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The Uses of Animation 1
The Uses of Animation 1 1 The Uses of Animation ANIMATION Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape,digital media, including formats with animated GIF, Flash animation and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. THE MOST COMMON USES OF ANIMATION Cartoons The most common use of animation, and perhaps the origin of it, is cartoons. Cartoons appear all the time on television and the cinema and can be used for entertainment, advertising, 2 Aspects of Animation: Steps to Learn Animated Cartoons presentations and many more applications that are only limited by the imagination of the designer. The most important factor about making cartoons on a computer is reusability and flexibility. The system that will actually do the animation needs to be such that all the actions that are going to be performed can be repeated easily, without much fuss from the side of the animator. -
Human Than Human
DOC EDGE SCHOOLS More Human Than Human Major partners: More Human Than Human Directed by: Femke Wolting, Tommy Pallotta Countries: Belgium, Netherlands, United States Duration: 1:19: 0 Suggested age: Years 7-13 Suggested Curriculum Links: Level 4 - 8 Subject Areas: English, Technology, Digital Technologies, Philosophy, Social Studies, Media Studies Subject NCEA Achievement Standards Media Studies Levels 1,2, 3 English Levels 1,2, 3 Social Studies Levels 1,2, 3 Art History Levels 1,2, 3 Design and Visual Communication Levels 1,2, 3 Teacher and Student Guide: This pack has been designed to help teachers and students enrich their experience of viewing More Human Than Human by providing support in the form of questions and activities around key ideas and themes. There are a range of questions that will frame important discussions and activities for before and after viewing the film. Some of the web links will also provide starting points for further research or discussion. These are by no means definitive. While we identify appropriate subjects and achievement levels we do not presume to write activities or assignments for assessment against the standards. Our aim is to enable a better understanding of key principles and ideas through discussion and learning. The Film: More Human Than Human explores what it means to live in the age of intelligent machines. In this personal, playful and at times dramatic quest, the filmmaker finds our how much of his creativity and human values are at stake as he builds his own robot to replace himself as a filmmaker. More than just an expose on the pros and cons of new technology, the filmmaker’s journey takes him to the world’s leading AI experts and robot pioneers, confronting them with existential question such as: will AI, infinitely smarter, interconnected and possibly self – aware, render humanity obsolete? View the Trailer: http://docedge.nz/film/schools-more-human-than-human-2/ Pre-viewing Activities: Discuss as a class, in pairs or in groups and report back. -
Appreciation of Popular Music 1/2
FREEHOLD REGIONAL HIGH SCHOOL DISTRICT OFFICE OF CURRICULUM AND INSTRUCTION MUSIC DEPARTMENT APPRECIATION OF POPULAR MUSIC 1/2 Grade Level: 10-12 Credits: 2.5 each section BOARD OF EDUCATION ADOPTION DATE: AUGUST 30, 2010 SUPPORTING RESOURCES AVAILABLE IN DISTRICT RESOURCE SHARING APPENDIX A: ACCOMMODATIONS AND MODIFICATIONS APPENDIX B: ASSESSMENT EVIDENCE APPENDIX C: INTERDISCIPLINARY CONNECTIONS Course Philosophy “Musical training is a more potent instrument than any other, because rhythm, harmony, and melody find their way into the inward place of our soul, on which they mightily fasten, imparting grace, and making the soul of him who is educated graceful.” - Plato We believe our music curriculum should provide quality experiences that are musically meaningful to the education of all our students. It should help them discover, understand and enjoy music as an art form, an intellectual endeavor, a medium of self-expression, and a means of social growth. Music is considered basic to the total educational program. To each new generation this portion of our heritage is a source of inspiration, enjoyment, and knowledge which helps to shape a way of life. Our music curriculum enriches and maintains this life and draws on our nation and the world for its ever- expanding course content, taking the student beyond the realm of the ordinary, everyday experience. Music is an art that expresses emotion, indicates mood, and helps students to respond to their environment. It develops the student’s character through its emphasis on responsibility, self-discipline, leadership, concentration, and respect for and awareness of the contributions of others. Music contains technical, psychological, artistic, and academic concepts. -
Between Hybridity and Hegemony in K-Pop's Global Popularity
International Journal of Communication 11(2017), 2367–2386 1932–8036/20170005 Between Hybridity and Hegemony in K-Pop’s Global Popularity: A Case of Girls’ Generation’s American Debut GOOYONG KIM1 Cheyney University of Pennsylvania, USA Examining the sociocultural implications of Korean popular music (K-pop) idol group Girls’ Generation’s (SNSD’s) debut on Late Show With David Letterman, this article discusses how the debut warrants a critical examination on K-pop’s global popularity. Investigating critically how the current literature on K-pop’s success focuses on cultural hybridity, this article maintains that SNSD’s debut clarifies how K-pop’s hybridity does not mean dialectical interactions between American form and Korean content. Furthermore, this article argues that cultural hegemony as a constitutive result of sociohistorical and politico- economic arrangements provides a better heuristic tool, and K-pop should be understood as a part of the hegemony of American pop and neoliberalism. Keywords: Korean popular music, cultural hybridity, cultural hegemony, neoliberalism As one of the most sought-after Korean popular music (K-pop) groups, Girls’ Generation’s (SNSD’s) January 2012 debut on two major network television talk shows in the United States warrants critical reconsideration of the current discourse on cultural hybridity as the basis of K-pop’s global popularity. Prior to Psy’s “Gangnam Style” phenomenon, SNSD’s “The Boys” was the first time a Korean group appeared on an American talk show. It marks a new stage in K-pop’s global reach and influence. With a surge of other K- pop idols gaining global fame, especially in Japan, China, and other Asian countries, SNSD’s U.S. -
New Mode of Cinema V1n1
New Mode of Cinema: How Digital Technologies are Changing Aesthetics and Style Kristen M. Daly, Columbia University, New York Abstract This article delves intrinsically into how the characteristics of digital cinema, its equipment, software and processes, differ from film and therefore afford new aesthetic and stylistic modes, changing the nature of mise-en-scène and the language of cinema as it has been defined in the past. Innovative filmmakers are exploring new aesthetic and stylistic possibilities as the encumbrances of film, which delimited a certain mode of cinema, are released. The article makes the case that the camera as part of a computer system has enabled a more cooperative relationship with the filmmaker going beyond Alexandre Astruc’s prediction of the camera-pen (camére-stylo) to become a camera-computer. The technology of digital cinema makes the natural indexicality of film and the cut simply options amongst others and permits new forms of visual aesthetics not premised on filmic norms, but based on other familiar audiovisual forms like video games and computer interface. Voir le résumé français à la fin de l’article ***** “We see in them, if you like, something of the prophetic. That’s why I am talking about avant-garde. There is always an avant-garde when something new takes place . .” (Astruc, 1948, 17) In this article, I will examine some of the material qualities and characteristics of the equipment, software and processes of digital cinema production and propose how these afford a new aesthetics and style for cinema. Of course, many styles are available, including the status quo. -
The Evocation and Expression of Emotion Through Documentary Animation
Middlesex University Research Repository An open access repository of Middlesex University research http://eprints.mdx.ac.uk Mobbs, Sophie (2016) The evocation and expression of emotion through documentary animation. Animation Practice, Process & Production, 5 (1) . pp. 79-99. ISSN 2042-7875 [Article] (doi:10.1386/ap3.5.1.79_1) Final accepted version (with author’s formatting) This version is available at: https://eprints.mdx.ac.uk/19893/ Copyright: Middlesex University Research Repository makes the University’s research available electronically. Copyright and moral rights to this work are retained by the author and/or other copyright owners unless otherwise stated. The work is supplied on the understanding that any use for commercial gain is strictly forbidden. A copy may be downloaded for personal, non-commercial, research or study without prior permission and without charge. Works, including theses and research projects, may not be reproduced in any format or medium, or extensive quotations taken from them, or their content changed in any way, without first obtaining permission in writing from the copyright holder(s). They may not be sold or exploited commercially in any format or medium without the prior written permission of the copyright holder(s). Full bibliographic details must be given when referring to, or quoting from full items including the author’s name, the title of the work, publication details where relevant (place, publisher, date), pag- ination, and for theses or dissertations the awarding institution, the degree type awarded, and the date of the award. If you believe that any material held in the repository infringes copyright law, please contact the Repository Team at Middlesex University via the following email address: [email protected] The item will be removed from the repository while any claim is being investigated. -
Popular Culture from Weimar to Hitler
How American Was It? Popular Culture from Weimar to Hitler Thomas J. Saunders The categories with which scholars have understood and analyzed Americanization have largely been inherited from the interwar period. Two broad lines of inquiry emerged. The ‹rst sought to identify and quantify the increase in European exposure to the American way of life as evidenced by the combination of travel to the United States and, more essentially, the marketing and appropriation of elements of American popular culture in Europe. The second endeavored to con- ceptualize the parallels and contrasts between European and American culture and to assess the impact of the latter on the former. Both approaches have been differentiated and reformulated over recent decades through analytical categories of modernization, Westerniza- tion, and globalization. Some commentators have discarded the notion of “Americanization” as too general, unilateral, and mechanical for analyzing the nature of cultural interchange.1 Yet if, as interwar observers already recognized, the line between Americanization and modernization can blur, one can still question how American German popular culture was between the wars. The burgeoning literature on the Americanization of Germany since World War II cannot escape the intense debates of the 1920s.2 Those debates have long been taken as an indication that in the period before 1945 Germany was the European country most exposed to American in›uence. Among recent formulations of this phenomenon, Janet Lungstrum calls the Germany of the 1920s Europe’s most American- ized counterpart; Sabine Hake locates in this era “the rise of Ameri- canism as the main paradigm of mass culture.”3 A host of familiar images fuels these perceptions—jazz in Berlin nightlife, the prevalence of American movies, preoccupation with American achievements, vis- its by Josephine Baker and Charlie Chaplin, the popularity of the 52 How American Was It? 53 Bubikopf, and the emergence of the so-called new woman. -
Guide to the Mahan Collection of American Humor and Cartoon Art, 1838-2017
Guide to the Mahan collection of American humor and cartoon art, 1838-2017 Descriptive Summary Title : Mahan collection of American humor and cartoon art Creator: Mahan, Charles S. (1938 -) Dates : 1838-2005 ID Number : M49 Size: 72 Boxes Language(s): English Repository: Special Collections University of South Florida Libraries 4202 East Fowler Ave., LIB122 Tampa, Florida 33620 Phone: 813-974-2731 - Fax: 813-396-9006 Contact Special Collections Administrative Summary Provenance: Mahan, Charles S., 1938 - Acquisition Information: Donation. Access Conditions: None. The contents of this collection may be subject to copyright. Visit the United States Copyright Office's website at http://www.copyright.gov/for more information. Preferred Citation: Mahan Collection of American Humor and Cartoon Art, Special Collections Department, Tampa Library, University of South Florida, Tampa, Florida. Biographical Note Charles S. Mahan, M.D., is Professor Emeritus, College of Public Health and the Lawton and Rhea Chiles Center for Healthy Mothers and Babies. Mahan received his MD from Northwestern University and worked for the University of Florida and the North Central Florida Maternal and Infant Care Program before joining the University of South Florida as Dean of the College of Public Health (1995-2002). University of South Florida Tampa Library. (2006). Special collections establishes the Dr. Charles Mahan Collection of American Humor and Cartoon Art. University of South Florida Library Links, 10(3), 2-3. Scope Note In addition to Disney animation catalogs, illustrations, lithographs, cels, posters, calendars, newspapers, LPs and sheet music, the Mahan Collection of American Humor and Cartoon Art includes numerous non-Disney and political illustrations that depict American humor and cartoon art. -
How They Got Over: a Brief Overview of Black Gospel Quartet Music
How They Got Over: A Brief Overview of Black Gospel Quartet Music Jerry Zolten October 29, 2015 Jerry Zolten is Associate Professor of Communication Arts & Sciences, American Studies, and Integrative Arts at the Penn State-Altoona. his piece takes you on a tour through black gospel music history — especially the gospel quartets T — and along the way I’ll point you to some of the most amazing performances in African American religious music ever captured on film. To quote the late James Hill, my friend and longtime member of the Fairfield Four gospel quartet, “I don't want to make you feel glad twice—glad to see me come and glad to see me go.” With that in mind I’m going to get right down to the evolution from the spirituals of slavery days to the mid-twentieth century “golden age” of gospel. Along the way, we’ll learn about the a cappella vocal tradition that groups such as the Fairfield Four so brilliantly represent today. The black gospel tradition is seeded in a century and a half of slavery and that is the time to begin: when the spirituals came into being. The spirituals evolved out of an oral tradition, sung solo or in groups and improvised. Sometimes the music is staid, sometimes histrionic. Folklorist Zora Neale Hurston famously described how spirituals were never sung the same way twice, “their truth dying under training like flowers under hot water.”1 We don’t know the names of the people who wrote these songs. They were not written down at the time. -
COMD 3642 – Topics in Animation & Motion Graphics
COMD COMD Topics in Animation & Motion Graphics New York City College of Technology The City University of New York Department of Communication Design COMD 3642 – Topics in Animation & Motion Graphics Course Description This course will provide an overview and study of the history of animation and motion graphics. Each class will focus on the work of various animators within a specific time period or genre, from the early magic lantern shows of the late nineteenth century to current and emerging digital animation technologies. The course objective is to explore the lives and environments, artistic and narrative influences of these animators. This will be accomplished through a series of discussions, lectures, assignments, and viewing DVDs and videos. 3 cl hrs, 3 cr Prerequisites 3500 level courses Course Objectives INSTRUCTIONAL OBJECTIVES ASSESSMENT For the successful completion of this Evaluation methods and criteria course, students should be able to: Understand a fundamental principle of the Students will demonstrate knowledge by human eye: the persistence of vision. creating a simple flip-book. Demonstrate knowledge of the evolution Students will demonstrate knowledge by and development of early forms of re-creating Optical Toys in a series of animation and motion graphics. assignments. Understand animation's influence on Students will demonstrate knowledge of popular culture and identify the important this by researching and writing a critical animators in history. paper exploring these societal influences. 10.25.14_LC 1 COMD COMD Topics in Animation & Motion Graphics INSTRUCTIONAL OBJECTIVES ASSESSMENT Define the major innovations developed by Students will demonstrate knowledge of Disney Studios. these innovations through discussion and research. -
The Animated Movie Guide
THE ANIMATED MOVIE GUIDE Jerry Beck Contributing Writers Martin Goodman Andrew Leal W. R. Miller Fred Patten An A Cappella Book Library of Congress Cataloging-in-Publication Data Beck, Jerry. The animated movie guide / Jerry Beck.— 1st ed. p. cm. “An A Cappella book.” Includes index. ISBN 1-55652-591-5 1. Animated films—Catalogs. I. Title. NC1765.B367 2005 016.79143’75—dc22 2005008629 Front cover design: Leslie Cabarga Interior design: Rattray Design All images courtesy of Cartoon Research Inc. Front cover images (clockwise from top left): Photograph from the motion picture Shrek ™ & © 2001 DreamWorks L.L.C. and PDI, reprinted with permission by DreamWorks Animation; Photograph from the motion picture Ghost in the Shell 2 ™ & © 2004 DreamWorks L.L.C. and PDI, reprinted with permission by DreamWorks Animation; Mutant Aliens © Bill Plympton; Gulliver’s Travels. Back cover images (left to right): Johnny the Giant Killer, Gulliver’s Travels, The Snow Queen © 2005 by Jerry Beck All rights reserved First edition Published by A Cappella Books An Imprint of Chicago Review Press, Incorporated 814 North Franklin Street Chicago, Illinois 60610 ISBN 1-55652-591-5 Printed in the United States of America 5 4 3 2 1 For Marea Contents Acknowledgments vii Introduction ix About the Author and Contributors’ Biographies xiii Chronological List of Animated Features xv Alphabetical Entries 1 Appendix 1: Limited Release Animated Features 325 Appendix 2: Top 60 Animated Features Never Theatrically Released in the United States 327 Appendix 3: Top 20 Live-Action Films Featuring Great Animation 333 Index 335 Acknowledgments his book would not be as complete, as accurate, or as fun without the help of my ded- icated friends and enthusiastic colleagues. -
Redalyc.INDEXICALITY and SPECTATORSHIP in DIGITAL MEDIA
Ilha do Desterro: A Journal of English Language, Literatures in English and Cultural Studies E-ISSN: 2175-8026 [email protected] Universidade Federal de Santa Catarina Brasil Marshall, Erik INDEXICALITY AND SPECTATORSHIP IN DIGITAL MEDIA: WAKING LIFE AS HYBRID DIGITAL ARTIFACT Ilha do Desterro: A Journal of English Language, Literatures in English and Cultural Studies, núm. 51, julio-diciembre, 2006, pp. 301-316 Universidade Federal de Santa Catarina Florianópolis, Brasil Available in: http://www.redalyc.org/articulo.oa?id=478348689016 How to cite Complete issue Scientific Information System More information about this article Network of Scientific Journals from Latin America, the Caribbean, Spain and Portugal Journal's homepage in redalyc.org Non-profit academic project, developed under the open access initiative Indexicality and spectatorship in digital media ... 301 INDEXICALITY AND SPECTATORSHIP IN DIGITAL MEDIA: WAKING LIFE AS HYBRID DIGITAL ARTIFACT Erik Marshall Wayne State University Abstract This essay explores changes in concepts of realism and spectatorship in the digital age. With digital technology, images no longer bear witness to reality in the same way envisioned by theorists such as Andre Bazin, and a new model of spectatorship must follow this loss of indexicality. The digital rotoscoping technique employed in Richard Linklater's /Waking Life/demonstrates this split between reality and image, in part by preserving the real beneath an entirely created artistic surface. Keywords: digital; realism; spectatorship.