File Formats for Multimedia the Following Is an Outline of Current File Formats Used for the Production and Delivery of Multimedia Data
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Supported File Types
MyFax Supported File Formats Document Type Versions Extensions Adobe Portable Document Format (PDF) All Versions PDF Adobe Postscript All Versions PS Adobe Photoshop v. 3.0 and above PSD Amiga Interchange File Format (IFF) Raster Bitmap only IFF CAD Drawing Exchange Format (DXF) All AutoCad compatible versions DXF Comma Separated Values Format All Versions CSV Compuserve Graphics Interchange Format GIF87a, GIF89a GIF Corel Presentations Slide Show v. 96 and above SHW Corel Word Perfect v. 5.x. 6, 7, 8, 9 WPD, WP5, WP6 Encapsulated Postscript All Versions EPS Hypertext Markup Language HTML only with base href tag required HTML, HTM JPEG Joint Photography Experts Group All Versions JPG, JPEG Lotus 1-2-3 v. 2, 3, 4, 5, 96, 97, 9.x 123, WK1, WK3, WK4 Lotus Word Pro v. 96, 97, 9.x LWP Microsoft Excel v. 5, 95, 97, 2000, 2003, 2007 XLS, XLSX Microsoft PowerPoint v. 4 and above PPT, PPTX Microsoft Publisher v. 98, 2000, 2002, 2003, 2007 PUB Microsoft Windows Write All Versions WRI Microsoft Word Win: v. 97, 2000, 2003, 2007 Mac: v. 4, 5.x, 95, 98 DOC, DOCX Microsoft Word Template Win: v. 97, 2000, 2003, 2007 Mac: v. 4, 5.x, 95, 98 DOT, DOTX Microsoft Works Word Processor v. 4.x, 5, 6, 7, 8.x, 9 WPS OpenDocument Drawing All Versions ODG OpenDocument Presentation All Versions ODP OpenDocument Spreadsheet All Versions ODS OpenDocument Text All Versions ODT PC Paintbrush Graphics (PCX) All Versions PCX Plain Text All Versions TXT, DOC, LOG, ERR, C, CPP, H Portable Network Graphics (PNG) All Versions PNG Quattro Pro v. -
Microsoft Powerpoint
Development of Multimedia WebApp on Tizen Platform 1. HTML Multimedia 2. Multimedia Playing with HTML5 Tags (1) HTML5 Video (2) HTML5 Audio (3) HTML Pulg-ins (4) HTML YouTube (5) Accessing Media Streams and Playing (6) Multimedia Contents Mgmt (7) Capturing Images 3. Multimedia Processing Web Device API Multimedia WepApp on Tizen - 1 - 1. HTML Multimedia • What is Multimedia ? − Multimedia comes in many different formats. It can be almost anything you can hear or see. − Examples : Pictures, music, sound, videos, records, films, animations, and more. − Web pages often contain multimedia elements of different types and formats. • Multimedia Formats − Multimedia elements (like sounds or videos) are stored in media files. − The most common way to discover the type of a file, is to look at the file extension. ⇔ When a browser sees the file extension .htm or .html, it will treat the file as an HTML file. ⇔ The .xml extension indicates an XML file, and the .css extension indicates a style sheet file. ⇔ Pictures are recognized by extensions like .gif, .png and .jpg. − Multimedia files also have their own formats and different extensions like: .swf, .wav, .mp3, .mp4, .mpg, .wmv, and .avi. Multimedia WepApp on Tizen - 2 - 2. Multimedia Playing with HTML5 Tags (1) HTML5 Video • Some of the popular video container formats include the following: Audio Video Interleave (.avi) Flash Video (.flv) MPEG 4 (.mp4) Matroska (.mkv) Ogg (.ogv) • Browser Support Multimedia WepApp on Tizen - 3 - • Common Video Format Format File Description .mpg MPEG. Developed by the Moving Pictures Expert Group. The first popular video format on the MPEG .mpeg web. -
Kdv-Mp6032u Dvd-Receiver Instruction Manual Receptor Dvd Manual De Instrucciones Receptor Dvd Manual De Instruções
KDV-MP6032U DVD-RECEIVER INSTRUCTION MANUAL RECEPTOR DVD MANUAL DE INSTRUCCIONES RECEPTOR DVD MANUAL DE INSTRUÇÕES © B64-4247-08/00 GET0556-001A (R) BB64-4247-08_KDVMP6032U_en.indb64-4247-08_KDVMP6032U_en.indb 1 008.5.98.5.9 33:38:29:38:29 PPMM Contents Before use 3 Listening to the USB Playable disc type 6 device 23 Preparation 7 Dual Zone operations 24 Basic operations 8 Listening to the iPod 25 When connecting with the USB cable Basic operations Operations using the control screen — Remote controller 9Listening to the other external Main elements and features components 29 Listening to the radio 11 Selecting a preset sound When an FM stereo broadcast is hard to receive FM station automatic presetting mode 31 — SSM (Strong-station Sequential Memory) General settings — PSM 33 Manual presetting Listening to the preset station on Disc setup menu 37 the Preset Station List Disc operations 13 Title assignment 39 Operations using the control panel More about this unit 40 Selecting a folder/track on the list (only for MP3/WMA/WAV file) Troubleshooting 47 Operations using the remote controller Operations using the on-screen bar Specifications 51 Operations using the control screen Operations using the list screen 2 | KDV-MP6032U BB64-4247-08_KDVMP6032U_en.indb64-4247-08_KDVMP6032U_en.indb 2 008.5.98.5.9 33:38:33:38:33 PPMM Before use 2WARNING Cleaning the Unit To prevent injury or fire, take the If the faceplate of this unit is stained, wipe it with a following precautions: dry soft cloth such as a silicon cloth. If the faceplate is stained badly, wipe the stain off • To prevent a short circuit, never put or leave any with a cloth moistened with neutral cleaner, then metallic objects (such as coins or metal tools) inside wipe it again with a clean soft dry cloth. -
(A/V Codecs) REDCODE RAW (.R3D) ARRIRAW
What is a Codec? Codec is a portmanteau of either "Compressor-Decompressor" or "Coder-Decoder," which describes a device or program capable of performing transformations on a data stream or signal. Codecs encode a stream or signal for transmission, storage or encryption and decode it for viewing or editing. Codecs are often used in videoconferencing and streaming media solutions. A video codec converts analog video signals from a video camera into digital signals for transmission. It then converts the digital signals back to analog for display. An audio codec converts analog audio signals from a microphone into digital signals for transmission. It then converts the digital signals back to analog for playing. The raw encoded form of audio and video data is often called essence, to distinguish it from the metadata information that together make up the information content of the stream and any "wrapper" data that is then added to aid access to or improve the robustness of the stream. Most codecs are lossy, in order to get a reasonably small file size. There are lossless codecs as well, but for most purposes the almost imperceptible increase in quality is not worth the considerable increase in data size. The main exception is if the data will undergo more processing in the future, in which case the repeated lossy encoding would damage the eventual quality too much. Many multimedia data streams need to contain both audio and video data, and often some form of metadata that permits synchronization of the audio and video. Each of these three streams may be handled by different programs, processes, or hardware; but for the multimedia data stream to be useful in stored or transmitted form, they must be encapsulated together in a container format. -
VMP74 Datasheet
VMP74 Full HD Digital Media Player Infinite Digital Entertainment Hot and loud without the heat and noise The changing face of media requires new ways to integrate this revolution into an existing home viewing experience. Enjoying a library of unlimited music and video content is possible using the ViewSonic VMP74. With no moving parts and generating no heat, the VMP74 invisibly integrates into any home cinema environment. In addition to online video sources such as BBC iPlayer * and YouTube, the VMP74 connects to social networks such as Flickr and Facebook allowing constant access within a big screen experience. The powerful processor of the VMP performs seamless 1080p up-scaling of most video formats and delivers cinema quality audio. *VMP74: BBCi Player is available on the VMP74 in the UK only Corporate names, trademarks stated herein are the property of their respective companies. Copyright © 2010 ViewSonic® Corporation. All rights reserved. VMP74 Infinite Digital Entertainment > Multi-format support: The VMP74/75 support all major video, audio and photo formats, including MKV,AVI, MOV, JPG, WAV, MP4, MP3, FLAC and Internet radio broadcasts. > Video-on-Demand from all over the world: Video programs can be streamed from sources such as the BBC iPlayer or YouTube for virtually an unlimited selection of online content. > Internet surfing: Thanks to the solid Internet functions of VMP74, it is possible to freely explore the internet and visit social networking sites without using a dedicated expensive and power hungry PC. > Full HD video and audio support: The entire ViewSonic ® VMP Series delivers Full HD and high-fidelity Dolby Digital audio through the digital HDMI 1.3 and optical interfaces interface as standard. -
Lossless Compression of Audio Data
CHAPTER 12 Lossless Compression of Audio Data ROBERT C. MAHER OVERVIEW Lossless data compression of digital audio signals is useful when it is necessary to minimize the storage space or transmission bandwidth of audio data while still maintaining archival quality. Available techniques for lossless audio compression, or lossless audio packing, generally employ an adaptive waveform predictor with a variable-rate entropy coding of the residual, such as Huffman or Golomb-Rice coding. The amount of data compression can vary considerably from one audio waveform to another, but ratios of less than 3 are typical. Several freeware, shareware, and proprietary commercial lossless audio packing programs are available. 12.1 INTRODUCTION The Internet is increasingly being used as a means to deliver audio content to end-users for en tertainment, education, and commerce. It is clearly advantageous to minimize the time required to download an audio data file and the storage capacity required to hold it. Moreover, the expec tations of end-users with regard to signal quality, number of audio channels, meta-data such as song lyrics, and similar additional features provide incentives to compress the audio data. 12.1.1 Background In the past decade there have been significant breakthroughs in audio data compression using lossy perceptual coding [1]. These techniques lower the bit rate required to represent the signal by establishing perceptual error criteria, meaning that a model of human hearing perception is Copyright 2003. Elsevier Science (USA). 255 AU rights reserved. 256 PART III / APPLICATIONS used to guide the elimination of excess bits that can be either reconstructed (redundancy in the signal) orignored (inaudible components in the signal). -
Game Audio the Role of Audio in Games
the gamedesigninitiative at cornell university Lecture 18 Game Audio The Role of Audio in Games Engagement Entertains the player Music/Soundtrack Enhances the realism Sound effects Establishes atmosphere Ambient sounds Other reasons? the gamedesigninitiative 2 Game Audio at cornell university The Role of Audio in Games Feedback Indicate off-screen action Indicate player should move Highlight on-screen action Call attention to an NPC Increase reaction time Players react to sound faster Other reasons? the gamedesigninitiative 3 Game Audio at cornell university History of Sound in Games Basic Sounds • Arcade games • Early handhelds • Early consoles the gamedesigninitiative 4 Game Audio at cornell university Early Sounds: Wizard of Wor the gamedesigninitiative 5 Game Audio at cornell university History of Sound in Games Recorded Basic Sound Sounds Samples Sample = pre-recorded audio • Arcade games • Starts w/ MIDI • Early handhelds • 5th generation • Early consoles (Playstation) • Early PCs the gamedesigninitiative 6 Game Audio at cornell university History of Sound in Games Recorded Some Basic Sound Variability Sounds Samples of Samples • Arcade games • Starts w/ MIDI • Sample selection • Early handhelds • 5th generation • Volume • Early consoles (Playstation) • Pitch • Early PCs • Stereo pan the gamedesigninitiative 7 Game Audio at cornell university History of Sound in Games Recorded Some More Basic Sound Variability Variability Sounds Samples of Samples of Samples • Arcade games • Starts w/ MIDI • Sample selection • Multiple -
Codec Is a Portmanteau of Either
What is a Codec? Codec is a portmanteau of either "Compressor-Decompressor" or "Coder-Decoder," which describes a device or program capable of performing transformations on a data stream or signal. Codecs encode a stream or signal for transmission, storage or encryption and decode it for viewing or editing. Codecs are often used in videoconferencing and streaming media solutions. A video codec converts analog video signals from a video camera into digital signals for transmission. It then converts the digital signals back to analog for display. An audio codec converts analog audio signals from a microphone into digital signals for transmission. It then converts the digital signals back to analog for playing. The raw encoded form of audio and video data is often called essence, to distinguish it from the metadata information that together make up the information content of the stream and any "wrapper" data that is then added to aid access to or improve the robustness of the stream. Most codecs are lossy, in order to get a reasonably small file size. There are lossless codecs as well, but for most purposes the almost imperceptible increase in quality is not worth the considerable increase in data size. The main exception is if the data will undergo more processing in the future, in which case the repeated lossy encoding would damage the eventual quality too much. Many multimedia data streams need to contain both audio and video data, and often some form of metadata that permits synchronization of the audio and video. Each of these three streams may be handled by different programs, processes, or hardware; but for the multimedia data stream to be useful in stored or transmitted form, they must be encapsulated together in a container format. -
Episode Engine User’S Guide
Note on License The accompanying Software is licensed and may not be distributed without writ- ten permission. Disclaimer The contents of this document are subject to revision without notice due to con- tinued progress in methodology, design, and manufacturing. Telestream shall have no liability for any error or damages of any kind resulting from the use of this doc- ument and/or software. The Software may contain errors and is not designed or intended for use in on-line facilities, aircraft navigation or communications systems, air traffic control, direct life support machines, or weapons systems (“High Risk Activities”) in which the failure of the Software would lead directly to death, personal injury or severe physical or environmental damage. You represent and warrant to Telestream that you will not use, distribute, or license the Software for High Risk Activities. Export Regulations. Software, including technical data, is subject to Swedish export control laws, and its associated regulations, and may be subject to export or import regulations in other countries. You agree to comply strictly with all such regulations and acknowledge that you have the responsibility to obtain licenses to export, re-export, or import Software. Copyright Statement ©Telestream, Inc, 2010 All rights reserved. No part of this document may be copied or distributed. This document is part of the software product and, as such, is part of the license agreement governing the software. So are any other parts of the software product, such as packaging and distribution media. The information in this document may be changed without prior notice and does not represent a commitment on the part of Telestream. -
A Comparison of Video Formats for Online Teaching Ross A
Contemporary Issues in Education Research – First Quarter 2017 Volume 10, Number 1 A Comparison Of Video Formats For Online Teaching Ross A. Malaga, Montclair State University, USA Nicole B. Koppel, Montclair State University, USA ABSTRACT The use of video to deliver content to students online has become increasingly popular. However, educators are often plagued with the question of which format to use to deliver asynchronous video material. Whether it is a College or University committing to a common video format or an individual instructor selecting the method that works best for his or her course, this research presents a comparison of various video formats that can be applied to online education and provides guidance in which one to select. Keywords: Online Teaching; Video Formats; Technology Acceptance Model INTRODUCTION istance learning is one of the most talked-about topics in higher education today. Online and hybrid (or blended) learning removes location and time-bound constraints of the traditional college classroom to a learning environment that can occur anytime or anywhere in a global environment. DAccording to research by the Online Learning Consortium, over 5 million students took an online course in the Fall 2014 semester. This represents an increase in online enrollment of over 3.9% in just one year. In 2014, 28% of higher education students took one or more courses online (Allen, I. E. and Seaman, J, 2016). With this incredible growth, albeit slower than the growth in previous years, institutions of higher education are continuing to increase their online course and program offerings. As such, institutions need to find easy to develop, easy to use, reliable, and reasonably priced technologies to deliver online content. -
Submitting Electronic Evidentiary Material in Western Australian Courts
Submitting Electronic Evidentiary Material in Western Australian Courts Document Revision History Revision Date Version Summary of Changes October 2007 1 Preliminary Draft December 2007 2 Incorporates feedback from Electronic Evidentiary Standards Workshop February 2008 3 Amendments following feedback from Paul Smith, Martin Jackson and Chris Penwald. June 2008 4 Amendments by Courts Technology Group July 2008 5 Amendments from feedback August 2008 6 Courtroom Status Update February 2010 7 Address details and Courtroom Status Update May 2013 8 Status Update November 2013 9 Status & Location Update February 2017 10 Incorporates range of new formats and adjustment to process December 2019 11 Updates to CCTV Players, Court Location Courtroom Types and Microsoft Office versions. Page 1 of 15 SUBMITTING ELECTRONIC EVIDENTIARY MATERIAL IN WESTERN AUSTRALIAN COURTS 1. INTRODUCTION ..................................................................................3 1.1. Non-Compliance with Standards ................................................................ 3 1.2. Court Locations ...................................................................................... 3 1.3. Courtroom Types .................................................................................... 3 1.3.1. Type A & B ........................................................................................ 3 1.3.2. Type C .............................................................................................. 3 1.4. Contacting DoJ Courts in Relation to Electronic -
FLV File Format
Video File Format Specification Version 10 Copyright © 2008 Adobe Systems Incorporated. All rights reserved. This manual may not be copied, photocopied, reproduced, translated, or converted to any electronic or machine-readable form in whole or in part without written approval from Adobe Systems Incorporated. Notwithstanding the foregoing, a person obtaining an electronic version of this manual from Adobe may print out one copy of this manual provided that no part of this manual may be printed out, reproduced, distributed, resold, or transmitted for any other purposes, including, without limitation, commercial purposes, such as selling copies of this documentation or providing paid-for support services. Trademarks Adobe, ActionScript, Flash, Flash Media Server, XMP, and Flash Player are either registered trademarks or trademarks of Adobe Systems Incorporated and may be registered in the United States or in other jurisdictions including internationally. Other product names, logos, designs, titles, words, or phrases mentioned within this publication may be trademarks, service marks, or trade names of Adobe Systems Incorporated or other entities and may be registered in certain jurisdictions including internationally. No right or license is granted to any Adobe trademark. Third-Party Information This guide contains links to third-party websites that are not under the control of Adobe Systems Incorporated, and Adobe Systems Incorporated is not responsible for the content on any linked site. If you access a third-party website mentioned in this guide, then you do so at your own risk. Adobe Systems Incorporated provides these links only as a convenience, and the inclusion of the link does not imply that Adobe Systems Incorporated endorses or accepts any responsibility for the content on those third- party sites.