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Maxi Gamer Phoenixtm И Guillemottm Являются Торговыми Марками Компании Guillemot Corporation
L]\_ Zdb Maxi Gamer PhoenixTM и GuillemotTM являются торговыми марками компании Guillemot Corporation. Pentium является зарегистрированной торговой маркой компании Intel Corporation. Microsoft and Windows являются зарегистрированными торговыми марками компании Microsoft Corporation; Windows 95TM, Windows 98TM, DirectXTM, Direct3DTM, DirectSoundTM, DirectPlayTM, DirectInputTM, DirectDrawTM, DirectMusicTM являются торговыми марками компании Microsoft Corporation. 3Dfx Interactive, VoodooTM, Voodoo Graphics, Voodoo RushTM, Voodoo2TM, Voodoo BansheeTM и GlideTM являются торговыми марками и/или зарегистрированными торговыми марками компании 3Dfx Interactive. OpenGL является зарегистрированной торговой маркой компании Silicon Graphics. IBM и VGA являются зарегистрированными торговыми марками компании International Business Machines Corporation. AdobeTM и AcrobatTM являются торговыми марками компании Adobe Systems Inc. :\db_ Z\Z Copyright Guillemot Corporation 1998. Все права защищены. Никакая часть настоящего руководства ни в каких целях не может быть воспроизведена или передана в какой бы то ни было форме и какими бы то ни было средствами, будь то электронные или механические, включая фотокопирование и запись на магнитный носитель, если на то нет письменного разрешения корпорации Guillemot. MS-DOS и Windows являются зарегистрированными торговыми марками Microsoft, Inc. I__\^ ^Z] d\^\Zb _]ba^Zb_ _\_ A:H «F_]Z_c^F b_]Za__bGuillemot Corporation. Guillemot Corporation 1998 ] Maxi Gamer Phoenix - User Manual 1 KH>?J@:GB? I. 'NMGDPBB0$;,*$0(53+2(1,;........................................................ -
The Neverhood Doug Tennapel and Mike Dietz Take Us on a Full Tour of the Neverhood, a Cutting-Edge Studio Which Uses Claymation to Create Interactive Games
Vol.Vol. 22 IssueIssue 99 December 1997 Gaming!Gaming! JetJet PilotPilot ReviewsReviews FlightFlight SimsSims GamesGames onon thethe WebWeb ToolsTools 101101 Multimedia Down Under InsideInside TheThe Plus: A Conversation NeverhoodNeverhood with Jerzy Kucia and Piotr Dumala Table of Contents December 1997 Vol. 2, . No. 9 4 Editor’s Notebook It’s getting to be time to pay attention... 5 Letters: [email protected] GAMING! 7 Welcome To The Neverhood Doug TenNapel and Mike Dietz take us on a full tour of The Neverhood, a cutting-edge studio which uses claymation to create interactive games. 11 Plus: Mike Dietz explains The Neverhood’s unique stop-motion animation process in detail. 13 Multimedia Down Under Mark Morrison gives us the lowdown on the Australian multimedia world. Despite government support and eager talent, distance and distribution remain two challenges. 18 PlayStation:An Unassuming Jack Why is the Sony PlayStation becoming the most popular home gaming console? Joseph Szadkowski sheds light on their shrewd, and simple, business plan. 22 Tools of the Trade:What Do I Need to Create Interactive Games? Interactive producer Tim Samoff describes his favorite tools for making interactive games. 25 Online Gaming: From Avatars to Wizards Christopher Harz explains how to get started in the new world of cyberspace. 29 MIPCOM Meets MILIA MIPCOM consultant Frederique Doumic answers her most frequently asked questions regarding the merging of the gaming and animation industries. 34 Russia: Gaming for Everybody Natalya Loukinykh gives us an inside look at the potential of Russia’s digital future. 37 1997 Gaming Report:The Best of the Bunch Animation World Magazine’s picks for the top animated games of 1997. -
By Joseph Mckay Thesis Advisor Adrienne Jones
The Evolution of First Person Shooters An Honors Thesis (HONRS 499) By Joseph McKay Thesis Advisor Adrienne Jones I Ball State University Muncie, Indiana December 2003 December 21, 2003 Abstract: Video games have become an integral part of popular culture over the past decade. Gaming is surpassing TV and film as a favorite pastime. Last year the gaming industry made 9.4 billion dollars in revenue. Despite the enormous draw of video games, they aren't given the prestige and academic attention that film receives. This thesis covers the evolution of the First Person Shooter from game genre conception to its present state in order to demonstrate the validity of studying the video game medium. Since its beginning in 1992, the First Person Shooter has had a tremendous impact on game development. The genre has consistently been at the forefront of cutting edge technology and continues to revolutionize the way games are played and viewed. Acknowledgments: I would like to thank my advisor, Adrienne Jones for her constant support and advising throughout the duration of this thesis. Without her help I would have never been able to put my passion into writing. I would also like to thank my friends Evan, Amanda, Stephanie, David and, Jefffor sticking by, dealing with my gaming rants, and imparting their knowledge. Table of Contents Introduction ................... The First Person Shooter Chapter I ....................... Birth of a Genre Chapter 2 ...................... The Father of the FPS has Arrived Chapter 3 ....................... The Clone Wars Part I Chapter 4 ....................... Established Dominance Chapter 5 ....................... Unreal Competition Chapter 6 ....................... The Future is Now Chapter 7 ...................... -
Filed Pursuant to Rule 424(B) Registration No
Filed Pursuant to Rule 424(b) Registration No. 333-67707 1,901,005 Shares ACTIVISION, INC. Common Stock ____________________ The stockholders of Activision, Inc. listed in this prospectus under the section entitled "Selling Stockholders" are offering and selling up to 1,901,005 shares of Activision's common stock under this prospectus. The shares of Activision's common stock being offered hereby were issued to the selling stockholders in connection with (i) Activision's acquisition on September 29, 1998 of CD-Contact Data GmbH, a European entertainment software distributor, and (ii) Activision's acquisition on June 13, 1997 of Take Us! Marketing and Consulting GmbH, a German localization and marketing company. The selling stockholders were all of the stockholders of CD-Contact and Take Us!, respectively. Activision will not receive any of the proceeds from the sale of shares being offered by the selling stockholders. Activision's common stock is traded in the NASDAQ National Market System under the symbol "ATVI." On January 5, 1999, the last sale price for the common stock as reported on the NASDAQ National Market System was $10.8125 per share. No underwriting is being used in connection with this offering of common stock. The shares of common stock are being offered without underwriting discounts. The expenses of this registration will be paid by Activision. Normal brokerage commissions, discounts and fees will be payable by the selling stockholders. For a discussion of certain matters that should be considered by prospective investors, see "Risk Factors" starting on page 2 of this Prospectus. Neither the Securities and Exchange Commission nor any state securities commission has approved or disapproved of the shares of common stock offered or sold under this prospectus or passed upon the adequacy or accuracy of this prospectus. -
Securities and Exchange Commission Washington, D.C. 20549
SECURITIES AND EXCHANGE COMMISSION WASHINGTON, D.C. 20549 FORM 10-K (Mark one) [X] ANNUAL REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 FOR THE FISCAL YEAR ENDED MARCH 31, 1998 OR [ ] TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the transition period from __________ to __________ Commission File Number 0-12699 ACTIVISION, INC. (Exact name of registrant as specified in its charter) DELAWARE 94-2606438 (State or other jurisdiction of (I.R.S. Employer Identification No.) incorporation or organization) 3100 OCEAN PARK BLVD., SANTA MONICA, CA 90405 (Address of principal executive offices) (Zip Code) REGISTRANT'S TELEPHONE NUMBER, INCLUDING AREA CODE: (310) 255-2000 SECURITIES REGISTERED PURSUANT TO SECTION 12(b) OF THE ACT: None SECURITIES REGISTERED PURSUANT TO SECTION 12(g) OF THE ACT: COMMON STOCK, PAR VALUE $.000001 PER SHARE (Title of Class) Indicate by check mark whether the registrant (1) has filed all reports required to be filed by Section 13 or 15(d) of the Securities Exchange Act of 1934 during the preceding 12 months (or for such shorter period that the registrant was required to file such reports), and (2) has been subject to such filing requirements for the past 90 days. Yes X No --- --- Indicate by check mark if disclosure of delinquent filers pursuant to Item 405 of Regulation S-K is not contained herein, and will not be contained, to the best of the registrant's knowledge, in definitive proxy or information statements incorporated by reference in Part III of this Form 10-K or any amendment to this Form 10-K. -
PC Game List
PC Game List Game What PC it’s installed on Amazing Adventures Around the World 2 Amazing Adventures: The Lost Tom 2 A Night in the Woods 1 & 2 AstroPop Deluxe 2 Back to the Future (episodes 1-5) 1 Bejeweled Deluxe, 2 Deluxe, 3, and Twist 2 Big Money! Deluxe 2 BioShock 1 & 2 Bone: Out of Boneville 1 Bone: The Great Cow Race 1 Bookworm Adventures Deluxe 2 Bookworm Deluxe 2 Braid 1 & 2 Cart Life 1 & 2 Chuzzle Deluxe 2 Commander Keen Complete Pack 1 Counter-Strike, Counter-Strike: Condition Zero & Deleted Scenes, Counter-Strike: Course & Source 2 Beta Day of Defeat & Day of Defeat: Source 2 Deathmatch Classic 2 Diaries of a Spaceport Janitor 1 & 2 DOOM 3, DOOM 3 Resurrection of Evil, DOOM II: 1 Hell on Earth, Final DOOM, The Ultimate DOOM Dynomite! Deluxe 2 Escape Rosecliff Island 2 Feeding Frenzy 2: Shipwreck Showdown Deluxe 2 Fez 1 & 2 Gone Home 1 & 2 Half Life, Source, Deathmatch: Source, Blue Shift, 2 Opposing Force PC Game List (pg 2) Game What PC it’s installed on Half-Life 2, Deathmatch, Episode One, 2 Two & Lost Coast Hammer Heads Deluxe 2 Heavy Weapons Deluxe 2 Hector: Ep 1 1 Heretic: Shadow of the Serpent Riders 1 HeXen II, HeXen: Beyond Heretic, 1 HeXen: Deathkings of the Dark Citadel Inside 1 & 2 League of Legends (MMO) 1 & 2 Left 4 Dead 1 & 2 2 Minecraft 1 Mystery P.I.: The Lottery Ticket, The 2 New York Fortune, The Vegas Heist Papers, Please 1 & 2 Peggle Deluxe & Peggle Nights 2 Pizza Frenzy 2 Plants vs Zombie: Game of the Year 2 Poker Night at the Inventory 1 Portal 1 & 2 Portal 2 2 Proteus 1 & 2 Puzzle Agent 1 & 2 1 Quake -
TOSSUPS Bulldog High School Academic Tournament Vn
ROUND 5: TOSSUPS Bulldog High School Academic Tournament vn 1. A-li-za-rine yellow, methyl yellow, methyl violet, methyl orange, methyl red, brom-thy-mol blue, phenolphthalein [fee-nol-THA Y-leen]. FTP, these are all used in what capacity in the laboratory? ANSWER: as l!!! indicators [ACC: indicators or equivalent] 2. Some of its minor characters are Mr. Spencer, Ackley, and Sunny the prostitute. It ends with the line "Don't ever tell anybody anything. If you do, you start missing everybody." And it concerns a student at Pency Prep school who goes to the city where he talks to an old flame and gets punched by a pimp. FTP, name this novel whose protagonist is Holden Caulfield. ANSWER: The Catcher in the Rve 3. Just several days after celebrating his return to soccer by scoring for Boca Juniors, this soccer legend tested positive for drugs, just as he did during the 1994 World Cup. FTP, name this soccer legend who led Argentina to the 1986 World Cup. ANSWER: Diego Maradona 4. Many of her works are based on Greek mythology, including "Elektra." Her first major work was "El Penitente"; her last works included "Acts of Light" and "Maple Leaf Rag." FTP, name this choreographer, whose best-known work is her choreography for "Appalachian Spring." ANSWER: Martha Grah am 5. Interiors are sprayed with limestone dust to prevent accidental explosions, and ventilation must be used to prevent methane and carbon dioxide accumulation. Pneu-mo-co-ni-o-sis is another common problem. Until 1854, over half of this industry's product was Pennsylvania anthracite. -
Gamepro Issue 103 February 1998
First Look 1 Worldwide at the New 1 '— for the .Exclusive!, ^ Hidden Character PlayStation! in Tekken 3! i www.gamepro.com PC OamePro How To Beat! Nintei Street Fig^'ter Alpha 2 Gold February 1898 Raider II $4.99 Canada $6.50 ’ ^ AiortSf^ombot Mythoiogies^jJb-Zero Star 0 74470'‘65945 "‘7 Masters of Terds Kd'si lie coolest game <>" earth The only NHL' game on N64 with full 25 man rosters All 26 NHL* teams and over 600 players Proprietary Motion Capture Animations Momentum-based checking and goaltender specific play styles The only NHL game on N64 with create a player mode Assigned name actually appears on player's jersey ACCLAIM Total Team Management Create, trade, develop, sign and release players hhLpa WWW. acclaimsparts.com BREAKAWAY NINTENDO” 98 4i Coming in February Keith Tkachuk 1996-97 NHL* Goal Scoring Champion sweat the details |or why deception, cruelty and hctrayal are your friends^ To start “Tke War of tke Lions/’ you must use bold strokes. Regicides, douLle-crosses, violations of queens, good options all. Wkatever your plan, once kegun, a war of tliis magni- tude is not to ke trifled witk. Tkis is a krutal conflict of epic proportions, wkere eack kallowed victory krings you closer to tke very-keart of darkness. Battle after kattle, you will command your figkting party across magical lands protected ky kostile forces. You will need tke kelp of tke kravest warriors, as well as armor, weapons, intricate kattle plans and magical spells. Be rutkless. Be clever. Or ke dead. TRAJNIN9 w ARcny jor h ow to ensure the higgest, haddcst, meanest SOBs are on your side : In Final Fantasy Tactics,’” you are Ramza, a young squad leader and an ally of Princess Ovelia. -
File:Quake - Family Tree 2.Svg from Wikipedia, the Free Encyclopedia
File:Quake - family tree 2.svg From Wikipedia, the free encyclopedia Size of this PNG preview of this SVG file: 583 × 599 pixels. Original file (SVG file, nominally 3,596 × 3,696 pixels, file size: 72 KB) Open in Media Viewer This is a file from the Wikimedia Commons. Information from its description page there is shown below. Commons is a freely licensed media file repository. You can help. Summary Description English: Relation tree (tree version 12) of the id Tech family of video game engines by Id Software: id Tech 1 debut in Quake in June 1996 Id Tech 2 debut in Quake II in December 1997 id Tech 3 debut in Quake III Arena December 1999 id Tech 4 debut in Doom 3 in August 2004. Note: id Tech 5 debut in Rage in October 2011 and id Tech 6 (TBA) are not available under the GNU General Public License (GPL). Note: Quake Wars: Ray Traced and Wolfenstein: Ray Traced are a different engines. Legend ██ free/libre ██ freeware ██ commercial ▌▌ available with commercial license, or free/libre license ellispe shape for games hexagon shape for engines Français : Arbre généalogique de Quake. Montre l'ensemble des jeux et des moteurs basés sur id Tech 1 (version simplifiée). Date Source Autogeneration from the dot file we see below. Some information come from Wikipedia articles, and the helpfull base Image:Quake - family tree.svg. Author Author list (http://commons.wikimedia.org/w/index.php?title=Image:Quake_-_family_tree_2.svg&action=history) Other versions engine.dot The image is autogenerated with the below description using the command fdp from the Graphviz (http://www.graphviz.org/) package. -
Philosophy, Fantasy and Film
Dr. Louis N. Sandowsky (See Abstract ) Philosophy, Fantasy and Film American McGee’s Alice © 2000 Electronic Arts. All Rights Reserved. Ten Real Years of Virtual Worlds: 1993-2003 …and the shape of things to come This lecture is the first segment of a two-part discussion on how contemporary trends in the advancement of computer technology, hardware and software, are aiming toward deeper immersion into cyberspace – an evolution that is beginning seriously to question the traditional boundaries between the real and the virtual. This first half takes a close look at computer games development over the last ten years as a prelude to a seminar (in the second part) on the possible future direction of this technology and the way in which it appears to be inseparably entangled with the evolution of humankind itself, which now seems to be on the brink of a radically new phase of existence. In the seminar, we shall discuss two films that explore the possibilities of virtual worlds and the ways in which the common-sense distinctions between fantasy and reality are gradually being eroded and how current technological progress is increasingly smudging their boundaries: The Matrix (Wachowski Brothers – 1998) and eXistenZ (David Cronenberg – 1999). ote: The quality of the linked video trailers does not necessarily reflect the graphical quality of the games. I have endeavoured to find videos of actual game-play, but this was not possible in all instances. Like so much in this medium, the availability of cinema-like trailers for computer games is a relatively recent phenomenon. 1 1. The Medium of the Unreal In the mid to late 1970’s, the first video games for home consumption were developed for the console market. -
Games to Play
Games to Play A.R.E.S. Abyss Odyssey Afterfall InSanity Extended Edition Ampersand Angry Video Game Nerd Adventures Antichamber Aqua Kitty - Milk Mine Defender Aquaria Arma 2 Arma 2: Operation Arrowhead Arma 2: Operation Arrowhead Beta (Obsolete) Astebreed Avencast Awesomenauts Baldur's Gate II: Enhanced Edition Banished Bastion BattleBlock Theater Beat Hazard Beatbuddy: Tale of the Guardians Besiege BioShock BioShock 2 BioShock Infinite Bionic Commando Bionic Commando Rearmed Blade Kitten Bloodbath Kavkaz Borderlands Borderlands 2 Broken Sword 1 - Shadow of the Templars: Director's Cut Brütal Legend Burnout Paradise: The Ultimate Box Call of Cthulhu: Dark Corners of the Earth Call of Duty: Black Ops Call of Duty: Modern Warfare 2 Carmageddon: Reincarnation Castle Crashers Castle In The Darkness Cave Story+ Chantelise Closure Command and Conquer: Red Alert 3 - Uprising Commander Keen Complete Pack Commander: Conquest of the Americas Gold Company of Heroes Company of Heroes: Opposing Fronts Company of Heroes: Tales of Valor Contagion Cook, Serve, Delicious! Costume Quest Counter-Strike: Condition Zero Counter-Strike: Condition Zero Deleted Scenes Counter-Strike: Source Crimzon Clover WORLD IGNITION Crusader Kings II Crysis 2 Maximum Edition DOOM 3 DOOM 3: Resurrection of Evil DOOM II: Hell on Earth Danmaku Unlimited 2 Dark Souls: Prepare to Die Edition Darksiders Darksiders II: Deathinitive Edition Dead Island Dead Island Riptide Dead Space DeadCore Deadlight Deadpool Dino D-Day Defense Grid: The Awakening Divine Souls DmC Devil May Cry -
The Id Theory by Daniel Av666-D7gxiup.Pdf
DISCLAIMER: All of the events described and quoted in the present text, as well as characters, locales, and other settings present here are property of their rightful owners. This is a purely fan-based theory, thought about by a man who has played and loved every single iD Software game, and wishes to share his thoughts with the world. Doom, Quake, Wolfenstein and all of their assets are registered trademarks of iD Software and Bethesda Softworks Heretic, Hexen and all of their assets are registered trademarks of Raven Software All the images utilized are the property of their respective owners, a few of them edited for purposes. Everything expressed here is merely an opinion and doesn't reflect any official statement from the makers of the games. Now go ahead, and enjoy! Table of Contents Greetings, ladies and gentlemen. ....................................................................................................... 1 The Beginning: Before Heretic ............................................................................................................ 3 Rise and Fall of the Serpent Riders: Of Parthoris, Cronos and Thyrion............................................... 3 Cronos, the world of Hexen ................................................................................................................ 4 Proto-Earth: Thyrion............................................................................................................................ 4 The Thyrion Theory ............................................................................................................................