COMMUNIQUE #75 STARDATE 2012.03

NEW IN THIS ISSUE COMMANDER NEWS We have included several new items in this issue. Revised Ship Card: Klingon D5 War Cruiser THE BBS & FORUM: KEYS TO COMMUNICATION Large Format Ship Card: Lyran Lion Dreadnought The BBS (www.StarFleetGames.com/discus) can be con- New Ship Card: Hydran Cheyenne fusing at first sight, as it has hundreds of topics, used daily by a New Ship Card: Juggernaut Empire Destroyer thousand players. Registration is free, but we do require all par- Scenario: 8CM62 The Battle of Mithralis ticipants to use their real names. (This not only improves the overall tone of civility, but makes sure you get credit for any PLANs FOR 2012 & Beyond suggestions you make.) When you register, you will see topics for each of our product lines. Feel free to venture into the broader The main summer product will be Reinforcements Attack universe as you get more comfortable with the system. with new ships for every empire. (Counting its three Booster There is also a forum (much easier for new players) on the Packs, three dozen new ships will appear.) We have decided www.FederationCommander.com website. It allows screen (after consulting with you, the players) that this is a better ap- names and avatars but isn’t used for submissions of new items. proach than doing individual attack products for different areas Several versions of the updated Master Ship Chart for Fed- of the galaxy. eration Commander are on the Commander’s Circle. Borders of Madness is being developed for release at a The CRUL (Consolidated Rules Update List), listing all rules future time, with scouts, carriers, escorts, battle tugs, maulers, changes, is now in the Commander’s Circle. and other ships that only a madman would want to see added In the Commander’s Circle is the Scenario Designer’s to . Federation Admiral, a campaign manual designed to work Guide: http://www.StarFleetGames.com/fc/designguide.shtml . with Federation Commander, will be released when finished. It You will find a link to the Commander’s Circle at: will also work with SFB, Starmada, and ACTASF and will pro- www.StarFleetGames.com/fccc/login.php vide players with everything they need to create their own cam- along with everything else for this game system. paigns at any level (strategic, regional, or local). This will be one of the largest books we have ever released. WEBSITE UPDATE Briefing #3 is in preparation. It contains commando ships, transports, survey ships, police ships, ground bases, special- ized freighters, and much more needed for Fed Admiral. We continue to update and improve our website: The Scenario Reference Book is steadily making progress www.StarFleetGames.com toward publication. The Starship Reference Book has recently come on the Our graphics director adds new things to the website radar as a plausible product worth doing. every week, and most of those come from either cus- A proper Tactics Manual is being developed. tomer requests or the FLAP (Finish Like A Pro) list done Lots of ship packs and other items in PDF format will be after the completion of each new product. loaded onto e23. We will make an effort to do at least one new Let us know (at [email protected]) if six-pack every other month. We realize that some sell better than others, but we need to do them all and do them in a logical you see any glitches in the website, or think of ways to order. Each will have a mix of existing and entirely new ships, improve the website for all of us. and some ships for future products will debut in this way. The website includes a wealth of information, down- PUBLISHER’S INFORMATION loads, and other items for players of all of our games. PUBLISHER’S INFORMATION Explore, look around, click on random entries in the Mas- FEDERATION COMMANDER: COMMUNIQUE #75 is pub- ter Index, and you may be surprised what you find. The lished and copyright © 2012 by , Inc., Master Index can be found at: www.StarFleetGames.com, PO Box 8759, Amarillo TX 79114. Elements of the are the property of www.starfleetgames.com/masterindex.shtml Paramount Pictures Corporation and are used with their per- You can always find out what has been added here: mission. www.starfleetgames.com/new.shtml

Copyright © 2012 Amarillo Design Bureau, Inc. what ships do you want? Universe News Here is your chance to get what you want. Whether Federation Commander is only one of the games in you are a veteran player of and famil- the Star Fleet Universe. All of our games use a common iar with the thousands of starships in that game system historical background and technological database. or a new player of Federation Commander and just have There are three kinds of Federation Commander a vague feeling that some ship of some kind is missing players: new players who have never played Star Fleet from your fleet, tell us what you want and we’ll consider Battles, veterans of SFB who haven’t played in years adding it via Communique or in a future expansion. Here but are now playing FC, and active SFB players who are some player suggestions for this year and next: have decided to also play FC. Members of any group Generic units: small planetary ground bases ´, ship- could have played any of our games. This part of Com- yard construction dock £, survey ships £. munique will have news on our other games. Our opt-in Police ships: Romulan Snipe-P £, Kzinti police frig- email newsletter goes to fans of all our games; each ate†¥, Tholian POL†¥. issue includes links to information for each game. Federation DDF fast destroyer´. Starmada is a fast-paced game system playable on Klingon F5D drone-armed frigate variant, F6B vari- hexes or without them. Books for this series include Klin- ant´, D6J penal ship (in CapLog). gon Armada, Romulan Armada, Alien Armada, and Dis- Romulan SpH-J, K10R, KillerHawk, K7R´, JayHawk, tant Armada. Battleship Armada is in preparation. We Vulture´, KD5R. have also received word that a new Nova edition of Kzinti destroyer´. Starmada is due for release in April. dreadnought-cruiser´, HDE, MCC, DBC´. Federation & Empire has a 2010 edition. The latest Hydran D7H Anarchist (captured Klingon D7)´. expansion, ISC War was released at Origins 2011. The Andromedan Base Station´. next product is to be Civil Wars but the original plan for Lyran police cutter POL £. this product may have become too big, requiring some Seltorian Hive Ship (larger than the Battlewagon). elements to be moved to other products. Borders of Madness: maulers, scouts, battle tugs. Star Fleet Battles has recently seen the release of All empires: commando ships £. Module E3 Borak and Module E4 Peladine. Steven ´ Probable inclusion in FC: Reinforcements Attack. Petrick is currently reviewing ideas to decide what new † Was in FC: Briefing #2. SFB product will appear during 2012. He has recently £ Scheduled for FC: Briefing #3 Support Units. updated the R4, Basic Set, and R3 SSD books and these have been placed on e23 for download. He has recently FED COMMANDER: TO DATE completed the “lost” SFB Playtest Module R107 Nicozians which is now on e23 and available in print. Core Products: Klingon Border, Romulan Border; The first book of the Mongoose A Call to Arms: Star cornerstone products of the game engine. Fleet series has been shipped, along with the first boxes Alternate Products: Academy (lower cost entry prod- of Starline 2500 miniatures. Unfortunately, there were uct), Graduation (turns Academy into Klingon Border), issues in getting the Starline 2500 miniatures out. Or- Romulan Space (the parts of Romulan Border not dupli- ders were literally three times what we expected, and cated in Klingon Border), Klingon Space (the parts of production problems slowed the output of the ships to a Klingon Border not duplicated in Romulan Border; this crawl. Mongoose decided to delay the shipment of the product is not packed for display in stores), Reference larger Fleet Boxes (those with 16 ships) to March and Rulebook. has sent the last of the pre-ordered Squadron Boxes. All Expansions: Klingon Attack, Romulan Attack, Tholian rulebooks on order have been sent. Attack, Battleships Attack, Distant Kingdoms, Orion At- Star Fleet Marines will be the next product shipped tack, Hydran Attack, War & Peace, Line of Battle, Trans- by ADB, Inc., and should appear in April. ports Attacked. Prime Directive is our roleplaying universe, available Briefings: #1 Scenarios, #2 Middle Years. in PD20M and GURPS versions. Romulans PD20M will Booster Packs: Zero, #1-#33, #91, #92. (Each has be released in March 2012. We are currently focusing seven or eight Ship Cards including one or two new ships; on conversions of the four Prime Directive books to Mon- some have up to eight new Ship Cards.) goose Traveller. Squadron Boxes: Zero, #1-#30, #91. (Each has five or six miniatures.) CAPTAIN’S LOG #44 Border Boxes: #1-5, #7-10 (24 miniatures each). Lots of fun for FC players: four battle tugs, three new Border Box #6: nine battleships and a starbase. scenarios, and the tournament-winning tactics of FC na- Captain’s Log (issues with Federation Commander tional champion Patrick Doyle. material): #32-#44.

Copyright © 2012 Amarillo Design Bureau, Inc. FEDERATION COMMANDER SCENARIO (8CM62) The Battle of Mithralis Wales, and a Gorn heavy destroyer (HDD) Crotalian on any hex on the left side of the map (in or behind the as- Six months after the Romulan invasion of the Federation, teroids). Star Fleet was in retreat across the entire front. Klingon and Romulan ships were pushing forward, and each had been send- (8CM62c) OBJECTIVE ing token squadrons to join the other, thereby establishing that Mission: Control the space around planet. Destroy/ this was a Coalition invasion. War is ultimately a matter of logistics. Ships cannot oper- capture the enemy ships or force the other side’s ships ate indefinitely without supplies of fuel, spare parts, repairs, to disengage. replacement crews, and expendable weapons. The Romulans Time Limit: The scenario continues until all ships were (as the Klingon had been for years) on the lookout for belonging to one side have been captured or destroyed, systems deep in Federation space where they could establish or have disengaged. bases able to provide at least some of the materials needed, reducing the need for slow-moving freighters and the handful Victory: The side who is in sole possession of the of fleet transports to bring everything from their original home planet (by making the other side disengage, or destroy- bases. ing/capturing their ships) is the winner. Mithralis was one such system. It had a Class-M planet able to produce food, and no end of airless planets, moons, (8CM62d) SPECIAL RULES and asteroids that could produce metals, fissionables, and dilithium crystals. The Romulans had known about the system 1. Surprise: Not expecting an attack, the Romulan for decades, as their spies (during the Period of Detente) had and Klingon ships have “stood down” their readiness lev- come across mentions of the Federation corporations that had els. Their ships are under the following limitations on Turn production facilities there. #1: The Romulans had sent a squadron to seize the Mithralis ¥ No evasive maneuvering (2D4). system and make sure it stayed in their hands. The Klingon squadron operating with the Romulans had sent ships there to ¥ No cloaking (5P). convince the Romulans that the Klingon fleet needed its own ¥ No preloading of heavy weapons (plasma). base in the region, and that Mithralis was rich enough to sup- ¥ Baseline Speed restricted to Zero, acceleration is port both. allowed. The Federation knew of the value of Mithralis, and wanted ¥ Each Romulan and Klingon ship is limited to one to make it hard for the Romulans to keep. As the first Gorn ships had joined the Federation fleet, Mithralis became a prior- shuttle launch on Turn #1. ity target for a joint attack. (The , like the Klingons, wanted 2. Concealed Approach: Due to the low level of to set up their own supply base there.) readiness and the proximity of the adjacent asteroid field, the Federation/Gorn squadron was able to approach (8CM62a) NUMBER OF PLAYERS undetected. Federation ships begin with their weapons Two or More: The Federation/Gorn player and the loaded as per the normal rules. Romulan/Klingon player. Either force could be split be- tween two allied players (each controlling the ships of (8CM62e) FORCE DYNAMICS one empire). The scenario can be played again under different conditions by making one or more of the following (8CM62b) INITIAL SETUP changes: Map: Set up the map with three panels across and 1. Alternate Empires: Move this conflict to the Kzinti/ two panels high if using small hexes (four wide and three Klingon border, substituting Kzinti ships for Gorn ships high if using large hexes). Use asteroid maps for the and Lyran ships for Romulan ships. For that matter, ships panels on the left edge of the map. Use the Class-M (one from any empires could be substituted for the ships in hex) planet in the lower-right corner. The map is fixed this scenario. and does not float; any ship that leaves the map has 2. Alternate Ships: Replace any given ship with an- disengaged and cannot return. other, equivalent ship. For example, replace the D6 with Romulan: Set up the heavy cruiser (KR) Senatarian a D5, or the KR with a FireHawk, or the SkyHawk with a four hexes from the planet in direction B, facing direction BattleHawk. A. Set up the destroyer (SK) Arrow four hexes from the 3. Balance: Replace one ship with a larger or smaller planet in direction E, facing direction A. ship. Klingon: Set up the heavy cruiser (D6) Havoc four hexes from the planet in direction F, facing direction A. (8CM62f) DESIGNER’S NOTES Set up the frigate (F5) Hero of Zursk four hexes from the This scenario was written new for Federation Com- planet in direction C, facing direction A. mander by Stephen Brasseur of Kirkwood, Missouri. The Federation/Gorn: Set up the Federation new light scenario was developed by Joe Chadwick. cruiser (NCL) Richelieu, the Federation light cruiser (CL)

Copyright © 2012 Amarillo Design Bureau, Inc. PDFS ARE NOW Index FOR 2012: AVAILABLE! ¥ Communique #73: Scenario 8CM60 Chasing Q, revised Jumbo Freighter, large format Neo-Tholian dreadnought, new We have continued to offer more of our products as Andromedan energy modules, new Klingon D5E escort war PDFs by way of the e23 website. cruiser, ship list for Reinforcements Attack. So far, we have released a lot of stuff for Federation ¥ Communique #74: Scenario 8CM61 Relic, revised Fed old CA, new Kzinti MEC escort cruiser, new Fed DNW war Commander, including the Revision Six Reference Rule- dreadnought, large Hydran Paladin. book, the 72 ships from Federation Commander Brief- Index for 2006 was in Communique #14 & Briefing #1. ing #2 (divided into six packs of 12 ships and a separate Index for 2007 was in Communique #24 & Briefing #1. rules pack), and more than a dozen Ship Card Packs. Index for 2008 was in Communique #36. These PDFs are in color and high resolution. PDFs Index for 2009 was in Communique #48. Index for 2010 was in Communique #61. of most are searchable (some older Captain’s Logs are Index for 2011 was in Communique #73. not, but are being updated). The way e23 works, once you buy a product, you can download it again for no cost RULES QUESTIONS if you lose it or if we upload a revised version. Thus, the people who bought Reference Rulebook Revision 5 were Q: When an Andromedan player allocates internal dam- age and deals with a “drone” hit which, goes to PA panel, can able to obtain Reference Rulebook Revision 6 for free the Andro player choose to disable a forward panel even if the (and to download it again when we discovered we had damage came through the rear panel or does he have to dis- accidentally left out rule 4S). able a rear panel box? We must note that these products are copyrighted A: Yes, he can pick either bank. and are not to be uploaded or passed around to your Q: If a ship takes a phaser or torpedo hit can the owner mark any phaser or torpedo box or does he have to take one friends. Doing so is piracy, a criminal act, and may result that can fire out of the arc where he took the damage? in us deciding not to offer any more PDF products. A: He can take any of the designated weapon type. (You We have also uploaded many Starmada, Star Fleet may be remembering an SFB rule which requires damage to Battles, Federation & Empire, and GURPS Prime Direc- phasers to go to facing mounts.) tive products. PD20M is on DriveThru RPG. Q: If the Andro transports an energy module into space on Impulse #8, does it dissipate energy at the end of that turn or is there a delay until the end of the next turn? JOIN US ON FACEBOOK A: Immediately. You may be falling for the pseudo-Vulcan ADB, Inc.’s page on Facebook continues to find new logic that it just doesn’t seem fair to get a full turn’s benefit for faces who haven’t been around the BBS or Forum. We one impulse, but were that true, even an energy module have links to many of our videos, hundreds of pictures, launched on Impulse #1 would have to wait a whole turn. Q: A displacement device is disabled on every second con- snippets of information, and interaction with our fans. trol hit, but how many repair points does it take to repair one; is Jean Sexton is the main voice you will hear on our page it the same as a control box or more? on Facebook. If she doesn’t know an answer, she’ll ask A: It’s a weapon (it’s pink) so it takes four repair points. one of the Steves and ferry the answer back. Q: You can reload drone racks but rules don’t say how All that is left is for you to “like” the page for Amarillo many reloads you get. Is it one full set of reloads or infinite? A: You can reload as many times as you want, but sce- Design Bureau, Inc. if you haven’t done so already. Here’s narios don’t last long enough for you to reload more than a few the link: times. This was one of the many places where a realistic SFB http://www.facebook.com/pages/Amarillo-Design- rule was ignored to reduce record keeping. Bureau-Inc/231728653279?ref=mf. Q: If a ship cancels cloak during Impulse #8 of one turn, it We hope to see you there! will finish fading in on Impulse #1 of the following turn. Nor- mally, when a ship is cloaked, it may not pick a Baseline Speed Many people on our page on Facebook have not higher than 16 (5P3f-1). However, in this particular case, the been on our BBS. Our new outpost on Facebook has cloak has already been canceled, and all that is left is the final become the place for those who want to keep up with part of the fade-in. Can the ship allocate a Baseline Speed of current events without the intense atmosphere (and flood 24 on that following turn even though it hasn’t fully completed of information) found on the BBS. If you are very busy the fade-in yet? A: In this very specific case, yes, a ship can choose a on a given day, checking our page on Facebook tells Baseline Speed of 24 as an exception to (5P3f-1). Note that you quickly if something important has been announced. the ship must operate under all the restrictions of a voided cloak during Impulse #1 until the fade-in is complete. Q: If a ship is captured by attacking Marines during the Marine Combat Phase (1E3c) of a turn in which that ship has HAILING FREQUENCIES been set to self-destruct (3E3), will the capture prevent the self- Check out our free on-line newsletter. It’s full of fun destruction? A: Yes. As the ship is now captured, the new owner gets and cool stuff about all of our games. full control of the ship [under the restrictions of (3E2)] and shuts StarFleetGames.com/newsletter.shtml down the self-destruct command. Thanks to Mike West, our FC Division Commander, for keeping up with the rules questions.

Copyright © 2012 Amarillo Design Bureau, Inc. CUSTOMER SUPPORT and carry them out, reporting the results of those orders to all players. While he is not a player, the moderator fulfills a very important role in the game. Good moderators and good play- We do as much as we can to help our customers enjoy ers make for a good, enjoyable game of Federation Com- our products, and are always seeking new ways and open to mander. Moderating a Federation Commander PBEM game is new ideas to do so. Here is a general summary of the kind of also an excellent way to learn more about the Federation Com- things we can do. (Sorry for the small type, it does show just mander rules. how much customer support stuff we have!) While there are some disadvantages to PBEM (it does take longer to finish a game), there are advantages as well. Just Ask Us You can play against people in other parts of the world (how You can contact the game designer at: often do you get to Australia, anyway?), you can play multiple [email protected] games at once, and you can have large multi-player games You can contact our customer support person at: (without worrying about running out of chips and soda). [email protected] For more information about playing Federation Com- You can contact our sales department at: mander PBEM, please visit the Play-by-Email section at [email protected] www.StarFleetGames.com/pbemgames soon, or check the Try asking a question, and we’ll answer as best we can. PBEM section of either the Forum or the BBS. For that matter, you can always just call the office at 806-351- 1950 during business hours (9-6 Central Time, M-F), and tell Federation Commander On-Line Gaming whoever answers (we take turns) what you need, and you will Many people do not know that you can play Federation be sent to the right person to get your answer. Commander on-line in real time against live opponents, any time you want, 24 hours a day. Websites A decade ago, www.SFBonline.com was created to pro- Our site at www.FederationCommander.com has a lot of vide players of Star Fleet Battles with an on-line gaming expe- stuff for you to use, and the Commander’s Circle (found at rience. It was a smash hit as hundreds of gamers joined the http://www.starfleetgames.com/federation/ battles. Tournaments and other competitions, plus general open Commanders%20Circle/index.shtml) gaming, have gone on around-the-clock since then. This suc- has lots of free downloads and other things. You can even cessful operation has been expanded to include Federation download a demo copy of the game to give a friend. Commander! Now you can play with real live human oppo- The StarBlog on FederationCommander.com includes nents all over the world in real time 24 hours a day, seven days daily posts of what’s going on, and the Forum on that site pro- a week! The computer automates many functions and acts as vides access to the Federation Commander community of play- a friendly assistant for mundane chores. ers and to the game designers and customer-support people. For a modest subscription fee of less than $6 a month, you have access to all of the ships in the Federation Com- Need an Opponent? mander game system as well as new ships still in playtest and There are a lot of ways to find one. Post a note in your development. The Java Runtime system is compatible with game store. Go to the FederationCommander.com Forum and Windows, Macintosh, and other systems. post a note in the Local Groups & Retailers section. Attend a Never worry about a lack of opponents. Never worry about local convention (if there is one). Go to the Commander’s Circle opponents who don’t show up for game day because of silly and look at the player database (and post your information reasons like family reunions or their own weddings. Don’t be there so that the next person to check the list can find you). cut off from your regular gaming group while on vacations or Go to our primary BBS at www.StarFleetGames.com/dis- business trips. cus and look for the Seeking Opponents section and post a Even better, you can join in on-line tournaments and cam- note there. paigns, and your victories will add up to a higher and higher Go to www.StarFleetGames.com/sitemap.html and look average score! for the red Find Opponents button. Enter your data and in a The system also allows you to chat with friends, taunt your few days you’ll get an email from our Customer Support Direc- enemies, and watch other players fight their own savage battles. tor with a list of gamers near you. (Why learn from your own mistakes when you can learn from someone else’s?) This “observer” system allows players of ei- Federation Commander Play-by-Email ther game (or those who have yet to join either) to learn the ins Playing Federation Commander by email is an alternative and outs of the other game before deciding to invest time and to playing face-to-face. While there are a few differences (i.e., money in it. your opponent isn’t sitting across the table from you), it is the So come to www.SFBonline.com right away. You can even same game. fly the Federation CA or Klingon D7 as a free trial, or watch The basic gist of the Federation Commander Play-by-Email any game in play. Legendary SFB aces and new Federation (PBEM) system is that you and your opponent submit your Commander aces strut their stuff in combat arenas all the time, orders for the turn to a moderator via email. The moderator and you can learn from the best. then processes them, and sends a “SitRep” (Situation Report) to the players via email. You receive the results, write up your Hailing Frequencies next set of orders, and then submit your orders once again. We publish a newsletter covering all of our products with The process is repeated until the game is completed. Sounds information about the games. It’s free. Try it for a few issues simple? That’s because it IS! It’ll take a little getting used to and see if you like it. Subscribe at: (after all, what doesn’t?), but once you’ve got the hang of it, www.StarFleetGames.com/newsletter.shtml you’ll be lobbing photon torpedoes (or whatever your weapon of choice is) at opponents from all over the world. We Welcome Your Ideas Every Federation Commander PBEM game has at least Really! We do! If you have an idea of a way we can make three participants: two or more players and one moderator. life easier for our players, just let us know and we will at least The moderator’s purpose is to accept orders from the players see if we can make it happen.

Copyright © 2012 Amarillo Design Bureau, Inc. REVISED SHIP CARD

COUNTER D5 POWER KLINGON D5 TRACK WAR CRUISER POINT VALUE: 62 FLEET SCALE DAMAGE CONTROL: 2 18

SHIELD #1 17 15 IKV 16 Name #6 #2 15 PROBES PH-1-FX 1 TRAC BRDG TRAN 14 MARINES 4 BTTY 13 FRAME DRONES DRONES DAMAGE 1 LAB 4 12 There was nothing 2 2 5 “wrong” with the original Ship Card 13 3 F HULL 6 13 11 for this vessel, but 10 we continually #5IMP #3 update ship cards 13 13 as improved TRAN PH-1-360° AUX 9 graphical ideas are TURN MODE B 2 MOVE COST 3/8 developed. ADD R HULL DRN 8 BASE SPEED 8 W Z TURN MODE 2 L+FH FH+R SPEED COST 3 DISR REAC DISR 7 IMP IMP A B BASE SPEED 16 TURN MODE 3 L WARP R WARP 6 TRAC SHTL SPEED COST 6 6 3 PH-3 PH-3 36 BASE SPEED 24 34 5 TURN MODE 4 L R SPEED COST 9 LR RR 4 ACCELERATION SHIELD #4 COST 3/8 13 3 DECELERATION COST 3/8 DRONE RACK Z WEAPONS USED The publisher of 2 this game grants HIGH ENERGY AB123 4 Z TURN COST permission to 1+7/8 ANTI-DRONE W 1 players to make a ANTI-DRONES: IMP USED reasonable number EVASIVE MANEUVER W 15234 678 0 of photocopies of COST 2+1/4 FEDERATION COMMANDER: KLINGON ATTACK this page (up to 25 FLEET SCALE SHIP CARD #19 of 17-32 per month) for the Copyright © 2006 Amarillo Design Bureau, Inc. personal use of the 19 FRACTIONAL POWER player. Reproduc- 0 1/8 1/4 3/8 1/2 5/8 3/4 7/8 tion for sale is not authorized.

Copyright © 2012 Amarillo Design Bureau, Inc. REVISED SHIP CARD

COUNTER D5 POWER KLINGON D5 TRACK +30 POINT VALUE: 118 WAR CRUISER Power when SQUADRON SCALE DAMAGE CONTROL: 4 undamaged: 31 + 3. +20 IKV Name SHIELD #1 +10 PROBES 30 #6 #2

MARINES 8 PH-1-FX 4 9 12 There was nothing FRAME TRAC BRDG PRB DAMAGE “wrong” with the 4 8 original Ship Card EMER TRAN for this vessel, but it has been given DRONES BTTY DRONES 7 some graphic 1 5 updates. 2 LAB 6 26 3 7 26 6 4 F HULL 8

#5IMP #3 5 26 26 PH-1TRAN BTTY AUX PH-1 TURN MODE B LF+L 3 4 RF+R 4 MOVE COST 3/4 RR LR L+FH REAR HULL FH+R BASE SPEED 8 DISR ADD DRN DISR TURN MODE 2 3 SPEED COST 6 A W IMP REAC IMP Y C B X Z D BASE SPEED 16 TURN MODE 3 L WARP TRAC R WARP 2 SPEED COST 12 12 8 4 PH-3 PH-3 4 8 12 BASE SPEED 24 5 SHTL 7 TURN MODE 4 6 8 SPEED COST 18 1 L R LR RR ACCELERATION SHIELD #4 COST 3/4 26 0 DECELERATION COST 3/4 The publisher of ANTI-DRONE W WEAPONS USED ANTI-DRONE X this game grants HIGH ENERGY ABC D 1 2 3 TURN COST permission to 4 5 6 7 8 Y Z 3+3/4 players to make a DRONE RACK Y ANTI-DRONES: IMP USED DRONE RACK Z EVASIVE reasonable number 15234 678 MANEUVER W of photocopies of COST 4+1/2 15234 678 X this page (up to 25 per month) for the personal use of the FEDERATION COMMANDER: KLINGON ATTACK FRACTIONAL POWER player. Reproduc- 19 SQUADRON SCALE SHIP CARD #19 OF 17-32 Copyright © 2006 Amarillo Design Bureau, Inc. 0 1/4 1/2 3/4 tion for sale is not authorized.

Copyright © 2012 Amarillo Design Bureau, Inc. NEW SHIP CARD

JUGGERNAUT COUNTER DD POWER EMPIRE POINT VALUE: 58 TRACK DESTROYER DAMAGE CONTROL: 1 12 FLEET SCALE JAS Name 11 PROBES

MARINES 1 SHIELD #1 10 3 10 FRAME DAMAGE 3 9 PH-4-FA WEAPONS 1 USED BRDG 1 2 3 8 #6 #2 4 5 6 L+LF F HULL EMER F HULL RF+R PH-3 PH-3 237 Shriek missiles, if TRAC used, replace shuttles. BTTY 6 LAB 8 CGO CGO 8 TURN MODE AA SHIELD 5 MOVE COST 1/4 BASE SPEED 8 PH-1-360° TURN MODE 1 R HULL4 R HULL SPEED COST 2 4 SHTL The publisher of BASE SPEED 16 TURN MODE 2 this game grants SPEED COST 4 L WARPC WARP R WARP 3 permission to #5 333 #3 BASE SPEED 24 players to make TURN MODE 3 6 6 a reasonable SPEED COST 6 2 number of ACCELERATION IMP IMP photocopies of COST 1/4 this page (up to DECELERATION PH-1 PH-3 25 per month) for COST 1/4 5 L+ R+ 6 1 RA RA the personal use HIGH ENERGY of the player. TURN COST ROTATING SHIELD Reproduction for 1+1/4 16 0 sale is not EVASIVE MANEUVER authorized. UNAVAILABLE

FEDERATION COMMANDER: COMMUNIQUE #75 FRACTIONAL POWER C751 FLEET SCALE SHIP CARD #C751 Copyright © 2012 Amarillo Design Bureau, Inc. 0 1/4 1/2 3/4

Copyright © 2012 Amarillo Design Bureau, Inc. NEW SHIP CARD

JUGGERNAUT COUNTER DD POWER EMPIRE POINT VALUE: 105 TRACK DESTROYER DAMAGE CONTROL: 2 24 SQUADRON SCALE 23 JAS Name 22 PROBES 21 SHIELD #1 MARINES 20 6 1 20 2 FRAME DAMAGE 19 PH-4-FA 5 1 18 WEAPONS BRDG USED L+FA FA+R PH-1 PH-1 17 1 2 3 4 #6 2 AUX 3 #2 5 6 7 8 L+LF RF+R 16 PH-3 F HULL F HULL PH-3 9 10 11 12 13 4 EMER 6 15 Shriek missiles, if 5 7 used, replace shuttles. PRB 14

BTTY 13

TRAC CGO LAB CGO TRAC 12 TURN MODE AA 11 MOVE COST 1/2 SHIELD BASE SPEED 8 16 R HULL R HULL 16 10 TURN MODE 1 PH-3PH-1-360° PH-3 SPEED COST 4 10 8 9 11 9 The publisher BASE SPEED 16 L+ R+ TURN MODE 2 SHTL grants permis- LR RR 8 SPEED COST 8 #5 #3 sion to players 12 12 BASE SPEED 24 L WARPC WARP R WARP to make up to TURN MODE 3 663 36 3 7 SPEED COST 12 25 photocopies 6 of this page ACCELERATION COST 1/2 per month (and IMP IMP 5 to print on his DECELERATION COST 1/2 own printer as PH-1 PH-1 4 many as he L+ R+ HIGH ENERGY 12 13 wants) for TURN COST LR RR 3 2+1/2 personal use. ROTATING SHIELD EVASIVE 32 2 Reproduction MANEUVER for sale is not UNAVAILABLE 1 authorized. FEDERATION COMMANDER: COMMUNIQUE #75 FRACTIONAL POWER 0 C751 SQUADRON SCALE SHIP CARD #C751 Copyright © 2012 Amarillo Design Bureau, Inc. 0 1/2

Copyright © 2012 Amarillo Design Bureau, Inc. NEW SHIP CARD

This ship may be in a future product. HYDRAN CHEYENNE COUNTER CHY 23 We present it here POINT VALUE: 68+30 because somebody NEW HEAVY CRUISER 22 requested it. FLEET SCALE DAMAGE CONTROL: 2 21 PROBES POWER HMS TRACK 20 MARINES Name 7 19 3 #6SHIELD #1 #2 WEAPONS USED 16 18 B 123 17 PH-1-FA HELLBORE 1 PH-G ARMING 16 4 A HB-FA P PH-2 A PH-2 15 FA 2 FUS-FA 3 FA L L R O EMER B BRDG 14 F REAC 13 FRAME AUX TRAN DAMAGE 3 HULL SHTL HULL 12 13 13 C C 11 TURN MODE C MOVE COST 1/2 #5 #3 13 13 10 BASE SPEED 8 TURN MODE 2 SPEED COST 4 LAB BTTY 9 PH-G BASE SPEED 16 4 TURN MODE 3 8 SPEED COST 8 TRAC 360° TRAC BASE SPEED 24 IMP 7 TURN MODE 5 SPEED COST 12 L WARP C WARP R WARP 6 ACCELERATION 6363 3 COST 1/2 5 The publisher grants DECELERATION COST 1/2 4 permission to players to make up to 25 HIGH ENERGY SHIELD #4 3 photocopies of this TURN COST page per month (and 2+1/2 13 2 to print on his own EVASIVE FEDERATION COMMANDER: COMMUNIQUE #75 printer as many as he MANEUVER FLEET SCALE SHIP CARD #C752 COST 3 Copyright © 2012 Amarillo Design Bureau, Inc. 1 wants) for personal FRACTIONAL POWER use. Reproduction for 0 sale is not autho- C752 0 1/4 1/2 3/4 rized.

Copyright © 2012 Amarillo Design Bureau, Inc. NEW SHIP CARD

This ship may be in a future product. HYDRAN CHEYENNE COUNTER CHY We present it here NEW HEAVY CRUISER POINT VALUE: 131+60 +40 because somebody SQUADRON SCALE DAMAGE CONTROL: 4 POWER requested it. TRACK Power when +30 HMS undamaged: Name 42 + 4. MARINES +20 14 #6SHIELD #1 #2 10 32 5 PROBES +10 PH-1-FA 12 FRAME DAMAGE HB-FA 5 A B WEAPONS USED PH-2 FUS-FA PH-2 FA 3 C D 5 FA CD L R 1 2 3 4 BRDG 6 9 4 5 6 EMER PRB REAC HELLBORE AUX TRAN ARMING 8 AB SHTL SHTL PP LL C HULL 26 26 7 OO FF #5 #3 PH-G LAB BTTY 26 26 7 8 6 5 PH-G TRAC PH-G 78 TURN MODE C LS IMP RS MOVE COST 1 L WARP R WARP 4 BASE SPEED 8 12 6 C WARP 612 TURN MODE 2 6 3 SPEED COST 8 BASE SPEED 16 3 TURN MODE 3 SPEED COST 16 BASE SPEED 24 TURN MODE 5 2 SPEED COST 24 SHIELD #4 ACCELERATION The publisher grants COST 1 26 1 permission to players DECELERATION COST 1 to make up to 25 HIGH ENERGY photocopies of this TURN COST 5 0 page per month (and EVASIVE to print on his own MANEUVER COST 6 printer as many as he wants) for personal use. Reproduction for FEDERATION COMMANDER: COMMUNIQUE #75 SQUADRON SCALE SHIP CARD #C752 FRACTIONAL POWER sale is not autho- C752 Copyright © 2012 Amarillo Design Bureau, Inc. 0 1/4 1/2 3/4 rized.

Copyright © 2012 Amarillo Design Bureau, Inc. LYRAN LION COUNTER DN POWER POINT VALUE: 112 TRACK

DREADNOUGHT . FLEET SCALE DAMAGE CONTROL: 3 +30 Power when LMS undamaged: Name 32 + 4. +20

not authorized SHIELD #1 PROBES +10

MARINES #6FA 21 FA #2 11 DISR DISR 6 AB FRAME DAMAGE PH-1 PH-1 FA 1 2 FA 4 L FA R 9 . Reproduction for sale is LABPH-1 TRAN The LDR did not 3 convert their only CA into a DN. BRDG If they had, it REAC REAC 8 would have had two PH-Gs HULL AUX LAB C HULL TRAN FLAG HULL instead of two 18 18 PH-3s. FR BPV = 118. PH-3 PH-3 7 ESG ESG

The publisher of this game grants permission to players to make a reason- able number of photocopies of this page (up to 25 per month) for the 45personal use of the player PH-G shots IMP Y PH-1-360° Z IMP LS RS 4 BTTY 6 7 BTTY 5 BTTY TRAC BTTY 6 SHTL SHTL TURN MODE D #5TRAC DISR-FX TRAC #3 MOVE COST 3/4 18 C 18 5 BASE SPEED 8 L WARP C WARP R WARP TURN MODE 2 SPEED COST 6 8484 48 BASE SPEED 16 4 TURN MODE 4 SPEED COST 12

BASE SPEED 24 TURN MODE 5 3 SPEED COST 18 SHIELD #4 ACCELERATION 18 COST 3/4 2 DECELERATION COST 3/4 WEAPONS USED HIGH ENERGY ABC 123 4 5 6 7 Y Z TURN COST 3+3/4 1 POWER IN ESGs EVASIVE MANEUVER Y 123 4 5 COST 4+1/2 Z 123 4 5 0 FEDERATION COMMANDER: DISTANT KINGDOMS FRACTIONAL POWER 98 FLEET SCALE SHIP CARD #98 OF 97-112 Copyright © 2008 Amarillo Design Bureau, Inc. 0 1/4 1/2 3/4

LARGER SHIP CARD Low-Toner Version LYRAN LION COUNTER DN Power when undamaged: POWER 59 + 7. TRACK DREADNOUGHT POINT VALUE: 224 SQUADRON SCALE DAMAGE CONTROL: 6 +60 . SHIELD #1

#6 42 #2 +50

not authorized LMS FA Name FA +40 DISR DISR AB EF PH-1 PH-1 +30 FA 12 3 4 FA L PH-1-FA R LAB LAB 56 BRDG TRAN TRAN +20

. Reproduction for sale is REAC REAC C HULL +10 F HULL R HULL AUX PRB EMER FLAG 36 LS RS 36 PH-1 1 PH-1 7 2 8 PH-3 IMP PH-1-360° IMP PH-3 #5 #3 9 SHTL 13 14 SHTL 11 36 BTTY BTTY 36 10 BTTY 12 9 LS RS

The publisher of this game grants permission to players to make a reason- able number of photocopies of this page (up to 25 per month) for the TRAC TRAC personal use of the player LAB ESG TRAN Y Z 8 ESG ESG TRAC W X REAC REAC L WARP R WARP DISR-FX 15 15 7 C D 12 C WARP 12 9 15 10 5 9 6 6 6 WEAPONS USED 3 3 ABC D E F 5 1 2 3 SHIELD #4 4 5 6 36 7 8 9 4 10 11 12 13 14 W ACCELERATION TURN MODE D The LDR did not FRAME COST 1+1/2 MOVE COST convert their only CA DAMAGE X Y Z 3 1+1/2 into a DN. If they had, 8 it would have had four 4 PROBES DECELERATION BASE SPEED 8 PH-Gs instead of four COST 1+1/2 TURN MODE 2 PH-3s. 1 SPEED COST 12 2 BPV = 236. MARINES 2 HIGH ENERGY BASE SPEED 16 PH-G shots 22 POWER IN ESGs TURN COST TURN MODE 4 9 7+1/2 SPEED COST 24 20 W 1 2 3 4 5 1 10 15 X 123 4 5 EVASIVE BASE SPEED 24 11 MANEUVER TURN MODE 5 10 Y 123 4 5 COST 9 SPEED COST 36 12 5 Z 123 4 5 0 FEDERATION COMMANDER: DISTANT KINGDOMS SQUADRON SCALE SHIP CARD #98 OF 97-112 FRACTIONAL POWER 98 Copyright © 2008 Amarillo Design Bureau, Inc. 0 1/4 1/2 3/4

LARGER SHIP CARD Low-Toner Version