurance: YS130 Healing: YS141, YS220 Delicious Crime: OW49, Equipment: YS322; see Gamer Humor: YS2, YS26, Heavyweights: OW28 OW159, OW235 also Weapons YS58, YS61, YS88, YS351, Hedge Wizards: OW64 k Demesne: YS170 Equipment (Skill OW115, OW145 Heinrich Kemmler: OW161 Demonic Co-Pilot: YS175 Trapping): YS139 Garcia, Francisca: OW148 Helen Beckitt: OW108 Denarians: see: Order of the Erlking, The: OW143 Gard, Sigrun: OW148 Hellfire:YS291 Blackened Denarius Evan Montrose: YS368 Gaseous Form: YS175 Hellhounds: OW47 Denton, Phil: OW133 Evil Bob: OW113 Gatekeeper: YS243-246, YS304, Help! I’m Trapped in an Indexing Dependents: OW108 Evil Harry: OW139 OW150, OW151, OW165, Factory!: see: Recursion l Dice: YS16 Evocation: YS180, YS249 OW172, OW179, OW196 Hendricks: OW158 Difficulties:YS17, YS310 Examination: YS133 Gathering Information: YS123 Hexenwolf: OW93 Genosa Prouctions: OW151 m n

Hexenwolfitude: OW93 Joan Dallas: OW131 Lisa Boughton: OW116 Medical Attention: YS141 Hexing: YS228 Jumping: YS121 Listens to Wind: OW175 Melee Combat: YS144 o Deliberate: YS258 Jury-rigging: YS320 Living Dead: YS164 Melee Defense: YS144 Hiding: YS142 Justine: OW159 Lloyd Slate: OW229 Mendoza, Eduardo High Concept: YS54 Loas: OW82 Anthony: OW193 Himalayan Temple Kalshazzak: OW36, OW161 Locations: YS37 Mental Conflicts:YS217 Monks: OW75 Karrin Murphy: OW199 Lockpicking: YS123 Mental Defense: YS127 Hobs: OW47 Kelly Hamilton: OW156 Lone Ranger: YS208 Mental Fortitude: YS125 p Kelpies: OW47 Holy Touch: YS188 Long-Term Action: YS130 Mercenaries: OW71 Hulk, The:YS135 Kemmler, Heinrich: OW161 Lord Raith: OW209 Merlin: OW165 Hulking Size: YS164 Kenneth Hite’s Brain Can Beat Up Lord Talos: OW233 Meryl: OW194 Human Form: YS176 Your Brain: see: Alex is Smart Lore: YS134 Metropolis: YS25 Human Guise: YS176 Killing: YS235 Loup-Garou: OW94, OW180 Michael Carpenter: OW125 q Kim Delaney: OW132 Luccio, Anastasia: OW176 Micky Malone: OW184 I Get Hit in the Head a Lot: Kincaid, Jared: OW161 Lucifer: OW178 Mid-session advancement: YS91 YS61, YS130, OW255, Kirby: OW162 Lucille Delarossa: OW133 Might: YS135 OW257, OW261 Klaus Schneider: OW224 Lucius Glau: OW152 Mike the Mechanic: OW194 Imminent Demon-Summoning Knight of a Faerie Court: YS78 Lycanthrope: YS79, OW94 Milestones: YS88 Badness: YS104 Knights of the Cross: Lydia: OW178 Mimic Abilities: YS176 r Inaccuracy: YS30 OW74, OW125 Lydia Stern: OW233 Mimic Form: YS177 Incindiary Poo: OW37 Knowing People: YS124 Minor Talents: YS14, Incite Emotion: YS172 Knowledge and Navigation: Mab: OW179 YS80, YS169 Indian Monasteries: OW75 YS129 Mac: OW180 Miss Gard: OW148 Indiana Jones: YS319 Korrick: OW162 MacFinn, Harley: OW180 Mister: OW195 s Infected: YS80 Kravos, Ghost of Leonid: OW162 Made Men: OW71 Modular Abilities: YS177 Infiltration:YS123 Kumori: OW164 Madeline Raith: OW211 Moe: OW195 Inhuman Recovery: YS185 Kyle Hamilton: OW156 Madge Shelly: OW227 Molly Carpenter: OW123 Inhuman Speed: YS178 Madrigal Raith: OW211 Money: YS139 Ladder: YS16 Inhuman Strength: YS183 Maeve: OW181 Money Talks: YS139 Lady Cesarina Malvora: OW184 Inhuman Toughness: YS185 Maggie Dresden: OW140 Monica Sells: OW224 LaFortier, Aleron: OW165 t Initiative: YS199 Magic: YS222 Montrose, Evan: YS368 Lamar, Jason: OW165 Injun Joe: OW175 Magic Cops: OW18 Monty Python and the Langrtry, Arthur: OW165 Inspiration: YS34, YS37 Magog: OW181 Holy Grail: YS217 Languages: YS141 Intent precedes mechanics: YS308 Malcolm Dresden: OW139 Mordite: OW15 Lara Raith: OW207 Internets, the: YS27, YS37, Malks: OW49 Morgan, Donald: OW196 Lartessa, Polonius: OW167 YS140, YS149, YS322, Mallory, Elaine Lillian: OW183 Mortals: YS10, YS35, YS73 u Lasciel: OW167 YS358, YS361, YS389, Malone, Micky: OW184 Mortimer Lindquist: OW174 Lassie smart: OW79 YS394, OW14, OW53, Malvora, House: OW91, OW185 Mother Summer: OW197 Law: OW15 OW138, OW152, OW203, Malvora, Lady Cesarina: OW184 Mother Winter: OW197 Lawbreaker: YS182 OW211, OW228 Malvora, Vittorio: OW184 Mouse: OW198 Lawrence: OW169 Persons From : see: Ryan Macklin Mana Static: YS169 Murphy, Collin: OW198 Laws of Magic: YS232, OW17 v Interrogation: YS132 Maneuvers: YS207 Murphy, Karrin: OW199 Leanansidhe: OW169 Intimidation: YS132 Marcella, Rosanna Murphy, Marion: OW202 Lenhardt, Nelson: OW169 Investigation: YS133 “Rosie”: OW186 Music: OW246 Lenny’s “Boxers” Story: see: Invoking Aspects: YS98 Marcone’s Mafia: OW22, OW188 Mystic Perception: YS135 THE PAAAAIN!!! Invoking for Effect:YS98 Marcone, John “Gentleman Mythic Recovery: YS186 Leonid Kravos, The Ghost Items of Power: YS167; Johnny”: OW187 Mythic Speed: YS178 w see also Crafting of: OW162 Marion Murphy: OW202 Mythic Strength: YS184 Lesser Dragons: OW38 Marked by Power: YS169 Mythic Toughness: YS186 Jade Court Vampires: Li Xian: OW171 Marling, Sandra: OW190 OW20, OW87 Liberty, Martha: OW171 Martha Liberty: OW171 Names: YS58 Jake Guffie: OW156 Librarians (Mighty, Hot, and Martin: OW190 Necromancers: OW65 x Jann: OW79 Mighty Hot): YS26, YS27 Master Black Court Negative Aspects: YS109 Jared Kincaid: OW161 Librarians (Scary): OW114 Vampires: OW86 Nelson Lenhardt: OW170 Jason Lamar: OW165 Libraries: YS26; see also Maurice Sandbourne: OW223 Nevernever: YS283 Jellybeans: YS19 Workspaces Mavra: OW191 Nevernever Powers: YS170 Jenny Greenteeth: OW153 Lifestyle: YS139 Maxims: YS10 Newt, turned into a: Jerks: YS58, YS106, YS218, Lifting: YS321 Maya “Mouse” McKenzie: YS370 YS228, YS237 y YS239, YS285, YS329, YS340, Lifting Things:YS135 McAnally’s: OW180 Nick Christian: OW127 YS347, YS370, OW113, Lily: OW173 McKenzie, Maya “Mouse”: YS370 Nickleheads: OW57 OW118, OW146, OW178, Linda Randall: OW217 Media: YS27 Nicodemus Archleone: OW102 z OW214, OW223, OW229 Lindquist, Mortimer: OW174 a

Nicodemus’ Guard Beasts: OW91 Big List: YS160-161 Reuel, Ronald: OW219 Senior Council: OW172 Nixies: OW49 Critter: YS162 Rick Boughton: OW117 Setting: YS24 No Control: YS359 Faerie: YS166 Rick Neal: see: AWESOME! Seventh Law: YS244 b Not Getting Shot: YS121 Items: YS167 Riding: YS143 Shade of Gygax: OW18 NPCs: YS326 Minor: YS169 Righteousness: YS188 Shadowing: YS143 Psychic: YS172 Rising Conflict:YS59 Shadowman: OW225 Oaths: YS274, OW39 Shapeshifting: YS174 Ritual: YS181 Shaggy Feathers: OW227 Obsidian Statue: OW203 Speed: YS178 Robot from the Future Shakespeare: YS280 Occult Journalists: OW72 c Spellcraft: YS179 Needs Beer: see: Release Shameless: OW65 Occult Proprietors: OW72 Strength: YS183 dates of the game Shapeshifting Powers: YS174 Ogres: OW49 Toughness: YS184 Rodriguez, Susan: OW219 Shelly, Madge: OW227 On the Fly Character True Faith: YS187 Roger Harris: OW157 Shellycobbs: OW51 Creation: YS69 Vampirism: YS188 Rogers, Willamena Shen: OW37 On the Fly City Creation: YS49 Presence: YS136 “Will”: OW220 Shiro Yoshimo: OW242 d Sample: YS50 Priscilla Spencer: see: Rolling the Dice: YS309 Shooting: YS131 One Hand on the Wheel: YS128 AWESOME! Ron Carmichael: OW118 Shoulder to Cry On, A: YS129 Opening Scenes: YS346 Property Damage: YS260, Ronald Reuel: OW219 Shroud of Turin: OW148 Opening Up: YS138 YS320, YS321 Rosanna “Rosie” Marcella: Shut Up Bob: YS13, YS22, YS58, Opportunity vs. Penalty: YS262 Protagonists: YS45 OW186 YS91, YS121, YS123, YS126, Order of the Blackened e Provocation: YS132 Rosanna (Denarian): OW222 YS132, YS182, YS260, Denarius: OW55, OW104 Psychic Powers: YS172 Rote Spells: YS257 YS280, YS281, YS282, Ordo Lebes: OW105 Psychometry: YS173 Rough Thralls: OW82 YS302, OW34, OW96, Ortega, Paolo: OW203 Punching: YS130 Rudolph: OW223 OW114, OW121, OW222 Other Faeries: OW53 Rule of Three:YS109 Sidekicks: YS354 Other Projectile Weapons: YS132 Quick Character Creation: YS68 Rumors: YS124 Sidhe: OW22, OW51 f Other Vehicles: YS128 Quintus Cassius: OW127 Run Away: OW130, OW161 Sidhe Knights: OW22, OW52 Outer Gates: YS244 Running Things Over:YS128 Sight, The:YS174, YS223 Overflow:YS214 Race, The:YS194 Sigrun Gard: OW148 Rachel: OW206 Sample Aspects: YS117 Simon Pietrovich: OW206 Pack Instincts: YS165 Raith, House: OW91, OW209 Character Creation: YS54 Situation Vs. Story: YS110 Paolo Ortega: OW203 Raith, Inari: OW207 Character Phases: YS58 Sixth Law: YS243 g Parker: OW205 Raith, Lara: OW207 Character Phases Skavis: OW91, OW228 Partial Refresh: YS317 Raith, Lord: OW209 Worksheet: YS64 Skill Packages: YS65 Passive Awareness: YS121 Raith, Madeline: OW211 Character Sheet: YS67 Skills: YS18, YS65, YS120 Peabody: OW205 Raith, Madrigal: OW211 City Sheet: YS32 Combining Them: YS213 Pell, Clark: OW206 Raith, Thomas: OW212 Faces: YS43 Skipping Scenes: YS270 People: YS41 Ramirez, Carlos: OW215 h Locations: YS38 Skulking: YS143 Performance: YS135 Randall, Linda: OW217 Phase Five: YS63 Slate, Lloyd: OW229 Phases: YS58 Ranks: YS65 Phase Four: YS63 Snakeboy: OW127 Phil Denton: OW133 Rapport: YS138 Phase One: YS59 Social Attacks: YS132 Philosophy of Limits: YS146 Rawhead & Bloody Bones: OW50 Phase Three: YS61 Social Conflicts:YS215 Physical Actions, Other: YS122 Rawlins: OW218 Phase Two: YS60 Social Defense: YS129, YS138 i Physical Fortitude: YS130 Reading People: YS129 Sample Spells: YS293 Social Fortitude: YS137 Physical Immunity: YS186 Reaper: OW43 Sandbourne, Maurice: OW223 Social Initiative: YS129 Pietrovich, Simon: OW206 Recovery: YS141, YS220 Sandra Marling: OW190 Sorcerer: YS81 Pissing People Off:YS153 Recurring Locations: YS39 Santa Claus: OW52 Sorcerers: OW66 Pixies: OW49 Recursion: see: Recursion Sanya: OW223 Soulfire:YS292 Places of Power: YS292 Red Court: OW20, OW204 Say Yes: YS102 j Soulgaze: YS174, YS226 Playing to an Audience: YS136 Red Court “Infected”: OW89 Scaling the Opposition: YS331 South Side: OW258 Plot Building: YS340 Red Court Infected: YS80 Scarecrow: OW43 Special Investigations: Plot Devices: OW98 Red Court Nobles: OW87 Scavenging: YS143 OW68, OW202 Poe, Edgar Allan: see: Red Court Vampires: OW87 Scene Aspects: YS105 Spectre: OW57 Edgar Allan Poe Redemption: YS246 Scene Compels: YS107 Speed Powers: YS178 k Politics: OW14 Reese: OW218 Schneider, Klaus: OW224 Spellcasting: YS248 Polonius Lartessa: OW167 Refinement:YS182 Scholarship: YS140 Examples: YS293 Positive Aspects: YS109 Refresh: YS20, YS66, YS68 Science: YS11 Spellcraft Powers: YS179 Possessed People: OW37 Renfields: OW86 Scion: YS75 Spider Walk: YS165 Potions: YS280 Reputation: YS137 Second Law: YS237 Spider-Man: YS132 Power Level: YS45, YS53 Research: YS26 Seelie Magic: YS290, YS166 l Spike: OW229 Power Sources: YS267 Research and Lab Work: YS141 Sells, Monica: OW224 Spiking the Punch: YS162 Power-up: YS91 Resources: YS139 Sells, Victor: OW225 Spin: YS214 Powers: YS19, YS66, YS158 Respeccing: YS91 m n

Spinal Tap: YS242 Tera West: OW241 Victor Sells: OW225 Workspaces: YS139-140 Spirit Form: YS170 Tessa: See: Polonius Lartessa Victor’s Scorpions: OW33 World Without Harry: OW139 o Spirits, Concept: OW82 Thaumaturgy:YS181, YS261 Vittorio Malvora: OW184 Worldwalker: YS171 Splattercon: OW190 The Empire Strikes Back:YS395 Vorpal best: YS234, YS234 Worldwalking: YS282 Sponsored Magic: YS183, YS287 The Princess Bride:YS206 Wrestling: YS135 Sponsors & the Sponsored: Themes:YS31, YS40 Waldo Butters: OW118 OW66 Theriomorphs: OW92 Walkers, The: OW76 Yoshimo, Shiro: OW242 Spray Attacks: YS326 Things to Run From: OW28 Warden Captain Anastasia p Luccio: OW176 Za Lord: OW237 Sprinting: YS122, YS212 Third Law:YS238 Zombie Pirates: OW111 St. Claire, Bianca: OW231 Thomas Raith: OW212 Warden Carlos Ramirez: OW215 Zombies that still have to go Stallings, John: OW232 Thorned Namshiel: OW233 Warden Donald Morgan: OW196 to the bathroom: OW82 Stanton, Jennifer: OW233 Thralls, Fine: OW83 Warden Swords: YS303, OW177 Zones: YS197 Stealth: YS142 Threats:YS31, YS40 Wardens: OW18, q Stern, Lydia: OW233 Threats (Skill Trapping):YS133 OW62, OW176 Mental Conflicts: YS217 Social Conflicts: YS215 Stoker, Bram: YS11, YS185 Promoting: YS94 Wardhounds: OW34 Story Power: YS158 Resolving: YS94 Wards: YS276 Streetwolves, The: OW205 Thresholds:YS230 Weak Compel: YS104 Strength Powers: YS183 Tigress, The: OW235 Weapon Knowledge: YS144 Stress: YS201-202 Tim the Sniper: YS328, YS330 Equipment: YS202 r Skill: YS144 Track Length: YS124, Time: YS314 YS130, YS136 Taking Extra Time: YS316 Well-Known Character Stunts: YS18, YS66, YS146 Time Chart: YS315 Syndrome: OW134, OW201 Sue the Zombie Dinosaur: Time Travel: YS243 Wellington: YS371 YS143, YS156, YS241, Titania: OW236 Were-Form: YS82 s OW33, OW96, OW112, Toddler with a gun: YS374 Wereraven: YS83 OW113, OW144, OW171, Tommy Tomm: OW236 Werewolf?: (There, wolf. OW177, OW259, OW267 Toot-toot: OW237 There, castle.) Summer Court, The: Torelli: OW238 Werewolves, Classic: OW92 OW39, OW236 Totally Batman: YS20 West, Tera: OW241 Summer Knight, The: OW145 Toughness Powers: YS184 When to Call for a Roll: YS309 t Summer Lady, The: Tracking: YS143 White Council Allies: OW18 OW106, OW173 Transformed Werewolves: OW93 White Council, The: Summer Queen, The: OW236 Trappings: YS120 OW62, OW164 Sunlight: YS304, YS325 Adding New Ones: YS147 White Court Vampire: YS84 Supernatural Locations: Travel: YS27 White Court Vampires: u YS39, YS292 Tree Woman: OW238 OW21, OW89 Supernatural Recovery: YS186 Trixie Vixen: OW240 White Court Virgin: YS85 Supernatural Sense: YS165 Trolls: OW53 White Court Virgins: OW91 Supernatural Speed: YS178 Trouble: YS55 Who is Number One?: UR#6 Supernatural Strength: YS183 True Believer: YS82 Why Did It Have To Be Supernatural Toughness: YS186 True Faith Powers: YS187 Snakes: OW32 v Supplemental Actions: YS213 True Names: YS78, YS239, Wild Hunt, The: OW40 Surveillance: YS133 YS267, YS273, YS298 Willamena “Will” Survival: YS143 True Shapeshifting: YS177 Rogers: OW220 Susan Rodriguez: OW219 Twin Peaks: YS44 William Borden: OW114 Swift Transition: YS171 Wings: YS165 Sword of the Cross: YS168 Uber-Ghouls: OW59 Winter Court, The: OW40 w Ulsharavas: OW238 Winter Knight, The: OW229 Swords: OW19 Sylphs: OW52 Undead Al Capone: YS35 Winter Lady, The: OW181 University of Chicago Library Winter Queen, The: OW179 Tagging: YS106 Ghost: OW58 Wise, Donny: OW241 Taken Out: YS203 Unseelie Magic: YS167, YS290 Wiseass: YS62, YS63, YS64, x Talk Like a Pirate Day: OW55 Uriel: OW238 YS6, YS82, YS98, YS202, Talos, Lord: OW233 Ursiel: OW239 YS331, OW136 Tattoos of St. Giles: YS190 Wizard: YS86 Templates: YS72 Valmont, Anna: OW239 Wizard Senses: YS222 Temple Dogs: OW79 Vampirism Powers: YS188 Wizard’s Constitution: YS170 Temporary Aspects: YS114 Vancouver: YS28 Wizard-Lycanthrope-Red- y Temporary Powers: YS92 Vehicles: YS128, YS326 Court-Infected-Changeling- Tension: YS343 Veils: YS276 potamus: YS72 Tentacled Horrors: OW77 Venatori Umbrorum: OW73 Wolfweres: OW95 z Verisimilitude: YS327