Multiclass Pick 'N' Mix Multiclassing in Dungeons and Dragons Is a Fun Way to Add Some Extra Flavour to a Character Concept

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Multiclass Pick 'N' Mix Multiclassing in Dungeons and Dragons Is a Fun Way to Add Some Extra Flavour to a Character Concept Multiclass Pick 'n' Mix Multiclassing in Dungeons and Dragons is a fun way to add some extra flavour to a character concept. The fighter who dabbles in destructive magic. The barbarian who makes a deal with a devil. The bard who devotes themselves to the Goddess of Luck. Unfortunately, multiclassing, as an optional rule, isn't completely balanced. The synergies between some classes are far stronger than others. The design of some classes can Optional Rules even actively discourage picking up other classes to mix with These are among the simplest ways to tweak the way them because their features heavily scale with class level. multiclassing works at your table. Most of them revolve around taking the sting out of multiclassing. Reducing the What follows is a series of Optional Rules, Feats, Spells and opportunity cost just enough to make it exciting. Eldritch Invocations designed with multiclassing in mind. The idea here is that you can pick and choose the ones you like and integrate them into your game. Some of them may Smooth Extra Attack tread the same ground as each other, some of them may If you gain levels in multiple classes that have the Extra overlap in ways that are over-powered. Attack feature, add them together to find out when you get Pick your favourites to combine and tweak as you see fit. the feature. Your combined level in classes that grant the feature must equal the level at which the latest class grants it. Good Resources As an example: College of Swords Bards get Extra Multiclassing has been covered by many others. Optimisers, Attack at level 6. A 5th level Fighter/Swords Bard homebrewers and third party publishers have all put out must wait until level 6 to obtain the Extra Attack some fantastic work on the topic. In the interest of not feature. repeating their work, I'll list a few recommendations below. This is a vast improvement on waiting until they reach 5th level in fighter or 6th level in bard. Master of None This piece on DM's Guild is a great work on multiclassing. It covers the history of multiclassing in D&D and presents three different options for implementing it. The fighter's Extra Attack feature includes additional extra It covers methods for earning your multiclass and gestalt attacks at 11th and 20th level, to qualify for these, a character builds. It even includes neat flavour abilities you can give to must be primarily a fighter. They must have more fighter characters when they multiclass to make them feel more levels than levels in any other class. special. Highly recommend it; it's an electrum best seller for a (Unless you want barbarians and rangers who dip one level reason. in fighter to eventually get 3 attacks, in which case go ahead.) The Dungeon Coach did a great video on this piece. First Level Free PeteNutButter's Multiclassing Guide The first time you take a level in a class other than the one in This is a great analysis of many different multiclass options if which you started, you gain that level in addition to one of you're following rules as written. While the advice held within your current class. Your character level only increases by one, might not be explicitly useful if you apply some of these rules but you gain all the features of the additional level in your and feats, reading through the logic can give you an idea of starting class and the first level of your new class. what sort of changes you might want for your games. Follow the normal rules for multiclassing in all other As an added bonus, this guide includes flavour archetypes respects, but this first multiclass level is treated as gestalt. that each multiclass might occupy. (You gain all the features of both, and the better option where ' features overlap. For instance, you take the higher of the two Treantmonk s Wizard Multiclass Video hit dice.) This particular video is specific to wizards, but as with the last recommendation, this is about understanding how This is a tricky one, because it makes multiclassing feel multiclassing works to better understand what things you mandatory. It can be fun if you have a party that want to feel want to grab. powerful and have lot's of options. It can also work well in The logic applied in this video to how beneficial different games where a narrative requirement must be met in order classes are to a mainly wizard build can be applied to other to multiclass, finding a teacher, studying ancient scrolls or RAW multiclasses. making a bargain with a powerful planar creature. Unearthed Arcana 2020 Feats SomeSample of the feats in the this release of Unearthed Arcana are Going Full Ges taltfile very obviously multiclassing feats. Options designed to give a I probably don't need to tell you how this one works. Gestalt taste of a class without fully dipping in. leveling has been a thing for almost as long as dungeons and dragons. The holy grail of pick and mix power building. Softer Requirements Multiclass Feats When multiclassing into or out of a class in D&D you must There are two ways to approach feats when it comes to meet certain ability score requirements. This is a useful tool multiclassing. for balancing multiclassing, because it stops you from being Feats can take the approach seen in fourth edition, able to take a little bit of everything. granting elements of other classes to remove the need for full But maybe you want to play a wizard who isn't particularly multiclassing. This allows customisation without the gifted and ends up making a pact for more magic from a potential headache of combining whole swathes of class fiend? Well, your Wizard needs at least 13 intelligence to features. Alternatively, feats can be tailored to specific multiclass out of the class. multiclasses, enhancing synergies or reducing opportunity You can change these requirements to suit your game. costs. Hopefully which is which is fairly obvious. You can choose to remove the ability score requirement to In most cases I have not specified any sort of prerequisite multiclass out of a class, most characterts will have decent for taking these feats. You can choose to restrict them to their stats in those scores anyway. intended class combinations, let people choose from them at You can choose to lower the requirements, making their leisure or even hand them out for free if you're feeling a multiclassing between classes that don't share ability little bit spicy. scores easier. You can forgo the requirements entirely, allowing your Adrenaline Rush players to go wild and combo up whatever they feel like. You can push yourself beyond your normal limits for a Though this does remove the safety net that minimum moment. On your turn, you can take one additional bonus ability scores can provide for game balance. action. You can switch to a narrative or holistic approach to Once you use this feature, you must finish a short or long multiclassing. Looking at the character's abilities, current rest before you can use it again. class features and how much help and training they have access to in order to decide whether a multiclass feels right. Arcane Renewal You learn 2 cantrips and one 1st level spell from the wizard Class Tweaks spell list, you gain one 1st level wizard spell slot. If you have Are you tired of seeing the same old combinations of the spellcasting or pact magic feature you may use an action charisma casters over and over again? Do you want to see to restore one spell slot of third level or lower that you have some Cleric/Paladins and Warlock/Artificers? expended. You may not use this feature again until you finish At your discretion you can choose to tweak the ability score a long rest. used by a class. Warlocks have a focus on learning arcane secrets, they Ascetic Strikes could absolutely be Intelligence casters. Opening up Blending your knowledge of martial arts with the better multiclassing with Artificers or Wizards. fundamentals of anatomy, you gain the following benefits: Paladins could easily be justified as Wisdom based instead of Charisma, with a focus more on piety and Add half your Monk level to your Rogue level when insight rather than leadership. Paladins who become determining your Sneak Attack dice. Druids or Rangers sound like a blast. Add half your Rogue level to your Monk level when Clerics could be flavoured as getting their powers through determining the size of your Martial Arts die. study of religious texts, rather than straight up faith. You may trigger your Sneak Attack when you make an Especially appropriate for Clerics of the Arcana or Unarmed Strike. Knowledge domains. Arcane Tricksters and Eldritch Knights are flavoured as Automagical Casting being part-wizard martials. You could tweak their Your studies of the industrial and the arcane make you spellcasting to be charisma based and even give them the uniquely gifted in the field of ritual craft. You gain the sorcerer spell list. (If you want to.) following benefits: Add half your Wizard level to your Artificer level to determine when you unlock your Magic Item Adept, Rule Reminder: Whenever you divide a number in Savant and Master features. D&D, round down if you end up with a fraction, Add half your Artficer level to your Wizard level when even if the fraction is one-half or greater. determining the spell slots you regain with Arcane Recovery.
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