Introducing 3Ds Max® 9
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The Uses of Animation 1
The Uses of Animation 1 1 The Uses of Animation ANIMATION Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape,digital media, including formats with animated GIF, Flash animation and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. THE MOST COMMON USES OF ANIMATION Cartoons The most common use of animation, and perhaps the origin of it, is cartoons. Cartoons appear all the time on television and the cinema and can be used for entertainment, advertising, 2 Aspects of Animation: Steps to Learn Animated Cartoons presentations and many more applications that are only limited by the imagination of the designer. The most important factor about making cartoons on a computer is reusability and flexibility. The system that will actually do the animation needs to be such that all the actions that are going to be performed can be repeated easily, without much fuss from the side of the animator. -
NCSA Access Magazine
CONTACTS NCSA Contacts Directory http://www.ncsa.uiuc.edu/Generai/NCSAContacts.html Allocations Education & Outreach Division Orders for Publications, http://www.ncsa.uiuc.edu/Generai/A IIocations/ApplyTop.html http://www.ncsa.uiuc.edu/edu/EduHome.html NCSA Software, and Multimedia Radha Nandkumar John Ziebarth, Associate Director http://www.ncsa.uiuc.edu/Pubs/ 217-244-0650 217-244-1961 TechResCatalog/TRC.TOC.html [email protected] [email protected] Debbie Shirley [email protected] Applications Division/Faculty Program Education http://www.ncsa.uiuc.ed u/Apps/Apps lntro.html Scott Lathrop Public Information Office Melanie Loots, Associate Director 217-244-1099 http://www.ncsa.uiuc.edu/General/ 217-244-2921 [email protected] PIO/NCSAinfo.html [email protected] i uc.edu John Melchi Outreach 217-244-3049 Al lison Clark (information) Alai na Kanfer 217-244-8195 fax 217-244-0768 217-244-0876 [email protected] [email protected] i uc.edu [email protected] Publications Group Visitors Program Training http://www.ncsa.uiuc.edu/Pubs/ jean Soliday http://www.ncsa.uiuc.edu/General/ Pubslntro.html 217-244-1972 Training/training_homepage.html Melissa Johnson [email protected] u Mary Bea Walker 217-244-0645 217-244-9883 melissaj@ncsa .uiuc.edu Computing & Communications Division mbwalker@ncsa .uiuc.edu http://www.ncsa.uiuc.edu/Generai/CC/CCHome.html Software Development Division Charles Catlett, Associate Director Industrial Program http ://www.ncsa.uiuc.edu/SDG/SDGintro.html 217-333-1163 http://www.ncsa.uiuc.edu/General/lndusProg/ joseph Hardin, Associate Director [email protected] lndProg.html 217-244-7802 John Stevenson, Corporate Officer hardin@ncsa .uiuc.edu Ken Sartain (i nformation) 217-244-0474 217-244-0103 [email protected] jae Allen (information) sartain@ ncsa.u iuc.edu 217-244-3364 Marketing Communications Division [email protected] Consulting Services http://www.ncsa.uiuc.edu/Generai/MarComm/ http://www.ncsa. -
John Bachofer Graphic Designer
JOHN BACHOFER GRAPHIC DESIGNER Animation/Graphic Design/3D Modelling Marketing/Freelancer [email protected] | (760)-518-0145 http://johnkathrynjanewayba.wixsite.com/johnbachoferartist https://www.linkedin.com/in/johnny-bachofer-32888ab8/ Education Summary B.S. in Graphic Design with Meticulous and knowledgeable Graphic Design graduate known for skill in 3D modeling, rigging Emphasis on Animation and texturing. Deadline driven and results oriented artist who has exhibited exceptional talent in Grand Canyon University building highly detailed products yielding customer satisfaction. Graduated 2018 Key Skills include: graphic design, illustration, modeling/texturing, rigging and animation Software Work Experience Autodesk MAYA Source FilmMaker Real Art Daily Productions - Los Angeles, CA (Online) 11/2019 - Present Blender 3D Adobe Creative Lightwave 3D Suite: Character Animator DAZ Studio Photoshop • Mastered the use of Unreal Engine 4. Unreal Engine 4 Illustrator • Developed comprehensive 3D modelling and rigging skills. MakeHuman InDesign • Completed the company’s first animation of a quadruped character. Autodesk 3DS MAX After Effects • Met project milestones for writing, storyboard development and comencement of production. Unity Lightroom • Successful team member in a diverse and inclusive workplace. ZBrush Microsoft Office Sketchup Suite: Mogul Mommies Inc - New York, NY (Online) Feb 2017 - May 2018 AutoCAD Excel Game Development Artist Mixamo Fuse Word • Developed and released the “Toss That!” mobile app game. Poser Powerpoint -
A Procedural Interface Wrapper for Houdini Engine in Autodesk Maya
A PROCEDURAL INTERFACE WRAPPER FOR HOUDINI ENGINE IN AUTODESK MAYA A Thesis by BENJAMIN ROBERT HOUSE Submitted to the Office of Graduate and Professional Studies of Texas A&M University in partial fulfillment of the requirements for the degree of MASTER OF SCIENCE Chair of Committee, André Thomas Committee Members, John Keyser Ergun Akleman Head of Department, Tim McLaughlin May 2019 Major Subject: Visualization Copyright 2019 Benjamin Robert House ABSTRACT Game development studios are facing an ever-growing pressure to deliver quality content in greater quantities, making the automation of as many tasks as possible an important aspect of modern video game development. This has led to the growing popularity of integrating procedural workflows such as those offered by SideFX Software’s Houdini FX into the already established de- velopment pipelines. However, the current limitations of the Houdini Engine plugin for Autodesk Maya often require developers to take extra steps when creating tools to speed up development using Houdini. This hinders the workflow for developers, who have to design their Houdini Digi- tal Asset (HDA) tools around the limitations of the Houdini Engine plugin. Furthermore, because of the implementation of the HDA’s parameter display in Maya’s Attribute Editor when using the Houdini Engine Plugin, artists can easily be overloaded with too much information which can in turn hinder the workflow of any artists who are using the HDA. The limitations of an HDA used in the Houdini Engine Plugin in Maya as a tool that is intended to improve workflow can actually frustrate and confuse the user, ultimately causing more harm than good. -
Gou, Zaiyong, Ph.D
Order Number 9411950 Scientific visualization and exploratory data analysis of a large spatial flow dataset Gou, Zaiyong, Ph.D. The Ohio State University, 1993 U M I 300 N. Zeeb Rd. Ann Arbor, MI 48106 SCIENTIFIC VISUALIZATION AND EXPLORATORY DATA ANALYSIS OF A LARGE SPATIAL FLOW DATASET DISSERTATION Presented in Partial Fulfillment of the Requirement for the Degree of Doctor of Philosophy in the Graduate School of The Ohio Stale University By Zaiyong Gou, B.S., M.A. $ * + $ * The Ohio State University 1993 Dissertation Committee: Approved by Duane F. Marble Morton E. O’Kelly 7 Duane F. Marble Randy W. Jackson Department of Geography DEDICATION To My Parents ACKNOWLEDGEMENT Of my thirteen years of being a geographer, the last four years under the supervision of Prof. Duane F. Marble at The Ohio State University has been the most exciting and most memorable. His wisdom and profound academic insight showed me what geography as an extraordinarily difficult discipline should be and could be. He is always the person who stands very high and sees very far, exploring the most challenging frontiers of geography relentlessly. As my academic adviser, his unfailing encouragement, guidance, patience and professional courtesy have always been my inspiration to work more creatively and more enthusiastically. He leads us to a high intellectual plateau and offers us the unlimited freedom to face the challenges and to pursue academic excellence. I am always grateful for the paths and opportunities you have pointed out to me. My gratitude also goes to Prof. Edward J. Taaffe, Prof. Morton E. O’Kelly and Prof. -
Stereo Software List
Version: June 2021 Stereoscopic Software compatible with Stereo Company Application Category Duplicate FULL Xeometric ELITECAD Architecture BIM / Architecture, Construction, CAD Engine yes Bexcel Bexcel Manager BIM / Design, Data, Project & Facilities Management FULL Dassault Systems 3DVIA BIM / Interior Modeling yes Xeometric ELITECAD Styler BIM / Interior Modeling FULL SierraSoft Land BIM / Land Survey Restitution and Analysis FULL SierraSoft Roads BIM / Road & Highway Design yes Xeometric ELITECAD Lumion BIM / VR Visualization, Architecture Models yes yes Fraunhofer IAO Vrfx BIM / VR enabled, for Revit yes yes Xeometric ELITECAD ViewerPRO BIM / VR Viewer, Free Option yes yes ENSCAPE Enscape 2.8 BIM / VR Visualization Plug-In for ArchiCAD, Revit, SketchUp, Rhino, Vectorworks yes yes OPEN CASCADE CAD CAD Assistant CAx / 3D Model Review yes PTC Creo View MCAD CAx / 3D Model Review FULL Dassault Systems eDrawings for Solidworks CAx / 3D Model Review FULL Autodesk NavisWorks CAx / 3D Model Review yes Robert McNeel & Associates. Rhino (5) CAx / CAD Engine yes Softvise Cadmium CAx / CAD, Architecture, BIM Visualization yes Gstarsoft Co., Ltd HaoChen 3D CAx / CAD, Architecture, HVAC, Electric & Power yes Siemens NX CAx / Construction & Manufacturing Yes 3D Systems, Inc. Geomagic Freeform CAx / Freeform Design FULL AVEVA E3D Design CAx / Process Plant, Power & Marine FULL Dassault Systems 3DEXPERIENCE - CATIA CAx / VR Visualization yes FULL Dassault Systems ICEM Surf CGI / Product Design, Surface Modeling yes yes Autodesk Alias CGI / Product -
HP and Autodesk Create Stunning Digital Media and Entertainment with HP Workstations
HP and Autodesk Create stunning digital media and entertainment with HP Workstations. Does your workstation meet your digital Performance: Advanced compute and visualization power help speed your work, beat deadlines, and meet expectations. At the heart of media challenges? HP Z Workstations are the new Intel® processors with advanced processor performance technologies and NVIDIA Quadro professional It’s no secret that the media and entertainment industry is constantly graphics cards with the NVIDIA CUDA parallel processing architecture; evolving, and the push to deliver better content faster is an everyday delivering real-time previewing and editing of native, high-resolution challenge. To meet those demands, technology matters—a lot. You footage, including multiple layers of 4K video. Intel® Turbo Boost1 need innovative, high-performing, reliable hardware and software tools is designed to enhance the base operating frequency of processor tuned to your applications so your team can create captivating content, cores, providing more processing speed for single and multi-threaded meet tight production schedules, and stay on budget. HP offers an applications. The HP Z Workstation cooling design enhances this expansive portfolio of integrated workstation hardware and software performance. solutions designed to maximize the creative capabilities of Autodesk® software. Together, HP and Autodesk help you create stunning digital Reliability: HP product testing includes application performance, media. graphics and comprehensive ISV certification for maximum productivity. All HP Workstations come with a limited 3-year parts, 3-year labor and The HP Difference 3-year onsite service (3/3/3) standard warranty that is extendable up to 5 years.2 You can be confident in your HP and Autodesk solution. -
Makerbot in the Classroom
COMPILED BY MAKERBOT EDUCATION Copyright © 2015 by MakerBot® www.makerbot.com All rights reserved. No part of this publication may be reproduced, distributed, or transmitted in any form or by any means, including photocopying, recording, or other electronic or mechanical methods, without the prior written permission of the publisher, except in the case of brief quotations embodied in critical reviews and certain other noncommercial uses permitted by copyright law. The information in this document concerning non-MakerBot products or services was obtained from the suppliers of those products or services or from their published announcements. Specific questions on the capabilities of non-MakerBot products and services should be addressed to the suppliers of those products and services. ISBN: 978-1-4951-6175-9 Printed in the United States of America First Edition 10 9 8 7 6 5 4 3 2 1 Compiled by MakerBot Education MakerBot Publishing • Brooklyn, NY TABLE OF CONTENTS 06 INTRODUCTION TO 3D PRINTING IN THE CLASSROOM 08 LESSON 1: INTRODUCTION TO 3D PRINTING 11 MakerBot Stories: Education 12 MakerBot Stories: Medical 13 MakerBot Stories: Business 14 MakerBot Stories: Post-Processing 15 MakerBot Stories: Design 16 LESSON 2: USING A 3D PRINTER 24 LESSON 3: PREPARING FILES FOR PRINTING 35 THREE WAYS TO MAKE 36 WAYS TO DOWNLOAD 40 WAYS TO SCAN 46 WAYS TO DESIGN 51 PROJECTS AND DESIGN SOFTWARE 52 PROJECT: PRIMITIVE MODELING WITH TINKERCAD 53 Make Your Own Country 55 Explore: Modeling with Tinkercad 59 Investigate: Geography and Climates 60 Create: -
Tutorial a Quick Introduction to the Exhibition Construction Software Con Vince Intro Vince
OCTA DESIGN TUTORIAL A QUICK INTRODUCTION TO THE EXHIBITION CONSTRUCTION SOFTWARE CON VINCE INTRO VINCE The way an idea is presented often determines whether the customer decides to buy a product or work with a company. OCTAdesign is the ideal tool for effective visualization - a versatile plug-in for Autodesk 3ds Max. Designed for exhibition designers and architects, the software is constantly evolving. The program offers tailor-made functions for photorealistic renderings of exhibition stands and complete room situations. This tutorial explains the most important OCTAdesign functions and shows you how to successfully develop, design and visualize your booth. Simply explained step-by-step: from drawing walls to optimum illumination and meaningful renderings. PRE SENT CONTENT BASICS 6 Workspace 8 OCTAdesign Ribbon 10 Light and Render Settings 16 Material Editor 18 EXERCISES 20 Booth No. 1 22 Booth No. 2 28 Booth No. 3 34 DESIGN EXAMPLES 42 SENT THE BASICS OF OCTADESIGN 3DS MAX PRESENTING WITH A SYSTEM Learning targets Getting to know various commands of the 3ds Max Workspace Understanding the functions of the OCTAdesign Ribbon Mastering the light and Render Settings Applying the basics of the Material Editor 6 OCTADESIGN Basics 7 Workspace The workspace consists of four graphical viewports. At the start of it is highlighted by a yellow frame. Right click on another window to the program the following four views are already set: top left the top activate it. The active window can be enlarged using the Alt + W key view, top right the front view, bottom left the side view from left and combination or the Maximize Viewport button. -
Critical Review of Open Source Tools for 3D Animation
IJRECE VOL. 6 ISSUE 2 APR.-JUNE 2018 ISSN: 2393-9028 (PRINT) | ISSN: 2348-2281 (ONLINE) Critical Review of Open Source Tools for 3D Animation Shilpa Sharma1, Navjot Singh Kohli2 1PG Department of Computer Science and IT, 2Department of Bollywood Department 1Lyallpur Khalsa College, Jalandhar, India, 2 Senior Video Editor at Punjab Kesari, Jalandhar, India ABSTRACT- the most popular and powerful open source is 3d Blender is a 3D computer graphics software program for and animation tools. blender is not a free software its a developing animated movies, visual effects, 3D games, and professional tool software used in animated shorts, tv adds software It’s a very easy and simple software you can use. It's show, and movies, as well as in production for films like also easy to download. Blender is an open source program, spiderman, beginning blender covers the latest blender 2.5 that's free software anybody can use it. Its offers with many release in depth. we also suggest to improve and possible features included in 3D modeling, texturing, rigging, skinning, additions to better the process. animation is an effective way of smoke simulation, animation, and rendering. Camera videos more suitable for the students. For e.g. litmus augmenting the learning of lab experiments. 3d animation is paper changing color, a video would be more convincing not only continues to have the advantages offered by 2d, like instead of animated clip, On the other hand, camera video is interactivity but also advertisement are new dimension of not adequate in certain work e.g. like separating hydrogen from vision probability. -
Dust3d Documentation Release 1.0.0-Rc.1
dust3d Documentation Release 1.0.0-rc.1 Jeremyi HU Aug 10, 2021 Contents: 1 Getting Started 1 1.1 Download and Install Dust3D......................................1 1.2 Dust3D Interface Overview.......................................2 1.3 Menu Bar.................................................3 1.4 Parts Tree Panel.............................................7 1.5 Script Panel................................................ 10 1.6 Dust3D Shortcuts & Hotkey Guide................................... 11 1.7 Dust3D Script Reference......................................... 12 2 Dust3D Modeling Examples 23 2.1 Modeling Ant using Dust3D....................................... 23 2.2 Make a 3D model from scratch using Dust3D.............................. 26 2.3 Modeling Camel using Dust3D..................................... 26 2.4 Modeling Horse using Dust3D...................................... 27 3 For Developers 29 3.1 Building Dust3D............................................. 29 3.2 Write a 3D modeling software from scratch............................... 32 4 Indices and tables 41 i ii CHAPTER 1 Getting Started 1.1 Download and Install Dust3D • For Windows (64 Bit): https://github.com/huxingyi/dust3d/releases/download/1.0.0-rc.6/dust3d-1.0.0-rc.6.zip No need to install, unzip and run the exe. • For Windows (32 Bit): https://github.com/huxingyi/dust3d/releases/download/1.0.0-rc.6/dust3d-1.0.0-rc.6-x86.zip No need to install, unzip and run the exe. • For Mac OS X: https://github.com/huxingyi/dust3d/releases/download/1.0.0-rc.6/dust3d-1.0.0-rc.6.dmg If “The following disk images couldn’t be opened” popped up, that means the downloaded file was broken, please retry. If “can’t be opened because its integrity cannot be verified” popped up, please follow ni_kush’s answer in this reddit post. -
3D Computer Graphics Compiled By: H
animation Charge-coupled device Charts on SO(3) chemistry chirality chromatic aberration chrominance Cinema 4D cinematography CinePaint Circle circumference ClanLib Class of the Titans clean room design Clifford algebra Clip Mapping Clipping (computer graphics) Clipping_(computer_graphics) Cocoa (API) CODE V collinear collision detection color color buffer comic book Comm. ACM Command & Conquer: Tiberian series Commutative operation Compact disc Comparison of Direct3D and OpenGL compiler Compiz complement (set theory) complex analysis complex number complex polygon Component Object Model composite pattern compositing Compression artifacts computationReverse computational Catmull-Clark fluid dynamics computational geometry subdivision Computational_geometry computed surface axial tomography Cel-shaded Computed tomography computer animation Computer Aided Design computerCg andprogramming video games Computer animation computer cluster computer display computer file computer game computer games computer generated image computer graphics Computer hardware Computer History Museum Computer keyboard Computer mouse computer program Computer programming computer science computer software computer storage Computer-aided design Computer-aided design#Capabilities computer-aided manufacturing computer-generated imagery concave cone (solid)language Cone tracing Conjugacy_class#Conjugacy_as_group_action Clipmap COLLADA consortium constraints Comparison Constructive solid geometry of continuous Direct3D function contrast ratioand conversion OpenGL between