TWML – Twinity Markup Language Release 2.0 (Draft)
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Virtual Worlds? "Outlook Good" (EDUCAUSE Review) | EDUCAU
Virtual Worlds? "Outlook Good" (EDUCAUSE Review) | EDUCAU... http://connect.educause.edu/Library/EDUCAUSE+Review/VirtualWo... "Outlook Good" © 2008 AJ Kelton. The text of this article is licensed under the Creative Commons VIEW A PDF Attribution-Noncommercial-No Derivative Works 3.0 License OF THIS ARTICLE (http://creativecommons.org/licenses/by-nc-nd/3.0/). EDUCAUSE Review, vol. 43, no. 5 (September/October 2008) Virtual Worlds? “Outlook Good” AJ KELTON (“AJ BROOKS”) AJ Kelton (“AJ Brooks”) is Director of Emerging Instructional Technology in the College of Humanities and Social Sciences at Montclair State University. Comments on this article can be sent to the author at [email protected] or [email protected] and/or can be posted to the web via the link at the bottom of this page. A year ago, I picked up the Magic 8-Ball sitting on my desk and asked: “Are virtual worlds a viable teaching and learning environment?” Turning the ball over, I received my answer: “Reply hazy, try again.” Even six months ago, the outlook for virtual worlds was uncertain. Many people believed that virtual worlds would end up like the eight-track audiotape: a fond memory of something no longer used (or useful). Yet today there are hundreds of higher education institutions represented in three-dimensional (3D) virtual worlds such as Active Worlds and Second Life. Indeed, the movement toward the virtual realm as a viable teaching and learning environment seems unstoppable. The idea of synchronous interactive spaces is not new, of course. Chat rooms, MOOs, MUDs, and other multi-user online experiences have been on the periphery of education for decades. -
Agisoft Photoscan User Manual Standard Edition, Version 1.3 Agisoft Photoscan User Manual: Standard Edition, Version 1.3
Agisoft PhotoScan User Manual Standard Edition, Version 1.3 Agisoft PhotoScan User Manual: Standard Edition, Version 1.3 Publication date 2017 Copyright © 2017 Agisoft LLC Table of Contents Overview ......................................................................................................................... iv How it works ............................................................................................................ iv About the manual ...................................................................................................... iv 1. Installation and Activation ................................................................................................ 1 System requirements ................................................................................................... 1 GPU acceleration ........................................................................................................ 1 Installation procedure .................................................................................................. 2 Restrictions of the Demo mode ..................................................................................... 2 Activation procedure ................................................................................................... 3 2. Capturing photos ............................................................................................................ 4 Equipment ................................................................................................................ -
N Polys Advanced X3D [Autosaved]
Web3D 2011 Tutorial: Advanced X3D Nicholas Polys: Virginia Tech Yvonne Jung: Fraunhofer IGD Jeff Weekly, Don Brutzman: Naval Postgraduate School Tutorial Outline Recent work in the Web3D Consortium Heading to ISO this month! • X3D : Advanced Features • X3D Basics • Advanced rendering (Yvonne Jung) • Volumes • Geospatial • CAD • Units (Jeff Weekly) • Authoring 2 Open Standards www.web3d.org • Portability • Durability • IP-independence • International recognition and support : the Standard Scenegraph Scene graph for real-time interactive delivery of virtual environments over the web: • Meshes, lights, materials, textures, shaders • Integrated video, audio Event ROUTE • Animation • Interaction • Scripts & Behaviors Sensor • Multiple encodings (ISO = XML, VRML-Classic, Binary) • Multiple Application Programming Interfaces (ISO = ECMA, Java) • X3D 3.3 includes examples for Volume rendering, CAD and Geospatial support! Web3D Collaboration & Convergence W3C ISO OGC - XML - Web3DS - HTML 5 -CityGML - SVG - KML Interoperability Web3D Consortium IETF & Access - Mime types Across Verticals - Extensible 3D (X3D) - Humanoid Animation (H-Anim) - VRML DICOM - N-D Presentation State - DIS - Volume data Khronos - OpenGL, WebGL - COLLADA Adoption Immersive X3D • Virginia Tech Visionarium: VisCube • Multi-screen, clustered stereo rendering • 1920x1920 pixels per wall (x 4) • Infitech Stereo • Wireless Intersense head & wand • Instant Reality 7 VT Visionarium • Output from VMD • Jory Z. Ruscio, Deept Kumar, Maulik Shukla, Michael G. Prisant, T. M. Murali, -
Visualisation and Generalisation of 3D City Models
Visualisation and Generalisation of 3D City Models Bo Mao August 2010 TRITA SoM 2010-08 ISSN 1653-6126 ISRN KTH/SoM/-10/08/-SE ISBN 978-91-7415-715-4 © Bo Mao 2010 Licentiate Thesis Geoinformatics Division Department of Urban Planning and Environment Royal Institute of Technology (KTH) SE-100 44 STOCKHOLM, Sweden ii Abstract 3D city models have been widely used in different applications such as urban planning, traffic control, disaster management etc. Effective visualisation of 3D city models in various scales is one of the pivotal techniques to implement these applications. In this thesis, a framework is proposed to visualise the 3D city models both online and offline using City Geography Makeup Language (CityGML) and Extensible 3D (X3D) to represent and present the models. Then, generalisation methods are studied and tailored to create 3D city scenes in multi- scale dynamically. Finally, the quality of generalised 3D city models is evaluated by measuring the visual similarity from the original models. In the proposed visualisation framework, 3D city models are stored in CityGML format which supports both geometric and semantic information. These CityGML files are parsed to create 3D scenes and be visualised with existing 3D standard. Because the input and output in the framework are all standardised, it is possible to integrate city models from different sources and visualise them through the different viewers. Considering the complexity of the city objects, generalisation methods are studied to simplify the city models and increase the visualisation efficiency. In this thesis, the aggregation and typification methods are improved to simplify the 3D city models. -
Virtual Worlds and Criminality
Virtual Worlds and Criminality . Kai Cornelius l Dieter Hermann Editors Virtual Worlds and Criminality Editors Dr. Kai Cornelius, LL.M. Prof. Dr. Dieter Hermann Institute for German European and Institute of Criminology International Criminal Law University of Heidelberg University of Heidelberg Friedrich-Ebert-Anlage 6-10 Friedrich-Ebert-Anlage 6-10 69117 Heidelberg 69117 Heidelberg Germany Germany [email protected] [email protected] ISBN 978-3-642-20822-5 e-ISBN 978-3-642-20823-2 DOI 10.1007/978-3-642-20823-2 Springer Heidelberg Dordrecht London New York Library of Congress Control Number: 2011933553 # Springer-Verlag Berlin Heidelberg 2011 This work is subject to copyright. All rights are reserved, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilm or in any other way, and storage in data banks. Duplication of this publication or parts thereof is permitted only under the provisions of the German Copyright Law of September 9, 1965, in its current version, and permission for use must always be obtained from Springer. Violations are liable to prosecution under the German Copyright Law. The use of general descriptive names, registered names, trademarks, etc. in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use. Printed on acid-free paper Springer is part of Springer Science+Business Media (www.springer.com) Preface The fusion between virtuality and reality has achieved a new quality of experience by the establishment of metaverses and virtual worlds. -
3D Virtual Worlds Online Free No Download 3D Virtual Worlds Online Free No Download
3d virtual worlds online free no download 3d virtual worlds online free no download. Depending on your internet connection this could take several seconds. Hello , Welcome to Twinity, your account is activated now and your Avatar is waiting for you! Twinity is downloading now. Step 1. In the popup window choose "Download File". Step 2. Click the "Run" button. Step 3. After installation has finished, Twinity should start automatically. Log in with your e-mail address and your password. Step 1. Click the "Save File" button. Step 2. Double click on "TwinitySetup.exe" in the Downloads window. You can find this window in your browser under Extras > Downloads. Step 3. Click "OK" when this safety warning appears. Step 4. Step 5. After installation has finished, Twinity should start automatically. Log in with your e-mail address and your password. Step 1. A security message will appear at the bottom of the screen. Click "Save". Step 2. After the download is completed, click on "TwinitySetup.exe". Step 4. After installation has finished, Twinity should start automatically. Log in with your e-mail address and your password. Step 1. Click the "Run" button. Step 2. After installation has finished, Twinity should start automatically. Log in with your e-mail address and your password. How to start Twinity? Just open Twinity by clicking on the icon on your desktop. If you need help, please refer to the FAQs or contact Customer Support. If you experience problems with the installer please try to download the complete version. System Requirements. Operating system: Windows XP, Windows Vista, Windows 7, Windows 8 or Windows 10. -
ISO/IEC JTC 1 N13604 ISO/IEC JTC 1 Information Technology
ISO/IEC JTC 1 N13604 2017-09-17 Replaces: ISO/IEC JTC 1 Information Technology Document Type: other (defined) Document Title: Study Group Report on 3D Printing and Scanning Document Source: SG Convenor Project Number: Document Status: This document is circulated for review and consideration at the October 2017 JTC 1 meeting in Russia. Action ID: ACT Due Date: 2017-10-02 Pages: Secretariat, ISO/IEC JTC 1, American National Standards Institute, 25 West 43rd Street, New York, NY 10036; Telephone: 1 212 642 4932; Facsimile: 1 212 840 2298; Email: [email protected] Study Group Report on 3D Printing and Scanning September 11, 2017 ISO/IEC JTC 1 Plenary (October 2017, Vladivostok, Russia) Prepared by the ISO/IEC JTC 1 Study Group on 3D Printing and Scanning Executive Summary The purpose of this report is to assess the possible contributions of JTC 1 to the global market enabled by 3D Printing and Scanning. 3D printing, also known as additive manufacturing, is considered by many sources as a truly disruptive technology. 3D printers range presently from small table units to room size and can handle simple plastics, metals, biomaterials, concrete or a mix of materials. They can be used in making simple toys, airplane engine components, custom pills, large buildings components or human organs. Depending on process, materials and precision, 3D printer costs range from hundreds to millions of dollars. 3D printing makes possible the manufacturing of devices and components that cannot be constructed cost-effectively with other manufacturing techniques (injection molding, computerized milling, etc.). It also makes possible the fabrications of customized devices, or individual (instead of identical mass-manufactured) units. -
Moving Web 3D Content Into Gearvr
Moving Web 3d Content into GearVR Mitch Williams Samsung / 3d-online GearVR Software Engineer August 1, 2017, Web 3D BOF SIGGRAPH 2017, Los Angeles Samsung GearVR s/w development goals • Build GearVRf (framework) • GearVR Java API to build apps (also works with JavaScript) • Play nice with other devices • Wands, Controllers, I/O devices • GearVR apps run on Google Daydream ! • Performance, New Features • Fight for every Millisecond: • Android OS, Oculus, GPU, CPU, Vulkun • Unity, Unreal, GearVRf (framework) • Enable content creation • Game developers, 3D artists, UI/UX people, Web designers Content Creation for GearVR • 360 movies • Game Editors: Unity, Unreal • GearVRf (framework) • Open source Java api, JavaScript bindings • WebVR • WebGL; frameworks: A-frame, Three.js, React, X3Dom • 3d file formats • Collada, .FBX, gltf, .OBJ &.mtl, etc. using Jassimp • Java binding for Assimp (Asset Import Library) • X3D Why implement X3D in GearVR • Samsung began this effort February, 2016 • X3D is a widely supported file format • Exported by 3DS Max, Blender, Maya, Moto • Or exports VRML and converts to X3D • No other file format had similar capabilities. • Interactivity via JavaScript • Declarative format easy to edit / visualize the scene. • GearVR is not just a VR game console like Sony PSVR • We are a phone, web access device, camera, apps platform • X3D enables web applications: • Compliments the game influence in GearVR from Unity, Unreal. • Enables new VR web apps including: Google Maps, Facebook, Yelp JavaScript API’s. GearVR app Build Runtime Live Demo Very daring for the presenter who possesses no art skills. • 3ds Max 1. Animated textured objects 2. Export VRML97, Convert with “Instant Reality” to X3D • Android Studio 1. -
Digital Asset Exchange
DDiiggiittaall AAsssseett EExxcchhaannggee Dr. Rémi Arnaud Sony Computer Entertainment Khronos Group Promoter © Copyright Khronos Group, 2007 - Page 1 •www.khronos.org •Founded in January 2000 by a number of leading media-centric companies, including: 3Dlabs, ATI, Discreet, Evans & Sutherland, Intel, NVIDIA, SGI and Sun Microsystems. (currently more than 100) •Dedicated to the creation of royalty-free open standard APIs to enable the playback of rich media on a wide variety of platforms and devices. •Home of 11 WG, including: OpenGL, OpenGL ES, OpenVG, OpenKODE, OpenSL, COLLADA •New WG introduced at GDC: glFX, Compositing © Copyright Khronos Group, 2007 - Page 2 CCOOLLLLAADDAA aass aa SSCCEE pprroojjeecctt •SCE project, started in August 2003 - Goal: raise the quality and productivity of content development - free the content from proprietary formats and API, bring more tools to game developers, lower the barrier to entry for small tool companies, facilitate middleware integration, bring ‘advanced’ features in the main stream, drastically improve artist productivity. •Common description language - Developers get the content in a standard form - Tools can interchange content - Developers can mix and match tools during development - Many specialized tools can be independently created, and incorporated into developer’s content pipeline •COLLAborative Design Activity, SCE brought to the same table the major DCC vendors: Discreet, Alias, Softimage •Released v1.0 specification in August 2004 •Gathered feedback, waiting for tools to provide useful -
A Study of Music Representation Spaces in Virtual Worlds La Música En Los Mundos Inmersivos
Requested: 26-07-2011 Received: 21-09-2011 Accepted: 28-10-2011 DOI: 10.3916/C38-2011-03-09 Preprint: 30-01-2012 Published: 01-03-2012 Felipe Gértrudix & Manuel Gértrudix Toledo & Madrid (Spain) A Study of Music Representation Spaces in Virtual Worlds La música en los mundos inmersivos. Estudio sobre los espacios de representación Sites for representing music have been classified by the equipollence between their expressive value and transmission value. In this dialectic game, the media have had a determining influence as an intervening space, from music imagined on the radio to its visual representation on a screen to today’s multimodal display created through the integration of current existing media that expand music’s potential both in terms of production and consumption. An interest in ‘cross-media’ is the basis for this research which focuses on its most integrated and interactive aspect: immersive worlds. The aim is to classify the environments of immersive worlds through analyzing those most used as spaces for musical representation. Documentary research techniques have been used in order to obtain: a) a census of current immersive musical environ- ments, and b) a functional analysis of important cases. Through this analysis, various proposals are made for uses for immersive worlds, from both a technical perspective as well as from their potential as an interactive medium. In the conclusion, the possibilities for musical representation offered by these metaverses are assessed and possible future scenarios are discussed. Los lugares de representación de la música han estado definidos por la equipolencia entre su valor expresivo y su valor de transmisión. -
Luxion Keyshot ® Amazing Animations and Renderings of 3D Data
Luxion Keyshot ® Amazing Animations and Renderings of 3D Data. In Real Time. KeyShot makes the creation of amazing renderings and animations fast and easy. It supports the widest number of 3D file formats on both Mac and PC. KeyShot is 100% CPU based real-time 3D rendering and animation for both Mac and PC. Import any CAD model and easily start applying colours, materials and lighting with real time ray tracing (rendering results). Used worldwide by top design professionals and independent 3D artists, KeyShot is the complete solution for your 3D visualization needs. Easily add animation to engage your audience with simple turntables, dynamic exploded views, dramatic camera paths and much more. Key Features and Benefits CPU Power Harnessing the raw power of the CPU, KeyShot doesn’ t require any special hardware or graphics card. The more cores and threads in your computer, the higher the performance and faster the render times. Supported 3D formats Alias*, AutoCAD, CATIA, Creo (Pro/Engineer), Inventor, NX, Maya*, Parasolid, Rhinoceros, Sketchup, Solid Edge, SolidWorks, Collada, IGES, JT, OBJ, STEP, FBX Including part/camera animation, 3DS, STL, Allembic, 3DXML Plugins (PC only) - Creo, Pro/ENGINEER, Rhinoceros, SolidWorks, SketchUp, 3DS MAX, GrabCAD Who uses Keyshot? With Keyshot, Photo-realistic rendering takes place in real- time. Any changes made to materials, lighting, or cameras are displayed immediately. This allows designers, engineers photographers and marketers to spend more time being creative and less time wrestling with technical issues and render times. WWW.PDSVISION.COM Keyshot Features and Benefits Keyshot is Flexible The ability to import many popular 3d file formats makes KeyShot the universal rendering tool for CAD models. -
Emergence, Elements, Examples, Evaluation
Emergence, Elements, Examples, Evaluation Martin J. Eppler & Andreas Schmeil University of St. Gallen (HSG) & University of Lugano (USI) Virtual = „approaching the actual without arriving there“ Boellstorff . (e.g. ‚she is virtually my sister‘) . There is a gap between the virtual and the actual World = large scale social context . in the sense of environment or space, but not only Virtual World : . Places, Sceneries . People & Events . Technologies/Artefacts MUDs (Multi-User Dungeons) . Text-based virtual worlds . Adventure, 1975, ARPANET MMOGs (Massively Multi-Player Online Games) . including MMORPGs (Role-Playing) . Ultima Online, 1997, [......], World of Warcraft, 2004 Web 2.0 . Content creation / User-generated content . Producer + Consumer= „Prosumer“ Second Life . Content creation . Media integration . Stability Problems All-round solution OpenSim . Open-source project, based on Second Life code . „Controllable“, extensible, progressing fast Active Worlds . Content creation . Video integration . „Controllable“ Corporate use Rapid Development OLIVE (Forterra) . Accurate physics . Whiteboarding, App Sharing, SameTime Integration . „~controllable“ Simulations Collaborative Work Qwaq Forums . Collaborative Document Editing . App Sharing in Development Document Collaboration Sun‘s Wonderland . Content creation, AppSharing . Video/PDF viewers, Whitebrd. „Controllable“, extensible Flexible (API) Very promising project There.com 3DXplorer Entropia Vastpark Kaneva MTV‘s worlds Twinity Playstation Home Protosphere Habbo web.alive HiPiHi Multiverse Gaia Club Penguin ......and many more... Immersion a) Sensory immersion: Virtual Reality (VR) b) Mentally/emotionally involved: Virtual Worlds (VW) Presence . Feeling of ‘being there’ . Measured mainly in VR so far Avatars . „I think of avatars as I think of musicians - why do we need them beyond their musical creations? (…and I do think we need them)” Kim Flintoff Current Research Place / Space .