SOLO CAMPAIGN

OVERVIEW There were 16 main Forts built along ’s wall over the course of its history. Throughout this campaign, you will be travelling from the East coast of to the West, aiming to construct each of these historical Forts. They each come with their own unique challenges and thematic rules changes.

GAMEPLAY This campaign has been designed to work best on Normal Difficulty. To be victorious, you must win each of the 16 Forts. If you fail at a particular Fort, you will have to repeat it before continuing on to the next. Each Fort also provides an optional challenge. If you achieve this challenge, while still meeting the win conditions, you’ll be granted a Setup Reward for the next Fort. This applies to all games at the next Fort, even if you are defeated on your first few attempts.

When setting up each game, note any unique Fort Rules and Fort Goals. The Fort Rules (if any) make minor changes to the regular rules. The Fort Goal outlines what you must do in order to win and proceed onto the next Fort.

FORT 1: FORT RULES FORT GOALS CHALLENGE Segedunum lay at the eastern end of Reveal only 1 Neutral You must complete Score 20+ VP in at least 3 Hadrian’s Wall (in ) near Prospect Card each all Wall sections and Attribute Tracks. the banks of the . Its name Year, rather than 2. score 70+ VP. meant “strong fort” or “victory fort”. Setup Reward:

FORT 2: FORT RULES FORT GOALS CHALLENGE Pons Aelius was sited here to guard No extra rules. You must build the Have no Disdain at the the river crossing. The bridge is the Large Road and score game’s end. only one known to be named after an 70+ VP. emperor outside of . Setup Reward:

FORT 3: FORT RULES FORT GOALS CHALLENGE Condercum was a cavalry fort No extra rules. You must complete all Score 17+ VP in at least 3 containing a commandant’s house, 5 Citizen Tracks and Attribute Tracks. headquarters, hospital, workshops, score 70+ VP. , stables and two granaries. Setup Reward: A village (or ) grew up around the fort.

FORT 4: VINDOBALA FORT RULES FORT GOALS CHALLENGE The name Vindobala is translated The Granary, Hotel, You must score 65+ Score 20+ VP in at least 2 as “white peak” or “white walls”. Workshop, Road VP. Attribute Tracks. During its time, was and all Buildings on demolished and completely re-built the right Sheet (of Setup Reward: multiple times. all sizes) require 1 additional Stone to be built (excludes Diplomats). FORT 5: ONNUM FORT RULES FORT GOALS CHALLENGE Onnum was thought to have meant No extra rules. You must build the Score 10+ VP in each of the 4 “stream”, “ash tree”, or “rock”. A Large Granary, Large Attribute Tracks. dedicatory slab details the Sixth Hotel, Large Road, Legion were responsible for the initial Large Workshop, and Setup Reward: building work. score 75+ VP.

FORT 6: CILURNUM FORT RULES FORT GOALS CHALLENGE Cilurnum was a cavalry fort. The You cannot build the You must build the Score 10+ VP from Path unit stationed there was “ala Augusta Theatre or Ludus Baths and score 23+ Cards. ob virtutem appellata”, or “named Gladiatorious. VP in Valour. Augusta because of its valour”. It was Setup Reward: also home to a spectacular Roman Bathhouse.

FORT 7: BROCOLITIA FORT RULES FORT GOALS CHALLENGE Brocolitia fort housed the Temple of You cannot construct You must fill all 3 Score 20+ VP in Renown. Mithras, a god beloved by Roman any Landmarks. Temples and score soldiers. It was the largest such 65+ VP. Setup Reward: building to occupy the site.

FORT 8: VERCOVICIUM FORT RULES FORT GOALS CHALLENGE The name of the fort Vercovicium You cannot acquire You must have a Do not use any Favours. means “place of the effective fighters”. any Diplomats. total Strength of It was designed to garrison a regiment 12 between both Setup Reward: of around 800 men. Gladiators (they do not need to survive) and have no Disdain at the game’s end.

FORT 9: FORT RULES FORT GOALS CHALLENGE Unlike other forts, Aesica is located No extra rules. You must have 8 Build at least 3 Landmarks to the south of the wall. Excavations Trade Goods in your and score 25 VP in Renown. undertaken unearthed a wealth of Market and score 80+ treasures, including a gilded bronze VP. Setup Reward: brooch, a bronze ring with a Gnostic gem and an enamelled brooch in the shape of a hare.

FORT 10: FORT RULES FORT GOALS CHALLENGE Magnis was originally built to guard You cannot start You must score 60+ Have no Disdain at the the junction of the with building the Wall VP. game’s end. the , and predates Hadrian’s or Cippi until Year Wall. 3. The Fate Card for Setup Reward: Year 1 must feature 2 Soldiers. Keep revealing cards until this is true. FORT 11: FORT RULES FORT GOALS CHALLENGE Banna means ‘Horn’ in Celtic, and Every box along the You must score 70+ Score 15+ VP in at least 3 reflected the geography of the site. Mining & Foresting VP. Attribute Tracks. The builders of the turf wall had to Track requires 2 clear woodland and drain a small bog Servants to fill. Setup Reward: before construction could start.

FORT 12: CAMBOGLANNA FORT RULES FORT GOALS CHALLENGE Camboglanna guarded an important Draw 1 additional You must score 70+ Score 10+ VP from Path approach to the wall and also watched Fate Card during VP and have no Cards. the east bank of the Cambeck against each Pict invasion. Disdain at the game’s raiders from the area. end. Setup Reward:

FORT 13: UXELODUNUM FORT RULES FORT GOALS CHALLENGE Uxelodunum was the largest fort No extra rules. You must complete Score 12+ VP from Path on Hadrian’s Wall. Because of the the Fort, Wall and Cards. large size of the fort, it is thought to Cippi, and score 80+ have housed a regiment of over one VP. Setup Reward: thousand cavalry.

FORT 14: FORT RULES FORT GOALS CHALLENGE Aballava’s location was strategic for Draw 1 additional You must fill all rows Have no Disdain at the guarding two nearby Solway fords, Fate Card during and columns in the game’s end. frequently used by raiding parties each Pict invasion. Scouting section, and from the northern tribes. There is also You cannot acquire score 75+ VP. Setup Reward: evidence of two auxiliary forts and any Diplomats. marching camps.

FORT 15: COGGABATA FORT RULES FORT GOALS CHALLENGE Coggabata was a small fort, built on a Draw 1 additional You must have no Score 50+ VP. hill to guard the southern end of the Fate Card during Disdain at the game’s Solway fords. each Pict invasion. end. Setup Reward: You cannot build the Large Granary.

FORT 16: MAIA FORT RULES FORT GOALS CHALLENGE Maia was built to have commanding Draw 1 additional You must complete Have no Disdain at the views of the nearby coastline. It Fate Card during the Wall Guard and game’s end. was the 2nd largest fort on the wall. each Pict invasion. score 15+ VP in at The was built of turf and Reveal only 1 Neutral least 3 of the Attribute Bonus: Bragging rights timber, but was demolished and Prospect Card each Tracks. rebuilt in stone. Year, rather than 2. Every box along the Mining & Foresting Track requires 2 Servants to fill.

Designed by Bobby Hill Edited by Shem Phillips © 2021 Garphill Games