Mario Kart 64

Total Page:16

File Type:pdf, Size:1020Kb

Mario Kart 64 Mario Kart 64 Teams - 3-4 players per team Alternates - Once a player has started to play, alternate cannot be substituted Format - Heat-based circuit relay Equipment: 1. Nintendo 64 with controllers 2. Mario Kart 64 game 3. 16 oz. round-bottom plastic cups Rules: 1) The referee is the person appointed to control a match. Their interpretation of the rules stands. They will judge each game consistently throughout the competition. 2) Each team consists of 3-4 players. All players must race at least one race throughout the competition. 3) One full carbonated beverage per race Game Play: 1) Teams are randomly drawn into groups of 4. 2) Team draw order determines character choice order (numbers 1-4 will be drawn out of a cup. Number 1 will have first pick of character, 2nd team receives second pick, and so on). 3) Teams will compete in Versus Mode on 150cc. 4) 8 TEAMS. The number of rounds will be predetermined based on the number of teams in the tournament. QUARTERS: 2 Rounds in the Mushroom Cup. SEMIS: 1 Round in the Flower Cup. The Finals will be played on the Special Cup. 5) Each Round will consist of racing all four courses in each Cup. 6) Teams will compete in a relay format. One player races one lap. Once a player has reached the start/finish line, they will then come to a complete stop. The player will 1 of 3 Mario Kart 64 then leave their seat and pass the controller to their teammate. The new player can begin racing once they have received the controller and sat in the seat. 7) NO DRINKING AND DRIVING: Each player may only drink during the time of their lap. They may drink at any point during their lap (after first taking the controller). Each player must come to a full stop before drinking. Drinks will be placed on a table, and must remain there throughout the race. (eg take your controller, drink, then drive. Or take the controller, race, then drink. OR drink in the middle, but you cannot be driving, and the kart must be at a complete stop at that point, until you can continue driving.) 8) When a player goes to drink, their controller may NOT be in their hand. It must be placed on the table. Once a player has finished their beverage, they must turn over their cup. A player may not hand over the controller or finish the race until their cup is empty and flipped over. 9) Any drinking violations will result in a 10-second penalty. The player must come to a complete stop. The player must not touch their controller or drink during this penalty time. Once the penalty has been assessed, the player may continue racing. 10) Players are NOT allowed to use any major shortcuts in the race. In-game designed shortcuts are allowed (ex.: Koopa Troopa Beach). Glitch/Cheat shortcuts that significantly skip portions of the tracks are not allowed (ex.: Wario Stadium & Rainbow Road). They must race the full track in order to be considered completing a lap. 11) Any shortcut violations will result in a penalty. The player must come to a complete stop. The player may not touch their controller or drink, until the player in last place has passed the player. Then a 30-second penalty will be added. Once the penalty has been assessed, the player may continue racing. 12) QUARTERS: Upon the completion of the race in each of the 4 rounds, the first 2 teams will move on. 13) SEMIS: Upon the completion of the race in both rounds, the first 2 teams will move on. 14) Final Round will consist of 4 teams: 2 of 3 Mario Kart 64 a) Will be played on the Special Cup. b) Teams again will be drawn for character choice order. c) The teams will race all four courses of the Special Cup. d) Team medal order will be determined by overall point order from all 4 races. i) If a tie occurs, only the teams in a tie will rerace one lap on Rainbow road. ii) The first team to complete on lap will be crowned the winner 3 of 3 .
Recommended publications
  • Vc Mario Tennis 64 Wad Pal
    Vc Mario Tennis 64 Wad Pal Vc Mario Tennis 64 Wad Pal 1 / 5 2 / 5 IOS60 64 v6174.no Vc Mario Tennis 64 Wad Pal ->>->>->> http: urllie.23 MB ... ISO download page for Wii NTSC-U Complete Virtual Console .... Classic video game modifications, fan translations, homebrew, utilities, and learning resources.. Virtual Console injections From WiiHack Jump to: navigation, search Contents [hide] 1 ... Pilot Wings 64, PAL, Mario Kart, Bugs graphicals. 1. mario tennis aces 2. mario tennis aces review 3. mario tennis 64 Nintendo 64 — ... Kirby 64: The Crystal Shards; Mario Golf; Mario Kart 64; Mario ... all other PAL versions released either on the N64 or the Wii VC.. Tomorrow changes that, as Mario Kart 64 will release on the system's Virtual Console. Mario Kart 64 (1996) Action, Family, Fantasy | Video game released 12 ... mario tennis aces mario tennis aces, mario tennis, mario tennis aces review, mario tennis ultra smash, mario tennis 64, mario tennis aces characters, mario tennis power tour, mario tennis aces tier list, mario tennis open, mario tennis wii TheSandboxcrack Nintendo 64 (1000 Nintendo Points) — Mario Kart 64 · Nintendo, 2007-01-26, 3, 0, G. The Legend of Zelda: Ocarina of Time · Nintendo, 2007-02-23 .... Mario Tennis 64 Waluigi Island Wiki Fandom Vc Mario Tennis 64 Wad Pal Mario Power Tennis (GameCube) - Viquipèdia, l'enciclopèdia Nintendo 64 - Mario ... Iq View 3d Serial Key 3 / 5 grindeqlatextowordkeygen28 mario tennis aces review chimeratoolcrackkeygenserialnumber Thread: Wii Virtual Console Problems. Navigation. Forum ... Had another look at the problem with Mario Kart 64. Uninstalled it and tried various .... By Leif Jonathan.
    [Show full text]
  • The Nintendo 64: Nintendo’S Adult Platform? the Dichotomy of Nintendo And
    THE NINTENDO 64: NINTENDO’S ADULT PLATFORM? THE DICHOTOMY OF NINTENDO AND CHILDREN’S VIDEO GAMES by Nicholas AshmorE, BA, TrEnt UnivErsity, 2016 A Major ResEarch ProjEct prEsEnted to RyErson UnivErsity in partial fulfillmEnt of thE rEquirEmEnts for thE dEgrEE of Master of Arts in thE English MA Program in LiteraturEs of ModErnity Toronto, Ontario, Canada, 2017 ©Nicholas AshmorE 2017 1 Contents Author’s DEclaration 2 Introduction 3 Toys, Or ElEctronics?: A BriEf History of Nintendo and ChildrEn’s EntertainmEnt 6 LEssons From Childhood StudiEs and Youth: ThE Adult Hand, Child PlayEr, and NostalgiA 11 Nintendo’s GamEs: ThE PowEr of ExclusivE SoftwarE 15 PhasE OnE: Launch, Super Mario 64, and ChildrEn’s VidEo GamEs 17 PhasE Two: 1998 and thE First Turning Point 22 PhasE ThrEE: ThE Dichotomy of MaturE GamEs: 2000 Onward 26 Conclusion 30 Works Cited 31 Video GAmEs Cited 33 Appendix 34 2 AUTHOR'S DECLARATION FOR ELECTRONIC SUBMISSION OF A MAJOR RESEARCH PROJECT I hereby declare that I am the sole author of this MRP. This is a true copy of the MRP, including any required final revisions. I authorize Ryerson University to lend this MRP to other institutions or individuals for the purpose of scholarly research. I further authorize Ryerson University to reproduce this MRP by photocopying or by other means, in total or in part, at the request of other institutions or individuals for the purpose of scholarly research. I understand that my MRP may be made electronically available to the public. 3 Introduction WhEn thE Nintendo 64 was rElEasEd in 1996, TIME Magazine gavE it thE distinction of “MachinE of thE YEar,” arguing that Nintendo had rEvitalized thE somEwhat stagnant vidEo gamE consolE markEt of thE 1990s, which had offErEd littlE morE than incrEmEntal hardwarE upgradEs and mostly unsuccEssful add-on dEvicEs.
    [Show full text]
  • Super Mario 64 Was Proclaimed by Many As "The Greatest Video Game
    The People Behind Mario: When Hiroshi Yamauchi, president of Nintendo Co., Ltd. (NCL), hired a young art student as an apprentice in 1980, he had no idea that he was changing video games forever. That young apprentice was none other than the highly revered Shigeru Miyamoto, the man behind Mario. Miyamoto provided the inspiration for each Mario game Nintendo produces, as he still does today, with the trite exception of the unrelated “Mario-based” games produced by other companies. Just between the years 1985 and 1991, Miyamoto produced eight Mario games that went on to collectively sell 70 million copies. By record industry standards, Miyamoto had gone 70 times platinum in a brief six years. When the Nintendo chairman Gunpei Yokoi was assigned to oversee Miyamoto when he was first hired, Yokoi complained that “he knows nothing about video games” (Game Over 106). It turned out that the young apprentice knew more about video games than Yokoi, or anyone else in the world, ever could. Miyamoto’s Nintendo group, “R&D4,” had the assignment to come up with “the most imaginative video games ever” (Game Over 49), and they did just that. No one disagrees when they hear that "Shigeru is to video gaming what John Lennon is to Music!" (www.nintendoland.com) As soon as Miyamoto and Mario entered the scene, America, Japan, and the rest of the world had become totally engrossed in “Mario Mania.” Before delving deeply into the character that made Nintendo a success, we must first take a look at Nintendo, and its leader, Hiroshi Yamauchi.
    [Show full text]
  • Mario Kart 64 Rules~
    ~Mario Kart 64 Rules~ Event Points Participation Points M/F or CO- 1st 2nd 3rd 4th 5th Total ED? Place Place Place Place Place Total Distribution % of Teams/ School 20 CO-ED 8 6 3 2 1 10 Scoring • Mario Kart 64 will be played tournament style with a 32-person bracket • 16 positions belong to medical students and 16 positions belong to law students. If there are less than 16 players from one school, those positions will be filled by the other school. If there are more than 16 players from one school, play-in match(es) will be played to determine which players will be entered into the 32-person tournament. The bracket will be set up so that 2 law school students and 2 med school students play against each other in each 4-person match, unless there are less than 16 players from a single school. If this is the case, matches will be 2 vs 2 whenever possible. • At the conclusion of the tournament, 6 points will be awarded to the individual champion, 3 points to the runner-up, and 1 point to the second runner-up • A total of 5 participation points will be awarded by multiplying the fraction of players from each school by 5 Rules • 4 medical school cluster rooms will be reserved, each equipped with four controllers, a Nintendo 64, and a Mario Kart 64 game cartridge. The games will be projected onto whiteboards using the in-room projectors • A total of four races will be played in each 4-person match • Point scoring (note: not Dean’s Cup points) for each race is as follows • 1st place: 9 points • 2nd place: 6 points • 3rd place: 3 points • 4th place: 1 point • The two players with the highest point totals in each match advance advance to the next round • Slips of paper representing each of the 16 courses will be placed into a hat and drawn randomly so that each of the four players gets to randomly draw one of the courses.
    [Show full text]
  • Intramural Sports Life Size Mario Kart Rules 2016-2017
    Intramural Sports Life Size Mario Kart Rules 2016-2017 Rule 1: Racers A. 8 racers will compete in each race representing the 8 different characters in Mario Kart 64 (1 Donkey Kong, 1 Princess Peach, 1 Mario, 1 Luigi, 1 Toad, 1 Bowser, 1 Yoshi, 1 Wario) a. The amount of races and tournament format will be determined after registration closes Rule 2: Course Layout A. The first NC State Intramural Life-Size Mario Kart race will be played at the Oval on Centennial Campus based on the Mario Kart 64 Luigi Raceway found below: Rule 3: Gameplay B. A race is completed once all karts have finished 3 complete laps C. Racers will speed walk throughout the race except when they receive a power-up (Star or Mushroom) or are hit by a projectile item (Green Shell, Red Shell, Blue Shell, or Banana) a. Speed Walking – When one foot must be in contact with the ground at all times. D. There will be three tables containing Item Boxes located throughout the track where racers will have the opportunity to pick ONE up when they pass each table. E. Item Boxes will have one power-up item or projectile item underneath. a. Power-up items include and can be used accordingly: i. Mushroom – When a racer receives a mushroom they can then run to the next item box table. They can be hit by a projectile weapon during this time. ii. Star – When a racer receives a star they can run to the next item box table. They cannot be hit by a projectile weapon during this time.
    [Show full text]
  • Mario Party Release Date
    Mario Party Release Date Benjamin remains unstigmatised: she bug-outs her gazetteer clearcoles too humanely? Mesopotamian Herman demoralized blindfold. Literalistic and equalized Nickolas perms while xeric Andrea predeceases her dupatta contagiously and islands livelily. Killer klowns from the match the three players from every player plays to party release date Zalougame Youda survivor 3DS Spiele Auswahl New Mario Kart Party Bros. Why life it called Mario 64? When Super Mario 64 catapulted onto the scene the entire genre shook so. Super Mario Party 2 Fantendo Nintendo Fanon Wiki Fandom. Mario Party 3 followed its two predecessors in half game design with a game stew and minigames While not selling quite as well as the first bath it was released at the vast of the N64's life Used copies can join for lift of 60 now answer this family mostly only to its popularity rather than limited availability. Super Mario Party Nintendo Switch GameStop. Rumor Mario Party 11 coming to Switch this year TweakTown. Switch eShop charts January 23 2021 Nintendo Everything. Wii U GamePad and Wii Controllers Release date March 20 MSRP. New super mario bros cia. It pure been only two decades since the loom of history original Mario Party would the Nintendo 64 but prison has known of the once that series. Third-Party Ownership Of Football Players Why are their big. Read reviews and buy Super Mario Party Nintendo Switch on Target Choose from contactless Same Day Delivery Drive industry and more. What suit the 64 in Nintendo 64 mean? Super Mario Party is a game yeah the Mario Party series released for the.
    [Show full text]
  • Mario Kart 64 Manual
    NUS-P-NKTP-NEU6 INSTRUCTION BOOKLET SPIELANLEITUNG MODE D’EMPLOI HANDLEIDING MANUAL DE INSTRUCCIONES MANUALE DI ISTRUZIONI TM Thank you for selecting the MARIO KART 64™ Game Pak for the Nintendo®64 System. Merci d’avoir choisi le jeu MARIO KART 64™ pour le système de jeu Nintendo®64. CONTENTS/SOMMAIRE WARNING : PLEASE CAREFULLY READ WAARSCHUWING: LEES ALSTUBLIEFT EERST OBS: LÄS NOGA IGENOM THE CONSUMER INFORMATION AND ZORGVULDIG DE BROCHURE MET CONSU- HÄFTET “KONSUMENT- PRECAUTIONS BOOKLET INCLUDED MENTENINFORMATIE EN WAARSCHUWINGEN INFORMATION OCH SKÖTSE- WITH THIS PRODUCT BEFORE USING DOOR, DIE BIJ DIT PRODUCT IS MEEVERPAKT, LANVISNINGAR” INNAN DU English . 4 YOUR NINTENDO® HARDWARE VOORDAT HET NINTENDO-SYSTEEM OF DE ANVÄNDER DITT NINTENDO64 SYSTEM, GAME PAK, OR ACCESSORY. SPELCASSETTE GEBRUIKT WORDT. TV-SPEL. HINWEIS: BITTE LIES DIE VERSCHIEDE- LÆS VENLIGST DEN MEDFØL- Deutsch . 24 ADVERTENCIA: POR FAVOR, LEE CUIDADOSA- NEN BEDIENUNGSANLEITUNGEN, DIE GENDE FORBRUGERVEJEDNING OG MENTE EL SUPLEMENTO DE INFORMACIÓN SOWOHL DER NINTENDO HARDWARE, HÆFTET OM FORHOLDSREGLER, AL CONSUMIDOR Y EL MANUAL DE PRECAU- WIE AUCH JEDER SPIELKASSETTE INDEN DU TAGER DIT NINTENDO® CIONES ADJUNTOS, ANTES DE USAR TU BEIGELEGT SIND, SEHR SORGFÄLTIG SYSTEM, SPILLE-KASSETTE ELLER CONSOLA NINTENDO O CARTUCHO. Français . 44 DURCH! TILBEHØR I BRUG. ATTENTION: VEUILLEZ LIRE ATTEN- ATTENZIONE: LEGGERE ATTENTAMENTE IL HUOMIO: LUE MYÖS KULUTTA- TIVEMENT LA NOTICE “INFORMATIONS MANUALE DI ISTRUZIONI E LE AVVERTENZE JILLE TARKOITETTU TIETO-JA Nederlandse . 64 ET PRÉCAUTIONS D’EMPLOI” QUI PER L’UTENTE INCLUSI PRIMA DI USARE IL HOITO-OHJEVIHKO HUOLEL- ACCOMPAGNE CE JEU AVANT D’UTILI- NINTENDO®64, LE CASSETTE DI GIOCO O GLI LISESTI, ENNEN KUIN KÄYTÄT SER LA CONSOLE NINTENDO OU LES ACCESSORI.
    [Show full text]
  • N64 Controller to Wiimote Adapter Instruction Sheet Document Rev.1.1 for Adapter V1.5 – 2013­02­01
    N64 controller to wiimote adapter instruction sheet Document rev.1.1 for adapter v1.5 ± 2013-02-01 1. Button mappings To the wiimote, the adapter appears to be a standard Classic controller. Based on game specific button assignments, the following mappings were developped to restore or be as close as possible to the original N64 game button usage. Classic controller (the adapter) N64 Mapping 0 Mapping 1 Mapping 2 Mapping 3 Mapping 4 Mapping 5 A A A A A A A B B B B B B B Start plus plus plus plus plus plus L L ZR & ZL D-Down D-Down ZR & ZL L R R R R ZR & ZL R R Z ZR & ZL L L L & R L L D-up D-up D-up D-up D-up D-up D-up D-down D-down D-down D-down D-down D-down D-down D-left D-left D-left D-left D-left D-left D-left D-right D-right D-right D-right D-right D-right D-right C-Up C-Up C-Up C-Up C-Up N/A C-Up C-down C-down C-down C-down C-down+X N/A C-down C-left C-left C-left C-left C-left+Y Y C-left C-right C-right C-right C-right C-down X C-right To enable a specific mapping, press down the corresponding button combination: Mapping ID Activation Recommended games Mapping 0 L+R+Z+D-up Mario 64, Kirby 64 Mapping 1 L+R+Z+D-down Mario Kart 64, Mario Kart Wii Mapping 2 L+R+Z+D-left Ocarina of time, Majora©s mask, Paper Mario Mapping 3 L+R+Z+D-right Super Smash Bros Mapping 4 L+R+Z+C-up Sin and punishment Mapping 5 L+R+Z+C-down Ogre Battle 64 2.
    [Show full text]
  • 2019 Console and Arcade Gaming Console
    2019 Console and Arcade Gaming Console JOCO CRUISE 2019 CONSOLE GAMING (BROUGHT TO YOU BY WORLD 9 GAMING) Deck 10, Forward (in the "EXC" area) NES (5 consoles) SNES (5 consoles) N64 (4 consoles) GENESIS (3 CONSOLES) OTHER CONSOLES Batman NES Aladdin SNES Banjo Kazooie N64 Altered Beast Genesis Games for all disc systems TBD TOTAL CONSOLES Battletoads NES Castlevania IV SNES F Zero X N64 Genesis 6 Pak Genesis Dreamcast 1 NES 5 Blaster Master NES Donkey Kong Country 2 SNES Goldeneye 007 N64 Golden Axe Genesis Nintendo Switch 2 SNES 5 Bubble Bobble NES Donkey Kong Country 3 SNES Mario Kart 64 N64 Gunstar Heroes Genesis PS1 1 N64 4 Castlevania NES Donkey Kong Country SNES Mario Party 2 N64 Mega Everdrive PS2 3 GENESIS 3 Contra Super C NES Killer Instinct SNES Mario Party N64 Mortal Kombat Genesis PS3 3 VARIOUS (DISC) 25 Double Dragon Kirby's Super Star SNES Perfect Dark N64 NBA Jam Genesis PS4 4 TOTAL 42 Dr. Mario NES Mega Man X SNES Pokemon Snap N64 Sonic & Knuckles Genesis Wii 3 Ducktales NES SNES SD2SNES Pokemon Stadium 2 N64 Sonic Classics Genesis Wii U 3 Elevator Action NES Super Mario All Stars SNES Pokemon Stadium N64 Sonic Spinball Genesis Xbox 360 2 Gauntlet 2 NES Super Mario Kart SNES Star Fox 64 N64 Sonic the Hedgehog 2 Genesis Xbox One 1 Gauntlet NES Super Mario Return to Dinosaur Land SNES Star Wars Ep 1 Racer N64 Sonic the Hedgehog 3 Genesis Xbox Original 2 Kirby's Adventure NES Super Mario WOrld SNES Star Wars Rogue Squadron N64 Sonic the Hedgehog Genesis Life Force NES Super Metroid SNES Super Mario 64 N64 Street Fighter 2
    [Show full text]
  • A Real-Time Mario Kart 64 AI
    NeuralKart: A Real-Time Mario Kart 64 AI https://github.com/rameshvarun/NeuralKart Harrison Ho Varun Ramesh Eduardo Torres Montano˜ Stanford University stanford University Stanford University [email protected] [email protected] [email protected] Abstract ards in front of the kart. However, there is a wide variety of terrain textures across the different tracks in Mario Kart, We developed a real-time Mario Kart 64 autopilot and trying to hard-code feature extractors is infeasible. By which trains and plays without human intervention. Our using deep learning, specifically CNNs, we can automati- model has two main components. First, an omniscient cally learn feature extraction while training our model end- search AI with complete control of the emulator simulates to-end. different possible actions and generates a training set Our problem lies at the intersection between three associating screenshots with a steering angle. Second, a fields of research: real-time deep learning controllers, au- convolutional neural network (CNN) trains on the resulting tonomous driving, and game-playing. Thus we combine the dataset. Finally, to increase our ability to recover from research in each of these fields to develop an approach that errors, we randomly sample states from the CNN during yields competitive performance on Mario Kart tracks. real-time play and run the search AI from those states to augment the dataset. The resulting autopilot bot is independently able to recognize road features and correct 2. Background / Related Work over- and under-steering while playing Mario Kart 64. Videos of the autopilot playing in real-time are available at 2.1.
    [Show full text]
  • Nintendo 64 Game Secrets: Unauthorised V
    NINTENDO 64 GAME SECRETS: UNAUTHORISED V. 5 PDF, EPUB, EBOOK Nintendo 64 Game Secrets | 144 pages | 01 Mar 1998 | Prima Publishing,U.S. | 9780761514640 | English | Rocklin, United States Nintendo 64 Game Secrets: Unauthorised v. 5 PDF Book Zelda Dungeon. The Listener PDF. You can submit a problem report for any non-working or fake code in the lists above. Unlock Falcon 2 scope by completing 8 challenges. You can have all 4 people do this for a 4 way fight in the audience. Dezaemon 4. The first is Project64 for Windows. Follow the yellow road in Royal Raceway, just after the big jump and to the right. Spinning Knife You will need the all guns cheat for this to work. Once you get the hang of it, it becomes very easy. Kaleidoscope Eyes PDF. At some moments you will even face three bosses in a row, which is a big adrenaline rush. March 11, We Love Triangles! Infinite Ammo Golfer's Companion PDF. Archived from the original on May 3, Dual Heroes. I'm not entirely sure. Turn off the lights Archived from the original on July 30, They then set off to restore Evo and solve the numerous other mysteries at hand. Then kill the 2nd guy. Among the most notable revelations was the discovery of an official 3D model of Luigi for Super Mario 64 , corroborating developer interviewers at the time of the game's release that they had intended to include Luigi as a second co-operative character but had to cut this feature. But S. The superior opposition is definitely one of the highlights of the gameplay.
    [Show full text]
  • Mario Kart Is Hard
    Mario Kart is Hard Jeffrey Bosboom1, Erik D. Demaine1, Adam Hesterberg1, Jayson Lynch1, and Erik Waingarten2? 1 MIT Computer Science and Artificial Intelligence Laboratory, 32 Vassar St., Cambridge, MA 02139, fjbosboom,edemaine,achester,[email protected] 2 Department of Computer Science, Columbia University, 1214 Amsterdam Avenue, New York, NY 10027, [email protected] Abstract. Nintendo's Mario Kart is perhaps the most popular racing video game franchise. Players race alone or against opponents to finish in the fastest time possible. Players can also use items to attack and defend from other racers. We prove two hardness results for generalized Mario Kart: deciding whether a driver can finish a course alone in some given time is NP-hard, and deciding whether a player can beat an opponent in a race is PSPACE-hard. 1 Introduction Mario Kart is a popular racing video game series published by Nintendo, starting with Super Mario Kart on SNES in 1992 and since adapted to eleven platforms, most recently Mario Kart 8 on Wii U in 2014; see Ta- ble 1. The series has sold over 100 million game copies, and contains the best-selling racing game ever, Mario Kart Wii [Gui14]. The games fea- ture characters from the classic Nintendo series Super Mario Bros. and Donkey Kong. In this paper, we analyze the computational complexity of most Mario Kart games, showing that optimal gameplay is computationally intractable. Our results follow a series of recent work on the computational complex- ity of video games, including the broad work of Forisek [For10] and Vigli- etta [Vig14] as well as the specific analyses of classic Nintendo games [ADGV15].
    [Show full text]