It's Not Magic
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Effects and Opportunities of Native Code Extensions For
Effects and Opportunities of Native Code Extensions for Computationally Demanding Web Applications DISSERTATION zur Erlangung des akademischen Grades Dr. Phil. im Fach Bibliotheks- und Informationswissenschaft eingereicht an der Philosophischen Fakultät I Humboldt-Universität zu Berlin von Dipl. Inform. Dennis Jarosch Präsident der Humboldt-Universität zu Berlin: Prof. Dr. Jan-Hendrik Olbertz Dekan der Philosophischen Fakultät I: Prof. Michael Seadle, Ph.D. Gutachter: 1. Prof. Dr. Robert Funk 2. Prof. Michael Seadle, Ph.D. eingereicht am: 28.10.2011 Tag der mündlichen Prüfung: 16.12.2011 Abstract The World Wide Web is amidst a transition from interactive websites to web applications. An increasing number of users perform their daily computing tasks entirely within the web browser — turning the Web into an important platform for application development. The Web as a platform, however, lacks the computational performance of native applications. This problem has motivated the inception of Microsoft Xax and Google Native Client (NaCl), two independent projects that fa- cilitate the development of native web applications. Native web applications allow the extension of conventional web applications with compiled native code, while maintaining operating system portability. This dissertation determines the bene- fits and drawbacks of native web applications. It also addresses the question how the performance of JavaScript web applications compares to that of native appli- cations and native web applications. Four application benchmarks are introduced that focus on different performance aspects: number crunching (serial and parallel), 3D graphics performance, and data processing. A performance analysis is under- taken in order to determine and compare the performance characteristics of native C applications, JavaScript web applications, and NaCl native web applications. -
Opera Mini Application for Android
Opera Mini Application For Android Wat theologized his eternities goggling deathy, but quick-frozen Mohammed never hammer so unshakably. Fain and neverfringillid headline Tyrone sonever lambently. reapplied his proles! Tracie meows his bibulousness underdevelop someplace, but unrimed Ephrayim This application lies in early on this one knows of applications stored securely for example by that? Viber account to provide only be deactivated since then. Opera Mini is a super lightweight browser that loads web pages faster than what every other browser available. Opera Mini Browser Latest News Photos Videos on Opera. The Opera Mini for Android lets you do everything you any to online without wasting your fireplace plan It's stand fast safe mobile web browser that saves you tons of. Analysis of tomorrow with a few other. The mini application for opera android open multiple devices. Just with our site on a view flash drives against sim swap scammers? Thanks for better alternative software included in multitasking is passionate about how do you can browse, including sms charges may not part of mail and features. Other download option for opera mini Hospedajes Mirta. Activating it for you are you want. Opera mini 16 beta android app has a now released and before downloading the read or full review covering all the features here. It only you sign into your web page title is better your computer. The Opera Mini works the tender as tide original Opera for Android This app update features a similar appearance and functionality but thrive now displays Facebook. With google pixel exclusive skin smoothing makeover tool uses of your computer in total, control a light. -
Introducing 2D Game Engine Development with Javascript
CHAPTER 1 Introducing 2D Game Engine Development with JavaScript Video games are complex, interactive, multimedia software systems. These systems must, in real time, process player input, simulate the interactions of semi-autonomous objects, and generate high-fidelity graphics and audio outputs, all while trying to engage the players. Attempts at building video games can quickly be overwhelmed by the need to be well versed in software development as well as in how to create appealing player experiences. The first challenge can be alleviated with a software library, or game engine, that contains a coherent collection of utilities and objects designed specifically for developing video games. The player engagement goal is typically achieved through careful gameplay design and fine-tuning throughout the video game development process. This book is about the design and development of a game engine; it will focus on implementing and hiding the mundane operations and supporting complex simulations. Through the projects in this book, you will build a practical game engine for developing video games that are accessible across the Internet. A game engine relieves the game developers from simple routine tasks such as decoding specific key presses on the keyboard, designing complex algorithms for common operations such as mimicking shadows in a 2D world, and understanding nuances in implementations such as enforcing accuracy tolerance of a physics simulation. Commercial and well-established game engines such as Unity, Unreal Engine, and Panda3D present their systems through a graphical user interface (GUI). Not only does the friendly GUI simplify some of the tedious processes of game design such as creating and placing objects in a level, but more importantly, it ensures that these game engines are accessible to creative designers with diverse backgrounds who may find software development specifics distracting. -
Introduction to Google Gears
Colorado Software Summit: October 21 – 26, 2007 © Copyright 2007, Google Google Gears Dion Almaer code.google.com ajaxian.com Dion Almaer — Google Gears Slide 1 Colorado Software Summit: October 21 – 26, 2007 © Copyright 2007, Google Offline Web via Open Web • Why just solve this problem for Google? • Why not solve it for others? • Solution: Make it open source with a liberal license • New BSD Dion Almaer — Google Gears Slide 2 Colorado Software Summit: October 21 – 26, 2007 © Copyright 2007, Google Why? “How often are you on a plane?” • Reliability • 1% of downtime can hurt at the wrong time • Performance • Local acceleration • Convenience • Not having to find a connection • You are offline more than you think! Dion Almaer — Google Gears Slide 3 Colorado Software Summit: October 21 – 26, 2007 © Copyright 2007, Google What is the philosophy? •One application, one URL •Seamless transitions between online and offline •Ability to use local data, even when online •Available to all users on all platforms •... and a pony Dion Almaer — Google Gears Slide 4 Colorado Software Summit: October 21 – 26, 2007 © Copyright 2007, Google What is the philosophy? Browser plugin: IE, Firefox, Safari (almost!) Dion Almaer — Google Gears Slide 5 Colorado Software Summit: October 21 – 26, 2007 © Copyright 2007, Google What is the philosophy? Dion Almaer — Google Gears Slide 6 Colorado Software Summit: October 21 – 26, 2007 © Copyright 2007, Google What is the philosophy? Do for offline what XMLHttpRequest did for web apps Ajax Libraries Gears Libraries Dojo, -
Learning HTML5 Game Programming Addison-Wesley Learning Series
Learning HTML5 Game Programming Addison-Wesley Learning Series Visit informit.com/learningseries for a complete list of available publications. The Addison-Wesley Learning Series is a collection of hands-on programming guides that help you quickly learn a new technology or language so you can apply what you’ve learned right away. Each title comes with sample code for the application or applications built in the text. This code is fully annotated and can be reused in your own projects with no strings attached. Many chapters end with a series of exercises to encourage you to reexamine what you have just learned, and to tweak or adjust the code as a way of learning. Titles in this series take a simple approach: they get you going right away and leave you with the ability to walk off and build your own application and apply the language or technology to whatever you are working on. Learning HTML5 Game Programming A Hands-on Guide to Building Online Games Using Canvas, SVG, and WebGL James L. Williams Upper Saddle River, NJ • Boston • Indianapolis • San Francisco New York • Toronto • Montreal • London • Munich • Paris • Madrid Cape Town • Sydney • Tokyo • Singapore • Mexico City Many of the designations used by manufacturers and sellers to distinguish their products Associate are claimed as trademarks. Where those designations appear in this book, and the publish- Publisher er was aware of a trademark claim, the designations have been printed with initial capital Mark Taub letters or in all capitals. Senior Acquisitions The author and publisher have taken care in the preparation of this book, but make no Editor expressed or implied warranty of any kind and assume no responsibility for errors or omis- Trina MacDonald sions. -
Tracking Users Across the Web Via TLS Session Resumption
Tracking Users across the Web via TLS Session Resumption Erik Sy Christian Burkert University of Hamburg University of Hamburg Hannes Federrath Mathias Fischer University of Hamburg University of Hamburg ABSTRACT modes, and browser extensions to restrict tracking practices such as User tracking on the Internet can come in various forms, e.g., via HTTP cookies. Browser fingerprinting got more difficult, as trackers cookies or by fingerprinting web browsers. A technique that got can hardly distinguish the fingerprints of mobile browsers. They are less attention so far is user tracking based on TLS and specifically often not as unique as their counterparts on desktop systems [4, 12]. based on the TLS session resumption mechanism. To the best of Tracking based on IP addresses is restricted because of NAT that our knowledge, we are the first that investigate the applicability of causes users to share public IP addresses and it cannot track devices TLS session resumption for user tracking. For that, we evaluated across different networks. As a result, trackers have an increased the configuration of 48 popular browsers and one million of the interest in additional methods for regaining the visibility on the most popular websites. Moreover, we present a so-called prolon- browsing habits of users. The result is a race of arms between gation attack, which allows extending the tracking period beyond trackers as well as privacy-aware users and browser vendors. the lifetime of the session resumption mechanism. To show that One novel tracking technique could be based on TLS session re- under the observed browser configurations tracking via TLS session sumption, which allows abbreviating TLS handshakes by leveraging resumptions is feasible, we also looked into DNS data to understand key material exchanged in an earlier TLS session. -
Vidyo® Server for Webrtc Click to Collaborate
Datasheet Vidyo® Server for WebRTC Click to Collaborate The Vidyo Server for WebRTC extends the Vidyo platform to include WebRTC capable browsers. Now join Vidyo conferences right from their web browser without any software installation. With a simple click-to-connect link, participants can enjoy up to HD video quality. The Vidyo Server for WebRTC is fully integrated with the Vidyo platform. This means participants joining through WebRTC can enjoy the interoperability delivered by the Vidyo platform including native Vidyo endpoints as well as third party H.323, SIP, and Microsoft® Skype for Business®. Deployed as a virtual machine, the Vidyo Server for WebRTC can be easily managed and scaled to meet demand. Concurrency is determined by flexible VidyoLine licenses that can float between native Vidyo endpoints and WebRTC clients as needed. Calls are secured through encryption using HTTPS, DTLS, and SRTP. Key Features Incredible User Experience Easy to Deploy & Manage • Native WebRTC support for plug-in free • Virtual server for easy deployment in your videoconferencing data center, colocation facility or in the cloud • Support for non-WebRTC browsers via • Dynamically scalable capacity based on VidyoWeb plug-in provisioned resources • Full two-way video communications on • Spin up new instances of Vidyo Server for ChromeBooks WebRTC to rapidly cluster and add capacity • Multipoint video layouts with up to 6 viewable • Simplify administration, configuration and participants maintenance with web-based interface • Click to connect ease of use • Secured media and signaling encryption • HD quality video and content • Automatic firewall and NAT traversal with ICE, • Share content with other participants* (Only TURN, and STUN support available on Chrome. -
Advanced NFV Features Applied to Multimedia Real-Time Communications Use Case
Advanced NFV Features Applied to Multimedia Real-Time Communications Use Case Ana Pol ∗, Anton Roman ∗, Panagiotis Trakadas†, Panagiotis Karkazis†, Evgenia Kapassa‡, Marios Touloupou‡, Dimosthenis Kyriazis‡, Juan L. de la Cruz§, Pol Alemany§, Ricard Vilalta§, Raul Munoz§ ∗Quobis, O Porrino, Spain, Email: [ana.pol,anton.roman]@quobis.com †Synelixis Solutions S.A. 157, Perissou, str., 14343, Athens, Greece, Email: [ptrak,pkarkazis]@synelixis.com ‡Department of Digital Systems, University of Piraeus, Piraeus, Greece, Email: [ekapassa, mtouloup,dimos]@unipi.gr §CTTC, Castelldefels, Spain, Email:[jdelacruz,palemany,rvilalta,rmunoz]@cttc.es Abstract — Real-time communications are services with very application service on top of the SONATA (powered by demanding requirements in terms of reliability and Quality of 5GTANGO) service platform. Service (QoS) that is not easy to be reached. 5G technologies provide tools and techniques that promise to overcome the The remaining of the paper is organized as follows. Section current shortcomings and thus give the opportunity to service II presents the state of the art of this work, while Section III providers to offer better services to the end users. This paper introduces the overall SONATA (powered by 5GTANGO) aims at describing how an existing real-time communications Service Platform. Section IV describe in detail then enhanced service can leverage the innovative features offered by the proposed features, specially focusing on the recently new- SONATA Service Platform (SP), such as network slicing, added features such as QoS and multi-WIM support. This automated monitoring management and Service Level section describes also the principles of SONATA (powered Agreement (SLA) enforcement, to meet the challenging requirements of the service. -
Kandy Link — Webrtc Gateway Using the Web to Extend the Value of Service Provider Networks
Kandy Link — WebRTC Gateway Using the Web to Extend the Value of Service Provider Networks The Impact of WebRTC The adoption of the WebRTC standard by all of the major web browser providers creates an enormous opportunity to change the way people communicate. WebRTC makes it possible to engage in a two-way multi-media conversation (voice, video, screen share) without any extra software or purpose-built devices. Any modern device with a mic and speakers is now a full communications endpoint supporting voice, video and col- laboration tools. The simplicity of WebRTC-based communication access is in sharp contrast to traditional communication tools that require users to load a special app or a plugin for each website or ser- vice they use. This issue has gone from annoying to business impacting as many organizations have heightened security policies that preclude users from adding new applications. And since WebRTC leverages HTML5 and HTTPS, its firewall Multiple Deployment Options Kandy Link is deployed in a subscription based, fully managed friendly, meaning it works almost everywhere. model. Users can choose the operational deployment model Bridging the Digital Divide that best fits their use case: Ribbon’s Kandy Link Gateway offers service providers a simple Public Cloud – as a Service and scalable way to connect different generations of communi- No hardware or capital investment – WebRTC services are cation elements and customer experiences. delivered from the public Kandy cloud with access to Kandy’s entire apps portfolio. • Kandy Link can deliver line or station-side SIP services to existing communication elements (as a service, in network Private Cloud or on-premises) while delivering WebRTC-based services to In network or in a 3rd party data center. -
Audiocodes Webrtc Solution DATA SHEET
AudioCodes WebRTC Solution DATA SHEET Simplified Web Calling for Contact Centers and Service Providers The AudioCodes WebRTC solution is a quick and straightforward way for contact centers and service providers to supply intuitive and high-quality web calling functionality to their service centers. From implementing a simple click-to-call button on a consumer website or mobile app, right up to a fully featured agent client for voice and video calls, the AudioCodes WebRTC solution provides all the building blocks that you need to get web calling services up and running quickly and easily. Simple and scalable Powerful and robust Easy to install A single WebRTC device, either The WebRTC solution is fully integrated The Client SDK facilitates the quick virtual or hardware-based, in AudioCodes Mediant session border integration of the WebRTC solution seamlessly scalable from just a few controllers and inherits the SBCs’ into client websites or Android and sessions to several thousand strong security, high availability and iOS mobile apps transcoding capabilities Signaling AUDIOCODES Browser / Mobile WebRTC SDK WebRTC user Media Internet AudioCodes SBC Integrated WebRTC Gateway Carrier/Contact Center VoIP Network AudioCodes WebRTC Solution DATA SHEET Specifications WebRTC Gateway About AudioCodes AudioCodes Ltd. (NasdaqGS: AUDC) is a Deployment leading vendor of advanced voice networking VMWare KVM AWS Mediant 9000 Mediant 4000 method and media processing solutions for the digital workplace. With a commitment to the human 3,000 voice deeply embedded in its DNA, AudioCodes 5,000 WebRTC sessions 2,700 3,500 (20,000 on 1,000 enables enterprises and service providers (20K on roadmap) roadmap) to build and operate all-IP voice networks for unified communications, contact centers 3,000 1,050 integrated and hosted business services. -
Nanostream Webrtc.Live
nanoStream WebRTC.live Product Overview – Document V 1.4, 2017-01 © 2017 nanocosmos gmbh Setup secure online meetings at a distance or stream live events to thousands of worldwide viewers: nanoStream WebRTC.live makes it very easy to create custom live video communication and interactive live streaming applications with low latency. In combination with the nanoStream H5Live Player, nanoStream WebRTC.live offers a seamless user experience for plugin-free live video broadcast on any device. What is nanoStream WebRTC.live? nanoStream WebRTC.live is a product platform developed by nanocosmos based on WebRTC and other streaming technologies like RTMP and H5Live. It is used in a variety of low-latency interactive live streaming use cases. WebRTC.live video chat combined with RTMP broadcasting allows a unified communications strategy for companies - from 1-on-1 discussions with employees at a distance to sharing live events with 10.000 viewers. In addition to secure peer-to-peer communication, the WebRTC.live encoding platform can be used to broadcast live streams to large audiences. The live video broadcast can be integrated into any live streaming infrastructure with the unique WebRTC-RTMP server bridge, or in an end-to-end development with the nanoStream Cloud. What is WebRTC? WebRTC is a technology standard for audio/video-based real time communication. WebRTC video chats and broadcasts function directly within the web browser, with no additional plugin or app download required. The standard is supported by most browser vendors (Google Chrome, Firefox) and currently available plugin-free on all platforms (Windows, MacOS, Android), except Apple iOS. -
Features Guide [email protected] Table of Contents
Features Guide [email protected] Table of Contents About Us .................................................................................. 3 Make Firefox Yours ............................................................... 4 Privacy and Security ...........................................................10 The Web is the Platform ...................................................11 Developer Tools ..................................................................13 2 About Us About Mozilla Mozilla is a global community with a mission to put the power of the Web in people’s hands. As a nonprofit organization, Mozilla has been a pioneer and advocate for the Web for more than 15 years and is focused on creating open standards that enable innovation and advance the Web as a platform for all. We are committed to delivering choice and control in products that people love and can take across multiple platforms and devices. For more information, visit www.mozilla.org. About Firefox Firefox is the trusted Web browser of choice for half a billion people around the world. At Mozilla, we design Firefox for how you use the Web. We make Firefox completely customizable so you can be in control of creating your best Web experience. Firefox has a streamlined and extremely intuitive design to let you focus on any content, app or website - a perfect balance of simplicity and power. Firefox makes it easy to use the Web the way you want and offers leading privacy and security features to help keep you safe and protect your privacy online. Mozilla continues to move the Web forward by pioneering new open source technologies such as asm.js, Emscripten and WebAPIs. Firefox also has a range of amazing built-in developer tools to provide a friction-free environment for building Web apps and Web content.