Video Gaming and EAP Clients Doug Labelle, LCSW, CEAP, ICGC II Trainer, Consultant, EAP Professional [email protected] 847-309-3781

Total Page:16

File Type:pdf, Size:1020Kb

Video Gaming and EAP Clients Doug Labelle, LCSW, CEAP, ICGC II Trainer, Consultant, EAP Professional Dlabellelcsw@Aol.Com 847-309-3781 Video Gaming and EAP Clients Doug LaBelle, LCSW, CEAP, ICGC II Trainer, Consultant, EAP Professional [email protected] 847-309-3781 1 EAP – Dual Client Relationship 2 Workplace Policies (my memories) The “Old Days” 1974 Pay Check Poker V 3 Workplace Policies (my memories) The “Old Days” 1974 Pay Check Poker V Attribution: Rama 4 Workplace Policies (few of my memories) Then, Now https://www.shrm.org/hr- https://techjury.net/stats-about/byod/#gref today/news/hr- magazine/pages/0216-byod- • BYOD, BYOP, BYOPC policies.aspx – 95% of organizations allow personal devices in some way in the workplace – 69% US IT decision-makers - BYOD is a good thing – 67% of employees use personal devices at work https://lewis – 59% of organizations adopt BYOD brisbois.com /blog/catego – 43% of all smartphone use = Video Games ry/labor- – 39% of companies have a formal BYOD policy employment /bring-your- own-device- policies 5 https://en.wikipedia.org/wiki/SGI_Dogfight The Internet • Video Games – 1st available System (Magnavox Odyssey) 1972 – 1st available Internet (SGI Dogfight) 1986 • World Wide Web - www. 1991 • Dial-up 1992 • Commercial broadband early 2000s/2007 • Facebook 2004 • iPhone 2007 • WhatsApp 2009 • Snapchat 2011 • Twitter 2016 https://techcrunch.com/2015/10/31/the-history-of-gaming-an- https://americanhistory.si.edu/collections/search/object/nmah_13020 6 04 evolving-community/ The Internet 2021 – Video Gaming Video Gaming Instagram Internet Snapchat Cell Phone WhatsApp YouTube XBox Nintendo Switch Jet Pack Computer MiFi 8800 7 The Internet 2021 – Video Gaming (Cont’d) • 90% of US adults use Internet Statista 2019 – 100% 18-29 https://www.statista.com/topics/2237/internet-usage-in-the-united-states/ – 97% 30-49 https://www.statista.com/statistics/266587/percentage-of-internet-users-by-age-groups-in-the-us/ – 88% 50-64 https://nces.ed.gov/programs/coe/pdf/coe_cch.pdf – 73% 65+ https://variety.com/2018/gaming/news/how-many-people-play-games-in-the-u-s-1202936332/ • 67% of Adults Play Video Games – 12 hours per week average – 40% play at work • 72% of ALL 2020 mobile revenue generated by games ($81bn) www.gamesindustry.biz/articles/2020-12-09-72-percent-of-all-2020-mobile-revenue-generated-by-games-at-usd81bn • Online Gaming: The Rise of a Multi-Billion Dollar Industry www.visualcapitalist.com/online-gaming-the-rise-of-a-multi-billion-dollar-industry/ 8 WhichThe of these Internet Terms 2020 in DSM (cont’d) 5? • Addiction ? – Communication Addiction – Net/Online Compulsions Disorder (Compulsive Talking) (online - Gambling, Trading – Computer Addiction Stocks, Shopping, Auctions) – Cyber Relationship Addiction – Pokemon Go Addiction – Cybersex Addiction – Snapchat Addiction – Facebook Addiction – Social Media Addiction – Gaming Addiction – Social Media Addiction – Information Seeking Addiction – Twitter Addiction – Internet Addiction – Virtual Reality Addiction – Media Addiction Which of these Terms in ICD 10? 9 DSM 5 • Video Gaming Disorder – Preoccupation with Internet online games – Plays compulsively Condition for Further Study – To exclusion of other interests – Clinically significant impairment or distress. – Endangers academic or job functioning – Symptoms of withdrawal when kept from gaming – pathways in their – Brains triggered same as drug addict’s brain affected by particular substance – Neurological response influences feelings of pleasure/reward May be manifested as Addictive Behavior – 10 – Limited to Internet gaming Not Internet Use/Social Media World Health Organization (WHO) • ICD 11 - “Gaming Disorder“ 2022 – Pattern of gaming behavior (“digital-gaming” or “video- gaming”) – Impaired control over gaming – Increasing priority given to gaming over other activities to the extent that gaming takes precedence over other interests and daily activities – Continuation or escalation of gaming despite the occurrence of negative consequences – sufficient severity to result in significant impairment in personal, family, social, educational, occupational or other important areas of functioning – Normally evident for at least 12 months 11 Did YOU Grow Up with Video Games Video Games Nimatron 1940 Pacman 1972 Nims Pong 1950 Space Invaders Donkey Westward Ho! 12 Kong Centipede Video Gaming GTA Online: Diamond Casino • Worldwide Revenue (Online Game Market Forecasts) – 1998: $70 million https://www.gamedesigning.org/gaming/video-game-genres/ https://www.idtech.com/blog/different-types-of-video-game-genres – 2012: $22.6 billion – 2018: $43.8 billion – 2020: $159.3 Billion (estimated) www.wepc.com/news/video-game-statistics/ 13 Gaming Worldwide https://newzoo.com/insights/articles/the-global-games-market-will-generate-152-1-billion-in-2019-as-the-u-s-overtakes-china-as-the-biggest-market/ https://www.theesa.c om/wp- • 2019 content/uploads/2019 /05/ESA_Essential_fac ts_2019_final.pdf – 2.5B - gamers across the world – 67% - US Adults Play Video Games www.gobankingrates.com/money/busine ss/esports-primed-over-traditional- • 40% play at work sports-good/ – U.S. - World’s #1 Games Market • Gamers - Female 46% and Male 54% • Average Age – Female 34 and Male 32 944M GVC (Gaming Video Content) viewers – 14 www.statista.com/statistics/516754/gaming-video-content-viewer-number-global/ Video Gaming Puzzle Puzzle Sandbox, Action, Survival 15 https://www.idtech.com/blog/different-types- of-video-game-genres Genres/Sub-Genres/Opinions • 1. Action games – Platformer / Shooter-FPS-TPS-Top-down / Fighting / Stealth / Survival / Rhythm • 2. Action-Adventure Games – Quests and Obstacles / Exploration / Solving Puzzles / Discovering loot / Basic combat / Survival horror • 3. Adventure Games – Solve puzzles / Text based / Graphic point and click / Visual novels / Interactive movie / Real-time 3D • 4. Role-Playing Games – Medieval/Fantasy / Sci-fi Fantasy / Alternate Endings / Action / MMORPG / Tactical / Sandbox / First-person party based 16 Genres/Sub-Genres - Opinions (cont’d) • 5. Simulation games – “god games” / Construction / Life / Pet raising / Vehicle / (ie: The Sims, SimCity) • 6. Strategy Games – 4X-explore-expand-exploit-exterminate / Artillery / RTS / RTT / MOBA / Tower defense / TBS-STBS / Wargame / Grand strategy wargame • 7. Sports – Pong / Competitive eSports / Golf / Football / Basketball / Baseball / Soccer / Racing / Fighting • 8. Puzzle – Logic (Tetris) / Match 3 (Candy Crush) / Trivia • 9. Idle Games – Idle gaming / Casual / Party / Programming / Board / Card / MMO / Art / Educational / Exergame 17 Social Video Games/ Video Gaming • “Social Gaming”- emphasis on friends and community 23,000 • Social Games https://store.steampowered.com/ – The activity or practice of playing an online game on a social media platform. www.facebook.com/instantgames www.facebook.com/games/ • Social-network Games www.facebook.com/gaming – A type of online game played through social networks and typically features multiplayer gameplay mechanics • Social Gaming / Social Gambling / Social Casino What are some examples? 18 Some Other Video Gaming Sites • Steam • Gamestop • Stadia (Google) – Cloud gaming service allowing gamers to play without a console • Google Play Games https://play.google.com/store/search?q=play%20games&c=apps • Youtube Gaming - watch • Twitch - watch 19 www.lego.com/en-us/kids/games/star-wars www.pcmag.com/news/21-addictive-phone- games www.self.com/story/free-mobile-games www.lego.com/en-us/kids/games/friends https://kidmons.com/ www.innogames.com/games/all-games/ www.pockettactics.com/best- www.yiv.com https://play.google.com/store/apps/ mobile-multiplayer-games https://lootandgrind.com/best-free-rpg-mobile-games-for-android-ios/ www.download-free-games.com/mobile http://www.goboplay.com/ http://www.4j.com/ https://apkpure.com/game www.ea.com/games/library/mobile www.acid-play.com/ www.microsoft.com/en-us/store/top-free/games/mobile https://en.softonic.com/downloads/mobile-games-free-for-android www.timeout.com/london/things-to-do/relaxing-games-to-download-on-your-phone-for-free www.yad.com www.youtube.c https://allgamesatoz.com/ www.topspeed.com/car-games/ om/watch?v=m www.origin.com/usa/en-us/store/browse c86q39Bbu8 www.aeriagames.com/games/en/mobile www.learn4good.com/games/mobile_phone_games.htm www.androidcentr al.com/best-free- https://megagames.com/game-content/freeware/all/all android-games https://m.fog.com/ http://freegamepick.net/en/mobile/ www.caiman.us/ www.youtube.com/watch?v=TUHIcu1L4vI www.engadget.com/2018-07-26-best-free-cheap-mobile-games.html https://smartphones.gadgethacks.com/news/8-free-must-have-games-play-with-friends-your-phone-0281322/ www.agame.com/games/mobile__tablet_games http://www.mobilerated.com/ www.games-4-free.com www.techradar.com/news/best-free-android-games https://www.games-4-free.com/lp/free-to-play-online-games/?source=gs-2&adw-cpn=online-games&d=c&c=2840&gclid=EAIaIQobChMIh53wlPvs7gIV6evjBx3- fQeHEAMYASAAEgKuV_D_BwE 20 eSports e-Open Golf PUBG Mobile NBA 2k Photo by cottonbro from Pexels Overwatch Call of Duty Dota 2 Image by Anit Rajput from Pixabay Photo by Guglielmo Basile on Unsplash Fortnite MLB The Show Rocket League Photo by Mark Decile on Unsplash Hearthstone Mobile Legends Rainbow 6 Siege Image by rajendra kotage from Pixabay Bang Bang F1 2020 FIFA CS:GO Madden Football Photo by Florian Olivoon Unsplash Photo by AronPW on Unsplash League of Legends 21 Professional eSports • eSports Professionals – eSports Championships – eSports Streamers You Tube Ninja mi><er >< KayPeaLoL Steam TV Dr Disrespect Gaming 22 Smart Phone with Gaming Controller www.visualcapitalist.com/online-gaming-the-rise-of-a-multi-billion-dollar-industry/
Recommended publications
  • Artificial General Intelligence in Games: Where Play Meets Design and User Experience
    View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by The IT University of Copenhagen's Repository ISSN 2186-7437 NII Shonan Meeting Report No.130 Artificial General Intelligence in Games: Where Play Meets Design and User Experience Ruck Thawonmas Julian Togelius Georgios N. Yannakakis March 18{21, 2019 National Institute of Informatics 2-1-2 Hitotsubashi, Chiyoda-Ku, Tokyo, Japan Artificial General Intelligence in Games: Where Play Meets Design and User Experience Organizers: Ruck Thawonmas (Ritsumeikan University, Japan) Julian Togelius (New York University, USA) Georgios N. Yannakakis (University of Malta, Malta) March 18{21, 2019 Plain English summary (lay summary): Arguably the grand goal of artificial intelligence (AI) research is to pro- duce machines that can solve multiple problems, not just one. Until recently, almost all research projects in the game AI field, however, have been very specific in that they focus on one particular way in which intelligence can be applied to video games. Most published work describes a particu- lar method|or a comparison of two or more methods|for performing a single task in a single game. If an AI approach is only tested on a single task for a single game, how can we argue that such a practice advances the scientific study of AI? And how can we argue that it is a useful method for a game designer or developer, who is likely working on a completely different game than the method was tested on? This Shonan meeting aims to discuss three aspects on how to generalize AI in games: how to play any games, how to model any game players, and how to generate any games, plus their potential applications.
    [Show full text]
  • A06 Glossary 53182-04P 27..30
    THIS DOCUMENT IS IN DRAFT FORM, INCOMPLETE AND SUBJECT TO CHANGE AND THAT THE INFORMATION MUST BE READ IN CONJUNCTION WITH THE SECTION HEADED ‘‘WARNING’’ ON THE COVER OF THIS DOCUMENT. GLOSSARY OF TECHNICAL TERMS This glossary contains definitions of certain terms used in this document in connection with our Company and our business. Some of these may not correspond to standard industry definitions. ‘‘AAA title’’ an informal classification for high-quality games, typically developed by a professional team with large amount of time and investment and published by renowned publishers ‘‘ACG’’ a subculture of Greater China particularly referring to Japanese anime, comics and games, or the fictional world or characters created in such work ‘‘App Annie’’ a mobile data and analytics platform ‘‘ARPU’’ average revenue per month per monthly active account, which is calculated by dividing the revenue generated from a particular mobile game or all our mobile games, as applicable, for the respective period by the total MAUs of the particular mobile game or the aggregate of the total MAUs of all our mobile games, as applicable, for that period ‘‘beta testing’’ a form of pre-launch external player acceptance testing, which is usually accessible to a limited number of game players and used to obtain feedback regarding game quality ‘‘C++ language’’ a general-purpose programming language, as an extension of the C programming language ‘‘CAGR’’ compound annual growth rate ‘‘casual game’’ a genre of games that feature relatively simple but attractive gameplay
    [Show full text]
  • Guide to Darkest Hour Index Introduction
    Guide to Darkest Hour Index Introduction......................................................................................................................................................4 New concepts...................................................................................................................................................5 Claims.........................................................................................................................................................5 Decisions.....................................................................................................................................................6 New Spying System....................................................................................................................................7 Improved trade system and stockpiles........................................................................................................8 Mobilization system....................................................................................................................................8 Automatic release of nations.....................................................................................................................10 Changes to the rebel system......................................................................................................................11 Actions and commands with triggers........................................................................................................11 Events
    [Show full text]
  • Bab I Pendahuluan
    BAB I PENDAHULUAN 1.1 Latar Belakang Meningkatnya perkembangan teknologi di era modern, merupakan salah satu proses dari globalisasi. Globalisasi dapat diartikan sebagai era kemajuan pengetahuan, alat transportasi, serta teknologi tanpa batas. Teknologi komunikasi informasi berkembang dengan sangat cepat ini tentunya memberikan manfaat yang besar bagi kehidupan manusia. Berbagai bidang kehidupan manusia mulai menerapkan berbagai perangkat berteknologi baru guna memudahkan kamunikasi dan pekerjaan (Sendari, 2019) . Salah satu efek dari globalisasi di bidang teknologi adalah terciptanya komputer, melalui komputer individu dapat saling terhubung bila memiliki jaringan internet. Jaringan internet memudahkan setiap individu untuk berbagi informasi, berinteraksi dengan individu lain yang menggunakan internet. Hal tersebut mengubah perilaku individu menjadi lebih modern. Salah satu contohnya adalah pergantian prilaku cara mengirim surat menjadi lebih praktis seperti penggunaan e-mail, atau aplikasi media sosial lainnya. 1 Tabel 1.1 20 Negara dengan Pengguna Internet Tebanyak sumber: Internet World Stats, 2019 Menurut data dari Internet World Stats (2020), China menjadi negara dengan pengguna internet terbanyak yakni 22,5 juta pengguna, sementara Indonesia berada di peringkat ke- 5 sebanyak 2 juta pengguna dan pertumbuhan internet sebesar 7,063%. Lalu menurut Digital Agency Indonesia pada tahun 2019 total populasi masyarakat Indonesia pada Januari 2019 diketahui sebanyak 355,5 juta pengguna ponsel. Hal ini membuat presentase pengguna ponsel lebih besar 133% dari jumlah asli masyarakat Indonesia. Dapat disimpulkan bahwa sebagian masyarakat Indonesia memiliki lebih dari satu ponsel. 2 sumber: Tomato Digital Indonesia , 2019 Gambar 1.1 Jumlah Pengguna Smartphone di Indonesia Masyarakat Indonesia tentunya menghabiskan banyak waktu online dalam satu hari. Selama 2019, pengguna internet di Indonesia yang berusia 16 hingga 64 tahun memiliki waktu rata-rata selama 7 jam 59 menit per hari untuk berada di dunia maya.
    [Show full text]
  • Share Purchase Agreement Wiki
    Share Purchase Agreement Wiki Wash remains frightened: she baized her dodder veils too exhilaratingly? Fuzzy and tappable Salomon desulphurizing almost terrifyingly, though Whittaker recognize his Locke cued. Myocardial Oleg archives very millesimally while Jerrome remains fundamentalist and unfeigning. Also a skill by creating an integral part of their fighting one of the skin ist bereits auf reddit dealt a purchase agreement and give parties should have fallen out about military, chart blanks for They get free items used by wiki roblox pen tapping to share information. Please provide additional comments. We make sure food and purchase agreement is a bank: original owner of skin away from actionable meeting mgk in description, as people who you. Click Here: How to Use Elevare. What a wiki and! Please set the appropriate Org to flash the desired page. Data helps make Google services more gratitude for you. Download new sounds today your push your tracks to weight heights! Fair use this wiki is here are always presented by clicking on a purchase yourself on this wiki! Shop the brands you love at the best shopping mall in Spokane Valley. Learn new and interesting things. This case does not belong to you. Palm tree seeds can be planted in a common pot to make at palm seedling, which grows into each palm sapling; the sapling can be planted in a fruit tree patch could be grown into a spice tree. At least one free of letter. Toyota vin number of another element of your purchase agreement, code and salt in everything: free vip in order to wiki is.
    [Show full text]
  • How Do You Say Watermelon?
    Transmotion Vol 3, No 1 (2017) How do you say watermelon? JEANETTE BUSHNELL, JONATHAN TOMHAVE, TYLOR PRATHER We borrowed words from Thurman Hester’s sharing of Choctaw language and pedagogy for our title, “How do you say watermelon?” The elder’s question exemplified Choctaws’ respectful teaching while encouraging the student to find and understand relationships. Similarly, this paper presents the position and process of postindian gamer by centralizing experience, ours and the readers’ as conveyed via story. Our story of postindian gamers grounds itself in our experiences playing and learning about Sla’hal and other games played on Turtle Island prior to the colonizing invasion that began in 1492. We come as colonizer educated, indian educated, and indian educated postindians, using Vizenor’s vernacular. We come with indigenous lived experiences and recipients of teachings by indigenous elders of our ancestral nations as well as elders who are local to our current living place of Lushootseed speaking peoples of the Salish Sea. We name ourselves Postindian Gamers and Turtle Islanders—aləshək s’chəgwutsidabsh in local Lushootseed language. We call upon our experiences and the experiences of those who came before us. Our actions include creating and visioning a future of survivance gaming and games of survivance. We strive to bring historic philosophies of Turtle Islanders to contemporary gaming with an enactment of such philosophies in game goals, mechanics, aesthetics, language, value. This paper has four separately styled sections to create varied opportunities for readers to experience how very old indigenous games, particularly Sla’hal, inform contemporary game development (Adams et al.; Tomhave; Bushnell).
    [Show full text]
  • Age of Civilizations 2 Cheats Android Age of History II Mod Apk
    age of civilizations 2 cheats android Age of History II Mod Apk. Modify gold is unlimited! Google Market for $ 4.99 good games, paid games to play for free! Latest Version: 1.01584. Updated: Nov 5, 2020. Google downloads: 30. Os: Android 4.0、4.0.1、4.0.2 (ICE_CREAM_SANDWICH) Age of Civilizations II is a grand strategy wargame that is simple to learn yet hard to master.Your objective is to use military tactics and cunning diplomacy to either unify the world, or conquer it.Will the world bleed out or bow before you? The choice is yours..Approach to the HistoryAge of Civilizations II goes through the whole history of humanity, Age by Age, beginning in the Age of Civilizations and leading into the far futureHistorical Grand CampaignPlay as many Civilizations ranging from the largest empire to the smallest tribe, and lead your people to glory in a campaign spanning thousands of years from the dawn of civilization to the future of mankindMain FeaturesDetailed map of the world with many historical bordersDeeper diplomatic system between CivilizationsPeace treatiesRevolutionsCreate own History using in-game editorsHotseat, play with as many players as Civilizations in scenario!Terrain TypesMore detailed diversity of PopulationsEnd game timelapsesCreate own world and play it!Scenario Editor, create own historical or alternate history scenarios!Civilization CreatorFlag makerWasteland Editor. Read the contents of your USB storage: Allows the app to read the contents of your USB storage. Age of History II v1.01584_ELA mod. Mod Info: Modify gold is unlimited! Google Market for $ 4.99 good games, paid games to play for free! Age of History II v1.01584_ELA mod.
    [Show full text]
  • Fantasy Versus Reality: How Video Game and Book Genres Associate with Creative Thinking
    Linnaeus University Faculty of Health and life sciences Department of Psychology Master Thesis 5PS22E, 30 ECTS Spring 2019 Fantasy versus Reality: How video game and book genres associate with creative thinking Author: Biljana Stanisic Supervisor: Jens Agerström, prof. Examiner: Laszlo Harmat, Associate Senior Lecturer Abstract Video games have suffered a negative reputation regarding their influence on children and adolescents, in comparison to its “well-behaved” counterpart, books. Nevertheless, the world of video games is much more diverse than imaginable – from fantasy to reality – and it is possible that different types of video games have different effects on human cognition and behavior. To fill a gap in research, fantasy and non-fantasy genres were the focal point of the correlational study. In this study, we analyze how video game playing habits, video game genre preference, book reading habits and book reading preferences are correlated with creative thinking. Construal level theory explains the importance of psychological distances in enhancing creativity. Fantasy and fiction content, as well as role play, are theorized to be part of creativity due to generation of distance and abstract thinking. Creativity was measured by insight problems and a categorization task. Abstract thinking was also measured by the Behavioral Identification Form. The questionnaire was given out to 154 students during lunch hours at a university in Sweden, throughout the period of March 2019. The results indicated that preference in a genre, whether gaming or literature, did not indicate significant differences in creative thinking. However, the consumption and habit of playing role-play games showed a significant correlation to creativity in comparison to its “rival” – action games.
    [Show full text]
  • Ekonomie Her a Internetu
    Vysoká škola ekonomická v Praze Fakulta managementu v Jindřichově Hradci Bakalářská práce Martin Bambule 2008 Vysoká škola ekonomická v Praze Fakulta managementu v Jindřichově Hradci Ekonomie her a internetu Vypracoval: Martin Bambule Vedoucí bakalářské práce: Ing. Pavel Pokorný J.Hradec, únor 2008 Prohlášení Prohlašuji, že bakalářskou práci na téma “Ekonomie her a internetu“ jsem vypracoval samostatně. Veškerou použitou literaturu a podkladové materiály uvádím v přiloženém seznamu literatury. Jindřichův Hradec, únor 2008 podpis studenta Anotace Ekonomie her a internetu Práce se zaměřila na analýzu a popis jednotlivých oblastí spojených nějakým způsobem s vyděláváním a pohybem peněz ve virtuálních světech a na internetu. Dále je zde popsána ekonomie internetu, tedy domény, webové stránky, reklama a věci zdarma. Výstupem je zhodnocení variant výdělku či přivýdělku podle finančního ohodnocení a nároků na jednotlivé pozice. únor 2008 Poděkování Za cenné rady, náměty a inspiraci bych rád poděkoval Ing. Pavlu Pokornému, z Vysoké školy ekonomické v Praze, Fakulty managementu v Jindřichově Hradci, rodičům za trvalou finanční a morální podporu a také přátelům za cenné rady. OBSAH Úvod ..........................................................................................................................................1 1. Teoretická část ......................................................................................................................3 1.1. Historie počítačových her................................................................................................3
    [Show full text]
  • Seven Years' War
    Seven Years' War Seven Years' War 1756–1763 Clockwise from top left: The Battle of Plassey (23 June 1757) · The Battle of Carillon (6–8 July 1758) · The Battle of Zorndorf (25 August 1758) · The Battle of Kunersdorf (12 August 1759) Date 17 May 1756 – 15 February 1763 (6 years, 8 months, 4 weeks and 1 day) Location Europe, North America, South America, Africa, Indian Subcontinent, Philippine Archipelago Result Anglo-Prussian coalition victory[3] Return to the status quo ante bellum Treaty of Saint Petersburg (1762) Treaty of Hamburg (1762) Treaty of Paris (1763) Treaty of Hubertusburg (1763) Territorial No territorial changes in Europe changes Transfer of colonial possessions between Great Britain, France, Portugal and Spain France cedes its possessions east of the Mississippi River, Canada (except Saint-Pierre and Miquelon), the islands of St. Vincent, Tobago, Dominica, and Grenada, and the Northern Circars in India to Great Britain France cedes Louisiana and its territory west of the Mississippi River to Spain Spain cedes Florida to Great Britain. Mughal Empire cedes Bengal to Great Britain. Belligerents Great Britain France Hanover Habsburg Prussia Monarchy Portugal [1] Saxony Hesse-Kassel Russia Brunswick- Spanish Empire Sweden [1] Wolfenbüttel Mughal Empire[2] Schaumburg- Lippe Iroquois Confederacy Commanders and leaders Amherst Prince de Soubise Admiral Hawke Montcalm † Marquess of Prince Joseph Granby von Daun James Wolfe † Rutowsky Frederick II Pyotr Saltykov Schaumburg- Aranda Lippe von Dohna Duke Ferdinand Strength Great Britain:
    [Show full text]
  • Score Distribution Analysis, Artificial Intelligence, and Player Modeling for Quantitative Game Design
    SCORE DISTRIBUTION ANALYSIS, ARTIFICIAL INTELLIGENCE, AND PLAYER MODELING FOR QUANTITATIVE GAME DESIGN DISSERTATION Submitted in Partial Fulfillment of the Requirements for the Degree of DOCTOR OF PHILOSOPHY (Computer Science) at the NEW YORK UNIVERSITY TANDON SCHOOL OF ENGINEERING by Aaron Isaksen May 2017 SCORE DISTRIBUTION ANALYSIS, ARTIFICIAL INTELLIGENCE, AND PLAYER MODELING FOR QUANTITATIVE GAME DESIGN DISSERTATION Submitted in Partial Fulfillment of the Requirements for the Degree of DOCTOR OF PHILOSOPHY (Computer Science) at the NEW YORK UNIVERSITY TANDON SCHOOL OF ENGINEERING by Aaron Isaksen May 2017 Approved: Department Chair Signature Date University ID: N18319753 Net ID: ai758 ii Approved by the Guidance Committee: Major: Computer Science Andy Nealen Assistant Professor of Computer Science New York University, Tandon School of Engineering Date Julian Togelius Associate Professor of Computer Science New York University, Tandon School of Engineering Date Frank Lantz Full Arts Professor and Director New York University, NYU Game Center Date Michael Mateas Professor of Computational Media and Director University of California at Santa Cruz Center for Games and Playable Media Date Leonard McMillan Associate Professor of Computer Science University of North Carolina at Chapel Hill Date iii Microfilm/Publishing Microfilm or copies of this dissertation may be obtained from: UMI Dissertation Publishing ProQuest CSA 789 E. Eisenhower Parkway P.O. Box 1346 Ann Arbor, MI 48106-1346 iv Vita Aaron Mark Isaksen Education Ph.D. in Computer Science Jan. 2014 - May 2017 New York University, Tandon School of Engineering, Game Innovation Lab - Pearl Brownstein Doctoral Research Award, 2017 - Outstanding Performance on Ph.D. Qualifying Exam, D. Rosenthal, MD Award, 2015 - Best paper in Artificial Intelligence and Game Technology, FDG 2015 M.S.
    [Show full text]
  • Boxel Rebound
    Boxel Rebound By: Freddie Theme How many types of games are there? There are 122 types of games that people are making. Next page Types of game Platform games, Shooter game, Fighting games, Beat 'em up games, Stealth game, Survival games, Battle Royale, Rhythm games, Action-adventure, Survival horror, Metroidvania, Adventure, Text adventures, Graphic adventures, Visual novels, Interactive movie, Real-time 3D adventures, Role- playing, Action RPG, MMORPG, Roguelikes, Tactical RPG, Sandbox RPG, JRPG, Monster Collection, First-person party-based RPG, Simulation, Construction and management simulation, Life simulation, Vehicle simulation, Strategy, 4X game, Artillery game, Auto battler (Auto chess) Multieal-time tactics player online, battle arena (MOBA), Real-time strategy (RTS), R(RTT), Tower defense, Turn- based strategy (TBS), Turn-based tactics (TBT), Wargame, Grand strategy wargame, Sports Game, Racing Game, Sports game, Competitive, Sports-based fighting, Other notable genres, Board game or card game, Casual games, Digital collectible card game, Horror game, Logic game, MMO, Mobile game, Party game, Programming game, Trivia game, dle gaming, Video game genres by purpose, Advergame, Art game, Casual game, Christian game, Educational game, Esports, Exergame, Personalized game, Serious game, Scientific, studies, See also, Game interfaces, Game platforms I Recommend The best way to write a game is to use a web site called Java. Java is a web site that you type codes . This web site can make your game more detail。 For example like mincraft, in that game, you can be hungry munus blood, you can't stay in the water for a long time, etc. But the bad thing is, you need to learn years about how to make games in java, and there must be about 50 groups of individuals to make a game like minecraft.
    [Show full text]