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Bestiary of the Realms: Volume 2
Bestiary of the Realms: Volume 2 by Thomas M. Costa and Eric L. Boyd Art by Noëlle Triaureau Editorial assistance from Joe “Warlockco” Weber A NOTE FROM THE AUTHORS Welcome to volume two of the Bestiary of the Realms. As this is our second volume, you’ll find several score new or converted monsters, as well as a few different interpretations of monsters that have already been converted. A word of caution, just as many official 3E and 3.5E monsters did not slavishly follow earlier write-ups of those monsters, neither do the monsters herein. Instead, we did our best to consider all sources, hopefully make full and creative use of the 3.5E rules (including non-core WotC books), and in many cases add a little bit here and there to many of the monsters, even if it was in only adding or updating their Realms lore. A few have even been renamed. One last note, we’ve done our best to include source references for all things where appropriate, except those found in the three core rulebooks or Expanded Psionics Handbook. Until then, Sword High! – Thomas M. Costa and Eric L. Boyd ABOUT THE AUTHORS Thomas M. Costa is a senior analyst with the Government Accountability Office. He has been a contributor to several Wizards of the Coast products including Demihuman Deities and Races of Faerûn, and is the author of several Dragon Magazine and Wizards of the Coast website articles. He can be reached at [email protected]. Eric L. Boyd is a software designer and freelance game designer. -
Oriental Adventures James Wyatt
620_T12015 OrientalAdvCh1b.qxd 8/9/01 10:44 AM Page 2 ® ORIENTAL ADVENTURES JAMES WYATT EDITORS: GWENDOLYN F. M. KESTREL PLAYTESTERS: BILL E. ANDERSON, FRANK ARMENANTE, RICHARD BAKER, EIRIK BULL-HANSEN, ERIC CAGLE, BRAIN MICHELE CARTER CAMPBELL, JASON CARL, MICHELE CARTER, MAC CHAMBERS, TOM KRISTENSEN JENNIFER CLARKE WILKES, MONTE COOK , DANIEL COOPER, BRUCE R. CORDELL, LILY A. DOUGLAS, CHRISTIAN DUUS, TROY ADDITIONAL EDITING: DUANE MAXWELL D. ELLIS, ROBERT N. EMERSON, ANDREW FINCH , LEWIS A. FLEAK, HELGE FURUSETH, ROB HEINSOO, CORY J. HERNDON, MANAGING EDITOR: KIM MOHAN WILLIAM H. HEZELTINE, ROBERT HOBART, STEVE HORVATH, OLAV B. HOVET, TYLER T. HURST, RHONDA L. HUTCHESON, CREATIVE DIRECTOR: RICHARD BAKER JEFFREY IBACH, BRIAN JENKINS, GWENDOLYN F.M. KESTREL, TOM KRISTENSEN, CATIE A. MARTOLIN, DUANE MAXWELL, ART DIRECTOR: DAWN MURIN ANGEL LEIGH MCCOY, DANEEN MCDERMOTT, BRANDON H. MCKEE, ROBERT MOORE, DAVID NOONAN, SHERRY L. O’NEAL- GRAPHIC DESIGNER: CYNTHIA FLIEGE HANCOCK, TAMMY R. OVERSTREET, JOHN D. RATELIFF, RICH REDMAN, THOMAS REFSDAL, THOMAS M. REID, SEAN K COVER ARTIST: RAVEN MIMURA REYNOLDS, TIM RHOADES, MIKE SELINKER, JAMES B. SHARKEY, JR., STAN!, ED STARK, CHRISTIAN STENERUD, OWEN K.C. INTERIOR ARTISTS: MATT CAVOTTA STEPHENS, SCOTT B. THOMAS, CHERYL A. VANMATER-MINER, LARRY DIXON PHILIPS R. VANMATER-MINER, ALLEN WILKINS, PENNY WILLIAMS, SKIP WILLIAMS CRIS DORNAUS PRONUNCIATION HELP: DAVID MARTIN RON FOSTER, MOE MURAYAMA, CHRIS PASCUAL, STAN! RAVEN MIMURA ADDITIONAL THANKS: WAYNE REYNOLDS ED BOLME, ANDY HECKT, LUKE PETERSCHMIDT, REE SOESBEE, PAUL TIMM DARRELL RICHE RICHARD SARDINHA Dedication: To the people who have taught me about the cultures of Asia—Knight Biggerstaff, Paula Richman, and my father, RIAN NODDY B S David K. -
Dungeon Crawl Classics #63: the Warbringer's
TABLE OF CONTENTS Official Tournament Results ......................................................................8 Introduction ........................................................................................................9 Adventure Summary ...........................................................................................9 Game Masters Section .....................................................................................10 Round One: Background Story .................................................................11 Round One Encounter Table ......................................................................11 Player Beginning ................................................................................................13 Round Two: Consulting the Oracle ......................................................35 Round Two Encounter Table .....................................................................35 Player Beginning ................................................................................................35 Round Three: The Island Shrine ..............................................................60 Round Three Encounter Table ..................................................................61 Player Beginning ...............................................................................................62 Appendix A: New Monsters.............................................................................78 Appendix B: New Items ......................................................................................79 -
Introduction
Small But Vicious Dog (B/X+WFRP hack), ver0 3 Introduction Welcome to a fantasy world where the men are Baldrick, the dwarves are punk, and the dogs are small but vicious. Welcome to a world of bawds, grave robbers, excisemen and witch-hunters; a place where “Blather , “Flee" and “Mime are legitimate skill choices; and where all material on the insidious threat of Chaos is officially interchangeable between settings. Welcome (back) to the Grim World of Perilous Adventure. Whisper it (that fanboys may not hear and descend a-squealing), but for all the charm of its skewed-familiar 1,th century milieu and the lurking horror of Chaos, Warhammer Fantasy Role-Play was little more than a modcop of classic Dungeons & Dragons . -es, our beloved WF.P was yet another /fix 0102 fantasy heartbreaker, albeit one which had the clout of the biggest name in British gaming behind it. Whole chunks of the system were lightly disguised 010 mechanics adapted to a roll-under d3 system 1, and many setting elements not gleefully ripped off from Tolkien, 5eiber or Moorcock were already established 010 tropes by the time WF.P was published. 2 But that7s ok. Indeed, that7s part of why all right-thinking people 9 Brits, Italians and Poles especially 9 love WF.P. To paraphrase a better man than I: we took an American invention, soaked it in a witches7 brew of Bosch, 0urer and 0or;, Mervyn Peake and Tom Sharpe, Blackadder , The Young Ones , pints of bitter, cheap weed, Iron Maiden and The Damned , and then we played the hell out of it. -
Dragon Magazine #248
DRAGONS Features The Missing Dragons Richard Lloyd A classic article returns with three new dragons for the AD&D® game. Departments 26 56 Wyrms of the North Ed Greenwood The evil woman Morna Auguth is now The Moor Building a Better Dragon Dragon. Paul Fraser Teaching an old dragon new tricks 74Arcane Lore is as easy as perusing this menu. Robert S. Mullin For priestly 34 dragons ... Dragon Dweomers III. Dragon’s Bestiary 80 Gregory W. Detwiler These Crystal Confusion creatures are the distant Dragon-Kin. Holly Ingraham Everythingand we mean everything 88 Dungeon Mastery youll ever need to know about gems. Rob Daviau If youre stumped for an adventure idea, find one In the News. 40 92Contest Winners Thomas S. Roberts The winners are revealed in Ecology of a Spell The Dragon of Vstaive Peak Design Contest. Ed Stark Columns Theres no exagerration when Vore Lekiniskiy THE WYRMS TURN .............. 4 is called a mountain of a dragon. D-MAIL ....................... 6 50 FORUM ........................ 10 SAGE ADVICE ................... 18 OUT OF CHARACTER ............. 24 Fiction BOOKWYRMs ................... 70 The Quest for Steel CONVENTION CALENDAR .......... 98 Ben Bova DRAGONMIRTH ............... 100 Orion must help a young king find both ROLEPLAYING REVIEWS .......... 104 a weapon and his own courage. KNIGHTS OF THE DINNER TABLE ... 114 TSR PREVIEWS ................. 116 62 PROFILES ..................... 120 Staff Publisher Wendy Noritake Executive Editor Pierce Watters Production Manager John Dunn Editor Dave Gross Art Director Larry Smith Associate Editor Chris Perkins Editorial Assistant Jesse Decker Advertising Sales Manager Bob Henning Advertising Traffic Manager Judy Smitha On the Cover Fred Fields blends fantasy with science fiction in this month's anniversary cover. -
DCC Empire of the East Is Copyright © 2020 Goodman Games LLC
EMPIRE OF THE EAST A POST-APOCALYPTIC SCIENCE FANTASY SETTING FOR DCC RPG Based on the EMPIRE OF THE EAST book series by Fred Saberhagen Sample file EMPIRE OF THE EAST A POST-APOCALYPTIC SCIENCE FANTASY SETTING FOR DCC RPG Based on the EMPIRE OF THE EAST book series by Fred Saberhagen Empire of the East book series created and written by Fred Saberhagen • Adapted and written by Jason Vey • Additional writing: Jim Wampler and Harley Stroh • Editor: Rev. Dak J. Ultimak • Additional editing and proofreading: Jen Brinkman • Cover art: Ian Miller • Cartography: William McAusland and Stefan Poag • Interior art: Chris Arneson, Fred Dailey, Cliff Kurowski, Doug Kovacs, William McAusland, Bradley McDevitt, Ian Miller, Jesse Mohn, Peter Mullen, Russ Nicholson and Stefan Poag • Art direction: Joseph Goodman & Harley Stroh • Art direction & layout: Matt Hildebrand DCC Empire of the East is copyright © 2020 Goodman Games LLC. Empire of the East book series is copyright JSS Literary Productions LLC. Dungeon Crawl Classics is a trademark of Goodman Games LLC. DCC RPG is published under the Open Game License. Refer to the OGL in this work for additional information. www.goodman-games.com Sample file Characters CHAPTER ONE PAGE 8 Magic CHAPTER TWO PAGE 14 Monsters CHAPTER THREE PAGE 42 Personalities of the Changeling Earth CHAPTER FOUR PAGE 50 Science, Technology and Magic CHAPTER FIVE PAGE 66 Adventures CHAPTER SIX PAGE 72 Character Sheets SamplePAGE 85 file CHAPTER ONE CHARACTERS Mewick was there, thrusting with a long dagger, swinging a war-hatchet that looked like some peasants’ tool save for its swordlike basket hilt.Sample Even with one of the barracks cleaned file out, the Free Folk inside the stockade were still outnumbered. -
209113-Sample.Pdf
Sample file Credits Designer: Tyler ‘Walrock’ Reed Special Thanks: The Discord of Many Things, /r/unearthedar- DM’s Guild: walrockhomebrew.com cana, /r/dndnext, /u/skybug12, /u/Smyris, and all our backers Patreon: patreon.com/walrockhomebrew on Patreon! Twitter: @WalrockHomebrew Blog: walrock-homebrew.blogspot.com Legal: DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Illustrators via Adobe Stock License: Bernardojbp, Gekata1989, Ravnica and all other Wizards of the Coast product names, and Ekaterina Glazkova, Iulia Kovalova, Tithi Luadthong, Viktoria their respective logos are trademarks of Wizards of the Coast in Manuilova, Marina, Mollicart, Anna Nenasheva, info@ the USA and other countries. nextmars.com, Saphatthachat, Kate Vigdis, Zhenliu Illustrators via DM’s Guild Licence: David Michael Beck, Ed This work contains material that is copyright Wizards of the Coast Cox, Stephen Crowe, Michael Dutton, Wayne England, Tomas and/or other authors. Such material is used with permission under Giorello, Rebecca Guay, Fred Hopper, Doug Kovacs, David the Community Content Agreement for Dungeon Masters Guild. Martin, Mats Minnigan, Jim Nelson, Steve Prescott, Anne Stokes, Joel Thomas, Eva Widermann Some artwork © 2015 Dean Spencer, used with permission. All Illustrators via Individual Licence: Daniele Ariuolo, Gary Dupuis, rights reserved. Some artwork copyright Kii W - https://twitter. Forrest Imel, Vagelio Kaliva, Matt Morrow, David Revoy, com/kiichan - used with permission. Some artwork © 2015 Vage- Dean Spencer lio Kaliva, used with permission. All rights reserved. Illustrators via Public Domain: Boris Kustodiev All other original material in this work is copyright 2020 by Walrock Homebrew and published under the Community Content Agree- ment for Dungeon Masters Guild. -
1437595526231.Pdf
QUICK RULES CODEWORDS To use an ability (COMBAT, THIEVERY, and so on), ! Face ! Fortress roll two dice and add your score in the ability. To ! Faded ! Fossil succeed you must roll higher than the Difficulty of ! Farm ! Fracas the task. ! Feral ! Frame ! Fern ! Fresco Example: ! Fire ! Fright You want to calm down an angry innkeeper. This requires a ! Fist ! Friz CHARISMA roll at a Difficulty of 10. Say you have a ! Flag ! Frog CHARISMA score of 6. This means that you would have to ! Fleet ! Fruit roll 5 or more on two dice to succeed. ! Flimsy ! Fuligin ! Flood ! Fuchsia Fighting involves a series of COMBAT rolls. The ! Flux ! Fusty Difficulty of the roll is equal to the opponent’s ! Foment ! Future Defence score. (Your Defence score is equal to your ! Fog Rank PLUS your armour bonus PLUS your COMBAT score.) The amount you beat the Difficulty by is the number of Stamina points that your opponent loses. That’s pretty much all you need to know. If you have any detailed queries, consult the Adventuring in the Fabled Lands 6 document. Adventurer’s Journal For the keeping of notes Adventuring in the Fabled Lands Fabled Lands is unlike any other gamebook series. The reason is Wayfarer: CHARISMA 4, COMBAT 7, MAGIC 4, SANCTITY 4, that you can play the books in any order, coming back to earlier SCOUTING 8, THIEVERY 6 books whenever you wish. You need only one book to start, but by collecting other books in the series you can explore more Fill in the Adventure Sheet included in the Adventure Pack 6 of this rich fantasy world. -
Warlock Will Probably Read Quickly Through These Opening Fighting Fantasy Competition
1 2 All of you who have been eagerly awaiting this second issue of We would also like to thank all readers who entered the Warlock will probably read quickly through these opening Fighting Fantasy competition. The standard of adventures was words. Having waited patiently at the top of the stairs for a exceptionally high and it will be a difficult decision to choose month or so after perilous ordeals with the undead, the the winning entry. completion of your Warlock of Firetop Mountain adventure will be your first objective. However, for the survivors of In the next issue we will be featuring a Fighting Fantasy Firetop Mountain, or for newcomers to Fighting Fantasy, a adventure written by Steve, together with one of the compe- new challenge awaits you – Caverns of the Snow Witch , tition entries. Until then, Test your Luck. If you are Lucky, turn written by Ian. Once again, you must set off on a dangerous to page 4. If you are Unlucky, give this copy of Warlock to a quest, but this time to Icefinger Mountains in the frozen north. friend. We would like to thank all those people who have sent us encouraging letters. We are still sorting through the pile, and will be printing some of them in the next issue. One reader told us that his father thought there was something wrong with him, as he read through Warlock of Firetop Mountain oblivious to the world, flicking backwards and forwards between the pages. Little did his father know that that is exactly what you have to do in Fighting Fantasy. -
Finding Aid Template
Brian Sutton-Smith Library and Archives of Play PlaGMaDA Papers Finding Aid to the Play Generated Map and Document Archive (PlaGMaDA) Papers, 1974-2014 Summary Information Title: Play Generated Map and Document Archive (PlaGMaDA) papers Creator: Timothy Hutchings (primary) ID: 114.894 Date: 1974-2014 (inclusive); 1980s-2000 (bulk) Extent: 15.1 linear feet Language: The materials in this collection are in English, unless otherwise indicated. Abstract: The Play Generated Map and Document Archive (PlaGMaDA) papers are a compilation of hand-drawn maps, sketches, notes, reference materials, and other documentation generated by numerous players of assorted role-playing games. Dated materials are primarily from the 1980s through 2000. Repository: Brian Sutton-Smith Library and Archives of Play at The Strong One Manhattan Square Rochester, New York 14607 585.263.2700 [email protected] Administrative Information Conditions Governing Use: This collection is open for research use by staff of The Strong and by users of its library and archives. Though the donor has not transferred intellectual property rights (including, but not limited to any copyright, trademark, and associated rights therein) to The Strong, he has given permission for The Strong to make copies in all media for museum, educational, and research purposes. Custodial History: The Play Generated Map and Document Archive (PlaGMaDA) papers were donated to The Strong in April 2014 as a gift from the Play Generated Map and Document Archive (PlaGMaDA). The papers were accessioned by The Strong under Object ID 114.894. The papers were received from Timothy Hutchings, the Founding Director of the Play Generated Map and Document Archive, in seven large boxes. -
DA WISH LIST June 13 2016 Page 1
DA WISH LIST June 13 2016 Advanced Sorcery supplement for Chaosium's Magic World. 1001 night by Meguey Baker 13th age soundtrack a better quality scan of D20 Modern a set of German translated Tabletop games. Especially for: CoC, DnD and Warhammer 40k Advanced Song of Blades and Heroes Against the Dark Yogi or any of its supplements Alien Squad Leader Alpha blue Alshard and Alshard GAIA Alternity New Planetary System Generator.pdf Alternity Starships.pdf Amazing Stories of WW2: Homefront Villains (for Icons) Amber Aspects.pdf Amber Nobles of Amber.pdf Amber Revised Basic Mechanics for Amber.pdf AmberZine 01.pdf to 15 Ambush at Altair Anything from Vajra entertainment Apotheosis Drive X Arion Games' Maelstrom and/or Maelstrom Domesday Armed Force expansion for Armageddon The End Times Ars Magica - Lands of the Nile Art of Zendikar Atlas of Rokugan. Battle Century G/Z Between Sand & Sea: Mythic Africa Beyond the Gates of Antares Blade of the iron throne Blasters and Bulkheads Blaze of Glory 1: Alamo Bay Blood of the Elements Blowback Book of Unremmiting Horror, the d20 version by Pelgrane Press Breachworld for Mini Six/d6 System Breakfast Cult (https://www.drivethrurpg.com/product/182520/Breakfast-Cult?src=slider_view) BUG Sector, apparently it was only leaked online (never printed) Campaign Book 1 for Memoir '44 (sold on the DoW site)? Cartel: Ashcan Edition by Mark Diaz Truman. Chaosium monographs: Chaosium's Superworld Citizen's Guide to Surviving Alpha Complex. Clash on the Fringe Classic Fantasy for RuneQuest 6 /Mythras Clay that Woke -
LL-L5R Rules.Pdf
A few months ago, the Empress of Rokugan’s third child, Iweko Miaka, came of age. This instantly made her the most eligible maiden in the Empire, and prominent samurai from every clan and faction have set out to court her. Of course, in Rokugan marriage is a matter of duty and politics far more often than love, but the personal affection of a potential spouse can be a very effective tool in marriage negotiations. And when that potential spouse is an Imperial princess, her affection can be more influential than any number of political favors. 2 Of course, winning a princess’ heart is hardly an easy task in the tightly- monitored world of the Imperial Palace. The preferred tool of courtly romance in Rokugan is the letter, and every palace’s corridors are filled with the soft steps of servants carrying letters back and forth. But such letters can be intercepted by rivals or turned away by hostile guards. For a samurai to succeed in his suit, he will have to find ways of getting his own letters into Miaka’s hands – while blocking the similar efforts of rival suitors. 3 Object In the wake of many recent tragic events, Empress Iweko I has sought to bring a note of joy back to the Imperial City, Toshi Ranbo, by announcing the gempukku (coming- of-age) of her youngest child and only daughter, Iweko Miaka. Prominent samurai throughout the Imperial City have immediately started to court the Imperial princess, whose hand in marriage would be a prize beyond price in Rokugan.