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Is it any surprise then, that games would braved the worst kind of challenge. also have these particular sections of slowness? Of course not. That is why we I had never thought much about why it have endless cheats, walk-throughs, might be this way, but you described the Combating the drudgery – the constant mods, house rules and other such In response to Pleasurable Genres entire thing perfectly. Thanks for the read! battle of … well pretty much everyone. gamer-created accoutrement to the from The Escapist Lounge: Sooner or We have varying degrees of drudge, and gameplay experience. later it had to happen. Sooner or later - Nathan varying options by which we can go The Escapist was going to publish about defeating it. Whether it’s a slow And so we’re discussing this something that sucked. In response to Breaking the Fourth day at work, a long, hot summer day, phenomenon of drudgery in games and Wall from The Escapist Lounge: I am too hot to move, or a much needed the on-going battle against it this week - Michael Eaton very deeply involved with Perplex City study break, diversion, something to in “Where There’s a Whip.” Peter (the Alternate Reality Game mentioned break monotony, is key. Robinett discusses the psychology In response to Afraid of the Dark behind boredom and puts it in the from The Escapist Lounge: Wow, what But what happens when that which is context of games. Russ Pitts talks about a great feeling to know that you’re not supposed to break boredom becomes his own experience with variants of one the only one out there living their lives boring itself? What do we do when the of the most popular console games, as a SHP. I’ve spent many hours activities we used to enjoy become 2. Allen Varney discusses another player- obsessed over the creepy goings on in yawn-inducing? And why does it always created mode of freshening up an old Silent Hill, yet I couldn’t make it past the seem to happen? favorite, speedrunning games. Find first scene in Silent Hill 1. these articles and more in this week’s We all have our favorite movies or books issue of The Escapist. - Tad or TV shows. And each one of these, I’ll bet money, has a scene or a chapter that Cheers, In response to Afraid of the Dark you just “gloss over” when you re-read from The Escapist Lounge: Fantastic! or re-watch it now. You know that scene I always wondered if I was the only where they have this long, drawn-out person cowardly enough to read FAQs discussion that just should have been and guides for horror games that I edited out, but the editor probably got couldn’t bring myself to actually play! sleepy and “glossed over” it, too. Hey, it And yes, the feeling when you actually happens. do finish a game is fantastic, like you in the article - Ed.) - I am the one know why but some sort of venom-crab- referred to as “Paul” in the killer’s phobia must have been building since I recording. That spooked me to no end - completed the game - in the end I cured we did in effect “compose” the murder. it by standing still and letting one of But not everything is quite what it seems them bite me repeatedly to try and in Perplex City - music files can have desensitize myself. Great . hidden tracks, documents have hidden messages, images have hidden data, - Zuben and we never know what to expect next. It really is quite an experience. In response to Sony vs. Ronald Regan from The Escapist Lounge: - skenmy Sell your stock in Sony Corp as soon as possible. In response to Escapist Anniversary from The Escapist Lounge: Great - Patrick news! I’ve been reading the magazine since issue #1 and I haven’t missed one yet. The quality and integrity of the publication haven’t wavered since that first issue many moons ago, and I look forward to those new goodies you’ve mentioned.

- Benoit

In response to Return to Revenholm from The Escapist Lounge: When I replayed [the Ravenholm level in Half- 2] recently I found myself repeatedly hitting the pause button and backing away when it all got too much. I don’t There I was, blasting through corridors the situation when they stop having fun full of mercenaries and rampaging with their investment. Obviously, people mutants, almost to the exit of the can return or sell games they don’t complex, when I hit a tricky spot in Far enjoy, but there are a variety of other Cry. After repeated failures, I resorted to methods, like purchasing products to cheating in order to press on, only to make the game experience more fun. soon realize that the gameplay I had One option is to use strategy guides and liked was long over, and the game was walkthroughs to solve difficult challenges no longer interesting — I was bored. I or find the most efficient way through a have found myself getting bored in the game. While players use strategy guides middle of many games and finishing few. to make a game less difficult rather than Am I alone in my plight? What does it all less boring, boredom enters into strategy mean? Is this a sign of mild attention guides’ appeal; getting stuck in a game deficit disorder on my part, or is it for hours isn’t fun. And with sales figures something in the games, in their of $90 million in 2004 and $67 million in respective designs? Could you even say 2005, it’s hard to deny that strategy guides games are (inadvertently) inherently are an industry serving a real demand. boring in parts of their design? Cheat codes are a time-honored It seems counter-intuitive to say an component of single-player games, but entertainment form can be boring, yet it the demand goes beyond that. Witness obviously happens, because everyone’s the long-running success of products tastes are different. But do we have an that modify console games’ memory — epidemic on our hands? This is obviously in effect, hardware-based cheating. The a difficult thing to quantify, but an Action Replay was the first of such economics-influenced approach should devices, first on the Commodore 64 and point us in the right direction. First, then on most subsequent game games are an investment of time, effort consoles. Similar products include Game and money, and people want a return on Genie, now defunct, and GameShark. their investments. Thus, it’s safe to While these devices can help a player assume that people will seek to change deal with a boring game, this is just one of their uses, according to Action represent progress in the game. playing is often the primary determinant Replay’s maker, Datel. However, there is a significant group of of player level. The most striking people who disagree. example of player boredom in gaming Ian Osborne, a Datel PR representative, must surely be the secondary markets in said they view their product as one that How could this be addressed by game MMOGs, in which in-game characters, allows users to unlock content (such as designers? One idea would be to alter items and currencies are bought and sold new characters or racetracks), in opponents’ difficulty levels (a much- for cold, hard cash. IGE, one of the main addition to something that lets people touted feature of the recently released players in the field, valued the marketplace cheat. If hardcore players tend to find SiN Episodes game). Additionally, at $880 million in 2004. With the games less challenging, the fact that changing the prerequisites to advance explosive growth of World of Warcraft, most of Datel’s customers are hardcore such that the goals don’t become it’s surely much larger than that, now. gamers would imply that exploration and unattainable and the process isn’t re-playability are the main reasons for frustrating would keep people interested The system of goals and rewards holds purchasing the Action Replay, not boredom. in playing the unmolested game longer. little interest for a large group of players. As Osborne put it, “Consequently, demand But this doesn’t help players who dislike While a significant portion of this can be is spread across genres, but focused on the unlocking pretense at its core. Many attributed to players buying rare in-game the games hardcore gamers buy. For games alleviate this problem by offering items, the fact that players are spending example, there’s more demand for two modes of play, one that lets people money on in-game currency suggests cheats for a GTA or Tomb Raider game bypass stated progression goals to play that there is a meta-commodity here: than a Disney title.” the bulk of the game immediately and the time players are willing to spend in one that gives them the opportunity to order to advance. It’s fair to say that So, perhaps people are cheating and advance more traditionally. many players using these services find unlocking features, not because they’re the time commitments required of them bored but because they’re enjoying the But what about the massively online to be distasteful — in a word, these game and want to extend the space? The unique situation of MMOGs games are boring. experience. But if players are not content makes it difficult to address player to play through a racing game to boredom in the same way, as developers MMOGs tend to provide players with gradually unlock racetracks, isn’t that a must balance player achievement in the repetitive tasks - killing rats, whacking sign that there is something boring or name of fairness and technical moles, etc. The nature of the genre itself frustrating in the basic ? limitations, thus limiting the number of is partially to blame: With limited One would think unlocking tracks would play-styles that can be reasonably resources (both time and money), give players enjoyable objectives that supported. For instance, time spent developers are unable to provide a limitless supply of objectives for the of low activity or excitement — but also player, despite the fact the games are of negative mood. This combination of marketed as infinite. It is for this reason factors is what distinguishes boredom (and to make more money) that every from relaxation (low arousal but positive successful MMOG will eventually have mood) or anger (negative mood but high expansion packs, often providing new arousal). Boredom is also characterized content in the form of new locations and by an inability to pay attention at the new items to acquire and an increase in present moment. The psychoanalyst Otto level caps, keeping players occupied with Fenichel saw boredom to be the result of more carrots to chase. All this can be a situation where “we must not do what seen as to prevent players from getting we want to do, or must do what we do bored from lack of anything to do and not want to do.” Perhaps most common moving on to the next game. One logical in a gaming context is being asked to way to deal with this “late game” devote significant playing time to tasks challenge is enable players to create that players don’t feel are important or their own goals. PvP and guild feuds are otherwise fun. While boredom has obvious ways, as is the object creation different causes for each person, Kass seen in Second Life. The latter has much notes that “monotony will certainly lead potential, as this enables players to to boredom in a majority of people.” create the objects to acquire and places to explore, though obviously it runs into The game designer Chris Crawford huge issues of balance and explains in his 1983 book, The Art of (in)appropriate content. Computer Game Design, “The game designer simplifies deliberately in order But what is the psychology behind to focus the player’s attention on those boredom? I put this very question to factors the designer judges to be Steven Kass, Associate Professor of important.” The classic problem, of Psychology at the University of West course, is when the game designer is Florida. He explained boredom as an trying to force you to pay attention to emotional state that arises from either something and you would rather pay internal or external sources. It is a state attention to something in the game that characterized by low arousal — that is, they care less about. At this point, frustration often sets in. But how is undesirable goal, particularly one that is successful. However, some elements that frustration different from boredom? incomprehensible or almost impossible encourage boredom are present and can Often, frustration is understood to lead to achieve, frustration is bound to set in. be prevented. Just as most first-person to aggression, but it can also lead to So, it appears that goals are important shooters no longer require you to run boredom. Presumably, this comes about for players, but they must be the right through endless hallways and collect when the player decides that the game is ones. What about games that have hidden keys to open doors, other not worth becoming angry over, and thus (practically) limitless possibilities? By not improvements to gameplay can be chooses to lose interest and bypasses focusing the player’s attention, as made. Ultimately, I believe the future the high arousal associated with anger — Crawford stresses, the player is left with lies in giving the player the freedom to the comment “It’s just a game” in a seemingly contradictory situation: experiment so that she may discover response to frustration illustrates this having no goals, yet at the same time, what interests her and what she finds line of reasoning well. While constraint, having the potential to pursue any boring. After all, why should you be or lack of desirable actions, can lead to possible goal. Kass suggests that while bored when you’re playing a game? frustration and eventually boredom, the boredom would not occur, players could You’re supposed to be having fun! opposite may also be true. easily become overwhelmed and lack motivation to play. This may be one Goal-setting theory holds that people reason why sandbox games such as The A life-long gamer, Peter Robinett still seek to attain goals, and Kass notes that Sims and Second Life are deeply disliked manages to find time for the occasional “the best goals are those that are by some people, yet are loved by many videogame despite working on finishing specific, provide feedback and are others. The latter group has essentially a Masters degree in London. challenging, but attainable and resolved the goal problem by creating accepted.” Is it no surprise that quests, their own objectives, such as creating checkpoints and score counters are the richest Sim possible or designing the common in games? All these things coolest hair style. Other players may serve as easily understood and decide to jump off the tops of mountains, achievable goals. In fact, Kass uses which I spent my time doing while videogames as his example of goal- participating in the Asheron’s Call 2 beta. setting theory in his industrial (There was even a skydiving animation!) psychology course. So, is boredom a plague running through Returning to the idea of attention, if the the videogames? Surely not, as games game demands attention to an remain both popular and financially It is every man’s nightmare: The dead repelling the undead swarm and telling have awoken, crawled out of their graves dirty jokes about your mother - can turn and ruined your favorite game. to foes in a heartbeat. You like to think this keeps you on your toes, but in truth The easy questions (How did they get it terrifies you; mainly because you could here? How do I work this? Is that my be the next to go. beautiful wife?) are irrelevant - the undead are here, and they must be dealt The beginning is always the same: A with swiftly. Thankfully, you are not lone zombie appears on the horizon, alone. A squad of up to 14 of your hungry, mean and ready to ruin your brothers in arms walks beside you, and day. It takes him a minute to get his you are all armed to the teeth. A bearings, but after that he’s all about the shotgun may not be the best tool for the killing. You can use that precious job, but it’s what you’ve got, and one or moment to your advantage by finding a two shots to the head will usually bring place to hide and barricading yourself in, down anything - even a zombie. It’s a or you can stand out in the open, gun at good thing, too, because one or two the ready, hoping you’ll spot him before shots is all you’re going to get. he spots you. You’ve seen what happens to the guys who choose the second Forget what you’ve seen on TV. These tactic. They usually realize their mistake zombies are fast. Really fast. And just before it’s too late, and then there they’ve got swords. They can sweep in are two zombies. That way isn’t for you. over your barricades, “lock on” to one You’re smarter than that - this time. human target at a time, and wipe out an Instead, you book it to join the rest of entire squad before you even know the squad in Room 4, where they’re they’re there. And that’s just the already hard at work erecting a beginning: These zombies don’t just kill barricade. Having seen the zombies in their human foes, they infect them with action, you’re not as confident as they their insidious ailment, zombifying them are about its effectiveness, but you lend instantly. Your fellow warriors - men who a hand anyway. It’s all you can do. had once stood bravely by your side, The zombies hit the barricade before As the minutes tick by, you slowly start scenario, and it’s a hell of a way to your line is fully formed, but a handful of to go insane. You can usually hear them spend an evening. Besides, the zombies shotgun blasts take them down pretty moaning or taunting you, but now it’s are your friends. quickly. You start to feel confident, like you quiet - too quiet. “They’re up to might actually make it out alive this time. something,” you think. But what? There are many reasons for the Suddenly, it becomes clear, the zombies, popularity of ’s Halo 2, and I will The first few times the zombies hit the using their swords as tools, have not attempt to capture them all here. wall. They’re careless, charging headlong uprooted an energy container and rolled Released in November of 2004, the game into a solid wall of buckshot. After a it in front of your barricade. One of the sold almost 5 million copies by the end while, though, you realize that they’ve walking dead slices the container open of that year alone; essentially, one copy been testing you - searching for your with his sword, sacrificing himself, and of Halo 2 for every three Xboxes on the blind spot. “Cover the left hallway!” you blowing your barricade to pieces. The market. A year and a half later, the game start to shout, but it’s too late. A zombie rest of them are laughing as they charge still rests at or near the top of nearly has locked on to one of your squad mates through the breach and begin hacking every sales and rental chart in existence, who was looking right when he should away your limbs. Your squad falls in and has been widely credited with single- have been looking left. It’s a mistake seconds. Your vision starts to fade. Just handedly saving the Xbox brand from an he’ll never make again. You can’t tell before it all goes to black, you watch the early grave. With so many copies in so who it was, but now he’s one of them. last man fall to the ground to be eaten, many hands, it’s been no surprise that or, depending on the night, teabagged. enterprising gamers have taken to The two zombies then begin a systematic creating their own multiplayer variants. execution of your squad, picking them The end, like the beginning, is always off one-by-one as they make simple the same. The Alpha and Omega of an Halo 2 ships with seven basic multiplayer mistakes or grow impatient, charging out invasion of the undead: The zombies are game modes, each of which sport a from behind the safety of the barricade relentless and no matter how many dizzying number of configurable options. to engage the beasts in melee. Within times they fall, they will always get back This makes creating and saving a new minutes, your squad is down to three up to come after you again. You, being Halo 2 game mode easier than getting men, facing off against more than a dozen human, do not share this resilience. You off of the couch and buying another of the undead. They could easily burst will, therefore, perish. But it’s OK. That’s game. A player hosting a Halo 2 through the barricade before you’d even the way the game was designed. First multiplayer game on Xbox Live can then have a chance to kill half of them, but they you lose, then you win. It’s a classic share his new variant with his entire don’t. They bide their time, waiting. “break you down, build you back up” party simply by selecting it from a list. It would be hard to track the spread of variants, most involving some bending or Warthog. The player holding the bomb beat the no-win-scenario, it’s not some custom game variants from the game’s modification of the game’s rule set. must sit in the passenger side of the nameless level designers you’ve stuck it release date through today, but having Called “house rules,” these stipulations Warthog (which is like a large jeep) - to, it’s your friends and you can rib them purchased the game in November of state which weapons players can and he’s JFK - and any other team members about it all night long. 2004, and begun playing customized can’t use in certain variants of Halo 2. who aren’t inside the vehicle must walk multiplayer variants the very same day, I alongside. It’s practically a no-win Author’s Note: For a nearly- for one can attest that it didn’t take long One house-rule-heavy Halo 2 variant, for scenario for The Secret Service, which, comprehensive list of the most popular for them to propagate. example, is called “JFK.” Played on the ironically, is what makes it so much fun. Halo 2 player-made variants, check the “Coagulation” or “Blood Gulch” map, JFK GWJ Halo Variant Book Page, Broken The zombie vs. humans variant was one pits two teams of any size against one When a single-player game is too hard to Thumbs and Halo 2 Game Types. of the first to spring up. It’s been called another using the single bomb Assault beat, it can be a terribly frustrating “Day of the Dead” or “Zombie,” but my game mode. One team, “The Assassins,” experience, and one the player is not Russ Pitts is an Associate Editor for The friends and I in the Gamers With Jobs plays defense, guarding their base likely to want to repeat (see: Ninja Escapist. He likes deadlines and long clan call it “Zombie Skate,” which, like against destruction from the offensive Gaiden Black, or Aliens Vs. Predator), walks on the beach. “Adult Swim,” is a reference to the good team, “The Secret Service.” The but online, with friends, a challenging old days when adults were entitled to a Assassins are armed with sniper rifles, scenario like JFK spurs creativity and few brief moments of kid-free access to The Secret Service with pistols. The excitement. If you can figure out how to the skating rink while the kids were asked to cool their heels and watch how it was done. Having been there, I can attest that it sucked. Thank (insert preferred deity) there were videogames. Moon Patrol alone saved me from countless hours of “adult skate” boredom. Secret Service must take the bomb from Now, we’re the adults, and having one end of one of Halo 2’s largest maps adopted the wisdom of our forebears, to the other, all the while attempting to we’ve reserved a tiny corner of the Xbox not get shot by the long-distance Live skating rink for ourselves, away weapons of their opponents. As if that from the general asshattery of the weren’t challenging enough, they must anonymous online hordes. We play lots do it while driving as slow as possible in of Zombie Skate, and a few other one of the game’s ground vehicles, the As a child of the ‘80s, I hear one about the journey, and like a book, you comment over and over among my non- put them down once they’re done. gamer peers. “Videogames are just too complicated now,” they tell me whenever The beauty and longevity of chess lies in my job comes up. They miss the its sheer simplicity. It is 16 pieces per simplicity of Mario and Duck Hunt. Sure, side on an eight-by-eight board. From advances in technology have let game that very simple premise are near designers accomplish amazing new infinite possibilities. There is an entire things, but have these advances publishing industry centered on chess overshadowed our roots in making strategy, good players are internationally fun games? famous and with a short lesson, anyone can try it for himself. Chess is thought to have been invented in sixth century India. The rules have Modern game designers have everything been tweaked, and it underwent an they need to invent products that will intense localization process in the middle endure when chess is a distant memory. ages, but for the most part the game has With the internet available on every endured for a millennia-and-a-half. I can console, people can always find guarantee World of Warcraft doesn’t someone to play with. Sure, it is fun to have that kind of re-playability. beat the AI, but a game is not a game until you’ve beaten someone else. The longevity of chess and other games like it is an example that cannot be - but Sports games touch on this chord. They often is - ignored. I want games I can have basic rule systems and pit players play to win. I want games I can play against each other or the AI. Their very over and over. Losing should mean I’ve premise, though, is their undoing. The learned something for next time, not old cliché is, “Why play some computer that I start over from a save point. game when I can go outside and play the real thing?” But in Fight Night Round Games today owe far more to books and 3 for the Xbox 360, I spent weeks movies than to board games. They’re all gleefully boxing my way to the championship. That wasn’t something I tweaked, but the core game endures. was going to try in real life. The same can be said of the RTS.

Then, one day, it all crumbled. As the We will still play RTS games in a hundred game got harder, I adapted and years. They’re fun, they have a complex identified a hole in the AI. I could win but understandable goal and there are every fight in round one and I set the plenty of ways to win. The FPS will live game aside. Inevitably, there is always on, too. It is competition at its most some trick or exploit, and suddenly – like simple: Kill or be killed. getting three corners in tic-tac-toe – the game is useless. We need to start looking at the genre as the game and then come up with some That’s the key: A truly great game needs new ones. I’m not talking about genre- to be simple enough that there is no blurring games. While great ideas, they inevitable path to victory. Once this is largely appeal to people who liked the achieved, a game’s shelf-life becomes original genres in the first place. More immeasurable. people will adopt the gamer moniker as the list of genres expands and new StarCraft proves this. Likely the most games are invented. enduring game of our generation, and has only the lowest level of StarCraft is played by millions, and even Right now, these types of games are computer knowledge. He looks at a has professional leagues. Like chess, it marginalized as “casual games.” They screen; where I see armies marching, he pits players against each other and no even get their own conference, and for sees chaos. The contradiction here is single strategy guarantees victory. the most part, they’re ignored by the that my father is a gamer. He probably mainstream gaming media and spends more time than I do playing But is StarCraft really like chess? To me, developers. But it’s these guys who will games, and videogames are my livelihood. the enduring artifact of videogaming is ride the next wave. the RTS, not StarCraft itself. Think of His computer knowledge consists of chess as the genre. Over the years, the My father is not the target audience for navigating to the Zone, where he’ll pieces have changed and rules been any gaming company. He’s 55 years old routinely whip my ass in chess, go, crokinole, checkers, cat and mouse, There is no principal holding him back, Pundits often lament that the garage scrabble, cribbage, etc. Some of these there just isn’t a game he’d ever enjoy. game is dead. Who can afford the games require strategy, some luck and This cannot be blamed on money either. millions it requires for even the smallest even coordination; all essential elements My father will never play an MMOG, and games? This is their opening. The AAA of a videogame. Yet, despite this love of it’s not because it costs $15 a month. He developers are building on what’s already gaming and clear willingness, if not pays more to join his chess club. been invented and indie developers preference, to play online, my father will simply cannot keep up. Stop trying. It’s never buy a videogame. We just don’t make games for him. time to build new branches off the tree. The person who invents the next That is a problem. As an industry, there are two solutions to Sudoku will have a much easier time this problem. We can follow the current making rent than the designer who path and try and wait them out. In about comes up with the next innovation in 50 years, I’ll be in my 70s and virtually the RTS genre. everyone on the market will have been brought up with videogames. I’m sure by The evolution of gaming technology then we’ll be able to put a gaming console alienates more people every year. A in every home. Or we can expand our focus huge number of my peers would rather and make some games that will endure. play Mario 3 than any Xbox 360 title. Experts always say that software drives Born earlier? Odds are that you prefer console sales, and it’s true. So why don’t board games to anything built for the we target anyone over the age of 30? PC. I do not advocate stunting technological advances; there is a very We’ve begun to show that non-traditional proven market for the latest and segments of the population can be greatest thing, but we need someone to brought into the market if they’re just come behind and pick up those lost given something to enjoy. Women now along the way. make up a good chunk of the gaming market, and while there is a long way to Dana “Lepidus” Massey is the Lead go on that front, it is never too soon to Content Editor for MMORPG.com and consider the next one. former Co-Lead Game Designer for Wish. Bethesda Softworks’ Morrowind as fast as possible. The Speed Demos roleplaying game has a main quest Archive documents jaw-dropping storyline intended to last 60 to 80 for hundreds of games, leisurely hours. But if you play including Half-Life 2 (1 hour, 36 minutes, Morrowind as fast as you can, how long 57 seconds), Deus Ex (1:29:02), does the main quest actually take, start Baldur’s Gate 2 (1:11:37), Diablo to finish? Go on, guess. Guess low. (0:53:13), Jedi Knight: Dark Forces 2 (0:34:03), II (0:20:33), Super Seven minutes, 30 seconds. Mario 64 (0:19:47), Metroid (0:18:35) and Fallout (0:09:19). How? Using the 35-step method detailed in July 2005 by Vladimir “Knu” Semenov Read these times aloud to someone who on the Speed Demos Archive, create an knows the games, and get ready for a orc Barbarian with the Steed birth sign. loud “Nuh-uh!” But there’s proof for all of At the game’s start, steal a limeware them: saved games and AVI movies platter, complete the Sellius Gravus ring presented by proud runners at the top of quest, buy an ax and two Scrolls of Almsivi their game. Intervention, get three Scrolls Of Icarian Flight – actually, you need 25 scrolls and The comprehensive Wikipedia a bunch of other junk, so let’s skip a bit speedrunning entry describes the – head to the Red Mountain and the formidable techniques runners use to citadel of Dagoth Ur, sleep for 24 hours, push these games to their limits: go berserk, kill the god using seven sequence breaking (finding necessary Scrolls of Elemental Burst, and hit the items earlier than the designers Heart of Lorkhan five times with Keening. intended), glitches (exploiting errors in a game’s physics or level design), Really, it seems so obvious once you emulators (programs used for hear it. controversial “tool-assisted” runs), staggering skill and tremendous This is a , a full-on dash ingenuity and persistence. through all or part of an electronic game Using this toolbox, these game climb a tall mountain, and then return to It takes little reading on these sites to mechanics tear apart published games to the bottom; the Origin tester saved time realize the runners’ seriousness. “A Brief uncover secrets not even the designers by committing suicide at the summit, DOOM Demo History,” an article by knew were there. Their efforts have knowing he’d be reincarnated at the “Opulent” published in December 2003 propelled the field in new and mountain’s base. He never paused to on the venerable Doomworld, reverently unexpected directions at (it need hardly upgrade his weapons or armor, because commemorates an epochal DHT event: be said) top speed. he could dispatch all foes with his “In 1997, Thomas ‘Panter’ Pilger spread humble standard sword. One Underworld throughout the COMPET-N tables like a The Starting Gun designer said of him, “It was like plague. By August, he was the first to do The precursors of speedrunning include watching a samurai.” the third DOOM 2 episode (Map 21-30) blitz chess and speed checkers. on Nightmare skill and was primed for Competitive videogame play dates back In 1993, DOOM brought speedrunning to the ultimate DOOM 2 honor, DOOM 2 to the first computer game,Spacewar; the net. DOOM players could record their Schwarzenegger. Almost a year in the Stanford University held “Spacewar runs as small LMP files (“demos”) for making, Thomas ‘Panter’ Pilger finally Olympics” in the 1970s. But the first others to replay. In 1994, Christina achieved the impossible by recording all recognized speedrunners were “Strunoph” Norman, a math student at 32 maps of DOOM 2 on Nightmare skill commercial game publishers’ own the University of Waterloo, enshrined the in one demo in 49:49.” Quality Assurance testers, employees best demos on her LMP Hall of Fame who played the games from their earliest website (now defunct). Frank Stajano Speed Effects stages of development. By the time the established DOOM Honorific Titles to Is there some deep psychological reason games became final release candidates, recognize different achievements, such players speedrun? To the speedrunners testers could race through the games as Tyson (completing any level at themselves, their motives are obvious practically on automatic. UltraViolence difficulty with 100% kills beyond discussion; they’re as using only fists, chainsaw and pistol) and transparent, as universal as any desire The 1992 Origin RPG Ultima Underworld: Pacifist (completing a level without to excel. The Stygian Abyss was designed to take harming any monsters). A community of at least 60 hours to complete. The lead DHT competitors arose on English player Mike “TSA” Damiani, on his site The tester could finish the entire game in 47 Simon Widlake’s site COMPET-N. The site Hylia, writes, “The most common minutes. He found shortcuts the tracked demo records for the DOOM and question or remark I personally see or designers had never imagined. For Quake series for over a decade, and it am told about speedrunning is, ‘That’s instance, at one point the player must remains up (if neglected) today. great, but I don’t care because this game should be played slowly and was built on a polar coordinate system that Machinima”, “When it was released in thoroughly to be enjoyed!’ Well, I’ve let the player move faster along coordinate June 1997, ‘’ always sort of laughed at this ... Most axes and pass through diagonal openings demonstrated more than impressive speedrunners chose a game they know that would ordinarily be too narrow. playing skills or the technical wizardry of extremely well and enjoy. That means Running diagonally (“strafe-running”) was its makers. It signaled a shift from they played the game through normally, 1.4 times faster than running straight, and cyberathleticism to making movies and explored it and enjoyed it thoroughly. ... firing a rocket at a nearby object would the emergence of a new form of play.” This is usually how most competitive cause you to zoom in the opposite gaming in single-player games is born – direction. Later shooter games corrected “As if to underscore the transition, the the ambition to do challenges in order to the coordinate and strafe-running errors, Team released two versions of the add to a title.” but rocket jumping (though originally a complete set of speedruns, which lasted bug) proved so fun and popular it remains nearly 20 minutes after stitching The joy of speedrunning is interesting, in many shooters even today. together the individual runs for each especially in light of designer Raph level of the game. The first was visually Koster’s 2005 book A Theory of Fun for Over the long term, perhaps the a conventional demo movie viewed from Game Design. Koster conceptualizes fun speedrunners’ most valuable contribution the first-person perspective of the as the act of learning, of ever-growing will turn out to be their pivotal early role player; the second was the re-cammed mastery over a game’s environment. We in the development of machinima. movie. The technical performance conventionally think of this mastery as Machinima (“machine cinema”) is the art involved in recording separate demos an encounter with the obstacles devised of creating movies in the virtual reality and patching them together to make and set by the game’s designer(s), a of game engines. The best-known either version, all while preserving a tour as structured as a theme park ride. example today is Rooster Teeth smoothly integrated whole, was of But speedrunners push beyond the Productions’ Red vs. Blue, a comedy course non-trivial. So was the designers’ own intentions and series created using the Halo engine. performance itself. As (QDQ team understanding. They elevate mastery to member Anthony) Bailey put it when a new level. And, many times, they pull Some of the earliest machinima describing his work on the project, the field along in their wake. consisted of Quake speedruns. Stanford preparation for a perfect speedrun curator and lecturer Dr. Henry Lowood, a meant ‘trying to understand more about In exploiting the holes in game physics historian of machinima and computer how the engine underlying the game engines, speedrunners function as game design, writes in “High works so that we can turn its little nooks extremely sophisticated bug testers. DOOM Performance Play: The Making of and crannies to our advantage.’” Racing Ahead speedrunning. Some impressive runs character from level 1 to level 60 in But speedrunners laugh. The run is the Today, runners in some games have have been revealed as tool-assisted under five days of online play. He thing. And they keep going, ever faster. grown so proficient it is hard to frauds. Finnish runner Joel “Bisqwit” recorded the entire 115-hour marathon; appreciate their skills. Watching Quake Yliluoma has partly defused the issue the 65-gigabyte movie fills nine DVDs. Done Quick With a Vengeance (the with his site TASvideos. (TAS: “tool- On eBay, Norris sells an edited version of Allen Varney designed the PARANOIA entirety of Quake at Nightmare difficulty assisted speedruns.”) The site, which the movie, along with an eight-page paper-and-dice roleplaying game (2004 in 12 minutes, 23 seconds), you find it enshrines tool assists, establishes an strategy guide. edition) and has contributed to computer difficult just to process what’s happening unexpectedly arty aesthetic: “Although games from Sony Online, Origin, on screen, let alone understand the most of our movies intend to play games In a February 18 Kotaku post, Interplay, and Looking Glass. cleverness and fabulous precision involved. as fast as possible (tool assisted commenters expressed distinctly mixed speedruns, if you will), with respect to views of Norris’s achievement. But speedrunners still race ahead. There art, our main goal is to create movies are 9,000 Quake demos on Speed that are beautiful to watch.” Demos Archive; it would take six weeks to watch them. The pinball and The stern and cranky TAS guidelines videogame record-keeping site Twin emphasize entertainment value and self- Galaxies tracks championship events awareness: “If you have to wait for nationwide. Runners are exploring new something to happen (like a waking games such as Bungie’s Halo; check out up), you do not need to just stand still. High Speed Halo for a chronicle of Jump around, do special moves, dance obsession. (“Tartarus Battle 2:23: Cody to the music, anything to make the delay Miller’s Tartarus Battle is taken from his less boring. ... Do not sleep. You are Full Game Legendary No Death run. This supposed to be the master of the game, is the last few minutes of three and a not the slave of the game. Aim for the quarter hours of non-stop Legendary impossible.” play.”) One running team, DivZero, is even writing a new 3-D game engine Meanwhile, some zealots are exploring specifically intended for speedruns; it’s the newest speedrunning frontier: called HASTE. MMOGs. In late January 2006, after four attempts, a 25-year-old American runner Players argue over the merits of named Bob “Mancow” Norris achieved emulators and programming tools in his goal of advancing a World of Warcraft EDITORIAL PRODUCTION BUSINESS Executive Editor Producer Publisher Julianne Greer Jonathan Hayter Alexander Macris

Content Editor Layout Artist Associate Publishers Joseph Blancato Jessica Fielhauer Jerry Godwin Russ Pitts Gregory Lincoln Lead Web Developer Contributing Editor Whitney Butts Director of Advertising JR Sutich Susan Briglia Web Developer Research Manager Erik Jacobson Chairman of Themis Group Nova Barlow Thomas S. Kurz IT Director Contributors Jason Smith Whitney Butts Laura Genender Dana Massey Russ Pitts Peter Robinett Allen Varney

Volume 1, Issue 52, © 2006. The Escapist is published weekly by Themis Group, Inc. Produced in the United States of America. To contact the editors please email [email protected]. For a free subscription to The Escapist in PDF format please view www.escapistmagazine.com Dear Ennui,

This is my letter to you.

There are days when you inhabit my mind. When I wanted to explore, you took me to Atys in the The Saga of Ryzom. When I wanted to stay up all night hiding under the covers, you gave me F.E.A.R. When I needed romance, you gave me Final Fantasy. But you never quite go away.

You are the nagging feeling that takes over after a long day at work. You give me inspiration to relax, and yet, you give me pain. You’re everything that makes me think, laugh, hate and love all at the same time. You are my boredom, and you try and win me over.

Your presence will point me in the direction of something to do. However, the problem remains: Wherever you may take me, you invite yourself along. At first, it’s OK. You stay in the back of my mind, telling me I could always go and do something else, but eventually you come to light, and I have to do little things to make you go away.

Remember that time you took me to Atys? We were running around in no general direction admiring the beautiful landscape. Then, blood lust set in, so we found a comfortable spot and started to kill stuff.

“Your skill in has increased.” Once, twice, three times the yellow text flashed across my screen. We could have kept going, but that was all I could do. Over and over again my hands began to move in a pattern, hitting hotkeys. 1, 2, 3, 1, 2, 3, 1, 2, 3 … It became a dance: A dance of skills and effects. The clicking of the keyboard becomes a rhythm; to break the beat would be to lose the game. How much can we do before we run into a respawn? Can I go faster? Can I gain 20 skill levels in two hours? The same monotonous task, the same three buttons, and then the same creature became a self-imposed game of its own. I came to Atys to escape you, yet in the escape we crossed paths again. No matter what, I return again and again. One day, I decided to go on an adventure to another land. For hours, I traveled through dangerous, unknown territory while trying to sneak to the distant Tryker lands. It was a fun adventure. I laughed, I smiled and I made light of all the times I died attempting to cross the path of a creature over 100 levels higher than me. But when I finally got to the other side, there was nothing there. I asked myself, “What do I do?” I turned to look into a pool of beautiful water. I opened the map and realized I could swim! I could swim across the water and find other beautiful places. Like a carrot on a stick, I gave myself something to keep me going.

But after a while, you took over. I couldn’t enter the world anymore without feeling your presence. My time in Atys had long since ended, yet when I think about my adventures there, you never come up.

Where will you lead me next? Perhaps I’ll give F.E.A.R. another shot. Maybe now I can play through the entire game without jumping out of my chair. Why don’t I give Final Fantasy VI an 11th chance? This time, I’ll try to get every character to their max level before I fight the last boss. In Oblivion, I’ll do all of the side quests before I even attempt the main quest line, but the next time I play I won’t do any side quests and see what the differences are.

In the end, no matter how much you try and torture me, I will win. No matter how much you enter my world, I can make you go away. It’s the little things that keep me going and the little things that make even the most tedious activities fun. Whatever frustration you may cause, something small can make me laugh, something small can happen to make me cry, something small will catch my interest yet again, and you’ll be lost … for a moment.

Yours truly,

Whitney Butts is the “woman behind the curtain” at The Escapist. Her existence revolves around the fact that Mathematics is the key to the universe, and that she alone is the square root of all evil. It’s 6:14 p.m. on a Monday. I have a skills are the sports cars and penthouses fully stocked freezer, a bag of Doritos of the online world. Success is measured and a wide open evening ahead of me. in skill and assets, and just like in real Settling down in front of my computer, I life, we are driven to show that we can log into Lineage II, a massively attain more than our neighbors. These multiplayer online game (MMOG). drives for progression make The Grind more tolerable: It becomes a necessary I play a level 64 Elven Elder, a healing- evil on the path to success. centric class in Lineage II. My job is to watch the health bars on the right side Yet, this still doesn’t explain why MMOGs of my screen. When one drops below 3/4 are fun, only why we play them. After full, I hit F12 to stand up, F8 to heal and all, many players will continue playing an F12 to sit back down. I have no reason MMOG for months after they’ve tired of to ever look past the user interface to it, only so that they do not fall behind. the actual game, with its breathtaking MMOGs enable players to create and graphics and scenery. participate in a political layer in their worlds. Single-player games may have I can’t just play an MMOG anymore. It is commanders and kings, but even in the imperative that I multitask; watching most open-ended of worlds, the entire television or surfing the web. The only environment lacks dynamism. Adding challenge left is staying awake through hundreds - if not thousands - more hours and hours of leveling. We call it variables, MMOG political systems are “The Grind.” It is the signature of vastly complicated, whether or not they MMOGs, the uphill battle against are built into the world. Friendships and boredom. But why do we suffer through alliances form, bitter enemies will this? Why play an MMOG instead of a exchange words, and wars – PvP, verbal, single-player game? griefing or otherwise – will be declared.

It’s all about the people. Players are It is entirely impossible to create a driven to progress via competition with competition-free MMOG. Even creating a their peers. Flashy swords and high-level non-PvP game is difficult – players will find ways to exploit NPCs to kill each whether it is helping a friend, defeating a person who plays as Tidus or Cloud in other, training monsters with quick run certain monster or exploring an the Final Fantasy series will meet the speeds, charm spells and fake death. untouched area after a new expansion. same people, make the same friendships Even if players are trying to unlock Why else would they play the game? and discover the same shocking secrets. something for the good of the Yet, in an MMOG, these restrictions are community, there is a race to see who Back to my Lineage II character: I recently lifted: You never know who you will unlocks it first. The recently opened acquired a new set of armor, which cost meet, who will be the love interest, the EverQuest progression servers are good three times as much as my old set, but best friend, the traitor. You choose your examples of this: When a new expansion gives me a decent boost to my stats and own enemies and have no trouble hating is unlocked, everyone reaps the benefits, armor class. Yet, I didn’t buy this armor them. And for each player, the world is yet players are competing and racing to for the extra armor. I just wanted it; to enormously different and experienced in see who can get there before everyone own it; to wear it and show it off. a wholly different way. else. Similarly, A Tale in the Desert’s technologies are unlocked by donations I didn’t create my character to sit in Laura Genender is a Staff Writer for of players. One would expect the most dungeons tapping F12 and F8, but doing MMORPG.com, and is also an Editor for rewarding behavior to be to wait for so is a necessary step for me on a separate Prima Strategy Guides. other guilds or regions to unlock the path. I have aspirations of participating technology, to avoid spending your own in Castle Sieges, part of Lineage II’s resources, but there are constant built-in political system, and I already do competitions among various regions battle with personal and clan enemies. between people trying to get ahead in the technology fight.

This creates a drive to progress, and a huge sense of pride when you succeed – or righteous fury when you don’t. While only one person can be at the top, nearly everyone is better at something than While no one player can be the hero, someone. Even players who aren’t every player has an effect on a striving for the top spot on the ladder community, more so than you could ever have something they’re working toward, have on a single-player game. Every Russ Pitts, “Zombies Ate the Master Julianne Greer, Executive Editor Chief,” Associate Editor Over-caffeinate and eat Watermelon Each week we ask a question of our staff and featured writers to learn a little bit Porn. Sour Jacks candies. Somehow, after about them and gain some insight into where they are coming from. This week’s that, I’m no longer bored and my home question is: Joe Blancato, Associate Editor is spic and span. Funny, that. Your mom.

Jon Hayter, Producer I fish. InAnimal Crossing. I also pick JR’s cherries when he isn’t looking. And steal his fossils.

Peter Robinett, “But I Thought out my character progression, or check Games Were Supposed to Be Fun!” out maps of new zones and dungeons I try to find a new perspective, either by that I’ll soon be visiting. And eating. I’m finding a new approach to the activity at always eating. hand or by finding something more interesting. Whitney Butts, “The Little Things” Usually I spend time reading. If I get Allen Varney, “Speed Thrills” bored with reading I see what other kind I just love answering “Meet the Team” of weird stuff I can come up with, like questions. doing math puzzles or pretending I know how to cook. Laura Genender, “Drudgery” I’ll usually be looking up game-related JR Sutich, Contributing Editor stuff, such as crafting information, Set up situations where I can get the monster drops, etc. Sometimes I’ll plan greatest amount of Schadenfreude.