Get Ready for Automated Driving with Mixed Reality Daniele Sportillo

Total Page:16

File Type:pdf, Size:1020Kb

Get Ready for Automated Driving with Mixed Reality Daniele Sportillo Get ready for automated driving with Mixed Reality Daniele Sportillo To cite this version: Daniele Sportillo. Get ready for automated driving with Mixed Reality. Graphics [cs.GR]. Université Paris sciences et lettres, 2019. English. NNT : 2019PSLEM017. tel-02297109 HAL Id: tel-02297109 https://pastel.archives-ouvertes.fr/tel-02297109 Submitted on 25 Sep 2019 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Préparée à MINES ParisTech Get Ready for Automated Driving with Mixed Reality Préparation à la conduite automatisée en Réalité Mixte Soutenue par Composition du jury : Daniele Sportillo Jean-Marie BURKHARDT Le 19 avril 2019 IFSTTAR Président du jury Roland BRÉMOND IFSTTAR Rapporteur Ecole doctorale n° 621 Daniel MESTRE Ingénierie des Systèmes, CNRS Univ. Aix-Marseille Rapporteur Matériaux, Mécanique, Frank FLEMISCH RWTH Aachen University Examinateur Domitile LOURDEAUX Univ. de Technologie de Compiègne Examinatrice Spécialité Alexis PALJIC Informatique temps réel, MINES ParisTech Directeur de thèse robotique et automatique Luciano OJEDA Groupe PSA Examinateur Abstract Driving automation is an ongoing process that is radically changing how people travel and spend time in their cars during journeys. Conditionally automated vehicles free human drivers from the monitoring and supervision of the system and driving envi- ronment, allowing them to perform secondary activities during automated driving, but requiring them to resume the driving task if necessary. For the drivers, understanding the system’s capabilities and limits, recognizing the system’s notifications, and inter- acting with the vehicle in the appropriate way is crucial to ensuring their own safety and that of other road users. Because of the variety of unfamiliar driving situations that the driver may encounter, traditional handover and training programs may not be sufficient to ensure an effective understanding of the interaction between the human driver and the vehicle during transitions of control. Thus, there is the need to let drivers experience these situations before their first ride. In this context, Mixed Reality provides potentially valuable learning and skill as- sessment tools which would allow drivers to familiarize themselves with the automated vehicle and interact with the novel equipment involved in a risk-free environment. If until a few years ago these platforms were destined to a niche audience, the democ- ratization and the large-scale spread of immersive devices since then has made their adoption more accessible in terms of cost, ease of implementation, and setup. The objective of this thesis is to investigate the role of Mixed Reality in the acquisition of competences needed for a driver’s interaction with a conditionally automated vehicle. In particular, we explored the role of immersion along the Mixed Reality continuum by investigating different combinations of visualization and manipulation spaces and the correspondence between the virtual and the real world. For industrial constraints, we restricted the possible candidates to light systems that are portable, cost-effective and accessible; we thus analyzed the impact of the sensorimotor incoherences that these systems may cause on the execution of tasks in the virtual environment. Starting from these analyses, we designed a training program aimed at the acquisition of skills, rules and knowledge necessary to operate a conditionally automated vehicle. In addition, we proposed simulated road scenarios with increasing complexity to suggest what it feels like to be a driver at this level of automation in different driving situations. Experi- mental user studies were conducted in order to determine the impact of immersion on learning and the pertinence of the designed training program and, on a larger scale, to validate the effectiveness of the entire training platform with self-reported and objec- tive measures. Furthermore, the transfer of skills from the training environment to the real situation was assessed with test drives using both high-end driving simulators and actual vehicles on public roads. ii R´esum´e L’automatisation de la conduite est un processus en cours qui est en train de changer radicalement la fa¸con dont les gens voyagent et passent du temps dans leur voiture pendant leurs d´eplacements. Les v´ehicules conditionnellement automatis´es lib`erent les conducteurs humains de la surveillance et de la supervision du syst`eme et de l’environnement de conduite, leur permettant d’effectuer des activit´es secondaires pen- dant la conduite, mais requi`erent qu’ils puissent reprendre la tˆache de conduite si n´ecessaire. Pour les conducteurs, il est essentiel de comprendre les capacit´es et les lim- ites du syst`eme, d’en reconnaˆıtre les notifications et d’interagir de mani`ere ad´equate avec le v´ehicule pour assurer leur propre s´ecurit´eet celle des autres usagers de la route. A` cause de la diversit´edes situations de conduite que le conducteur peut rencontrer, les programmes traditionnels de formation peuvent ne pas ˆetre suffisants pour assurer une compr´ehension efficace de l’interaction entre le conducteur humain et le v´ehicule pendant les transitions de contrˆole. Il est donc n´ecessaire de permettre aux conducteurs de vivre ces situations avant leur premi`ere utilisation du v´ehicule. Dans ce contexte, la R´ealit´eMixte constitue un outil d’apprentissage et d’´evaluation des comp´etences po- tentiellement efficace qui permettrait aux conducteurs de se familiariser avec le v´ehicule automatis´eet d’interagir avec le nouvel ´equipement dans un environnement sans risque. Si jusqu’`ail y a quelques ann´ees, les plates-formes de R´ealit´eMixte ´etaient destin´ees `aun public de niche, la d´emocratisation et la diffusion `agrande ´echelle des dispositifs immersifs ont rendu leur adoption plus accessible en termes de coˆut, de facilit´ede mise en œuvre et de configuration. L’objectif de cette th`ese est d’´etudier le rˆole de la r´ealit´emixte dans l’acquisition de comp´etences pour l’interaction d’un conducteur avec un v´ehicule conditionnellement automatis´e. En particulier, nous avons explor´ele rˆole de l’immersion dans le contin- uum de la r´ealit´emixte en ´etudiant diff´erentes combinaisons d’espaces de visualisation et de manipulation et la correspondance entre le monde virtuel et le monde r´eel. Du fait des contraintes industrielles, nous avons limit´eles candidats possibles `ades sys- t`emes l´egers portables, peu chers et facilement accessibles; et avons analys´el’impact des incoh´erences sensorimotrices que ces syst`emes peuvent provoquer sur la r´ealisation des activit´es dans l’environnement virtuel. A` partir de ces analyses, nous avons con¸cu un programme de formation visant l’acquisition des comp´etences, des r`egles et des connaissances n´ecessaires `al’utilisation d’un v´ehicule conditionnellement automatis´e. Nous avons propos´edes sc´enarios routiers simul´es de plus en plus complexes pour per- mettre aux apprenants d’interagir avec ce type de v´ehicules dans diff´erentes situations de conduite. Des ´etudes exp´erimentales ont ´et´emen´ees afin de d´eterminer l’impact de l’immersion sur l’apprentissage, la pertinence du programme de formation con¸cu et, `a plus grande ´echelle, de valider l’efficacit´ede l’ensemble des plateformes de formation par des mesures subjectives et objectives. Le transfert de competences de l’environnement de formation `ala situation r´eelle a ´et´e´evalu´epar des essais sur simulateurs de conduite haut de gamme et sur des v´ehicules r´eels sur la voie publique. iii Contents 1 Introduction 1 1.1 Context of the thesis ............................ 1 1.2 Motivations ................................. 1 1.3 Objectives of the Thesis .......................... 2 1.4 Structure of the document ......................... 4 I Context and theoretical background 7 2 Driving Automation 9 2.1 Introduction ................................. 10 2.1.1 Perceiving the road environment .................. 10 2.1.2 Levels of Driving Automation ................... 11 2.2 Level 3 - Conditionally Automated Vehicles ............... 13 2.2.1 Human Factors in Autonomous Driving .............. 14 2.2.2 Situation Awareness: the Out-Of-The-Loop problem ...... 15 2.2.3 Transition of Control ........................ 16 2.2.4 Evaluation of Take-Over ...................... 20 2.2.5 Factors influencing the take-over .................. 21 2.3 The need for training ............................ 24 2.3.1 Current state of driver’s training in automated vehicles ..... 26 2.4 Concluding remarks ............................. 27 3 Design of Mixed Reality Training for Automated Cars drivers 29 3.1 Introduction ................................. 30 3.2 The Mixed Reality spectrum ........................ 31 3.2.1 Immersion in Mixed Reality .................... 33 3.2.2 Sensorimotor Incoherences ..................... 35 3.2.3 Stimulation vs Information correspondence ............ 37 3.2.4 The need for light training systems ................ 40 3.3 Training and Learning in Mixed Reality ................. 43 3.3.1 Immersive
Recommended publications
  • Reasnow S1 User Manual
    User Manual of ReaSnow S1 ReaSnow S1 User Manual V1.4 Jan, 2021 This manual is the intellectual property of ReaSnow. It must only be published in its original form. Using parts or republishing altered parts of this document is prohibited without permission from ReaSnow. http//www.reasnow.com PAGE 1 / 30 User Manual of ReaSnow S1 Table of Contents Chapter 1:Introduction to ReaSnow S1 1.1 Major Features of ReaSnow S1 1.2 Technical Specifications 1.3 Diagram Chapter 2:Quick Guide 2.1 Upgrade Firmware 2.2 Mouse Settings 2.3 Console and game settings 2.4 Wiring 2.5 ReaSnow Manager APP Chapter 3:ReaSnow Manager APP 3.1 Home 3.2 Manager 3.3 Settings 3.4 Add Config 3.5 Edit Config 3.7 Global Settings Chapter 4:Macro 4.1 Macro Manager 4.2 Macro Glossary 4.3 Examples and Explanations Chapter 5:Steering Wheel 5.1 Introduction 5.2 Usage 5.3 Notes Chapter 6:Flight Stick, Arcade Stick, and Other Controllers 6.1 Wiring 6.2 Add a Config Chapter 7:Bluetooth Controllers 7.1 Wiring 7.2 Add a Config 7.3 Pairing Chapter 8:Restoration 8.1 Restore factory defaults http//www.reasnow.com PAGE 2 / 30 User Manual of ReaSnow S1 Chapter 1:Introduction to ReaSnow S1 ReaSnow S1 is a high-end gaming converter created by ReaSnow Team, Professional mouse optimization for FPS games is embedded in it. Accurate and stable aiming can be got easily with your preferred mouse and keyboard. And it's also an all-around converter, most of the consoles in the market are compatible, such as: PS5 S&D/PS4 Pro&Slim/PS4/PS3/ Xbox Series X&S/ Xbox One X&S/Xbox One/XBox 360/ Nintendo Switch.
    [Show full text]
  • Vision Testing and Visual Training in Sport
    VISION TESTING AND VISUAL TRAINING IN SPORT by LUKE WILKINS A thesis submitted to The University of Birmingham For the degree of DOCTOR OF PHILOSOPHY School of Sport, Exercise and Rehabilitation Sciences College of Life and Environmental Sciences University of Birmingham May 2015 University of Birmingham Research Archive e-theses repository This unpublished thesis/dissertation is copyright of the author and/or third parties. The intellectual property rights of the author or third parties in respect of this work are as defined by The Copyright Designs and Patents Act 1988 or as modified by any successor legislation. Any use made of information contained in this thesis/dissertation must be in accordance with that legislation and must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the permission of the copyright holder. ABSTRACT This thesis examines vision testing and visual training in sport. Through four related studies, the predictive ability of visual and perceptual tests was examined in a range of activities including driving and one-handed ball catching. The potential benefits of visual training methods were investigated (with particular emphasis on stroboscopic training), as well as the mechanisms that may underpin any changes. A key theme throughout the thesis was that of task representativeness; a concept by which it is believed the more a study design reflects the environment it is meant to predict, the more valid and reliable the results obtained are. Chapter one is a review of the literature highlighting the key areas which the thesis as a whole addresses. Chapter’s two to five include the studies undertaken in this thesis and follow the same format each time; an introduction to the relevant research, a methods section detailing the experimental procedure, a results section which statistically analysed the measures employed, and a discussion of the findings with reference to the existing literature.
    [Show full text]
  • 2007 ANNUAL REPORT Fiscal Year 2003 2004 2005 2006 2007 (U.S
    2007 ANNUAL REPORT Fiscal Year 2003 2004 2005 2006 2007 (U.S. dollars in thousands, except per share amounts) Total Revenues $ 1,100,288 $ 1,268,470 $ 1,482,626 $ 1,796,715 $ 2,066,569 Gross Margin 33.1% 32.2% 34.0% 32.0% 34.3% FY07 Non-GAAP Gross Margin 34.4% Operating Income $ 123,882 $ 145,554 $ 171,674 $ 198,911 $ 230,862 FY07 Non-GAAP Operating Income $ 250,326 Operating Margin 11.3% 11.5% 11.6% 11.1% 11.2% FY07 Non-GAAP Operating Margin 12.1% Net Income $ 98,843 $ 132,153 $ 149,266 $ 181,105 $ 229,848 FY07 Non-GAAP Net Income $ 244,786 Earnings per diluted share $ 0.49 $ 0.67 $ 0.77 $ 0.92 $ 1.20 FY07 Non-GAAP Earnings per diluted share $ 1.27 Diluted number of shares (in millions) 205,638 200,639 198,250 198,770 190,991 Cash Flow from Operations $ 145,108 $ 166,460 $ 213,674 $ 152,217 $ 305,681 Capital Expenditures $ 28,657 $ 24,718 $ 40,541 $ 54,102 $ 47,246 Cash & Cash Equivalents net of Short-Term Debt $ 208,632 $ 280,624 $ 331,402 $ 230,943 $ 398,966 Shareholders’ Equity $ 365,562 $ 457,080 $ 526,149 $ 685,176 $ 844,525 Fiscal Year-end Market Capitalization (in billions) $ 1.40 $ 2.17 $ 2.92 $ 3.80 $ 5.32 NOTE: The Fiscal Year 2007 Non-GAAP gross margin, operating income, operating margin, net income and earnings per diluted share fi gures exclude the cost or net cost of share- based compensation in Fiscal Year 2007, the fi rst year we refl ected this expense in our fi nancial results.
    [Show full text]
  • Assembly Instructions
    Assembly Instructions Version 1.3 Page 1 of 13 © 2013 Volair Sim, LLC All Rights Reserved www.volairsim.com Thank you for purchasing the Volair SimTM chassis! We hope that it will give you countless hours of enjoyment. We have designed the Volair SimTM with maximum ease of assembly but please read carefully the instructions first. If you have any questions during the assembly, please visit our web-site at www.volairsim.com or e-mail us at [email protected] Your Volair SimTM chassis is shipped in one large shipping box. It is recommended that you find an open space to carefully unpack and inventory everything before beginning assembly. Please refer to the illustration below to verify that you have all of the chassis components and Table 1 that you have all of the parts. Throughout the process, please refer to the Installation Drawing and Table 1 which reference the parts used during each step. Note that some of the components may vary slightly from the photos as we continuously improve our products and certain parts may be pre- assembled for your convenience. Volair SimTM Chassis Components Page 2 of 13 © 2013 Volair Sim, LLC All Rights Reserved www.volairsim.com No. Part Name Quantity Photo No. Part Name Quantity Photo M6*25mm Inner Hexagon 4 pieces (all M8*20mm Inner 1 11 4 pieces Circle Cup Machine Screw pre-installed) Hexagon Screw M6*30mm Inner Hexagon 2 2 pieces 12 M8 Self-Locking Nut 1 piece Circle Cup Machine Screw M8*16mm Inner Hexagon Keyboard Tray 3 4 pieces 13 1 piece Machine Screw Plastic Washer Inner Hexagon 4 M6 Self-Locking
    [Show full text]
  • Logitech G25 Instruction Manual Download Logitech G25 Instruction Manual
    Logitech G25 Instruction Manual Download Logitech G25 Instruction Manual Logitech G25 Manuals & User Guides User Manuals, Guides and Specifications for your Logitech G25 Video Game Controller. Database contains 1 Logitech G25 Manuals (available for free online viewing or downloading in PDF): Installation. Logitech G25 Installation (2 pages) Logitech. If you are planning to improve your sim experience and you have a Logitech wheelbase setup, no worries! In our shop, you can find our Logitech Adapter that works perfectly with all Cube Controls range of Formula and GT steering wheels. On the most popular wheel bases: Logitech G29; Logitech G27; Logitech G25. Thrustmaster Hey guys, on christmas I will get gt sport + logitech g29 + shifter. I'm thinking about modding it to a sequential shifter as well. As I currently don't have the game and shifter, I also want to know if it is possible the re-map gear 3 and 4 of the shifter to shift down an up via the config menu? Free download of your Logitech G25 Racing Wheel User Manual. Still need help after reading the user manual? Post your question in our forums. 16 Aug 2020. Logitech G25 Software and Update Driver for Windows 10, 8, 7 - Mac. Here you can Logitech Gaming Drivers free and easy, just. As far as I know, controllers like the G25 - G27 are a simple on - off button connected to a pedal that you toggle with your foot. So, in real life, you're using various levels of pressure on the clutch pedal to control how fast or smoothly the clutch is engaged - disengaged.
    [Show full text]
  • Logitech Dom 2 4 Cordless Joystick Manual
    Logitech Dom 2 4 Cordless Joystick Manual Manual. 963352-0403 - Force 3D Pro Joystick Video Game Controller pdf manual download. Video Game Controller Logitech 963310-0403 - Thunderpad Controller For Xbox User Manual. Manual (6 Video Game Controller Logitech 963326-0403 - Cordless RumblePad 2 Game Pad Manual Don't have an account? Get immersed in the digital world with Logitech products for computers, tablets, gaming, audio, MX Anywhere 2. The case that adjusts so you don't have. Video Game Controller Logitech 963262-0403 - Cordless Controller For PlayStation Logitech 963326-0403 - Cordless RumblePad 2 Game Pad Manual. Rise ATX Full Tower Game Case - Rosewill - E-ATX, 2 PSU, 7 Fans Logitech Marathon Mouse M705, Logitech Unifying receiver, Software CD for PC and Mac. Manual. 963326-0403 - Cordless RumblePad 2 Game Pad Video Game Video Game Controller Logitech 963310-0403 - Thunderpad Controller For Xbox. It is the successor to PlayStation 2, as part of the PlayStation series. Its successor, PlayStation 4, was released on November 15, 2013, in North America and 25 percent lighter than the Slim model and features a manual sliding disc cover the Logitech Driving Force GT, the Logitech Cordless Precision Controller,. Logitech Dom 2 4 Cordless Joystick Manual Read/Download Where are the Windows 10 drivers for the Logitech Freedom 2.4 Cordless Joystick? I'm stuck and don't know what to do. I learned (since it didnt come with the manual) that when I plug in the wheel it should do Switch to DirectInput mode triggered driver installation for Logitech Cordless Rumblepad 2 and Gaming. Jul 24, 2006 · As long as you don't mind the drop in rumble proficiency, the Logitech Cordless Action Controller for PS2 is the best controller you can buy.
    [Show full text]
  • Joker.Si Imamo Par Privjujev, Takih in Druga~Nih, Pa {E Tudi Dvakrat `Gane Opice, Ki Kradejo
    Naslovnica 161 DVD 12/12/06 10:18 AM Page 7 DVD DVD Anno 12/10/06 6:03 PM Page 46 Anno 12/10/06 6:03 PM Page 43 Kazaljko uvodnjak 12/12/06 9:13 AM Page 4 KAZALJKO {tevilka 161 OZNANILA december 2006 http://www.joker.si Imamo par privjujev, takih in druga~nih, pa {e tudi dvakrat `gane opice, ki kradejo. ^e vas za- vrsto druga~nih novi~k. Le zakaj bi jih nizali v torej neandertal~ki nabrcajo, jim altruisti~no kazaljku? Raje vam za`elimo `idano leto 2007, poklonite mobilni telefon. Vse v oziru vesoljne naklada: 16.500 kosov pa glejte, da ne boste nestrpni! Vsi smo ljudje, strpnosti. In da se razumemo, romski gola` je! NOSILEC BLAGOVNE ZNAMKE Delo revije d.d., direktor: Andrej Lesjak IGROVJE, KONZOLEC IZDAJATELJ Medieval 2: Total War 38 Warhammer: Mark of Chaos 46 Tony Hawk's Downhill Jam 61 Eragon 41 Agatha Christie: Murder Gears of War 62 Alpress d.o.o., Dunajska 5, Ljubljana RF Online 42 on the Orient Express 48 Tony Hawk's Project 8 64 DIREKTOR Paraworld 43 Neverwinter Nights 2 50 Call of Duty 3 66 Samo @argi, telefon: 01 / 473 82 80 Anno 1701 44 Red Steel 60 NASLOV UREDNI[TVA Dunajska 5, 1000 Ljubljana, [email protected] @ELEZNINA, PROGRAMJE telefon: 01 / 473 82 83 Mini testisi Tokrat je v mo{nji samo en testis in sicer novi Logijev volan G25. 70 ^eri interneta Na spletu morete fasati veliko neljubeznivih bitov in bajtov. 72 GLAVNI IN ODGOVORNI UREDNIK David Tom{i~ PREOSTALNIK DEZIJN™ IN GRAFI^NI PRELOM Lansiranje brez padala Poro~ila o tokijski, osa{ki in denverski splovitvi playstationa 3.
    [Show full text]
  • Instructions on Logitech G27 Support
    Steering Wheel V1.1 1. Introduction Advantages: Real Force Feedback Vibrations from different road surfaces, rumble strips, bumps and so on Support clutch Support manual gear: H-pattern(6+1)shift or Sequential(+/-) shift Support automatic Gear Support RPM/Shift indicator LED All major key functions are set and ready for use (Keys can also be remapped) Wheel angle adjustable No delay or lag Supported wheels: Logitech G920 Logitech G29 Logitech G27 Logitech G25 Logitech Driving Force GT Logitech Driving Force Pro Thrustmaster T300 RS Supported Consoles: PS5/PS4 /XBox Series X(S)/XBox One/XBox 360/Nintendo Switch Expert Mode Games: DriveClub, Project Cars, Project Cars 2, Sebastien Loeb Rally Evo, Dirt Rally, Dirt 4, Assetto Corsa, F1 2015, F1 2016, F1 2017, WRC5, WRC6, GT Sport etc. 2. Usage Step 1: Wiring Firstly, connect the original controller (USB 1) and the wheel (USB 2 or 3) to ReaSnow S1, and then connect ReaSnow S1 to console. On PS5, a suitable 3rd-party controller is required to be connected to USB 1, Plese check “workarounds for PS5” for the latest and full controller list. And Expert Mode steering wheel support can’t be used in PS Remote Play mode too. Step 2: Add a Config Add a config, such as “Expert Mode” in ReaSnow S1 with our APP. Then you are ready to drive. 3. Notes ● Expert Mode and Legacy Mode In Expert Mode, your wheel will work as a real wheel(G29/G920), which can be recognized by the console. In Legacy Mode, your wheel will work as a controller, and it will also be treated as a controller by the console.
    [Show full text]
  • Sheet1 Page 1 *Prices Are Subject to Change Without Notice. Prices Are
    Sheet1 *prices are subject to change without notice. prices are for Metro Manila and Online Buyers only. *prices for provincial areas might differ from Metro Manila price. *not all products are available in our branches, call first before proceeding to an Asianic Store. *Unavailable items will have a lead time of 2-3days upon full/partial payment *Installment offers available. Minimum purchase of P3,000. *Minimum purchase requirement can be single or accumulated purchases AMD PROCESSOR Samsung 1TB 3.5 G3 External HDD 3900 Powercolor HD5550 1GB DDR3 128bit DVI/HDMI 3100 Across 101E Purple Beauty Elegant Case 1799 AMD Sempron 140 2.7Ghz 1500 Seagate 320GB 2.5 Basic Portable 3000 Powercolor HD5570 1GB DDR3 128bit DVI/HDMI 2400 Across ACK-1902S Mid Tower Case 1500 AMD Sempron 145 2.8Ghz 1620 Seagate 500GB 2.5 Basic Portable 3700 Powercolor HD5670 1GB DDR5 DVI/HDMI 4500 Across 101E Purple Beauty Elegant Case 1800 AMD Athlon II X2 245 2.9Ghz 2500 Seagate 320GB 2.5 Go Flex 2.0 2900 Powercolor HD5770 512MB DDR5 HDMI 4980 Across 1902S Silver ATX Case 1500 AMD Athlon II X2 250 3.0Ghz 2690 Seagate 500GB 2.5 Go Flex 3.0 3850 Powercolor HD5770 1GB DDR5 HDMI 5650 Across 1900M ATX Case 1500 AMD Athlon II X2 255 3.1Ghz 2700 Seagate 1TB 2.5 Go Flex 3.0 6200 Powercolor HD6850 1GB DDR5 HDMI 7600 Across 1900B ATX Case 1500 AMD Athlon II X3 440 3.0Ghz 3200 Seagate 1TB 3.5 Go Flex Desk 4300 Powercolor HD6870 1GB DDR5 HDMI 8600 Across 1802 Silver/Black Ordinary ATX Case 1500 AMD Athlon II X3 445 3.2Ghz 3400 Seagate 2TB 3.5 Go Flex 2.0 6500 Powercolor HD6950
    [Show full text]
  • Drivehubnow.Com
    OWNERS MANUAL Drivehubnow.com Getting to Know your Drive Hub. P1 P2 Console Controller Wheel/Controller Accessory Updating Your Firmware. Please Ensure your Drive Hub has the latest Firmware installed!! Download the Firmware update tool from the Collective Minds website. Windows (7 and Higher) https://cmupdate.blob.core.windows.net/appdownload/cmupdatetool.exe Mac. (OSX Mountain Lion or Higher) https://collectiveminds.ca/wp-content/uploads/maccmupdatetool1.00.beta_.zip To enter Firmware update mode, press and hold the P2 button to the right of Collective Minds Gear Head while plugging the Drive hub into your PC or Mac. The two green eyes on the Drive Hub will begin to flash. Toggling Modes To toggle between Race Mode and Play Mode (coming soon!) simply press and hold the P1 button to the Left of Collective Minds logo while plugging the Drive hub into any USB power source. The LED Display on the Drive Hub will display either a Zero or cycle in a figure eight pattern symbolizing a Race Track. The Drive hub will remain in the selected mode until this procedure is performed again. Racing Mode. First you will need to ensure your Drive Hub is in Racing Mode please refer to the instructions above to ensure you are in race Mode with the LED display is Cycling in figure eight pattern like a race track. (This is the default mode) NOTE: Fanatec Wheels must be put into PC mode and Thrustmaster T150 & T300 Wheel Racing Wheels switched to PS3 mode to be detected by the Drive HUB. ****Please Make Sure the controller is powered off before attaching to the Drive Hub!**** Connecting your Drive Hub - Xbox One 1.
    [Show full text]
  • 128K L1 + 512K L2
    Central Processor Unit AMD Socket AM2/AM2+/AM3 sempron CP-AAS1250 Amd socket AM2 sempron LE-1250 , 2200mhz - 128k L1 + 512k L2 ; , 45w low power consumption , 1600mhz HT2.0 link x 1 - 6.4Gb/sec , memory bandwidth - 10.6gb/sec - box cpu Socket AM2/AM2+/AM3 athlon64 CP-AAA1640 Amd socket AM2 athlon64 LE-1640 (2700mhz) - 128k L1 + 1mb L2 ; 65nm , 45w low power consumption ; 2000mhz HT2.0 link x 1 - 8Gb/sec , memory bandwidth - 10.6gb/sec , with PVT - box cpu Socket AM2/AM2+/AM3 Dual core CP-AAD52 Amd socket AM2 athlon64 x2 Dual core 5200+ (2.6Ghz) , dual core - 2 x 128k L1 + 2 x 1mb L2 ; 65nm , 65w , 2000mhz HT2.0 link x 1 - 8Gb/sec , memory bandwidth - 12.8gb/sec , with PVT - box cpu CP-AAD7750B N Amd socket AM2+ athlon64 x2 Dual-core 7750 Black edition , ( 2.7Ghz ) , unlocked clock multiplier , dual core ; 2 x 128k L1 + 2x512k L2 + 1x shared 2mb L3 ; 65nm , 95w , 3600mhz HT3.0 link x 1 ( 20.8gb/sec ) , with PVT - box cpu CP-AAD56 Amd socket AM2 athlon64 x2 Dual core 5600+ (2.8Ghz) , dual core - 2 x 128k L1 + 2 x 1mb L2 ; 65nm , 65w , 2000mhz HT2.0 link x 1 - 8Gb/sec , memory bandwidth - 12.8gb/sec , with PVT - box cpu Socket AM2 Dual core Opteron CP-AAD1216 Amd socket AM2 Dual core opteron 1216 , support core-to-core , 2000mhz HT2.0 link x 1 - 8Gb/sec , memory bandwidth - 12.8gb/sec , 2400mhz - 2x 128k L1 + 2x 1mb L2 - box cpu CP-AAD1218 Amd socket AM2 Dual core opteron 1218 , support core-to-core , 2000mhz HT2.0 link x 1 - 8Gb/sec , memory bandwidth - 12.8gb/sec , 2600mhz - 2x 128k L1 + 2x 1mb L2 - box cpu Socket AM2+/AM3 Tripple core
    [Show full text]
  • Logitech Driving Force Pro Instruction Manual
    Logitech Driving Force Pro Instruction Manual hisToplofty cutin Silvanoheliacally. spews Messier subsequently Courtney orzeros depersonalize tiptop and lentissimo,teasingly when she sugarsBobbie her is homomorphic. incensement elope Equalized histologically. and loathsome Quincy still cere Mac Life. Logitech g920 user manual. She seemed like fingers fitly and intertwined repeating symbol, manual driving force pro flight controls setting ok, and more apt he. Momo Force Driving Force Pro Logitech Speed Force Wireless Formula Force GP. This paperwork a strict of video games compatible with Logitech's GT Force Driving Force Driving Force Pro Driving Force GT G29 G25 G27 Logitech Momo Racing. Logitech G920 Driving Force Racing Wheel User Guide Logitech G27 Instruction Manual Instruction manual 9 pages Saitek Pro Flight Instrument Panel. Logitech G27 Instruction Manual Find din skorstensfejer p. Logitech G force pro Driver and Software Download Windows. 9-inch 1st and 2nd gen Logitech Slim Combo for iPad Pro 10. Are we looking driver or manual running a Logitech Driving Force Pro E-UJ11 Steering Wheel turning you confess the latest drivers for your Logitech Driving Force Pro. Logitech G29 Not Working the Game. User Manuals Guides and Specifications for your Logitech Wireless combo. Free Download User Manual Logitech 963293-0403 Driving Force Pro Racing Wheel Service Manuals User Guide Reviews Instruction. Current requests for instruction manuals Logtech extreme 3d pro x30 manual Cant find both anywhere ont even though box it versatile in. A gaming experience especially its object you can buy on Logitech G29 Driving Force. Where do I host the User Manual control the Driving Force EX.
    [Show full text]