Oldskull Game Expansions Book

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Oldskull Game Expansions Book Sample file P a g e | 2 Oldskull Game Some Artwork By Expansions: Joe J. Calkins, Cerberus Illustration, cereberusart.com Book III Adventurer’s Arsenal Some Artwork Copyright William McAusland, Used with Permission A Basic / Expert / Advanced Compatible Supplement Some Artwork © 2015 Patricia Smith For Classic Fantasy Role-Playing Games Used with Permission All Rights Reserved V1.0 Publisher’s Choice Quality Stock Art Created By © Rick Hershey / Fat Goblin Games Kent David Kelly Wonderland Imprints © 2020 With Inspiration From Only the Finest Works of Fantasy David Lance Arneson and E. Gary Gygax & OSR David Cook, Lord Dunsany, John Eric The Old School Renaissance Holmes, Robert Bruce Horsfall, Rob Kuntz, New Innovations, Classic Games Theron Kuntz, H. P. Lovecraft, Steve Marsh, Abraham Merritt, Tom Moldvay, Erol Otus, David A. Trampier, James Ward, H. G. Wells Cover Art By Christof Grobelski Interior Illustrations By Heinrich Aldegrever, Dave Allsop (Ironhead Arts), Knud Baade, Joe J. Calkins (Cerberus Art), Luigi Castellani, Walter Crane, Gustave Dore, Albrecht Durer, Frog God Games, Felipe Gaona, John William Godward, Christof Grobelski, Rick Hershey (Fat Goblin Games), William Hogarth, Franz Huys, Forrest Imel, David Louis Johnson, Kimagu, Theodor Kittelsen, Aaron Lee, Joyce Maureira, William McAusland, Bradley K. McDevitt, James Carl McKnight, Patrick E. Pullen, Howard Pyle, Arthur Rackham, Alfred Rethel, Louis Rhead, Miguel Santos, Patricia Smith, Tan Ho Sim, Daniel F. Walthall, N. C. Wyeth, Et Alii Sample file P a g e | 3 Sample file P a g e | 4 Sample file P a g e | 5 Table of Contents Alphabetical Weapon List Pg. 1 ~ Cover (Note: The weapons featured in this book are presented in intuitive power-tier order, using Pg. 2 ~ Title thematic classifications. This system allows Pg. 5 ~ Table of Contents players and Game Masters to contrast and Pg. 5 ~ Alphabetical Weapons List compare varying weapons within a type, so that considerations of cost, relative damage, Pg. 9 ~ Chapter I: Description accuracy, and special abilities can be Pg. 10 ~ Chapter II: Introduction considered easily. But for those readers who prefer a strictly alphabetical reference, this Pg. 17 ~ Chapter III: Understanding the alternate index should do the trick.) Weapon Templates Pg. 26 ~ Chapter IV: Axes and Picks Pg. 33 ~ Chapter V: Blades and Swords A Pg. 48 ~ Chapter VI: Bludgeons and Flails Pg. 55 ~ Aklys Pg. 65 ~ Chapter VII: Pole Arms Pg. 66 ~ Ancus Pg. 80 ~ Chapter VIII: Spears Pg. 111 ~ Arrow, Armor-Piercing Pg. 90 ~ Chapter IX: Unusual Melee Pg. 111 ~ Arrow, Barbed Weapons Pg. 113 ~ Arrow, Blunt-Headed Pg. 99 ~ Chapter X: Bows Pg. 112 ~ Arrow, Flaming Pg. 114 ~ Chapter XI: Crossbows Pg. 110 ~ Arrow, Flight Pg. 122 ~ Chapter XII: Slings Pg. 113 ~ Arrow, Silver-Tipped Pg. 129 ~ Chapter XIII: Unusual Missile Pg. 112 ~ Arrow, War Weapons Pg. 129 ~ Atlatl Pg. 136 ~ Chapter XIV: Keyword Definitions for Weaponry Pg. 28 ~ Axe, Battle Pg. 153 ~ Chapter XV: Weapon Quality Pg. 29 ~ Axe, Battle, Great Pg. 155 ~ Chapter XVI: Damage to Weapons Pg. 26 ~ Axe, Hand Pg. 156 ~ Chapter XVII: Heroic Feats with Pg. 27 ~ Axe, Hand, Silver-Edged Weaponry Pg. 77 ~ Axe, Pole Pg. 159 ~ Appendix: Quick Reference Pg. 28 ~ Axe, Throwing Summaries of Weapon Data B Pg. 173 ~ About the Author Pg. 68 ~ Bardiche Pg. 174 ~ Other Helpful Play Aids Pg. 69 ~ Bec de Corbin Pg. 175 ~ Legal Pg. 69 ~ Bill-Guisarme Pg. 182Sample ~ Back Cover file P a g e | 6 Pg. 131 ~ Blowgun Pg. 48 ~ Cudgel Pg. 131 ~ Blowgun, Long D Pg. 132 ~ Bola Pg. 36 ~ Dagger Pg. 107 ~ Bow, Great, Archer’s Pg. 37 ~ Dagger, Parrying Pg. 109 ~ Bow, Great, Champion’s Pg. 38 ~ Dagger, Silver Pg. 108 ~ Bow, Great, Hero’s Pg. 37 ~ Dagger, Throwing Pg. 108 ~ Bow, Great, Myrmidon’s Pg. 133 ~ Dart, Launched Pg. 110 ~ Bow, Great, Overlord’s Pg. 134 ~ Dart, Thrown Pg. 109 ~ Bow, Great, Warlord’s Pg. 133 ~ Dart, Barbed, Launched Pg. 105 ~ Bow, Long Pg. 135 ~ Dart, Barbed, Thrown Pg. 106 ~ Bow, Long, Composite F Pg. 101 ~ Bow, Short Pg. 70 ~ Fauchard Pg. 102 ~ Bow, Short, Composite Pg. 71 ~ Fauchard, Hook Pg. 96 ~ Buckler, Spiked Pg. 70 ~ Fauchard-Fork C Pg. 63 ~ Flail, Footman’s Pg. 90 ~ Caltrop Pg. 64 ~ Flail, Great Pg. 133 ~ Cestrus Pg. 63 ~ Flail, Horseman’s Pg. 91 ~ Cestus Pg. 75 ~ Fork, Military Pg. 91 ~ Cestus, Bladed G Pg. 91 ~ Cestus, Spiked Pg. 94 ~ Garrot Pg. 49 ~ Club Pg. 71 ~ Glaive Pg. 50 ~ Club, Heavy Pg. 73 ~ Glaive, Saw-Toothed Pg. 51 ~ Club, Jagged-Toothed Pg. 72 ~ Glaive-Guisarme Pg. 50 ~ Club, Spiked Pg. 73 ~ Guisarme Pg. 52 ~ Club, War Pg. 73 ~ Guisarme-Voulge Pg. 114 ~ Crossbow, Hand Pg. 117 ~ Crossbow, Heavy H Pg. 118 ~ Crossbow, Heavy, Underwater Pg. 74 ~ Halberd Pg. 115 ~ Crossbow, Light Pg. 56 ~ Hammer Pg. 115 ~ Crossbow, Light, Underwater Pg. 74 ~ Hammer, Lucerne Pg. 116 ~ Crossbow, Medium Pg. 56 ~ Hammer, Throwing Pg. 117Sample ~ Crossbow, Medium, Underwater Pg. 31 ~ Hammer, War file P a g e | 7 Pg. 32 ~ Hammer, War, Dwarven Pg. 61 ~ Morning Star, Crude Pg. 85 ~ Harpoon Pg. 62 ~ Morning Star, Great Pg. 26 ~ Hatchet N J Pg. 132 ~ Needle, Blowgun Pg. 81 ~ Javelin Pg. 92 ~ Net, Corded Pg. 82 ~ Javelin, Barbed Pg. 93 ~ Net, Corded and Barbed Pg. 80 ~ Javelin, Light Pg. 92 ~ Net, Corded and Weighted Pg. 81 ~ Javelin, Light, Barbed Pg. 93 ~ Net, Gladiator’s Pg. 130 ~ Javelin, Light, Barbed, Launched P Pg. 130 ~ Javelin, Light, Launched Pg. 76 ~ Partisan K Pg. 31 ~ Pick, Military, Footman’s Pg. 33 ~ Knife Pg. 30 ~ Pick, Military, Horseman’s Pg. 35 ~ Knife, Large Pg. 67 ~ Pike, Awl Pg. 34 ~ Knife, Silver Pg. 65 ~ Pole Arm (General) Pg. 35 ~ Knife, Silver, Large Pg. 79 ~ Pole Arm, Exotic Pg. 34 ~ Knife, Throwing Pg. 79 ~ Pole Arm, Other L Q Pg. 89 ~ Lance, Heavy Pg. 118 ~ Quarrel, Hand Pg. 87 ~ Lance, Light Pg. 119 ~ Quarrel, Hand, Silver-Tipped Pg. 88 ~ Lance, Medium Pg. 121 ~ Quarrel, Heavy Pg. 94 ~ Lasso Pg. 121 ~ Quarrel, Heavy, Silver-Tipped Pg. 95 ~ Lasso, Long Pg. 120 ~ Quarrel, Light M Pg. 120 ~ Quarrel, Light, Silver-Tipped Pg. 120 ~ Quarrel, Medium Pg. 58 ~ Mace, Cavalier’s Pg. 121 ~ Quarrel, Medium, Silver-Tipped Pg. 59 ~ Mace, Footman’s Pg. 59 ~ Mace, Footman’s, Crude R Pg. 60 ~ Mace, Footman’s, Great Pg. 77 ~ Ranseur Pg. 58 ~ Mace, Horseman’s Pg. 125 ~ Rock Pg. 75 ~ Man Catcher Pg. 125 ~ Rock, Heavy Pg. 57 ~ Maul S Pg. 61 ~ Morning Star SamplePg. 54 ~ Sap file P a g e | 8 Pg. 41 ~ Scimitar Pg. 104 ~ Strongbow, Warlord’s Pg. 98 ~ Scourge Pg. 46 ~ Sword, Bastard Pg. 98 ~ Scourge, Barbed Pg. 44 ~ Sword, Broad Pg. 39 ~ Scythe Pg. 41 ~ Sword, Falchion Pg. 40 ~ Scythe, War Pg. 42 ~ Sword, Khopesh Pg. 38 ~ Sickle Pg. 45 ~ Sword, Long Pg. 39 ~ Sickle, War Pg. 42 ~ Sword, Short Pg. 123 ~ Sling Pg. 43 ~ Sword, Short, Silver-Edged Pg. 124 ~ Sling, Staff Pg. 47 ~ Sword, Two-Handed Pg. 127 ~ Sling Bullet T Pg. 128 ~ Sling Bullet, Silver Pg. 86 ~ Trident Pg. 129 ~ Sling Bullet, Staff Pg. 87 ~ Trident, Great Pg. 127 ~ Sling Bullet, Whistling V Pg. 126 ~ Sling Stone Pg. 79 ~ Voulge Pg. 128 ~ Sling Stone, Staff Pg. 126 ~ Sling Stone, Whistling W Pg. 82 ~ Spear Pg. 96 ~ Whip Pg. 83 ~ Spear, Barbed Pg. 97 ~ Whip, Barbed Pg. 84 ~ Spear, Long Pg. 97 ~ Whip, Long Pg. 84 ~ Spear, Long, Barbed Pg. 85 ~ Spear, Ox Tongue Pg. 78 ~ Spetum Pg. 79 ~ Spetum, Barbed Pg. 53 ~ Staff Pg. 53 ~ Staff, Quarter- Pg. 54 ~ Staff, Quarter-, Long Pg. 135 ~ Stick, Throwing Pg. 102 ~ Strongbow, Archer’s Pg. 104 ~ Strongbow, Champion’s Pg. 103 ~ Strongbow, Hero’s Pg. 103 ~ Strongbow, Myrmidon’s Pg. 105Sample ~ Strongbow, Overlord’s file P a g e | 9 accuracy; encumbrance as opposed to weight; Chapter I: cost and availability; weapon-relevant print errors (why is a footman’s flail cheaper than a Description horseman’s flail?); the lack of descriptions (is a Lucerne hammer blunt?); weapon size and heft (does a battle axe require one hand or two, and where did Gygax say so?); hundreds of unclassified weapon subtypes by culture or nation (the arming sword, francisca, sarissa, etc.); resolutions to unfinished systems (what is the cost of an underwater crossbow, or a bow Wonderland Imprints is proud to present the built for strength?); and thousands of other third volume of the Oldskull Game Expansion nettlesome details. series, providing exciting and inspirational materials for players and Game Masters who I felt that the Basic weapon selection was far prefer to play the Original (OSR), First Edition too narrow, while the Advanced systems were (1E), and Second Edition (2E) versions of the too conflicting and too complex, making world’s greatest role-playing game. If you’re conversion and cohesion between editions far looking for universal and directly compatible more difficult than it should be. And I also old school materials to bridge the original game wanted to factor in lore gaps and newer editions created by Arneson and Gygax (1974- historical research, including such things as 1985), Holmes (1977), Moldvay and Cook the cestrosphendone (dart sling), hurled (1981), Mentzer (1983-1986), and other maces, whistling Roman sling bullets, and luminaries of TSR (1974-1989), you’ve come to more. the right place. Players of Fifth Edition will also Some of the unusual weapons you will find discover much of resourceful interest here, herein include: new arrow and quarrel types, because these historically-informed systems barbed impaling weapons, the cestus, the are rules-light and concept-heavy, ready for dwarven hammer, great maces and morning quick conversion to the ruleset of your choice. stars, mauls, hatchets, medium crossbows, This book features over 170 different and sickles, scythes, and much more. All weapons detailed weapon types for characters and have been codified in a simple format (just humanoid monsters to employ.
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