Alpha Centauri Manual

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Alpha Centauri Manual SMAC man. cover.qk3 4/5/01 1:55 PM Page 1 GAME COMMANDS Switch To Detailed Menus . .- Map Display Preferences... .aM Switch To Simple Menus . .- Save Game... .aS Preferences... .aP Load Game... .aL Warning Preferences... .aW Resign . .sQ Advanced Preferences... .aO Start New Game . .asQ Automation Preferences... .aA Quit . .aQ Audio/Visual Preferences... .a1 Speed Up Game during AI turn . Hold s MULTIPLAYER GAME COMMANDS Chat . .aC Zoom to Base Messages . .* Voice Transmission . .\ (hold) Use Time Bonus . .az Pause . .b End Turn . .ce Alter Time Controls . .sT Resume Turn . .ce BASE COMMANDS Social Engineering... .E Orbital and Space Status... .6 Set Research Priorities... .aR Military Command Nexus... .7 Change Research Goal... .sR Alpha Centauri Score... .8 Design Workshop... .U View Monuments... .9 Datalinks... .1 View Hall of Fame... .0 Laboratories Status... .2 Communications and Protocol...= Energy Banks... .3 Corner Global Energy Market! . ., Base Operations Status... .4 Review Scenario Objectives . .= Secret Project Data... .5 TABLE OF CONTENTS Getting Started. 1 Appendix 1. Notes and Tips . 144 MAP COMMANDS contd. Introduction. 2 General Tips . 145 Show autoforward routes . .asB Erase Landmark . .asN Using the Manual . 3 Appendix 2. Tables. 146 Installation . 5 Terraforming Enhancements. 148 Show patrol orders . .sP Locate Base... .aB Game Setup. 6 Resource Production Tables . 149 Welcome to Alpha Centauri . 14 Terrain Effects on Movement . 152 Terrain Survey . .T Previous Cursor Position . .b Getting Started . 15 Terrain Effects on Combat . 153 The Turn. 18 Social Factors . 154 Hide/Show Names & Production . .aN Next Cursor Position . .sb Getting Around . 19 Facilities. 159 Name Landmark . .sN Center screen . .C Active Units . 21 Secret Projects. 166 Commlink . 22 Units. 171 Turn Complete . 22 Technology Tree . 181 World View . 23 Citizens . 187 Year/Energy . 23 Planetary Council Proposals. 188 Status View . 24 Free Facilities from Secret Projects. 189 Data MFD . 25 Appendix 3. Option Screens . 190 Mapping the Planet . 25 Game Rules . 192 TERRAFORM COMMANDS Menus . 27 Game Preferences . 193 Planet . 33 Appendix 4. Advanced Customization . 199 Cultivate Farm\Kelp Farm . .F Drill to Aquifer . .Q Resources. 35 Scenario and Edit Map Menu Options . 200 Native Life . 38 Editing Text Files . 201 Construct Soil Enricher (Over Farm) . .F Terraform UP . .] Terrain . 40 Appendix 5. A New Sun . 203 Construct Mine\Mining Platform . .M Terraform DOWN . .[ How Terrain Affects Movement . 44 The Centaur . 204 How Terrain Affects Combat. 44 Bright Suns . 205 Construct Solar Collector\Tidal Harness .S Terraform LEVEL . ._ Terraforming and Enhancements . 45 Proper Motion . 205 Resource Production Tables. 51 Double Stars . 207 Plant Forest . .sF Farm+Solar+Road . .asF Ecological Risks . 53 Parallax . 207 Random Natural Phenomena . 54 Proxima Centauri. 207 Build Road . .R Farm+Mine+Road . .asM Colonizing the Planet . 55 Luminosity . 208 Bases . 56 Mass. 208 Build Mag Tube (Over Road) . .R Construct Road To . .aR Base Control Screen . 64 Solar System Comparisons . 208 Base Control Screen/Section by Section. 67 Habitable Planets . 209 Construct Bunker . .K Construct Tube To . .aT Production Readout . 76 Planetography . 210 Units . 78 Earth Comparisons. 210 Construct Airbase . .. Automatic Roads . .asR Movement . 88 Atmospheric Composition. 212 Construct Sensor Array . .O Automatic Tubes . .asT Action Menu . 90 Meteorology and Climatology . 213 Combat . 95 Oceanography . 214 Remove Fungus . .F Automatic Sensors . .asO Controlling Society. 106 Soil Composition . 214 HQ Menu . 107 Ecology . 214 Plant Fungus . .aF Automatic Fungus Removal . .asF Economics . 113 Native Life . 216 Technology. 116 Moons . 220 Construct Condenser . .N Autoimprove Home Base . .asA Diplomacy . 120 Other Planets. 220 Probe Teams. 130 Suggested Reading . 221 Construct Echelon Mirror . .sE Fully Automate Former . .sA Social Engineering. 133 Journey to Centauri . 224 Resigning. 140 Designer’s Notes . 232 Construct Thermal Borehole . .sB Winning the Game . 140 Credits . 239 Scoring. 142 CHAPTER 1 GETTING STARTED CHAPTER 1 CHAPTER 1 be able to bring the travelers back? Once firmly established on a distant world, GETTING STARTED will we be able to cooperate with one another there long enough to establish a new society that can attain the same levels and quality of life that we have achieved here after almost 5000 years of civilization?.
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