Final Combat Skirmish System Adapted for Modern Warfare, Enables You to Simulate 1:1 CQB (Close Quarter Battle)

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Final Combat Skirmish System Adapted for Modern Warfare, Enables You to Simulate 1:1 CQB (Close Quarter Battle) SOF WARRIOR By Bennett P. Lacy Published by: Britton Publishers [email protected] http://www.brittonpublishers.com Preface Published by Britton Publishers 2007 Bennett P. Lacy Users of this book have limited reproduction rights. They may reproduce any of the forms, counters and templates included in Appendix G. Cover Art: McFarlane’s Military Action Figures ii SOF Warrior Preface Table of Contents Preface ...................................................................................... xi Introduction ................................................................................................ xi Intended Audience ...................................................................................... xi Equipment Needed ...................................................................................... xi Author’s Notes and Acknowledgements .................................................... xii Section 1. Assuming the Duties of Game Master ...................... 1 SOF Warrior Spreadsheet ............................................................................ 2 Section 2. Generating Characters .............................................. 5 Character Attributes ..................................................................................... 5 Table 2.1Character Attributes ............................................................................. 6 Saving Throws ............................................................................................. 8 Attribute Modifiers ...................................................................................... 8 Table 2.2Attribute Modifiers .............................................................................. 8 Enhance a Character’s Attributes ................................................................. 8 Encumbrance ............................................................................................... 9 Table 2.3Encumbrance ....................................................................................... 9 Life Points ................................................................................................... 9 Table 2.4Life Point Bonus ................................................................................ 10 Fatigue ........................................................................................................10 Exhaustion ..................................................................................................10 Coma ..........................................................................................................10 Troop Quality .............................................................................................10 Experience Points .......................................................................................12 Table 2.5Troop Quality Modifiers .................................................................... 12 Table 2.6Experience Award Points................................................................... 12 Generic or Non-Player Character ................................................................13 Skills and Levels .........................................................................................13 Table 2.7Skill Levels by Troop Quality ........................................................... 13 Table 2.8Description of Skills .......................................................................... 14 Section 3. Preparing for the Game .......................................... 15 Action Cup .................................................................................................15 Action Phase & Turn ..................................................................................15 Action Chits ................................................................................................15 Command Chits ..........................................................................................16 Random Event & Off Board Artillery .........................................................16 SOF Warrior iii Preface Precise Time ...............................................................................................16 Section 4. Using Morale .......................................................... 19 Morale ........................................................................................................19 Table 4.1Morale Modifiers ............................................................................... 20 Table 4.2Morale Failure Results ....................................................................... 20 Leadership ..................................................................................................21 Rally Broken Troops ...................................................................................21 Field Promotion ..........................................................................................21 Section 5. Moving Your Character .......................................... 23 Ground Scale ..............................................................................................23 Speed Conversion .......................................................................................24 Table 5.1Speed Attribute Conversion Chart ..................................................... 24 Combat Time ..............................................................................................25 Table 5.2Combat Time ..................................................................................... 25 Length of Exposure .....................................................................................26 Doors ..........................................................................................................26 Time Management ......................................................................................26 Section 6. Acquiring and Hearing Other Characters ................. 27 Line of Sight ...............................................................................................27 Reason to Look ...........................................................................................27 Table 6.1Reason to Look (RTL) Chart ............................................................. 28 Acquisition of Targets.................................................................................28 Night Time Optical Device .........................................................................28 Table 6.2Target Acquisition (Human) .............................................................. 29 Table 6.3Target Acquisition (Vehicle) ............................................................. 30 Hearing .......................................................................................................31 Communications .........................................................................................31 Sniper Fire Detection ..................................................................................31 Quick Glance ..............................................................................................31 Table 6.4Hearing and Detecting ....................................................................... 32 Section 7. Conducting Combat Operations.............................. 33 Laser Sights ................................................................................................34 Scopes.........................................................................................................34 Table 7.1Small Arms Target Modifiers (Aim Attribute) .................................. 35 Initiative .....................................................................................................36 Area Suppression ........................................................................................36 Intervening Cover .......................................................................................36 iv SOF Warrior Preface Hand Held Anti-Tank Weapons ..................................................................36 Table 7.2—RPG Penetration ................................................................................ 36 Table 7.3Hand-Held Anti-Tank/Vehicle Hit (Aim Attribute) .......................... 37 Snapshot .....................................................................................................37 Fire Zone ....................................................................................................37 Ambush ......................................................................................................38 Weapon Ranges ..........................................................................................38 Table 7.4Weapon Ranges ................................................................................. 38 Recoil Penalty .............................................................................................38 Rate of Fire .................................................................................................39 Consecutive Fire Bonus ..............................................................................39 Controlled Burst .........................................................................................39 Weapons Reliability ....................................................................................39 Clear a Weapon Jam ...................................................................................39 Change a Machine Gun Barrel ....................................................................40 Hit Location and
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