A Novel Real-Time MATLAB/Simulink/LEGO EV3 Platform for Academic Use in Robotics and Computer Science †
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LEGO Ninjago 500 Stickers Free
FREE LEGO NINJAGO 500 STICKERS PDF EGMONT UK LTD | 64 pages | 08 Oct 2015 | Egmont UK Ltd | 9781405279024 | English | London, United Kingdom lego ninjago stickers - 99 results | Here at Walmart. Your email address will never be sold or distributed to a third party for any reason. Sorry, but we can't respond to individual comments. If you need immediate assistance, please contact Customer Care. Your feedback helps us make Walmart shopping better for millions of LEGO Ninjago 500 Stickers. Recent searches Clear All. Enter Location. Update location. Learn more. Report incorrect product information. Egmont UK Ltd. Out of stock. Delivery not available. Pickup not available. Add to list. Add to registry. Are you ready for an adventure in the world of Ninjago? This exciting activity book is full of puzzles to solve, pictures to colour in and over reusable stickers! Enjoy completing the activities and pasting the stickers as you help the Ninjago in their missions. Then when you've finished, peel off the stickers and past them again wherever you want! Young masters of Spinjitzu will love the Lego registered Ninjago activity books packed with activities, stickers, and awesome facts LEGO Ninjago 500 Stickers their favourite Ninja. There are hours of fun to be had for kids aged 5 and up. Do you own all the Lego registered Ninjago titles? About This Item. We aim to show you accurate product information. Manufacturers, suppliers and others provide what you see here, and we have not verified it. See our disclaimer. Young masters of Spinjitzu will love the Lego Ninjago activity books packed with activities, stickers, and awesome facts about their favourite LEGO Ninjago 500 Stickers. -
A Zipliner's Delight
A Zipliner’s Delight Subject Area(s) Physical Science, Science and Technology Associated Unit Yellow highlight = required component Associated Lesson Activity Title A Zipliner’s Delight Figure 1 ADA Description: Caption: Figure 1: Zipline robot basic assembly and components Image file: figure_1.tiff Source/Rights: Wikimedia Commons (left) Copyright © 2011 Polytechnic Institute of NYU. Grade Level 06 (05-07) Activity Dependency Time Required 2x(40-60 minutes) Group Size Expendable Cost per Group US$___ Summary Students learn about potential energy, as expressed as the height of an object along a linear on- dimensional zipline track. A robot, designed to traverse the track, converting stored potential energy into kinetic energy, also is capable of monitoring the instantaneous speed of the robot using various sensors. Thus, students are able to quantify and compare the starting potential energy (height) of a robot and the conversion thereof into kinetic energy (linear displacement). The system that is presented is that of a single robot, which is built using the LEGO Mindstorms robotics platform and installed with Lejos 0.9 firmware. Engineering Connection Engineering Category = #2 Keywords speed, potential energy, kinetic energy, robot, data collection Educational Standards Choose from http://www.jesandco.org/asn/viewer/default.aspx. ITEEA (provide standard number, grade band, benchmark letter and text): State/national science/math/technology (provide source, year, number[s] and text): NY Science Standard 1.2 Scientific Inquiry NY Science Standard 6.2 Models Pre-Requisite Knowledge Teacher should be familiar with LEGO NXT Mindstorms as a building and programming platform. Knowledge of pairing NXT Intelligent Bricks via Bluetooth is necessary. -
Educational Hands-On Testbed Using Lego Robot for Learning Guidance, Navigation, and Control ?
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Loughborough University Institutional Repository Educational hands-on testbed using Lego robot for learning guidance, navigation, and control ? Seungkeun Kim, Hyondong Oh ∗ Amir Kolaman ∗∗ Antonios Tsourdos, Brian White ∗ Hugo Guterman ∗∗∗ ∗ Autonomous Systems Group, Dept of Informatics and Systems Engineering, Cranfield University, Defence Academy of the UK, Swindon, SN6 8LA UK (e-mail: s.kim@ cranfield.ac.uk, h.oh@cranfield.ac.uk, a.tsourdos@cranfield.ac.uk, b.a.white@cranfield.ac.uk) ∗∗ Department of Electro Optical Engineering, Ben Gurion University of the NEGEV, P.O.B 653 84105 Beer Sheva, Israel, (e-mail: [email protected]) ∗∗∗ Department of Electric Engineering, Ben Gurion University of the NEGEV, P.O.B 653 84105 Beer Sheva, Israel, (e-mail: [email protected]) Abstract: The aim of this paper is to propose an educational hands-on testbed using inexpensive systems composed of a Lego Mindstorms NXT robot and a webcam and easy-to-deal-with tools especially for learning and testing guidance, navigation, and control as well as search and obstacle mapping, however the extendibility and applicability of the proposed approach is not limited to only the educational purpose. In order to provide navigation information of the Lego robot in an indoor environment, an vision navigation system is proposed based on a colour marker detection robust to brightness change and an Extended Kalman filter. Furthermore, a spiral-like search, a command-to-line-of-sight guidance, a motor control, and two-dimensional Splinegon approximation are applied to sensing and mapping of a complex-shaped obstacle. -
Experiences with the LEGO Mindstorms Throughout The
Session T2F Experiences with the LEGO MindstormsTM throughout the Undergraduate Computer Science Curriculum Daniel C. Cliburn Assistant Professor of Computer Science Hanover College Hanover, Indiana 47243 [email protected] Abstract - The LEGO Mindstorms Robotics Invention the Mindstorms sections were actually less likely to declare a Systems are contemporary learning tools that have been major in computer science than those in the traditional used in a number of courses throughout the sections. The author of this paper has used the Mindstorms in undergraduate Computer Science curriculum. However, several undergraduate computer science courses with a mix of with a few exceptions, very little information is available success and failure. The purpose of this paper is to provide describing the degree to which Mindstorms projects what the author feels is missing from the literature: an improved (or hindered) the learning process in these informal discussion of the types of projects and courses for courses. This paper describes personal experiences and which the Mindstorms can be effective teaching tools, and provides practical advice for successfully incorporating those courses in which the Mindstorms should not be used. Mindstorms projects into an undergraduate computer The next section of this paper describes the efforts of science course, as well as highlighting the types of other instructors who have incorporated the Mindstorms into assignments that have not worked well. Specifically, the their courses. Following this discussion, the paper will author has incorporated Mindstorms projects into five describe the author’s own experiences with the Mindstorms in courses: Fundamental Concepts of Computer Science (a a number of classroom settings, and comment on their non-major Computer Science course), Programming I, usefulness as teaching tools in these courses. -
Environment Mapping Using the Lego Mindstorms NXT and Lejos NXJ
Environment Mapping using the Lego Mindstorms NXT and leJOS NXJ Gerardo Oliveira 1, Ricardo Silva 1, Tiago Lira 1, Luis Paulo Reis 1,2 1 FEUP – Faculdade de Engenharia da Universidade do Porto, Portugal 2 LIACC – Laboratório de Inteligência Artificial e Ciência de Computadores da Universidade do Porto, Portugal Rua Dr. Roberto Frias, s/n 4200-465 Porto, Portugal {ei04106, ei03087, ei04085, lpreis}@fe.up.pt Abstract. This paper presents a project of simultaneous localization and mapping (SLAM) of an indoor environment focusing on the use of autonomous mobile robotics. The developed work was implemented using the Lego Mindstorms NXT platform and leJOS NXJ as the programming language. The NXJ consists of an open source project which uses a tiny Java Virtual Machine (JVM) and provides a very powerful API as well the necessary tools to upload code to the NXT brick. In addition, the leJOS NXJ enables efficient programming and easiness of communication due to its support of Bluetooth technology. Thus, exploiting the mobile robotics platform flexibility plus the programming language potential, our goals were successfully achieved by implementing a simple subsumption architecture and using a trigonometry based approach, in order to obtain a mapped representation of the robot's environment. Keywords: Lego Mindstorms, NXT, leJOS, NXJ, Java, Robotics, Mapping, Subsumption Architecture, Behavior-Based, Client-Server. 1 Introduction One of the major problems in the field of robotics is known as SLAM (Simultaneous Localization and Mapping) [3], consisting of a technique used by robots and autonomous vehicles to build up a map within an unknown environment while at the same time keeping track of their current position. -
Parkerville Children and Youth Care Wish List 2014.Xlsx
Parkerville Children and Youth Care wish list 2014.xlsx Program Gender Name Age Gift 1 Gift 2 Gift 3 Gift 4 Comments AYAS Girl Suzie 20 coles/myers vouchers Ipod Shuffle ($55 from JB HiFi) Perfume/wallet Itunes voucher under Coles/Woolwoths vouchers/no vouchers AYAS x 6 Boy boys gift vouchers (no liquor outlets please) woolworths vouchers Aftershave/wallet/electric razor 18 with liquor outlets on them please belmont Boy Brandon 16 coles/myers vouchers aftershave Aftershave/wallet/electric razor Arts and Crafts Wireless Gear Phone Power Bank belmont Boy Royden 18 gift vouchers (no liquor outlets please) aftershave coles/myers vouchers Charger EET Girl Ashleigh 16 coles/myers vouchers Body Shop Vouchers Perfume/wallet Hair Straightener EET Boy Bradley 16 coles/myers vouchers Boogie Board Ipod Shuffle ($55 from JB HiFi) Wireless Gear Phone Power Bank Charger EET Boy Brody 16 coles/myers vouchers woolworths vouchers Aftershave/wallet hairdryer EET Boy Jesse 16 coles/myers vouchers Ipod Shuffle ($55 from JB HiFi) Aftershave/wallet Itunes voucher EET Girl Katee 16 coles/myers vouchers Camera Aftershave/wallet Wireless Gear Phone Power Bank Charger EET Boy Matthew 16 coles/myers vouchers aftershave Coles/Woolworths vouchers Hair dryer EET Boy Sonny 16 coles/myers vouchers Body Shop Voucher Aftershave/wallet coles/myers vouchers EET Boy Tazma 16 Ipod Shuffle ($55 from JB HiFi) aftershave Coles/Woolworths vouchers Itunes voucher EET Boy Te'Rewa 17 gift vouchers (no liquor outlets please) Coles/Myers/Woolies Vouchers Aftershave/wallet coles/myers -
LEGO MINDSTORMS NXT Programming
LEGO MINDSTORMS NXT Programming Bernhard Buchli Andreas Schranzhofer Bernhard Buchli, [email protected], ETZ G 75, +41 44 63 27038 Andreas Schranzhofer, [email protected], ETZ G 77, +41 44 63 20454 09/29/10 Andreas Schranzhofer / Bernhard Buchli 1 NXT Tutorial ± Outline . Software Installation . get the USB ± Stick Folder ¹PPSª . "Hello World!" on NXT . ¹Sensor and Motorª on NXT . References, Documents, Links 09/29/10 Andreas Schranzhofer / Bernhard Buchli 2 Software Installation . NXT connects via USB (or Bluetooth) to PC . Driver available at: http://mindstorms.lego.com/support/updates/ . Programming Environments . Mindstorms NXT Software . Robolab (LabVIEW) . Lejos, RobotC, BricxCC) . Default: BricxCC http://bricxcc.sourceforge.net/ 09/29/10 Andreas Schranzhofer / Bernhard Buchli 3 Starting BricxCC . Connect NXT to the PC . Turn on NXT . Pop-Up Dialog Properties: . port: USB . brick type: NXT . firmware: Standard 09/29/10 Andreas Schranzhofer / Bernhard Buchli 4 Hello World! . C-like programming language: NXC (Not Excactly C) . The obligatory "Hello Worldª: #include "NXCDefs.h" task main() { ClearScreen(); PlayTone(440, 200); TextOut(0, LCD_LINE3, "Hello World!"); Wait(1000); PlayTone(440, 200); Wait(200); } 09/29/10 Andreas Schranzhofer / Bernhard Buchli 5 Compile Upload 09/29/10 Andreas Schranzhofer / Bernhard Buchli 6 The LEGO NXT 09/29/10 Andreas Schranzhofer / Bernhard Buchli 7 Sensor and Motor #include "NXCDefs.h" #define SPEED 70 task main() { int touch; SetSensor(S1, SENSOR_TOUCH); while (true) { touch = SENSOR_1; if (touch == 1) { OnFwd(OUT_A, SPEED); } else { Off(OUT_A); } } } 09/29/10 Andreas Schranzhofer / Bernhard Buchli 8 Mindstorms NXT Software 09/29/10 Andreas Schranzhofer / Bernhard Buchli 9 Lego Digital Designer 09/29/10 Andreas Schranzhofer / Bernhard Buchli 10 Mike©s Lego Cad 09/29/10 Andreas Schranzhofer / Bernhard Buchli 11 References . -
Lego Mindstorms: an Mbeddr Case Study
Lego Mindstorms: an mbeddr Case Study Markus Voelter1 and Bernd Kolb2 1 independent/itemis 2 itemis Abstract. This case study looks at the first large-scale demo case built with mbeddr: a set of C extensions for programming Lego Mindstorms robots. We have developed several robots (and the respective software) based on a common set of C extensions. Since C-based Mindstorms pro- gramming is based on the OSEK operating system, this case study has relevance beyond Lego. Last Changed: Feb 1, 2012 1 Contacts for more Info The Lego Mindstorms case study has been developed by the mbeddr team, in par- ticular Bernd Kolb ([email protected]) and Markus Voelter ([email protected]). 2 What is the problem/domain your system addresses? Lego Mindstorms provides the ability to program lego models. The system comes with an ARM processor and a number of sensors and actuators to build various kinds of computer-controlled machines. The software can be written in various ways, from a visual programming language provided by Lego, a version of Java, as well as C. In this case study we use the C-based way of programming mindstorms. The C-based way of programming Mindstorms is based on the OSEK oper- ating system . OSEK is used a lot in automotive embedded software, which is why this case study is relevant beyond Lego. The OSEK implementation used for Mindstorms in Lejos OSEK . 3 Why was mbeddr/MPS chosen as the basis? mbeddr was used as the basis because this case study was explicitly intended to be an mbeddr demo. -
Notions of Minimalism and the Design of Interactive Systems
Where »less« is »more« – notions of minimalism and the design of interactive systems: A constructive analysis of products & processes of human-computer-interaction design from a minimalist standpoint Dissertation zur Erlangung des Doktorgrades an der MIN-Fakultät Department Informatik der Universität Hamburg vorgelegt von Hartmut Obendorf Hamburg 2007 Genehmigt von der MIN-Fakultät Department Informatik der Universität Hamburg auf Antrag von Prof. Dr. Horst Oberquelle Erstgutachter(in)/Doktorvater Prof. Dr. Horst Oberquelle Zweitgutachter(in) Hamburg, den _______________ Datum der Disputation 4.4.2007 Prof. Dr. ____________________________ Leiter Department Informatik (Prof. Dr. N. Ritter) OVERVIEW 1 Designing for an Age of Complexity 11 Computing has added complexity to our lives. The search for machine beauty motivates the transfer of the notion of minimalism from art and music to the design of interactive systems, trying to explain simplicity, and to differentiate paths of reduction. For a concise example, four notions of minimalism are presented and discussed. 2 In Search of ‚Minimalism‘ – Roving in art history, music and elsewhere 21 Examples of works in art, music and literature that were collectively described with the label of Minimalism by contemporary criticism and art history are revisited. This chapter follows a historical rather than a conceptual order and aims not at a single definition of Minimalism, but instead tries to illustrate both the breadth of concepts underlying works characterized as minimal, and the recurrence of attributes of minimal art in different disciplines. 3 A Role for Minimalism in the Use-Centered Design of Interactive Systems 61 Based on these shared aspects of minimalism, four principles, namely functional, structural, constructional and compositional minimalism, are introduced. -
LEGO® Instructions!
LEGO Publications #50 is a special double- THE MAGAZINE FOR LEGO® size book! ENTHUSIASTS OF ALL AGES! BRICKJOURNAL magazine (edited by JOE MENO) spotlights all aspects of the LEGO® Community, showcasing events, people, and A landmark edition, models every issue, with contributions and celebrating over a how-to articles by top builders worldwide, new decade as the premier product intros, and more. Available in both ® FULL-COLOR print and digital editions. publication for LEGO fans! LEGO®, the Minifigure, and the Brick and Knob configurations (144-page FULL-COLOR paperback) $17.95 are trademarks of the LEGO Group of Companies. BrickJournal is not affiliated with The LEGO Group. ISBN: 9781605490823 • (Digital Edition) $8.99 LEGO® Instructions! YOU CAN BUILD IT is a series of instruction books on the art of LEGO® custom building, from the producers of BRICKJOURNAL magazine! These FULL-COLOR books are loaded with nothing but STEP-BY-STEP INSTRUCTIONS by some of the top custom builders in the LEGO fan community. BOOK ONE is for beginning-to-intermediate builders, with instructions for custom creations including Miniland figures, a fire engine, a tulip, a spacefighter, a street vignette, plus miniscale models from “a galaxy far, far away,” and more! BOOK TWO has even more detailed projects to tackle, including advanced Miniland figures, a mini- scale yellow castle, a deep sea scene, a mini USS Constitution, and more! So if you’re ready to go beyond the standard LEGO sets available in stores and move into custom building with the bricks you already own, this ongoing series will quickly take you from novice to expert builder, teaching you key building techniques along the way! (84-page FULL-COLOR Trade Paperbacks) $9.95 (Digital Editions) $4.99 Customize Minifigures! BrickJournal columnist JARED K. -
Programming LEGO MINDSTORMS with Java Fast Track 407 Index 421 177 LEGO Java Fore.Qxd 4/2/02 5:01 PM Page Xix
177_LEGO_Java_FM.qxd 4/3/02 1:09 PM Page i [email protected] With more than 1,500,000 copies of our MCSE, MCSD, CompTIA, and Cisco study guides in print, we continue to look for ways we can better serve the information needs of our readers. One way we do that is by listening. Readers like yourself have been telling us they want an Internet-based ser- vice that would extend and enhance the value of our books. Based on reader feedback and our own strategic plan, we have created a Web site that we hope will exceed your expectations. [email protected] is an interactive treasure trove of useful infor- mation focusing on our book topics and related technologies. The site offers the following features: I One-year warranty against content obsolescence due to vendor product upgrades. You can access online updates for any affected chapters. I “Ask the Author” customer query forms that enable you to post questions to our authors and editors. I Exclusive monthly mailings in which our experts provide answers to reader queries and clear explanations of complex material. I Regularly updated links to sites specially selected by our editors for readers desiring additional reliable information on key topics. Best of all, the book you’re now holding is your key to this amazing site. Just go to www.syngress.com/solutions, and keep this book handy when you register to verify your purchase. Thank you for giving us the opportunity to serve your needs. And be sure to let us know if there’s anything else we can do to help you get the maximum value from your investment. -
LEGOLAND®, Playmobil- Funpark Y Europa-Park®
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