Where Do I Begin? A daunting task!

With some 1,800 items listed in this bibliography, it can be quite daunting for the newcomer to Traveller to know where to start. There A SUGGESTION are conflicting views about the utility and quality of rule sets, the ideal For the complete novice, to Traveller and to role playing, my own setting, the excellence (or otherwise) of particular publishers, and personnel recommendation to get started would be to buy the even debates about whether Traveller consists of the rules, a setting Mongoose Core Rulebook which is straightforward to learn and use, or some combination of the two. is in print, and gives a good flavour of Traveller. This is really all that’s necessary. With two current rule sets in publication, but all of them available via compilation discs or as individual electronic files, the choice is vast. If there are funds, or you are planning on refereeing games rather The following is completely subjective but is based on my own than just playing, it would be worth looking at some of their experiences of playing, refereeing and guiding the perplexed through supplements – particularly Central Supply Catalogue. Cast your eyes the complexity of forty years and ten editions (depending on how you over their 1st edition Books to see if any of the particular character count). types and surrounding paraphernalia capture your interest. The kind of game you’re most interested in will be a factor here – exploration, Firstly consider whether you’re interested in the story telling military, merchant and so on. I would also recommend Spica aspects of role playing or in the detail of rules simulating as many Publishing’s Career Books to offer further options as character aspects of the universe as possible. The latter is sometimes referred generation can be a key way into Traveller. to as ‘crunch’. Neither approach is better or worse than the other, and of course the two are not mutually exclusive. Traveller5 and If you’re planning on using the Third Imperium setting you might Traveller: The New Era tend towards more detailed rules, whereas also wish to consider the excellent Alien Modules from Mongoose Traveller – the classic rules – and Mongoose Traveller tend towards Publishing and perhaps a sector book such as The Spinward Marches. simpler rules and more ‘making it up’. Traveller5 for example ideally However, to quickly expand your collection and knowledge The suits the systems engineers with ‘makers’ for a huge range of possible Golden Age Classic Traveller on CD-ROM will provide much of the subjects but very little explanatory text. For some, 2300AD provides Spinward Marches and the alien information, alternative character more realism in terms of setting and how the universe works which ideas and plenty of adventures that can be used with Mongoose rules makes that era preferable. without too much difficulty. It will also give you a feel for where Traveller has come from. Next you might want to consider whether you’d prefer to create your own setting or use an ‘off the shelf’ offering. Of course, for the Incidentally, there has been something of a resurgence on the latter, there aren’t many role playing games with a setting larger than web of fans who feel that classic Traveller is the only rule set they that of the Third Imperium across all its space and time so you’ll find need – perhaps with some of its later development such as task rolls rich seams of material to explore as books from many of the eras are – and this is certainly a possible route for those on a budget as the FFE very suitable. Mongoose Traveller particularly is well supported with discs contain so many ebooks. If you’d like to capture this experience supplements, adventures and other support material. Traveller5 has in print, then the reprint of The Traveller Book is a great one volume yet to have much support although material from other eras and rules way of doing something similar. can often be easily adapted. Sample file Not everything has to be purchased however, and there is a However, Traveller originally didn’t have a setting at all – aside wealth of free material on the internet that can help with sparking from the minimal hints the rules implied – and there are many ideas, getting to grips with rules, or offering material for you to use alternate settings, from home grown ones that are quite developed directly. There are three things you shouldn’t miss: such as Clement Sector through to milieux with just one book • wiki.travellerrpg.com provides ‘Library Data’ on a vast scale supporting them. It should also be noted that if you already have an compiled from many of the books listed in this bibliography. If interest in other science fiction settings, several have Traveller you must have something in print there is LBB9: Library Data or support: Babylon 5, Judge Dredd and Hammer’s Slammers to name Supplement 8: Library Data (A-M) and Supplement 11: Library just three. See sections K, M or P of this bibliography for more. If Data (N-Z) but the wiki covers much, much more. It’s also you’re content to create your own setting then your choice of rules is partially referenced which can help lead into further exploration. going to be much more flexible.

Another consideration is whether you’re coming from other role • Secondly, although there are many good online sites and playing systems. If you’re already familiar with GURPS, HERO System periodicals, pre-emiment amongst those that are current is or d20, then GURPS Traveller, Traveller HERO or Traveller20 are going Freelance Traveller at (www.freelancetraveller.com/index.html). to make the transition that much smoother. All three editions are Here you’ll find articles, rule additions/modifications, available on compilation discs and may be available in print as second background material, adventures and stories for many Traveller hand items. eras. It’s a growing treasure trove and it might not be long before you’re aiming to contribute something yourself. Finally, you may wish to think about whether print is particularly important to you. Unless you’re planning on haunting second hand • Thirdly, if you’re using the Third Imperium setting – but even if possibilities, or in printing off electronic files, then the choices will be you’re not and want to be blown away by the nearest thing much more limited as publication moves more and more to electronic Traveller has to a Total Perspective Vortex – take a look at formats. www.travellermap.com; another astonishing piece of work and

a demonstration of how complex data ought to be presented.

Where Do I Begin? 6

I would also normally point those getting interested in Traveller at a fourth free resource, Don McKinney’s excellent Integrated Timeline which does for time what TravellerMap does for space. However, it’s offline at time of writing although still available on the Golden Age CD-ROM mentioned above.

THERE’S SO MUCH MORE These are only the picks of the rich universe of Traveller material on the internet, however and I haven’t even mentioned the great communities that exist such as The Traveller Mailing List, various Facebook or Google+ groups, and so on. Here you can find like- minded others, discuss Traveller, ask questions and often get a heads up on forthcoming publications or developments.

Don’t just explore the 57th Century – delve into the 21st century’s foothold on the far future!

Sample file

7 Where Do I Begin?

Format Layout of Entries

Each entry in this bibliography follows the same format, for ease Electronic format of comparison. The only exceptions to this are the boxed items For preference, the print version is detailed, but if there is also an (usually games) which have been slightly modified but follow the e-book version this is noted in the comments section along with a file same general layout. size. If there is only an e-book version, this is noted here, along with Throughout this bibliography, Traveller as a science fiction role- file size. File sizes can vary for a variety of reasons, not least because playing game has been left unitalicized as distinct from Traveller (its of a minor update, so these should be taken as indicative rather than first incarnation, referred to by some as ‘classic’ Traveller), authoritative. Almost all e-book versions currently are PDF files, MegaTraveller, Traveller: The New Era, Marc Miller’s Traveller, GURPS however there are some exceptions such as Agent of the Imperium in Traveller, Traveller20, Mongoose Traveller, Traveller5 etc. multiple formats and these are noted in the comments. Periodicals have only been covered very superficially in this volume and the five main titles are covered in detail in the companion Collation volume The Traveller Periodical Bibliography. If books contain any one (or more) of the following, it is noted: Maps (not including deck plans) Tables (including ‘blank’ forms) KEY: Diagrams (including deck and building plans) Title Illustrations (not including the front cover) The title page is used as a primary source, e.g. Uragyaden of the Glossary (not including ‘Library Data’) Seven Pillars as on the title page and cover not ‘Uraqyaden’ as given Bibliography (not including invented bibliographies) in the text. If there is no title page (some PDFs and all CD-ROMs) the Index cover title is used as the primary source. Cover title variations from ISBN the title page are noted in the comments. Double Adventures have The International Standard Book Number. Few Traveller items both titles divided by a ‘/’, e.g. Chamax Plague/Horde. If there is no possessed these but subsequent editions often provided this formal title (e.g. t-shirts and other realia) square brackets are used information and it is included for reference purposes. with descriptive text. Contents Author A general outline of some of the notable features contained in the If unknown ‘Anon.’ is used; if the author is known but uncredited, volume is given including character generation, maps from world square brackets are used, e.g. [Marc W. Miller]. In the case of scale upwards, any ships – particularly with deck plans, and any multiple authors, up to three are listed individually, over three and standard forms the book might include, e.g. TAS Form 1. only the first is listed with ‘et al’ following. For Double Adventures, Comments the authors are divided by a ‘/’ and are given in the same order as the Comments on the book, ranging from content to physical titles. appearance and from awards won to the volume’s relationship to Publisher other Traveller books. As little spoiler information is provided as See abbreviations on page 9 for publisher abbreviations;Sample items possible. file Comments on adventures and books are often restricted to published by individuals give that individual’s name as the publisher. quotes from the back cover. (Where this is so, it has been indicated Date by quotation marks and a note as to the source of the quote.) The date of the item examined is given in preference to earlier However, it is possible to pick up hints and facts about the nature of editions but if this is significantly different, it is referred to in the the Imperium and particular adventures; the reader is warned to comments section. If there is an edition statement, it follows the exercise care if they are at all concerned about finding out the date. If the date is not stated but known, square brackets are used. contents of such material. (Some unauthorized “reprints” of various items have appeared under the Star Quest Games imprint in recent years. These are SECTOR CO-ORDINATES unrelated to the Star Quest Games of yore and the dates for these items are very uncertain as they carry the original publication date Some Traveller material refers to, uses or details sectors that are rather than the actual publication date. Dates given in [ ] are the extremely well known, such as The Spinward Marches. However, earliest known references to such items.) there are also many less well known sectors, e.g. Xova II. In an effort to locate sectors in ‘known space’ (i.e. those that use the Imperium Pages background – however loosely), the following convention has been The last numbered page of a book is given unless that gives a false used: impression of the size of the volume; pages of advertising or licences are not included. If there is no page numbering or multiple page Core sector (containing the world called ‘Reference’) is used as a numberings, a page count is given in square brackets, e.g. [4]. base reference point: 0,0. Using each sector as one ‘unit’, the first Size number refers to the spinward/trailing “longitude” and the second Either ‘small format’ for the ‘little black book’ size, or ‘large refers to the coreward/rimward “latitude”. The following examples format’ for the 8½” x 11” US letter size. UK publications are marked show how the system works: as A5 or A4. (NB: A4 is 210mm x 297mm, A5 is half that.) It should be • Spinward Marches [-4,1] noted that some of the Traveller ‘small format’ books were published • Solomani Rim [0,-3] both in the UK (by Games Workshop) and US (by GDW). Not all ‘small • Antares [1,1] format’ books are therefore of quite the same size. If a work is in PDF • Uytal [7,-5] (or other format) it is noted here with ‘size’ garnered from the • etc. properties of the document.

Format 8

While this is a very ‘humanocentric’ system it does at least have Technology (Vehicles) the advantage of not requiring very large number references until, Technology (Starships) say, extreme Zhodani Core expeditions are mapped. 500 World Building Of course, it is also possible to use this system to refer to 600 Astrography individual worlds in Traveller using eight digits, e.g. ([-4,1] 1011) to Astrography (Sectors) describe Arden in the Spinward Marches. Astrography (Subsectors) Astrography (Worlds) 700 Adventures WORLD UWPS 850 Fiction Where worlds have been mentioned individually or used as 900 Additional Material, Forms & Charts adventure settings, these have been noted with their locations and UWPs. This aims to assist referees looking for likely locations for Occasionally, where different categorisation is needed, the these adventures or their own. Where the UWPs are at variance with numbering scheme is adapted accordingly. the current Second Survey Data at travellermap.com this has been noted. ABBREVIATIONS ACR Advanced Combat Rifle PRICES AD Anno Domini (In the Year of Our Lord) Pricing information has been deliberately excluded from this AD&D Advanced Dungeons and Dragons bibliography. Items for the earlier editions of Traveller are now long Anon. Anonymous out of print, and second-hand prices can vary depending on rarity, approx. Approximately condition and many other factors. A very large propotion of this ATV All Terrain Vehicle material is now available in electronic form, particularly on the FFE bib. Bibliography CD-ROMs or individually at DriveThruRPG.com. Prices for in-print BCS Building Complex Series material can usually be obtained from the various publishers but may BITS British Isles Traveller Support also be subject to variations in shipping charges and/or exchange cm Centimetre rates. CD-ROM Compact Disc – Read Only Memory COACC Close Orbit and Airspace Control Command NTRY EFERENCE ODING CORE CORE Traveller Product Development Group E R C Cr Credits Entries use a letter and number coding sequence to help identify DGP Digest Group Publications both the rule system and general content of an item. Please note that diag. Diagrams this is not intended as a classification system, but simply to ease the DIS Deneb Information Service identification and location of entries within this bibliography. DVD Digital Versatile Disc EVA Extra-Vehicular Activity Letter Sequence FASA Freedonian Aeronautical & Space Administration The letter indicates the most relevant rule system and, therefore, FFE Far Future Enterprises also to some degree the item’s chronology: FF&S Fire, Fusion, and Steel Sample fileFTL Faster Than Light A Traveller GDH Green Dragon Hobby B MegaTraveller GKG Gypsy Knights Games C Traveller: The New Era GURPS Generic Universal Role Playing System D Marc Miller’s Traveller HIA Hobby Industry Association E GURPS Traveller HIWG History of the Imperium Working Group F Traveller20 HTML Hypertext Markup Language G Traveller HERO IG Imperium Games H Traveller5 IISS Imperial Interstellar Scout Service J Mongoose Traveller ill. Illustrations K Mongoose Traveller alternate universes IN Imperial Navy L Mongoose Traveller 2nd edition ind. Index M Mongoose Traveller 2nd edition alternate universes IS Imperial Scouts N Cepheus Engine ISBN International Standard Book Number P Cepheus Engine alternate universes ISS Imperial Star Ship T Multiple Eras or no specific era ISSN International Standard Serial Number U 2300AD JG Judges Guild V Related Games JPG Joint Photographic Expert Group format image W Deck Plans and Miniatures JTAS Journal of the Travellers' Aid Society X Other items mm millimetre Y Periodicals MMT Marc Miller's Traveller (also known as T4) Z Foreign Language material n.d. no date no. Number Number Sequence: NCO Non-Commissioned Officer 000 Rules and Background NPC Non-Player Character 100 Sophonts PC Player Character 150 Sophonts: non-human PDF Portable Document Format 200 Technology PNG Portable Network Graphics format image

9 Format

pp pages Q&A Questions & Answers QLI QuikLink Interactive RC Reformation Coalition RCES Reformation Coalition Exploratory Service RPGs Role-Playing Games RQS Regency Quarantine Service SDB System Defence Boat SF Science Fiction SGS Seeker Gaming Systems SLP Star Lance Publications SSDS Simple Ship Design System T4 Marc Miller’s Traveller T20 Traveller20 (based on d20 role-playing system) tab. Tables TAS Travellers’ Aid Society TEDs Technologically Elevated Dictators TNE Traveller: The New Era TNS Travellers’ News Service TOE Table of Organization and Equipment UCP Universal Craft Profile UPP Universal Personality Profile (sometimes ‘Universal Planetary Profile’) URP Universal Religion Profile or Universal Robot Profile USP Universal Ship Profile UTP Universal Task Profile UWP Universal World Profile (sometimes referred to as a UPP) WGDM R. Warfield and Marketing

Sample file

Format 10

Traveller First to the Stars

A companion volume to The Traveller Adventure, this volume contains all the Traveller rules required to start adventuring. A one Traveller: Rules & volume book that must still rate as the best ever for a science fiction RPG. The front cover describes this as “Vol.1” - volume 2 is The Background Traveller Adventure. Contains a black and white photograph of Marc W. Miller. One of the few Traveller books to also be published in both A001 hardcover and softcover format. 2015 saw the publication of a facsimile reprint with a glossy rather than matt hardcover. TRAVELLER Marc W. Miller. GDW, 1977. A003 Boxed, small format. Contains: TRAVELLER STARTER EDITION • Book 1: Characters and Combat. Marc W. Miller. GDW, 1983. • Book 2: Starships. Boxed, large format. • Book 3: Worlds and Adventures. Contains: • Two six-sided dice. • Rules Booklet (Starter Edition). • Charts and Tables. This is where it all began; basic Traveller. The “three little black • Adventures: Mission on Mithril and Shadows (from Double books” may have been an innocuous beginning and seem very basic Adventure 2 and Double Adventure 1 respectively, reprinted into by today’s standards, but with these books and just a little one volume back-to-back). imagination, science fiction role-playing came of age. See individual • Players handout. entries for each book. These were not intended for those starting out • Card map of Mithril E568000-0 (Spinward Marches [-4,1] 1628) in role-playing. Starter Traveller or The Traveller Book were (and Shadows overhead view on reverse). recommended for beginners as they provided tips on role-playing and • Two six-sided dice. refereeing. GDW also published Traveller in Japanese, German (under the title: Traveller: Das Science Fiction-Rollenspiel der fernen Zukunft) This edition (with colour cover) replaced the basic set of Traveller and in Spanish (under the title: Traveller: Aventuras de Ciencia Ficcion books but the only change in content is a simplified (vector-less) en un Futuro Distante). movement system for starship combat. Starter Traveller won the Hobby Industry Association’s Creative Excellence Award at the 1983 A002 HIA show in Anaheim, California.

THE TRAVELLER BOOK: SCIENCE FICTION A004 ROLE-PLAYING GAME RULES AND Sample TfileRAVELLER DELUXE EDITION ADVENTURES Marc W. Miller. GDW, 1983. Marc W. Miller. GDW, 1982. Boxed, large format. 159 pages, large format, hardcover & softcover. Maps, tab., diag., ill., Contains: bib. • Rules Booklet (Starter Edition). • Character generation for Navy, Marines, Army, Scouts, Merchants • Charts and Tables. and Other careers. • Book 0: An Introduction to Traveller. • Combat, encounters and experience; trade and goods. • Introductory Adventure: The Imperial Fringe. • Ship design, construction and computers. • Colour map of The Spinward Marches: a detailed stellar sector • Details and descriptions for an 800-ton Type C Mercenary Cruiser, located on the fringes of the Imperium [-4,1]. 600-ton Type M Subsidized Liner, 400-ton Type R Subsidized • Two six-sided dice. Merchant, 400-ton Type T Patrol Cruiser, 400-ton Type L Laboratory Ship, 200-ton Type A Free Trader, 200-ton Type Y Based on the starter edition of Traveller, the Deluxe version added Yacht, 200-ton Type K Safari Ship and 100-ton Type S a few more useful bits and pieces. It still had what may possibly have Scout/Courier. been the most boring box cover of any role-playing game ever, but it • Details and descriptions for a 95-ton Shuttle, 50-ton Modular has come to iconically represent Traveller. Like the Starter Edition, the Cutter, 40-ton Pinnace, 40-ton Slow Pinnace, 30-ton Ship’s Boat, rules were combined into one volume separated from the charts and 20-ton Launch and 10-ton Fighter. tables which were then collected in a separate volume. An earlier • Space travel and combat; world building; animal encounters. edition of this contained the smaller “little black books”. • Drugs; psionics; The Imperium; Regina subsector (C of the Spinward Marches) with UWPs and spot colour map. • TAS Form 2 Personal Data and History, TAS Form 3 Ship’s Papers (Commercial), TAS Form 6 Subsector Map Grid and TAS Form 7 Subsector World Data. A005 • Scenarios: Shadows (reprinted from Double Adventure 1) and Exit Visa (later revised in Marc Miller’s Traveller). ADVENTURE 5: TRILLION CREDIT SQUADRON See Related Games.

11 Traveller

A006 ephemera such as the GDW submission guidelines, and JPGs of the Beyond and Vanguard Reaches sector maps included as inserts into THE APOCRYPHA – I: FASA AND their respective books and JPGs of three colour deck plans. The GAMELORDS Remote Survey books weigh in at over 1000 pages each with first [Compiled by Marc W. Miller]. Far Future Enterprises, 2009. subsector maps and UWPs for all 16 subsectors and then animal 1 CD-ROM, DVD sized box. encounter tables for every world in each sector. One non-Traveller item, Laser Tank, is also included. • Four FASA adventures: Action Aboard, Ordeal By Eshaar, Rescue On Galatea and Uragyad'n Of The Seven Pillars. A008 • The trilogy of FASA adventures: The Legend Of The Sky Raiders, The Trail Of The Sky Raiders and Fate Of The Sky Raiders. THE APOCRYPHA – 3: THE LOST • One FASA equipment book: The FCI Consumer Guide, and one SUPPLEMENTS double adventure: The Harrensa Project/The Stazlekh Report. • Ten FASA deck plan sets: Adventure Class Ships 1, Adventure Class [Compiled by Marc W. Miller]. Far Future Enterprises, 2016. Ships 2, Aslan Mercenary Ships, ISCV King Richard, ISCV: Leander, 1 CD-ROM, DVD sized box. ISPMV: Fenris, ISPMV: Tethys, Merchant Class Ships, Starport • PDFs of two Cargonaut sophont publications Letter of Marque: Module One: Hotel Complex and ZISMV: Vlezhdatl. Rogues in Space: Volume 1 and Scam: Rogues in Space: Volume • Six GameLords supplements: The Desert Environment, The II. Mountain Environment, The Undersea Environment, Lee’s Guide • PDFs of two Cargonaut world building publications: The Arctic to Interstellar Adventure and A Pilot’s Guide to the Drexilthar Environment and Starport Planetfall. Subsector and Startown Liberty. • PDFs of five Cargonaut astrography publications: Faldor: World of • Four GameLords adventures: Ascent to Anekthor, The Drenslaar Adventure, A Pilot’s Guide to the Caledon Subsector, A Pilot’s Quest, Duneraiders and Wanted: Adventurers. Guide to Drexilthar Subsector, Reaver’s Deep: Sector Sourcebook • Guides to the licensed FASA and GameLords materials. and Sector Data: Reaver’s Deep. • PDFs of the Cargonaut adventure Hellion’s Hoard and the Imperial See individual entries for the first 29 items. One CD-ROM Calendar. containing all the FASA and GameLords material (see Index by • PDFs of eight Marischal adventures: Flare Star, Fleetwatch, Flight Publisher) together with a list of FASA Traveller Publications and of the Stag, Periastron, Salvage Mission, Storm, The Newcomers GameLords Traveller Publications. A Pilot’s Guide to the Caledon and Trading Team. Subsector collects material from the Traveller Chronicle periodical and • The Traveller Chronicle – all thirteen issues published between formats it to look like the original A Pilot’s Guide to the Drexilthar 1993 and 1997 in PDF form. Subsector. The books are in PDF format, the deck plans in JPG format. • PDFs of various items such as cover images and much of the realia The FASA periodicals High Passage and Far Traveller are not included. from the Keith Brothers “Lost Supplements” Collection: Arctic The box proclaims “More than 1600 pages of text and deck plan”. Adventours brochure, Faldor bumper sticker, Starport Authority Bar Chit and Quitclaim Deed. A007 See individual entries for each item. See The Traveller Periodical THE APOCRYPHA – II: JUDGES GUILD AND Bibliography for detailed contents of The Traveller Chronicle. MORE… Sample file [Compiled by Marc W. Miller]. Far Future Enterprises, 2010. A009 1 CD-ROM, DVD sized box. BOOKS 0-8: THE CLASSIC BOOKS • Five Judges Guild supplements: Dra’k’ne Station, Fifty Starbases, [Compiled by Marc W. Miller]. Far Future Enterprises, 2000. Marooned on Ghostring, Starships and Spacecraft and Tancred. 256 pages, large (landscape) format. Map, tab., diag., ill. • Eight Judges Guild adventures: Amycus Probe, Corsairs of the ISBN 1 55878 200 6 Turku Waste, Darkling Ship, Darthanon Queen, Doom of the • Singing Star, Rogue Moon of Spinstorme, Simba Safari and Reprints of Books 0-8: An Introduction to Traveller, Characters and Waspwinter. Combat, Starships, Worlds and Adventures, Mercenary, High • Four other Judges Guild items: Astrogator’s Chartbook, Guard, Scouts, Merchant Prince and Robots. • Navigator’s Starcharts, Referee Screen and The Traveller Map of the Imperium in 1105.

Logbook. See individual entries for the contents of each book. Often • Five Paranoia Press modules: Beyond, Merchants & Merchandise, referred to as a ‘Big Floppy Book’ (BFB) replacing as it did the ‘Little Scouts & Assassins, SORAG and Vanguard Reaches. Black Books’ (LBB), this slightly unwieldy volume was a welcome • Games Workshop’s IISS Ship Files, Personal Data Files and Starship compilation of all the original nine Traveller rule books. The ‘large Lay-Out Sheets. format’ in this instance is 11” x 8½” landscape. The pagination is • Remote Survey data booklets for The Spinward Marches [-4,1], taken from the back cover as the various paginations of the original The Solomani Rim [0,-3] and Dark Nebula [-2,-3]. individual books was retained. Some introductory material is also • Disappearance on Aramat and four Grenadier scenarios. included giving the background to Traveller as a game and the books • All eleven issues of the Third Imperium fanzine and various articles included in this volume. from other magazines. • Three guides to Martian Metals, Citadel and Grenadier A010 Miniatures, together with three sets of Cardboard Heroes. BOOKS 1-3: THE BASIC BOOKS See individual entries for the first 25 items and Disappearance on Marc Miller. QuikLink Interactive & Far Future Enterprises, 2001. Aramat. The Apocrypha - I began collecting the non-GDW Traveller [160 pages], small format. Tab., diag., ill. material, and this continues with more licensed material and ISBN 1 55878 218 4

Traveller 12