Game Developer Magazine
THE LEADING GAME INDUSTRY MAGAZINE voL 18 N o 5 MAY 2011 INSIDE: BRo WSER TECH MEGA- R o UNDUP XBLIG Postmortem Explosion: Cthulu Saves the World, Shoot 1up, Epic Dungeon, ZP2KX, Soulcaster II Game Engine Survey 2011 A Salute to Real Game Dev Heroes CONTENTS.0511 VOLUME 18 NUMBER 5 VOLUME 18 NUMBER 5 VOLUME CONTENTS.0511 DEPARTMENTS 2 GAME PLAN By Brandon Sheffield [EDITORIAL] Accepting Free-To-Play 4 HEADS UP DISPLAY [NEWS] The Video Game Crowdfunding Cheat Sheet, Silver Eddie Award, Strong National Museum of Play, and Gamestorm celebrates Paper Prototyping. 31 TOOL BOX By Darius Kazemi [REVIEW] Dominic Szablewski: Impact Game Engine POSTMORTEM 35 THE INNER PRODUCT By Vincent Scheib [PROGRAMMING] 20 XBOX LIVE INDIE GAMES The Future of Browsers The Xbox Live Indie Games service began as an experiment to let developers publish their games on consoles directly. Since then, a 43 AURAL FIXATION By Jesse Harlin [SOUND] number of standouts have emerged among the over 1,600 games. Here, STACKING Overflow we feature five excellent examples of the XBLIG spirit;C THULU SAVES THE WORLD, SHOOT 1UP, EPIC DUNGEON, ZP2KX, and SOULCASTER II. 44 DESIGN OF THE TIMES By Soren Johnson [DESIGN] By Robert Boyd, Nathan Fouts, Michael Muir, James Silva, and Ian The End of Games? Stocker 47 THE BUSINESS By John Graham [BUSINESS] FEATURES Build Your Own Buzz 7 GAME ENGINE SURVEY 2011 48 PIXEL PUSHER By Steve Theodore [ART] A lot has changed since our last engine survey in 2009, especially as Legal Age: Photoshop Turns 21 regards treatment of indies.
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