Iterators Revisited: Proof Rules and Implementation
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One-Slide Summary Lecture Outline
Using Design Patterns #1 One-Slide Summary • Design patterns are solutions to recurring OOP design problems. There are patterns for constructing objects, structuring data, and object behavior . • Since this is PL, we’ll examine how language features like (multiple) inheritance and dynamic dispatch relate to design patterns. #2 Lecture Outline • Design Patterns • Iterator • Observer • Singleton • Mediator #3 1 What is a design pattern? • A solution for a recurring problem in a large object-oriented programming system – Based on Erich Gamma’s Ph.D. thesis, as presented in the “gang of four” book • “Each pattern describes a problem which occurs over and over again in our environment, and then describes the core of the solution to that problem, in such a way that you can use this solution a million times over, without ever doing it the same way twice” – Charles Alexander #4 Types of design patterns • Design patterns can be (roughly) grouped into three categories: • Creational patterns – Constructing objects • Structural patterns – Controlling the structure of a class, e.g. affecting the API or the data structure layout • Behavioral patterns – Deal with how the object behaves #5 Iterator design pattern • Often you may have to move through a collection – Tree (splay, AVL, binary, red-black, etc.), linked list, array, hash table, dictionary, etc. • Easy for arrays and vectors • But hard for more complicated data structures – Hash table, dictionary, etc. • The code doing the iteration should not have to know the details of the data structure -
Introduction Code Reuse
The Sather Language: Efficient, Interactive, Object-Oriented Programming Stephen Omohundro Dr. Dobbs Journal Introduction Sather is an object oriented language which aims to be simple, efficient, interactive, safe, and non-proprietary. One way of placing it in the "space of languages" is to say that it aims to be as efficient as C, C++, or Fortran, as elegant and safe as Eiffel or CLU, and to support interactive programming and higher-order functions as well as Common Lisp, Scheme, or Smalltalk. Sather has parameterized classes, object-oriented dispatch, statically-checked strong typing, separate implementation and type inheritance, multiple inheritance, garbage collection, iteration abstraction, higher-order routines and iters, exception handling, constructors for arbitrary data structures, and assertions, preconditions, postconditions, and class invariants. This article describes the first few of these features. The development environment integrates an interpreter, a debugger, and a compiler. Sather programs can be compiled into portable C code and can efficiently link with C object files. Sather has a very unrestrictive license which allows its use in proprietary projects but encourages contribution to the public library. The original 0.2 version of the Sather compiler and tools was made available in June 1991. This article describes version 1.0. By the time the article appears, the combined 1.0 compiler/interpreter/debugger should be available on "ftp.icsi.berkeley.edu" and the newsgroup "comp.lang.sather" should be activated for discussion. Code Reuse The primary benefit promised by object-oriented languages is reuse of code. Sather programs consist of collections of modules called "classes" which encapsulate well-defined abstractions. -
Object-Oriented Analysis, Design and Implementation
Undergraduate Topics in Computer Science Brahma Dathan Sarnath Ramnath Object-Oriented Analysis, Design and Implementation An Integrated Approach Second Edition Undergraduate Topics in Computer Science Undergraduate Topics in Computer Science (UTiCS) delivers high-quality instruc- tional content for undergraduates studying in all areas of computing and information science. From core foundational and theoretical material to final-year topics and applications, UTiCS books take a fresh, concise, and modern approach and are ideal for self-study or for a one- or two-semester course. The texts are all authored by established experts in their fields, reviewed by an international advisory board, and contain numerous examples and problems. Many include fully worked solutions. More information about this series at http://www.springer.com/series/7592 Brahma Dathan • Sarnath Ramnath Object-Oriented Analysis, Design and Implementation An Integrated Approach Second Edition 123 Brahma Dathan Sarnath Ramnath Department of Information and Computer Department of Computer Science Science and Information Technology Metropolitan State University St. Cloud State University St. Paul, MN St. Cloud, MN USA USA Series editor Ian Mackie Advisory Board Samson Abramsky, University of Oxford, Oxford, UK Karin Breitman, Pontifical Catholic University of Rio de Janeiro, Rio de Janeiro, Brazil Chris Hankin, Imperial College London, London, UK Dexter Kozen, Cornell University, Ithaca, USA Andrew Pitts, University of Cambridge, Cambridge, UK Hanne Riis Nielson, Technical University of Denmark, Kongens Lyngby, Denmark Steven Skiena, Stony Brook University, Stony Brook, USA Iain Stewart, University of Durham, Durham, UK A co-publication with the Universities Press (India) Private Ltd., licensed for sale in all countries outside of India, Pakistan, Bhutan, Bangladesh, Sri Lanka, Nepal, The Maldives, Middle East, Malaysia, Indonesia and Singapore. -
Design Patterns Design Patterns
Design Patterns CSC207 – Software Design Design Patterns • Design pattern: – A general description of the solution to a well- established problem using an arrangement of classes and objects. • Patterns describe the shape of code rather than the details. – There are lots of them in CSC 301 and 302. Loop patterns from first year • Loop pattern: – A general description of an algorithm for processing items in a collection. • All of you (hopefully) have some loop patterns in your heads. • You don’t really need to think about these any more; you just use them, and you should be able to discuss them with your fellow students. • Some first-year patterns: – Process List – Counted Loop – Accumulator – Sentinel Process list pattern • Purpose: to process every item in a collection where you don’t care about order or context; you don’t need to remember previous items. • Outline: • Example: • Other example: darken every pixel in a picture Counted loop pattern • Purpose: to process a range of indices in a collection. • Outline: • Example: • Other example: print indices of even-length string Accumulator pattern • Purpose: to accumulate information about items in a collection. • Outline: • Example: • Other examples: sum, min, accumulate a list of items meeting a particular criterion. Sentinel pattern • Purpose: to remove a condition in a loop guard. • Outline: • Example: Sentinel pattern, continued • Here is the code that Sentinal replaces; note that i != list.size() is evaluated every time through the loop, even though it is false only once. Design Pattern -
CLOS, Eiffel, and Sather: a Comparison
CLOS, Eiffel, and Sather: A Comparison Heinz W. Schmidt-, Stephen M. Omohundrot " September, 1991 li ____________T_R_._91_-0_47____________~ INTERNATIONAL COMPUTER SCIENCE INSTITUTE 1947 Center Street, Suite 600 Berkeley, California 94704-1105 CLOS, Eiffel, and Sather: A Comparison Heinz W. Schmidt-, Stephen M. Omohundrot September, 1991 Abstract The Common Lisp Object System defines a powerful and flexible type system that builds on more than fifteen years of experience with object-oriented programming. Most current implementations include a comfortable suite of Lisp support tools in cluding an Emacs Lisp editor, an interpreter, an incremental compiler, a debugger, and an inspector that together promote rapid prototyping and design. What else might one want from a system? We argue that static typing yields earlier error detec tion, greater robustness, and higher efficiency and that greater simplicity and more orthogonality in the language constructs leads to a shorter learning curve and more in tuitive programming. These elements can be found in Eiffel and a new object-oriented language, Sather, that we are developing at leS!. Language simplicity and static typ ing are not for free,·though. Programmers have to pay with loss of polymorphism and flexibility in prototyping. We give a short comparison of CLOS, Eiffel and Sather, addressing both language and environment issues. The different approaches taken by the languages described in this paper have evolved to fulfill different needs. While we have only touched on the essential differ ences, we hope that this discussion will be helpful in understanding the advantages and disadvantages of each language. -ICSI, on leave from: Inst. f. Systemtechnik, GMD, Germany tICSI 1 Introduction Common Lisp [25] was developed to consolidate the best ideas from a long line of Lisp systems and has become an important standard. -
Singleton ● Iterator
CSC207 Week 6 Larry Zhang 1 Logistics ● Midterm: next Friday (October 27), 5:10 PM - 7:00 PM ● 110 minutes ● No aid ● Room: TBA (Note it’s not the lecture room) ● Past tests posted on the course website: http://axiom.utm.utoronto.ca/~207/17f/tests.shtml ● Arnold will send emails with more info. 2 Design Patterns 3 /r/LifeProTips 4 Design Patterns Design patterns are like “LifeProTips” for software design. ● Effective use of the OO Paradigm. ● Using the patterns results in flexible, malleable, maintainable code. ● It usually allows plug and play additions to existing code. ● It gives developers a vocabulary to talk about recurring class organizations. 5 Design Patterns for Today ● Observer ● Singleton ● Iterator 6 The Observer Pattern 7 Goals ● When certain objects need to be informed about the changes occurred in other objects. ● One object changes state, all its dependents are notified and updated automatically. ● Programmer only need to worry about how the observer changes if the observables changes, and connecting the observers and observables. ● Real-life example: setting up Pre-Authorized Bill Payment 8 General Implementation 9 Java Implementation 10 DEMO #1 Implement Our Own Observer/Observable observer/Observable.java observer/Observer.java 11 DEMO #2 Use Our Observer/Observable observer/LightBulb.java observer/LightBulbObserver.java observer/LightBulbObservable.java observer/LightBulbMain.java 12 Advanced Issues in Observer Pattern Push and Pull communication methods ● Push model: the Observable send all information about the change -
Iterable Abstract Pattern Matching for Java
JMatch: Iterable Abstract Pattern Matching for Java Jed Liu and Andrew C. Myers Computer Science Department Cornell University, Ithaca, New York Abstract. The JMatch language extends Java with iterable abstract pattern match- ing, pattern matching that is compatible with the data abstraction features of Java and makes iteration abstractions convenient. JMatch has ML-style deep pattern matching, but patterns can be abstract; they are not tied to algebraic data con- structors. A single JMatch method may be used in several modes; modes may share a single implementation as a boolean formula. Modal abstraction simplifies specification and implementation of abstract data types. This paper describes the JMatch language and its implementation. 1 Introduction Object-oriented languages have become a dominant programming paradigm, yet they still lack features considered useful in other languages. Functional languages offer expressive pattern matching. Logic programming languages provide powerful mech- anisms for iteration and backtracking. However, these useful features interact poorly with the data abstraction mechanisms central to object-oriented languages. Thus, ex- pressing some computations is awkward in object-oriented languages. In this paper we present the design and implementation of JMatch, a new object- oriented language that extends Java [GJS96] with support for iterable abstract pattern matching—a mechanism for pattern matching that is compatible with the data abstrac- tion features of Java and that makes iteration abstractions more convenient. -
Java Design Patterns I
Java Design Patterns i Java Design Patterns Java Design Patterns ii Contents 1 Introduction to Design Patterns 1 1.1 Introduction......................................................1 1.2 What are Design Patterns...............................................1 1.3 Why use them.....................................................2 1.4 How to select and use one...............................................2 1.5 Categorization of patterns...............................................3 1.5.1 Creational patterns..............................................3 1.5.2 Structural patterns..............................................3 1.5.3 Behavior patterns...............................................3 2 Adapter Design Pattern 5 2.1 Adapter Pattern....................................................5 2.2 An Adapter to rescue.................................................6 2.3 Solution to the problem................................................7 2.4 Class Adapter..................................................... 11 2.5 When to use Adapter Pattern............................................. 12 2.6 Download the Source Code.............................................. 12 3 Facade Design Pattern 13 3.1 Introduction...................................................... 13 3.2 What is the Facade Pattern.............................................. 13 3.3 Solution to the problem................................................ 14 3.4 Use of the Facade Pattern............................................... 16 3.5 Download the Source Code............................................. -
Concepts in Programming Languages
Concepts in Programming Languages Alan Mycrofta Computer Laboratory University of Cambridge 2014–2015 (Easter Term) http://www.cl.cam.ac.uk/teaching/1415/ConceptsPL/ aNotes largely due to Marcelo Fiore—but errors are my responsibility. 1 Practicalities Course web page: www.cl.cam.ac.uk/teaching/1415/ConceptsPL/ with lecture slides, exercise sheet, and reading material. One exam question. 2 Main books J. C. Mitchell. Concepts in programming languages. Cambridge University Press, 2003. T.W. Pratt and M. V.Zelkowitz. Programming Languages: Design and implementation (3RD EDITION). Prentice Hall, 1999. ⋆ M. L. Scott. Programming language pragmatics (2ND EDITION). Elsevier, 2006. R. Harper. Practical Foundations for Programming Languages. Cambridge University Press, 2013. 3 Context : so many programming languages Peter J. Landin: “The Next 700 Programming Languages”, CACM >>>>1966<<<<. Some programming-language ‘family trees’ (too big for slide): http://www.oreilly.com/go/languageposter http://www.levenez.com/lang/ http://rigaux.org/language-study/diagram.html http://www.rackspace.com/blog/ infographic-evolution-of-computer-languages/ Plan of this course: pick out interesting programming- language concepts and major evolutionary trends. 4 Topics I. Introduction and motivation. II. The first procedural language: FORTRAN (1954–58). III. The first declarative language: LISP (1958–62). IV. Block-structured procedural languages: Algol (1958–68), Pascal (1970). V. Object-oriented languages — Concepts and origins: Simula (1964–67), Smalltalk (1971–80). VI. Languages for concurrency and parallelism. VII. Types in programming languages: ML (1973–1978). VIII. Data abstraction and modularity: SML Modules (1984–97). IX. A modern language design: Scala (2007) X. Miscellaneous concepts 5 Topic I Introduction and motivation References: g g Chapter 1 of Concepts in programming languages by J. -
Iterator Design Pattern Copyright C 2016 by Linda Marshall and Vreda Pieterse
Department of Computer Science Tackling Design Patterns Chapter 15: Iterator Design Pattern Copyright c 2016 by Linda Marshall and Vreda Pieterse. All rights reserved. Contents 15.1 Introduction ................................. 2 15.2 Iterator Design Pattern .......................... 2 15.2.1 Identification . 2 15.2.2 Problem . 2 15.2.3 Structure . 3 15.2.4 Participants . 3 15.3 Cohesion ................................... 4 15.4 Iterator Pattern Explained ........................ 4 15.4.1 Design . 4 15.4.2 Improvements achieved . 5 15.4.3 Disadvantage . 5 15.4.4 Real world example . 6 15.4.5 Related Patterns . 6 15.5 Implementation Issues ........................... 7 15.5.1 Accessing the elements of the aggregate . 7 15.5.2 Additional functionality . 7 15.5.3 Internal and External iterators . 8 15.5.4 Allocation on the heap or on the stack . 8 15.5.5 Using C++ STL Iterators . 8 15.6 Example .................................... 11 15.7 Exercises ................................... 12 References ....................................... 13 1 15.1 Introduction To iterate means to repeat. In software it may be implemented using recursion or loop structures such as for-loops and while-loops. A class that provides the functionality to support iteration is called an iterator. The term aggregate is used to refer to a collection of objects. In software a collection may be implemented in an array, a vector, a binary tree, or any other data structure of objects. The iterator pattern is prescriptive about how aggregates and their iterators should be implemented. Two general principles are applied in the iterator design pattern. The first is a prominent principle of good design namely separation of concerns. -
Object-Oriented and Concurrent Program Design Issues in Ada 95
Object-Oriented and Concurrent Program Design Issues in Ada 95 Stephen H. Kaisler Michael B. Feldman Director, Systems Architecture Professor of Engineering and Applied Science Office of the Sergeant at Arms Dept. of Electrical Engineering and Computer Science United States Senate George Washington University Washington, DC 20510 Washington, DC 20052 202-224-2582 202-994-6083 [email protected] [email protected] 1. ABSTRACT Kaisler [4] identified several design issues that arose 2. INTRODUCTION from developing a process for transforming object- oriented programs written in Ada 95 or other object- Kaisler [4] described research leading to a methodology oriented programming languages to process-oriented for converting object-oriented programs to process- programs written in Ada 95. These issues limit - in the oriented programs and, thereby, making the concurrency authors' opinion - the flexibility of Ada 95 in writing implicit in object-oriented programs explicit. This concurrent programs. These problems arise from research was motivated by the fact that writing specific decisions made by the Ada 95 designers. This concurrent programs is difficult to do - no general paper addresses three of these issues: circular methodology exists - and by our recognition of the references are invalid in packages, lack of a similarity between object-oriented and process-oriented subclassing mechanism for protected types, and an programs. inability to internally invoke access statements from within a task body. Our goal is to raise the Ada 95 We believed that object-oriented programs, which exhibit community's awareness concerning these design issues a potential for concurrency, could be converted to and provide some suggestions for correcting these process-oriented programs, thereby making the problems for a future revision of the Ada concurrency explicit. -
The Australian National University Object Test Coverage Using Finite
The Australian National University TR-CS-95-06 Object Test Coverage Using Finite State Machines Oscar Bosman and Heinz W. Schmidt September 1995 Joint Computer Science Technical Report Series Department of Computer Science Faculty of Engineering and Information Technology Computer Sciences Laboratory Research School of Information Sciences and Engineering This technical report series is published jointly by the Department of Computer Science, Faculty of Engineering and Information Technology, and the Computer Sciences Laboratory, Research School of Information Sciences and Engineering, The Australian National University. Please direct correspondence regarding this series to: Technical Reports Department of Computer Science Faculty of Engineering and Information Technology The Australian National University Canberra ACT 0200 Australia or send email to: [email protected] A list of technical reports, including some abstracts and copies of some full reports may be found at: http://cs.anu.edu.au/techreports/ Recent reports in this series: TR-CS-95-05 Jeffrey X. Yu, Kian-Lee Tan, and Xun Qu. On balancing workload in a highly mobile environment. August 1995. TR-CS-95-04 Department of Computer Science. Annual report 1994. August 1995. TR-CS-95-03 Douglas R. Sweet and Richard P. Brent. Error analysis of a partial pivoting method for structured matrices. June 1995. TR-CS-95-02 Jeffrey X. Yu and Kian-Lee Tan. Scheduling issues in partitioned temporal join. May 1995. TR-CS-95-01 Craig Eldershaw and Richard P. Brent. Factorization of large integers on some vector and parallel computers. January 1995. TR-CS-94-10 John N. Zigman and Peiyi Tang.