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Why John Madden Football Has Been Such a Success
Why John Madden Football Has Been Such A Success Kevin Dious STS 145: The History of Computer Game Design: Technology, Culture, Business Professor: Henry Lowood March 18, 2002 Kevin Dious STS 145: The History of Computer Game Design: Technology, Culture, Business Professor: Henry Lowood March 18, 2002 Why John Madden Football Has Been Such A Success Case History Athletic competition has been a part of the human culture since its inception. One of the most popular and successful sports of today’s culture is American football. This sport has grown into a worldwide phenomenon, and like the video game industry, has become a multi-billion entity. It was only a matter of time until game developers teamed up with the National Football League (NFL) to bring magnificent sport to video game players across the globe. There are few, if any, game genres that are as popular as sports games. With the ever-increasing popularity of the NFL, it was inevitable that football games would become one of the most lucrative of the sports game genre. With all of the companies making football games for consoles and PCs during the late 1980s and 1990s, there is one particular company that clearly stood and remains above the rest, Electronic Arts. EA Sports, the sports division of Electronic Arts, revolutionized not only the football sports games but also the entire sports game genre itself. Before Electronic Arts entered the sports realm, league licenses, celebrity endorsements, and re-release of games were all unheard of. EA was one of the first companies to release the same game annually, creating several series of games that are thriving even today. -
The Ethics of Psychedelic Medicine: a Case for the Reclassification of Psilocybin for Therapeutic Purposes
THE ETHICS OF PSYCHEDELIC MEDICINE: A CASE FOR THE RECLASSIFICATION OF PSILOCYBIN FOR THERAPEUTIC PURPOSES By Akansh Hans A thesis submitted to Johns Hopkins University in conformity with the requirements for the degree of Master of Bioethics Baltimore, Maryland May 2021 © 2021 Akansh Hans All Rights Reserved I. Abstract Our current therapeutic mental health paradigms have been unable to adequately handle the mental illness crisis we are facing. We ought to ‘use every tool in our toolbox’ to help individuals heal, and the tool we should be utilizing right now is Psilocybin. Although it is classified as a Schedule I drug, meaning that it is believed to have a high potential for abuse, no accepted medical uses, and a lack of safety when used under medical supervision, Psilocybin is not addictive and does not have a high potential for abuse when used safely under medical supervision. For these reasons alone, Psilocybin deserves a reclassification for therapeutic purposes. However, many individuals oppose Psilocybin-assisted psychotherapy on ethical grounds or due to societal concerns. These concerns include: a potential change in personal identity, a potential loss of human autonomy, issues of informed consent, safety, implications of potential increased recreational use, and distributive justice and fairness issues. Decriminalization, which is distinct from reclassification, means that individuals should not be incarcerated for the use of such plant medicines. This must happen first to stop racial and societal injustices from continuing as there are no inherently ‘good’ or ‘bad’ drugs. Rather, these substances are simply chemicals that humans have developed relationships with. As is shown in this thesis, the ethical implications and risks of psychedelic medicine can be adequately addressed and balanced, and the benefits of Psilocybin as a healing tool far outweigh the risks. -
Internet Camera the D-Link SECURICAM Network DCS-2100 Internet Automatically Add It to the Network
Remote Audio & Video Surveillance for Home/Office View Full Motion Video of Your Home or Office over the Internet 4x Digital Zoom1 Magnifies Image for Enhanced Viewing Captures Video in Minimal DCS-2100 Lighting2 – Ideal for use at Night Remotely Take Snapshots and Save to a Hard Drive via Web Browser Starts Recording and Sends E-mail Alerts When Motion is Detected 10/100 Fast Ethernet Internet Camera The D-Link SECURICAM Network DCS-2100 Internet automatically add it to the network. The DCS-2100 can Camera is designed for office and home users who want be accessed and viewed from “My Network Places” as a a full-featured surveillance system that provides remote, device on the network. high quality video and audio monitoring over the Internet. By signing up with one of the many free Dynamic DNS The DCS-2100 connects directly to an Ethernet broadband services available on the web, you can create a personal network to enable remote viewing and management of web address (e.g., www.mycamera.myddns.com) the camera from anywhere in the world using Internet for your camera. This allows you to remotely access Explorer version 6. With its own IP address and built-in your camera and monitor your site without having to web server, you can place the DCS-2100 anywhere on remember the IP address, even if it has been changed the network without requiring a direct connection to a PC. by your Internet Service Provider. As you watch and listen remotely to video and sound Full-featured software is included to enhance the obtained by the DCS-2100, you can instantly take monitoring and management of the DCS-2100. -
DOCUMENT RESUME CG 005 786 TITLE the Literature in Drug Abuse
DOCUMENT RESUME ED 043 041 CG 005 786 AUTHOR Prooks, Gary D. ;Brooks, ronnie S. TITLE The Literature in Drug Abuse. INSTITUTION Texas Univ., Fl Paso. PUB DATE 70 NOTE 25g. EDES PRICE EDRS Price MF-$0.25 HC-$1.3e, DESCRIPTORS *Bibliographies, *Drug Abuse, Lysergic Acid Diethylamide, Marihuana, Narcotics ABSTRACT This is a bibliographical compilation of much of the literature pertinent to the current drug emphasis which has appeared since c.1960. It is divided into two general sections:(1) books and Pamphlets; and(2) articles. In all, there are 11 books and pamphlets on LSD, three on marihuana, and 52 of a more 'general nature. Articles are more numerous, and included 1pproyimately 100 entries, rather evenly dtvided among the same cateaories. (Trt) bd.,0,1 r 44 THE LITERATURE ON DRUG ABUSE U I DIAIlthIlF000 Htottlrm, IDUCA Compiled by Il wiLmut nix Nis oocumperOff ICI 01 t DUCATIOFI trACFLY AS orctreromAs ono FICIA0OUCtt OlIGAIDL4110141 room tot teresom CAIGNAVRO oot VIM OA OPMPOIOI IT POINTS OF WAY AtOlIESPOSIAM DO Met CA ?VIM row-4:040ROFFICIALoucv OFF ICI0* IDIJCU Gary D. Brooks Director, Office of Institutional Studies The University of Texas at El Paso and Bonnie S. Brooks Assistant Professor of EducationalPsychology and Guidance The University of Texas at El Paso 00 1%. 0LIN 0 THE LITERATURE ON DRUG ABUSE A. Books and Phamplets 1. L.S.D. Abramson, Harold A. (ed.). The Use of L.S.D. in Psychotherapy and Alcoholism. New York: 11-55bi:ReiTiTI, T. INT. 697 p. Cohen, Sidney. The Be and Within; the L.S.D. -
The Psytrance Party
THE PSYTRANCE PARTY C. DE LEDESMA M.Phil. 2011 THE PSYTRANCE PARTY CHARLES DE LEDESMA A thesis submitted in partial fulfilment of the requirements of the School of Humanities and Social Sciences, University of East London for the degree of Master of Philosophy August 2011 Abstract In my study, I explore a specific kind of Electronic Dance Music (EDM) event - the psytrance party to highlight the importance of social connectivity and the generation of a modern form of communitas (Turner, 1969, 1982). Since the early 90s psytrance, and a related earlier style, Goa trance, have been understood as hedonist music cultures where participants seek to get into a trance-like state through all night dancing and psychedelic drugs consumption. Authors (Cole and Hannan, 1997; D’Andrea, 2007; Partridge, 2004; St John 2010a and 2010b; Saldanha, 2007) conflate this electronic dance music with spirituality and indigene rituals. In addition, they locate psytrance in a neo-psychedelic countercultural continuum with roots stretching back to the 1960s. Others locate the trance party events, driven by fast, hypnotic, beat-driven, largely instrumental music, as post sub cultural and neo-tribal, representing symbolic resistance to capitalism and neo liberalism. My study is in partial agreement with these readings when applied to genre history, but questions their validity for contemporary practice. The data I collected at and around the 2008 Offworld festival demonstrates that participants found the psytrance experience enjoyable and enriching, despite an apparent lack of overt euphoria, spectacular transgression, or sustained hedonism. I suggest that my work adds to an existing body of literature on psytrance in its exploration of a dance music event as a liminal space, redolent with communitas, but one too which foregrounds mundane features, such as socialising and pleasure. -
The Sixties Counterculture and Public Space, 1964--1967
University of New Hampshire University of New Hampshire Scholars' Repository Doctoral Dissertations Student Scholarship Spring 2003 "Everybody get together": The sixties counterculture and public space, 1964--1967 Jill Katherine Silos University of New Hampshire, Durham Follow this and additional works at: https://scholars.unh.edu/dissertation Recommended Citation Silos, Jill Katherine, ""Everybody get together": The sixties counterculture and public space, 1964--1967" (2003). Doctoral Dissertations. 170. https://scholars.unh.edu/dissertation/170 This Dissertation is brought to you for free and open access by the Student Scholarship at University of New Hampshire Scholars' Repository. It has been accepted for inclusion in Doctoral Dissertations by an authorized administrator of University of New Hampshire Scholars' Repository. For more information, please contact [email protected]. INFORMATION TO USERS This manuscript has been reproduced from the microfilm master. UMI films the text directly from the original or copy submitted. Thus, some thesis and dissertation copies are in typewriter face, while others may be from any type of computer printer. The quality of this reproduction is dependent upon the quality of the copy submitted. Broken or indistinct print, colored or poor quality illustrations and photographs, print bleedthrough, substandard margins, and improper alignment can adversely affect reproduction. In the unlikely event that the author did not send UMI a complete manuscript and there are missing pages, these will be noted. Also, if unauthorized copyright material had to be removed, a note will indicate the deletion. Oversize materials (e.g., maps, drawings, charts) are reproduced by sectioning the original, beginning at the upper left-hand comer and continuing from left to right in equal sections with small overlaps. -
Video-Based Interactive Storytelling
4 Video-Based Interactive Storytelling This thesis proposes a new approach to video-based interactive narratives that uses real-time video compositing techniques to dynamically create video sequences representing the story events generated by planning algorithms. The proposed approach consists of filming the actors representing the characters of the story in front of a green screen, which allows the system to remove the green background using the chroma key matting technique and dynamically compose the scenes of the narrative without being restricted by static video sequences. In addition, both actors and locations are filmed from different angles in order to provide the system with the freedom to dramatize scenes applying the basic cinematography concepts during the dramatization of the narrative. A total of 8 angles of the actors performing their actions are shot using a single or multiple cameras in front of a green screen with intervals of 45 degrees (forming a circle around the subject). Similarly, each location of the narrative is also shot from 8 angles with intervals of 45 degrees (forming a circle around the stage). In this way, the system can compose scenes from different angles, simulate camera movements and create more dynamic video sequences that cover all the important aspects of the cinematography theory. The proposed video-based interactive storytelling model combines robust story generation algorithms, flexible multi-user interaction interfaces and cinematic story dramatizations using videos. It is based on the logical framework for story generation of the Logtell system, with the addition of new multi-user interaction techniques and algorithms for video-based story dramatization using cinematography principles. -
Ritualized Peyote Use Can Facilitate Mental Health, Social Solidarity
Ritualized Peyote Use Can Facilitate Mental Health, Social Solidarity, and Cultural Survival: A Case Study of the Religious and Mystical Experiences in the Wixárika People of the Sierra Madre Occidental The Harvard community has made this article openly available. Please share how this access benefits you. Your story matters Citation Luce, Nathan William. 2020. Ritualized Peyote Use Can Facilitate Mental Health, Social Solidarity, and Cultural Survival: A Case Study of the Religious and Mystical Experiences in the Wixárika People of the Sierra Madre Occidental. Master's thesis, Harvard Extension School. Citable link https://nrs.harvard.edu/URN-3:HUL.INSTREPOS:37365056 Terms of Use This article was downloaded from Harvard University’s DASH repository, and is made available under the terms and conditions applicable to Other Posted Material, as set forth at http:// nrs.harvard.edu/urn-3:HUL.InstRepos:dash.current.terms-of- use#LAA Ritualized Peyote Use Can Facilitate Mental Health, Social Solidarity, and Cultural Survival: A Case Study of the Religious and Mystical Experiences in the Wixárika People of the Sierra Madre Occidental Nathan William Luce A Thesis in the Field of Religion for the Degree of Master of Liberal Arts in Extension Studies Harvard University May 2020 Copyright 2020 Nathan William Luce Abstract This paper examines how the Wixárika, or Huichol, as they are more commonly known to the outside world, have successfully engaged in a decade-long struggle to save their ceremonial homeland of Wirikuta. They have fended off a Canadian silver mining company’s attempts to dig mines in the habitat of their most important sacrament, peyote, using a remarkable combination of traditional and modern resistance techniques. -
Serotonergic Psychedelic Drugs LSD and Psilocybin Reduce the Hierarchical Differentiation of Unimodal and Transmodal Cortex
bioRxiv preprint doi: https://doi.org/10.1101/2020.05.01.072314; this version posted April 14, 2021. The copyright holder for this preprint (which was not certified by peer review) is the author/funder, who has granted bioRxiv a license to display the preprint in perpetuity. It is made available under aCC-BY-NC-ND 4.0 International license. Serotonergic psychedelic drugs LSD and psilocybin reduce the hierarchical differentiation of unimodal and transmodal cortex Manesh Girna, Leor Rosemanb, Boris Bernhardta, Jonathan Smallwoodc, Robin Carhart-Harrisb, R. Nathan Sprenga,d,e,f a Department of Neurology and Neurosurgery, Montreal Neurological Institute, McGill University, Montreal, QC, Canada. b Centre for Psychedelic Research, Department of Brain Sciences, Imperial College London, London, UK c Department of Psychology, University of York, York, UK d Departments of Psychiatry and Psychology, McGill University, Montreal, QC, Canada e Douglas Mental Health University Institute, Verdun, QC, Canada f McConnell Brain Imaging Centre, McGill University, Montreal, QC, Canada 1To whom correspondence should be addressed. Correspondence: [email protected] Laboratory of Brain and Cognition Montreal Neurological Institute and Hospital 3801 Rue Université, Montréal, QC H3A 2B4 Conflicts of interest: none 1 bioRxiv preprint doi: https://doi.org/10.1101/2020.05.01.072314; this version posted April 14, 2021. The copyright holder for this preprint (which was not certified by peer review) is the author/funder, who has granted bioRxiv a license to display the preprint in perpetuity. It is made available under aCC-BY-NC-ND 4.0 International license. Abstract LSD and psilocybin are serotonergic psychedelic compounds with potential in the treatment of mental health disorders. -
The Float Tank Cure
THE FLOAT TANK CURE FREE YOURSELF FROM STRESS, ANXIETY, AND PAIN THE NATURAL WAY by SHANE STOTT The author and publisher have taken reasonable precautions in the preparation of this book and believe the facts presented in the book are accurate as of the date it was written. However, neither the author nor the publisher assumes any responsibility for any errors or omissions. The author and publisher specifcally disclaim any liability resulting from the use or application of the information contained in this book, and the information is not intended to serve as legal, fnancial or other professional advice related to individual situations. Published by Shane Stott Printed by DiggyPOD Tecumseh, MI www.diggypod.com Copyright © 2015 by Shane Stott All rights reserved. No part of this publication may be reproduced in whole or in part, or stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying, recording or otherwise, without written permission of the publisher. For ordering information or special discounts for bulk purchases, contact Shane Stott at [email protected] Edited by: Amy Anderson (andersoncontent.com) Layout and Page Design by: Jason Malaska Cover design by: Ralph N. and Jef Holmes Online Content Creation by: Jaymie Tarshis (jaymietarshis.com) ISBN: 978-0-9966257-0-8 Printed in the United States of America on acid-free paper First Edition CONTENTS INTRODUCTION:............................................12 The Break The Descent The Hope The Cure The Career CHAPTER 1:..................................................... 28 WHAT IS FLOATING The First Floaters My Quest for a Tank What Happens When You Float My First Real Float The Float Boom A Shift in Society CHAPTER 2:.................................................... -
Multidisciplinary Association for Psychedelic Studies
MULTIDISCIPLINARY ASSOCIATION FOR PSYCHEDELIC STUDIES VOLUME X NUMBER 3 PSYCHEDELICS & CREATIVITY 2 m a p s • v o l u m e X n u m b e r 3 • c r e a t i v i t y 2 0 0 0 Creativity 2000 MAPS (Multidisciplinary Association for 1 Introductions Psychedelic Studies) is a membership-based Rick Doblin, Ph.D., Jon Hanna and Sylvia Thyssen organization working to assist psychedelic 4 Psychedelics and the Creation of Virtual Reality researchers around the world design, obtain Excerpted from an interview with Mark Pesce governmental approval, fund, conduct and report on psychedelic research in humans. 6 Visionary Community at Burning Man Founded in 1986, MAPS is an IRS approved By Abrupt 501 (c)(3) non-profit corporation funded 9 The Creative Process and Entheogens by tax-deductible donations. MAPS has Adapted from The Mission of Art previously funded basic scientific research By Alex Grey into the safety of MDMA (3,4-methylene- 12 Left Hand, Wide Eye dioxymethamphetamine, Ecstasy) and has By Connor Freff Cochran opened a Drug Master File for MDMA at the U.S. Food and Drug Administration. MAPS is 17 Huxley on Drugs and Creativity Excerpted from a 1960 interview for The Paris Review now focused primarily on assisting scientists to conduct human studies to generate 18 Ayahuasca and Creativity essential information about the risks and By Benny Shanon, Ph.D. psychotherapeutic benefits of MDMA, other 20 MAPS Members Share Their Experiences psychedelics, and marijuana, with the goal Anecdotes by Abram Hoffer, M.D., Ph.D., FRCP(C), of eventually gaining government Dean Chamberlain, Dan Merkur, Ph.D., Sam Patterson, approval for their medical uses. -
Appendix A. DEFINITIONS of TERMS
Appendix A. DEFINITIONS OF TERMS In this section, we provide more detailed information about each of these facets as well as indexing terms, examples of video game screenshots, and corresponding rules for applying these terms with regards to the related terms. 1.1 Artistic Style Facet The style facet provides a framework for selecting the predominant and recognizable visual appearance of a video game towards which its artistic features are intentionally directed. Style describes the overall aesthetic organization of the entities in the game, and provides a distinctive category shared by similarly designed games. Abstract The term “abstract” describes pure forms, so generally it does not go with games which have narrative contexts to accompany the gameplay (from Järvinen, 2002). This term has two child terms: fractal and text. Fractal is a form of algorithmic art created by computations calculating the movement and display of graphic objects. It tends to be symmetrical and geometric in appearance but encompasses all abstract visualizations of color and form. Psychedelic, a child term of fractal, refers to a specific abstract fractal style featuring “kaleidoscopically swirling patterns” in bright, multicolored entropic motifs, and is commonly found in rhythm games. Figure 18. Abstract: Tetris (1984) Figure 19. Fractal: Fractal: Make Blooms Not War (2011) Figure 20. Psychedelic: Dyad (2012) Text, on the other hand, refers to an abstract visual style where the artistic elements are completely conveyed through the use of text. This is more common in older video games such Legend of the Red Dragon (1989), Zork (1977) and other MUD games. Figure 21. Text: Legend of the Red Dragon (1989) Photorealism The term “photorealism” refers to “photographic likeness with reality” (p.