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Roger Caillois, Games of Chance and the Superstar Roger Caillois, Games of Chance and the Superstar
Roger Caillois, Games of Chance and the Superstar Roger Caillois, Games of Chance and the Superstar Loek Groot Superstars are not by accident a conspicuous phenomenon in our culture, but inherently belong to a meritocratic society with mass media, free enterprise, and competition. To make this contention plausible I will use Caillois’s book, Man, Play and Games,1 to compare the mechanisms underlying the superstar phenomenon with a special kind of game, as set out by Caillois. As far as I know, Caillois’s book is not quoted in the literature dealing with income distribution theories, although the comparison with play and games is, for limited purposes, interesting. In play and games we find almost all elements which play a role in theories of just income distribution: equality of opportunity, chance, talent, competition and skill, reward, entitlement, winners and losers, etc. These are not chance similarities, for “. games are largely dependent upon the cultures in which they are practised. They affect their preferences, prolong their customs, and reflect their beliefs . One ...can . posit a truly reciprocal relationship between a society and the games it likes to play”.2 Moreover, as we will see, superstars combine the four basic characteristics of play that make their activities a special kind of play. Play or work Johan Huizinga,3 cited by Caillois, considers play as an activity which is not serious (that is, standing outside ordinary life), with no material interest and where no profit can be gained. Caillois disputes Huizinga’s belief that in games no material interests are involved. He sees this belief as a result of Huizinga’s restriction of his analysis to competitive games, and the consequent omission of games of chance. -
Derrida's Open and Its Closure: the Aporia of Différance and the Only
Language, Literature, and Interdisciplinary Studies (LLIDS) ISSN: 2547-0044 http://ellids.com/archives/2018/09/2.1-Wu.pdf CC Attribution-No Derivatives 4.0 International License www.ellids.com Derrida’s Open and Its Closure: The Aporia of Différance and the Only Logic of Thinking Mengxue Wu “…for an opening is relative to a ‘surrounding plenitude.’”1 “The gallery is the labyrinth which includes in itself its own exits: we have never come upon it as upon a particular case of experience—that which Husserl believes he is describing.”2 Metaphysics—the entire history of metaphysics has been considered as the metaphysics of presence—is closed; it is closed like a dead end. In its “surrounding plenitude” no exit can be found and it is meeting its own death. Though a system of philosophy with incompleteness is not a perfect theory, but the rebuke of how comprehensive and close a philosophy is and the demand of that philosophy to open its house to the alien and the ungraspable would be a preposterous importunity. However, upon the stage where the entire history of Western philosophy has been played, “…nothing is staged or displayed theatrically. Rather, the battle of the new gods against the old is being fought” (Heidegger 22). This battle, between the new gods and the old, between the new thoughts and the old, is a battle of breaking into new ruptures and finding new openings in the old thoughts. At the moment when traditional philosophy has become a closure of the metaphysics of presence, even those streams of thought that already broke new phenomenological grounds in the beginning of twentieth century and Levinas’s ethical breaking are closed “as the self-presence in absolute knowledge” (Derrida 102, SP). -
Innovation Management Entrepreneurship and Corporate Sustainability 2016
Sborník INNOVATION MANAGEMENT ENTREPRENEURSHIP AND CORPORATE SUSTAINABILITY 2016 Proceedings of the 4th International Conference Proceedings of the 4th International Conference Innovation Management, Entrepreneurship and Corporate Sustainability 26 – 27 May, 2016, Prague Organized by: University of Economics, Prague Proceedings of the 4th International Conference Innovation Management, Entrepreneurship and Corporate Sustainability, 2016 International Scientific Committee Chairman: Doc. Ing. Mgr. Martin Lukeš, Ph.D., Members: Doc. Ing. Jitka Srpová, Ph.D. Doc. Ing. Miroslav Špaček, Ph.D., MBA Prof. Ing. Anna Pilková, Ph.D., MBA Doc. Ing. Galina Ostapenko, Ph.D. International Organizational and Program Committee Chairman: Doc. Ing. Jitka Srpová, Ph.D. Members: Ing. Blanka Habrmanová, Ph.D. Doc. Ing. Galina Ostapenko, Ph.D. Ing. Ivana Svobodová, Ph.D. Ing. Jana Müllerová Ing. Ladislav Hartman Ing. Jan Mareš Ing. Jan Mísař Ing. Michal Ander Ing. Ondřej Dvouletý 2 Proceedings of the 4th International Conference Innovation Management, Entrepreneurship and Corporate Sustainability, 2016 This conference proceedings contain contributions of the conference participants presented during both days of the conference. All these contributions have successfully passed the double- blind peer-review process. All rights of the authors are reserved. The copyright of materials incl. quotations used remains with the authors. Unauthorised copying is prohibited. No responsibility is assumed by the publisher for the linguistic and technical accuracy of their contributions -
The Significance of Anime As a Novel Animation Form, Referencing Selected Works by Hayao Miyazaki, Satoshi Kon and Mamoru Oshii
The significance of anime as a novel animation form, referencing selected works by Hayao Miyazaki, Satoshi Kon and Mamoru Oshii Ywain Tomos submitted for the degree of Doctor of Philosophy Aberystwyth University Department of Theatre, Film and Television Studies, September 2013 DECLARATION This work has not previously been accepted in substance for any degree and is not being concurrently submitted in candidature for any degree. Signed………………………………………………………(candidate) Date …………………………………………………. STATEMENT 1 This dissertation is the result of my own independent work/investigation, except where otherwise stated. Other sources are acknowledged explicit references. A bibliography is appended. Signed………………………………………………………(candidate) Date …………………………………………………. STATEMENT 2 I hereby give consent for my dissertation, if accepted, to be available for photocopying and for inter-library loan, and for the title and summary to be made available to outside organisations. Signed………………………………………………………(candidate) Date …………………………………………………. 2 Acknowledgements I would to take this opportunity to sincerely thank my supervisors, Elin Haf Gruffydd Jones and Dr Dafydd Sills-Jones for all their help and support during this research study. Thanks are also due to my colleagues in the Department of Theatre, Film and Television Studies, Aberystwyth University for their friendship during my time at Aberystwyth. I would also like to thank Prof Josephine Berndt and Dr Sheuo Gan, Kyoto Seiko University, Kyoto for their valuable insights during my visit in 2011. In addition, I would like to express my thanks to the Coleg Cenedlaethol for the scholarship and the opportunity to develop research skills in the Welsh language. Finally I would like to thank my wife Tomoko for her support, patience and tolerance over the last four years – diolch o’r galon Tomoko, ありがとう 智子. -
A Case Study of Anime Fansubbing
King’s Research Portal DOI: 10.1177/0163443711418271 Link to publication record in King's Research Portal Citation for published version (APA): Lee, H. K. (2011). Participatory media fandom: a case study of anime fansubbing. Media Culture & Society, 33(8), 1131-1147. https://doi.org/10.1177/0163443711418271 Citing this paper Please note that where the full-text provided on King's Research Portal is the Author Accepted Manuscript or Post-Print version this may differ from the final Published version. If citing, it is advised that you check and use the publisher's definitive version for pagination, volume/issue, and date of publication details. And where the final published version is provided on the Research Portal, if citing you are again advised to check the publisher's website for any subsequent corrections. General rights Copyright and moral rights for the publications made accessible in the Research Portal are retained by the authors and/or other copyright owners and it is a condition of accessing publications that users recognize and abide by the legal requirements associated with these rights. •Users may download and print one copy of any publication from the Research Portal for the purpose of private study or research. •You may not further distribute the material or use it for any profit-making activity or commercial gain •You may freely distribute the URL identifying the publication in the Research Portal Take down policy If you believe that this document breaches copyright please contact [email protected] providing details, and we will remove access to the work immediately and investigate your claim. -
5 Derrida's Critique of Husserl and the Philosophy
5 DERRIDA’S CRITIQUE OF HUSSERL AND THE PHILOSOPHY OF PRESENCE David B. Allison* Now would be the time to reject the myths of inductivity and of the Wesenschau, which are transmitted, as points of honor, from generation to generation. ...Am I primitively the power to contemplate, a pure look which fixes the things in their temporal and local place and the essences in an invisible heaven; am I this ray of knowing that would have to 1 arise from nowhere? SÍNTESE – O autor reexamina a crítica de Derrida ABSTRACT – The author reexamines Derrida’s à fenomenologia de Husserl de forma a mostrar critique of Husserl’s phenomenology, so as to como a sua coerência estrutural emerge não show how its structural coherency arises not so tanto de uma redução a uma doutrina particular, much from the reduction to a particular doctrine, mas antes das exigências de uma concepção but rather from the demands of a unitary concep- unitária, especificamente impostas pelas deter- tion, specifically from the demands imposed by minações epistemológicas e metafísicas da the epistemological and metaphysical determina- presença. tions of presence. PALAVRAS-CHAVE – Desconstrução. Derrida. KEY WORDS – Deconstruction. Derrida. Husserl. Fenomenologia. Husserl. Presença. Significado. Meaning. Phenomenology. Presence. * Doutor. Professor, State University of New York, Stony Brook, EUA. 1 Maurice Merleau-Ponty, Le Visible et l’invisible (Paris: Editions Gallimard, 1964), Eng. tr., Alphonso Lingis, The Visible and the Invisible (Evanston: Northwestern University Press, 1968). pp. 113-116. VERITAS Porto Alegre v. 50 n. 1 Março 2005 p. 89-99 It is practically a truism to say that most of Husserl’s commentators have in- sisted on the rigorously systematic character of his writings. -
Speech and Phenomena and Other Essays on Husservs Theory of Signs
Jacques Derrida Translated, with an Introduction, by Preface by Speech and Phenomena And Other Essays on HusserVs Theory of Signs DAVID B. ALLISON NEWTON GARVER NORTHWESTERN UNIVERSITY PRESS EVANSTON 19 7 3 Copyright © 1973 by Northwestern University Press All rights reserved library of Congress Catalog Card Number: 72-80565 ISBN 0-8101-0397-4 Printed in the United States of America Speech and Phenomena was originally published in French under the title La Voix et le Phinomene, copyright © 1967 by Presses Uni- versitaires de France. "Form and Meaning" appeared in French under the title "La Forme et le vouloir-dire: Note sur la ph6nom6nologie du langage," in the Revue internaHonale de philosophic, Volume LXXXI (1967). "Differance" appeared in French under the tide "La Difference" in the Bulletin de la Society fran^aise de philosophie, Volume LX1I (1968) and was reprinted in ^Thiorie d'ensembte, a collection of essays published by Editions du Seuil in 1968. Quotations from the following works of Edmund Husserl are used by permission of the publishers: Logical Investigations, translated by J. N. Findlay. Copyright © 1970 by Routledge & Kegan Paul Ltd, London, and Humanities Press, Inc., New York, Ideas, translated by W. R. Boyce Gibson. Copyright © 1931 by George Allen & Unwin Ltd, London, and Humanities Press, Inc., New York. Jacques Derrida is Professor of Philosophy at the Ecole Normale Sup&ieure of the University of Paris. David B. Allison is Assistant Professor of Philosophy at the State Uni• versity of New York at Stony Brook. Contents -
For Peer Review
Games and Culture Introduction. The Other Caillois: the many masks of game studies Journal:For Games Peer and Culture Review Manuscript ID Draft Manuscript Type: Caillois Special Issue Roger Caillois, Game studies, Dissymmetry, Gamification, Keywords: Interdisciplinarity, Mimicry, Ludus, Paidia, Marxism, Agency, Alea, Ilinx The legacy of the rich, stratified work of Roger Caillois, the multi-faceted and complex French scholar and intellectual, seems to have almost solely impinged on game studies through his most popular work, Les Jeux et les Hommes (1957). Translated in English as Man, Play and Games (1961), this is the text which popularized Caillois’ ideas among those who do study and research on games and game cultures today, and which most often Abstract: appears in publications that attempt to historicize and introduce to the study of games––perhaps on a par with Johan Huizinga’s Homo Ludens (1938). The purpose of this paper is to introduce the papers and general purposes of a collected edition that aims to shift the attention of game scholars towards a more nuanced and comprehensive view of Roger Caillois, beyond the textbook interpretations usually received in game studies over the last decade or so. http://mc.manuscriptcentral.com/sage/games Page 1 of 16 Games and Culture 1 2 3 4 5 6 Introduction––The Other Caillois: the many masks of game studies 7 8 9 10 11 The legacy of the multi-faceted and complex work of Roger Caillois, the French scholar and 12 intellectual, seems to have almost solely impinged on game studies through his most popular 13 work, Les Jeux et les Hommes (1957). -
The Spanish Railway Industry Faces the New Safe, Sustainable and Connected Mobility Strategy
Mafex corporate magazine Spanish Railway Association Issue 25. November 2020 The Spanish railway industry faces the new Safe, Sustainable and Connected Mobility Strategy SPECIAL MAFEX INFORMS INTERVIEW Vitual Rail Live!1st and 2nd December 2020 Mafex held its annual General Meeting on José Luis Ábalos, Ministry of Transport, November, 11st 2020 Mobility and Urban Agenda A FONDO MAFEX ◗ Sumary 05 / EDITORIAL 06 / MAFEX INFORMS RAILACTIVATION PROJECT This initiative, led by Mafex, drives the innovative transformation of twenty European railway SMEs. EPROMAT PROJECT New cell of composites manufacturing of high efficiency in productivity and materials. 44/ SPECIAL STAFFER PROJECT SAFE, SUSTAINABLE AND CONNECTED Mafex is a member of the Railway Alliance MOBILITY STRATEGY 2030 to define the working skills required to The Safe, Sustainable and Connected promote a single European railway space. Mobility Strategy 2030, published on 17th September 2020, constitutes the EXXTRA PROJECT framework that will guide the debate The initiative seeks the professionalisa- on mobility in Spain, enriched by the tion of the competencies and services contributions of the different stakeholders of clusters towards world-class cluster in the mobility ecosystem. consolidation. THE SPANISH RAILWAY INDUSTRY MAFEX 2020 GENERAL MEETING IN THE FACE OF THE NEW STRATEGY The Association informed the Annual OF SAFE, SUSTAINABLE AND Members Meeting about last year’s CONNECTED MOBILITY progress, the incorporation of new Contribution of the railway industry to companies and the evolution of their the Mobility Strategy. more than 200 actions last year. Mafex companies’ representatives provides MAFEX INNOVATION COMMITTEE us with their view on the role of railway as The new membership of the Innovation the main character of sustainable mobility Committee consists of 20 companies and what they expect from the Public and technology centres. -
Roger Caillois' Game Typology As Formalist Methodology
Enacting aporia: Roger Caillois’ game typology as formalist methodology Michel Ottens Utrecht University Singelstraat 91 6828JZ Arnhem 31 612216701 [email protected] ABSTRACT This game analysis experimentally transposes Louis Hjelmslev's linguistic methodology, for logically deducing semiotic schema from a given text, to the analysis of games. Roger Caillois' fourfold model of game type rubrics is therefore reconceptualized, as a logically coherent analytic framework, from which an analysis might proceed indefinitely. Such analysis was practiced on a Dutch translation of the board game Lord of the Rings, to observe how this game manifests Caillois' rubrics of agôn (competition), alea (chance), mimicry (role-playing), and ilinx (disruptive play). Game studies methods akin to Hjelmslev's work already exist, and Caillois' efforts are often reconceptualized. However, this present work finds valuable avenues of inquiry in synthesizing these two thinkers. In extending Hjelmslev's work, stratified images of interlinked categories and components now appear at play in games. By reconceptualizing Caillois' efforts, those two axes, along which his four rubrics seem divided, now point to valuable lines of future inquiry. Keywords game studies, formalism, semiotics, glossematics, game type rubrics, agôn (competition), alea (chance), mimicry (role-playing), ilinx (pursuing vertigo), board games INTRODUCTION In his well regarded Prolegomena to a Theory of Language, linguist Louis Hjelmslev (1969, 3-20, 114-127) proposes a formalist methodology for the logically coherent and comprehensive deduction of analytical schema. These serve to further the study of language usage, and of semiotics more generally. Even if the spoken word was then generally favored in his field, he promotes a field of linguistics capable of addressing all forms of language, by provisionally schematizing how language forms derive from the purport or substance addressed. -
Gender and Computer Games/Video Games
Gender and Computer Games/ Video Games Girls’ Perspective Orientation Authors: Yan Jingjing Subject: Master Thesis in Business Administration 15 ECTS Program: Master of International Management Gotland University Spring semester 2010 Supervisor: Bo Lennstrand Abstract The topic of this thesis is “Gender Differences in Computer games/ Video games Industry”. Due to rapid development in technology and popularization of computers all around the world, computer games have already become a kind of common entertainment. Because computer games were designed especially for boys at the very beginning, there are still some remaining barriers when training female game designers and expanding game markets among female players. This thesis is mainly based on two studies which have enormous contributions to gender issue in computer games area. A simple model is established by summarizing factors mentioned and discussed in those two books. The main purpose consists of two comparisons under Gender Differences: one comparison is between the current data with the previous one, in order to check whether there are any changes during the past 10 years. The other one compares the young people in two regions, Sweden and China, in computer games perspective. Model designing, test, questionnaire and interview methods are used in this paper aiming to collect and categorize the data, which facilitates to analyze the results of the comparisons. The results reflect that although computer becomes a familiar “friend” in modern daily life, there are not obvious changes of girls‟ perspectives in computer game industry. Certainly, there are some differences between the young people coming from two regions which will be expounded in the thesis. -
Animation and Videogames: Creativity and Market Failures in Japan's Content Industries
Animation and Videogames: Creativity and Market Failures in Japan’s Content Industries Andrei Hagiu Harvard Business School Temple University Japan March 20th 2007 Anime: a very creative Japanese industry… “To define anime simply as Japanese cartoons gives no sense of the depth and variety that make up the medium. Essentially, anime works include everything that Western audiences are accustomed to seeing in live-action films—romance, comedy, tragedy, adventure, even psychological probing of a kind seldom attempted in recent mass-culture Western film or television.” Susan J. Napier, Anime From Akira to Howl’s Moving Castle Japanese anime: 60% of TV anime series worldwide Pokemon example: 68 countries and 25 languages; aggregate size of Pokémon-related markets estimated at $200 billion …stuck in a suboptimal equilibrium Anime in Japan: ¥234 billion ($2.0 billion) in 2005 Fragmented industry (430 animation production companies) dominated by distributors (copyrights and financing) Lack of business and financial strength of animation production companies In 2005, Disney Co. had $32 billion revenues; Toei Animation had ¥21 billion ($175 million) revenues Disney and Pixar spend over ¥10 billion to produce one anime movie; Japanese anime production companies usually spent ¥0.2-0.3 billion (Studio Ghibli: ¥1-3 billion) Why? How can that be changed? The production committee system: financing and copyrights problems Investment Distribution Right Completed Anime for Video Distribute Video P. C. Member A: Anime Production Production Video Distribution Video Market Company Committee Video Sale Proceeds Company Fixed Payment (Less COGS and fees) Sales Proceeds Distribution of Profits P. C. Member B: TV Station P.