Ghost recon weapons list

Continue From the online database of - Guns in Movies, TV and video games Ghost Recon: Wildlands (2017) Tom Clancy's Ghost Recon Wildlands is the tenth installment in the Ghost Recon franchise. It was announced during the Ubisoft E3 2015 conference and was released on March 7, 2017. It is set in a massive and responsive open world, with the entire campaign in the game either solo or up to 4 friends. The competitive PVP mode, entitled Ghost War, was later released as part of a free upgrade. A later update introduced Ghost Mode's new game mode, which shows the character's perm-death if killed and access only to the main weapons and weapons, not the two main weapons. The game's plot revolves around a Bolivian drug cartel named Santa Blanca, who turned into a drug lord. After the cartel allegedly bombed the U.S. Embassy in La Paz and brutally tortured and executed an undercover DEA agent named Ricky Sandoval, the CIA launched Operation Kingslayer, a secret revenge mission against the cartel, with the ultimate goal of neutralizing its leader: El Sueno. A team of four men from a secret special operations unit: Ghost Recon, consisting of Nomad, Midas, Weaver and Holt, tasked with secretly dismantling the cartel with the help of the rebels kataris 26, a local rebel movement opposing Santa Blanca in the region, which is led by Park Katari. Credit is a failure, so ghosts have to do it all without involving U.S. involvement in the destruction of the cartel. Against them stand the well-trained sicarios of the security forces of Santa Blanca and La Unidad, an elite Bolivian military police unit originally tasked with expelling Santa Blanca from Bolivia, but ending up with a weak ceasefire agreement after months of bloody fighting. Two story extensions were later released. First, Narco Road, has a player stepping into the shoes of an unnamed ghost who pretends to be a mercenary for hire and befriends gang leaders carrying out smuggling operations for Santa Blanca in an attempt to identify and kill El Invisible, one of El Sueno's best smugglers. This expansion shifts from a few from the main game to the more Hollywood-esque tone after which an unnamed ghost has to increase its social media following in order to get the benefit with the three gangs (because there seems to be a strong social media following what defines someone's reliability these days...) through various vehicles based on stunts and get El Invisible's attention. A later extension, Fallen Ghosts, has a Nomad team returning to Bolivia after the cartel's destruction to extract CIA agents still operating in the area whose covers have been compromised. However, their inset helicopter was shot down by Los Extranjeros, a high-tech South American mercenary group manned by former SPECIAL forces operators and SB sicarios they managed to recruit after the fall of the cartel, who are in the region to help La Unidad in eradicating CIA agents, in exchange for them looking the other way when the Mercks capture and restart the cartel's former operations. Ghosts is being tasked with re-establishing contacts with the CIA, rescuing their operatives, and eliminating the threat of Los Extranjeros in the region by eliminating their commanders and operations. The note is that the Nomad player's character is fully tuned, right down to their gender (although his canonical appearance is full-bearded Caucasian, as seen in promotional material and boxart games). A later patch gave the same level of tweaking to his 3 AI teammates. For this reason, the appearance and gender of the Nomad and crew will constantly fluctuate throughout the page. The direct sequel, Tom Clancy's Ghost Recon Breakpoint, was announced in May 2019 and released in October 2019. The next weapon appears in the video game Ghost Recon Wildlands: Cartel Member can be seen with Beretta M9A1 in the Fight for Wild Land trailer. During the gameplay, Beretta is in a locked arms box in villa verde province and is simply labeled as the M9. Beretta starts with the standard issue of the 15-round , and can be modified to take 25-round extended logs, various tactical laser sights, and a removable suppressor. A unique M9A1 called El General is awarded to the player when they capture General Baro, General UNIDAD. This sport is a black paint job with brown arms. The weapon is also the default nomad sidearm, which will always draw black M9 in cutscenes, regardless of the player currently equipped sidearm, which, amusingly, will still appear inside the holster on his/her legs even in cutscenes. Its also the default sidearm of AI mates, although they never use guns. Agent Karen Bowman, contact CIA Ghosts, also uses an M9 during several cutscenes. American soldiers who appear in Operation Oracle: Suspicion suppressed the M9s in the holster or hands. Random sicarios, and La Cabra, also brandish two M9 pistols during random, out-of-combat interactions with some NPCs, although they never use weapons and will return to their main weapons if involved in combat. Beretta M9A1 - 9x19mm vanilla M9A1 at Gunsmith. Notice the fluted ergo clutch panels. El General in Hansmit. Ghost directed his M9 with a wearing tan finish. The nomad took aim at her cinematic M9 in El Muro while questioning it. Holt admires the Bolivian mountains as his teammates prepare for the mountain, with his silencing M9 sidearm attached to his thigh holster. CIA agent Karen Bowman targets her M9 on Antonio Taylor, Mojocoyo's coke-dependent buhon as she forces his OD on his favorite candy nose to hold onto suspicion of his Sicario dual-wielding M9s M9s the dead enemy of the cartel with his compatriot, whom they put on the side of the road to contain further unrest. The nomad silently observes this injustice with his optical camouflage engaged (he is in the bottom right corner of the image). Attempting to direct her inner vampire gunlinger to intimidate the Peruvian cartel negotiator, La Cabra styles her twin M9s into a cross. The ghost, cleverly disguised as Max Payne, clears the jungle shipyard with its M9A1. The M9 is in the hands of another ghost sporting quirky shades. Beretta's Iron Attractions. Restart. Mashing the magazine in El General. Member of the Rainbow Caveira 'Luison team, with its unique suppressor. In Rainbow Six: Siege, the gun takes the form of the original instead of the M9A1 here. Caveira looking slightly annoyed with Lusion as she and the ghost team clear the room in search of a VIP. Two Scorpions can also be seen next to The Nomad, with their former owner next to him. FN Five-seveN USG FN Five-seveN USG can be restored by a player in a locked arms box during gameplay. Indexed as 5.7 USG, it starts with a standard 20-round magazine, and the mod weapon allows it to carry 30 rounds. It can be equipped with various tactical lasers and has a removable suppressor. A customizable but immutable five-stateless called Lady Killer can be purchased by capturing Antonio. The individual five-seveN used by Sam Fisher in Splinter Cell: Conviction and Blacklist, indexed as the Five Seven blacklist is part of the Splinter Cell Equipment Pack included in the Year 2 Season Pass. The weapon boasts a decent overall performance, has the highest log cover for semi-automatic pistols (20 defaults and 30 upgraded) and the highest penetration rate of armor stat of any lateral weapon, but interferes with its low shooting rate. FN Five-seveN USG (US government) model - FN 5.7x28mm. Five-seveN in the download menu. A ghost poses with his five-seveN on Yungas Road in early morning rain. Iron Attractions of Five Seven. Restart. Releasing the slide. Lady Killer in Hansmit. Publication in the cartel's office with Lady Keeler. Five Seven Blacklist included with the purchase of the Year 2 Season Pass. Despite the fame of its main user and integrated suppressor, the gun is quite loud when shooting. The fourth-tier agent is looking for a place to implement the Fifth Freedom, Five-seveN in hand. FNX-45 In the debut trailer, Midas is seen using the suppressed FNX-45. Both La Plaga and La Yuri uses weapons in a collision (although La-Yuri will choose to mount the M134 in a collision). The FNX-45 is the player's starting pistol in a game labeled P45T. Because of its status as a starting weapon; it has low damage but high handling, even compared to other lateral Oddly, the gun shares a lot of general statistics with the M9 pistol (especially the damage) rather than other .45 caliber pistols, .45, he acts more like his little brother, FNP-9. FNX-45 Tactical FDE - .45 ACP FNX-45 with LAM and suppressor in pre-view download. Unlike the previous game, there are no reflex sight options for pistols. Ghost attaches osprey to its FNX-45 in the game. Iron gun sights. FNX reboot. La Plaga armed his FNX- 45, during the interrogation of baby Sicario in cinematic. It is later implied that he executed him as punishment in a live video, in retaliation for the continued attack by Ghosts on the cartel and the incompetence of the sicario. The nomad looks at La Plaga's corpse to confirm his death, with his FNX-45 at his feet. Also pay attention to the SR25 slung on your back. Heckler and Koch USP45 Tactical Heckler and Koch USP Tactical can be found at a cargo shipyard in Tabakal province. It appears under the name P12 (its German military designation) and has a proper 12-round capacity, unlike the USP45 in Rainbow Six: Siege. It has the ability to use a 20-round extended magazine. Being a specification tailored weapon, the USP is the second most silent of all sidearms once the suppressor is installed, behind only Maxim 9. The weapon can be seen on the holster of Kozak's foot during the operation: Silent shovel, but he never uses it. Heckler and Koch USP Tactical - .45 ACP USP45 Tactical on the Gunsmith menu. Notice the hammer cocked here, unlike other pistols. Sneak up on a cartel lieutenant with USP Tactical. Направление USP45. Restart. On Kozak's foot holster, you can see the USP45 being drowned out as Nomad lashes out sharply at a Russian ultranationalist pilot with her desert eagle. IMI Desert Eagle Very stylized Desert Eagle can be seen in the debut trailer. It is indexed as the D-50 according to the latest Ubisoft names, and is located in the UNIDAD FOB in the northwest of Libertada. A unique D-50 called La Novena is awarded to the player when they defeat El Gato. It has Aztec-themed paintjob and prints with gunmetal gray and gold two tones. La Yuri holds Desert Eagle on her person (although never actually uses it in combat as she goes for the M134 minigun near her instead) and is sometimes used by cartel lieutenants. Major Cole D. Walker uses a desert eagle in Operation Oracle. Due to the lack of a threaded barrel (and the total silencing of large-caliber pistols) the weapon cannot accept the . Desert Eagle Mark 19's 24K clean gold finish - .50AE View Desert Eagle Mark 19th at Gunsmith. La Novena in Hansmite. The nomad takes a selfie with his new sicario boyfriend, while prominently displaying his custom Desert Eagle with a 3-point laser sight and wearing an Arctic camouflage finish. Sicario did not survive the photo op. Surprised by Nomad's sudden entrance, La Yuri pulls it Eagle to execute the torture victim. Despite being in a perfect relationship, her lover El Polito will leave her her for himself, as he bunkered down into the basement. Truly, chivalry is dead. The ghost somewhat haphazardly points to his desert eagle in the sky. Iron sights of the Eagle of the Desert. Removing the magazine from the gun. Insert is new. A cartel lieutenant watching a meeting with Agent El Chido, waving his desert eagle. Perhaps if he had devoted more time paying attention, he would have noticed that the scout was eavesdropping on the conversation. At least he maintains good discipline. Trying to show La Novena while getting interrupted by Holt lounging around with his SCAR. Luger P08 Luger P08 is available in the Veteran Ghost Package. It has custom details and white clutch panels with the S.P.S.R. written on them. S.P.S.R. is the initialism for the Latin phrase Senate Populuske Ruman, literally translated as the Roman Senate and the people, but more fluently as the Senate and the people of Rome, which was the motto of the Roman Republic. Luger P08 - 9x19mm Luger at Ghost Store. Ghost interogates Tattoo-face with P.08. Sorry for the bad lighting here. Luger's irons. Reboot the gun that has a slightly better view thanks to being outside in the light. Pulling switch. The M1911A1 M1911A1 with gold-plated and ornate prints can be seen in the cartel cinematic trailer. The standard M1911A1 release with a railing frame can also be found in a locked gun box at a cattle ranch in southeastern Okoro province, simply labeled as M1911. The M1911A1 starts with an 8-round journal, and can be modified to take 15-round extended logs, various tactical laser sights, and a removable suppressor. The two-ton version, with a black slide, khaki frame and clutch panels resembling the M45A1 C'BP, was added as the M1911 MARSOC in Title Update 15 and can only be purchased from Battle Crates. Slide incorrectly denotes it as 1911-A2, which is a 1911 version produced by the Rock Island Armory (although the gun in the game is not RIA 1911A2, as evidenced by the lack of opportunity to use double stack magazines). Colt M1911A1 Pistol - .45 ACP Colt Rail Gun - .45 ACP Normal M1911 available to player, look out for frame rails and threaded trunk. The M1911 Golden is included in the Santa Blanca Ghost Pack. Holding on to the roof with a set from 1911. Aiming 1911 at the target. The nomad tries to reboot in front of his shadow, adamant that he will not make the same mistake as Peter Pan and let him go. Discarding her M9s twins, La Cabra pulls out her third gun: silence M1911A1 to deal with her attackers. It doesn't go according to plan. M1911 MARSOC with Osprey suppressor, in Gunsmith. Another golden 1911, it is seemingly without a beaver tail or ejection port, held by Los Jinetes Lokos gang leader Tonio Mateos in his introductory video in Narco Road The LC380 Ruger LC380, an updated version of ruger LCP, is given to the player after the completion of the head of El Emisario in Okoro Province. It is called BFF, despite the fact it appears to be a licensed model with detailed trademarks, although this is probably due to the unique naming of the boss unlocked weapons. Oddly enough, the weapon is one of the most powerful sidearms in the game, surpassing the damage and recoil of all other vanilla sidearms besides Desert Eagle. This is even more bizarre considering that its chambered for .380 ACP rounds, the smallest caliber of any weapon in the game. His sights are not zeroed, and thus his point of impact is well above his goal. It also lacks a threaded barrel, so it cannot be drowned out. Ruger LC380 - .380 ACP BFF in Gunsmith. Left, look out for the California Approved Punching Model LC380CA. Standing near a wooden shop with LC380CA. I'm targeting Ruger. Rebooting the gun. The SIG-Sauer P227 SIG-Sauer P227 can be found at the Santa Muerte home in north-central Malki and is labeled P227. The P227 starts with a 10-round journal, and can be modified to take 15-round extended logs, various tactical laser sights, and a removable suppressor. This is the first appearance of this variant of the P220 in any media. The suppressed P227 is especially used by a trio of cartel surgeons operating an unethical clinic in Remanzo, where they turn desperate locals into drug mules. This is the only place in the game where weapons can be taken away from the enemy. SIG-Sauer P227 - .45 ACP Preliminary SIG P227. SIG-Sauer P227 is idle. Ads view. Reboot P227. A cartel surgeon drops his silenced P227 as the nomad surgically implants it with several .50AE rounds. Unlockable P227 Urban in Fallen Ghosts DLC. SilencerCo Maxim 9 Available for Real Currency From the In-Game Store is comprehensively suppressed by SilencerCo Maxim 9 as part of the Silent Ghost Pack. It's called Whisper in the Game. This is the first major media appearance of this gun. SilencerCo Maxim 9 - 9x19mm Notice the shorter partition configuration compared to the reference image above. The Colt Python revolver with a 6-inch barrel is part of the Western theme of The Last Chance Ghost Pack. It's called the .357 Joker. Colt Python with 6 barrel and Ivory Grips - .357 Magnum .357 Joker on the store's menu. Colt Python in hand, Ghost sets the law in a Bolivian town. Aim the python. Reset the cylinder during the restart. Insert more invisible rounds. The Colt 1851 Navy, called Peacemaker (a nickname more commonly associated with one army action), is included in Civil War and antique firearms packages. Colt 1851 Navy - .36 caliber. The peacemaker is on the store's menu. Calvary officer stands with his Colt 1851, next to his other Colt. Aiming for the Navy in 1851, pay attention to the Never cocked and the revolver would be impossible to shoot. Reboot; Ghost pushes into one through loading gate...... and a lever that logically recharges all cylinders. Submachine Guns Canadian-made Sterling SMG variant of Rainbow Six: Siege can be purchased from a quinoa recycling plant in downtown Remanzo. As in the R6S, it seems to be modeled after MGC Sterling with its unique round front sight. Due to the lack of rails, the weapon cannot use a manual laser sight or substline mount (although it is fully capable of using optical attachments using the top rail, which magically appears during the setting). It's also the only SMG in the game that can't be drowned out because it lacks a threaded barrel (or a long enough ledge to allow the screw to be inserted into a suppressor, even with a custom long-barreled mod). By default, it comes with a 34-round magazine with no other mods by size, giving it the third-largest magazine capacity for SMG. Sterling's unique version of C1, Experimento #42, is awarded to the player when they capture El Cerebro, it comes with a LASER sight of ATPIAL and custom wooden foregrip both of which are not available on a regular basis. The weapon is used by only one character: a cartel informant who meets with a UNIDAD captain to identify CIA spies in UNIDAD. C1 Sterling - 9x19mm MGC Sterling Sterling SMG in Gunsmith. An Experimento 42 variant that is unlocked after completing the history of the Cayman missions, which was apparently made from the spare parts of the submarine, is a drug smuggling operation. Why they decided to DIY gun they never issued to their forces, or use resources for IR laser sight, which they can not properly use because SB sicarios do not use NVGs, is a mystery. Ghost poses with Sterling SMG, looking for Argies in the slot. Sterling's ADS, in the left position. SMG reboot. Pulling the back. The snitch cartel scans the area with its C1 Sterling on hand. He later got stitched in the face with an explosion from the AK-12, seconds after that photo was taken. Experimento 42 in the hands of another ghost, look out for the AWM Warhawk on his backpack. Scorpion Evo 3 A1 A C Scorpio Evo 3 A1 can be seen booted by a cartel gunman in the Fight for Wild Land trailer, although no faction actually uses this weapon in the game. The weapon itself is located at the UNIDAD fire base in Koani. Players who played Rainbow Six: Siege can get the Rainbow Six themed Scorpion Evo 3 through Ubisoft Club for free, it can also be bought in the game store. Oddly enough, the R6 Scorpion can't install a silencer, even though it uses the default snout attachment. Scorpio Evo 3 A1 - 9x19mm View Scorpion Evo 3 A1. On there is a manual warning label. Scorpio EVO 3 R6 in Gunsmith. Note that this gun was in the game before Scorpion Evo 3 was even added to Rainbow Six: Siege and not even the same version; The gun in this game is the A1 version, while the one under siege is the S1 civilian variant (with the A1 fire selector). Scorpion Evo 3 A1 in the simple. Iron sights. Restart. Work action. C'Skorpion Vz.61 Original Sa. Vz.61 Scorpio also featured in the game. As is the case with the MAC-10, it is a very common weapon used among ordinary cartel hooligans, the more experienced of which double wield them as solid believers of the Cool Rule. In addition, some may choose to carry one Scorpio and one MAC-10 instead. Some Kataris 26 rebels may also be armed with Scorpio, but use them only one at a time, compared to their Coke- refueling opponents. As with the M10, the only modification for Vz.61 is the ability to expand or dump inventory and cannot be silenced. In addition, both weapons are classified as weapons because of their small size. For some reason, he conducts 30 rounds in a normal 20-round banana magazine, the polar opposite of the M10, which is modeled with a 32- round log but holds only 20 rounds per game. It can be unlocked in remanzo province. It is incorrectly classified as a 9x19mm weapon. While the upgraded version of Scorpio is capable of using this cartridge, Scorpios, who used a curved log, all used cartridges .32 ACP. CP Vz. 61 E/Yugoslav made the M84 distinguishable by its black pistol clutch - .32 ACP Preliminary Vz.61. Scorpio, in the hands of the Ghost at dawn. Iron Attractions V 61. Same, but with the stock extended this time. Reboot of Scorpio. Another Ghost charges its compact SMG. The Catalan rebels charge forward their Scorpion during the 3rd shootout between the Ghosts, Unidad and Santa Blanca. Notice the unusually large flash of the muzzle. Sicario with his Scorpio slung over his defunct foot holster. The nomad, with a prototype camouflage device, can be seen hiding behind it. Ignoring his wounds, the sicario defiantly raises his twin Scorpions against the ghost gun ship as he meets his explosive end. Sicario fires at the ghost weapons ship with its MAC-10 and Scorpio, with little effect on these ranges. FN P90 In one of the released screenshots the ghost operative can be seen with the FN P90 slung on his back. It is available from a gun box from a large cartel base in La Cruz. It has the second largest magazine potential class , thanks to its default 50-round magazine. For some reason, its not able to use the PE-15 laser mount, but can use any other available side applications. It can also be turned into a fully automatic PS90 carbine, long-barreled mount. Fabrique Nationale P90 - 5.7x28mm The P90 on the gunsmith's menu. The default attractions appear to be the Troy Micro Tritium front and rear flip-up attractions. Aiming down the sights of the P90. Ghost Operational Operational The P3X-984 has a P90. Another type of P90. Reboot PDW. Charging weapons. The nomad shoots from the PS90 carbine from the carbine. Heckler and Koch MP5 MLI Heckler and Koch MP5 MLI is the starting SMG given all the ghosts at the beginning of the game. Much like the P416, it's a decent weapon, but because of its status as a starting pistol, it's pretty much inferior to all other guns in its class. Heckler and Koch MP5 MLI - 9x19mm MP5 MLI with approaching RAL8000 finish. A black MP5 MLI with a stock collapsed. It misuses the default 20-round SIG MPX magazine. MP5 MLI and some dead sicarios. Notice Weaver with his signature Mk 14 for Nomad. Aiming the MP5 at the sky. Reboot MP5. I'm dropping the magazine. The transition to charging MP5 in a rather dramatic way (similar to Scorpio and Vector). Heckler and Koch MP7A1 Heckler and Koch MP7A1 appears as MP7. It can be found in the security tower at an outpost in Barvejos province. Heckler and Koch MP7A1 with Seis Point , 40-round magazine, and stock extended - 4.6x30mm default MP7A1 with a 40-round magazine, although it only has 30. The left side of the MP7 with stock and grip collapsed/fold. MP7 in play, in full on Navy SEAL kit-up. MP7A1 reboot. Pulling handle charging. Heckler and Koch UMP Heckler and Koch UMP45 was added for free in Year 2 Pass owners in Special Operations 4. He's definitely doing 25 rounds in the magazine. Heckler and Koch UMP45 - .45 ACP UMP in Gunsmith. Nomad targets UMP with folded stock. Ingram MAC-10 One of the most common guns used by Santa Blanca cartel gangsters Istgram MAC-10, which chambered use 9x19mm rounds. Being solid adherents of the rules of cool, higher-level sicarios tend to double own them while participating (something the player can't do). Some may also choose to carry the Vz.61 Scorpio and MAC-10 instead. While a player can pretty much pick up one anytime from a cartel goon, he can be unlocked for use in inventory from a quarry in Pukara. For whatever reason, the only variable element of the M10 is the ability to extend or collapse shares, and it cannot change logs or use a silencer (something the MAC-10 is famous for). As with other recent Ubisoft titles, it looks like the SMG-11. It is also carried as an armpit, in the gun slot player. Despite being modelled on the 32-round magazine, Ingram magazines only hold a meager 20 rounds in the game, while the opposite is the case for Vz. 61 Scorpio. Ingram MAC-10 - 9x19mm SMG-11 in Gunsmith. Aiming at the sicario double wielding Ingram. Sicario is badly injured as he squeezes his twins MAC-10s. It should be noted that his impressive is that he is still maintaining a good discipline trigger despite getting shot by the fire service worth the ammunition. Sicario fires on guns with its MAC-10 and Scorpio have little effect on these ranges. M10, now in the hands of a good guy. The direction of the MAC with the stock collapsed. Again, this time with the stock extended. Reboot MAC-10. Lock the bolt back. Izhmash PP-19 Bison-2 Izhmash PP-19 Bison returns from the previous game; He was first seen in the trailer for Fighting for the Wild. Bison is a pretty popular weapon carried by cartel thugs. It is located on a barge serving as a cocaine laboratory floating in the eastern part of the massive lake in Agua Verde, rounding up its arsenal and Saiga-12 and SR-3M that some Russians must have lost in this province. A unique version of Bizon, Residuos (meaning Waste), is awarded to the player when they capture El Poselero. It has a messy and rusty look, probably referring to the fact that its former owner is being corrosive to the toxic soup, with white and black two tones and comes only equipped with a Kobra look. This is a submachine gun of the highest capacity in the game with 64 rounds in the magazine. PP-19 Bizon-2 with a side folding stock in a folded position - 9x18mm Makarov PP-19 Bizon-2 with PBS-1 suppressor and Cobra sight - 9x18mm Makarov A PP-19 with folded stock..... and a modified Bison corresponding to the image above. Santa Blanca PP-19 in Gunsmith. Residence in Hansmit. A trio of sicarios investigate riots outside the cartel-run casino, with one with its PP-19 being prepared. On the roof of the vengeful water ghost of Agua Verde waiting for the opportunity to punish the intruders of Pahamama. The ghost stands out in the rain with the PP-19 in hand. He also has a PP-19-01 on his back ... Bizon's Iron Attractions. Reboot helical mag. Operation of the charger. Izhmash PP-19-01 Vityaz-SN Another weapon moved from the Rainbow Six Siege, PP-19-01 Vityaz is SMG available to Arsenal players. It is stored in the rather massive fortress of Santa Blanca in the Inca province of Kamina. A unique version of the PP-19, UY!, is awarded to the player when they capture El Chido. It comes with a PK-AS sight, an ATPIAL laser sight and a folded stock. PP-19-01 Vityaz-SN with accessories zenith - 9x19mm Vityaz-SN in Gunsmith preview. Uy! In Hansmit. Vityaz-SN in hand, this ghost contemplates the falsification of that good cartel chariot with an explosive trap. Aiming for Vityaz, note that the rear sight blades actually appear to be RIS rails on the upper zenith handguard. Reboot PP-19-01. Vityaz, this time with a long barrel similar to the civilian version of Saiga-9. Rechambering the SMG. Standing around with UY!, showing off the folded stock of zenithko. POF PSG Patriot Ammunition Factory PSG is stored in the cartel stronghold of the San Mateo sector. PSG is a pistol caliber carbine analogous to the POF P416. The weapon is used by a Peruvian negotiator who appears during the order for La Cabra. POF PSG with a stocked sling - 9x19mm A POF PSG with skeletal corner foregrip, Micro-T1 and thirty round magazine. Notice the clipping going on between Micro Mountain and the back of MBUIS. However, this cut-off problem has been fixed in the world model. Reboot of the 9mm magazine putter at PSG. Charging PSG. La Cabra talks to a representative of the Peruvian cartel, who has his PSG slung over his shoulder. Why he still hasn't drawn his weapon yet when his unstable colleague is brandishing two firearms in the face and threatening his country's cartel with a hostile takeover is unknown. The SIG-Sauer MPX SIG-Sauer MPX is another SMG available in the game. It can be found in a gun box in Mohokoyo province. For the most part, it is an MPX Gen 2, as evidenced by the ejection port, ambidextrous charging handle and KeyMod handguard, although it is modeled with the MIL-STD-1913 earlier versions, and is equipped with a folding stock of early MPX prototypes. The HUD icon shows it with a Gen 1 reserve, however. Some higher-level cartel sicarios also use SIG MPX with the ELCAN Specter area installed. SIG-Sauer MPX SBR, Gen 2 - 9x19mm SIG-Sauer MPX, prototype model - 9x19mm MPX preview. Notice keyMod manual security. An Irish ranger, looking for Bolivia for new and exotic strands of potato plant, poses with a customized SIG MPX. ADS sight Micro T1. Replacing magazines. Charging MPX. Sicario desperately tries to return fire with his MPX as his comrade is suddenly shot in an ambush. TDI/KRISS Vector called Vector .45 ACP, as it was in Ubisoft shooters with Far Cry 3. The vector is stored at a very well-protected UNIDAD base in the northern half of the Media Moon. By default, it uses 15 round magazines; The 25 rounder must be unlocked from the accessories box. The weapon has the highest shooting rate of all SMGs, with the smallest log sizes, but is compensated by the fact that it is equally fast to restart the time. The weapons are used by UNIDAD officers. A unique version of Vector, called Mendeleev is awarded to a player when they capture Marcus Jensen, who mentions that he was gifted to him, but Marcus never uses a weapon. It has a carved skull over the magwell and sports a white paintjob. TDI Vector -.45 ACP Black Vector default. As with the Mk 14 EBR, Magpul CTR shares are equipped by default. The tan vector with extended mag, original stock and Osprey .45 suppressor. GhostLead returns to Bolivia with his signature Vector from the previous game. Reset the extended magazine 21. Rack charging the handle back. Officer Unidad stands vigilant with his vector. However, he does not know about his compatriot behind him about to be killed by an angry mountain ghost. Mendeleev in the Armory. Propeller Osprey .45 suppressor on / Hybrid between AK-47 and MPi-KM-72 (German AKM clone) appears in the game as an AK-47. It has a milling and a smooth manual protection of the AK-47, but with A-E selector marking, a ribbed receiver lid, an unported gas tube and a bayonet-dragged MPi-KM-72. The weapon was first seen on a table opposite Desert Eagle, as well as in the hands of a member of the cartel in trailers. In the final AK game you can find in the province of Libertad. It's also the main weapon of rebel shooters, where he sports camouflage-green stock and 20 round magazines. The AK-47 manual guard has no rails, so except for the GP-25 ; he could not mount the attachment of the sweep, although a later update allowed him to use laser sights, placing it on the side rail of the gun on the receiver. The only stock available to it is the Romanian folding stock, not the traditional stocks used by the AKS-47. It also has the capability for a short barrel carbine and long barrel shooter, despite the AK-47 officially with only 415 mm barrel. However, two special AK variants can be unlocked by completing a major history mission in Ithaca province, where players start the game. They are called His AK-47 and Her AK-47 belonging to painful lovers; El Polito and La Juri, the main medical staff of Santa Blanca, who are also their main investigators/torturers. Several rebels also carry AK- 47s with forest camouflage in the warehouse. AK-47 - 7.62x39 mm MPi-KM-72 - 7.62x39 mm AK default with 30-round magazine. A group of katari 26 rebels checks enemies with their AK ready. The Katari rebels like to paint stocks of their AK with a forest camouflage scheme, but not the rest of the gun or other accessories. AK El Polito, who looks like he wants to be an AKS-74 with a bakelite 5.45 log and a side folding stock. The pistol is unique in that it can mount a Chinese POSP sphere that is exclusive to rifles, along with an AKS-74 style folding stock that is not available for any other Kalashnikov-type in the game. AK La Yuri (although she herself never uses it in the game). Notice the drum log (which has 50-round potential) and AIMS foregrip. This setup may be influenced by the infamous type 56-1 used in the North Hollywood bank robbery. Vertical handguard capture and (lack) stock modifications are unique to this Ghost pistol keeps an AK equipped with a drum log and compensator. His AK-47 is in the hands of the ghost of the Forgotten Wild Lands. El Polito in His AK-47 lies fell on the counter as nomads demanding about .50 caliber justice on behalf of the victims of the two bucons. First-person view of a blown up generator. Aspiring her AK-47, which lacks RIS Rail. Another Ghost recharges the machine Rebels. Charging pink pink Operators of AK-74 Russian special forces (declared Bydark Bowman) are seen with AK-74 assault rifles at a briefing in La Plag. Later, Title Update 17 added an AK-74, which can only be obtained through mining boxes. It uses black synthetic furniture and an aftermarket KeyMod hand rail. Unfortunately, its mods are quite limited with it having a total of one buttstock, one magazine size, and one barrel length. AK-74 - 5.45x39mm AK-74 in Gunsmith. The railing that extends over the dust cover should have a cutout for the top half of the ejection port; The would immediately jam after firing the shot as the casings could not be extracted in this case. The Drug-Road Ghost infiltrator, who is completely not a nomad, although it has exactly the same voice, demonstrates an AK-74. The AK-12 AK-12 can be seen in the hands of a cartel member in the Fight for the Wild Lands trailer. The AK-12 can be found in a locked gun box in Tobaka. A unique AK-12 called Ritmo is awarded to the player when they defeat DJ Perico, another variant of the AK-12 called GR Network is available if players are connected to the Ghost Recon Network and tagged with 10 Ghost profiles. The weapon is used by mid-level cartel arrows, which use it with a white Kryptek camouflage pattern and 20-round magazines. The gun in the same setting is also used by John Kozak during Operation Silent Shovel. The game's customization menu states that it uses 7.62x39mm rounds. Although the AK-12 prototype was made in this caliber; Its performance in the game is closer to the 5.56mm rifle, and its magazine is modeled after the 5.45x39mm log, hence its more likely it uses a new 5.45mm cartridge. AK-12 - 5.45x39mm, the 2012 prototype Sicario drops its AK-12, as the mountain ghost of Bolivia claims another enemy of Pachamama. Kozak shoulders with his AK-12 as he witnesses a Nomad gun-whipping Russian ultranationalist pilot after questioning him. AK-12 with thirty round magazine in Gunsmith. Ritmo (Spanish for Rythm; which fits considering the boss it is attributed to) in Gunsmith. AK-12 in the game, with a 20-round magazine. AK-12 Iron Attractions. Putting some rounds into the central weight of the cartel is heavy with a kit of AK-12. Reboot AK. The rack on the left side of the charging handle. The ghost haunts the hotel worker with Residous in hand and Ritmo prominently on his back. The 805 BREN C 805 BREN is the weapon of choice for the higher-level shooter cartel, which uses it with the sight of a Kobra and G33 magnizer. Its also strangely used by El Commandante, a corrupt Unidad war hero, rather than his organization of the standard issue of R5 RGP. It can be unlocked from a storage site in the central part of Villa Verde. It is indexed as the 805 Bren A2, which is incorrect since it originally starts with a standard 14.2-inch barrel, making it an A1 variant. He can still do it. in option A2 however, however, installing a 10.9 inch short barrel. A unique C-805 called El Comandante is rewarded to the player when they defeat UNIDAD Commander El Commandant in Unidad conspiracy missions. It has a Magpul D60 drum magazine that cannot be found in the open world. 805 BREN, oddly enough, the most flexible in the game. It is the only assault rifle that is able to change butts, has all 3 variants of firing mode, all 3 barrel lengths, and mount all attachments handmade. 3,805 BREN A1 with tan top receiver - 5.56x45mm NATO C 805 BREN A2 with black top receiver - 5.56x45mm NATO AK 805 BREN with 30 round Magpul PMAG in Gunsmith. Santa Blanca C 805 BREN in Gunsmith. El Comandante in the gunsmith. C-805 with M320 launcher in play. Restart. Give the charging handle a yank. Sicario keeps an eye on the attackers with his 805 BREN ready. Unfortunately, he wasn't vigilant enough. It should be noted SB sicarios technically use the A1 variant as they use a 14.2 inch barrel Nomad gun down a group sicarios with its 805 BREN pistol, sports H'K GLM, PE-15 IR laser, and 50-round P-mag. By giving it one shot only the trigger group will still allow it to qualify as a pistol, the installation of a grenade launcher may have voided the classification. Daniel Defense DDM4 MK18 Daniel Defense DDM4 MK18 was added to Special Operations 4, inquisitive from combat boxes or store. Daniel Defense MK18 SBR with DD magazine - 5.56x45mm Basic DD MK18 in Gunsmith with the addition of a 30-round magazine. Note the lack of auto settings on the receiver, suggesting that the gun was modeled after the civilian version. Less naked DD MK18 in Gunsmith. Nomad targets modded DD MK18. Micro Dynamic Rifle The Desert Tech Micro Dynamic Rifle is an assault rifle presented in DLC Fallen Ghosts where it is called only MDR. Rather confusingly, his initial 30-round magazine is up for 7.62x51mm rounds, but his 20 and 50-round logs are up for 5.56x45mm rounds. While MDR has official conversion kits that allows it to use 7.62x51mm, 5.56x45mm, and .300 Blackout rounds (which somewhat explains this discrepancy); this is not reflected in the weapons damage statistics, as the game treats it as a 5.56mm weapon regardless. It comes after the successful completion of all three intelligence-gathering missions on Thomas Ortega. Soldiers of Los Extranjeros Jammer own MDR. If a player has purchased ALC Fallen Ghosts, MDR is immediately available at the start of the game, with all optical attachments, vertical clutch and 20-30 logs automatically unlocked for him. Most likely because of a programming error, if the weapon is unlocked for use in a standard campaign: it will require a 50-round mod of STANAG magazine to be unlocked rather than a 50-round P-MAG mod to use 50-round magazines, magazines, it only uses Magpul PMAGs in all its fashion magazines. Desert Tech Micro Dynamic Rifle, the final production version - .308 Winchester The MDR in-game, is quite possibly having the most discrepancies from all the new weapons presented in the expansion. In this setup, its downloaded default 30-round magazine (which is, say, for 7.62x51mm rounds) is an individual MDR with a US forest camouflage pattern, with a 5.56x45mm 50-round PMAG installed. Apparently you don't need conversion kits for weapons in this game: just cram any magazine fits your fancy and it will work. Commando electronic combat with its DT MDR. Vanilla MDR in the hands of a ghost. Restart. Pulling handle charging. FAMAS G1 Indexed game as G2, FAMAS G1 hidden in a remote mountain hut in the southwest corner of the map, in the mountainous province of The Inca Kamina. It can only shoot in fully automatic or single shots; For some reason there is no trigger pack with three round fire flashes. The weapon has some of the lowest damage rates for any assault rifle, but ended up for it having the highest shooting rate of any AR in the game. In addition, due to the lack of side rail, it is not able to use laser sights. FAMAS G1 - 5.56x45mm. An old intermediate version of the G2 with a magazine and magazine release system from FAMAS F1. FAMAS G2 - 5.56x45mm FAMAS G1 with 20-round STANAG magazine. There are no hatches for the b-capsule. FAMAS in the hands of the watch genome. Unlike most games, FAMAS in Wildlands actually uses its proper iron sights instead of adding BUIS on RIS rails. Changing magazines. Giving the charging handle a tug. FN FAL Another sicario in the Video Briefing Perico has a standard FN FAL. Los Extranjeros Commander Juan Ignacio El General Merlot can be seen posing with a version of FAL in his video briefing. As a reward, the Ubisoft Club for the second anniversary of the game on March 7, 2019, added the option of use, although it was sometimes available in the recently released Partisan Mode from the arms supplier before its official release date. The weapon is stuck in its default configuration, and has no other barrel lengths or alternative stock available, although it has an array of rails to support different attachments, along with a 30-round log. It can also be silenced, even if the default gun flash-heeler will not really allow a modern silencer to be installed on it. Due to the shortness of its rails, it is unable to mount any grenade launchers and is unable to use the COMPM4 RDS and Elcan Spectre DR spheres, along with installations that require the G33 magnifier. Strangely it can still use ACOG, despite COMPM4 and Spectre being almost the same size. FN FAL, an old version with humpback stock and rear sight - 7.62x51mm FAL in Gunsmith. Nomad with customizable Sporting a USAF Tiger Stripe camouflage pattern and an olive green 30-round magazine, in its poor attempt to mimic the Rhodesian FAL. Aiming down the FAL default iron attractions. Cartel sicarios in the bottom right corner, one ahead with FN FAL. L1A1 SLR, original model - 7.62x51mm NATO. An early version of the L1A1 had wooden stocks, handles and pistol handles, as well as a cylindrical wooden carry handle. El General poses with a variant of FAL while in the . FN F2000 Tactical FN F2000 Tactical was added with Special Operations Update 3, it is included in the Silent Spade package or can be purchased separately. Due to the lack of a lower railroad (which is strange since the F2000 Tactical is supposed to have a three-rail on the handguard), it is unable to use under the barrel attachment. FN F2000 Tactical TR with CAA FVG5 folding foregrip - 5.56x45mm NATO FN F2000 Tactical in Gunsmith. Not happy with the cumbersomeness of the standard SC 4000 issue, this Splinter Cell kicks its old school with a much more manageable F2000 Tactical. FN SCAR-H Holt can be seen with a suppressed FN SCAR-H in a preliminary screenshot and is his weapon of choice in the main game. SCAR-H can be found in a locked arms box in the province of Flor de Ora, covered by UNIDAD, and marked as Mk 17. SCAR-H starts with a 20-round journal, and can be modified to take 30-round extended logs, various tactical laser sights, various optical sights, underbelly foregrips, and M203 grenade launcher or Heckler and Koch glM grenade launcher. Third generation FN SCAR-H STD - 7.62x51mm NATO Pretan scar-H Mark 17. It can be equipped with C'C or LB barrels, although the C'B barrel is a little longer than it should be. The MarsOC-inspired Ghost poses with his Mk. 17 after capturing the airfield. Attracting stragglers while heading down the ELCAN SpectreDR area. Scale to get the best shot on the sniper cartel. Scar reboot. Giving the right side of the charging handle an AK-like tug. Holt in SCAR-H. Holt fires his SCAR-H in the middle of an engagement with the Ghost team. FN SCAR-L FN SCAR-L was added to Special Operations 4, purchased either as part of the Frontline Pack or by itself. The 7.62x51mm caliber marking can be seen on the left side of the top receiver, suggesting that Ubisoft used the same texture as scar-H on it. FN SCAR-L STD - 5.56x45mm NATO Main SCAR-L in Gunsmith. Note that the standard barrel length appears to be 16 (as on the civilian SCAR 16S), as opposed to the correct 14. SCAR-L looks a little more respectable. Направление SCAR-L. Heckler and Koch G36C Heckler and Koch G36C can be obtained at any time through the Ubisoft Club and can start the game game with this in their arsenal, if they start a new game, with the weapon is a direct update over the P416. However, its unique 30-round magazine and custom stock are separate. The weapon is also used by some mid-level sicarios. The weapon can also be equipped with a 12.5 cm long barrel, turning it into a pseudo-G36K. Heckler and Koch G36C - 5.56x45 NATO Preliminary G36. Like many rifles, it uses Magpul MBUIS by default instead of the original HK iron sights. Sicario adjusts his G36C as he searches for a warehouse for riots. Unfortunately, the riots found him first. A camouflaged G36C in the hands of a ghost. Aiming down zoomed into the grate of CompM4S. Replacing magazines. Charging G36C. Notice scar-H with SSR-style stock on the back. The nomad guns down the sicario with her silenced faux G36K. This can be achieved with the long barrel mods on the customization screen. Heckler and Koch HK416F Heckler and Koch HK416F, indexed as 416, are included in the Rainbow Six Equipment Ghost Pack released along with the title Update 15. An error in the update led to the backup iron attraction being flipped down, even if not the optical attached to the carbine, but this was corrected in the hotfix, which also added 11.5 barrel based on community feedback. The operator of Team Rainbow Twitch is armed with HK416F during the missions of Operation Revenge and Operation Archangel, probably standing behind the HK417 she uses in Rainbow Six: Siege (although her other main weapon, FAMAS, is already in play). This is the first appearance of this particular version of HK416 in any media. The standard Heckler and Koch HK416F model with 14.5 mm barrels - 5.56 x45 mm NATO. HK416F in Gunsmith, without any customization. Note that the crane for the adapter is missing. HK416F, DEVGRU-inspired. Guys, I'm pretty sure it's not ... Twitch holding her HK416F. IWI Galil ACE GAR1639 Galil ACE GAR1639 was added as part of title Update 16. It shoots in fully automatic mode, that is, designed for passage for the military version of Galil ACE 32. It is indexed as AC-AR (the same Ubisoft designation from Watch_Dogs) and can only be obtained through Battle Crates. IWI Galil ACE GAR1639 - 7.62x39mm Galil ACE in Gunsmith. Notice the two positional fire selector, indicating that it is modeled after the civilian GAR1639. Knight's Armament Company PDW The Knight's Armament Company PDW appears in the game as SR-635 (which is actually the name of another KAC product, a normal short-barrel design OF the AR15, chambered in the same 6x35mm caliber), and is classified as a submachine gun by game. Midas carries the PDW as its weapon of choice in the game, equipped with the sight of Cobra. It is also used by Emilio, a cartel deserter in Montujok who strangely uses the same fitting and color scheme as Midas PDW. He at a cocaine paste factory in the north north Okoro Province. Knight Armament Company PDW - 6x35mm Knight Armament Company PDW Ghost Operational carrying knight armament company PDW with 8 inch barrel. This KAC PDW has a folded stock. Note that Midas is a ghost in the image above the mini-card. KaC PDW reboot. Midas DPV. Midas and Weaver are in the middle of interacting with their KAC PDWs. Because of an error in the game, ai team members may end up with a variety of weapons rather than their intended firearm (in this case, Weaver carries a PDW instead of his usual Mk14) after being configured by the player. The L85A2 L85A2 is one of the game's unlockable assault rifles. It comes with a 20-round magazine STANAG by default, optical rail, Daniel's defense railing forend, and Troy's backup attractions. Because of the glitch, the installation of either the ACOG or COMPM2 look results in it being installed on the front of the gun, despite it showing up on top of the receiver in the inventory. The L85 is located in the basement of La Santer's house, next to its chapel in Espirito Santo. That's unusually accurate, in fact it's the most accurate assault rifle in the game, rivaling that of DMRs like the SR25 and G28. L85A2 with magazine removed, Daniel Defense railing foregrip, ACOG sphere, Grippod vertical foregrip, and Surefire FHSA80SA flash-heeler - 5.56x45mm NATO stock L85A2 in Gunsmith. Note that the bolt is not completely in the battery! So it remains even in the gameplay. L85A2 with vertical clutch and ELCAN Spectre sight. Note the folded BUIS, the classic SA80 carry handle attractions not used in the game. The ghost stops and looks at a pack of wild dogs. Notice the silly placement of the ACOG sphere on its L85. The L85A2 reboot is now equipped with the Spectre area in a smarter location. Giving a comma shape charging handle is a pretty skimpy powerstroke. M4A1 In the cartel member's debut trailer you can see the M4A1 dropping through the eyes of the sphere. Midas can also be seen with one, but ended up armed with KAC PDW when the game was released. The unique version, called M4A1 Tactical, is given to the player after defeating Carl Bookhart, a former American ranger who became a cartel drill instructor. He has a brown paint job, Aimpoint CompM4 look, vertical grip, and can only be dismissed on a semi-automatic despite his switch fire selector. When meeting, however, Bookhart does not use these weapons, and instead prefers to use standard M4s used by all other cartel shooters. The second unique option, the M4A1 Commando, comes from a SWAT package, and has a Aimpoint CompM4 sight as a tactical as well as darker paint job, a wrapped handguard, and what appears to be a piece of winter parks in stock to serve as a makeshift cheek. The M4A1 can be recovered from a locked gun box unIDAD-controlled sawmill. Weapons are universal because of a balanced balanced and a large pool of modifications. Some mid-level sicarios also carry the M4A1s, which has an established red sight point and a 20-round log. The M4A1 also seems to be the default main weapon for the NPC during certain animations, even if they involve using another weapon (although this was probably done to alleviate animation problems because these events may include any random NPC). Rather puzzled, despite the presence of a regulated stock, it is impossible to expand the shares of M4A1, and therefore it always remains in a fully elongated position, in addition to the ridiculous oversize. The M4A1 with aimpoint CompM2 reflex optics, knightly armament RAS handrails and vertical forward rewind - 5.56x45mm A sicario scans the horizon with its M4A1 ready. At present, he is unaware of the mountain ghost, chasing him from the ridge. Unidad soldiers terrorize some civilians with the M4A1 as the water ghosts of the red Lagoon Montuyoc set up to end this injustice. The soldier has an R5 RGP slung over his shoulder, which is supposed to be his main weapon. The M4A1 took out the fallen sicario. They have a blast/automatically trigger group and for this there is no function for semi-automatic. A look down the sights of the Ghost Operational M4A1. M4A1 preview on gunsmith menu. Ghost Operative holds the M4A1 with a 30 round log and forward grip as it scours Bolivia for a stretch of terrain to match its fatigue. M4A1 Tactical in Gunsmith. M4A1 Commando from the Special Forces Ghost Pack in Gunsmith. Like the SB M4 above, this model has an explosion/auto trigger group and is not an option for semi-automatic. Rebooted the M4 Bookhart after the release of some rebels who celebrated their freedom by stomping on a box of ammunition. Magpul PDR Return from Ghost Recon: Future Soldier, Magpul PDR is part of the Fallen Ghosts DLC, and is awarded to the player after successfully completing all 3 intelligence-gathering missions on Dante Cruzar. As is the case with the KAC PDW, it is classified as a submachine gun in the game, despite being a compact -style assault rifle. If a player has purchased DLC Fallen Ghosts, PDR is immediately available at the start of the game, with all the optical attachments unlocked for him. Due to programming errors or the lack of related upgrade classes (as there are no 5.56 mm SMGs) to unlock a 30-round log for weapons: the player must get a 30-round 6x35mm update to THE KAC PDW magazine, although the PDR has never been a camera in this round. The more subdued Magpul PDR-C model with a 20-round Magpul PMag and a red dot sight - 5.56x45mm NATO PDR in Gunsmith. Ghost model PDR, wondering why it rains all the time in this DLC. Aimpoint M4S sighting. Restart. Charging PDR. Honey Badger Honey Badger use .300 Rounds was added with a special Operation 3 update on December 11, 2018. Previously, weapons could have been completed the tests on December 19, 2018, but after that they can only be obtained from the Ubisoft store. It is incorrectly classified as a submachine gun and its suppressor cannot be removed (although honey badger in real life can function with or without an attached suppressor). Interestingly, when applying camouflage or paint work: manual guard and broth will remain light gray. Honey Badger SBR - .300 AAC Blackout Honey Badger in Gunsmith. Individual Honey Badger in the inventory with black trim. Either because of a strange design choice, or because of an error: manual security and stock of weapons remain light gray, even after switching color patterns. A ghost (another ghost) holds his honey badger. Targeting the Honey Badger. Discarding the magazine with a click ...... and the insertion of a new one. The nomad guns down the group sicarios with his customized Honey Badger. Remington ACR In one of the released screenshots of Ghost Operative can be seen with Remington ACR slung over his back, it's also the default Nomad rifle during the in-game cinematography, where he sports folding stock, reflex vision, and wearing a tan finish, although in some cutscenes he'll instead sport a black trim instead. AKR can be found in a locked gun box in the village of La Loma in Media Luna province, where the UNIDAD military outpost is located. It starts with a standard 20-round magazine, and can be modified to take 30 or 50-round logs, various tactical laser sights, various optical sights, underbelly foregrips, and an M203 grenade launcher or Heckler and Koch GLM grenade launcher. Remington ACR with 14.5-barrel, 5-sided handguard, and fixed stock - 5.56x45mm NATO default ACR (without 30-round mag) in the Gunsmith menu. The black ACR is equipped with a longer barrel, adjustable stock and Magpul MBUIS. Kozak with an accompanying GR:FS ACR, with bright leather arms. Aiming down the enlarged EOTech on a normal ACR. Unlike the previous game, the magn with the magn with the magn depending can be switched. Note that this also switches restraint. Rocking in Magpul magazine, this is a procedure shown on each rifle, despite the fact that it is not possible on most of them anyway. Charging ACR. The nomad targets her wearing, cinematic ACR, as she prepares to arrest El Sueno. The cinematic ACR Is Nomad, now sporting a black trim instead. Remington R5 RGP The Remington R5 RGP appears in the game as an unlockable weapon stored in an abandoned Agronomic Center in the north of Monte Punca. In the game is a standard carbine UNIDAD, a corrupt Bolivian military police unit that uses a standard configuration with an Elcan SpecterDR sight attached. Despite the presence of a selector switch, it is impossible to switch R5 to semi-automatic, which means that it shoots only completely automatically. Remington R5 RGP - 5.56x45mm. Remington R5 RGP's gunsmith. This is a standard installation carried out by UNIDAD. Trying to recreate Mads Mads Cliff's character from Death Stranding, with R5 stood as his fictional AR derivative. Restart. Pulling the charging handle. Thinking they were betrayed, the Unidad squad opens fire on their cartel comrades with their R5 RGPs. SR-3M Vikhr Returning from the previous game, the SR-3M can be found in a city controlled by a cartel in Agua Verde province. The weapon is used in the highest levels of members of Kataris 26 Rebels, which uses it with a 20-round magazine and the gun is completely painted green. SR-3M - 9x39mm Fresh SR-3M in Gunsmith. Foregrip is actually extended by default. View from the left side of the modified Vortex. The 30-round log can be unlocked in another city in the same province, which is unusual for guns in the Wildlands as most unique pieces of weapons are scattered all over the map. Attach the suppressor to the Vortex. Aiming down a few idiosyncratic attractions of the SR-3M. Another Ghost recharges his somewhat silly Whirl tactics. Charging SR-3M. A pair of Kataris 26 rebel veterans scan the area with their SR-3Ms. From the scenic view of the snow-covered Mountains of the Inca Kamina can be seen against the backdrop of the SIG-Sauer SG 556xi Russian SIG SG 556xi Russian can be found in a landfill near the Cayman Rainforest. It is indexed as 556xi, similar to the version in Rainbow Six: Siege. A variant called SIG556 Llama is awarded to all players who participated in the open beta but can be bought in the store. For some reason, the weapon can only use the M203 mount, as the GLM GPC is not available for use on this weapon. SG-556xi Russian - 7.62x39mm Preliminary 556xi Russian with long barrel and polymer magazine AK. SG 556xi pistol with 20-round metal AK-mag. Ghost waves his squad, 556xi in hand. Reboot SG-556xi. Giving the charging handle and bolt a quick yank. The nomad returns the fire with its SG-556xi compact carbine. She would call it a gun, but could confuse the AF's classification conventions as it is. SIG556 Lama in Gunsmith. Steyr AUG A3-C'C A Steyr AUG A3-C'C can be found at a base in the western half of Bervechos. By default, it is equipped with the usual 30-round magazines that only hold 20 rounds; The 30-round magazine is modeled from the expanded 42-round journal AUG. It can also be fitted with an abnormally long mod barrel that appears to be based on aug HBAR. The weapon has above-average handling and accuracy compared to the other 5.56 mm rifle, but suffers from abnormally low armor penetration stat (which is odd since it has the default 18-inch barrel, some of the longest in the gun game). Steyr AUG A3-C'C, 18-inch barrel with Leupold C/T sight and Surefire M900 foregrip - 5.56x45mm A black AUG A3 in Gunsmith. Lord knows why this gun has so many inconsistencies compared to its cousins. The AUG A3 with a 621 mm trunk is attached, allowing it to function as an artificial HBAR. Ghost experiences flashbacks at The Isla Inocentes level from Battlefield: Bad Company 2 in multiplayer mode, complete with U.S. Army assault uniform and M203-equipped AUG A3. Aiming down the TA31H ACOG area. Restart. Giving the charging handle a tug. The IWI TAR-21 IWI TAR-21 is another assault rifle that returns from a future soldier. This is stated in the town of Choza Padre in the province of Montuyok. The description of the weapon refers to it as a standard IDF rifle, although the IDF replaced it with an MTAR-21. By default, it's actually a CTAR-21 with a 64 cm barrel, but can be turned back into a normal TAR-21 with a long barrel modification. Los Extranjeros lackeys also use CTAR-21 as their service weapon, although only using 20 round magazine and strange, with iron sights and not any optics. IMI Tavor CTAR-21 with the sight of the red dot ITL MARS - 5.56x45 mm IMI Tavor TAR-21 with the sight of the red point Meprolight - 5.56x45 mm A CTAR-21 with a fresh layer of green paint and various attachments. The more worn-out original Tavor. Los Extranjeros footsoldier with Tavor. The TAR-21 is in the hands of a ghost. Targeting the classic iron sights of Tavor. StanAG magazine reboot. Charging TDO-21. The nomad directs her individual CTAR-21 at General Baro as she prepares to take him into custody for questioning. Also note the MAC-10 with a US-forest camouflage pattern in the holster. POF P416 The POF P416 appears in Ghost Recon Wildlands as the first assault rifle available to the player. Its description refers to it as a high-end upgrade for the M4, but because of its being one of the game's three starting weapons (along with the MP5 and FNX-45), its stats are horribly low and has very few customization options. An option called P416 Micteca was awarded to players who completed season 2 of the problems. POF P416 - 5.56x45mm POF P416 on the gunsmith's menu. The nomad scratches his beard, showing off his P416. Another corner. Reboot of the tuned P416. Vektor R4 Pac Katari is shown holding the Vektor R4 in El Commandant in a video briefing. R4 is correctly introduced into the game in DLC Fallen Ghosts, where it is called simply R4 and received after defeating Thomas Ortega. The weapon has a polymer folding stock and manual railing (which results in the attached optics to be mounted on the barrel of the gun part). For some reason, the game claims that the weapon uses a 7.62x39mm round; Only Galil ACE 30-series chamber for this cartridge. Even more confusing is that it uses two types of magazines; The model for the 20-round magazine is from the AK-12, and the 30-round magazine is its plant 35-round 5.56x45mm magazine. It's also weapons Los Extranjeros heavy armored soldiers, soldiers, Use it with a folded stock. If a player has purchased ALC Fallen Ghosts, R4 is immediately available at the start of the game, with all optical attachments, vertical clutch and 20-30 logs automatically unlocked for him. The Vektor R4 assault rifle of the South African forces with a 50-round magazine - 5.56x45mm NATO. Pak with R4. Vektor R4 in the game. Los Extranjeros heavy armored soldiers with his R4. The ghost guards the outer part of the religious shrine with its South African Galil. Aiming R4 at the sky. The ghost recharges his Vector, worrying about the purple spot that suddenly appeared on his chest. Charging R4. Reboot Extranjeros R4. For some reason, when using a rifle outside the DLC, the animation reboot changes to a few top techniques instead of the usual AK bolt-pull with the right hand. War Sport LVOA-S The War Sport LVOA-S by The Division is part of the Ghost themed package, available for free for any player who owns both Division and GR:W. It cannot be configured for some reason, and only holds a meager 20 rounds in 30 round PMAGs. Another version of LVOA-C was added with a Tier 1 update called LVOA-C Bad News, which is unlocked, reaching Tier 1, it has an EXPS3 with an increase in G33, an M203 grenade launcher, an ATPIAL laser sight and a removable suppressor. In this version, the log correctly holds 30. The customizable LVOA-S (with almost identical statistics to LVOA on the Division theme) was finally added to the Relentless Fight Ghost Pack with title Update 16. LVOA-S Military Sport - 5.56x45mm NATO LVOA-C in Gunsmith. Notice the complete absence of a gas tube or gas block under a manual guard. LVOA-S Bad News in Gunsmith. The nomad looks down on her custom LVOA-S' hybrid look. The Strategic Agent of the Homeland Division went to the mountains in upstate New York, but somehow ended up in the Andes instead. Направление LVOA-S. Restart. Allowing the charger to slide back into the battery. Individual LVOA-S with EOTech EXPS, AN/PE-15, Magpul AFG, 30-round magazine, and sound suppressor in Gunsmith. Nomad owns an individual LVOA-S, albeit with ELCAN SpecterDR and a 20-round magazine. At the time this screenshot was taken, the 30-round magazine was bugged and would float around the world model buttstock as opposed to sitting in the magazine well. It would be funny if it weren't so sad that a mistake so egregious can make it through the KK. The M16/SP1 Custom M16/SP1 with a removable carry handle and M203 heatshield is part of the Predator Predator Ghost Pack, the content of which is based on the film's eponymous franchise. Thus, the M16 is designed to represent the M16/SP1 used by Major Alan Dutch Schaefer (Arnold Schwarzenegger) in Predator. Visible nut lock between buttstock and receiver and M203 groove per barrel shows how Ubisoft re-enacted It is equipped with the M203 grenade launcher by default, even if the player has not unlocked the skills of the grenade launcher. The M16 aka SP1 (a flat slush side receiver) with the A1 bird cage flash-heeler, used to resemble the M16A1 in the 1970s and 1980s. This version has a 30 round magazine - 5.56x45mm Dutch screen used M16/SP1 with faux M203 launcher, as seen in Predator for comparison - 5.56x45mm/39mm © Copyright MPM2008 - 2009 License for www.imfdb.org custom M16/SP1 in Gunsmith. The M203 can be removed and replaced with any other sedimentary attachment in the game, but the M203 heatshield always stays and acts as a hand rifle. Also pay attention to the A1 carry handle with the A2 adjustment handle; The rear sight of the A1 is adjusted by a bullet rather than manually, and thus such a handle will not be present on the real handle to carry the A1. Major Alanna Dutchette Schaefer, a lesser-known Dutch, much more sneaky cousin, is in town to face the family's old enemy, the M16/M203 in tow. The M16 is in the hands of a member of the Ranger Task Force. Aiming down to carry the handle irons. A Ranger recharges his M16, wondering why he is now chocolate-chip-ified. A more modern Ghost charges his rifle. The Winchester Model 1894 engraved Winchester Model 1894, called Stampede, can be purchased as part of the Last Chance or Antiques packages. Winchester 1894 - .30-30 Notice the empty saddle cartridge. The ghost unwisely took aim at the UNIDAD attack helicopter with his Winchester. Mid-bike 1894 while in ADS mode. Notice the left position of the checkered ghost in this case. Iron sights of idle Winchester. The enthusiast of the Forgotten Wild Lands recharges his model of 1894...... and the action works. SC 4000 SC 4000 by Splinter Cell: Blacklist is included in the Splinter Cell Equipment Pack exclusively for The Year 2 Season Pass. Concept art SC4000. Notice the strange and not quite achievable position of the fire selector. The SC 4000 is included in the splinter Cell Equipment package. Unlike the Blacklist, where it is completely suppressed, the rifle here instead uses the same removable sonic suppressor as other assault rifles. The fourth-tier agent brandishes his SC 4000. Note that compared to the black list, the weapon is ungainly large, almost twice the size. AA-12 were added with Special Operations Update 3. As in the latest Ubisoft titles; weapons called ACS-12. Previously it could have been unlocked by doing a few weekly tasks, but after that ended now it can only be obtained through the Ubisoft store. The weapon is the first fully automatic featured in the game. The weapon can take a 20 round drum log and despite the side rails, it cannot take any laser sights. MPS Auto - 12 AA-12 gauges in Gunsmith. Nomad holding their AA-12 with 20 round drum magazine. AA-12. Reboot 20 AA-12 AA-12 Drum magazine. And then reboot your usual 8-round log. Super 90 Benelli M4 Super 90 shotguns are seen fired by U.S. Marines in a briefing video for the security of a branch of the cartel. The M4 Super 90 was later added as a weapon in the Relentless Fight Ghost Pack with title Update 16. Benelli M4 Super 90 with 7-shot tube - 12 U.S. Marines firing Benelli M4 Super 90 shotguns. The M4 Super 90 at Gunsmith, equipped with a short barrel and an extended magazine tube after finally getting her hands on the Benelli M4, Nomad felt the urge to dress up as a sea raider for Halloween. Former Defense Secretary Mattis was not surprised and, thus, on her return to , she learned that every toilet at the base became known as nomads. ADS view on the M4 Super 90. Unlike many weapons in the game, it uses its own attractions as opposed to having a folding BUIS attached on. ENARM Pentagun Revolver Shotgun ENARM Pentagun has been added to Title Update 15. This is only achievable from combat boxes. ENARM Pentagun - 12 ENARM Pentagun pistol in the default form of Gunsmith. Franchi SPAS-12 SPAS-12 can be found in La Cruz province; By default it has its stocks folded, and holds 5 shells. A unique version called El Obsequio (Gift in Spanish) awarded to the player when they help El Pulpo escape from Bolivia, it has a black and gray two tones with Para Papa engraved in his pump handle. Franchi SPAS-12 with folded stock and butt hook removed - 12 gauge Standard SPAS-12 in the gunman's menu. This one has an 8 round log (which is covered by unsuitable rails) and a short barrel in the attachment game. Ghost Operative keeps the SPAS-12 with a folded stock as it has memories of Isla Nublar. The operative loads his SPAS-12, as he watches any smart girl. El-Obessakio in the hands of another Ghost. Aiming through iron sights and reserve. The picture of the view can be clarified by unwrapping the stock. The lack of rail at the top of the receiver prohibits the shotgun from mounting optics. Deployed a stock of SPAS-12, as seen from the third person, with SilencerCo Salvo-12 to boot. Over and under shotgun over and under shotgun known as Wilderness is available in a ghost package. Browning 5.25 O/U - 12 gauge Wilderness in Gunsmith. Looking for birds in the field around the farm. Aiming O/U shotgun. Reboot the shotgun with some invisible 12 calibration projectiles. Another snapshot of the animation reboot. At least the opening lever is actually moving. The Remington 870 is named Ice Shard, the Remington 870 is available in another Ghost Pack (Yeti Hunter). Remington 870 Police Magnum with black synthetic furniture - 12 caliber Preview Ice Shard. The Yeti Hunter and his Remington 870. Aiming unsigned sights. Cycling action. Reboot 870. Saiga-12K Same custom Saiga-12K from Rainbow Rainbow Siege appears in Wildlands, with the same nickname SASG-12 that several recent Ubisoft games have used for some reason. Saiga-12 can be unlocked from a weapons box located at an outpost in the far northeast corner of Agua Verde (this province for some reason contains several Russian weapons). A unique version of the SASG-12, SILENCIO!, is awarded to the player when they defeat El Sueno. Saiga-12K - 12 gauges strongly customized Saiga-12 hatcher Gun Company (H.G.C.) - 12 calibration SASG-12 in Gunsmith preview. It has a normal AK stock, not CAA shares from the siege model. Saiga-12C with a 5-round magazine, vertical grip, various iron sights and a compensator. Tactical saiga in the hands of the Ghost. Notice its rather large proportions. Reboot Saiga 12. Unlike Siege, the left side charging handle is actually used. Silencio! In Hansmit. On patrol during a rainy night with SILENCIO! The Serbu Super Shorty Serbian Super Shorty shotgun based on the Remington 870 variant is a usable in-game. Because guns can't hold an extra round in a camera when reloaded in the Wildlands, Super Shorty can only hold two rounds, essentially making it even more redundant than a saw-off double-barrelled shotgun like Shorty should be rechambered between shots. It is stored in UNIDAD FOB, where the early main story mission takes place in Ithaca. A unique option, El Cuentista (Spanish for narrator) is awarded to the player when they defeat El Vey. It has a custom red paint job. Serbu Super Shorty shotgun from Remington 870 - 12 Gauge Serbu Super Shorty El Cuentista in Gunsmith. Super Shorts with an extended barrel inside a sheep slaughterhouse. Targeting a Serb at an unsuspecting narcologist. Shooting and pumping El Cuentista, note the discarded shell can be seen right in front of the operator's forearm. Reboot the red short. The Winchester Model 1887 Winchester Model 1887 was added to the name of The Update 16. It is indexed as the Model 1887 and can only be purchased through Battle Crates. Winchester 1887 Shotgun - 12 gauge Winchester 1887 in Gunsmith. The Precision International AWM , known in the game under the British military designation L115A3, is located on a coca farm in the Monte Puknu region. The description of the rifle mentions its (now former) record of the longest confirmed sniper murder at 2,475 meters by a British Army sniper. A unique option, Warhawk, is awarded to the player when they defeat the Boston Reed. It has a unique paintjob based on the nose art of flying tigers. Precision International L115A3 - .338 Lapua Magnum Green stock AWM in the download menu. Watching the sunrise on Agua Verde with L115A3. Targeting the cartel barge Cycling AWM after some successful filming. Restart. Warhook at the Armory. All things considered, paintjob paintjob Hawker Hurricane or Supermarine Spitfire will be a little more suitable for a British sniper rifle. Blaser R93 LRS2 A Blaser R93 LRS2 is included in the Predator Ghost Pack as another reference to the Predator film franchise, a rifle used by IDF sniper Isabelle (Alice Braga) in Predators. This is incorrectly shown with a rotating bolt handle (probably only for reuse animations from other sniper rifles) rather than accurately depicted as a direct bolt-action rifle. Blaser R93 LRS2 - .338 Lapua Magnum. The rifle is usually equipped with either Parker or Hale Or Harris . Blaser R93 LRS2 in Gunsmith. Cycling Blaser. Reboot R93. Notice how the bolt handle is turned on. Desert Tech Hard Target Banning the base game of the original .50 caliber sniper rifle, Desert Tech HTI can be unlocked from a weapons box from a base in the Montuyok region. A variant called Desert Tech HTI BDC was added with the Tier 1 update and unlocked, reaching Tier 1. It has significantly more damage than the standard HTI, it comes with a unique hexagonal camouflage and removable suppressor. HTI is the most powerful firearm in the game, capable of destroying a helicopter with one, direct hit (while other rifle needs 2 hits). Desert Technology Hard Target Ban (Black) - .50 BMG Preliminary HTI. BDK in the gunsmith. Unlocked Dirty Bones in Fallen Ghosts. DT HTI in the hands of a ghost dressed in an ODST-like uniform from Halo. Bolt operation. Restart. Desert Tech SRS Covert The Desert Tech SRS Covert appears in the game as SRS A1 and is located in a tunnel in the central province of Mojoyoco. The pistol currently boasts the fastest shooting speed for any bolt-action rifle. Desert Tactical Weapon Stealth Recon Scout A1 Covert - .338 Lapua Magnum Brown Stealth Recon Scout Covert in the Gunsmith menu. The ghost goes to the UNIDAD checkpoint with its SRSA1 Covert. The bolt of the rifle works. SRS reboot. The DSR-Precision DSR-1 A DSR-1, indexed as SR-1, is hidden at a checkpoint on a massive dried-up lake in the Koani sector, along the northwest boundary of the map. DSR-Precision GmbH DSR-1 - 7.62x51mm NATO Net DSR-1 on the Gunsmith menu. View of the DSR-1 as seen on the back of the ghost questioning the cartel goon. Covering up the suppressed DSR-1. Aim the enemy sniper through 5 sight. DSR reboot. The M40A5 Sniper Rifle In one of the released screenshots, Weaver can be seen with an M40A5 sniper rifle slung over his back, although it didn't carry in the final game as he got the Mk14 EBR instead. He was found in Ithaca, near the alpha-conspiracy station where the player will inevitably pass during the end of the first mission. His main weapon and Kataris 26 26 To briefly emphasize their position, the sniper's position will briefly reveal the brilliance of their scope before the shooting. M40A5 sniper rifle with Harris's Bipod - 7.62x51 mm NATO M40A5 with digital camouflage in Gunsmith. The M40 is in the hands of a ghost sniper. Direction M40. Notice how the character riding the bike bolt with his right hand away from this left pose. Reboot the sniper rifle. Sicario Sniper is worth watching with his M40A5 on hand. Behind him is the vengeful ghost of the water of Agua Verde, who is about to wilted his life for desecrating the region's iconic lake. Rebel sniper Kataris 26 took aim at the cartel plane, taking off, with his M40A5. Mas FR F2 MAS FR F2 was added to the upgrade name 15, indexed as FRF-2. It can only be purchased from Battle Crates. FR F2 with bolt opened and magazine removed - 7.62x51mm NATO MAS FR F2 in Gunsmith. Macmillan TAC-50 Added to the update, the Macmillan TAC-50 is another weapon available only from the Ghost Store. The inclusion of the TAC-50 appears to be the result of resurgent fame after a Canadian JTF-2 sniper reinstated the rifle's claim that it committed the longest confirmed killing at an altitude of 3,540 meters in May 2017 against an ISIS operative in . Macmillan TAC-50 in the Cadex Dual Strike chassis - .50 BMG TAC-50 in store. Heckler and Koch G28 Heckler and Koch G28 is another sniper rifle available in the game. It is located in a cartel prison in the province of San Mateo, however, a unique scale (also indexed as G28) is to be found separately, in the Inca Kamina, at an archaeological site in the southwest corner of the playing area. Heckler and Koch G28, standard version with RIS foregrip, Harris bipod, and weaponlight - 7.62x51mm NATO G28 with an elongated barrel, in Gunsmith. Notice the rangefinder SilencerCo mounted on the side rail. The ghost tries to escape the desert rain with its HK G28. Attract a cartel truck with a top-mounted Sight Aimpoint. After driving up the refinery, Ghost switches to the 5x area to tap into the targets further. Changing magazines from G28. Heckler and Koch PSG-1 PSG-1 is one of two sniper rifles introduced in Fallen Ghosts DLC. It can be turned into a Heckler and Koch MSG-90 lookalike by changing the stock and equipping the 20-round magazine; it's not true MSG-90, however, as it still has a PSG-1 trigger group, a handguard, and a barrel. If a player has purchased DLC Fallen Ghosts, then PSG-1 is immediately available after the game, with all optical attachments and 10-20 round logs unlocked for him. A unique variant called PSG-1 mercenary can be unlocked from the Ubisoft club for 30 points, making the gun immediately available after the start of the new game. Heckler and Koch PSG-1 with 20-round magazine - 7.62x51mm NATO Heckler and Koch MSG90 - 7.62x51mm NATO PSG-1 Mercenary option. Pseudo-MSG-90 Gunsmith. For The For Cause, when initially equipped, the compensator floats from the trunk. It disappears as soon as the defualt muzzle thread or suppressor is equipped (the compensator is not actually an affordable attachment for the rifle). PSG-1 reboot. The traction charging pen PSG1-turned-MSG-90. Mercenary elite sniper with PSG-1. The R-25 ECC SR-25 Improved Combat Carbine is located in Kamina. It has a higher accuracy than other semi-automatic sniper rifles, but has no damage. Santa Blanca use SR-25s in DLC Fallen Ghosts because of limited download options in this mode. Knightly Armament SR-25 Improved Combat Carbine - 7.62x51mm Base SR-25 ECC in proper carbine configuration with short barrel mod, and equipped with G28 spheres, 20-round magazine, Magpul AFG, and PE-15. SR-25 Liberator from the Special Forces Ghost Pack in The Gunsmith. Notice the XM29 OICW in the logo in the warehouse. Unlockable SR-25 Jungle in Fallen Ghosts. The nomad took aim with its SR-25 Advanced Combat Carbine, attached with a TA51 ACOG, PE-15 laser and 20-round magazine. She later received a strongly worded letter from a cat working with Rainbow Six regarding his borrowed weapon. SR-25 ECC with ten round magazine in the hands of a ghost. View the Trijicon TARS101 area. Reboot sr-25. Pulling handle charging. The M110 SASS Knight's M110 SASS was added to Operation 4, purchased either as part of the front-line package or on its own. M110 SASS - 7.62x51mm NATO M110 SASS in Gunsmith. The nomad took aim from the M110 from the ridge. KSVK KSVK Sniper Rifle was added to Title Update 17. It is an anti-kitchen rifle capable of destroying vehicles with a single shot, like HTI, but the weapon can only be obtained from mining boxes. In addition, because of the large, solid , it is not able to use a silencer. Sometimes it's available for purchase in Guerrilla mode, even if you haven't received it yet. KSVK Sniper Rifle - 12.7x108mm KSVK in Gunsmith. Mosin Nagant Arkhangelsk Classic Mosin Nagan rifle in a modern warehouse produced by Archangel Production. Known simply as M1891. It can be found in a drawer on a makeshift runway in La Cruz, near the eastern city of Santa Elena. The weapon is also the only sniper rifle in the basic game that can't mount a silencer (a bit strange since it has a threaded barrel that can take a modernized compensator). A unique version called Chica Mala (Spanish for Bad Girl) is available, dreams of La Cabra. It has a white trim with blood spatter in stock and a handguard, along with a lipstick sign in stock. Mozin Nagan M44 Carbine Arkhangelsk with a 10-round removable magazine - 7.62 x54 mm R M1891. Unlike the Archangel out of the division, this one has a default bolt that would be pretty complicated for With an area of rail in the way ... The ghost of a bully goes into the woods with his Mosin Nagant Arkhangelsk. Looking for a fire through the PKS-07 area. 7.62x54mm hull ejection. Nagant's reboot. Note that the bolt will not normally function this way in real life. The nomad covers Holt's retreat with Chick Mal. Mk 14 Mod 0/1 EBR The Mk 14 EBR appears in the game as Mk 14. It has a reserve of Mk 14 Mod 1 by default, but Mod 0 shares in both extended and collapsed form can be unlocked. This is stated in the northeastern part of Koani. In addition, it is the only sniper rifle in the game capable of shooting at a full car and is the only one that has the ability to use its built-in iron sights. Weaver carries the Mk 14 Mod 1 equipped with a 10-round magazine, long mod barrel and G28 sphere as his weapon of choice. Mk 14 Mod 0 EBR with Harris bipod and RIS foregrip - 7.62x51mm NATO Mk 14 Mod 1 EBR with Leupold Mark 4 Sphere, Tango Down Pistol Clutch, Magpul CTR Stock, cheekpad, RIS foregrip, and bipod - 7.62x51mm NATO Haki Mk 14 Mod 1 with long barrel (e.g. M14 EBR). Notice the somewhat exaggerated angle of the magazine. It uses a short 10-round default. The left side of the other EBRD, with a standard barrel and collapsed Mod 0 shares. Mk 14. The ghost-wearing bush stops and admires the view from the individual M14. Restart. Give the charging handle a yank. Weaver Mk14. Unlocked Mk14 Occult in Fallen Ghosts. Remington MSR Remington MSR is the sniper rifle of choice for UNIDAD shooters. MSR can be found in a rather dangerous mining tunnel in the Montuyok region, to the western boundary of the map, which is also the base of Karl Bookhart, a Montuyok buhon. Weaver is also shown while using a disguised MSR in several works such as boxart and loading screen, but ended up with the Mk 14 Mod 1 in the final product. Remington MSR with Harris Bipod, Leupold Mark 4 Sphere, and AAC Titan Suppressor - .338 Lapua Magnum Modular Sniper Rifle in Gunsmith, note the name and caliber written on the receiver. The ghost attaches a suppressor to its Remington MSR. Standing around the downtime. Cycling rifles. MsR reboot. Elite sniper UNIDAD scans the horizon with its MSR at hand. Why he fires a high-tech drone hovering just a stone's throw away is not clear. The Serbu BFG-50A The Serbu BFG-50A is one of the sniper rifles added to the DLC Fallen Ghost, and is the only semi-automatic anti-automatic rifle in the game. It comes after the successful completion of all three information-gathering missions in Luis Rocha. It is also the weapon of Elite Snipers Los Extranjeros, which are able to disable the player with a single blow, no matter how much health he has. If a player has purchased DLC Fallen Ghosts, BFG-50 available when you start running with all the optical attachments automatically unlocked for it. Serbu BFG-50A - .50 BMG BFG-50A Preview. Unlockable Extranjeros BFG BFG-50A. A mercenary elite sniper scans the area with the Serb BFG-50A at hand. They're basically deadshot robberies, complete with glowing red hi-tech eyepatch. Ghost with a depressed BFG-50A in the morning rain. Ghost recharges his Serbu big freakin'-gun. Yankee Bolt disguised by BFG. Notice the MDR with the installed FN EGLM on the back of this ghost. SVD Dragunov SVD is in a box with weapons in a camp in the southwest corner of Villa Verde province. SVDS can be made from appropriate stocks and barrel mods. A unique SVD called Lanza Sagrada (meaning Holy Spear) is awarded to the player when they capture La Santera. Dragunov SVD - 7.62x54 mm RVD rifle with shortened barrel and folding stock - 7.62x54 mm. Preview dragunov with SIGHT. The left side view of the SVDS is equipped with a laser and PKS-07 area. Lanza Sagrada in Gansmith. Take cover with the SVDH, in the salt flats. View through the POSP area. In less arid climatic conditions, another Ghost recharges its Dragonuv. Grabbing the charging handle. Beating open a locked door from Lanza Sagrada. The nomad shoots Lanza Sagrada from a position on her back that may not be good for her back or the accuracy of her gun. The M93 Black Arrow outpost M93 Black Arrow has been added to the title update 16. It is indexed as No93 AMR and can only be obtained through Battle Crates. Outpost M93 Black Arrow - .50 BMG Outpost M93 Black Arrow in Gunsmith. A nomad holding No.93. Cycling Bolt No 93. Restart. Machine Guns The Krytac Trident LMG-E, gun based on Ares Shrike is available in the game, under the odd designation MK249, despite not being based on the M249 SAW or any other FN Minimi derivative in the slightest. These are weapons of heavy soldiers UNIDAD. It is stored in a weapons box at the cartel outpost in Malka province. A unique version called Llamativo (meaning Flashy) is awarded to the player after Karsita's interrogation. It has an EXPS3, foregrip and sporting a flashy black and gold paintjob, and is used by a particularly hostile Carzita manager when trying to kill him. Strikeball Critical Trident LMG-E. Notice the moved gas pipe and the recycled gas block compared to the image below. Krytac Trident LMG-E on the Gunsmith menu. Right side, showing off the strap cartridges and charging the handle. Llamathivo. Ghost shows off his LMG airsoft. Aiming at Cobra's sight. Insertion of the LMG-E belt. Operation of the charger. Heavy armored soldier Unidad scans the horizon with his LMG on his hands. Its unclear if Unidad is just a field of highly lethal strikeball guns or their heavy artillery skill just that much, They can take down their opponents only airsoft guns. Taking a knee with a looking at the Santa Muerte Sanctuary. Manager Karsita drops Llamativo as The Nomad bashes his head with her SR-25 carbine. His face reflects the man's fatal mistake, bringing a stray-gun in a real shootout. The Bren Mk1 heavily engraved Bydn Gun is the main weapon of the Veteran Ghost Pack. Both the carry handle and the bipod are missing, the latter of which is replaced by a vertical wooden foregrip. Bren Mk1 (M) - .303 British Bren Gun in store. Looks like he's got an L4A4-style barrel. Desert Rat-looking Ghost checks the sky for planes, Bren in hand. Note that the foregrip is not even used, probably because it is installed so far forward. The iron view of Bren. Note that it has only twenty round containers. Reboot another magazine. Charging Bren. Heckler and Kok HK121 Heckler and Koch HK121, indexed in the game as MG121, can be found quite early in the game, at the cartel outpost in the starting province of Ithaca. It is modeled with a 50-round drum log that is wrong given the capacity of 90 rounds. It also has a three round blast mode that the real HK121 lacks. Heckler and Koch HK121 - 7.62x51mm NATO HK121 in Gunsmith. HK121 is idle. Sights of iron, pay attention to the stock piled up in this case and left-handed operator pose. Flipping open the top cover. Placing the bullet belt in the cell. The LMG A1 Nomad is armed with a knightly LMG A1 in the Stealth Takedown trailer, and is also apparently his preferred weapon in his performances in works of art. It's called the Stoner LMG A1 in the game, and it's the only light machine gun that can be equipped with a sound suppressor. KAC LMG is located in fortifications around the massive el-Sueno mausoleum in Pukara. The nomad LMG A1 has an EOTech EXPS3 with the G33 magnier installed in the artwork where this weapon is depicted, but it is not really possible to replicate this setup on the LMGs in the game, since they can all only use standard red point sights. The LMG A1 is a 5.56 x 45 mm NATO KACMG A1 in the hands of Nomad. In most loading screens of games and works of art, it seems to be his signature weapon. LMG A1 Iron Attractions. The nomad recharges his KAC LMG. Installing a bullet belt in place. The Mk 43 Mod 1 Mk 43 Mod 1 version of the M60E4 has been added to title Update 17. Its designation is wrong however, as its only called M60E4, instead of its proper military. It is currently only available through mining boxes. M60E4 Mk 43 Mod 1 machine gun with RIS foregrip and ammunition belt - 7.62x51mm NATO Mk 43 Mod 1 in Gunsmith. After being told by Bowman that Operation Narco Road was over, the Ghost Infiltrator flashes Mk 43 and declares otherwise that It's not over. Nomad firing a few rounds down the range with its Mk 43 Mod 1, equipped with vertical grip, PE-15 IR IR EOTech EXPS3 sight, and custom muzzle brakes. Mk 48 Mod 0 In the debut trailer, Nomad is seen using Mk 48 Mod 0 with great effect. The cartel gunman is seen using them in the Fight or Wild Land trailer. It is located in the santa Muerte Pilgrims' House in eastern Espiru Santo. Mk 48 Mod 0 machine gun - 7.62x51mm NATO Mark 48 Mod 0 in Gunsmith preview. Luring the goon cartel with Mark 48 at the ready. Mk48. Reboot machine gun. Closing the top cover. PKP Pecheneg The PKP Pecheneg is a standard machine gun used by heavy soldiers of both the Santa Blanca cartel and the Kataris 26 rebels. Like other Ubisoft names, it appears under its designation GRAU 6P41. It also has a forend railing of the conversion's zenithko bullpup. The PCR is stored in a box of weapons at a large UNIDAD base in Media Moon. Oddly enough, it cannot mount an armpit grip, despite the clear indication that it has rails on the underside capable of supporting such attachments. A unique version called El Baston (Kane in Spanish) is awarded to the player when they defeat Madre Coca. This version sports a wooden stock and clutch that makes it look like a faux-PKM. Madre Coca herself uses a weapon when she and her sicarios tried to ambush Ghosts during hostage negotiations. PKP Pecheneg - 7.62x54mm R Pure PKP on the Gunsmith menu. Bored, sicario heavy gunner poses with his 6P41. Soon he will regret his fatal mistake of not taking the guard's duties seriously. A trio of rebel heavy gunners sporting PKPs guard recently robbed the Barvechos bank, with the ghost team inspecting the area. El Baston in Gunsmeth. Defeated but still defiant, Madre Coca fights El Baston to death. PKP in hand, Ghost signals his squad. Targeting Pecheneg. Another ghost recharges it complete from MG. Charging 6P41. Known simply as Type 95, the SBB-95 also returns from the previous game and is stored at the UNIDAD advanced operating base in Remanzo Province. While the menu icon and several official images shows it uploaded with a standard drum magazine, the Type-95 uses an extended log that somehow carries 75 rounds. The game claims that it also uses 5.56x45mm rounds, however, it does not have any type-97 variant features; if anything, the log looks mostly like some extended 7.62x39mm MAG AK. The short barrel mod gives the zBB-95 per barrel, similar to 745 mm (29.3 inches) of the zbz-95. Norinko zbb-95 - 5.8 x42 mm View of the sB-95. Unlockable SBB-95 Spectrum in Fallen Ghosts. The SBB-95 is in the hands of the Ghost. Iron sights. Insertion of the magazine. Pulling handle charging. The nomad opens fire with his artificial zbz-95, equipped with a short barrel, a custom compensator, a Russian sight and the PE-15 IR laser. Also note the SPAS-12 slung over your shoulder. RPK strongly-minded PKK PKK as a DLC or as part of the Deluxe Edition. It has custom RIS handguard/area mountain combo and Magpul PRS promotions, and somehow manages to cram a whopping 175 rounds into the normal 75-round RPK drum magazine. It is incorrectly named as PKK-74 UNIDAD. A light PKK machine gun with a 75-round drum magazine - 7.62 x39 mm Custom RPK in Gunsmith. Note that it has the same receiver as the AK47 variants. A UNIDAD soldier demonstrates his PKK. Aiming for the PKK, note how you can switch the short Cobra between a chevron or an open T. Removal of the drum magician. Charging LMG. Ultimax 100 Mark 5 Ultimax 100 Mark 5 was added to Title Update 16 as part of the Ghost Pack Operator, which was free for all season ticket holders for 2 years. It is indexed as the U100, lacks a barrel changing handle, and holds 100 rounds of jam in the Magpul Pmag D60 60-round drum log. STK Ultimax 100 Mark 5 with Grippod foregrip - 5.56x45mm NATO Ultimax 100 Mark 5 in Gunsmith. Please note that it is equipped with two front sights. The other Orion Flare Gun gun appears as an unlockable skill in the tree skills item where it can be used to attract enemies. A fairly realistic, bright glare flash makes friendly thermal and night vision largely unusable in its surroundings. Orion Missile Pistol - 12 gauge nomad holding a rocket gun. Crossbow Crossbow, introduced in the game in Fallen Ghosts DLC, Is also the main weapon of Los Extranjeros Covet Ops soldiers. Phobos crossbow Los Extranjeros Covet Ops with crossbow crossbow Crossbow Deimos is identical, except for his PK-AS red point of view. The Jackdaw A Flintlock Pistol, named Jackdow Pistol after Edward Kenway's ship in Assassin's Creed IV: Black Flag, is on the Assassin's Creed ghost list. The Jackdaw Musket A Musket pistol with the Long Malcolm is included in the packages of Civil War and antique weapons. Although it is implied that it is a weapon of civil war, its wooden body and reserve are actually based on 17th-century muskets that are converted into a shock castle. The Musket in the Gunsmith. The musket in the hands of a properly dressed ghost. Aspiring down Malcolm is an area that seems to be a little smaller than what this ghost must have expected. Shooting that for some reason throws out .50 caliber shell casings. Reboot the musket; ram-rodding in the new cartridge. Plasmacaster Creature Yautja, faced by the Nomad team in Cayman, uses the plasmacaster as the main weapon where it uses its signature three-wheel-range sight before shooting. The gun is able to instantly disable any shot, the projectile has a small homing effect (although it can change its course only by a small amount) and has a small area which makes it destructive against small groups of cluster targets. It, however, cannot penetrate surfaces and the Predator stands completely in place and is uncloaked when used As a note, the Predator is also armed with a smartdisk, which he will throw while trying to snipe at players from the treetops. Yautya's plasmacaster as he appears in Predator. The plasma is visible on Yauta's left shoulder. Plasmacaster on Predator's shoulder after shot. A member of the MTF Epsilon-11 is preparing to apprehend this peculiar Euclid class SCP as the Predator weapons his self-destruct device. It also has a closer look plasmacaster. The Dillon Aero M134 Minigun appears as the only mounted pistol in the game, acting as a heavy machine gun game. It has unusual (if not unrealistic) widespread availability, given that each of UNIDAD, SB sicarios, even Bolivian rebels use the M134s as their established weapons of choice, especially the huge investment for all parties involved with the M134 minigun costs more than $20,000 per unit, not including ammunition and maintenance. They can also function without active power sources, since there are several instances of M134s seats just on a tripod mountain, and nothing more. Another discrepancy is that the mini guns mounted on the solid points of the helicopter function as intended, with no rotation time, low recoil and fast shooting speed (although not as fast as the real for balancing reasons). However, M134s found mounted on vehicles or guard towers suffer from unusually slow RoF, widespread, and still spin-off time. Dillon Aero M134 - 7.62x51mm NATO Manning helicopter mounted Minigun, looking at the same weapon mounted at a solid point. Holt shoots at a cartel truck with the M134 tower as a team of ghosts tries to extract HVT during the Santa Blanca siege. As you can see, there is no ammunition belt or power cable connected to the gun that would allow it to function. The M134 is mounted on a tripod with a shield to protect the user, with its gunner about to be shanked by the vengeful mountain ghost of San Mateo. Much as an example above, there are no ammunition belts, no power supplies connected to weapons, but it will still shoot through the power of video game magic. The M197 Vulcan Attack Helicopters AH-1W Cobra, used by UNIDAD, have a rather short M197 Vulcan cannon mounted in the chin tower, although they behave similarly to the M134 minigun mentioned above. The M197 Vulcan chin is mounted on the AH-1 Viper, a newer version of the AH-1 Cobra. Standing around a Cobra helicopter that someone left to sit at the UNIDAD base. The helicopter is often mistakenly identified by the Ghost Squad as the Apache. The M242 Bushmaster Chaingun An M242 Bushmaster chain gun loaded with high explosive incendiary tracer rounds can be found mounted on LAV-III IFVs used by both Unidad and Santa Blanca. The gun is extremely powerful and accurate, easy demolish the vehicles in one shot, and remains accurate at a great distance. It also has an area of effect that allows it to also devastate groups of enemies with short volleys. M242 Bushmaster Chain Gun - 25x137mm Nomad and crew inspect the captured Unidad LAV-III, equipped with a chain pistol M242 (which is on the left side of the tower). The other barrel next to it is inert and makes no sense (although its probably its unused co-axial machine gun). The M242 chain fire shots downrange as Midas and Holt watch fireworks. Underbarrel launchers are only available on assault rifles after unlocking Grenade Launcher skill in wood weapons. The M203 M203 grenade launcher appears as a thoughtful accessory for all 5.56x45mm firearms and unequivocally: SG556xi. Judging by the RIS-fixing style, it seems to be based on the airsoft model. The real M203 appears on the M16A2 in a video briefing by Carl Bookhart. Despite being obtained in the case of weapons, this weapon functions fully as a standard grenade launcher, and the use of the M203 over the GLM or EGLM is completely cosmetic. The Airsoft M203 is manufactured by GPP - (fake) 40x46mm. Notice the RIS-mounting and remote trigger protection. The M203 is on the gunsmith's menu. The M203 is attached to the M4A1. The ghost manages an impressive feat, not only loading a shutter-loaded grenade launcher over a muzzle, but doing so without an actual grenade. Heckler and Koch GLM Heckler and Koch GLM appears as Standard Pomegranate Launcher. This launcher is used for most non-bullpup Western-made weapons. This is incorrectly shown as a muzzle loaded as a GP-25. Heckler and Koch GLM - 40mm installed on Heckler and Koch HK416 - 5.56x45mm GLM slung under the modified G36C. HK GLM on G36, in the game. The ghost inserts his hand through the sonic suppressor when the GLM muzzle is not downloaded correctly. FN EGLM FN EGLM acts as a thoughtful accessory for bullpup assault rifles, namely FAMAS, TAR-21, L85A2 and Desert Tech MDR. Rather confusingly, it shares the name Standard Grenade Launcher with the aforementioned GLM GPC, although this is due to and conventional weapon models using two separate grenade launcher models. It is incorrectly depicted as a muzzle loaded as a GP-25; The EGLM loads similar to the M203 in real life, by sliding the barrel forward. FN MK 13 (EGLM) in standalone configuration - 40x46mm A FAMAS with FN EGLM. Notice the missing snout and ejection port coverage at FAMAS. Snow-camo'ed EGLM on MDR. Reboot the invisible 40mm round. The GP-25 Grenade Launcher Russian equivalent of the M203, the GP-25 grenade launcher, appears in Ghost Recon: Wildlands as a GP-25 GL. It is the only launcher available for Russian assault rifles. The GP-25 is a 40 mm AN-47 with a aims reserve and a well-stocked GP25. Sneaking up on the guard tower, Ghost prepares to cause havoc with his GP-25 equipped with an AK. Aiming through the PK-AS look, blow up this fuel truck. Note that UBGLs are simply directed using any attractions on the receiving weapon. Reboot the GP-25 with 40mm without doing anything. The M120 mortar M120 can be found at various Santa Blanca and Unidad bases around Bolivia in more complex provinces. When Ghosts warn an enemy camp that has mortars available; they will try to bombard their last known position until the warning subsides or they are out of range. This can be avoided by either killing a crew member manned by a mortar or directly detonating it, dropping explosives on him. It is also used by Kataris 26 rebels when a mortar strike supporting an asset is used that is somehow able to carry and install weapons in just a few seconds, being able to abandon a fairly accurate barrage that would put drilled mortar crews to shame. M120 Mortar - 120 mm An-120 and its late operator. Pomegranates and explosive C4 charges can be unlocked in the skill system. They are pretty true to the typical form of M112 C4 brick. The weapon can be thrown like a grenade, will automatically stick to any surface thrown, and can be hand-detonated by holding the appropriate button. In addition, the C4 charge can also prematurely explode when fired or caught in another explosion, which is not possible in real life, as C4 charges are designed to remain inert at all times until triggered by a detonator. The M112 C4 demolition charge Two C4 bricks attached on the side of the Cadillac CTS cartel, slated for destruction. Ensuring there are no nearby passers-by, Nomad remotely blasts the two C4 charges shown above. Scale on a Composite 4 brick. The M26 Hand grenade M26 hand grenade is the frag grenade of choice in Bolivia. The M26s can be seen sitting on top of the ammunition resupply box. Four can be seen on the ALICE webcast added as part if the Relentless Fight Ghost Pack with the title Update 16. The M26 high explosive fragmentation of hand grenade squad sicarios fall on itself in panic as the nomad throws a duo of grenades into the room for a frag-and-clear maneuver, with one still in flight and one already on the ground. Redundant, but Nomad claims: What else do I suppose to do with all these explosives?. A nomad awkwardly demonstrates ALICE webbing with M26 hand grenades stored in magician bags, wondering why this modelling position is only in her contract. M18 Smoke Pomegranate Prior to Special Operations 1 update (which included AI teammate setting), Midas had two M18 smoke grenades on his LBE. Two M18s also appear on the guerrilla backback. Smoke grenade M18 - Red. The M18 smoke grenade is yellow. M18 red smoke grenades at MIDAS LBE. M18 yellow (left) and red smoke grenades on the guerrilla The M84 Flashbang Grenade Skill Flashbang unlocks M84 stun grenades for use in the game. The M84 stun grenade Looking at the abandoned M84 grenade is about to explode. Explode. Mina Main skill allows the player to deploy TS-50 anti-personnel mines, although ironically only vehicles can cause them. A standard mine will explode when a vehicle that can completely destroy it is swiped over it. These mines cannot be thrown however, and can only be installed in the place where you stand. Anti-personnel mine TS-50 close-up of mine, pay attention to the marking of vs-50. Mine VS-50 on the right, with mine proximity at the left mine Proximity Fictional nearness mine freely based on the Soviet mine PMN-2 was added in Special Operation 1. The proximity version is smaller and does less damage (requiring two mines to destroy the sedan), but is designed that it will only explode when the enemy type of vehicle gets close to it, preventing civilian vehicles from accidentally setting it up (although that means if you're driving an enemy vehicle and get near the vicinity of a mine; it will still explode). Unlike standard mines, the proximity of mines thrown when deployed does not need any skills to unlock (although this means you can't get more than 3 p-min) and they can stick on the surface of vehicles like the C4. Mine PMN-2. The proximity of the mine next to the C4 block. By doing so, the relative weakness of the nearby mine is corrected, as a mine explosion will also cause a C4 explosion that will destroy any vehicle nearby. Mine VS-50 on the right, with a close mine to the left from the unusable weapon Unidentified AK-47 can be seen next to a pair of Colt Enforcement carbines and another unidentified rifle in the coffin in the El Boquita briefing video. If you're the editor of IMFDb, this is probably how you want to be buried. Don't deny it. The AK-47 Actual AK-47 appears in the hands of a rebel in a video briefing by El-Commander. Type III AK-47 with prototype slab one-way magazine - 7.62x39mm AK-74M Series AK-74M can be seen lined up among the collection of smuggled AK in El Boquita entrance video. AK-74M - 5.45x39mm AK-74M, make up the bottom row. AKS-74U In the same image you can see a large number of AKS-74U. AKS-74U - 5.45x39mm AKS-74U, make up the middle and upper ranks. Beretta 8000 Cougar Antonio Garcia-Taylor, cartel buhon Mojocoyo, is seen holding Beretta Cougar at the end of his briefing video. Beretta 8000 Cougar F - 9x19mm Single Action Army young El Muro is seen holding a toy single-seat army action in his briefing video. Children across Bolivia can also be seen playing with game revolvers that vaguely resemble the SAA as well. The actual SAA caught a glimpse of La Plaga in the video briefing. Colt Single Action Army with a 4.75-dollar barrel, case colored and blue, called Fast-Draw or Civic model - .45 Long Colt Nomad and crew drive a group of children playing on the side of the road, one of whom uses the game game game A toy revolver fell on the child. Real SAA in La La video briefing. Beretta 92FS A Beretta 92FS is seen in a video briefing in El Comandante. Beretta 92FS - 9x19mm Parabellum Beretta 92FS on the right and front end of the M9A1 sticking out on the left. Lee-Speed Hunter, of the Boston Reed briefing video, said that Reed himself is seen standing over the grilled with what looks like a Lee-Speed Sporter. Two well-preserved lee-speed sporters. Colt Law Enforcement Carbine Two Colt Law Enforcement Carbines can be seen along with a pair of Arsenal ARs and another unidentified rifle inside the casket in a briefing video of El Boquita. Colt law enforcement carbine LE6920 - 5.56x45mm pair of law enforcement carbines inside caskets, identifiable by their 16 M203 cut barrels and removable carry handles. FN FNP-9 FN FNP-9 appears in a holster on the vest of The Lion Operator Team Rainbow. FN FNP-9 - 9x19mm FN FNX-9 FN FNX-9 without a magazine can be seen holster on Cross Draw Vest released as part of the Silent Spade package. FNX-9 - 9x19mm FNX-9 holster on Cross Vest Draw. Glock 19 Two tones Gen 3 Glock 19 can be seen as one of the many tattoo designs on the cartel sicarios. Actual Glock 19 is seen in Los Angeles boss Tonio Mateos' introduction video at Narco Roads DLC. Glock 19 (Two Tone Slide) - 9x19mm Nomad takes her requirement to know the name of the artist's sicario tattoo too far. After getting the artist's name and knocking out the sicario, she takes a closer part, notes that he incorrectly has a Glock 18-style selector switch that is also on the wrong side, and decides that perhaps Glock 19 tattooed on her fanny is not the right decision. Glock 19 (3rd generation) - 9x19mm The Glock 19 and a number of magazines in Tonio's introductory video. Heckler and Koch HK33 Another SWAT operator is seen with what appears to be Heckler and Koch HK33 in La Plag briefing video. Heckler and Koch HK33KA3 - 5.56x45mm Heckler and Koch MP5A3 Heckler and Koch MP5A3 with the original slimline handguard appears in Carla Bookhart and El Muro briefing video. Heckler and Koch MP5A3 with the original forearm slimline - 9x19mm Heckler and Koch MP5K El Chido can be seen holding a Heckler and Koch MP5K with an optical sight and two 15-round magazines cropped together in their video briefing. Heckler and Koch MP5K with 15-round magazine - 9x19mm Heckler and Kock G36K El Chido can be seen holding Heckler and Koch G36K with railings to carry a pen and EOTech holographic look in their video briefing. Its dimensions are somewhat distorted with an enlarged receiver and butt. Heckler and Koch G36KV - 5.56x45mm. This is one of the on-screen weapons for series 24: Live Another Day. The rifle is equipped with a holographic sight EOTech XPS3, EOTech amplifier and custom suppressor. Special thanks to Cohort Film Services. El Chido models its G36K. AR-15 Options In hand security cartel, Carl Bookhart, and El Muro Video, operatives are seen cleaning the room with AR-15 carbines with EOTech attractions and Keymod handguards. No such weapon appears as suitable for use in the game. The operatives, armed with variants of the AR-15, break into the room. An unknown M16 carbine M16 can be seen in a photograph of Bookhart and his squad. The soldier next to Bookhart has an M16 carbine with BFA. The M16A1 M16A1 rifle can be seen in some briefing video. M16A1 with 20-round magazine - 5.56 x45 mm. The M16A1 is slightly visible in the background. Another M16A1 is ahead. M16A2 soldiers armed with M16A2 rifles can be seen in Carl Bookhart's briefing video. One of them is the M203 attached. Colt M16A2 rifle - 5.56 x45 mm. Select fire rifle (Safe/Semi/3 round Burst Only). The M16A4 M16A4 is also seen in a Bookhart briefing video. M16A4 MWS (Modular Weapons System) with KAC M5 railings, AN/PE-2 IR Projector, FORegrip KAC RIS and Trijicon TA01 4x32 ACOG - 5.56x45 mm U.S. Marine armed with M16A4 in the bottom right corner. The Colt Model 733 what looks like a Colt Model 733 with a handle hand-fitting sphere is seen in the El Muro video briefing. Note that the Colt Model 733 M16A2 Commando/M4 Commando - 5.56 x45 mm. Note that the Model 733 does not appear to have a specification set from Colt, and can be found with either an A1, A1E1 or A2 upper receiver, an A1 or A2 lower receiver, and a coating aluminum or glass stock. This particular rifle has the A2 below, the A1E1 top (forward help and case deflector with A1 sights like found on the Canadian Colts), and coated aluminum stock. MG Industries MARCK-15 HYDRA What appears to be mg Industries MARCK-15 HYDRA or a similar type of rifle is seen on idol Nidia Flores in her video briefing. Two more are visible in the Get Sueno screen splash when meeting demands to take it off. MG Industries MARCK15-AK47-001 - 7.62 x39 mm. MARCK15-AK47-001 surrounds Nidia. Two MARCK15-AK47-001s were sticking out in front of Sueno. DSA SA58 OSW What appears to be the DSA SA58 Pair Tactical Carbine is seen in the hands of the sicario cartel in DJ Perico's video briefing. DSA SA58 Para Tactical Carbine with the sight of EOTech 552 - 7.62x51mm NATO Cartel sicario on the right swinging SA58 Para Tactical Carbine, while its passenger has a flat top carbine AR-15 without rear view. The M1 Carbine Cartel Sicario has an M1 carbine in a video briefing by DJ Perico. World War II Era M1 Carbine, with dark walnut stock, 'L' look look and no bayonet drag - .30 cartel carbine sicarios in the bottom right corner, one in the back to the right with the M1 carbine. The SIG-Sauer SG 556 Classic A SIG-Sauer SG 556 Classic, unlike the SG 556xi Russian, which can be used in the game, can be seen in the video briefing. SIG-Sauer SIG556 Classic with polymer magazine and SIG-Sauer STS-081 red point of sight - 5.56 x45 mm Operative with SG 556 Classic. M11-A1 Arturo Rey shown manipulating slide slide appears to FDE colors SIG-Sauer M11-A1 in his introductory video in Narco Roads. SIG-Sauer M11-A1 - 9x19mm Slide locked back. Slide in the battery, ready to shoot. With your finger on the trigger, no less. Notice the M1911 and the magazine is on the table, too. The Ghost M4 In the Fallen Ghosts title screen, Nomad is seen holding what appears to be the Spectre M4. Spectrum M4 - 9x19mm Nomad at the centre of the possible Spectre M4. Ithaca's 37th Stakeout Stakeout is seen wielding a soldier in a briefing video. Ithaca 37 Stakeout Parkered finish with a synthetic forearm - 12 gauge Ithaca 37 Stakeout on the right. Karabiner 98k El General can be seen with Karabiner 98k while in the Mexican Army in his video briefing. Carabinieri 98k Kriegsmodell - 7.92x57mm Mauser El General bayonet enemy with 98k. Barrett M82A1M Barrett M82A1 appears on private property signs on cartel-owned buildings throughout Bolivia. It does not appear in the game as suitable for the use of weapons. Barrett M82A1M - .50 BMG Nomad reflects on the irony of gun-free zones in drug justice. M249E2 SAW M249E2 SAW appears in Carl Bookhart's briefing video. The M249E2 SAW is an upgraded M249 with a heat shield and a full synthetic stock, equipped with a 200-round cartridge drum - a 5.56 x45 mm automatic arrow with the M249E2 on the left. The M60 A M60 is seen in the briefing video. The with an elongated bipod - 7.62 x51 mm NATO M60 is visible in the upper left. FN M240G El General is seen posing with what appears to be the FN M240G in a video briefing. M240G - USMC style without heat shield - 7.62x51mm NATO. El General poses with M240G. The Mk 2 Hand grenade Mk 2 hand grenade is seen as part of a hand tattoo and as a patch that can be worn on clothing. The Mk 2 Pineapple of World War II made a highly explosive fragmentation of hand grenades (sometimes written by Mk II). Hand grenade Mk 2, which is part of the tattoo of the right hand Liberator. Also pay attention to the crossed M16A1s. Mk 2 hand grenade patch. See also Jack Ryan Jack Ryan (2018-) (2018-) ghost recon breakpoint weapons list. ghost recon breakpoint raid weapons list. ghost recon breakpoint signature weapons list. ghost recon breakpoint all weapons list. tom clancy ghost recon breakpoint weapons list. ghost recon breakpoint best weapons list. tom clancy's ghost recon wildlands weapons list. ghost recon wildlands fallen ghosts weapons list

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