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Still Photography
Still Photography Soumik Mitra, Published by - Jharkhand Rai University Subject: STILL PHOTOGRAPHY Credits: 4 SYLLABUS Introduction to Photography Beginning of Photography; People who shaped up Photography. Camera; Lenses & Accessories - I What a Camera; Types of Camera; TLR; APS & Digital Cameras; Single-Lens Reflex Cameras. Camera; Lenses & Accessories - II Photographic Lenses; Using Different Lenses; Filters. Exposure & Light Understanding Exposure; Exposure in Practical Use. Photogram Introduction; Making Photogram. Darkroom Practice Introduction to Basic Printing; Photographic Papers; Chemicals for Printing. Suggested Readings: 1. Still Photography: the Problematic Model, Lew Thomas, Peter D'Agostino, NFS Press. 2. Images of Information: Still Photography in the Social Sciences, Jon Wagner, 3. Photographic Tools for Teachers: Still Photography, Roy A. Frye. Introduction to Photography STILL PHOTOGRAPHY Course Descriptions The department of Photography at the IFT offers a provocative and experimental curriculum in the setting of a large, diversified university. As one of the pioneers programs of graduate and undergraduate study in photography in the India , we aim at providing the best to our students to help them relate practical studies in art & craft in professional context. The Photography program combines the teaching of craft, history, and contemporary ideas with the critical examination of conventional forms of art making. The curriculum at IFT is designed to give students the technical training and aesthetic awareness to develop a strong individual expression as an artist. The faculty represents a broad range of interests and aesthetics, with course offerings often reflecting their individual passions and concerns. In this fundamental course, students will identify basic photographic tools and their intended purposes, including the proper use of various camera systems, light meters and film selection. -
Logitech PTZ Pro Camera
THE USB 1080P PTZ CAMERA THAT BRINGS EVERY COLLABORATION TO LIFE Logitech PTZ Pro Camera The Logitech PTZ Pro Camera is a premium USB-enabled HD Set-up is a snap with plug-and-play simplicity and a single USB cable- 1080p PTZ video camera for use in conference rooms, education, to-host connection. Leading business certifications—Certified for health care and other professional video workspaces. Skype for Business, Optimized for Lync, Skype® certified, Cisco Jabber® and WebEx® compatible2—ensure an integrated experience with most The PTZ camera features a wide 90° field of view, 10x lossless full HD business-grade UC applications. zoom, ZEISS optics with autofocus, smooth mechanical 260° pan and 130° tilt, H.264 UVC 1.5 with Scalable Video Coding (SVC), remote control, far-end camera control1 plus multiple presets and camera mounting options for custom installation. Logitech PTZ Pro Camera FEATURES BENEFITS Premium HD PTZ video camera for professional Ideal for conference rooms of all sizes, training environments, large events and other professional video video collaboration applications. HD 1080p video quality at 30 frames per second Delivers brilliantly sharp image resolution, outstanding color reproduction, and exceptional optical accuracy. H.264 UVC 1.5 with Scalable Video Coding (SVC) Advanced camera technology frees up bandwidth by processing video within the PTZ camera, resulting in a smoother video stream in applications like Skype for Business. 90° field of view with mechanical 260° pan and The generously wide field of view and silky-smooth pan and tilt controls enhance collaboration by making it easy 130° tilt to see everyone in the camera’s field of view. -
The Evolution of Keyence Machine Vision Systems
NEW High-Speed, Multi-Camera Machine Vision System CV-X200/X100 Series POWER MEETS SIMPLICITY GLOBAL STANDARD DIGEST VERSION CV-X200/X100 Series Ver.3 THE EVOLUTION OF KEYENCE MACHINE VISION SYSTEMS KEYENCE has been an innovative leader in the machine vision field for more than 30 years. Its high-speed and high-performance machine vision systems have been continuously improved upon allowing for even greater usability and stability when solving today's most difficult applications. In 2008, the XG-7000 Series was released as a “high-performance image processing system that solves every challenge”, followed by the CV-X100 Series as an “image processing system with the ultimate usability” in 2012. And in 2013, an “inline 3D inspection image processing system” was added to our lineup. In this way, KEYENCE has continued to develop next-generation image processing systems based on our accumulated state-of-the-art technologies. KEYENCE is committed to introducing new cutting-edge products that go beyond the expectations of its customers. XV-1000 Series CV-3000 Series THE FIRST IMAGE PROCESSING SENSOR VX Series CV-2000 Series CV-5000 Series CV-500/700 Series CV-100/300 Series FIRST PHASE 1980s to 2002 SECOND PHASE 2003 to 2007 At a time when image processors were Released the CV-300 Series using a color Released the CV-2000 Series compatible with x2 Released the CV-3000 Series that can simultaneously expensive and difficult to handle, KEYENCE camera, followed by the CV-500/700 Series speed digital cameras and added first-in-class accept up to four cameras of eight different types, started development of image processors in compact image processing sensors with 2 mega-pixel CCD cameras to the lineup. -
How Post-Processing Effects Imitating Camera Artifacts Affect the Perceived Realism and Aesthetics of Digital Game Graphics
How post-processing effects imitating camera artifacts affect the perceived realism and aesthetics of digital game graphics Av: Charlie Raud Handledare: Kai-Mikael Jää-Aro Södertörns högskola | Institutionen för naturvetenskap, miljö och teknik Kandidatuppsats 30 hp Medieteknik | HT2017/VT2018 Spelprogrammet Hur post-processing effekter som imiterar kamera-artefakter påverkar den uppfattade realismen och estetiken hos digital spelgrafik 2 Abstract This study investigates how post-processing effects affect the realism and aesthetics of digital game graphics. Four focus groups explored a digital game environment and were exposed to various post-processing effects. During qualitative interviews these focus groups were asked questions about their experience and preferences and the results were analysed. The results can illustrate some of the different pros and cons with these popular post-processing effects and this could help graphical artists and game developers in the future to use this tool (post-processing effects) as effectively as possible. Keywords: post-processing effects, 3D graphics, image enhancement, qualitative study, focus groups, realism, aesthetics Abstrakt Denna studie undersöker hur post-processing effekter påverkar realismen och estetiken hos digital spelgrafik. Fyra fokusgrupper utforskade en digital spelmiljö medan olika post-processing effekter exponerades för dem. Under kvalitativa fokusgruppsintervjuer fick de frågor angående deras upplevelser och preferenser och detta resultat blev sedan analyserat. Resultatet kan ge en bild av de olika för- och nackdelarna som finns med dessa populära post-processing effekter och skulle möjligen kunna hjälpa grafiker och spelutvecklare i framtiden att använda detta verktyg (post-processing effekter) så effektivt som möjligt. Keywords: post-processing effekter, 3D-grafik, bildförbättring, kvalitativ studie, fokusgrupper, realism, estetik 3 Table of content Abstract ..................................................................................................... -
Lens Flare Prediction Based on Measurements with Real-Time Visualization
Authors manuscript. Published in The Visual Computer, first online: 14 May 2018 The final publication is available at Springer via https://doi.org/10.1007/s00371-018-1552-4. Lens flare prediction based on measurements with real-time visualization Andreas Walch1 · Christian Luksch1 · Attila Szabo1 · Harald Steinlechner1 · Georg Haaser1 · Michael Schw¨arzler1 · Stefan Maierhofer1 Abstract Lens flare is a visual phenomenon caused by lens system or due to scattering caused by lens mate- interreflection of light within a lens system. This effect rial imperfections. The intensity of lens flare heavily de- is often seen as an undesired artifact, but it also gives pends on the camera to light source constellation and rendered images a realistic appearance and is even used of the light source intensity, compared to the rest of for artistic purposes. In the area of computer graph- the scene [7]. Lens flares are often regarded as a dis- ics, several simulation based approaches have been pre- turbing artifact, and camera producers develop coun- sented to render lens flare for a given spherical lens sys- termeasures, such as anti-reflection coatings and opti- tem. For physically reliable results, these approaches mized lens hoods to reduce their visual impact. In other require an accurate description of that system, which applications though, movies [16,23] or video games [21], differs from camera to camera. Also, for the lens flares lens flares are used intentionally to imply a higher de- appearance, crucial parameters { especially the anti- gree of realism or as a stylistic element. Figure 1 shows reflection coatings { can often only be approximated. -
Sources of Error in HDRI for Luminance Measurement: a Review of the Literature
Sources of Error in HDRI for Luminance Measurement: A Review of the Literature Sarah Safranek and Robert G. Davis Pacific Northwest National Laboratory 620 SW 5th Avenue, Suite 810 Portland, OR 97204 [email protected] (corresponding author) [email protected] This is an archival copy of an article published in LEUKOS. Please cite as: Sarah Safranek & Robert G. Davis (2020): Sources of Error in HDRI for Luminance Measurement: A Review of the Literature, LEUKOS, DOI: 10.1080/15502724.2020.1721018 Abstract Compared to the use of conventional spot luminance meters, high dynamic range imaging (HDRI) offers significant advantages for luminance measurements in lighting research. Consequently, the reporting of absolute luminance data based on HDRI measurements has rapidly increased in technical lighting literature, with researchers using HDRI to address topics such as daylight distribution and discomfort glare. However, questions remain about the accuracy of luminance data derived from HDRI. This article reviewed published papers that reported potential sources of error in deriving absolute luminance values from high dynamic range imaging (HDRI) using a consumer grade digital camera, along with application papers that included an analysis of errors in HDRI-derived luminance values. Four sources of significant error emerged from the literature review: lens vignetting, lens flare, luminous overflow, and sensor spectral responsivity. The cause and magnitude for each source of error is discussed using the relevant findings from previous research and any available correction methods are presented. Based on the review, a set of recommendations was developed for minimizing the possible errors in HDRI luminance measurements as well as recommendations for future research using HDRI. -
Schneider-Kreuznach Erweitert Seine F-Mount-Objektiv-Familie
FAQ Century Film & Video 1. What is Angle of View? 2. What is an Achromat Diopter? 3. How is an Achromat different from a standard close up lens? 4. What is a matte box? 5. What is a lens shade? 6. When do you need a lens shade or a matte box? 7. What is aspect ratio? 8. What is 4:3? 9. What is 16:9? 10. What is anamorphic video? 11. What is the difference between the Mark I and Mark II fisheye lenses? 12. What is anti-reflection coating? 13. How should I clean my lens? 14. Why should I use a bayonet Mount? 15. How much does my accessory lens weigh? 16. What is hyperfocal distance? 17. What is the Hyperfocal distance of my lens? 18. What is a T-Stop? 19. What is a PL mount? 1. What is Angle of View? Angle of view is a measure of how much of the scene a lens can view. A fisheye lens can see as much as 180 degrees and a telephoto lens might see as narrow an angle as 5 degrees. It is important to distinguish horizontal angle of view from the vertical angle of view. 2. What is an Achromat Diopter? An achromat diopter is a highly corrected two element close up lens that provides extremely sharp images edge to edge without prismatic color effects. 3. How is an Achromat different from a standard close up lens? Standard close-up lenses, or diopters, are single element lenses that allow the camera lens to focus more closely on small objects. -
Visual Homing with a Pan-Tilt Based Stereo Camera Paramesh Nirmal Fordham University
Fordham University Masthead Logo DigitalResearch@Fordham Faculty Publications Robotics and Computer Vision Laboratory 2-2013 Visual homing with a pan-tilt based stereo camera Paramesh Nirmal Fordham University Damian M. Lyons Fordham University Follow this and additional works at: https://fordham.bepress.com/frcv_facultypubs Part of the Robotics Commons Recommended Citation Nirmal, Paramesh and Lyons, Damian M., "Visual homing with a pan-tilt based stereo camera" (2013). Faculty Publications. 15. https://fordham.bepress.com/frcv_facultypubs/15 This Article is brought to you for free and open access by the Robotics and Computer Vision Laboratory at DigitalResearch@Fordham. It has been accepted for inclusion in Faculty Publications by an authorized administrator of DigitalResearch@Fordham. For more information, please contact [email protected]. Visual homing with a pan-tilt based stereo camera Paramesh Nirmal and Damian M. Lyons Department of Computer Science, Fordham University, Bronx, NY 10458 ABSTRACT Visual homing is a navigation method based on comparing a stored image of the goal location and the current image (current view) to determine how to navigate to the goal location. It is theorized that insects, such as ants and bees, employ visual homing methods to return to their nest [1]. Visual homing has been applied to autonomous robot platforms using two main approaches: holistic and feature-based. Both methods aim at determining distance and direction to the goal location. Navigational algorithms using Scale Invariant Feature Transforms (SIFT) have gained great popularity in the recent years due to the robustness of the feature operator. Churchill and Vardy [2] have developed a visual homing method using scale change information (Homing in Scale Space, HiSS) from SIFT. -
Three Techniques for Rendering Generalized Depth of Field Effects
Three Techniques for Rendering Generalized Depth of Field Effects Todd J. Kosloff∗ Computer Science Division, University of California, Berkeley, CA 94720 Brian A. Barskyy Computer Science Division and School of Optometry, University of California, Berkeley, CA 94720 Abstract Post-process methods are fast, sometimes to the point Depth of field refers to the swath that is imaged in sufficient of real-time [13, 17, 9], but generally do not share the focus through an optics system, such as a camera lens. same image quality as distributed ray tracing. Control over depth of field is an important artistic tool that can be used to emphasize the subject of a photograph. In a A full literature review of depth of field methods real camera, the control over depth of field is limited by the is beyond the scope of this paper, but the interested laws of physics and by physical constraints. Depth of field reader should consult the following surveys: [1, 2, 5]. has been rendered in computer graphics, but usually with the same limited control as found in real camera lenses. In Kosara [8] introduced the notion of semantic depth this paper, we generalize depth of field in computer graphics of field, a somewhat similar notion to generalized depth by allowing the user to specify the distribution of blur of field. Semantic depth of field is non-photorealistic throughout a scene in a more flexible manner. Generalized depth of field provides a novel tool to emphasize an area of depth of field used for visualization purposes. Semantic interest within a 3D scene, to select objects from a crowd, depth of field operates at a per-object granularity, and to render a busy, complex picture more understandable allowing each object to have a different amount of blur. -
TESSERACT -- Antique Scientific Instruments
TESSERACT Early Scientific Instruments Special Issue: OPTICAL PLEASURES Catalogue One Hundred Seven Summer, 2018 $10 CATALOGUE ONE HUNDRED SEVEN Copyright 2018 David Coffeen CONDITIONS OF SALE All items in this catalogue are available at the time of printing. We do not charge for shipping and insurance to anywhere in the contiguous 48 states. New York residents must pay applicable sales taxes. For buyers outside the 48 states, we will provide packing and delivery to the post office or shipper but you must pay the actual shipping charges. Items may be reserved by telephone, and will be held for a reasonable time pending receipt of payment. All items are offered with a 10-day money-back guarantee for any reason, but you pay return postage and insurance. We will do everything possible to expedite your shipment, and can work within the framework of institutional requirements. The prices in this catalogue are net and are in effect through December, 2018. Payments by check, bank transfer, or credit card (Visa, Mastercard, American Express) are all welcome. — David Coffeen, Ph.D. — Yola Coffeen, Ph.D. Members: Scientific Instrument Society American Association for the History of Medicine Historical Medical Equipment Society Antiquarian Horological Society International Society of Antique Scale Collectors Surveyors Historical Society Early American Industries Association The Oughtred Society American Astronomical Society International Coronelli Society American Association of Museums Co-Published : RITTENHOUSE: The Journal of the American Scientific Instrument Enterprise (http://www.etesseract.com/RHjournal/) We are always interested in buying single items or collections. In addition to buying and selling early instruments, we can perform formal appraisals of your single instruments or whole collections, whether to determine fair market value for donation, for insurance, for loss, etc. -
Download Spec Sheet
Hardware Camera & Entertainment • Snapdragon 2.26 GHz Quad-Core Processor • 13 MP Optical Image Stabilization (OIS) Full HD Rear- • T-Mobile 4G LTE Network* Facing Autofocus Camera and Camcorder with LED Flash • 5.2" Full HD IPS Display – 1920 x 1080 resolution, 16:9 • Optical Image Stabilization – clearer results by keeping aspect ratio, and 423 ppi imagery stable while a photo or video is taken, even in • Zerogap Touch – precise touch response by reducing the low-light conditions space under the surface of the display • 2.1 MP Full HD Front-Facing Camera • Rear Key Placement – allows ambidextrous convenience • Camera Resolutions: up to 4160 x 31201 for the most natural and immediate use (4160 x 2340 default) pixels • Sapphire Crystal Glass – scratch-resistant material helps • Multipoint Autofocus – camera detects and captures a protect camera lens from blemishes particular subject faster and more precisely with nine autofocus points * T-Mobile’s 4G LTE Network not available everywhere. • Shot & Clear – eliminate select moving objects in the 2.79" 0.35" background of a picture UX Productivity • Tracking Zoom1 – zoom in on a subject while recording to • Slide Aside – three-finger swipe to the left saves up to track and magnify it through the scene three running apps; access tabs with a swipe to the right • Voice Shutter – take pictures using voice commands • QSlide – overlay up to two QSlide app windows with • Shot Mode – choose from Normal, Shot & Clear,1 Dynamic Tone adjustable sizing and transparency on primary screen (HDR),1 Panorama,1 -
Evaluation of the Lens Flare
https://doi.org/10.2352/ISSN.2470-1173.2021.9.IQSP-215 © 2021, Society for Imaging Science and Technology Evaluation of the Lens Flare Elodie Souksava, Thomas Corbier, Yiqi Li, Franc¸ois-Xavier Thomas, Laurent Chanas, Fred´ eric´ Guichard DXOMARK, Boulogne-Billancourt, France Abstract Flare, or stray light, is a visual phenomenon generally con- sidered undesirable in photography that leads to a reduction of the image quality. In this article, we present an objective metric for quantifying the amount of flare of the lens of a camera module. This includes hardware and software tools to measure the spread of the stray light in the image. A novel measurement setup has been developed to generate flare images in a reproducible way via a bright light source, close in apparent size and color temperature (a) veiling glare (b) luminous halos to the sun, both within and outside the field of view of the device. The proposed measurement works on RAW images to character- ize and measure the optical phenomenon without being affected by any non-linear processing that the device might implement. Introduction Flare is an optical phenomenon that occurs in response to very bright light sources, often when shooting outdoors. It may appear in various forms in the image, depending on the lens de- (c) haze (d) colored spot and ghosting sign; typically it appears as colored spots, ghosting, luminous ha- Figure 1. Examples of flare artifacts obtained with our flare setup. los, haze, or a veiling glare that reduces the contrast and color saturation in the picture (see Fig. 1).