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Making a Game Character Move
Piia Brusi MAKING A GAME CHARACTER MOVE Animation and motion capture for video games Bachelor’s thesis Degree programme in Game Design 2021 Author (authors) Degree title Time Piia Brusi Bachelor of Culture May 2021 and Arts Thesis title 69 pages Making a game character move Animation and motion capture for video games Commissioned by South Eastern Finland University of Applied Sciences Supervisor Marko Siitonen Abstract The purpose of this thesis was to serve as an introduction and overview of video game animation; how the interactive nature of games differentiates game animation from cinematic animation, what the process of producing game animations is like, what goes into making good game animations and what animation methods and tools are available. The thesis briefly covered other game design principles most relevant to game animators: game design, character design, modelling and rigging and how they relate to game animation. The text mainly focused on animation theory and practices based on commentary and viewpoints provided by industry professionals. Additionally, the thesis described various 3D animation and motion capture systems and software in detail, including how motion capture footage is shot and processed for games. The thesis ended on a step-by-step description of the author’s motion capture cleanup project, where a jog loop was created out of raw motion capture data. As the topic of game animation is vast, the thesis could not cover topics such as facial motion capture and procedural animation in detail. Technologies such as motion matching, machine learning and range imaging were also suggested as topics worth covering in the future. -
Comparative Analysis of Human Modeling Tools Emilie Poirson, Mathieu Delangle
Comparative analysis of human modeling tools Emilie Poirson, Mathieu Delangle To cite this version: Emilie Poirson, Mathieu Delangle. Comparative analysis of human modeling tools. International Digital Human Modeling Symposium, Jun 2013, Ann Arbor, United States. hal-01240890 HAL Id: hal-01240890 https://hal.archives-ouvertes.fr/hal-01240890 Submitted on 24 Dec 2015 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Comparative analysis of human modeling tools Emilie Poirson & Matthieu Delangle LUNAM, IRCCYN, Ecole Centrale de Nantes, France April 25, 2013 Abstract sometimes a multitude of functions that are not suitable for his application case. Digital Human Modeling tools simulate a task performed by a human in a virtual environment and provide useful The first step of our study consisted in listing all indicators for ergonomic, universal design and represen- the comparable software and to select the comparison tation of product in situation. The latest developments criteria. Then a list of indicators is proposed, in three in this field are in terms of appearance, behaviour and major categories: degree of realism, functions and movement. With the considerable increase of power com- environment. Based on software use, literature searches puters,some of these programs incorporate a number of [7] and technical reports ([8], [9], [10], for example), the key details that make the result closer and closer to a real table of indicator is filled and coded from text to a quinary situation. -
Poseray Handbuch 3.10.3
Das PoseRay Handbuch 3.10.3 Zusammengestellt von Steely. Angelehnt an die PoseRay Hilfedatei. PoseRay Handbuch V 3.10.3 Seite 1 Yo! Hör genau zu: Dies ist das deutsche Handbuch zu PoseRay, basierend auf dem Helpfile zum Programm. Es ist keine wörtliche Übersetzung, und FlyerX trifft keine Schuld an diesem Dokument (wenn man davon absieht, daß er PoseRay geschrieben hat). Dies ist ein Handbuch, kein Tutorial. Es erklärt nicht, wie man mit Poser tolle Frauen oder mit POV- Ray tolle Bilder macht. Es ist nur eine freie Übersetzung der poseray.html, die PoseRay beiliegt. Ich will mich bemühen, dieses Dokument aktuell zu halten, und es immer dann überarbeiten und erweitern, wenn FlyerX sichtbar etwas am Programm verändert. Das ist zumindest der Plan. Damit keine Verwirrung aufkommt, folgt das Handbuch in seinen Versionsnummern dem Programm. Die jeweils neueste Version findest Du auf meiner Homepage: www.blackdepth.de. Sei dankbar, daß Schwedenmann und Tom33 von www.POVray-forum.de meinen Prolltext auf Fehler gecheckt haben, sonst wäre das Handbuch noch grausiger. POV-Ray, Poser, DAZ, und viele andere Programm- und Firmennamen in diesem Handbuch sind geschützte Warenzeichen oder zumindest wie solche zu behandeln. Daß kein TM dahinter steht, bedeutet nicht, daß der Begriff frei ist. Unser Markenrecht ist krank, bevor Du also mit den Namen und Begriffen dieses Handbuchs rumalberst, mach dich schlau, ob da einer die Kralle drauf hat. Noch was: dieses Handbuch habe ich geschrieben, es ist mein Werk und ich kann damit machen, was ich will. Deshalb bestimme ich, daß es nicht geschützt ist. Es gibt schon genug Copyright- und IPR- Idioten; ich muß nicht jeden Blödsinn nachmachen. -
John Bachofer Graphic Designer
JOHN BACHOFER GRAPHIC DESIGNER Animation/Graphic Design/3D Modelling Marketing/Freelancer [email protected] | (760)-518-0145 http://johnkathrynjanewayba.wixsite.com/johnbachoferartist https://www.linkedin.com/in/johnny-bachofer-32888ab8/ Education Summary B.S. in Graphic Design with Meticulous and knowledgeable Graphic Design graduate known for skill in 3D modeling, rigging Emphasis on Animation and texturing. Deadline driven and results oriented artist who has exhibited exceptional talent in Grand Canyon University building highly detailed products yielding customer satisfaction. Graduated 2018 Key Skills include: graphic design, illustration, modeling/texturing, rigging and animation Software Work Experience Autodesk MAYA Source FilmMaker Real Art Daily Productions - Los Angeles, CA (Online) 11/2019 - Present Blender 3D Adobe Creative Lightwave 3D Suite: Character Animator DAZ Studio Photoshop • Mastered the use of Unreal Engine 4. Unreal Engine 4 Illustrator • Developed comprehensive 3D modelling and rigging skills. MakeHuman InDesign • Completed the company’s first animation of a quadruped character. Autodesk 3DS MAX After Effects • Met project milestones for writing, storyboard development and comencement of production. Unity Lightroom • Successful team member in a diverse and inclusive workplace. ZBrush Microsoft Office Sketchup Suite: Mogul Mommies Inc - New York, NY (Online) Feb 2017 - May 2018 AutoCAD Excel Game Development Artist Mixamo Fuse Word • Developed and released the “Toss That!” mobile app game. Poser Powerpoint -
Primitivo B Felias
PRIMITIVO B. FELIAS III Address:348-D Chico St.,Cembo Makati City Mobile number: 09215341851 [email protected] Objective: A position in the art/design department where my skills can be utilize in accomplishing tasks and solving problems. To be in a company that will help me grow as a person and an employee, to provide quality service and share my skills and knowledge to colleagues, and learn from them as well, for the betterment of the team and the company. Skills Computer Literate (Adobe Illustrator, Adobe Photoshop, Adobe Premiere, Adobe After Effects, Adobe Audition, Adobe Flash, MS Powerpoint, Blender 3D software, Garage Band, Bryce 3D software, MakeHuman 3D, 3D Studio Max, Microsoft Movie Maker, Realflow 3D, Sculptris 3D, Mixcraft 5) Digital Video Editing, 3D Modeling and Basic Animation, Sound Editing, Digital and Manual Photography, Graphics Design and Illustration, Motion Graphics Design/Compositing, Flash-Base Web Design, GUI Design, Photo Manipulation, Basic Action Scripting, Flash Animation, Theater Actor, Singer, Dancer and can work with minimal supervision. Online Portfolio http://primefelias.daportfolio.com/ Online DemoReel http://www.youtube.com/watch?v=GBh5w-UGld8 Educational Background College: University of the Philippines Bachelor of Fine Arts major in Visual Communications Year Graduated: 2008 Secondary: Araullo High School Year Graduated:2004 Elementary: Nasipit Central Elementary School, Agusan del Norte Year Graduated: 2000 Work-Related Experiences DATE COMPANY POSITION May 23, 2011-present Holy Cow! Animation AFX Compositor/Digital Artist March 30, 2011- July 2011 Buko Graphics Studios Freelance 3D Concept Artist March 21, 2011 – May 11, 2011 BigFish International Inc. (Motion)Graphic Artist Unit 1804 Jollibee Plaza, Emerald Ave., Ortigas Sept. -
MPEG-7-Aligned Spatiotemporal Video Annotation and Scene
MPEG-7-Aligned Spatiotemporal Video Annotation and Scene Interpretation via an Ontological Framework for Intelligent Applications in Medical Image Sequence and Video Analysis by Leslie Frank Sikos Thesis Submitted to Flinders University for the degree of Doctor of Philosophy College of Science and Engineering 5 March 2018 Contents Preface ............................................................................................................................................ VI List of Figures .............................................................................................................................. VIII List of Tables .................................................................................................................................. IX List of Listings .................................................................................................................................. X Declaration .................................................................................................................................... XII Acknowledgements ..................................................................................................................... XIII Chapter 1 Introduction and Motivation ......................................................................................... 1 1.1 The Limitations of Video Metadata.............................................................................................. 1 1.2 The Limitations of Feature Descriptors: the Semantic Gap ..................................................... -
3D Animation)
ΤΕΙ ΗΠΕΙΡΟΥ ΣΧΟΛΗ ΤΕΧΝΟΛΟΓΙΚΩΝ ΕΦΑΡΜΟΓΩΝ ΤΜΗΜΑ ΜΗΧΑΝΙΚΩΝ ΠΛΗΡΟΦΟΡΙΚΗΣ Τ.Ε. ΠΤΥΧΙΑΚΗ ΕΡΓΑΣΙΑ ΘΕΜΑ: ΔΗΜΙΟΥΡΓΙΑ 3D ΕΚΠΑΙΔΕΥΤΙΚΟΥ ANIMATION VIDEO ΜΕ ΤΗ ΧΡΗΣΗ ΤΗΣ ΕΦΑΡΜΟΓΗΣ MUVIZU Φοιτητής: Μπεκρής Γεώργιος 13619 Εισηγητής: Στεργίου Ελευθέριος ΑΡΤΑ 2015 Περιεχόμενα Περίληψη........................................................................................................................................... 6 Abstract ............................................................................................................................................. 6 Εισαγωγή ........................................................................................................................................... 7 Κεφάλαιο 1: Animation - Τύποι Animation ...................................................................................... 8 1.1. Animation ................................................................................................................................... 8 1.2. Τύποι animation ......................................................................................................................... 8 1.2.1. Animation δύο διαστάσεων ................................................................................................. 8 1.2.2. Προγράμματα 2D animation ............................................................................................... 9 1.2.3. Animation τριών διαστάσεων (3D animation) .................................................................. 12 1.2.4. Προγράμματα 3D animation ............................................................................................ -
Jack's Poser Pro Manual Last Update: 2021 09 17
Jack's Poser Pro Manual Last Update: 2021 09 17 Note 1: This Manual has been prepared for my own use. If you find it useful, great. However, don't be surprised (or angry with me) if I have failed to update something that has changed from one version of Poser to the next and which I haven't discovered yet. Or if I have failed to understand and so incorrectly describe something. If I discover (or have pointed out to me) that something in this Manual doesn't work as I described, I'll see about updating my text. Note 2: I installed Poser 12 on 30 November 2020. I have no idea if anything in this Manual has changed in Poser 12. I will make necessary changes as I find them. I began using Poser Pro 2012 on about 2013 01 07. This file was started soon after doing a bit of experimenting and finding that I had no tutorial. So here are the results from experimenting, reading Poser Pro 2012 Reference Manual, Poser Pro 2014 Reference Manual, Poser Pro 11 Reference Manual, Smith Micro Tech Support, and internet research. I also have Practical Poser 8. The Official Guide, by Richard Schrand, even though Poser 8 would seem to be several iterations behind Poser Pro 2014, and even farther behind Poser Pro 11 which I started using in December 2015, or Poser 12 as noted above. Most of the information in this Manual is based on my experiences with Poser Pro 2012 and 2014, and probably still holds true for Poser Pro 11 or Poser 12 versions. -
Three Dimensional Visualization of Fire Spreading Over Forest Landscapes Brian Williams Clemson University, [email protected]
Clemson University TigerPrints All Theses Theses 12-2008 Three Dimensional Visualization of Fire Spreading Over Forest Landscapes Brian Williams Clemson University, [email protected] Follow this and additional works at: https://tigerprints.clemson.edu/all_theses Part of the Agriculture Commons Recommended Citation Williams, Brian, "Three Dimensional Visualization of Fire Spreading Over Forest Landscapes" (2008). All Theses. 492. https://tigerprints.clemson.edu/all_theses/492 This Thesis is brought to you for free and open access by the Theses at TigerPrints. It has been accepted for inclusion in All Theses by an authorized administrator of TigerPrints. For more information, please contact [email protected]. THREE DIMENSIONAL VISUALIZATION OF FIRE SPREADING OVER FOREST LANDSCAPES A Thesis Presented to the Graduate School of Clemson University In Partial Fulfillment of the Requirements for the Degree Master of Science Forest Resources by Brian John Williams December 2008 Accepted by: Dr. Bo Song, Committee Chair Dr. William Conner Dr. Chris Post Dr. Victor Shelburne i ABSTRACT Previous studies in fire visualization have required high end computer hardware and specialized technical skills. This study demonstrated fire visualization is possible using Visual Nature Studio and standard computer hardware. Elevation and vegetation data were used to create a representation of the New Jersey pine barren environment and a forest compartment within Hobcaw Barony. Photographic images were edited to use as image object models for forest vegetation. The FARSITE fire behavioral model was used to model a fire typical of that area. Output from FARSITE was used to visualize the fire with tree models edited to simulate burning and flame models. -
Gou, Zaiyong, Ph.D
Order Number 9411950 Scientific visualization and exploratory data analysis of a large spatial flow dataset Gou, Zaiyong, Ph.D. The Ohio State University, 1993 U M I 300 N. Zeeb Rd. Ann Arbor, MI 48106 SCIENTIFIC VISUALIZATION AND EXPLORATORY DATA ANALYSIS OF A LARGE SPATIAL FLOW DATASET DISSERTATION Presented in Partial Fulfillment of the Requirement for the Degree of Doctor of Philosophy in the Graduate School of The Ohio Stale University By Zaiyong Gou, B.S., M.A. $ * + $ * The Ohio State University 1993 Dissertation Committee: Approved by Duane F. Marble Morton E. O’Kelly 7 Duane F. Marble Randy W. Jackson Department of Geography DEDICATION To My Parents ACKNOWLEDGEMENT Of my thirteen years of being a geographer, the last four years under the supervision of Prof. Duane F. Marble at The Ohio State University has been the most exciting and most memorable. His wisdom and profound academic insight showed me what geography as an extraordinarily difficult discipline should be and could be. He is always the person who stands very high and sees very far, exploring the most challenging frontiers of geography relentlessly. As my academic adviser, his unfailing encouragement, guidance, patience and professional courtesy have always been my inspiration to work more creatively and more enthusiastically. He leads us to a high intellectual plateau and offers us the unlimited freedom to face the challenges and to pursue academic excellence. I am always grateful for the paths and opportunities you have pointed out to me. My gratitude also goes to Prof. Edward J. Taaffe, Prof. Morton E. O’Kelly and Prof. -
3D World - the Magazine for 3D Artists
3D World - The Magazine For 3D Artists http://www.3dworldmag.com/page/3dworld?entry=3d_world_115_now_on SEARCH « Autodesk release Softimag... | Weblog | E-on call for showreel su... » CALENDAR « March 2009 » Monday March 02, 2009 Sun Mon Tue W ed Thu Fri Sat 1 2 3 4 5 6 7 - In Category - 3D World 115 now on sale in the UK 8 9 10 11 12 13 14 Search 15 16 17 18 19 20 21 In our latest issue: complete character workshop, pitch your 3D 22 23 24 25 26 27 28 project, comping tips and particle tricks, plus models and assets 29 30 31 CATEGORIES worth $326 on the CD Today LATEST ISSUE Click the thumbnail to order your copy online IN THE MAGAZINE Character workshop Master key sculpting and texturing techniques to recreate our cover star Modelling: follow videos of the full workflow to build every detail of your figure Texturing: apply a blend of painted textures and carefully chosen NEWS FEEDS shaders The perfect composite LINKS Whether you‘re adding digital creatures to footage or just trying to match two images, compositing is a vital part of VFX work. Brush up your skills with 20 expert tips Particle tricks Master dissolve effects in Blender with Andy Goralczyk Signed on the spot! Experts from across the 3D industry reveal the tricks of the trade that can make all the difference when pitching a project to an agency, potential backer, broadcaster or movie studio The making of Coraline For the animated version of Neil Gaiman‘s Gothic novella Coraline, Laika used CG and digital printing to create 15,000 separate face 1 of 3 4/12/2009 12:37 AM 3D -
Stereo Software List
Version: June 2021 Stereoscopic Software compatible with Stereo Company Application Category Duplicate FULL Xeometric ELITECAD Architecture BIM / Architecture, Construction, CAD Engine yes Bexcel Bexcel Manager BIM / Design, Data, Project & Facilities Management FULL Dassault Systems 3DVIA BIM / Interior Modeling yes Xeometric ELITECAD Styler BIM / Interior Modeling FULL SierraSoft Land BIM / Land Survey Restitution and Analysis FULL SierraSoft Roads BIM / Road & Highway Design yes Xeometric ELITECAD Lumion BIM / VR Visualization, Architecture Models yes yes Fraunhofer IAO Vrfx BIM / VR enabled, for Revit yes yes Xeometric ELITECAD ViewerPRO BIM / VR Viewer, Free Option yes yes ENSCAPE Enscape 2.8 BIM / VR Visualization Plug-In for ArchiCAD, Revit, SketchUp, Rhino, Vectorworks yes yes OPEN CASCADE CAD CAD Assistant CAx / 3D Model Review yes PTC Creo View MCAD CAx / 3D Model Review FULL Dassault Systems eDrawings for Solidworks CAx / 3D Model Review FULL Autodesk NavisWorks CAx / 3D Model Review yes Robert McNeel & Associates. Rhino (5) CAx / CAD Engine yes Softvise Cadmium CAx / CAD, Architecture, BIM Visualization yes Gstarsoft Co., Ltd HaoChen 3D CAx / CAD, Architecture, HVAC, Electric & Power yes Siemens NX CAx / Construction & Manufacturing Yes 3D Systems, Inc. Geomagic Freeform CAx / Freeform Design FULL AVEVA E3D Design CAx / Process Plant, Power & Marine FULL Dassault Systems 3DEXPERIENCE - CATIA CAx / VR Visualization yes FULL Dassault Systems ICEM Surf CGI / Product Design, Surface Modeling yes yes Autodesk Alias CGI / Product