Controller Required? the Impact of Natural Mapping on Interactivity
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PS Move API: a Cross-Platform 6Dof Tracking Framework
PS Move API: A Cross-Platform 6DoF Tracking Framework Thomas Perl∗ Benjamin Venditti† Hannes Kaufmann‡ Interactive Media Systems Group University of Technology Vienna ABSTRACT With the introduction of 6DoF motion controllers for game con- soles, low cost hardware for 3D interaction became widely avail- able. However, no fully-featured software solution for 6DoF track- ing exists that takes advantage of the PlayStation (PS) Move Motion Controller without additional hardware. We designed, developed and evaluated a library - the PS Move API - that enables developers to use the PS Move Motion Controller as 6DoF input device in combination with a camera. Initially we solved hardware related problems such as pairing and communi- cation over USB and Bluetooth. In this paper we describe how we perform visual tracking and sensor fusion, combining visual and in- ertial data. Performance results show that multiple controllers can be tracked simultaneously in real time. Figure 1: Interacting with existing applications using the PS Move Developers using the library can choose between a low-level C API or higher-level abstractions in Python, Java, C# or the Pro- cessing framework. The library is open source, has been devel- oped and tested on Windows, Mac OS X and Linux, and is re- The PS Move Controller has been designed to work with the leased under a Simplified BSD License. It also runs on mobile PlayStation 3 (PS3) system and does not automatically pair or Linux distributions such as MeeGo 1.2 Harmattan and Android. work with a normal PC. Therefore our library solves the follow- The full source code is available on the PS Move API website at ing problems: Bluetooth pairing via custom USB HID messages; http://thp.io/2010/psmove/. -
Towards Balancing Fun and Exertion in Exergames
Towards Balancing Fun and Exertion in Exergames Exploring the Impact of Movement-Based Controller Devices, Exercise Concepts, Game Adaptivity and Player Modes on Player Experience and Training Intensity in Different Exergame Settings Zur Erlangung des Grades eines Doktors der Naturwissenschaften (Dr. rer. nat.) genehmigte Dissertation von Anna Lisa Martin-Niedecken (geb. Martin) aus Hadamar Tag der Einreichung: 05.11.2020, Tag der Prüfung: 11.02.2021 1. Gutachten: Prof. Dr. rer. medic. Josef Wiemeyer 2. Gutachten: Prof. Dr. rer. nat. Frank Hänsel Darmstadt – D 17 Department of Human Sciences Institute of Sport Science Towards Balancing Fun and Exertion in Exergames: Exploring the Impact of Movement-Based Controller Devices, Exercise Concepts, Game Adaptivity and Player Modes on Player Experience and Training Intensity in Different Exergame Settings Zur Erlangung des Grades eines Doktors der Naturwissenschaften (Dr. rer. nat.) genehmigte Dissertation von Anna Lisa Martin-Niedecken (geb. Martin) aus Hadamar am Fachbereich Humanwissenschaften der Technischen Universität Darmstadt 1. Gutachten: Prof. Dr. rer. medic. Josef Wiemeyer 2. Gutachten: Prof. Dr. rer. nat. Frank Hänsel Tag der Einreichung: 05.11.2020 Tag der Prüfung: 11.02.2021 Darmstadt, Technische Universität Darmstadt Darmstadt — D 17 Bitte zitieren Sie dieses Dokument als: URN: urn:nbn:de:tuda-tuprints-141864 URL: https://tuprints.ulb.tu-darmstadt.de/id/eprint/14186 Dieses Dokument wird bereitgestellt von tuprints, E-Publishing-Service der TU Darmstadt http://tuprints.ulb.tu-darmstadt.de [email protected] Jahr der Veröffentlichung der Dissertation auf TUprints: 2021 Die Veröffentlichung steht unter folgender Creative Commons Lizenz: Namensnennung – Share Alike 4.0 International (CC BY-SA 4.0) Attribution – Share Alike 4.0 International (CC BY-SA 4.0) https://creativecommons.org/licenses/by-sa/4.0/ Erklärungen laut Promotionsordnung §8 Abs. -
Ds2 Download for Ps4 Controller Pair DUALSHOCK®4 Wireless Controller with PC, Mac, Android and Ios Devices
ds2 download for ps4 controller Pair DUALSHOCK®4 wireless controller with PC, Mac, Android and iOS devices. If you would like to use your DUALSHOCK 4 wireless controller with compatible games and applications away from your PS4™ console, you can connect via Bluetooth® in a few steps. DUALSHOCK 4 wireless controller Bluetooth compatible devices. Devices using the operating systems listed below or later support DUALSHOCK 4 wireless controller Bluetooth connections. Once connected, you can use your wireless controller to control compatible games and applications via Bluetooth. Android™ 10 iOS 13 iPadOS 13 macOS Catalina tvOS 13. You can connect a DUALSHOCK 4 wireless controller to a Windows PC using a DUALSHOCK®4 USB wireless adaptor or a compatible micro USB cable. Step 1: turn on DUALSHOCK 4 wireless controller pairing mode. To use a controller on a device for the first time, turn on pairing mode: Make sure the light bar on the controller is off. If the light bar is on, press and hold the PS button until it turns off. If a USB cable is connected to the controller, disconnect it. While pressing and holding the SHARE button, press and hold the PS Button until the light bar flashes. Step 2: connect DUALSHOCK 4 wireless controller via Bluetooth. On your device, go to Bluetooth settings and enable Bluetooth . Select scan for new devices and then select the controller from the list of devices. When pairing is complete, the light bar turns a solid color. A controller can be paired with only one device at a time. Each time you change devices you must pair the controller with the new device. -
UPC Platform Publisher Title Price Available 730865001347
UPC Platform Publisher Title Price Available 730865001347 PlayStation 3 Atlus 3D Dot Game Heroes PS3 $16.00 52 722674110402 PlayStation 3 Namco Bandai Ace Combat: Assault Horizon PS3 $21.00 2 Other 853490002678 PlayStation 3 Air Conflicts: Secret Wars PS3 $14.00 37 Publishers 014633098587 PlayStation 3 Electronic Arts Alice: Madness Returns PS3 $16.50 60 Aliens Colonial Marines 010086690682 PlayStation 3 Sega $47.50 100+ (Portuguese) PS3 Aliens Colonial Marines (Spanish) 010086690675 PlayStation 3 Sega $47.50 100+ PS3 Aliens Colonial Marines Collector's 010086690637 PlayStation 3 Sega $76.00 9 Edition PS3 010086690170 PlayStation 3 Sega Aliens Colonial Marines PS3 $50.00 92 010086690194 PlayStation 3 Sega Alpha Protocol PS3 $14.00 14 047875843479 PlayStation 3 Activision Amazing Spider-Man PS3 $39.00 100+ 010086690545 PlayStation 3 Sega Anarchy Reigns PS3 $24.00 100+ 722674110525 PlayStation 3 Namco Bandai Armored Core V PS3 $23.00 100+ 014633157147 PlayStation 3 Electronic Arts Army of Two: The 40th Day PS3 $16.00 61 008888345343 PlayStation 3 Ubisoft Assassin's Creed II PS3 $15.00 100+ Assassin's Creed III Limited Edition 008888397717 PlayStation 3 Ubisoft $116.00 4 PS3 008888347231 PlayStation 3 Ubisoft Assassin's Creed III PS3 $47.50 100+ 008888343394 PlayStation 3 Ubisoft Assassin's Creed PS3 $14.00 100+ 008888346258 PlayStation 3 Ubisoft Assassin's Creed: Brotherhood PS3 $16.00 100+ 008888356844 PlayStation 3 Ubisoft Assassin's Creed: Revelations PS3 $22.50 100+ 013388340446 PlayStation 3 Capcom Asura's Wrath PS3 $16.00 55 008888345435 -
Exergames Experience in Physical Education: a Review
PHYSICAL CULTURE AND SPORT. STUDIES AND RESEARCH DOI: 10.2478/pcssr-2018-0010 Exergames Experience in Physical Education: A Review Authors’ contribution: Cesar Augusto Otero Vaghetti1A-E, Renato Sobral A) conception and design 2A-E 1A-E of the study Monteiro-Junior , Mateus David Finco , Eliseo B) acquisition of data Reategui3A-E, Silvia Silva da Costa Botelho 4A-E C) analysis and interpretation of data D) manuscript preparation 1Federal University of Pelotas, Brazil E) obtaining funding 2State University of Montes Carlos, Brazil 3Federal University of Rio Grande do Sul, Brazil 4Federal University of Rio Grande, USA ABSTRACT Exergames are consoles that require a higher physical effort to play when compared to traditional video games. Active video games, active gaming, interactive games, movement-controlled video games, exertion games, and exergaming are terms used to define the kinds of video games in which the exertion interface enables a new experience. Exergames have added a component of physical activity to the otherwise motionless video game environment and have the potential to contribute to physical education classes by supplementing the current activity options and increasing student enjoyment. The use of exergames in schools has already shown positive results in the past through their potential to fight obesity. As for the pedagogical aspects of exergames, they have attracted educators’ attention due to the large number of games and activities that can be incorporated into the curriculum. In this way, the school must consider the development of a new physical education curriculum in which the key to promoting healthy physical activity in children and youth is enjoyment, using video games as a tool. -
PS3 Videogames Put Players Into the Action 18 March 2011, by Glenn Chapman
PS3 videogames put players into the action 18 March 2011, by Glenn Chapman Sony is certain that console videogame lovers assistant producer for product development Victor want to be more immersed than ever in big, bold Harris showed off play in an "Uncharted 3: Drake's on-screen adventures. Deception" title featuring an Indiana Jones-style action hero. The Japanese electronics and entertainment giant is backing its belief with blockbuster 3D titles, The videogame was slated for release in motion-based controls, and a Sharp Shooter faux November. assault rifle which players can use to pick off in- game enemies. In-game protagonist Nathan Drake climbed, jumped, brawled, and shot his way out of a burning "We see it as the holy grail of gaming," Sony chateau in vivid 3D. spokesman Al de Leon told AFP in a PlayStation Lounge set up at the South By Southwest Glowing embers, flickering dust, and gray smoke Interactive festival this week in Texas. swirled in the air around the character as he leapt for handholds that seemed to jut from flame-licked "To be completely immersed in the gaming walls. Running up to ledges triggered touches of experience whether it is visually with the addition of vertigo in a player. 3D or physically with PlayStation Move you are getting a realistic experience." "We are always striving for more cinematic experiences," Harris said. Sony has sold more than 4.1 million Move accessories for PlayStation 3 (PS3) consoles since "People don't want to feel like they are playing a the motion-sensing controls hit the market in game," he added. -
Playstation Move Controller Oem + Sports Champions
wygenerowano 28/09/2021 10:39 PlayStation Move Controller oem + Sports Champions cena 208 zł dostępność Oczekujemy platforma PlayStation 3 odnośnik robson.pl/produkt,11668,playstation_move_controller_oem___sports_champions.html Adres ul.Powstańców Śląskich 106D/200 01-466 Warszawa Godziny otwarcia poniedziałek-piątek w godz. 9-17 sobota w godz. 10-15 Nr konta 25 1140 2004 0000 3702 4553 9550 Adres e-mail Oferta sklepu : [email protected] Pytania techniczne : [email protected] Nr telefonów tel. 224096600 Serwis : [email protected] tel. 224361966 Zamówienia : [email protected] Wymiana gier : [email protected] Zestaw zawiera: ● Grę Sports Champions ● controller PLAYSTATION MOVE PlayStation Move to unikatowy controller przeznaczony wyłącznie do konsoli PlayStation 3. Jak sama nazwa wskazuje, urządzenie skupia się na grach, w których gracz musi pozostawać w ruchu. Co ważne, wyświetlany na ekranie obraz dostępny jest w jakości High Definition. Kontroler został wyposażony w zaawansowane czujniki ruchu i powstał po to, by zapewnić graczom niespotykaną dotąd precyzję w sterowaniu. Urządzenia pozwala na zwiększenie swojej skuteczności w grach, dzięki możliwości precyzyjnego wykrywania ruchów, kąta i pozycji w trójwymiarowej przestrzeni. Bez problemu odczytuje ono zarówno dynamiczne, jak i subtelne ruchy gracza (uderzenia rakietą tenisową czy też pociągnięcie pędzlem). PlayStation Move świetnie współpracuje z kamerą PlayStation Eye, która zajmuje się rejestrowaniem głosu i sylwetki gracza. Co ważne, PlayStation Move jest bezprzewodowy. Posiada on wbudowany akumulator litowo-jonowy oraz technologię Bluetooth. W Sports Champions uczestniczymy w wielu różnorodnych konkurencjach sportowych, gdzie musimy wykazać się sporą zręcznością i umiejętnościami manualnymi. Należy mieć na uwadze, że gra jest przeznaczona z myślą o kontrolerach PlayStation Move, a więc nie zagramy w nią przy użyciu standardowego pada. -
Game Development Essentials
Game Development Essentials: An Introduction Third Edition Chapter 1 Historical Elements how did we get here? Key Chapter Questions ■ What are the significant milestones in the history of electronic game development? ■ Who are game development pioneers, and how did they contribute to the industry? ■ How did the game industry evolve from coin-operated electromechanical and mainframe computer games of the 1960s to the console, personal computer, online, and mobile industries of today? ■ What factors contributed to the video game slump of the early 1980s? ■ Why did certain game companies and titles succeed during game development history—and why did some fail miserably? Before the Arcades Big Stock Photo Big Stock Photo The first electronic games were played at military bases and universities. The Arcade Phenomenon Computer Space JN The Arcade Phenomenon Pong Atari Interactive, Inc. The Arcade Phenomenon Asteroids Atari Interactive, Inc. The Arcade Phenomenon Galaxian Namco Bandai Games America Inc. The Arcade Phenomenon Pac-Man Namco Bandai Games America Inc. The Arcade Phenomenon Donkey Kong Nintendo Nintendo The Arcade Phenomenon Tron leighjevans (Photobucket) The Birth of Console Games Atari VCS/2600 Atari Interactive, Inc. The Birth of Console Games Mattel Intellivision Mattel, Inc. The Birth of Console Games ColecoVision Mattel, Inc. The Video Game Slump & a New Golden Age Nintendo NES Game Boy Nintendo Nintendo The Video Game Slump & a New Golden Age Sega Sega Master System PlayStation Sega Sony Computer Entertainment America The Video Game Slump & a New Golden Age The “Big Three” Console Wars PlayStation 2 Sony Computer Entertainment America Xbox GameCube Reprinted with permission from Microsoft Corporation Nintendo The Personal Computer Revolution Mainframes & Text Adventures Will Crowther Colossal Cave The Personal Computer Revolution Apple II Apple Computer, Inc. -
Precauciones Acerca De Los Productos Playstation Move Nombre De Los
C Calibre el sensor interno del mando de movimiento. Seleccione (Ajustes) Nombre de los componentes Cómo usar el mando de movimiento (Ajustes de accesorios) [Calibrar mando de movimiento] en el menú XMB™. Siga las instrucciones en pantalla para completar la operación. Vista frontal Cómo instalar la cámara PlayStation Eye El mando de movimiento no funciona. ® C El mando de movimiento debe estar emparejado con el sistema PS3™ Esfera mediante un número de mando asignado por el sistema o por el software. 1 Ajuste la cámara PlayStation®Eye (se vende por separado) a la vista gran angular. Encienda el sistema (el indicador de encendido debe estar iluminado en verde intenso), conecte el sistema y el mando de movimiento con un cable USB y, a Si la cámara no está ajustada a la vista gran angular, el mando de movimiento no continuación, pulse el botón PS del mando de movimiento. Mando de movimiento PlayStation Move / Botón se detectará correctamente. ® Botón C Verifique el nivel de carga de la batería del mando de movimiento. El mando de Controle de movimento PlayStation Move Botón movimiento no funcionará si la batería está descargada. Para cargar el mando de ® Botón movimiento, conéctelo al sistema PS3™ por medio de un cable USB. Botón START (inicio) La batería no se carga o no se carga completamente. Manual de instrucciones / Manual de Instruções Botón Move C La batería sólo se puede cargar cuando el sistema PS3™ está encendido (el Coloque la marca del ángulo del objetivo indicador de encendido debe estar iluminado en verde intenso). Botón PS de forma que quede alineada con el El mando de movimiento no vibra. -
Playstation Games
The Video Game Guy, Booths Corner Farmers Market - Garnet Valley, PA 19060 (302) 897-8115 www.thevideogameguy.com System Game Genre Playstation Games Playstation 007 Racing Racing Playstation 101 Dalmatians II Patch's London Adventure Action & Adventure Playstation 102 Dalmatians Puppies to the Rescue Action & Adventure Playstation 1Xtreme Extreme Sports Playstation 2Xtreme Extreme Sports Playstation 3D Baseball Baseball Playstation 3Xtreme Extreme Sports Playstation 40 Winks Action & Adventure Playstation Ace Combat 2 Action & Adventure Playstation Ace Combat 3 Electrosphere Other Playstation Aces of the Air Other Playstation Action Bass Sports Playstation Action Man Operation EXtreme Action & Adventure Playstation Activision Classics Arcade Playstation Adidas Power Soccer Soccer Playstation Adidas Power Soccer 98 Soccer Playstation Advanced Dungeons and Dragons Iron and Blood RPG Playstation Adventures of Lomax Action & Adventure Playstation Agile Warrior F-111X Action & Adventure Playstation Air Combat Action & Adventure Playstation Air Hockey Sports Playstation Akuji the Heartless Action & Adventure Playstation Aladdin in Nasiras Revenge Action & Adventure Playstation Alexi Lalas International Soccer Soccer Playstation Alien Resurrection Action & Adventure Playstation Alien Trilogy Action & Adventure Playstation Allied General Action & Adventure Playstation All-Star Racing Racing Playstation All-Star Racing 2 Racing Playstation All-Star Slammin D-Ball Sports Playstation Alone In The Dark One Eyed Jack's Revenge Action & Adventure -
Studies in Licit and Illicit Markets for Digital Entertainment Goods
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by OpenGrey Repository Studies in licit and illicit markets for digital entertainment goods The thesis submitted in partial fulfilment of the requirements for the award of the degree of Doctor of Philosophy of the University of Portsmouth Joe Cox May 2012 Word Count: 68,597 Abstract The widespread proliferation of digital communication has revolutionised the way in which traditional entertainment media are distributed and consumed. This thesis investigates a range of aspects of these markets, beginning with a detailed analysis of the video games industry, which has emerged from relative obscurity and moved toward the cultural mainstream as a consequence of the digital revolution. The thesis presents an analysis of the market for video games from both the demand and supply side, investigating factors that drive the prices and unit sales of video gaming hardware and software. In doing so, evidence is presented on significant predictors of ‘blockbuster’ titles, the existence of first-mover advantages and the extent to which international markets conform to theoretical expectations relating to purchasing power parity (PPP) and cultural convergence. The thesis also goes on to explore the darker side of the digital revolution by examining the economics of illegal file sharing. Later chapters present empirical analyses of survey data with the aim of understanding motivations to participate in the practice to varying extents. The results are unique in the sense that they differentiate between a range of behaviours, such as seeding and leeching, as well as the illegal consumption of music and movie content. -
Remote Play - Wikipedia Case 1:19-Cv-07529-DLC Document 28-4 Filed 10/14/19 Page 2 of 9
Case 1:19-cv-07529-DLC Document 28-4 Filed 10/14/19 Page 1 of 9 EXHIBIT D Remote Play - Wikipedia Case 1:19-cv-07529-DLC Document 28-4 Filed 10/14/19 Page 2 of 9 Not logged in Talk Contributions Create account Log in Article Talk Read Edit View history Remote Play From Wikipedia, the free encyclopedia Main page Remote Play is a feature of Sony video game Contents Remote Play Featured content consoles that allows the PlayStation 3 and Current events PlayStation 4 to transmit its video and audio Random article output to another device; previously this could Donate to Wikipedia only be a PlayStation Portable or PlayStation Vita. Wikipedia store In 2014, it was expanded to include the use of Interaction PlayStation TV, Xperia smartphones and tablets Help (Z2 and later), and PlayStation Now. In 2016, it About Wikipedia was expanded to Microsoft Windows PCs and Community portal macOS. Finally, iOS and Android are supported. Recent changes Similar functionality is provided on Nintendo's Wii Contact page U console, using the Off-TV Play function. This Developer(s) Sony Interactive Tools feature essentially allows compatible home Entertainment What links here console games to be played on the handheld. Initial release 2006; 13 years ago Related changes While seldom implemented on PS3, Remote Play Stable release(s) [±] Upload file is a mandatory feature on all PS4 games, except Special pages Windows 2.5 / October 2, 2017; 2 years [1] Permanent link for games that utilize peripherals such as PC ago Page information PlayStation Move. Android 2.5.0