A Requirements Modeling Language for the Component Behavior of Cyber Physical Robotics Systems
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Software Development Career Pathway
Career Exploration Guide Software Development Career Pathway Information Technology Career Cluster For more information about NYC Career and Technical Education, visit: www.cte.nyc Summer 2018 Getting Started What is software? What Types of Software Can You Develop? Computers and other smart devices are made up of Software includes operating systems—like Windows, Web applications are websites that allow users to contact management system, and PeopleSoft, a hardware and software. Hardware includes all of the Apple, and Google Android—and the applications check email, share documents, and shop online, human resources information system. physical parts of a device, like the power supply, that run on them— like word processors and games. among other things. Users access them with a Mobile applications are programs that can be data storage, and microprocessors. Software contains Software applications can be run directly from a connection to the Internet through a web browser accessed directly through mobile devices like smart instructions that are stored and run by the hardware. device or through a connection to the Internet. like Firefox, Chrome, or Safari. Web browsers are phones and tablets. Many mobile applications have Other names for software are programs or applications. the platforms people use to find, retrieve, and web-based counterparts. display information online. Web browsers are applications too. Desktop applications are programs that are stored on and accessed from a computer or laptop, like Enterprise software are off-the-shelf applications What is Software Development? word processors and spreadsheets. that are customized to the needs of businesses. Popular examples include Salesforce, a customer Software development is the design and creation of Quality Testers test the application to make sure software and is usually done by a team of people. -
Chapter 1: Introduction What Is an Operating System?
Chapter 1: Introduction What is an Operating System? Mainframe Systems Desktop Systems Multiprocessor Systems Distributed Systems Clustered System Real -Time Systems Handheld Systems Computing Environments Operating System Concepts 1.1 Silberschatz, Galvin and Gagne 2002 What is an Operating System? A program that acts as an intermediary between a user of a computer and the computer hardware. Operating system goals: ) Execute user programs and make solving user problems easier. ) Make the computer system convenient to use. Use the computer hardware in an efficient manner. Operating System Concepts 1.2 Silberschatz, Galvin and Gagne 2002 1 Computer System Components 1. Hardware – provides basic computing resources (CPU, memory, I/O devices). 2. Operating system – controls and coordinates the use of the hardware among the various application programs for the various users. 3. Applications programs – define the ways in which the system resources are used to solve the computing problems of the users (compilers, database systems, video games, business programs). 4. Users (people, machines, other computers). Operating System Concepts 1.3 Silberschatz, Galvin and Gagne 2002 Abstract View of System Components Operating System Concepts 1.4 Silberschatz, Galvin and Gagne 2002 2 Operating System Definitions Resource allocator – manages and allocates resources. Control program – controls the execution of user programs and operations of I/O devices . Kernel – the one program running at all times (all else being application programs). -
Development of an Entity Component System Architecture for Realtime Simulation
Fachbereich 4: Informatik Development of an Entity Component System Architecture for Realtime Simulation Bachelorarbeit zur Erlangung des Grades Bachelor of Science (B.Sc.) im Studiengang Computervisualistik vorgelegt von Trevor Hollmann Erstgutachter: Prof. Dr.-Ing. Stefan Müller (Institut für Computervisualistik, AG Computergraphik) Zweitgutachter: Kevin Keul, M.Sc. (Institut für Computervisualistik, AG Computergraphik) Koblenz, im September 2019 Erklärung Ich versichere, dass ich die vorliegende Arbeit selbständig verfasst und keine anderen als die angegebenen Quellen und Hilfsmittel benutzt habe. Ja Nein Mit der Einstellung der Arbeit in die Bibliothek bin ich einverstanden. .................................................................................... (Ort, Datum) (Unterschrift) Abstract The development of a game engine is considered a non-trivial problem. [3] The architecture of such simulation software must be able to manage large amounts of simulation objects in real-time while dealing with “crosscutting concerns” [3, p. 36] between subsystems. The use of object oriented paradigms to model simulation objects in class hierar- chies has been reported as incompatible with constantly changing demands dur- ing game development [2, p. 9], resulting in anti-patterns and eventual, messy re-factoring. [13] Alternative architectures using data oriented paradigms re- volving around object composition and aggregation have been proposed as a result. [13, 9, 1, 11] This thesis describes the development of such an architecture with the explicit goals to be simple, inherently compatible with data oriented design, and to make reasoning about performance characteristics possible. Concepts are for- mally defined to help analyze the problem and evaluate results. A functional implementation of the architecture is presented together with use cases common to simulation software. Zusammenfassung Die Entwicklung einer Spiele-Engine wird als nichttriviales Problem betrach- tet. -
Component Diagrams in UML
9. UML Component Diagrams Page 1 of 4 Component Diagrams in UML The previous articles covered two of the three primary areas in which the UML diagrams are categorized (see Article 1)—Static and Dynamic. The remaining two UML diagrams that fall under the category of Implementation are the Component and Deployment diagrams. In this article, we will discuss the Component diagram. Basics The different high-level reusable parts of a system are represented in a Component diagram. A component is one such constituent part of a system. In addition to representing the high-level parts, the Component diagram also captures the inter- relationships between these parts. So, how are component diagrams different from the previous UML diagrams that we have seen? The primary difference is that Component diagrams represent the implementation perspective of a system. Hence, components in a Component diagram reflect grouping of the different design elements of a system, for example, classes of the system. Let us briefly understand what criteria to apply to model a component. First and foremost, a component should be substitutable as is. Secondly, a component must provide an interface to enable other components to interact and use the services provided by the component. So, why would not a design element like an interface suffice? An interface provides only the service but not the implementation. Implementation is normally provided by a class that implements the interface. In complex systems, the physical implementation of a defined service is provided by a group of classes rather than a single class. A component is an easy way to represent the grouping together of such implementation classes. -
Innovations in Natural Language Document Processing for Requirements Engineering
Calhoun: The NPS Institutional Archive Faculty and Researcher Publications Faculty and Researcher Publications 2008 Innovations in Natural Language Document Processing for Requirements Engineering Berzins, Valdis þÿB. Paech and C. Martell (Eds.): Monterey Workshop 2007, LNCS 5320, pp. 125 146, 2008. http://hdl.handle.net/10945/46073 Innovations in Natural Language Document Processing for Requirements Engineering Valdis Berzins, Craig Martell, Luqi, and Paige Adams Naval Postgraduate School, 1411 Cunningham Road, Monterey, California 93943 {berzins,cmartell,luqi,phadams}@nps.edu Abstract. This paper evaluates the potential contributions of natural language processing to requirements engineering. We present a selective history of the relationship between requirements engineering (RE) and natural-language processing (NLP), and briefly summarize relevant re- cent trends in NLP. The paper outlines basic issues in RE and how they relate to interactions between a NLP front end and system-development processes. We suggest some improvements to NLP that may be possible in the context of RE and conclude with an assessment of what should be done to improve likelihood of practical impact in this direction. Keywords: Requirements, Natural Language, Ambiguity, Gaps, Domain- Specific Methods. 1 Introduction A major challenge in requirements engineering is dealing with changes, especially in the context of systems of systems with correspondingly complex stakeholder communities and critical systems with stringent dependability requirements. Documentation driven development (DDD) is a recently developed approach for addressing these issues that seeks to simultaneously improve agility and de- pendability via computer assistance centered on a variety of documents [1,2]. The approach is based on a new view of documents as computationally active knowledge bases that support computer aid for many software engineering tasks from requirements engineering to system evolution, which is quite different from the traditional view of documents as passive pieces of paper. -
Affordit!: a Tool for Authoring Object Component Behavior in Virtual
AffordIt!: A Tool for Authoring Object Component Behavior in Virtual Reality * † ‡ § Sina Masnadi Andres´ N. Vargas Gonzalez´ Brian Williamson Joseph J. LaViola Jr. Department of Computer Science University of Central Florida (a) (b) (c) (d) Figure 1: These figures show a sequence of steps followed to add a rotation affordance to the door of a washer machine. (a) An object in the scenario (b) Cylinder shape selection wrapping the door. (c) A user sets the amount of rotation the door will be constrained to. (d) An animation generated from the affordance can be visualized. ABSTRACT realistic experiences necessary to a VR scene, but not asset creation In this paper we present AffordIt!, a tool for adding affordances (a situation described in Hughes et al. [17]) which are needed to to the component parts of a virtual object. Following 3D scene build a virtual scene. To alleviate this problem, recent research has been focusing on frameworks to ease users’ authoring process as reconstruction and segmentation procedures, users find themselves with complete virtual objects, but no intrinsic behaviors have been seen in [9, 12, 35]. 3D scene reconstruction [32, 34, 44, 49] provides assigned, forcing them to use unfamiliar Desktop-based 3D editing a suitable solution to the problem. Initially a 3D reconstructed tools. AffordIt! offers an intuitive solution that allows a user to environment will be composed of a continuous mesh which can be segmented via autonomous tools as shown in George et al. [10] and select a region of interest for the mesh cutter tool, assign an intrinsic behavior and view an animation preview of their work. -
Managing Requirements Engineering Risks: an Analysis and Synthesis of the Literature
Lars Mathiassen – Timo Saarinen – Tuure Tuunanen – Matti Rossi MANAGING REQUIREMENTS ENGINEERING RISKS: AN ANALYSIS AND SYNTHESIS OF THE LITERATURE W-379 HELSINKI SCHOOL OF ECONOMICS ISSN 1795-1828 WORKING PAPERS ISBN 951-791-895-X (Electronic working paper) W-379 2004 Lars Mathiassen* – Timo Saarinen** – Tuure Tuunanen** – Matti Rossi** MANAGING REQUIREMENTS ENGINEERING RISKS: AN ANALYSIS AND SYNTHESIS OF THE LITERATURE *Center for Process Innovation, Georgia State University **Helsinki School Economics, Department of Management, Information Systems Science November 2004 HELSINGIN KAUPPAKORKEAKOULU HELSINKI SCHOOL OF ECONOMICS WORKING PAPERS W-379 HELSINGIN KAUPPAKORKEAKOULU HELSINKI SCHOOL OF ECONOMICS PL 1210 FIN-00101 HELSINKI FINLAND © Lars Mathiassen, Timo Saarinen, Tuure Tuunanen, Matti Rossi and Helsinki School of Economics ISSN 1795-1828 ISBN 951-791-895-X (Electronic working paper) Helsinki School of Economics - HeSE print 2004 Managing Requirements Engineering Risks: An Analysis and Synthesis of the Literature Lars Mathiassen ([email protected]) Center for Process Innovation, Georgia State University P. O. Box 4015, Atlanta, GA 30303-4015, USA Phone: +1-404-651-0933, Fax: +1-404-463-9292 Timo Saarinen ([email protected]) Helsinki School Economics, Department of Management, Information Systems Science P. O. Box 1210, FIN-00101 Helsinki, Finland Phone: +358-9-431-38272, Fax: Fax: +358-9-431-38700 Tuure Tuunanen ([email protected]) Helsinki School Economics, Department of Management, Information Systems Science P. O. Box 1210, FIN-00101 Helsinki, Finland Phone: +358-40-544-5591, Fax: +358-9-431-38700 http://www.tuunanen.fi Matti Rossi ([email protected]) Helsinki School Economics, Department of Management, Information Systems Science P. -
Sysml, the Language of MBSE Paul White
Welcome to SysML, the Language of MBSE Paul White October 8, 2019 Brief Introduction About Myself • Work Experience • 2015 – Present: KIHOMAC / BAE – Layton, Utah • 2011 – 2015: Astronautics Corporation of America – Milwaukee, Wisconsin • 2001 – 2011: L-3 Communications – Greenville, Texas • 2000 – 2001: Hynix – Eugene, Oregon • 1999 – 2000: Raytheon – Greenville, Texas • Education • 2019: OMG OCSMP Model Builder—Fundamental Certification • 2011: Graduate Certification in Systems Engineering and Architecting – Stevens Institute of Technology • 1999 – 2004: M.S. Computer Science – Texas A&M University at Commerce • 1993 – 1998: B.S. Computer Science – Texas A&M University • INCOSE • Chapters: Wasatch (2015 – Present), Chicagoland (2011 – 2015), North Texas (2007 – 2011) • Conferences: WSRC (2018), GLRCs (2012-2017) • CSEP: (2017 – Present) • 2019 INCOSE Outstanding Service Award • 2019 INCOSE Wasatch -- Most Improved Chapter Award & Gold Circle Award • Utah Engineers Council (UEC) • 2019 & 2018 Engineer of the Year (INCOSE) for Utah Engineers Council (UEC) • Vice Chair • Family • Married 14 years • Three daughters (1, 12, & 10) 2 Introduction 3 Our Topics • Definitions and Expectations • SysML Overview • Basic Features of SysML • Modeling Tools and Techniques • Next Steps 4 What is Model-based Systems Engineering (MBSE)? Model-based systems engineering (MBSE) is “the formalized application of modeling to support system requirements, design, analysis, verification and validation activities beginning in the conceptual design phase and continuing throughout development and later life cycle phases.” -- INCOSE SE Vision 2020 5 What is Model-based Systems Engineering (MBSE)? “Formal systems modeling is standard practice for specifying, analyzing, designing, and verifying systems, and is fully integrated with other engineering models. System models are adapted to the application domain, and include a broad spectrum of models for representing all aspects of systems. -
Plantuml Language Reference Guide (Version 1.2021.2)
Drawing UML with PlantUML PlantUML Language Reference Guide (Version 1.2021.2) PlantUML is a component that allows to quickly write : • Sequence diagram • Usecase diagram • Class diagram • Object diagram • Activity diagram • Component diagram • Deployment diagram • State diagram • Timing diagram The following non-UML diagrams are also supported: • JSON Data • YAML Data • Network diagram (nwdiag) • Wireframe graphical interface • Archimate diagram • Specification and Description Language (SDL) • Ditaa diagram • Gantt diagram • MindMap diagram • Work Breakdown Structure diagram • Mathematic with AsciiMath or JLaTeXMath notation • Entity Relationship diagram Diagrams are defined using a simple and intuitive language. 1 SEQUENCE DIAGRAM 1 Sequence Diagram 1.1 Basic examples The sequence -> is used to draw a message between two participants. Participants do not have to be explicitly declared. To have a dotted arrow, you use --> It is also possible to use <- and <--. That does not change the drawing, but may improve readability. Note that this is only true for sequence diagrams, rules are different for the other diagrams. @startuml Alice -> Bob: Authentication Request Bob --> Alice: Authentication Response Alice -> Bob: Another authentication Request Alice <-- Bob: Another authentication Response @enduml 1.2 Declaring participant If the keyword participant is used to declare a participant, more control on that participant is possible. The order of declaration will be the (default) order of display. Using these other keywords to declare participants -
The Roots of Software Engineering*
THE ROOTS OF SOFTWARE ENGINEERING* Michael S. Mahoney Princeton University (CWI Quarterly 3,4(1990), 325-334) At the International Conference on the History of Computing held in Los Alamos in 1976, R.W. Hamming placed his proposed agenda in the title of his paper: "We Would Know What They Thought When They Did It."1 He pleaded for a history of computing that pursued the contextual development of ideas, rather than merely listing names, dates, and places of "firsts". Moreover, he exhorted historians to go beyond the documents to "informed speculation" about the results of undocumented practice. What people actually did and what they thought they were doing may well not be accurately reflected in what they wrote and what they said they were thinking. His own experience had taught him that. Historians of science recognize in Hamming's point what they learned from Thomas Kuhn's Structure of Scientific Revolutions some time ago, namely that the practice of science and the literature of science do not necessarily coincide. Paradigms (or, if you prefer with Kuhn, disciplinary matrices) direct not so much what scientists say as what they do. Hence, to determine the paradigms of past science historians must watch scientists at work practicing their science. We have to reconstruct what they thought from the evidence of what they did, and that work of reconstruction in the history of science has often involved a certain amount of speculation informed by historians' own experience of science. That is all the more the case in the history of technology, where up to the present century the inventor and engineer have \*-as Derek Price once put it\*- "thought with their fingertips", leaving the record of their thinking in the artefacts they have designed rather than in texts they have written. -
UML Basics: the Component Diagram
English Sign in (or register) Technical topics Evaluation software Community Events UML basics: The component diagram Donald Bell ([email protected]), IT Architect, IBM Corporation Summary: from The Rational Edge: This article introduces the component diagram, a structure diagram within the new Unified Modeling Language 2.0 specification. Date: 15 Dec 2004 Level: Introductory Also available in: Chinese Vietnamese Activity: 259392 views Comments: 3 (View | Add comment - Sign in) Average rating (629 votes) Rate this article This is the next installment in a series of articles about the essential diagrams used within the Unified Modeling Language, or UML. In my previous article on the UML's class diagram, (The Rational Edge, September 2004), I described how the class diagram's notation set is the basis for all UML 2's structure diagrams. Continuing down the track of UML 2 structure diagrams, this article introduces the component diagram. The diagram's purpose The component diagram's main purpose is to show the structural relationships between the components of a system. In UML 1.1, a component represented implementation items, such as files and executables. Unfortunately, this conflicted with the more common use of the term component," which refers to things such as COM components. Over time and across successive releases of UML, the original UML meaning of components was mostly lost. UML 2 officially changes the essential meaning of the component concept; in UML 2, components are considered autonomous, encapsulated units within a system or subsystem that provide one or more interfaces. Although the UML 2 specification does not strictly state it, components are larger design units that represent things that will typically be implemented using replaceable" modules. -
Requirements Management Applied in an Agile Project Management Environment
Requirements Management applied in an agile Project Management environment Franco (Frank) Curtolo CEng, Principal Consultant, Program Planning Professionals Ltd, [email protected] Categorisation • Accessibility: PRACTITIONER • Application: GOOD PRACTICE • Topics: Agile Systems Engineering; Project Management Abstract This paper looks at how the Requirements Management process of Systems Engineering may benefit from some of the aspects derived from developing systems within an agile Project Management environment, using as example, the Scaled Agile Framework® of © Scaled Agile, Inc. The aim is to see if some of these agile techniques can enhance the Systems Engineering approach. Systems Engineering (SE) is well suited to develop large, complex products in a project environment where the requirements can be defined and fixed upfront. In fact, SE relies on an initial, well-defined End User’s need specified in for example, a User Requirements Specification (URS), to establish an initial requirements baseline which is used to drive the rest of the development process. However not all development projects happen that way. Sometimes the End User’s need is not clear, or cannot be well defined upfront, thus not allowing it to be captured in a fixed requirements baseline. Furthermore, the project environment may need to accommodate rapid change, both in the End Users’ need and in the technologies available to satisfy this need. In such a project environment, an agile development approach, as described in the Scaled Agile Framework® (SAFe®), may be more suitable since it allows for incremental delivery of the product and change to requirements. This can accommodate undefined End User needs, rapid change in requirements and allow for the introduction of innovation during the development and implementation stages.