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lltcctcc nndsds final_041108.inddfinal_041108.indd i 44/11/08/11/08 1:34:441:34:44 PMPM PLEASE CAREFULLY READ THE SEPARATE HEALTH AND SAFETY PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE WARNING - Repetitive Motion Injuries and Eyestrain ® USING YOUR NINTENDO HARDWARE SYSTEM, GAME CARD OR Playing video games can make your muscles, joints, skin or eyes hurt after a few hours. Follow these ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT HEALTH AND instructions to avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain: SAFETY INFORMATION. • Avoid excessive play. It is recommended that parents monitor their children for appropriate play. • Take a 10 to 15 minute break every hour, even if you don't think you need it. IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING • When using the stylus, you do not need to grip it tightly or press it hard against the screen. Doing so may cause fatigue or discomfort. WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES. • If your hands, wrists, arms or eyes become tired or sore while playing, stop and rest them for several hours before playing again. • If you continue to have sore hands, wrists, arms or eyes during or after play, stop playing and see a doctor. WARNING - Seizures • Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, such as while watching TV or playing video games, even if they have never had a seizure before. WARNING - Battery Leakage • Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a doctor before playing a video game. The Nintendo DS contains a rechargeable lithium ion battery pack. Leakage of ingredients contained within the • Parents should watch when their children play video games. Stop playing and consult a doctor if you or battery pack, or the combustion products of the ingredients, can cause personal injury as well as damage to your your child have any of the following symptoms: Nintendo DS. Convulsions Eye or muscle twitching Loss of awareness If battery leakage occurs, avoid contact with skin. If contact occurs, immediately wash thoroughly with soap and water. If liquid leaking from a battery pack comes into contact with your eyes, immediately flush thoroughly with Altered vision Involuntary movements Disorientation • To reduce the likelihood of a seizure when playing video games: water and see a doctor. 1. Sit or stand as far from the screen as possible. To avoid battery leakage: 2. Play video games on the smallest available television screen. • Do not expose battery to excessive physical shock, vibration, or liquids.

3. Do not play if you are tired or need sleep. • Do not disassemble, attempt to repair or deform the battery. 4. Play in a well-lit room. • Do not dispose of battery pack in a fire. 5. Take a 10 to 15 minute break every hour. • Do not touch the terminals of the battery, or cause a short between the terminals with a metal object. • Do not peel or damage the battery label.

WARNING - Radio Frequency Interference

The Nintendo DS can emit radio waves that can affect the operation of nearby electronics, including cardiac pacemakers. REV–E • Do not operate the Nintendo DS within 9 inches of a pacemaker while using the wireless feature. Important Legal Information • If you have a pacemaker or other implanted medical device, do not use the wireless feature of the Nintendo DS without first consulting your doctor or the manufacturer of your medical device. This Nintendo game is not designed for use with any unauthorized device. Use of any such device

• Observe and follow all regulations and rules regarding use of wireless devices in locations such as will invalidate your Nintendo product warranty. Copying of any Nintendo game is illegal and is strictly hospitals, airports, and on board aircraft. Operation in those locations may interfere with or cause prohibited by domestic and international intellectual property laws. “Back-up” or “archival” copies are malfunctions of equipment, with resulting injuries to persons or damage to property. not authorized and are not necessary to protect your software. Violators will be prosecuted.

lltcctcc nndsds ffinal_041108.inddinal_041108.indd ii-iiiii-iii 44/11/08/11/08 1:34:451:34:45 PPMM THIS GAME CARD WILL WORK ONLY WITH THE NINTENDO DSTM The official seal is your assurance VIDEO GAME SYSTEM. that this product is licensed or manufactured by Nintendo. Always look for this seal when buying video game systems, accessories, games and related products. Nintendo does not license the sale or use of products without the Official Nintendo Seal.

GETTING STARTED ...... 2 CAUTION - Stylus Use CONTROLS ...... 3 To avoid fatigue and discomfort when using the stylus, do not grip it tightly or press it hard against the screen. Keep your fingers, hand, wrist and arm relaxed. Long, steady, gentle strokes work just PLAYING THE GAME ...... 4 as well as many short, hard strokes. SCORING ...... 6 SCORE BONUS ...... 7 PROFILES ...... 9 DIFFICULTY ...... 9 STAGE SELECT ...... 10 OPTIONS ...... 10 EXTRAS ...... 11 CREDITS ...... 12

LICENSED BY

NINTENDO, NINTENDO DS AND THE OFFICIAL SEAL ARE TRADEMARKS OF NINTENDO. © 2006 NINTENDO. ALL RIGHTS RESERVED.

lltcctcc nndsds ffinal_041108.inddinal_041108.indd iv-1iv-1 44/11/08/11/08 1:34:451:34:45 PPMM GETTING STARTED CONTROLS

1. Turn OFF the Nintendo DS™ system by pressing the Power Button. (Never insert or remove a Game Card when the power is ON.) 2. Insert the ™: CARTOON CONDUCTOR Game Card into the Game Card slot on the back of the Nintendo DS and push until it clicks into place. The label should face toward the bottom of the Nintendo DS™ system. 3. Turn ON the Nintendo DS™ system by pressing the Power Button. The Health and Safety Screen will appear. Touch the Touch Screen to continue. 4. Touch the LOONEY TUNES™: CARTOON CONDUCTOR Game Card icon on the Touch Screen. The Main Menu will appear. ❏+Control Pad Scroll text in the Biography and Jukebox Menus. 5. Follow the instructions on the screen. ❏ START Pause the game during gameplay and view the Pause Menu with options to restart the current stage or back out to the menu. CAUTION! Once you pause the game during gameplay, you cannot continue the Song! ❏ Touch Screen Main input for the game. • Tap menu selections to choose options. • Drag on the Icon Wheel to make Song and Character selections. • Tap and/or Slide during gameplay. 2 3

lltcctcc nndsds ffinal_041108.inddinal_041108.indd 2-32-3 44/11/08/11/08 1:34:501:34:50 PPMM PLAYING THE GAME SERIES NOTES When a chain of Notes appears, the Notes will be Notes appear in numbered order on the Touch Screen. Connect each in numbered order and in the same matching color. numbered Note to the next numbered Note in the line. Start with the Note numbered 1 by tapping or sliding to it when the timing ring connects with it. All numbered Notes appear with a timing ring. The timing ring shrinks ❏ Do not lift the stylus once you start until it connects with the Note. To score points, slide the stylus from one the pattern or you will miss. numbered Note to the next, in numerical order, as the timing rings connect up with the Notes. Once you score the fi rst Note, slide in time to the next numbered Note in the sequence, touching it just If you repeatedly fail to hit the Notes, the Song will end, and you can try as the timing ring connects with it. If you miss one, again from the beginning. don’t worry; just keep sliding to the next Note in the order, touching it as the timing ring connects with it. SOLITARY NOTES Numbered Notes sometimes appear without connecting Notes. In these instances, tap the individual Note TAP NOTE GAMEPLAY when the timing ring is lined up to score a hit. During Tap Note sections of the Song, a target bar If you tap on the Note too early or too late, you miss. appears at the bottom of the Touch Screen. This If your stylus is already touching the screen, you can target bar contains four open spaces. Notes fall slide the stylus over the Note when the timing ring from the top of the screen in columns lining up touches it. Be careful, though; if you slide over to the open spaces in the target bar. When the a Note out of sequence on your way to the next Note is lined up within the center of the target Note in line, you will cause a miss. bar’s open space, tap the Note with the stylus. Like Series Notes, Tap Notes appear in the same matching color. If you can tap all the Notes of one color with no misses, you’ll get 4 a bonus award for the chain. 5

lltcctcc nndsds ffinal_041108.inddinal_041108.indd 4-54-5 44/11/08/11/08 1:34:541:34:54 PPMM SCORING SCORE BONUS

The Audience Meter displays the Score all the Notes in a color sequence, audience’s happiness level. If the and you’ll be awarded special bonus points, FAILURE! meter drops all the way to the bottom, indicated by the icons below. the Song ends and you must restart A red X appears when from the beginning. This meter also your timing is either too determines the base value of points late or too early. Getting for a success. The higher the meter, a failure causes the CARROT BURST! the higher the base value points, Audience Meter to drop, Complete a color pattern with 0 misses so keep that audience happy! and lowers the base in any success rank (for example, a mix value of points awarded. of Gold, Silver, and Regular Carrots), and you’ll get a special Burst effect behind the carrot to indicate SUCCESS! a perfect pattern! A Regular Carrot is your award when you are just to the correct timing that it is not CARROT STAR! a miss, but you are still a bit early. Regular Carrots Complete a nearly perfect pattern (by getting 0 misses, raise the Audience Meter by a slight amount. 0 Regular Carrots, and at least twice as many Gold A Silver Carrot is your award when you are closer as Silver Carrots), and you’ll get a special Star effect, to the correct timing, but still a bit early. Silver indicating that you did very well. Carrots raise the Audience Meter more quickly. A Gold Carrot is your award when you hit a Note at exactly the right time. Gold Carrots raise the Audience Meter the fastest.

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lltcctcc nndsds ffinal_041108.inddinal_041108.indd 6-76-7 44/11/08/11/08 1:34:591:34:59 PPMM SUCCESS CHAIN PROFILES The Chain number is the number of Notes you hit without missing. The highest Chain you achieved during the entire Once the game loads, you need to select a Profi le. Your Profi le stores Song is used to add up bonus points at the very end. all your saved data, including options, high scores, unlocked levels The higher the chain, the better the score! and Songs. When you use another Profi le, it’s like starting a new game! The S score is for Super Genius! If you can get this, you’re All replays you save during the game are shared between the Profi les— really amazing. It’s the highest award in the game…or is it? so don’t delete them unless they’re your own! There are rumors of an S+ score, but can a perfect round ❏ If you decide that you want to get rid of a used Profi le, use the DELETE ever be achieved? option under the three Profi le buttons. An A score means you are very good—and better than most. This also means that as a conductor, you are Absolutely Correct! in how you play the game. DIFFICULTY B is for Basic Bunny, and although it’s an okay score, there is still room for improvement. You’re nearly there—with just a The game has four different diffi culty settings, so select one that gives you bit more practice you can step up in score. the most enjoyable gameplay. The diffi culty settings are different, so try to fi nish the game on all of them! The settings are: If you get a C score, you really are a Crazy Rabbit! You ❏ APPRENTICE—Easy managed to fi nish the level, but less eating of those carrots ❏ and more maestro magic is needed! CONDUCTOR—Medium ❏ MAESTRO—Hard ❏ LOONEY—Complete the game to unlock this diffi culty level. A Tutorial level when the game starts will help you learn how to play without costing you points. Be sure to take advantage of this level!

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lltcctcc nndsds ffinal_041108.inddinal_041108.indd 8-98-9 44/11/08/11/08 1:35:041:35:04 PPMM STAGE SELECT EXTRAS

After you select a diffi culty setting, you can select PLAY or PRACTICE. This menu has some extra items that you unlock as you play ❏ PLAY—When you select PLAY, you proceed to the Stage Select menu, through the stages in the game. where you can select and play Songs. At fi rst, most of the Songs will be These include: locked. More Songs are unlocked as you complete the available Songs. On the menu, the Top Screen shows the stage and Song information, ❏ CHARACTER BIOS—Listen to audio, plus details on how well you’ve done if you already played the level. and read the histories of Looney Tunes™ All of the stages are based on classic Looney Tunes™ cartoons. characters you’ve unlocked. ❏ PRACTICE—When you select PRACTICE, you can choose a Practice ❏ JUKEBOX—Listen to the Songs you’ve unlocked. setting, in which you can’t fail the level. This is great for practicing 10 ❏ CREDITS—See a list of all the people who helped 11 those levels that are just a bit too diffi cult! make the game, and listen to what the Looney Tunes™ characters have to say about them! OPTIONS

In this menu, you can change some options in the game, such as left- or right-hand play style, and language selection.

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lltcctcc nndsds ffinal_041108.inddinal_041108.indd 10-1110-11 44/11/08/11/08 1:35:081:35:08 PPMM Music by Localised Voice Recordings Localised Voice (French) CREDITS Theme tune re-recorded International Dubbing & Subtitling Studio by Richard Jacques (Warner Bros.) La Marque Rose, Paris “THE MERRY GO ROUND Director Voice Director BROKE DOWN” Catherine Frizat AMAZE ENTERTAINMENT Music & Lyrics by: Réjane Schauffelberger Cliff Friend and Dave Franklin Localised Voice (German) Audio Engineer Developed by Animators Studio Technical Director © 1937 (RENEWED) WARNER BROS. Studio Philippe Sudjian AMAZE ENTERTAINMENT Chris Petherick Jason Bay INC. (ASCAP). LICENSED COURTESY Blackbird Music GmbH Voice Actors (French) Associate Producer Nathan Adams Studio Audio Manager OF WARNER CHAPPELL MUSIC Translator Benoit Allemane Sean Epperson Bryan Fu Evan Buehler (UK) LTD. ALL RIGHTS RESERVED Stefan Mittag Charlie Le Coq Patrick Connole Voice Recordings by Dubbing Director Lead Artist Scott Warren Studio Coordinator Gérard Surugue Kris Durrschmidt Cheryl Perrins Recorded at Skylark Sound Andreas Hommelsheim Writing Rita Kedineoglu Voice Actors (German) Lead Programmer Sean Epperson Finance Manager Jean-Loup Horwitz Mike Dorgan Matt McIntire Voice Over Director Tanja Geke Marvin le Martien Adam Smith Collette Sunderman Lead Designers Special Thanks Michel Mella Additional Art Voice Over Talent Taron Millet Dustin Haynes Shawn Truesdell Klaus Dieter Klebsch Porky Kris Dürrschmidt Kris Quistorff April Killian Marvin der Marsianer Programmers Dani Roberge Christian Kimball Bugs Bunny Stefan Krause Patrice Dozier Adam Smith Dennis DeMercer Dan Duncalf Speedy Elmer Dan Elenbaas Barnyard Dawg Champagne X Mac Becky Kosuge Patricia Legrand David Mann Marvin the Horst Lampe Taron Millet Music Titi John Copic Jack Brummet Speedy Gonzales Nathaniel Papadakis Jarrod Faehnrich Sylvester Michael Pan Patrick Guillemin Chart Author Daffy Duck Sound Effects Jon Goldman Sylvester Russ Bright Vil. Coyote Jason Syltebo Jon Walkenhorst Tweety, Sven Plate Additional Design Kelli Kenyon Patrick Préjean QA Lead Jim Cummings Bugs Bunny Darrin Michelson Kevin Burdick Grosminet Kyle Lingol Tazmanian Devil Gerald Schaale Dream Smith Mike Dean Sam le Pirate Software Testers Daffy Duck Environment & UI Artist Richard Hare Localised Voice (Spanish) Robb Vest Alan Heller Susan DeMerit Foghorn Leghorn Tilo Schmitz Randy Parcel Stephanie Card Mouse Studio Model & Texture Artists 103 TODD-AO, Barcelona Sketch Ditty VP of Studios Wesley Patten Maurice Lamarche Stefan Staudinger Chris Petherick Steve Ettinger Jonathan Perrins Wile E. Coyote Wile E. Coyote Translator Gabe Jackson Studio Head slwaB Yosemite Sam Hans Jürgen Wolf Francesc Bofi ll Model Rigging J.C. Connors Emilia Epperson Dubbing Director Nelson Brown Nyah Epperson Elmer Fudd Santiago Ziesmer Javier Viñas Studio Art Director Izabella Epperson Dustin Haynes Michael Wilcox Schweinchen Dick Gabe Jackson Andrya Packer Studio Design Director Gretchen Dürrschmidt Ryan Silva

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lltcctcc nndsds ffinal_041108.inddinal_041108.indd 12-1312-13 44/11/08/11/08 1:35:111:35:11 PPMM AMAZE ENTERTAINMENT (continued) EIDOS, INC.

Voice Actors (Spanish) CEO & President, Marketing Manager Channel Marketing Javier Fernández Eidos North America Rick Reynolds Representative Bugs Bunny Bill Gardner Public Relations Specialist David Bushee Juan Antonio Bernal Executive Vice President Stanley Phan Publishing Coordinator, Pato Lucas of Sales & Marketing Creative Services Legal & Business Affairs Robert Lindsey Project Administrator Manager Paco Gázquez Clint Waasted Speedy Gonzales Vice President of Finance Julie Moretti Malcolm Dunne Operations Manager Alicia Laorden Senior Graphic Designer Gregory Wu Piolín Vice President, Mike Cala Alberto Mieza Legal & Business Affairs Graphic Designers Assistant Producer Porky Joe Cademartori Connie Cheung Kari Hattner Elmer Vice President Jim Fanning Product Specialists Marc Zanni of New Business Associate Web Producer Thomas Bengford Marvin el marciano Development John Lerma Stephen Cavoretto Dave Clark Nicholas Cooprider Jordi Royo Web Designer Jeff Lowe Silvestre Director of Marketing/ Kelly Xu Gallo Claudio Creative Director U.S. Mastering Karl Stewart National Sales Director & Submissions Supervisor Javier Viñas Joe Morici Jordan Romaidis Yosemite Sam Director of North American Development Relations Regional Sales Manager Event Specialist Gonzalo Abril Nick Goldsworthy Holly Robinson Rudy Geronimo Coyote Senior Director, Senior Sales & Marketing Manual Layout & Editing Localised Voice (Italian) Human Resources Analyst Hanshaw Ink & Image Studio Ilana Budanitsky Lisa Dennis Special Thanks Studio Emme S.r.l. Channel Marketing Specialist Diane Eng Dubbing Director Rafal Dudziec Nino Prester Commentator Nino Prester Dick Dastardley Fabrizio Pucci

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lltcctcc nndsds ffinal_041108.inddinal_041108.indd 14-1514-15 44/11/08/11/08 1:35:131:35:13 PPMM NOTES NOTES

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lltcctcc nndsds ffinal_041108.inddinal_041108.indd 16-1716-17 44/11/08/11/08 1:35:181:35:18 PPMM LIMITED WARRANTY WARRANTY CLAIMS & PRODUCT SUPPORT Eidos, Inc. warrants to the original purchaser of this product that the recording medium on which the software For warranty claims and product support, please contact us at support.eidosinteractive.com (or www. program(s) are recorded (the “Recording Medium”) and the documentation that is included with this product (the eidosinteractive.com) or (650) 421-7670. Our Customer Services Department personnel are available between “Manual”) will be free from defects in materials and workmanship for a period of ninety (90) days from the date the hours of 9:00 a.m. and 4:00 p.m. (Pacifi c time) Monday through Friday (except holidays). You are responsible of this product’s original purchase. If the Recording Medium or Manual is determined to be defective in materials for all toll charges. Customer Support Representatives will not provide game hints, strategies, or codes. or workmanship within ninety (90) days from the original date of purchase, Eidos, Inc. will replace to the original To initiate a warranty return, you will need an RMA# (“Return Merchandise Authorization”) from our Customer purchaser, free of charge, the Recording Medium or Manual (as applicable) upon receipt thereof, together with Services Department. (Any materials not containing an RMA# sent to Eidos may be returned unprocessed.) In many proof of purchase, at the Customer Service returns center designated by Eidos, Inc. (You are responsible for cases, return and replacement of a Recording Medium or Manual isn’t the best solution for the problem(s) you shipping costs to the designated returns center.) Eidos, Inc. shall have no obligation to replace any Recording may be experiencing or replacement may not be covered under the foregoing limited warranty. Our Customer Medium or Manual with any defects that are (in the determination of Eidos, Inc.) the result of abuse, mistreatment Services Department personnel can help you determine if replacement is necessary and covered under warranty. or neglect. This warranty is limited to the Recording Medium containing the software program(s) and the Manual In the event the Recording Medium or Manual is confi rmed to be defective and replacement is subject to the that were originally provided by Eidos with this product. foregoing limited warranty, you will need to return, postage prepaid, the Recording Medium/Manual (along THIS LIMITED WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES, WHETHER ORAL OR WRITTEN, EXPRESS with its packaging, unless advised to the contrary by Eidos Customer Service Department personnel) together OR IMPLIED, INCLUDING ANY WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, with a copy of your original sales receipt (dated no earlier than 90 days preceding the date of your return), and AND NO OTHER WARRANTIES OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE EIDOS, INC. OR ANY OF a statement containing a brief description of the diffi culty you are experiencing, the applicable RMA# you have ITS SUBSIDIARIES OR AFFILIATES. IF ANY SUCH WARRANTIES ARE INCAPABLE OF EXCLUSION, THEN ANY SUCH been issued, your fi rst and last name, return address, email address and phone number to Eidos Customer Service WARRANTIES ARE LIMITED TO THE NINETY (90)-DAY PERIOD DESCRIBED ABOVE. at the following address to receive warranty replacement: IN NO EVENT WILL EIDOS, INC. OR ANY OF ITS SUBSIDIARIES OR AFFILIATES BE LIABLE FOR ANY SPECIAL, Eidos, Inc. INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THIS RMA# (state your authorization number here) PRODUCT, INCLUDING DAMAGES TO PROPERTY, AND, TO THE EXTENT PERMITTED BY LAW, DAMAGES FOR 1300 Seaport Boulevard, Suite 100 PERSONAL INJURY—EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. SOME JURISDICTIONS DO NOT Redwood City, CA 94063 ALLOW LIMITATION AS TO HOW LONG AN IMPLIED WARRANTY LASTS AND/OR EXCLUSION OR LIMITATION OF CERTAIN DAMAGES, SO THE ABOVE LIMITATIONS AND/OR EXCLUSIONS MAY NOT APPLY TO YOU. IN SUCH JURISDICTIONS, THE LIABILITY OF EIDOS, INC. AND ANY OF ITS SUBSIDIARIES OR AFFILIATES SHALL BE LIMITED TO THE FULLEST EXTENT ALLOWED BY APPLICABLE LAW. IF ANY PART OF THIS WARRANTY OR ANY OF THE FOREGOING LIMITATIONS OR EXCLUSIONS ARE RENDERED VOID BY OPERATION OF LAW OR OTHERWISE ARE ILLEGAL, THE REMAINDER (INCLUSIVE OR ALL OTHER PARTS, LIMITATIONS AND EXCLUSIONS) SHALL REMAIN Register online at IN FULL FORCE AND EFFECT TO THE FULLEST EXTENT ALLOWED BY LAW. www.eidosregistration.com

LOONEY TUNES: CARTOON CONDUCTOR Software © 2008 Eidos Interactive Ltd. Certain technology © 2008 Amaze Entertainment, Inc. Amaze Entertainment and the Amaze Entertainment logo are registered trademarks of Amaze Entertainment, Inc. in the and/or other countries. Eidos and the Eidos logo are trademarks of Eidos Interactive Ltd. Sound Clips from the Hanna-Barbera Sound FX Library and The Warner Bros. Sound Effects Library used courtesy of Warner Bros. Entertainment Inc. Nintendo DS is a trademark of Nintendo. © 2004 Nintendo. The rating icon is a registered trademark of the Entertainment Software Association. All Rights Reserved. LOONEY TUNES and all related characters and elements are trademarks of and © Warner Bros. Entertainment Inc. 18 WBIE LOGO, WB SHIELD: ™ & © Warner Bros. Entertainment Inc. (s08)

lltcctcc nndsds ffinal_041108.inddinal_041108.indd 18-1918-19 44/11/08/11/08 1:35:201:35:20 PPMM FPO Outside Back Cover

lltcctcc nndsds final_041108.inddfinal_041108.indd 2020 44/11/08/11/08 1:35:301:35:30 PMPM