A Systematic Brainstorming Ideation Method for Novice Designers Based on Seci Theory
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The Sciences of Design: Observations on an Emerging Field Working Paper
The Sciences of Design: Observations on an Emerging Field Sandeep Purao Carliss Y. Baldwin Alan Hevner Veda C. Storey Jan Pries-Heje Brian Smith Ying Zhu Working Paper 09-056 Copyright © 2008 by Sandeep Purao, Carliss Y. Baldwin, Alan Hevner, Veda C. Storey, Jan Pries-Heje, Brian Smith, and Ying Zhu Working papers are in draft form. This working paper is distributed for purposes of comment and discussion only. It may not be reproduced without permission of the copyright holder. Copies of working papers are available from the author. The Sciences of Design: Observations on an Emerging Field Sandeep Purao College of IST, Penn State University, Carliss Baldwin Harvard Business School Alan Hevner University of South Florida Veda C. Storey Georgia State University Jan Pries-Heje Roskilde University Brian Smith Penn State University Ying Zhu Georgia State University Excerpted from The Sciences of Design: Observations on an Emerging Field by Purao, Baldwin, Hevner, Storey, Pries-Heje, Smith and Zhu, (c) 2008. Used with permission from Association for Information Systems, Atlanta, GA; 404-413-7444; www.aisnet.org. All rights reserved. Working papers are in draft form. This working paper is distributed for purposes of comment and discussion only. It may not be reproduced without permission of the copyright holder. Copies of working papers are available from the authors. THE SCIENCES OF DESIGN OCTOBER 9, 2008 ABSTRACT The boundaries and contours of design sciences continue to undergo definition and refinement. In many ways, the sciences of design defy disciplinary characterization. They demand multiple epistemologies, theoretical orientations (e.g. construction, analysis or intervention) and value considerations. -
Quantitative Computational Experiment (Qce): an Alternative Post-Positivist Experimental Research Strategy of Inquiry for Design Studies
QUANTITATIVE COMPUTATIONAL EXPERIMENT (QCE): AN ALTERNATIVE POST-POSITIVIST EXPERIMENTAL RESEARCH STRATEGY OF INQUIRY FOR DESIGN STUDIES 1ALI GHAFFARIANHOSEINI, 2RAHINAH IBRAHIM, 3JOHN TOOKEY, 4AMIRHOSEIN GHAFFARIANHOSEINI 1,3School of Engineering, Faculty of Design and Creative Technologies, AUT University, Auckland, New Zealand 2Faculty of Design and Architecture, University of Putra Malaysia (UPM), Malaysia 4Department of Geography, Faculty of Arts and Social Sciences, University of Malaya (UM), Malaysia E-mail: [email protected] Abstract- One of the most important aspects for development of valid results in academic research is selection of the appropriate research methodology. Contemporary research in design studies confronts the rapid expansion of emerging high- tech trends. Correspondingly, an adapted research methodology is required to meet the needs of current circumstances. This paper articulates employment of a quantitative computational research methodology for design studies. The research framework, implementation and validations are expressed in details. Computational charrette test method and computational emulation reasoning and representation are incorporated in order to validate the discussed research methodology outputs. In summary, the developed research methodology is articulated in details to enable further exploitations in academic research and practices. Index terms- Quantitative Computation Experiment (QCE); Social Science Research; Design Cognition; Research Methodology; Design Studies I. INTRODUCTION artificial intelligent-based expert systems to better understand/perform the design process [17-19]. One of the most important aspects for development of Generally, QCE is applied in order to advance design valid results in academic research is selection of the computing and cognition [20] core progress by appropriate research methodology [1-6]. This paper understanding the way researcher/designer thinks/acts elaborates on an alternative method for putting into [21]. -
Open Design Education: Addressing Accountability in the Age of Computing Açık Tasarım Eğitimine Doğru: Hesaplama Ve Hesap Verebilme
ARTICLE MEGARON 2020;15(3):343-349 DOI: 10.14744/MEGARON.2020.32650 Open Design Education: Addressing Accountability in the Age of Computing Açık Tasarım Eğitimine Doğru: Hesaplama ve Hesap Verebilme Desantila HYSA,1 Mine ÖZKAR2 ABSTRACT Attitudes complement knowledge and skills but are often overlooked as assessable competencies in higher education. In architectural design curriculum, attitudes are especially relevant in order to ensure the training of responsible designers. As humanistic and environ- mental approaches are increasingly at the forefront, the studio cultures of the schools seek to cultivate collaborative and participato- ry skills on individual creativity. The parallel acclaim of computational methods expounds the reasoning processes of design and new opportunities arise for open and liable cultures of design. However, the task of connecting these methods to a broader competency in design is still not fulfilled. This paper provides an interdisciplinary context for accountability as an attitude in design education and a conceptual framework for implementing and assessing it through computational methods. It argues that computation in early-design education, in the form of shape rules and devices of visual computing, is supportive in instilling reflective attitudes by promoting knowl- edge sharing with accountability among learners. Keywords: Collaborative design; computational design; ethics; first-year design education; reflective practice. ÖZ Yükseköğretimde öğrenim çıktıları olarak bilgi ve becerileri tamamlayan tutumlar, -
Design Science Research and the Grounded Theory
Association for Information Systems AIS Electronic Library (AISeL) European Conference on Information Systems ECIS 2010 Proceedings (ECIS) 2010 Design Science Research and the Grounded Theory Method: Characteristics, Differences, and Complementary Uses Robert Gregory Goethe University Frankfurt, [email protected] Follow this and additional works at: http://aisel.aisnet.org/ecis2010 Recommended Citation Gregory, Robert, "Design Science Research and the Grounded Theory Method: Characteristics, Differences, and Complementary Uses" (2010). ECIS 2010 Proceedings. 44. http://aisel.aisnet.org/ecis2010/44 This material is brought to you by the European Conference on Information Systems (ECIS) at AIS Electronic Library (AISeL). It has been accepted for inclusion in ECIS 2010 Proceedings by an authorized administrator of AIS Electronic Library (AISeL). For more information, please contact [email protected]. 18th European Conference on Information Systems DESIGN SCIENCE RESEARCH AND THE GROUNDED THEORY METHOD: CHARACTERISTICS, DIFFERENCES, AND COMPLEMENTARY USES Journal: 18th European Conference on Information Systems Manuscript ID: ECIS2010-0045.R1 Submission Type: Research Paper Research methods/methodology, Design/design science, Behavioral Keyword: science, IS research methodologies Page 1 of 12 18th European Conference on Information Systems DESIGN SCIENCE RESEARCH AND THE GROUNDED THEORY METHOD: CHARACTERISTICS, DIFFERENCES, AND COMPLEMENTARY USES Gregory, Robert Wayne, Goethe University Frankfurt, Grüneburgplatz 1, 60323 Frankfurt am Main, Germany, [email protected] Abstract Two research strategies that have received increasing scholarly attention recently in IS are design science research (DSR) and the grounded theory method (GTM). In this paper, we conduct a systematic comparison of the most salient characteristics of both research strategies to identify the differences as well as possible complementary uses in a pluralistic research design. -
An Application of the Design Science Research Theoretical Framework
Journal of Advances in Information Technology Vol. 7, No. 4, November 2016 An Application of the Design Science Research Theoretical Framework and Methodology in the Construction of an Approach for Designing Applications in 3D Virtual Worlds William Sawyerr Anglia Ruskin University, Cambridge, United Kingdom Email: [email protected] Abstract—This paper discusses the use of the design science In spite of these ideals, the application development research theoretical framework and methodology for process in VWs is currently at an early stage of constructing an approach for designing applications in 3D development, largely utilising existing methods and tools virtual worlds. The research is about the need for a suitable for application design. These methods and tools were method and tools for designing virtual world applications, mostly developed for managing application design which is evidenced by many of the problems that virtual worlds continue to suffer due to poor design. The proposed activities for the classic types of applications in SE. approach uses the generative design grammar framework Therefore, their use is unsuitable for designing VW and the generative design agent model as tools for designing applications. The use of unsuitable methods and tools for virtual world applications. Preliminary analyses suggest designing VW applications results in poorly designed that, the use of a method and tools created specifically for specifications. Poor design is one of the causes of designing virtual world applications provides a suitable and usability problems in VW applications [2]. Furthermore, robust approach for designing these types of applications. poor design can also adversely affect the adoption and use of VWs [3], [4]. -
This Copy Is for Staff Use Only
Architecture, Design and Planning Handbook 2018 This copy is for staff use only Handbooks online: sydney.edu.au/handbooks Contents Contents Honours 21 Welcome 1 Bachelor of Design in Architecture enrolment 21 A message from the Dean 1 planner Bachelor of Architecture and Environments 3 Bachelor of Design in Architecture 23 Overview 3 Bachelor of Design in Architecture 23 Bachelor in Architecture and Environment 3 Bachelor of Design in Architecture (Honours) 23 enrolment guide Course Resolutions 23 Summary of requirements 3 Master of Architecture prerequisite unit of study 3 Bachelor of Design in Architecture 25 Honours 3 Table A: Units of study in the Bachelor of Design 25 Bachelor of Architecture and Environments 3 in Architecture enrolment planner Bachelor of Design in Architecture 29 Bachelor of Architecture and Environments 5 Table A: Units of study in the Bachelor of Design 29 Bachelor of Architecture and Environments 5 in Architecture Bachelor of Architecture and Environments 5 Bachelor of Design in Architecture - Core units of 29 (Honours) study Course Resolutions 5 Junior units of study 29 Senior units of study 29 7 Bachelor of Architecture and Environments Bachelor of Design in Architecture 31 Table D: Units of study in the Bachelor of 7 (Honours)/Master of Architecture honours core Architecture and Environments units Recommended electives 31 Bachelor of Architecture and Environments 9 Master of Architecture - Prerequisite unit of study 31 Table D: Units of study in the Bachelor of 9 Architecture and Environments School electives -
Understanding the Creative Mechanisms of Design Thinking: an Evolutionary Approach
!"#$%&'("#)"*+',$+-%$(').$+/$0,(")&1&+23+4$&)*"+5,)"6)"*7+ 8"+9.2:;')2"(%<+8==%2(0,+ Katja Thoring Roland M. Müller Department of Design Faculty of Business and Economics Anhalt University of Applied Sciences Berlin School of Economics and Law Seminarplatz 2a, 06846 Dessau/Germany Badensche Str. 50/51, 10825 Berlin/Germany +49 (0) 340 5197-1747 +49 (0) 30 85789-387 [email protected] [email protected] 8>?5@8-5+ Since generating creative concepts is one of the core aims In this article, we analyse the concept of design thinking of design thinking, we try to analyse how this is actually with its process, the team structure, the work environment, achieved. The first part of this article presents a short the specific culture, and certain brainstorming rules and overview of the design thinking process, as well as the techniques. The goal of this work is to understand how the involved artefacts and team members, and the underlying creative mechanisms of design thinking work and how they principles and guidelines for the process. In the second might be improved. For this purpose, we refer to the idea of section, we present an overview of the evolutionary theory creativity as an evolutionary process, which is determined of creativity. Both sections also cover the analysis of by generation (i.e., recombination and mutation), selection, existing literature in each area. The third section describes and retention of ideas. We evaluate the design thinking the used methodology, while in the fourth section, the main process in terms of its capabilities to activate these part of this article, we draw a comparison between the two mechanisms, and we propose possible improvements. -
Information Systems Foundations: the Role of Design Science
Information Systems Foundations: The role of design science Information Systems Foundations: The role of design science Dennis N. Hart and Shirley D. Gregor (Editors) THE AUSTRALIAN NATIONAL UNIVERSITY E P R E S S E P R E S S Published by ANU E Press The Australian National University Canberra ACT 0200, Australia Email: [email protected] This title is also available online at: http://epress.anu.edu.au/is_foundations_citation.html National Library of Australia Cataloguing-in-Publication entry Author: Information Systems Foundations (‘The role of design science’) Workshop (2008 : Canberra, A.C.T.) Title: Information systems foundations : the role of design science / edited by Shirley D. Gregor and Dennis N. Hart. ISBN: 9781921666346 (pbk.) ISBN: 9781921666353 (eBook) Notes: Workshop held at the Australian National University in Canberra from 2-3 October, 2008. Includes bibliographical references. Subjects: Management information systems--Congresses. Information resources management--Congresses. System design--Congresses. Other Authors/Contributors: Gregor, Shirley Diane. Hart, Dennis N. Dewey Number: 658.4038 All rights reserved. No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical, photocopying or otherwise, without the prior permission of the publisher. Cover design by Teresa Prowse Cover ilustration by Jackson Gable Printed by Griffin Press This edition © 2010 ANU E Press Contents Preface . ix Philosophical Foundations 1 . Identification-interaction-innovation: a phenomenological basis for an information services view . 3 Dirk Hovorka, Matt Germonprez 2 . How critical realism clarifies validity issues in theory- testing research: analysis and case . 21 Robert B. Johnston, Stephen P. -
Uncovering Topological Generativity with a Ck Model of Evolutionary
INTERNATIONAL CONFERENCE ON ENGINEERING DESIGN, ICED21 16-20 AUGUST 2021, GOTHENBURG, SWEDEN WHAT IS GENERATIVE IN GENERATIVE DESIGN TOOLS? UNCOVERING TOPOLOGICAL GENERATIVITY WITH A C-K MODEL OF EVOLUTIONARY ALGORITHMS. Hatchuel, Armand; Le Masson, Pascal; Thomas, Maxime; Weil, Benoit MINES ParisTech-PSL ABSTRACT Generative design (GD) algorithms is a fast growing field. From the point of view of Design Science, this fast growth leads to wonder what exactly is 'generated' by GD algorithms and how? In the last decades, advances in design theory enabled to establish conditions and operators that characterize design generativity. Thus, it is now possible to study GD algorithms with the lenses of Design Science in order to reach a deeper and unified understanding of their generative techniques, their differences and, if possible, find new paths for improving their generativity. In this paper, first, we rely on C-K ttheory to build a canonical model of GD, based independent of the field of application of the algorithm. This model shows that GD is generative if and only if it builds, not one single artefact, but a "topology of artefacts" that allows for design constructability, covering strategies, and functional comparability of designs. Second, we use the canonical model to compare four well documented and most advanced types of GD algorithms. From these cases, it appears that generating a topology enables the analyses of interdependences and the design of resilience. Keywords: C-K theory, generative design algorithms, Design theory, Computational design methods, Design informatics Contact: Le Masson, Pascal MINES ParisTech-PSL Management Science France [email protected] Cite this article: Hatchuel, A., Le Masson, P., Thomas, M., Weil, B. -
Ryangibboney.Com RYANGIBBONEY @Firehoot VISUAL DESIGNER + EDUCATOR Ryangibboneydesign
814–502–3700 [email protected] www.ryangibboney.com RYANGIBBONEY @firehoot VISUAL DESIGNER + EDUCATOR ryangibboneydesign EDUCATION Masters of Fine Art in Visual Communications Design \\ December 2013 Purdue University – West Lafayette, IN \\ Summa Cum Laude, GPA: 3.95 Bachelors of Fine Art in Graphic Design \\ August 2008 Savannah College of Art and Design – Savannah, GA \\ Magna Cum Laude, GPA: 3.72 Renaissance Masters: Innovators of Italian Styles Off Campus Seminar – Italy \\ June 2008 Savannah College of Art and Design off campus study abroad program. Received the Neely Elizabeth Toohill Memorial Scholarship for studying abroad. Trip included stud- ies in Rome, Pienza, Sienna, Florence, Bologna, and Venice over a four week period. Associate in Specialized Technology in Graphic Design \\ July 2003 Pittsburgh Technical Institute – Pittsburgh, PA \\ Magna Cum Laude, GPA: 3.93 ACADEMIC APPOINTMENTS Instructor of Integrated Media Arts \\ Fall 2015 - Present Integrated Media Arts Department, Juniata College – Huntingdon, PA Taught an 18 credit load under a 1 year fixed term position. In addition to course work, worked with students to create Practicum Projects focused on Adobe Creative Cloud programs in addition to supervising local internship students focused on web design and social media marketing. Courses Taught: IM110: Principles of Digital Media IM275 Integrated Media Arts Lab IM276: Integrated Media Arts Lab II IM360: Digital Video Production IM399: Digital Video Production II IT341: Web Design Instructor of Graphic Design \\ Spring 2015 Graphic Design, College of Arts and Architecture, Penn State University – State College, PA Instructed and developed projects, exercises, schedule, lab and studio lectures, and lesson plans for the freshman-level graphic design course: GD102: Introductory Design Studio. -
A Set of Systemic Design Tools for the Design of Flourishing Local Fashion Systems Marion Real, Iban Lizarralde
A set of systemic design tools for the design of flourishing local fashion systems Marion Real, Iban Lizarralde To cite this version: Marion Real, Iban Lizarralde. A set of systemic design tools for the design of flourishing local fashion systems. Relating Systems Thinking and Design 6 (RSD6), Systemic Design Research Network, Birger Sevaldson, Oslo Architecture of School, Oct 2017, Oslo, Norway. hal-01703912 HAL Id: hal-01703912 https://hal.archives-ouvertes.fr/hal-01703912 Submitted on 8 Feb 2018 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. RSD6 Relating Systems Thinking and Design 2017 working paper. www.systemic-design.net A set of systemic design tools for the design of flourishing local fashion systems Working Paper REAL Marion Post-doctoral studies in Systemic Design for the Retrace project dedicated to Circular Economy ESTIA Recherche, ESTIA LIZARRALDE Iban Researcher in Eco-Design and complex system engineering ESTIA Recherche, ESTIA Context and issues Our research is part of a new decentralized vision of the territories and takes part in the construction of new socio-technical models of circular economy, which seek to increase the environmental efficiency of processes, optimize the use of accessible resources and the autonomy of stakeholders in regional ecosystems. -
Contemporary Processes of Text Typeface Design
Title Contemporary processes of text typeface design Type The sis URL https://ualresearchonline.arts.ac.uk/id/eprint/13455/ Dat e 2 0 1 8 Citation Harkins, Michael (2018) Contemporary processes of text typeface design. PhD thesis, University of the Arts London. Cr e a to rs Harkins, Michael Usage Guidelines Please refer to usage guidelines at http://ualresearchonline.arts.ac.uk/policies.html or alternatively contact [email protected] . License: Creative Commons Attribution Non-commercial No Derivatives Unless otherwise stated, copyright owned by the author Contemporary processes of text typeface design Michael Harkins Thesis submitted for the degree of Doctor of Philosophy Central Saint Martins University of the Arts London April 2018 This thesis is dedicated to the memory of my brother, Lee Anthony Harkins 22.01.17† and my father, Michael Harkins 11.04.17† Abstract Abstract Text typeface design can often be a lengthy and solitary endeavour on the part of the designer. An endeavour for which, there is little in terms of guidance to draw upon regarding the design processes involved. This is not only a contemporary problem but also an historical one. Examination of extant accounts that reference text typeface design aided the orientation of this research (Literature Review 2.0). This identified the lack of documented knowledge specific to the design processes involved. Identifying expert and non-expert/emic and etic (Pike 1967) perspectives within the existing literature helped account for such paucity. In relation to this, the main research question developed is: Can knowledge of text typeface design process be revealed, and if so can this be explicated theoretically? A qualitative, Grounded Theory Methodology (Glaser & Strauss 1967) was adopted (Methodology 3.0), appropriate where often a ‘topic of interest has been relatively ignored in the literature’ (Goulding 2002, p.55).