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FANTASTIC FOUR CHARACTER CARDS Original Text

©2011 WizKids/NECA, LLC TM & ©2011 Marvel. PRINTING INSTRUCTIONS

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©2011 WizKids/NECA, LLC TM & ©2011 Marvel. TABLE OF CONTENTS

Doombot 3095™, 10 5953™, 11 Dr. Doom™, 9 ™, 7 ™, 6 Mr. Fantastic™, 5 The Thing™, 8

©2011 WizKids/NECA, LLC TM & ©2011 Marvel.

Yancy Streeter The Thing can use Toughness and Willpower.

Willpower

Yer Ever-Lovin’ Pal At the beginning of your turn, if the Thing is adjacent to one or more friendly characters that have one or more action tokens, roll a d6. On a result of 5 or 6, you can remove an action token from one adjacent friendly character, or two adjacent friendly characters if they and the Thing all possess a single common keyword.

REAL NAME: : #1 (1961) BACKGROUND: Growing up on Yancy Street—one of the rougher parts of —Ben Grimm was eventually trained as a test pilot in the Air Force. When his college roommate ™ asked Grimm to pilot the first flight of an experimental spacecraft, Grimm agreed. After encountering a of cosmic radiation that sent the ship crashing to Earth, Grimm transformed into a brutish monster with incredible strength and an orange, rocky hide. Though occasionally driven to despair by his inhuman form, Grimm’s adventures as the Thing alongside the Fantastic Four™ have helped him to find and sometimes enjoy his place in the world. None Shall Interfere with the Plans of Doom Dr. Doom can use Running Shot. Dr. Doom breaks away automatically.

GAUNTLET BLASTS (Energy Explosion)

Kneel Before Doom! Dr. Doom can use Energy Explosion, but if he hits, he instead deals damage equal to his damage value to each hit target of the attack. Characters adjacent to the target are dealt damage normally. Armored Mastermind Dr. Doom can use Invulnerability and Mastermind.

ARMOR (Toughness)

DOOM WILL NOT FALL TO YOU! (Willpower)

POINT VALUE: 200