Time of the Dragon Lords Taladas in the Fifth Age

Total Page:16

File Type:pdf, Size:1020Kb

Time of the Dragon Lords Taladas in the Fifth Age Time of the Dragon Lords Taladas in the Fifth Age An Unofficial Supplement for Dungeons & Dragons and the Saga Dramatic Adventure Game. Designed by James O'Rance. with contributions from Edward Pollard, Eric Jwo, and Time of the Dragon by Zeb Cook. DRAGONLANCE is a registered trademark owned by Wizards of the Coast. FIFTH AGE and SAGA are trademarks owned by Wizards of the Coast. The author of this work is not associated with Wizards of the Coast; no challenge to the ownership of WotC’s intellectual property is intended by this work. https://dragonlancenexus.com/taladas/category/sourcebooks/ Contents Introduction 3 The OdderRhing 63 Chapter One – Overview 4 The Ring Mountains 65 The Continent of Taladas 8 The Shining Lands 67 The Chronology of Taladas 8 “Spine of Taladas” Island 69 Chain The Grim Winter 8 Spire Mountains 72 The Second Cataclysm 8 Steamwall Mountains 74 The Age of Mortals 8 The Tamire 76 Thenol 78 Chapter Two – Realms of Watermere 81 Taladas 12 The Dragon Realms Chapter Three – Life in Calyp’stohl the Mad Taladas 84 Chaemaphos 15 Money 84 Hoartongue the Mute 18 Languages 84 Kahh, Doom of Draconians 21 Travelling 85 Lumiere the Mourning Lord 23 The Calendar 85 Savanaech the Eternal 27 King The Free Realms 30 Chapter Four – Important Baltch 30 Groups 87 Basalt Columns of the 33 The Academy of Mysteries 87 Gnomes The Black Forests 35 The College of Magic 88 Blackwater Glade 38 Dragon Knights 90 The Confederation of 40 The League of Merchants 92 Armach The Fisheries 42 The Obsidian Tower 94 The Hulder Realm 45 The Indanalis Sea 48 Chapter Five – Heroes and Kristophan, the New 49 Villains 97 City–State Lower Panak 52 Marak Valleys 53 Chapter Six – Dragons 119 Neron 55 The New League 58 Contributors 122 2 Introduction “ ...the Greygem was loosed to drift away to the western lands, what we know as Ansalon, where it wrought its chaos upon the races there. Little is said of the land of the Greygem's source in the histories of Ansalon, although the gnomes of Mt. Nevermind may have histories that tell much more. “It therefore stands that the Lands of the Greygem lie to the east, beyond the shores of once-arrogant Istar. These lands are unknown to Ansalon, and there has been little mention of them for five centuries before the Cataclysm. They are considered to be no more than a story told to children at night. “Yet the distant land of Taladas does exist. I have seen these exotic realms in my Orb of Present Time Passing. Today, on what may be the last day of the Fourth Age of Krynn, I have little time to turn to events outside of Ansalon. Thus the horrors that Chaos has loosed upon Taladas, the land where this story began, remain unknown.” Astinus of Palanthus, 381 AC. he mysteries of Taladas remain unknown no longer. Time of the Dragon Lords describes this exotic continent in detail, updating the classic and hard-to-find Time of the Dragon boxed Tset (published in 1989 for the AD&D 2nd Edition game). Time of the Dragon Lords is an entire on-line supplement for Dungeons & Dragons and the Dragonlance: the Fifth Age Dramatic Adventure Game, which will also be of use to players of AD&D 2nd Edition who want to explore the other lands of Krynn. Taladas first appeared in the Time of the Dragon boxed set, expanding the world of Krynn beyond the lands described in the original DRAGONLANCE modules and the CHRONICLES series by Margaret Weis and Tracy Hickman. In the words of Zeb Cook, “Taladas is not a generic place set within a nondescript world.” The Time of the Dragon set described the geography, climate, peoples, and cultures of a truly unique land. Unfortunately, only a few supplements and adventures appeared for the Taladas setting, and this fascinating setting was not described in any of the many novels and short stories written for the DRAGONLANCE line. Within a few years, Taladas had all but disappeared. But now Taladas has returned, via the World Wide Web. Taladas is a major continent of Krynn entirely separate from the lands of Ansalon that must DRAGONLANCE fans are familiar with. Things in 3 Taladas are often not what you might have come to expect from Ansalon, home of the War of the Lance and the Knights of Solamnia. True, there are kender, gnomes, draconians, and minotaurs, but they are different in many ways from those in Ansalon. Exploring the unique lands and peoples of Taladas will pose unexpected challenges in the world of Krynn. 4 Chapter One – Overview The Continent of Taladas Taladas is a continent slightly larger than Ansalon, which can be found in the Northern Hemisphere of Krynn, a few thousand miles to the northeast of the Blood Sea of Istar. Unlike Ansalon, which was struck by a number of small meteorites across the continent during the first Cataclysm, a single massive blow rent Taladas. Thus the first Cataclysm, known as Hiteh's Night, changed the face of Taladas in a much more extreme way than it did Ansalon. Most of the old cultures of Taladas were destroyed; a huge sea of magma, named Hitehkel, opened up in the centre of the continent; and a desert of fused glass was created. Strange, new cultures formed from the survivors of the old Taladan realms and visitors from other parts of Krynn (such as the Minotaur League). And this is only scratching the surface of the diversity of places and people to be found in this unique land. The Chronology of Taladas The primarily written histories of Taladas are those of the Lost Silvanesti, the former Minotaur League, and the gnomes of Hitehkel. There are Five Great Ages in the history of Krynn – the Ages of Starbirth, Dreams, Might, Despair, and Mortals. These Ages are used by the Lost Silvanesti and minotaur scholars. The gnomes on the other hand, divide history into four periods: The Birthing Age, from that moment Reorx created them to the release of the Greygem; The Cursed Age, from the Greygem’s release to the Cataclysm; Reorx’s Gift, the creation of Hitehkel; and The Challenging Age, the current time. The history of Taladas has not been as intensively chronicled as that of Ansalon, due in part to the lack of an immortal scribe such as Astinus, and also to the destruction caused by the Cataclysm. Although the damage caused by the Cataclysm to Ansalon was severe, Taladas undoubtedly suffered even more so, losing almost all trace of the powerful civilisations that were once found there. Most of the people of Taladas have no written language and rely instead on oral traditions. Thus, the history of Taladas before the Age of Despair is mostly unknown. Since the Cataclysm, the rise of the Minotaur League and Thenol has allowed more accurate histories to be written, but these suffer from the political biases of these empires. However, they are the best available to most scholars. The historians of the Southern Hosk label all events that occurred in the first three Ages of Krynn with PC dates, for Prae Cataclius, or “pre-Cataclysm.” The Fourth Age – the time of the gods’ return – is dated AC, for Alt Cataclius, or “post-Cataclysm.” This dating system was introduced to Taladas by the minotaurs of the 5 League, and is consistently used in Southern Hosk and some regions beyond. The Grim Winter that brought the Fourth Age to a close is often compared to the first great Cataclysm. The parallels are obvious – the transformation of Krynn, the departure of divine magic, and political upheaval – leading some historians to date modern events from the Saer Cataclius, or Second Cataclysm. This dating convention is in vogue in Thenol, Highvale, and Kristophan, but is less popular elsewhere. Scholars of the New League continue to use AC dates, labeling the current year 415 AC. 383 AC Grim Winter Begins Winter descends upon the land. In Northern Hosk, bitter winds roaring out of the Panak desert bring snowfall of unprecedented quantity. In Baltch and Neron, terrible storms batter at the coast and tear trees from the jungles. In the hellish wastes of Hitekhel, the few areas of firm ground heave and crack under great seismic pressure, and flames gout from formerly–extinct volcanoes. The Tower of Flame Explodes Half a world away, a society of elder beings makes the ultimate mistake and breaks open the Greygem, thus unleashing a primeval force of Chaos into Krynn. At that moment, the Tower of Flame in Hitehkel erupts, creating a flare of blood-red light that can be seen in the night sky of the entire Taladan continent. Where the Tower once stood, a huge rift had opened, and out of the void within came creatures of Chaos, determined to tear Krynn asunder. The Land Heaves Natural hazards of all kinds start to beset the land. In the Rainward Isles, the ground shakes and heaves, as massive rock subsidence collapses underground structures and uncovers ruins of Old Aurim left buried for the better part of four centuries. In rebuilt Thera, the land buckles, collapsing the summer homes of many a noble minotaur and human, and fires break out throughout the city. Terrible storms off the Indanalis Sea lash the Steamwalls with a chemical fury, the rains burning and stinging any exposed skin. The floodwalls of Batch collapse, submerging much of the population under a few feet of water. The gnomoi of Hitehkel watch in awe as great torrents are thrown up from the lava plain, towering hundreds of feet into the air.
Recommended publications
  • Campaign Information
    Arak and Gwydion (Some Thoughts on the Shadow Elves' History) By R. Sweeney Gwydion isn't a 'real' demon, but rather a creature of great power from the plane of shadow. Gwydion's evil was his enslavement of the ShadowElves. His torment is his betrayal by Arak. Unlike Vecna, he was not on the prime and could only be 'trapped' because he was trying to follow the Shadow Elves into RL. (Presumably to kill them or re-enslave them). I wonder what Arak was thinking, however. Would there be anyplace he could take the Shadow elves into exile where Gwydion could not follow? Did he think he could hide from such a powerful creature? Gwydion must have had an enemy. A sibling perhaps. The Shadow Elves must have acted as some sort of armed forces for him. Arak must have believed that if Gwydion suddenly found himself without his Slaves, he would have been destroyed by his rivals. However, there other.. less satisfying, perhaps, ways of re-writing ShadowElf history. Gwydion, the shadow-being, falls 'in love' with an elf from some other world. They mate, bear children. Woman dies, Gwydion takes his children and their children as slaves. Millenia pass. Arak was Gwydion's favorite. Perhaps, Gwydion had mated with one of the Shadow elves of unsurpassed beauty and begat Arak. Thus, he set his son above all the other slaves. Arak, however, desired more than to be the head of the slaves. He managed to betray his father to his enemies. Arak had intended patricide. He was going to take away Gwydion's protective armed forces, leaving him vulnerable to attack by his other enemies.
    [Show full text]
  • The HALFLING Point of View by Roger Moore
    The HALFLING point of view by Roger Moore The smallest and physically weakest of function is to help maintain the security insistence upon security are readily all the demi-human races are the half- of the halfling community to the best of apparent. The average halfling is reluc- lings, so named because they are almost their abilities, and their most common tant to take action in unexpected situa- exactly one-half the size of humans, Male prayers are for the continued support of tions without looking for a consensus halflings average 3' in height and females their deities in keeping their homes safe among other halflings of what would be slightly less; they all weigh about 50-60 and their lives untroubled. the best thing to do. Thus, halflings tend Ibs., and they look much tike small The normal (0-level) members of the to appear shy, fearful, and overcautious humans. In fact, evidence suggests that halfling community generally believe in when on their own for the first time. halflings are more closely related to an orderly, cooperative system of working Their society appears stagnated in the humans than to any other demi-human together to ensure the continued stability eyes of other races, and they tend to close race. of their society. Individuals who break themselves off from the rest of the world. Most humans tend to see halflings as the rules are scolded and punished for Halfling life, while it seems to suit child-like, basically happy, naive, and "rocking the boat," and it is impressed them well, ran be described at worst as hungry most of the time.
    [Show full text]
  • Dragon Magazine #151
    Issue #151 SPECIAL ATTRACTIONS Vol. XIV, No. 6 Into the Eastern Realms: November 1989 11 Adventure is adventure, no matter which side of the ocean you’re on. Publisher The Ecology of the Kappa David R. Knowles Jim Ward 14 Kappa are strange, but youd be wise not to laugh at them. Editor Soldiers of the Law Dan Salas Roger E. Moore 18 The next ninja you meet might actually work for the police. Fiction editor Earn Those Heirlooms! Jay Ouzts Barbara G. Young 22Only your best behavior will win your family’s prize katana. Assistant editors The Dragons Bestiary Sylvia Li Anne Brown Dale Donovan 28The wang-liang are dying out — and they’d like to take a few humans with them. Art director Paul Hanchette The Ecology of the Yuan-ti David Wellman 32To call them the degenerate Spawn of a mad god may be the only nice Production staff thing to say. Kathleen C. MacDonald Gaye OKeefe Angelika Lukotz OTHER FEATURES Subscriptions The Beastie Knows Best Janet L. Winters — Hartley, Patricia, and Kirk Lesser 36 What are the best computer games of 1989? You’ll find them all here. U.S. advertising Role-playing Reviews Sheila Gailloreto Tammy Volp Jim Bambra 38Did you ever think that undead might be . helpful? U.K. correspondent The Role of Books John C. Bunnell and U.K. advertising 46 New twists on an old tale, and other unusual fantasies. Sue Lilley The Role of Computers — Hartley, Patricia, and Kirk Lesser 52 Fly a Thunderchief in Vietnam — or a Silpheed in outer space.
    [Show full text]
  • Cult of the Dragon
    Cult of the Dragon by Dale Donovan And naught will be left save shuttered thrones with no rulers. But the dead dragons shall rule the world entire, and . Sammaster First-Speaker Founder of the Cult of the Dragon Dedication To my mother and my father, who always encouraged me, no matter how seemingly strange my interests may have appeared. Thanks to you both I had the chance to pursueand obtainmy dream. While it may seem curious to dedicate a book about a bunch of psycho cultists to ones parents, I figured that, of all people, you two would understand. Credits Design: Dale Donovan Additional and Original Design: L. Richard Baker III, Eric L. Boyd, Timothy B. Brown, Monte Cook, Nigel Findley, Ed Greenwood, Lenard Lakofka, David Kelman, Bill Muhlhausen, Robert S. Mullin, Bruce Nesmith, Jeffrey Pettengill, Jon Pickens, and James M. Ward Development & Editing: Julia Martin Cover Illustration: Clyde Caldwell Interior Illustrations: Glen Michael Angus Art Direction: Dana Knutson and Dawn Murin Typesetting: Angelika Lokotz Research, Inspiration, & Additional Contributions: Robert L. Nichols & Craig Sefton Special Acknowledgment: Gregory Detwiler, Ed Greenwood, Jamie Nossal, Cindy Rick, Carl Sargent, Steven Schend, and the stories of Clark Ashton Smith & Edgar Allan Poe Campaign setting based on the original game world of Ed Greenwood. Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson. ADVANCED DUNGEONS & DRAGONS, AD&D, DUNGEONS & DRAGONS, DUNGEON MASTER, FORGOTTEN REALMS, MONSTROUS COMPENDIUM, PLAYERS OPTION, and the TSR logo are registered trademarks owned by TSR, Inc. COUNCIL OF WYRMS, ENCYCLOPEDIA MAGICA, and MONSTROUS MANUAL are trademarks owned by TSR, Inc.
    [Show full text]
  • DRAGONLANCE! Actually, the Name of the World Is Krynn
    Another world, another adventure. Another reality to explore, a thrilling new … library? A library, complete with the faintly musty smell of old tomes. Long tall stacks of books, scrolls, and tablets run the length of the chamber you find yourself in. Seated at a desk near the back of the chamber is a lone figure. He scratches away with quill and ink on a scroll, pausing only to wet his quill in a small inkpot and look into a crystal globe located to his left. “Astinus of Palanthas, Master of the Library of Palanthas and Historian of Krynn. He keeps a record of everything that happens here. Everything of note, at least. Most people think he’s immortal or some kind of god. No one seems to know for certain, though.” No one? Your Benefactor smiles one of those little smiles you’ve become so familiar with. “Well, maybe not no one. Maybe you’ll figure it out and tell me all about it?” Seemingly bored with that train of thought, your Benefactor turns away from you and runs their hands along the stacks. “So here we are: DRAGONLANCE! Actually, the name of the world is Krynn. Dragonlance is the title given to the intellectual property created, ‘created,’ by Margret Weiss and Tracy Hickman. So, if you’d like to take a minute to read up on what this place is about, now’s the time and here’s the place to do it. Or I can just give you the Chain’s Notes. Get it? Chain’s Notes? It’s like Cliff’s Notes, but … never mind.” “In the beginning was The High God and from the Beyond he called forth Paladine, Gilean and Takhisis, good, neutral and evil gods respectively.
    [Show full text]
  • Norse Mythology
    ^^^m,'^^^' Section .tP 231922 NORSE OB, THE RELIGION OF OUR FOREFATHERS, CONTAINING ALL THE MYTHS OF THE EDDAS, SYSTEMATIZED AND INTEEPEETED. AN INTRODUCTION, VOCABULARY AND INDEX. By E. B. ANDERSON, A.M., PROFESSOR OF THE SCANDINAVIAN LANGUAGES IN THE UNIVERSITY OP WISCONSIN, AUTHOR OP "AMERICA NOT DISCOVERED BY COLUMBUS," "den NORSKE MAALSAG," ETC. CHICAGO: S. C. GKIGGS AND COMPANY. LONDON. TRUBNER & CO. 1875. COPTKIGHT 1875. By 8. C, GRIGGS AND COMPANY. I KMIGHT St LEONARD I ELECTROTYPED BY A. ZEESE <tl CO. TO HENRY WADSWORTH LONGFELLOW, THE AMERICAN POET, WHO HAS NOT ONLY REFRESHED HIMSELF AT THE CASTALIAN FOUNTAIN, BUT ALSO COMMUNED WITH BRAGE, AND TAKEN DEEP DRAUGHTS FROM THE WELLS OF URD AND MIMER, THIS VOLUME IS DEDICATED, WITH THE GRATEFUl. REVERENCE OF THE AUTHOR. I think Scandinavian Paganism, to us here, is more interesting than any other. It is, for one thing, the latest ; it continued in these regions of Europe till the eleventh century : eight hundred years ago the Norwegians were still worshipers of Odin. It is interesting also as the creed of our fathers ; the men whose blood still runs in our veins, whom doubtless we still resemble in so many ways. Strange : they did believe that, while we believe so differently. Let us look a little at this poor Norse creed, for many reasons. We have tolerable means to do it ; for there is another point of interest in these Scandinavian mythologies : that they have been preserved so well. Neither is there no use in knowing something about this old Paganism of our fathers. Unconsciously, and combined with higher things, it is in us yet, that old faith withal.
    [Show full text]
  • Dragon Magazine #158
    S PECIAL ATTRACTIONS Issue #158 Vol. XV, No. 1 9 Weve waited for you: DRAGONS! June 1990 A collection of lore about our most favorite monster. The Mightiest of Dragons George Ziets Publisher 10 In the D&D® game, no one fools with the dragon rulers and lives for James M. Ward long. Editor A Spell of Conversation Ed Friedlander Roger E. Moore 18 If youd rather talk with a dragon than fight it, use this spell. The Dragons Bestiary The readers Fiction editor Barbara G. Young 20 The gorynych (very gory) and the (uncommon) common dragonet. Thats Not in the Monstrous Compendium! Aaron McGruder Assistant editor 24 Remember those neutral dragons with gemstone names? Theyre 2nd Dale A. Donovan Edition now! Art director Larry W. Smith O THER FEATURES Production staff The Game Wizards James M. Ward Gaye OKeefe Angelika Lokotz 8 Should we ban the demon? The readers respondand how! Subscriptions Also Known As... the Orc Ethan Ham Janet L. Winters 30 Renaming a monster has more of an effect than you think. U.S. advertising The Rules of the Game Thomas M. Kane Sheila Gailloreto Tammy Volp 36 If you really want more gamers, then create them! The Voyage of the Princess Ark Bruce A. Heard U.K. correspondent 41 Sometimes its better not to know what you are eating. and U.K. advertising Sue Lilley A Role-players Best Friend Michael J. DAlfonsi 45 Give your computer the job of assistant Dungeon Master. The Role of Computers Hartley, Patricia and Kirk Lesser 47 The world of warfare, from the past to the future.
    [Show full text]
  • Living Forgotten Realms Campaign Guide Explains How to Beyond
    LIVING FORGOTTEN REALMS® CAMPAIGN GUIDE Version 2.5: August 4, 2011 (Next Update: January 2012) For a list of changes made from v2.0 of this document, please visit this thread on the LFR Community Forum. What is Living Forgotten Realms? Campaign Setting and Structure Living Forgotten Realms (LFR for short) is a worldwide Living The Living Forgotten Realms campaign is based on the setting Campaign that uses the 4th Edition DUNGEONS & DRAGONS® details found in the 4th Edition Forgotten Realms Campaign rules and the FORGOTTEN REALMS® campaign setting. Players Guide. Faerûn is constantly evolving. Game products from create characters using the core D&D rules and the Wizards of the Coast (such as the Neverwinter Campaign guidelines in this document, and can then play those Guide) offer new information about the world. New characters in any LFR adventure, anywhere in the world. As FORGOTTEN REALMS content appears regularly on D&D you play adventures, your character earns experience points, Insider. LFR adventures sometimes refer to events and gold, and magic items which stay with you from game to characters from the many fiction novels set in the Realms. game. There are dozens of new adventures to play each year! Most importantly, LFR characters themselves can and do change the world through their actions and decisions! How to Use This Guide Living Forgotten Realms adventures span the vastness of Faerûn's surface, the Underdark beneath, and the planes The Living Forgotten Realms Campaign Guide explains how to beyond. Your character might explore the jungles of Chult in create and advance characters.
    [Show full text]
  • AD&D Designer Q&A!
    AD&D Designer Q&A! http://www.dragonlanceforums.com/forums/printthread.php?t=19663&pp... AD&D Designer Q&A! Printable View Dragonhelm 11-15-2009 07:18 PM AD&D Designer Q&A! Hey, folks, I have a special treat for you guys. AD&D Dragonlance game designers Colin McComb and Tim Beach have agreed to join us for a Q&A session! Colin was a designer for the Tales of the Lance boxed set, as well as Knight's Sword, Taladas: the Minotaurs, and Unsung Heroes. You can see his various RPG credits here . Tim was designer for Flint's Axe, has additional design credits for Taladas: the Minotaurs, and was a designer for Unsung Heroes. You can see Tim's various RPG credits here . Gentlemen, welcome to DragonlanceForums.com! I'm going to start out with a few questions, and everyone else should feel free to ask their questions as well. Colin and Tim will be able to answer as time permits. I ask that everyone please be respectful of our guests and their time. 1. First of all, how did you two get involved in Dragonlance? 2. Colin, tell us about the Tales of the Lance boxed set. What brought it about? Was it challenging writing a new sourcebook for Dragonlance? 3. What were the design goals of Tales of the Lance? 4. Colin, tell us about writing Knight's Sword. 5. Tim, tell us about writing Flint's Axe. How closely did it tie into Flint, the King? Did you and Colin coordinate on this project? 6.
    [Show full text]
  • Planeswalkers of Ravnica by Christopher Willett
    PLANESWALKERS OF RAVNICA BY CHRISTOPHER WILLETT Table of Contents Foreword ...................................................................................................................................................... 2 Planeswalker ................................................................................................................................................ 3 Color Based Alignment ................................................................................................................................. 4 White ................................................................................................................................................................................ 4 Blue .................................................................................................................................................................................... 5 Black .................................................................................................................................................................................. 6 Red .................................................................................................................................................................................... 7 Green ................................................................................................................................................................................ 8 Colors of Magic .........................................................................................................................................
    [Show full text]
  • Annotated Bibliography for Lower Elementary [Reading]: a Suggested Bibliography for Students Grades K-3
    DOCUMENT RESUME ED 369 060 CS 011 678 AUTHOR Johnson, Lory, Comp.; And Others TITLE Annotated Bibliography for Lower Elementary [Reading]: A Suggested Bibliography for Students Grades K-3. INSTITUTION Iowa State Dept. of Education, Des Moines. PUB DATE 90 NOTE 74p.; For other bibliographies in this series, see CS 011 679-681. PUB TYPE Reference Materials Bibliographies (131) EDRS PRICE MF01/PC03 Plus Postage. DESCRIPTORS Annotated Bibliographies; *Childrens Literature; Drama; Elementary School Students; Fiction; Folk Culture; Nonfiction; Poetry; Primary Education; *Reading Material Selection; *Recreational Reading IDENTIFIERS Iowa ABSTRACT Designed to expose young readers to a wide variety of literary genres, this annotated bibliography provides a list of over 700 recently published children's literature selections representative of the universal themes in literature. Selections are divided into sections of folklore, drama, poetry, non-fiction, and fiction (the most extensive). The annotated bibliography is designed to assist teachers and students in improving the breadth and quality of reading in Iowa's lower elementary grades. Many of the titles in the annotated bibliography were published in the 1980s.(LS) *********************************************************************** Reproductions supplied by EDRS are the best that can be made * from the original document. * *********************************************************************** ANNOTATE D BIBLIOGRAPHY FOR LOW ER ELEMENTARY U.S. DEPARTMENT OF EDUCATION Moe oi Educational
    [Show full text]
  • Con!Nui" of Norwegian Tradi!On in #E Pacific Nor#West
    Con!nui" of Norwegian Tradi!on in #e Pacific Nor#west Henning K. Sehmsdorf Copyright 2020 S&S Homestead Press Printed by Applied Digital Imaging Inc, Bellingham, WA Cover: 1925 U.S. postage stamp celebrating the centennial of the 54 ft (39 ton) sloop “Restauration” arriving in New York City, carrying 52 mostly Norwegian Quakers from Stavanger, Norway to the New World. Table of Con%nts Preface: 1-41 Immigra!on, Assimila!on & Adapta!on: 5-10 S&ried Tradi!on: 11-281 1 Belief & Story 11- 16 / Ethnic Jokes, Personal Narratives & Sayings 16-21 / Fishing at Røst 21-23 / Chronicats, Memorats & Fabulats 23-28 Ma%rial Culture: 28-96 Dancing 24-37 / Hardanger Fiddle 37-39 / Choral Singing 39-42 / Husflid: Weaving, Knitting, Needlework 42-51 / Bunad 52-611 / Jewelry 62-7111 / Boat Building 71-781 / Food Ways 78-97 Con!nui": 97-10211 Informants: 103-10811 In%rview Ques!onnaire: 109-111111 End No%s: 112-1241111 Preface For the more than three decades I taught Scandinavian studies at the University of Washington in Seattle, I witnessed a lively Norwegian American community celebrating its ethnic heritage, though no more than approximately 1.5% of self-declared Norwegian Americans, a mere fraction of the approximately 280,000 Americans of Norwegian descent living in Washington State today, claim membership in ethnic organizations such as the Sons of Norway. At musical events and dances at Leikarringen and folk dance summer camps; salmon dinners and traditional Christmas celebrations at Leif Ericsson Lodge; cross-country skiing at Trollhaugen near Stampede
    [Show full text]