An Artistic and Mathematical Look at the Work of Maurits Cornelis Escher
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The Creative Act in the Dialogue Between Art and Mathematics
mathematics Article The Creative Act in the Dialogue between Art and Mathematics Andrés F. Arias-Alfonso 1,* and Camilo A. Franco 2,* 1 Facultad de Ciencias Sociales y Humanas, Universidad de Manizales, Manizales 170003, Colombia 2 Grupo de Investigación en Fenómenos de Superficie—Michael Polanyi, Departamento de Procesos y Energía, Facultad de Minas, Universidad Nacional de Colombia, Sede Medellín, Medellín 050034, Colombia * Correspondence: [email protected] (A.F.A.-A.); [email protected] (C.A.F.) Abstract: This study was developed during 2018 and 2019, with 10th- and 11th-grade students from the Jose Maria Obando High School (Fredonia, Antioquia, Colombia) as the target population. Here, the “art as a method” was proposed, in which, after a diagnostic, three moments were developed to establish a dialogue between art and mathematics. The moments include Moment 1: introduction to art and mathematics as ways of doing art, Moment 2: collective experimentation, and Moment 3: re-signification of education as a model of experience. The methodology was derived from different mathematical-based theories, such as pendulum motion, centrifugal force, solar energy, and Chladni plates, allowing for the exploration of possibilities to new paths of knowledge from proposing the creative act. Likewise, the possibility of generating a broad vision of reality arose from the creative act, where understanding was reached from logical-emotional perspectives beyond the rational vision of science and its descriptions. Keywords: art; art as method; creative act; mathematics 1. Introduction Citation: Arias-Alfonso, A.F.; Franco, C.A. The Creative Act in the Dialogue There has always been a conception in the collective imagination concerning the between Art and Mathematics. -
Modelling of Virtual Compressed Structures Through Physical Simulation
MODELLING OF VIRTUAL COMPRESSED STRUCTURES THROUGH PHYSICAL SIMULATION P.Brivio1, G.Femia1, M.Macchi1, M.Lo Prete2, M.Tarini1;3 1Dipartimento di Informatica e Comunicazione, Universita` degli Studi dell’Insubria, Varese, Italy - [email protected] 2DiAP - Dipartimento di Architettura e Pianificazione, Politecnico Di Milano, Milano, Italy 3Visual Computing Group, Istituto Scienza e Tecnologie dell’Informazione, C.N.R., Pisa, Italy KEY WORDS: (according to ACM CCS): I.3.5 [Computer Graphics]: Physically based modeling I.3.8 [Computer Graphics]: Applications ABSTRACT This paper presents a simple specific software tool to aid architectural heuristic design of domes, coverings and other types of complex structures. The tool aims to support the architect during the initial phases of the project, when the structure form has yet to be defined, introducing a structural element very early into the morpho-genesis of the building shape (in contrast to traditional design practices, where the structural properties are taken into full consideration only much later in the design process). Specifically, the tool takes a 3D surface as input, representing a first approximation of the intended shape of a dome or a similar architectural structure, and starts by re-tessellating it to meet user’s need, according to a recipe selected in a small number of possibilities, reflecting different common architectural gridshell styles (e.g. with different orientations, con- nectivity values, with or without diagonal elements, etc). Alternatively, the application can import the gridshell structure verbatim, directly as defined by the connectivity of an input 3D mesh. In any case, at this point the 3D model represents the structure with a set of beams connecting junctions. -
Thesis Final Copy V11
“VIENS A LA MAISON" MOROCCAN HOSPITALITY, A CONTEMPORARY VIEW by Anita Schwartz A Thesis Submitted to the Faculty of The Dorothy F. Schmidt College of Arts & Letters in Partial Fulfillment of the Requirements for the Degree of Master of Art in Teaching Art Florida Atlantic University Boca Raton, Florida May 2011 "VIENS A LA MAlSO " MOROCCAN HOSPITALITY, A CONTEMPORARY VIEW by Anita Schwartz This thesis was prepared under the direction of the candidate's thesis advisor, Angela Dieosola, Department of Visual Arts and Art History, and has been approved by the members of her supervisory committee. It was submitted to the faculty ofthc Dorothy F. Schmidt College of Arts and Letters and was accepted in partial fulfillment of the requirements for the degree ofMaster ofArts in Teaching Art. SUPERVISORY COMMIITEE: • ~~ Angela Dicosola, M.F.A. Thesis Advisor 13nw..Le~ Bonnie Seeman, M.F.A. !lu.oa.twJ4..,;" ffi.wrv Susannah Louise Brown, Ph.D. Linda Johnson, M.F.A. Chair, Department of Visual Arts and Art History .-dJh; -ZLQ_~ Manjunath Pendakur, Ph.D. Dean, Dorothy F. Schmidt College ofArts & Letters 4"jz.v" 'ZP// Date Dean. Graduate Collcj;Ze ii ACKNOWLEDGEMENTS I would like to thank the members of my committee, Professor John McCoy, Dr. Susannah Louise Brown, Professor Bonnie Seeman, and a special thanks to my committee chair, Professor Angela Dicosola. Your tireless support and wise counsel was invaluable in the realization of this thesis documentation. Thank you for your guidance, inspiration, motivation, support, and friendship throughout this process. To Karen Feller, Dr. Stephen E. Thompson, Helena Levine and my colleagues at Donna Klein Jewish Academy High School for providing support, encouragement and for always inspiring me to be the best art teacher I could be. -
Real-Time Rendering Techniques with Hardware Tessellation
Volume 34 (2015), Number x pp. 0–24 COMPUTER GRAPHICS forum Real-time Rendering Techniques with Hardware Tessellation M. Nießner1 and B. Keinert2 and M. Fisher1 and M. Stamminger2 and C. Loop3 and H. Schäfer2 1Stanford University 2University of Erlangen-Nuremberg 3Microsoft Research Abstract Graphics hardware has been progressively optimized to render more triangles with increasingly flexible shading. For highly detailed geometry, interactive applications restricted themselves to performing transforms on fixed geometry, since they could not incur the cost required to generate and transfer smooth or displaced geometry to the GPU at render time. As a result of recent advances in graphics hardware, in particular the GPU tessellation unit, complex geometry can now be generated on-the-fly within the GPU’s rendering pipeline. This has enabled the generation and displacement of smooth parametric surfaces in real-time applications. However, many well- established approaches in offline rendering are not directly transferable due to the limited tessellation patterns or the parallel execution model of the tessellation stage. In this survey, we provide an overview of recent work and challenges in this topic by summarizing, discussing, and comparing methods for the rendering of smooth and highly-detailed surfaces in real-time. 1. Introduction Hardware tessellation has attained widespread use in computer games for displaying highly-detailed, possibly an- Graphics hardware originated with the goal of efficiently imated, objects. In the animation industry, where displaced rendering geometric surfaces. GPUs achieve high perfor- subdivision surfaces are the typical modeling and rendering mance by using a pipeline where large components are per- primitive, hardware tessellation has also been identified as a formed independently and in parallel. -
Counting the Angels and Devils in Escher's Circle Limit IV
Journal of Humanistic Mathematics Volume 5 | Issue 2 July 2015 Counting the Angels and Devils in Escher's Circle Limit IV John Choi Nicholas Pippenger Harvey Mudd College Follow this and additional works at: https://scholarship.claremont.edu/jhm Part of the Discrete Mathematics and Combinatorics Commons Recommended Citation Choi, J. and Pippenger, N. "Counting the Angels and Devils in Escher's Circle Limit IV," Journal of Humanistic Mathematics, Volume 5 Issue 2 (July 2015), pages 51-59. DOI: 10.5642/jhummath.201502.05 . Available at: https://scholarship.claremont.edu/jhm/vol5/iss2/5 ©2015 by the authors. This work is licensed under a Creative Commons License. JHM is an open access bi-annual journal sponsored by the Claremont Center for the Mathematical Sciences and published by the Claremont Colleges Library | ISSN 2159-8118 | http://scholarship.claremont.edu/jhm/ The editorial staff of JHM works hard to make sure the scholarship disseminated in JHM is accurate and upholds professional ethical guidelines. However the views and opinions expressed in each published manuscript belong exclusively to the individual contributor(s). The publisher and the editors do not endorse or accept responsibility for them. See https://scholarship.claremont.edu/jhm/policies.html for more information. Counting the Angels and Devils in Escher's Circle Limit IV Cover Page Footnote The research reported here was supported by Grant CCF 0646682 from the National Science Foundation. This work is available in Journal of Humanistic Mathematics: https://scholarship.claremont.edu/jhm/vol5/iss2/5 Counting the Angels and Devils in Escher's Circle Limit IV John Choi Goyang, Gyeonggi Province, Republic of Korea 412-724 [email protected] Nicholas Pippenger Department of Mathematics, Harvey Mudd College, Claremont CA, USA [email protected] Abstract We derive the rational generating function that enumerates the angels and devils in M. -
Optimization of the Manufacturing Process for Sheet Metal Panels Considering Shape, Tessellation and Structural Stability Optimi
Institute of Construction Informatics, Faculty of Civil Engineering Optimization of the manufacturing process for sheet metal panels considering shape, tessellation and structural stability Optimierung des Herstellungsprozesses von dünnwandigen, profilierten Aussenwandpaneelen by Fasih Mohiuddin Syed from Mysore, India A Master thesis submitted to the Institute of Construction Informatics, Faculty of Civil Engineering, University of Technology Dresden in partial fulfilment of the requirements for the degree of Master of Science Responsible Professor : Prof. Dr.-Ing. habil. Karsten Menzel Second Examiner : Prof. Dr.-Ing. Raimar Scherer Advisor : Dipl.-Ing. Johannes Frank Schüler Dresden, 14th April, 2020 Task Sheet II Task Sheet Declaration III Declaration I confirm that this assignment is my own work and that I have not sought or used the inadmissible help of third parties to produce this work. I have fully referenced and used inverted commas for all text directly quoted from a source. Any indirect quotations have been duly marked as such. This work has not yet been submitted to another examination institution – neither in Germany nor outside Germany – neither in the same nor in a similar way and has not yet been published. Dresden, Place, Date (Signature) Acknowledgement IV Acknowledgement First, I would like to express my sincere gratitude to Prof. Dr.-Ing. habil. Karsten Menzel, Chair of the "Institute of Construction Informatics" for giving me this opportunity to work on my master thesis and believing in my work. I am very grateful to Dipl.-Ing. Johannes Frank Schüler for his encouragement, guidance and support during the course of work. I would like to thank all the staff from "Institute of Construction Informatics " for their valuable support. -
Mathematics K Through 6
Building fun and creativity into standards-based learning Mathematics K through 6 Ron De Long, M.Ed. Janet B. McCracken, M.Ed. Elizabeth Willett, M.Ed. © 2007 Crayola, LLC Easton, PA 18044-0431 Acknowledgements Table of Contents This guide and the entire Crayola® Dream-Makers® series would not be possible without the expertise and tireless efforts Crayola Dream-Makers: Catalyst for Creativity! ....... 4 of Ron De Long, Jan McCracken, and Elizabeth Willett. Your passion for children, the arts, and creativity are inspiring. Thank you. Special thanks also to Alison Panik for her content-area expertise, writing, research, and curriculum develop- Lessons ment of this guide. Garden of Colorful Counting ....................................... 6 Set representation Crayola also gratefully acknowledges the teachers and students who tested the lessons in this guide: In the Face of Symmetry .............................................. 10 Analysis of symmetry Barbi Bailey-Smith, Little River Elementary School, Durham, NC Gee’s-o-metric Wisdom ................................................ 14 Geometric modeling Rob Bartoch, Sandy Plains Elementary School, Baltimore, MD Patterns of Love Beads ................................................. 18 Algebraic patterns Susan Bivona, Mount Prospect Elementary School, Basking Ridge, NJ A Bountiful Table—Fair-Share Fractions ...................... 22 Fractions Jennifer Braun, Oak Street Elementary School, Basking Ridge, NJ Barbara Calvo, Ocean Township Elementary School, Oakhurst, NJ Whimsical Charting and -
Mathematical Concepts Within the Artwork of Lewitt and Escher
A Thesis Presented to The Faculty of Alfred University More than Visual: Mathematical Concepts Within the Artwork of LeWitt and Escher by Kelsey Bennett In Partial Fulfillment of the requirements for the Alfred University Honors Program May 9, 2019 Under the Supervision of: Chair: Dr. Amanda Taylor Committee Members: Barbara Lattanzi John Hosford 1 Abstract The goal of this thesis is to demonstrate the relationship between mathematics and art. To do so, I have explored the work of two artists, M.C. Escher and Sol LeWitt. Though these artists approached the role of mathematics in their art in different ways, I have observed that each has employed mathematical concepts in order to create their rule-based artworks. The mathematical ideas which serve as the backbone of this thesis are illustrated by the artists' works and strengthen the bond be- tween the two subjects of art and math. My intention is to make these concepts accessible to all readers, regardless of their mathematical or artis- tic background, so that they may in turn gain a deeper understanding of the relationship between mathematics and art. To do so, we begin with a philosophical discussion of art and mathematics. Next, we will dissect and analyze various pieces of work by Sol LeWitt and M.C. Escher. As part of that process, we will also redesign or re-imagine some artistic pieces to further highlight mathematical concepts at play within the work of these artists. 1 Introduction What is art? The Merriam-Webster dictionary provides one definition of art as being \the conscious use of skill and creative imagination especially in the production of aesthetic object" ([1]). -
Simple Rules for Incorporating Design Art Into Penrose and Fractal Tiles
Bridges 2012: Mathematics, Music, Art, Architecture, Culture Simple Rules for Incorporating Design Art into Penrose and Fractal Tiles San Le SLFFEA.com [email protected] Abstract Incorporating designs into the tiles that form tessellations presents an interesting challenge for artists. Creating a viable M.C. Escher-like image that works esthetically as well as functionally requires resolving incongruencies at a tile’s edge while constrained by its shape. Escher was the most well known practitioner in this style of mathematical visualization, but there are significant mathematical objects to which he never applied his artistry including Penrose Tilings and fractals. In this paper, we show that the rules of creating a traditional tile extend to these objects as well. To illustrate the versatility of tiling art, images were created with multiple figures and negative space leading to patterns distinct from the work of others. 1 1 Introduction M.C. Escher was the most prominent artist working with tessellations and space filling. Forty years after his death, his creations are still foremost in people’s minds in the field of tiling art. One of the reasons Escher continues to hold such a monopoly in this specialty are the unique challenges that come with creating Escher type designs inside a tessellation[15]. When an image is drawn into a tile and extends to the tile’s edge, it introduces incongruencies which are resolved by continuously aligning and refining the image. This is particularly true when the image consists of the lizards, fish, angels, etc. which populated Escher’s tilings because they do not have the 4-fold rotational symmetry that would make it possible to arbitrarily rotate the image ± 90, 180 degrees and have all the pieces fit[9]. -
Muse® Teacher Guide: January 2020
Muse® Teacher Guide: September 2020 What Is Perfection? It may be a relief to discover that being “imperfect” has some advantages. This issue of MUSE explores how variation and diversity contribute to excellence. In a world where we are compelled to strive for excellence, the articles in this guide examine why the journey, rather than the destination, should be our primary focus. CONVERSATION QUESTION When can imperfection be extraordinary? TEACHING OBJECTIVES • Students will learn about the use of the golden In addition to supplemental materials ratio in art. • Students will learn why game developers avoid focused on core STEM skills, this perfection. flexible teaching tool offers • Students will learn how variations in biology can be the key to excellence. vocabulary-building activities, • Students will investigate number patterns utilizing questions for discussion, and cross- the Fibonacci sequence. • Students will compare and contrast the elements curricular activities. of a wide game with the elements of a deep game. • Students will examine the structure and function SELECTIONS of variations in the human body that contribute to • The Art of the Golden Ratio the extraordinary functioning. Expository Nonfiction, ~900L • Students will research examples of the golden • Good Gaming ratio in art history. Expository Nonfiction, ~1100L • Students will use mathematical concepts to express game preferences. • Perfectly Imperfect • Students will study additional examples of Expository Nonfiction, ~700L adaptation in the animal kingdom. U33T http://www.cricketmedia.com/classroom/Muse-magazine Muse® Teacher Guide: September 2020 The Art of the Golden Ratio ENGAGE pp. 20–22, Expository Nonfiction Conversation Question: When can imperfection be extraordinary? This article explores the use of mathematical concepts in art. -
Decagonal and Quasi-Crystalline Tilings in Medieval Islamic Architecture
REPORTS 21. Materials and methods are available as supporting 27. N. Panagia et al., Astrophys. J. 459, L17 (1996). Supporting Online Material material on Science Online. 28. The authors would like to thank L. Nelson for providing www.sciencemag.org/cgi/content/full/315/5815/1103/DC1 22. A. Heger, N. Langer, Astron. Astrophys. 334, 210 (1998). access to the Bishop/Sherbrooke Beowulf cluster (Elix3) Materials and Methods 23. A. P. Crotts, S. R. Heathcote, Nature 350, 683 (1991). which was used to perform the interacting winds SOM Text 24. J. Xu, A. Crotts, W. Kunkel, Astrophys. J. 451, 806 (1995). calculations. The binary merger calculations were Tables S1 and S2 25. B. Sugerman, A. Crotts, W. Kunkel, S. Heathcote, performed on the UK Astrophysical Fluids Facility. References S. Lawrence, Astrophys. J. 627, 888 (2005). T.M. acknowledges support from the Research Training Movies S1 and S2 26. N. Soker, Astrophys. J., in press; preprint available online Network “Gamma-Ray Bursts: An Enigma and a Tool” 16 October 2006; accepted 15 January 2007 (http://xxx.lanl.gov/abs/astro-ph/0610655) during part of this work. 10.1126/science.1136351 be drawn using the direct strapwork method Decagonal and Quasi-Crystalline (Fig. 1, A to D). However, an alternative geometric construction can generate the same pattern (Fig. 1E, right). At the intersections Tilings in Medieval Islamic Architecture between all pairs of line segments not within a 10/3 star, bisecting the larger 108° angle yields 1 2 Peter J. Lu * and Paul J. Steinhardt line segments (dotted red in the figure) that, when extended until they intersect, form three distinct The conventional view holds that girih (geometric star-and-polygon, or strapwork) patterns in polygons: the decagon decorated with a 10/3 star medieval Islamic architecture were conceived by their designers as a network of zigzagging lines, line pattern, an elongated hexagon decorated where the lines were drafted directly with a straightedge and a compass. -
BOOK S in Brief
OPINION NATURE|Vol 464|15 April 2010 O To what extent UDI Creating wetlands around ST are we in control Manhattan could protect the AND of our actions? city from rising waters. L E/D Not as much as C we think, says neuroscientist OFFI H RC EA Eliezer Sternberg S in My Brain RE E R Made Me Do U CT E It (Prometheus Books, 2010). T Exploring thorny issues of moral HI responsibility in the light of recent ARC developments in neuroscience, Sternberg asks how the brain operates when we exercise our will, whether future criminals might be spotted from their brain chemistry and how consciousness might have evolved. Artificial reefs to buffer New York The Little Book Rising Currents: Projects for New York’s by the Brooklyn-based Bergen Street Knitters. of String Theory Waterfront A dredged-up oyster shell sits beside (Princeton Univ. Museum of Modern Art, New York Matthew Baird Architects’ model of ‘Working Press, 2010) Until 11 October 2010 Waterline’, a scheme for the low-lying lands by theoretical of Bayonne, New Jersey, and the Kill van Kull, physicist Steven the tidal strait that separates them from Staten Gubser puts Within the next 40 years, projected sea-level Island. The company proposes creating an arti- into words the rises of up to a third of a metre threaten coastal ficial reef and breakwater by sinking thousands abstract maths cities, including New York. By 2100, rising sea of 75-centimetre-high recycled-glass ‘jacks’ of some of the most challenging levels could inundate 21% of Lower Manhattan (shaped as in the game) into the sea bed.