X3D-Edit Authoring Tool for Extensible 3D (X3D) Graphics
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												What Is X3D? Whose Product Is X3D? Why Is X3D
X3D: THE REAL-TIME 3D SOLUTION FOR THE WORLD-WIDE WEB What is X3D? X3D (Extensible 3D) is a royalty-free and openly published standard file format specification and run-time architecture to represent and communicate 3D objects, events, behaviors and environments. The X3D suite of International Standards Organization (ISO) ratified standards provide a robust abstraction for the storage, retrieval and playback of real time 4D graphics content across diverse platforms. The extensible scene graph model of X3D can be equivalently encoded in a number of valid, secure and efficient encodings and be accessed and manipulated through a number of languages Why is X3D important? using a common API. Development has evolved from its beginnings as the Virtual Reality Modeling Language (VRML) It allows applications to communicate over the Web using ISO standard to the considerably more advanced and an ISO-certified scene graph model, encoded in multiple expressive X3D. formats (XML, Binary, VRML-Classic) and bind-able to multiple languages (e.g. ECMA, Java) Whose product is X3D? It is modular and extensible, saving development time and money and providing value to vendor and consumer Extensible 3D (X3D) It is free for use – not relying on propriety formats and (www.web3d.org/x3d) is a royalty- upgrades for a lifetime 4D content lifecycle free open ISO standard managed It provides multiple generation and authoring pathways by the Web3D Consortium. The It enables content developers and tool makers to build on X3D specifications are driven by each other and a common fabric for cyberspace members and available to the It is a vision designed and developed through community public. - 
												
												X3DOM – Declarative (X)3D in HTML5
X3DOM – Declarative (X)3D in HTML5 Introduction and Tutorial Yvonne Jung Fraunhofer IGD Darmstadt, Germany [email protected] www.igd.fraunhofer.de/vcst © Fraunhofer IGD 3D Information inside the Web n Websites (have) become Web applications n Increasing interest in 3D for n Product presentation n Visualization of abstract information (e.g. time lines) n Enriching experience of Cultural Heritage data n Enhancing user experience with more Example Coform3D: line-up of sophisticated visualizations scanned historic 3D objects n Today: Adobe Flash-based site with videos n Tomorrow: Immersive 3D inside browsers © Fraunhofer IGD OpenGL and GLSL in the Web: WebGL n JavaScript Binding for OpenGL ES 2.0 in Web Browser n à Firefox, Chrome, Safari, Opera n Only GLSL shader based, no fixed function pipeline mehr n No variables from GL state n No Matrix stack, etc. n HTML5 <canvas> element provides 3D rendering context n gl = canvas.getContext(’webgl’); n API calls via GL object n X3D via X3DOM framework n http://www.x3dom.org © Fraunhofer IGD X3DOM – Declarative (X)3D in HTML5 n Allows utilizing well-known JavaScript and DOM infrastructure for 3D n Brings together both n declarative content design as known from web design n “old-school” imperative approaches known from game engine development <html> <body> <h1>Hello X3DOM World</h1> <x3d> <scene> <shape> <box></box> </shape> </scene> </x3d> </body> </html> © Fraunhofer IGD X3DOM – Declarative (X)3D in HTML5 • X3DOM := X3D + DOM • DOM-based integration framework for declarative 3D graphics - 
												
												TR 102 199 V1.1.1 (2003-10) Technical Report
ETSI TR 102 199 V1.1.1 (2003-10) Technical Report Services and Protocols for Advanced Networks (SPAN); Preliminary analysis of Broadband multimedia services 2 ETSI TR 102 199 V1.1.1 (2003-10) Reference DTR/SPAN-130320 Keywords broadband, multimedia, service ETSI 650 Route des Lucioles F-06921 Sophia Antipolis Cedex - FRANCE Tel.: +33 4 92 94 42 00 Fax: +33 4 93 65 47 16 Siret N° 348 623 562 00017 - NAF 742 C Association à but non lucratif enregistrée à la Sous-Préfecture de Grasse (06) N° 7803/88 Important notice Individual copies of the present document can be downloaded from: http://www.etsi.org The present document may be made available in more than one electronic version or in print. In any case of existing or perceived difference in contents between such versions, the reference version is the Portable Document Format (PDF). In case of dispute, the reference shall be the printing on ETSI printers of the PDF version kept on a specific network drive within ETSI Secretariat. Users of the present document should be aware that the document may be subject to revision or change of status. Information on the current status of this and other ETSI documents is available at http://portal.etsi.org/tb/status/status.asp If you find errors in the present document, send your comment to: [email protected] Copyright Notification No part may be reproduced except as authorized by written permission. The copyright and the foregoing restriction extend to reproduction in all media. © European Telecommunications Standards Institute 2003. All rights reserved. - 
												
												N Polys Advanced X3D [Autosaved]
Web3D 2011 Tutorial: Advanced X3D Nicholas Polys: Virginia Tech Yvonne Jung: Fraunhofer IGD Jeff Weekly, Don Brutzman: Naval Postgraduate School Tutorial Outline Recent work in the Web3D Consortium Heading to ISO this month! • X3D : Advanced Features • X3D Basics • Advanced rendering (Yvonne Jung) • Volumes • Geospatial • CAD • Units (Jeff Weekly) • Authoring 2 Open Standards www.web3d.org • Portability • Durability • IP-independence • International recognition and support : the Standard Scenegraph Scene graph for real-time interactive delivery of virtual environments over the web: • Meshes, lights, materials, textures, shaders • Integrated video, audio Event ROUTE • Animation • Interaction • Scripts & Behaviors Sensor • Multiple encodings (ISO = XML, VRML-Classic, Binary) • Multiple Application Programming Interfaces (ISO = ECMA, Java) • X3D 3.3 includes examples for Volume rendering, CAD and Geospatial support! Web3D Collaboration & Convergence W3C ISO OGC - XML - Web3DS - HTML 5 -CityGML - SVG - KML Interoperability Web3D Consortium IETF & Access - Mime types Across Verticals - Extensible 3D (X3D) - Humanoid Animation (H-Anim) - VRML DICOM - N-D Presentation State - DIS - Volume data Khronos - OpenGL, WebGL - COLLADA Adoption Immersive X3D • Virginia Tech Visionarium: VisCube • Multi-screen, clustered stereo rendering • 1920x1920 pixels per wall (x 4) • Infitech Stereo • Wireless Intersense head & wand • Instant Reality 7 VT Visionarium • Output from VMD • Jory Z. Ruscio, Deept Kumar, Maulik Shukla, Michael G. Prisant, T. M. Murali, - 
												
												BIM & IFC-To-X3D
BIM & IFC-to-X3D Hyokwang Lee PartDB Co., Ltd. and Web3D Korea Chapter [email protected] Engineering IT & VR solutions based on International Standards BIM . BIM (Building Information Modeling) . A digital representation of physical and functional characteristics of a facility. A shared knowledge resource for information about a facility forming a reliable basis for decisions during its life-cycle; defined as existing from earliest conception to demolition. http://www.directindustry.com/ http://www.aecbytes.com/buildingthefuture/2007/BIM_Awards_Part1.html Coordination between the different disciplinary models. (© M.A. Mortenson Company) 4D scheduling using the BIM model (top image) and the details of site utilization and civil work (lower image) used for coordination and communication with local review agencies and utility companies. (© M.A. Mortenson Company) http://www.quartzsys.com/ Design http://www.quartzsys.com/?c=1/6/27 OpenBIM . A universal approach to the collaborative design, realization and operation of buildings based on open standards and workflows. An initiative of buildingSMART and several leading software vendors using the open buildingSMART Data Model. http://buildingsmart.com/openbim OpenBIM & IFC . IFC (ISO/PAS 16739) . The Industry Foundation Classes (IFC) : an open, neutral and standard ized specification for Building Information Models, BIM. The main buildingSMART data model standard buildingSMART Web3D Consortium International IFC Web3D (ISO/PAS 16739) Web3D Korea Chapter buildingSMART KOREA - Inhan Kim, What is BIM?, Aug. 2008, http://www.cadgraphics.co.kr/cngtv/data/20080813_1.pdf BIM CAD Systems . Autodesk Revit Architecture . Bently Achitecture . Nemetschek Allplan . GRAPHISOFT ArchiCad . Gehry Technologies (GT) Digital Project . CATIA V5 as a core modeling engine . Vectorworks Architect Simple IFC-to-X3D Conversion . - 
												
												Emerging Web3d Web Standards and Technologies Aaron E
Emerging Web3D Web Standards and Technologies Aaron E. Walsh Mantis Development Corps | Boston College Boston, MA USA 02115 | Chestnut Hill, MA 02467 voice: +1-617-536-3279 | +1-617-552-3900 e-mail: [email protected] | [email protected] World Wide Web: http://mantiscorp.com/people/aew Web3D Web: urn:web3Dweb:people:walsh:aaron:e JPEG, and PNG) and even vector graphics (e.g., Abstract SVG and VML). More sophisticated data formats and The Web3D Web is an emerging distributed digital proprietary media types are rarely supported media platform designed specifically for three- directly by the browser, however, and typically dimensional (3D) content and other forms of rich, require a corresponding “player” that comes in the interactive media. Built using traditional Internet form of a plug-in, Active X control, applet, or and World Wide Web technologies, the Web3D helper application that can decode such content and Web enables innovative 3D applications such as allow the end user to interact with it directly within interactive movies; stereoscopic cinema; immersive the Web browser window. Because Web browsers multiplayer games; distributed virtual reality; can be easily extended in this way an astonishing synthetic environments; three-dimensional multi- array of new digital media types have been user chat; telepresence and telesurgery; simulators; introduced over the years that would not be viable if immersive distance learning; and other forms of browser vendors were required to support such high-impact content. The Web3D Web supports content natively. proprietary and open digital media data types and Although the vast majority of visual media formats to allow rich media applications to be available today on the traditional Web is two- constructed from a wide range of technologies, dimensional, having only the dimensions of height including Flash, Shockwave, Virtual Reality and width, 3D content that has the added dimension Modeling Language (VRML), Extensible 3D of depth is becoming increasingly popular. - 
												
												The Use of VRML to Integrate Design and Solid Freeform Fabrication
The Use ofVRML to Integrate Design and Solid Freeform Fabrication Yanshuo Wang Jian Dong * Harris L. Marcus Solid Freeform Fabrication Laboratory University ofConnecticut Storrs, CT 06269 ABSTRACT The Virtual Reality Modeling Language (VRML) was created to put interconnected 3D worlds onto every desktop. The 3D VRML format has the potential for 3D fax and Tele Manufacture. An architecture and methodology ofusing VRML format to integrate a 3D model and Solid Freeform Fabrication system are described in this paper. The prototype software discussed in this paper demonstrates the use of VRML for Solid Freeform Fabrication process planning. The path used from design to part will be described. 1. INTRODUCTION The STL or Stereolithography format, established by 3D System, is an ASCn or binary file used in Solid Freeform Fabrication (SFF). It is a list of the triangular surfaces that approximate a computer generated solid model. This file format has become the de facto standard for rapid prototyping industries. But STL format has the limitation of visualization, communication and sharing information among different places. In the recent years, Tele Manufacture has become a new area in the design and manufacture research. Researchers try to create an automated rapid prototyping capability on the Internet (Bailey, 1995). In order to improve the communication and information exchange through Internet, a new data format is needed for SFF. Bauer and Joppe (1996) suggested to use Virtual Reality Modeling Language (VRML) data format as standard for rapid prototyping. VRML was created to put interconnected 3D worlds onto every desktop and it has become the standard language for 3D World Wide Web. - 
												
												3D Visualization in Digital Library of Mathematical Function
Web-Based 3D Visualization in a Digital Library of Mathematical Functions Qiming Wang, Bonita Saunders National Institute of Standards and Technology [email protected], [email protected] Abstract High level, or special, mathematical functions such as the Bessel functions, gamma and beta functions, hypergeometric functions The National Institute of Standards and Technology (NIST) is and others are important for solving many problems in the developing a digital library of mathematical functions to replace mathematical and physical sciences. The graphs of many of these the widely used National Bureau of Standards Handbook of functions exhibit zeros, poles, branch cuts and other singularities Mathematical Functions [Abramowitz and Stegun 1964]. The that can be better understood if the function surface can be NIST Digital Library of Mathematical Functions (DLMF) will manipulated to show these features more clearly. A digital provide a wide range of information about high level functions for library offers a unique opportunity to create cutting-edge 3D scientific, technical and educational users in the mathematical and visualizations that not only help scientists and other technical physical sciences. Clear, concise 3D visualizations that allow users, but also make the library more accessible to educators, users to examine poles, zeros, branch cuts and other key features students and others interested in an introduction to the field of of complicated functions will be an integral part of the DLMF. special functions. Specially designed controls will enable users to move a cutting plane through the function surface, select the surface color After investigating web-based 3D graphics file formats, we mapping, choose the axis style, or transform the surface plot into a selected the Virtual Reality Modeling Language (VRML) to density plot. - 
												
												ISO/IEC JTC 1 N13604 ISO/IEC JTC 1 Information Technology
ISO/IEC JTC 1 N13604 2017-09-17 Replaces: ISO/IEC JTC 1 Information Technology Document Type: other (defined) Document Title: Study Group Report on 3D Printing and Scanning Document Source: SG Convenor Project Number: Document Status: This document is circulated for review and consideration at the October 2017 JTC 1 meeting in Russia. Action ID: ACT Due Date: 2017-10-02 Pages: Secretariat, ISO/IEC JTC 1, American National Standards Institute, 25 West 43rd Street, New York, NY 10036; Telephone: 1 212 642 4932; Facsimile: 1 212 840 2298; Email: [email protected] Study Group Report on 3D Printing and Scanning September 11, 2017 ISO/IEC JTC 1 Plenary (October 2017, Vladivostok, Russia) Prepared by the ISO/IEC JTC 1 Study Group on 3D Printing and Scanning Executive Summary The purpose of this report is to assess the possible contributions of JTC 1 to the global market enabled by 3D Printing and Scanning. 3D printing, also known as additive manufacturing, is considered by many sources as a truly disruptive technology. 3D printers range presently from small table units to room size and can handle simple plastics, metals, biomaterials, concrete or a mix of materials. They can be used in making simple toys, airplane engine components, custom pills, large buildings components or human organs. Depending on process, materials and precision, 3D printer costs range from hundreds to millions of dollars. 3D printing makes possible the manufacturing of devices and components that cannot be constructed cost-effectively with other manufacturing techniques (injection molding, computerized milling, etc.). It also makes possible the fabrications of customized devices, or individual (instead of identical mass-manufactured) units. - 
												
												The Virtual Reality Modeling Language (VRML) and Java
The Virtual Reality Modeling Language and Java Don Brutzman Code UW/Br, Naval Postgraduate School Monterey California 93943-5000 USA [email protected] Communications of the ACM, vol. 41 no. 6, June 1998, pp. 57-64. http://www.web3D.org/WorkingGroups/vrtp/docs/vrmljava.pdf Abstract. The Virtual Reality Modeling Language (VRML) and Java provide a standardized, portable and platform- independent way to render dynamic, interactive 3D scenes across the Internet. Integrating two powerful and portable software languages provides interactive 3D graphics plus complete programming capabilities plus network access. Intended for programmers and scene authors, this paper provides a VRML overview, synopsizes the open development history of the specification, provides a condensed summary of VRML 3D graphics nodes and scene graph topology, describes how Java interacts with VRML through detailed examples, and examines a variety of VRML/Java future developments. Overview. The Web is being extended to three spatial dimensions thanks to VRML, a dynamic 3D scene description language that can include embedded behaviors and camera animation. A rich set of graphics primitives provides a common-denominator file format which can be used to describe a wide variety of 3D scenes and objects. The VRML specification is now an International Standards Organization (ISO) specification (VRML 97). Why VRML and Java together? Over twenty million VRML browsers have shipped with Web browsers, making interactive 3D graphics suddenly available for any desktop. Java adds complete programming capabilities plus network access, making VRML fully functional and portable. This is a powerful new combination, especially as ongoing research shows that VRML plus Java provide extensive support for building large-scale virtual environments (LSVEs). - 
												
												Using Graph-Based Data Structures to Organize and Manage Scene
d07wals.x.g2db Page 1 of 7 Thursday, April 4, 2002 8:47:50 AM HEAD: Understanding Scene Graphs DEK Using graph-based Bio data structures to Aaron is chairman of Mantis Development, and teaches computer graphics and In- organize and manage ternet/Web application development at Boston College. He can be contacted at scene contents [email protected]. Byline NOTE TO AUTHORS: PLEASE CHECK ALL URLs AND SPELLINGS OF NAMES CAREFULLY. Aaron E. Walsh THANK YOU. Pullquotes Before scene-graph programming Scene-graph models, we usually nodes represent represented scene objects in a scene data and behavior procedurally d07wals.x.g2db Page 2 of 7 Thursday, April 4, 2002 8:47:50 AM 2.1 cene graphs are data structures used 2.68 At the scene level, you concern your- – to organize and manage the contents – self with what’s in the scene and any as- – of hierarchically oriented scene data. – sociated behavior or interaction among – Traditionally considered a high-level – objects therein. Underlying implementa- 2.5 S – data management facility for 3D content, tion and rendering details are abstracted – scene graphs are becoming popular as – out of the scene-graph programming mod- – general-purpose mechanisms for manag- – el. In this case, you can assume that your – ing a variety of media types. MPEG-4, for 2.75 VRML browser plug-in handles low-level – instance, uses the Virtual Reality Model- – concerns. 2.10 ing Language (VRML) scene-graph pro- – – gramming model for multimedia scene – Nodes and Arcs – composition, regardless of whether 3D – As Figure 2 depicts, scene graphs consist – data is part of such content. - 
												
												University of Florida Acceptable ETD Formats
University of Florida acceptable ETD formats The Acceptable ETD formats below are defined based on those media for which a preservation strategy exists. The aim is to make all ETD’s available into the future as the technology changes and software becomes obsolete. Media formats that are not listed in this table are ones that cannot presently be preserved at an acceptable level. Many of these can easily be converted to one of the acceptable formats. If you create a document using Word or LaTex it should be exported as a PDF. Please consult with the CIRCA ETD unit ([email protected]) for assistance or if you have any questions. The Acceptable ETD Formats are reviewed and updated regularly by the Graduate School, the Library, the ETD training staff in Academic Technology, and the Florida Center for Library Automation. All files should be scanned with up-to-date virus software before submission. Files with viruses will not be accepted. Media Acceptable formats (bold indicates preferred formats) Text - PDF/A-1 (ISO 19005-1) (*.pdf) - Plain text (encoding: USASCII, UTF-8, UTF-16 with BOM) - XML (includes XSD/XSL/XHTML, etc.; with included or accessible schema and character encoding explicitly specified) - Cascading Style Sheets (*.css) - DTD (*.dtd) - Plain text (ISO 8859-1 encoding) - PDF (*.pdf) (embedded fonts) - Rich Text Format 1.x (*.rtf) - HTML (include a DOCTYPE declaration) - SGML (*.sgml) - Open Office (*.sxw/*.odt) - OOXML (ISO/IEC DIS 29500) (*.docx) - Computer program source code (*.c, *.c++, *.java, *.js, *.jsp, *.php, *.pl, etc.)