Department of State Development Business And
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Identity and Identification in the Historical Video Games Set in the Middle Ages
FACTIONS AND NATIONS: IDENTITY AND IDENTIFICATION IN THE HISTORICAL VIDEO GAMES SET IN THE MIDDLE AGES JUAN FRANCISCO JIMÉNEZ ALCÁZAR UNIVERSIDAD DE MURCIA SPAIN Date of receipt: 1st of February, 2021 Date of acceptance: 9th of March, 2021 ABSTRACT Historical video games offer players the opportunity to choose different options for managing factions and nations of the past, with which they can come to identify. The interactive and immersive nature of the medium makes this possible, and the thrill of winning or losing is enhanced by this ability to assimilate. The study focuses on those set in the medieval period, where factions respond to the various historical stages that define it. In this identity process through the video game, the player assumes a virtual role in which individual or group feelings that historically define their identity are reflected. These titles, as products of cultural expression, are also manifestations of those who have designed them, and inaccuracies due to cultural clichés or factors to be more entertaining —playability— are often resolved by gamers through the mod phenomenon. KEY WORDS Historical video game, Middle Ages, Identity, Nation, Avatar. CAPITALIA VERBA Historicorum Videoludi, Medium Aevum, Identitas, Natio, Locumtenens. IMAGO TEMPORIS. MEDIUM AEVUM, XV (2021): 451-489 / ISSN 1888-3931 / DOI 10.21001/itma.2021.15.15 451 452 JUAN FRANCISCO JIMÉNEZ ALCÁZAR 1. Options1 We must not insist on the fact that video games are a reality. It is not necessary, regardless of the position one may hold in principle about this phenomenon. Video games are a medium that came to stay and their globalization is already a fact. -
Annual Report 2013 | 2014
Annual Report 2013 | 2014 THE SOVEREIGN HILL MUSEUMS ASSOCIATION i ii Sovereign Hill Annual Report 2013 | 2014 ar 2 Contents President’s Report 07 Chief Executive Officer’s Report 11 Marketing 15 Outdoor Museum 21 Education 31 Gold Museum 39 Narmbool 45 Tributes 49 Special Occasions 50 The Sovereign Hill Foundation 52 Major Sponsors, Grants, Donors & Corporate Members 53 Sovereign Hill Prospectors & Sir Henry Bolte Trust 54 The Sovereign Hill Museums Association 55 Staff 58 Volunteers 59 Financial & Statutory Reports 61 3 Charter PURPOSE Our purpose at Sovereign Hill and the Gold Museum is to inspire an understanding of the significance of the central Victorian gold rushes in Australia’s national story, and at Narmbool of the importance of the land, water and biodiversity in Australia’s future. VALUES Service We will ensure that every visitor’s experience is satisfying, and that their needs are paramount in our decision-making. Respect We will act with respect and free from any form of discrimination in what we say and do towards our colleagues, our visitors, and all with whom we do business; we will respect each other’s dignity and right to privacy; and respect the assets we share in doing our jobs. Safety We will maintain a safe and healthy workplace for all our visitors and for all who work on our sites. Integrity We will act in accordance with international and national codes of ethical practice for museums, including respect for the tangible and intangible heritage we collect, research and interpret; for the primary role of museums as places of life-long learning; and as individuals, work to help and support colleagues, work diligently to complete tasks, and at all times act honestly. -
An Inquiry Into the Politics of Rural Water Allocations in Victoria
Watershed or Water Shared? An Inquiry into the Politics of Rural Water Allocations in Victoria Submitted in fulfillment of the requirement of the degree of Doctor of Philosophy By Barry Hancock May 2010 Well, you see Willard … In this war, things get confused out there - power, ideals, the old morality and practical military necessity. Out there with these natives it must be a temptation to be good because there's a conflict in every human heart between the rational and the irrational, between good and evil. The good does not always triumph. Sometimes the dark side overcomes what Lincoln called the better angels of our nature. Every man has got a breaking point – both you and I have. Walter Kurtz has reached his. And very obviously, he has gone insane (Apocalypse Now). ii Abstract This thesis explores the politics associated with rural water reform in Victoria. The specific focus of the thesis is on the period from 1980 through to the time of submission in May 2010. During this period, the rural water sector has undergone radical reform in Victoria. Initially, reforms were driven by a desire to improve the operational efficiency of the State’s rural water sector. With the growing realisation that water extractions were pressing against the limits of sustainable yield, the focus of the reform agenda shifted to increasing the economic efficiency derived from every megalitre of water. By early 2000, the focus of the rural water reform changed as prolonged drought impacted on the reliability of water supply for the irrigation community. The objective of the latest round of reforms was to improve the efficiency of water usage as the scarcity became more acute. -
Game on 030129C
Game Plan: Game On A Blueprint for Growing the Victorian Computer Game Industry Contents Minister’s Message 1 Game Plan Achievements 2 New Game Plan Commitments 3 A World of Opportunity 4 Growing Tomorrow’s Industries Today 5 Made in Victoria 6 Victoria’s Computer Game Industry 7 Improving Infrastructure 8 Sony PlayStation 2 Development Kit Program 8 Cocoon Game Development Studio 9 Improving Bandwidth 9 Motion Capture Opportunities 10 Docklands Film and TV Studio 11 Game Classification 12 Australian Games Innovation Centre 13 Growing Local Businesses 15 Venture Capital 15 Market Intelligence 15 Film Victoria’s Digital Media Fund 16 Trade Fairs and Missions Program 16 Game Developers’ Association of Australia 18 Australian Game Developers’ Conference 18 Attracting Investment 20 Developing Skills 21 Training for a Better Future 21 Skills x Knowledge = Growth 21 Game-related Courses 22 Skills Cross-Over 22 Australian Centre for the Moving Image 23 Computer Games at the State Library of Victoria 23 To Find Out More 25 Minister’s Message first of its kind in Australia — was followed up with Game Plan: The Next Level in November 2001. This follow-up plan included new initiatives to fuel momentum in the games sector. Game Plan: Game On is the Victorian Government’s latest strategy for the computer game industry, and reflects our ongoing commitment to the sector. Game Plan: Game On reports on our achievements to date and offers a blueprint for further action. Our priorities in all three Game Plan strategies are to improve infrastructure, grow local businesses and develop skills. Game Plan: Game On acknowledges Victoria’s strengths — our skilled and adaptable workforce, Victoria’s computer game companies provide highly robust economy, innovative culture and outstanding skilled jobs and generate valuable export revenue. -
Playing for Keeps Enhancing Sustainability in Australia’S Interactive Entertainment Industry © Screen Australia 2011 ISBN: 978-1-920998-17-2
Playing for Keeps Enhancing sustainability in Australia’s interactive entertainment industry © Screen Australia 2011 ISBN: 978-1-920998-17-2 The text in this report is released subject to a Creative Commons BY licence (Licence). This means, in summary, that you may reproduce, transmit and distribute the text, provided that you do not do so for commercial purposes, and provided that you attribute the text as extracted from Screen Australia’s report Playing for Keeps: Enhancing Sustainability in Australia's Interactive Entertainment Industry, November 2011. You must not alter, transform or build upon the text in this report. Your rights under the Licence are in addition to any fair dealing rights which you have under the Copyright Act 1968 (Cwlth). For further terms of the Licence, please see http://creativecommons.org/licenses/by-nc-nd/3.0/. You are not licensed to reproduce, transmit or distribute any still photographs contained in this report. This report draws from a number of resources. While Screen Australia has undertaken all reasonable measures to ensure its accuracy we cannot accept responsibility for inaccuracies and omissions. www.screenaustralia.gov.au/research Cover picture: Gesundheit! Developed by Revolutionary Concepts and published by Konami Report design: Alison White Designs Pty Limited Contents EXECUTIVE SUMMARY 2 BUILDING A KNOWLEDGE BASE 4 ECOLOGY OF THE SECTOR 6 High-end console games 7 Games for digital distribution 8 Publishing and distribution 9 Creative digital services 10 Middleware and related services 11 FACTORS IMPACTING SUSTAINABILITY 13 Shifting demographics 14 Growth factors 18 Industry pressure points 20 OPTIONS TO SUPPORT SUSTAINABILITY 23 Current government support 23 Future support 24 Alternator character Courtesy: Alternator Pty Ltd 1 Executive summary The challenges facing the interactive INTERACTIVE INDUSTRY entertainment industry are intrinsically ENTERTAINMENT IS A PRESSURE POINTS linked to those of the broader screen MAINSTREAM ACTIVITY Despite growing participation, the sector. -
In the Public Interest
In the Public Interest 150 years of the Victorian Auditor-General’s Office Peter Yule Copyright Victorian Auditor-General’s Office First published 2002 This book is copyright. Apart from any use permitted under the Copyright Act, no part may be reproduced, stored in a retrieval system or transmitted by any means or process whatsoever without prior written permission. ISBN 0 7311 5984 5 Front endpaper: Audit Office staff, 1907. Back endpaper: Audit Office staff, 2001. iii Foreword he year 2001 assumed much significance for the Victorian Auditor-General’s Office as Tit marked the 150th anniversary of the appointment in July 1851 of the first Victorian Auditor-General, Charles Hotson Ebden. In commemoration of this major occasion, we decided to commission a history of the 150 years of the Office and appointed Dr Peter Yule, to carry out this task. The product of the work of Peter Yule is a highly informative account of the Office over the 150 year period. Peter has skilfully analysed the personalities and key events that have characterised the functioning of the Office and indeed much of the Victorian public sector over the years. His book will be fascinating reading to anyone interested in the development of public accountability in this State and of the forces of change that have progressively impacted on the powers and responsibilities of Auditors-General. Peter Yule was ably assisted by Geoff Burrows (Associate Professor in Accounting, University of Melbourne) who, together with Graham Hamilton (former Deputy Auditor- General), provided quality external advice during the course of the project. -
See Press Release
MEDIA RELEASE FROM TRU BLU ENTERTAINMENT AN AFL EVOLUTION SET FOR FRIDAY MAY 5 Sydney, Australia – 6th April 2017. Tru Blu Entertainment, the AFL and AFL Players’ Association today announced the new video game AFL Evolution will be released on Friday May 5, 2017 on selected consoles. Tru Blu Entertainment (AFL Licensee), in conjunction with Wicked Witch Software, is in the final stages of production on AFL Evolution with the game to be available on PlayStation 4, Xbox One and followed soon after on PC (Steam). AFL Evolution represents the next evolution in AFL video games and fans will get to experience the game as never before thanks to a completely new gameplay system built from the ground up. Following a fan poll on AFL.com.au, it was announced that Western Bulldogs Premiership star Marcus Bontempelli, Port Adelaide’s Chad Wingard and Sydney Swan Isaac Heeney would grace the front cover design. AFL Evolution features over 80 teams from the AFL, VFL, TAC Cup, NAB Under-18s Championships and International Cup, as well as multiple bonus teams such as the Indigenous All Stars. The Career Mode will enable fans to experience the excitement of the Toyota AFL Premiership Season from both sides of the fence. AFL Evolution takes gamers beyond the field of play allowing them to manage the team via the drafting and trading of players, the salary cap, training, the tribunal and much more. The Career Mode elevates the experience to another level once fans are ready to take the field. Fans can build a player from the ground up, then work their way up through the ranks from the TAC Cup to the elite level. -
Discover the History of Warrnambool's Streets
Discover the history of Warrnambool's streets Street Name Description Locality Length Origin of Street Name Abbey Lane A laneway running between Hyland and Hart Streets, south of Timor Warrnambool 495m Benjamin Abbey (1862-1943) served two terms as Councillor 1913-16 and 1920-30. Served as Mayor 1924-26 during the Street. building of the Municipal Chambers. He was Manager of the Warrnambool branch of the Co-Operative Box Works of Victoria situated in South Warrnambool and a Trustee of the Methodist Church. His first wife Annie (nee Newman) died in Appears, unnamed, on an 1890 map. 1916 and his 2nd wife, Anastasia, died in 1994. This unnamed road was named Abbey Lane by the City of Warrnambool on 29th April 1991. The Council minutes and Government Gazette specifically name only the section between Hart and Hyland Streets which means the section between Hart and Ryot Streets is technically still unnamed. Aberline Road A northerly continuation of McKiernan Road, running from the Moore Warrnambool 1917m Joseph Aberline (1809-1874) arrived in Warrnambool in 1849 after spending some years in New Zealand. His property, Street/Dales Road intersection north to Wangoom Road. "The Grove", built on Wangoom Road in the 1860s was the site of a brick-making enterprise established by his son, John (1854-1940) in 1891. It was from the Wangoom Road property that large boulders were taken for use as some of the filling A very old road that appears on an 1856 map of Warrnambool. for the Warrnambool breakwater. Some older maps call it Aberlines Road. -
Kirkwood Justin
JUSTIN EXPERIENCE Freelance character artist 2019 - Current KIRKWOOD Creating high-quality real time characters for such clients as: CHARACTER ARTIST - Next-Gen Dreams - Studio Mayday - Samurai Punk Big Ant Studios - Character Artist 2018 - 2019 Production of player heads including photogrammetry processing, sculpting, wrapping & texturing. Creation of hair assets. Wymac Gaming Solutions - Lead Artist / Lead Character Artist 2016 - 2018 Managing an art team of 6, inclulding work overview / approvals, ticket creation, and hiring. Creating workflows and art pipelines for multiple projects. Development and production of game characters, including Hi-res sculpting, Retopology, UV Mapping and Texturing. Wicked Witch Software - 3D Artist 2014 - 2016 3D generalist on various mobile / console titles. Work included creation of in-game sports stadiums, player likenesses, clothing and other game development for console and hand painted assets for mobile titles. CONTACT SHIPPED TITLES [email protected] www.artbyjustink.com Cricket 19 - The official game of the ashes - Playstation 4, Xbox One, Nintendo Switch, PC. Melbourne, Australia Big Bash Boom - Playstation 4, Xbox One, Nintendo Switch, PC. +61 406 971 615 Fortunes of the brave - Custom hardware, Gambling Machine. AFL Evolution - Playstation 4, Xbox One, PC. Rugby Challenge 3 - Playstation 4, Playstation 3, Xbox One, Xbox 360, PC. - iOS, Android. SOFTWARE Warhammer: Snotling Fling Maya Z Brush EDUCATION Photoshop Substance Painter Marvelous Designer Computer Graphics Masters Academy - CGMA -
Freeplay 2011 Print Program
Freeplay 2011 Print Program - v0.4 - 14-08-11 1 15/08/11 10:11 AM Freeplay 2011 Print Program - v0.4 - 14-08-11 2 15/08/11 10:11 AM A MESSAGE FROM THE DIRECTOR Every creative act begins with an idea. What happens to the idea after that is a long, slow, sometimes brilliant, sometimes difficult process of kneading and shaping, moulding and smoothing, trying and failing, observing and ex- perimenting, before the idea takes on any sort of tangible presence in the real world. If Freeplay in 2010 was about looking out at the much wider world of play and how it connects with videogames, culture, art, education, and society, then Freeplay in 2011 is about looking at the individual and their role in not only the development of an idea into a game, but also in the individual's role in poli- tics, in culture, in creativity, and in a wider artistic sphere. To do that, we've widened the scope of the festival, introducing a new Playful Program that we hope takes games out into the streets and bars of Melbourne, we've created a new Interview Series to dig into what makes some of our most prominent creatives tick. We've brought back the awards to celebrate the best in local independent development, and we've built a conference program that tries to draw together a unique mix of developers, artists, students, educators, critics, and players. We look forward to seeing you at the Festival. We made it just for you. Paul Callaghan STAFF FREEPLAY BOARD Director Hugh Davies, Cameron Rogers, Robert Pulham, Paul Gurney, David Surman Paul Callaghan Communications -
VICTORIAN BAR NEWS No
VICTORIAN No. 121 ISSN 0150-3285BAR NEWS WINTER 2002 Launch of the New County Court Welcome: Justice Robert Osborn Farewell: The Honourable Professor Robert Brooking QC Allayne Kiddle: Victoria’s Third Woman Barrister’s Refl ections on Her Life at the Bar Mr Junior Silk’s Speech to the Annual Bar Dinner Response to Junior Silk on Behalf of Judiciary at Bar Dinner Justice Sally Brown Unveiled R v Ryan ReprieveAustralia’s US Mission Revisited The Zucchini Flower of Queen Street Annual Box Trophy 3 VICTORIAN BAR NEWS No. 121 WINTER 2002 Contents EDITORS’ BACKSHEET 5 A New County Court and New Insurance Premiums ACTING CHAIRMAN’S CUPBOARD 7 Laws of Negligence — Where to Now? ATTORNEY-GENERAL’S COLUMN 9 Autumn Session Reforms PRACTICE PAGE 11 Amendment to the Rules of Conduct 13 Professional Indemnity Insurance for Former Barristers CORRESPONDENCE 14 Letter to the Editors Welcome: Justice Robert Osborn Farewell: The Honourable Professor Robert Brooking QC WELCOME 15 Justice Robert Osborn FAREWELL 16 The Honourable Professor Robert Brooking QC ARTICLES 21 Launch of the New County Court of Victoria 32 Allayne Kiddle: Victoria’s Third Women Barrister’s Reflections on Her Life at the Bar NEWS AND VIEWS 40 Verbatim 41 Mr Junior Silk’s Speech to the Annual Bar Mr Junior Silk’s Speech to the Dinner Annual Bar Dinner 48 Response to Junior Silk on Behalf of Judiciary at Bar Dinner 50 R v Ryan 51 Justice Sally Brown Unveiled 52 ReprieveAustralia’s US Mission Revisited 52 Lethal Lawyers 55 Union Confidence Justice 56 Angola 56 Choosing Death 58 The Gift of Time 59 A Bit About Words/Doublespeak 61 Lunch/Caterina’s Cucina: The Zucchini Flower Allayne Kiddle Justice Sally Brown Unveiled of Queen Street SPORT 62 Royal Tennis/Annual Box Trophy LAWYER’S BOOKSHELF 63 Books Reviewed 66 CONFERENCE UPDATE Cover: The new County Court building — the new face of justice. -
Annual Report 17. 18
ANNUAL REPORT The Sovereign Hill Museums association 17. 18 s you open this Annual Report, you will notice that it looks a little different to Athose you have previously enjoyed! The difference lies largely in the images, which reflect our new branding – 'The Story Lives On'. Dark and sombre – almost gritty – they suggest that goldfields life was not always glamorous or even easy. Thousands of hopeful diggers arrived in Ballarat, but fortune eluded many. Their dreams were dashed by hardship and misery. Sovereign Hill's new 'Story' was developed in collaboration with Town Square, a Melbourne- based creative agency. Filmed at Sovereign Hill, using staff and volunteers as cast, three individual stories have so far been introduced into our online and media presence. In 'The Struggle', a miner battles to support a young family in the dangerous days leading up to the Eureka Uprising. 'The Nugget' shows a young woman, frightened and alone, searching for the gold that will transform her life, while 'The Bounty' is a happier tale, following excited children as they race home clutching a bag of boiled sweets – a rare and expensive treat indeed. Visit sovereignhill.com.au to learn more! CONTENTS 03 MISSION 03 CHARTER 04 PRESIDENT’S REPORT 08 CEO’S REPORT 12 MARKETING 1 18 OUTDOOR MUSEUM 30 EDUCATION 38 GOLD MUSEUM 44 NARMBOOL 48 VALE 50 THE SOVEREIGN HILL FOUNDATION 51 MAJOR SPONSORS, GRANTS, DONORS & CORPORATE MEMBERS 52 SOVEREIGN HILL PROSPECTORS & SIR HENRY BOLTE TRUST 53 THE SOVEREIGN HILL MUSEUMS ASSOCIATION 56 STAFF 57 VOLUNTEERS 59 FINANCIAL & STATUTORY REPORTS 2 MISSION CHARTER ur Mission is to collect, conserve and SERVICE interpret the mining, social, cultural and We will ensure that every visitor’s experience is satisfying, 3 Oenvironmental heritage of the Ballarat region.