Gothic Nature Issue 2
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Songs by Artist
Reil Entertainment Songs by Artist Karaoke by Artist Title Title &, Caitlin Will 12 Gauge Address In The Stars Dunkie Butt 10 Cc 12 Stones Donna We Are One Dreadlock Holiday 19 Somethin' Im Mandy Fly Me Mark Wills I'm Not In Love 1910 Fruitgum Co Rubber Bullets 1, 2, 3 Redlight Things We Do For Love Simon Says Wall Street Shuffle 1910 Fruitgum Co. 10 Years 1,2,3 Redlight Through The Iris Simon Says Wasteland 1975 10, 000 Maniacs Chocolate These Are The Days City 10,000 Maniacs Love Me Because Of The Night Sex... Because The Night Sex.... More Than This Sound These Are The Days The Sound Trouble Me UGH! 10,000 Maniacs Wvocal 1975, The Because The Night Chocolate 100 Proof Aged In Soul Sex Somebody's Been Sleeping The City 10Cc 1Barenaked Ladies Dreadlock Holiday Be My Yoko Ono I'm Not In Love Brian Wilson (2000 Version) We Do For Love Call And Answer 11) Enid OS Get In Line (Duet Version) 112 Get In Line (Solo Version) Come See Me It's All Been Done Cupid Jane Dance With Me Never Is Enough It's Over Now Old Apartment, The Only You One Week Peaches & Cream Shoe Box Peaches And Cream Straw Hat U Already Know What A Good Boy Song List Generator® Printed 11/21/2017 Page 1 of 486 Licensed to Greg Reil Reil Entertainment Songs by Artist Karaoke by Artist Title Title 1Barenaked Ladies 20 Fingers When I Fall Short Dick Man 1Beatles, The 2AM Club Come Together Not Your Boyfriend Day Tripper 2Pac Good Day Sunshine California Love (Original Version) Help! 3 Degrees I Saw Her Standing There When Will I See You Again Love Me Do Woman In Love Nowhere Man 3 Dog Night P.S. -
Marble Hornets, the Slender Man, and The
DIGITAL FOLKLORE: MARBLE HORNETS, THE SLENDER MAN, AND THE EMERGENCE OF FOLK HORROR IN ONLINE COMMUNITIES by Dana Keller B.A., The University of British Columbia, 2005 A THESIS SUBMITTED IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF MASTER OF ARTS in THE FACULTY OF GRADUATE AND POSTDOCTORAL STUDIES (Film Studies) THE UNIVERSITY OF BRITISH COLUMBIA (Vancouver) December 2013 © Dana Keller, 2013 Abstract In June 2009 a group of forum-goers on the popular culture website, Something Awful, created a monster called the Slender Man. Inhumanly tall, pale, black-clad, and with the power to control minds, the Slender Man references many classic, canonical horror monsters while simultaneously expressing an acute anxiety about the contemporary digital context that birthed him. This anxiety is apparent in the collective legends that have risen around the Slender Man since 2009, but it figures particularly strongly in the Web series Marble Hornets (Troy Wagner and Joseph DeLage June 2009 - ). This thesis examines Marble Hornets as an example of an emerging trend in digital, online cinema that it defines as “folk horror”: a subgenre of horror that is produced by online communities of everyday people— or folk—as opposed to professional crews working within the film industry. Works of folk horror address the questions and anxieties of our current, digital age by reflecting the changing roles and behaviours of the everyday person, who is becoming increasingly involved with the products of popular culture. After providing a context for understanding folk horror, this thesis analyzes Marble Hornets through the lens of folkloric narrative structures such as legends and folktales, and vernacular modes of filmmaking such as cinéma direct and found footage horror. -
25 Jahre Koch Media – Ein Jubiläum (PDF Download)
25 JAHRE KOCH MEDIA - EIN JUBILÄUM Während Unternehmen in manch anderen Branchen mit 25 Und so ist die Entwicklung von Koch Media in den vergange- Jahren noch zu den Newcomern zählen würden, ist diese nen 25 Jahren auch ein Mutmacher: Sie zeigt, dass man mit Zeitspanne in der Entertainment-Branche kaum zu überbli- der Entwicklung und dem Vertrieb von Games auch in und cken. Zu schnell kommen und gehen Trends und mit ihnen aus Deutschland heraus enorm erfolgreich sein kann. häufig auch ganze Unternehmen. Das gilt ganz besonders für die Games-Branche, die zwar seit vielen Jahren stark Koch Media hat sich in den vergangenen 25 Jahren zu einem wächst, deren dynamische Entwicklung aber selbst Bran- integralen Bestandteil der deutschen Games-Branche ent- chen-Urgesteine von Zeit zu Zeit überfordert. Das 25-jähri- wickelt. Als Gründungsmitglied des BIU – Bundesverband ge Jubiläum von Koch Media ist daher ein Meilenstein, der Interaktive Unterhaltungssoftware und mit Dr. Klemens Kun- gar nicht hoch genug geschätzt werden kann. dratitz als aktivem Vorstand des Verbandes hat sich Koch Media immer für die Themen der Branche und die Weiter- Die Erfolgsgeschichte von Koch Media ist auch mit dem entwicklung der gamescom engagiert. Seit vielen Jahren ist Blick auf ihren Entstehungsort einmalig. Die Geschichte der Koch Media Partner von Spiele-Entwicklern in Deutschland deutschen Games-Branche ist sehr wechselhaft, nur wenige wie aktuell von King Art oder hat eigene Studios wie Deep Unternehmen schaffen es über viele Jahre, hier Games zu Silver Fishlabs. Doch darf man das Unternehmen nicht nur entwickeln und zu verlegen. Das Image von Games hat sich auf seine Rolle in Deutschland beschränken: Mit Niederlas- erst in den vergangenen Jahren verbessert und war zuvor sungen in allen europäischen Kernmärkten, in Nordamerika allzu lange von Klischees bestimmt. -
Issue Hero Villain Place Result Avengers Spotlight #26 Iron Man
Issue Hero Villain Place Result Avengers Spotlight #26 Iron Man, Hawkeye Wizard, other villains Vault Breakout stopped, but some escape New Mutants #86 Rusty, Skids Vulture, Tinkerer, Nitro Albany Everyone Arrested Damage Control #1 John, Gene, Bart, (Cap) Wrecking Crew Vault Thunderball and Wrecker escape Avengers #311 Quasar, Peggy Carter, other Avengers employees Doombots Avengers Hydrobase Hydrobase destroyed Captain America #365 Captain America Namor (controlled by Controller) Statue of Liberty Namor defeated Fantastic Four #334 Fantastic Four Constrictor, Beetle, Shocker Baxter Building FF victorious Amazing Spider-Man #326 Spiderman Graviton Daily Bugle Graviton wins Spectacular Spiderman #159 Spiderman Trapster New York Trapster defeated, Spidey gets cosmic powers Wolverine #19 & 20 Wolverine, La Bandera Tiger Shark Tierra Verde Tiger Shark eaten by sharks Cloak & Dagger #9 Cloak, Dagger, Avengers Jester, Fenris, Rock, Hydro-man New York Villains defeated Web of Spiderman #59 Spiderman, Puma Titania Daily Bugle Titania defeated Power Pack #53 Power Pack Typhoid Mary NY apartment Typhoid kills PP's dad, but they save him. Incredible Hulk #363 Hulk Grey Gargoyle Las Vegas Grey Gargoyle defeated, but escapes Moon Knight #8-9 Moon Knight, Midnight, Punisher Flag Smasher, Ultimatum Brooklyn Ultimatum defeated, Flag Smasher killed Doctor Strange #11 Doctor Strange Hobgoblin, NY TV studio Hobgoblin defeated Doctor Strange #12 Doctor Strange, Clea Enchantress, Skurge Empire State Building Enchantress defeated Fantastic Four #335-336 Fantastic -
Siriusxm and Pandora Present Halloween at Home with Music, Talk, Comedy and Entertainment Treats for All
NEWS RELEASE SiriusXM and Pandora Present Halloween at Home with Music, Talk, Comedy and Entertainment Treats For All 10/13/2020 The world is scary enough, so have some spooky fun by streaming Halloween programming on home devices & mobile apps NEW YORK, Oct. 13, 2020 /PRNewswire/ -- SiriusXM and Pandora announced today they will feature a wide variety of exclusive Halloween-themed programming on both platforms. With traditional Halloween activities aected by the Covid-19 pandemic, SiriusXM and Pandora plan to help families and listeners nd creative and safe ways to keep the spirit alive with endless hours of music and entertainment for the whole family. Beginning on October 15, SiriusXM will air extensive programming including everything from scary stories, to haunted house-inspired sounds, to Halloween-themed playlists across SiriusXM's music, talk, comedy and entertainment channels. Pandora oers a lineup of Halloween stations and playlists for the whole family, including the newly updated Halloween Party station with Modes, and a hosted playlist by Halloween-obsessed music trio LVCRFT. All programming from SiriusXM and Pandora is available to stream online on the SiriusXM and Pandora mobile apps, and at home on a wide variety of connected devices. SiriusXM's Scream Radio channel is an annual tradition for Halloween enthusiasts, providing the ultimate bone- chilling soundtrack of creepy sound eects, traditional Halloween favorite tunes, ghost stories, spooky music from classic horror lms, and more. The limited run channel will also feature a top 50 Halloween song countdown, "The Freaky 50" and will play scary score music, sound eects, spoken word stories 24 hours a day, and will set the tone for a spooktacular haunted house vibe. -
What Are You So Scared About?: Understanding the False
What Are You So Scared About?: Understanding the False Fear Response to Horror Films Sarah Seyler HSS 490-01H Faculty Director: Dr. Jeffrey Adams April 22nd, 2019 1 When a horror movie delivers a scare to an audience member, it is able to achieve something that is entirely illogical; it has made someone scared of something that poses no threat. So what is the logic behind a horror film? What aspects make a horror movie, something that can pose no physical threat, scary? In order to solve this question, many different aspects of filmmaking in horror will be looked at, including filmmaking techniques, psychological manipulation through storytelling, and the exploration of certain cultural elements in horror films that contextualize the fears a society has. By analyzing the different aspects of horror, we can understand how and why a movie is able to override the rational side of a viewer’s brain and make them scared. We can then understand why these aspects cause the body to have a physical reaction to the false threat, and why some people respond more intensely to horror than others. The goal of any movie is to elicit some sort of emotional response in the audience observing the film, and this is no different for horror movies. However, instead of a joy or sadness response, the horror movie aims to cause an observer to feel some sort of fear -- whether that be an immediate physical fear or longer-lasting psychological distress. Scaring people may sound simple, however it is actually a pretty complex process, as the film must be logical enough for the audience to buy into, allowing them to become immersed in the movie. -
Teaching Speculative Fiction in College: a Pedagogy for Making English Studies Relevant
Georgia State University ScholarWorks @ Georgia State University English Dissertations Department of English Summer 8-7-2012 Teaching Speculative Fiction in College: A Pedagogy for Making English Studies Relevant James H. Shimkus Follow this and additional works at: https://scholarworks.gsu.edu/english_diss Recommended Citation Shimkus, James H., "Teaching Speculative Fiction in College: A Pedagogy for Making English Studies Relevant." Dissertation, Georgia State University, 2012. https://scholarworks.gsu.edu/english_diss/95 This Dissertation is brought to you for free and open access by the Department of English at ScholarWorks @ Georgia State University. It has been accepted for inclusion in English Dissertations by an authorized administrator of ScholarWorks @ Georgia State University. For more information, please contact [email protected]. TEACHING SPECULATIVE FICTION IN COLLEGE: A PEDAGOGY FOR MAKING ENGLISH STUDIES RELEVANT by JAMES HAMMOND SHIMKUS Under the Direction of Dr. Elizabeth Burmester ABSTRACT Speculative fiction (science fiction, fantasy, and horror) has steadily gained popularity both in culture and as a subject for study in college. While many helpful resources on teaching a particular genre or teaching particular texts within a genre exist, college teachers who have not previously taught science fiction, fantasy, or horror will benefit from a broader pedagogical overview of speculative fiction, and that is what this resource provides. Teachers who have previously taught speculative fiction may also benefit from the selection of alternative texts presented here. This resource includes an argument for the consideration of more speculative fiction in college English classes, whether in composition, literature, or creative writing, as well as overviews of the main theoretical discussions and definitions of each genre. -
Language and Monstrosity in the Literary Fantastic
‘Impossible Tales’: Language and Monstrosity in the Literary Fantastic Irene Bulla Submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy in the Graduate School of Arts and Sciences COLUMBIA UNIVERSITY 2018 © 2018 Irene Bulla All rights reserved ABSTRACT ‘Impossible Tales’: Language and Monstrosity in the Literary Fantastic Irene Bulla This dissertation analyzes the ways in which monstrosity is articulated in fantastic literature, a genre or mode that is inherently devoted to the challenge of representing the unrepresentable. Through the readings of a number of nineteenth-century texts and the analysis of the fiction of two twentieth-century writers (H. P. Lovecraft and Tommaso Landolfi), I show how the intersection of the monstrous theme with the fantastic literary mode forces us to consider how a third term, that of language, intervenes in many guises in the negotiation of the relationship between humanity and monstrosity. I argue that fantastic texts engage with monstrosity as a linguistic problem, using it to explore the limits of discourse and constructing through it a specific language for the indescribable. The monster is framed as a bizarre, uninterpretable sign, whose disruptive presence in the text hints towards a critique of overconfident rational constructions of ‘reality’ and the self. The dissertation is divided into three main sections. The first reconstructs the critical debate surrounding fantastic literature – a decades-long effort of definition modeling the same tension staged by the literary fantastic; the second offers a focused reading of three short stories from the second half of the nineteenth century (“What Was It?,” 1859, by Fitz-James O’Brien, the second version of “Le Horla,” 1887, by Guy de Maupassant, and “The Damned Thing,” 1893, by Ambrose Bierce) in light of the organizing principle of apophasis; the last section investigates the notion of monstrous language in the fiction of H. -
Metahorror #1992
MetaHorror #1992 MetaHorror #Dell, 1992 #9780440208990 #Dennis Etchison #377 pages #1992 Never-before-published, complete original works by 20 of today's unrivaled masters, including Peter Straub, David Morrell, Whitley Strieber, Ramsey Campbell, Thomas Tessier, Joyce Carol Oates, Chelsea Quinn Yarbro, and William F. Nolan. The Abyss line is . remarkable. I hope to be looking into the Abyss for a long time to come.-- Stephen King. DOWNLOAD i s. gd/l j l GhE www.bit.ly/2DXqbU6 Collects tales of madmen, monsters, and the macabre by authors including Peter Straub, Joyce Carol Oates, Robert Devereaux, Susan Fry, and Ramsey Campbell. #The Museum of Horrors #Apr 30, 2003 #Dennis Etchison ISBN:1892058030 #The death artist #Dennis Etchison #. #Aug 1, 2000 Santa Claus and his stepdaughter Wendy strive to remake the world in compassion and generosity, preventing one child's fated suicide by winning over his worst tormentors, then. #Aug 1, 2008 #Santa Claus Conquers the Homophobes #Robert Devereaux #ISBN:1601455380 STANFORD:36105015188431 #Dun & Bradstreet, Ltd. Directories and Advertising Division #1984 #. #Australasia and Far East #Who Owns Whom, https://ozynepowic.files.wordpress.com/2018/01/maba.pdf Juvenile Fiction #The Woman in Black #2002 #Susan Hill, John Lawrence #ISBN:1567921892 #A Ghost Story #1986 Set on the obligatory English moor, on an isolated cause-way, the story stars an up-and-coming young solicitor who sets out to settle the estate of Mrs. Drablow. Routine. #https://is.gd/lDsWvO #Javier A. Martinez See also: Bram Stoker Award;I Have No Mouth and I Must Scream;The Whim- per of Whipped Dogs; World Fantasy Award. -
Video Games and the Mobilization of Anxiety and Desire
PLAYING THE CRISIS: VIDEO GAMES AND THE MOBILIZATION OF ANXIETY AND DESIRE BY ROBERT MEJIA DISSERTATION Submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy in Communications in the Graduate College of the University of Illinois at Urbana-Champaign, 2012 Urbana, Illinois Doctoral Committee: Professor Kent A. Ono, Chair Professor John Nerone Professor Clifford Christians Professor Robert A. Brookey, Northern Illinois University ABSTRACT This is a critical cultural and political economic analysis of the video game as an engine of global anxiety and desire. Attempting to move beyond conventional studies of the video game as a thing-in-itself, relatively self-contained as a textual, ludic, or even technological (in the narrow sense of the word) phenomenon, I propose that gaming has come to operate as an epistemological imperative that extends beyond the site of gaming in itself. Play and pleasure have come to affect sites of culture and the structural formation of various populations beyond those conceived of as belonging to conventional gaming populations: the workplace, consumer experiences, education, warfare, and even the practice of politics itself, amongst other domains. Indeed, the central claim of this dissertation is that the video game operates with the same political and cultural gravity as that ascribed to the prison by Michel Foucault. That is, just as the prison operated as the discursive site wherein the disciplinary imaginary was honed, so too does digital play operate as that discursive site wherein the ludic imperative has emerged. To make this claim, I have had to move beyond the conventional theoretical frameworks utilized in the analysis of video games. -
Marygold Manor DJ List
Page 1 of 143 Marygold Manor 4974 songs, 12.9 days, 31.82 GB Name Artist Time Genre Take On Me A-ah 3:52 Pop (fast) Take On Me a-Ha 3:51 Rock Twenty Years Later Aaron Lines 4:46 Country Dancing Queen Abba 3:52 Disco Dancing Queen Abba 3:51 Disco Fernando ABBA 4:15 Rock/Pop Mamma Mia ABBA 3:29 Rock/Pop You Shook Me All Night Long AC/DC 3:30 Rock You Shook Me All Night Long AC/DC 3:30 Rock You Shook Me All Night Long AC/DC 3:31 Rock AC/DC Mix AC/DC 5:35 Dirty Deeds Done Dirt Cheap ACDC 3:51 Rock/Pop Thunderstruck ACDC 4:52 Rock Jailbreak ACDC 4:42 Rock/Pop New York Groove Ace Frehley 3:04 Rock/Pop All That She Wants (start @ :08) Ace Of Base 3:27 Dance (fast) Beautiful Life Ace Of Base 3:41 Dance (fast) The Sign Ace Of Base 3:09 Pop (fast) Wonderful Adam Ant 4:23 Rock Theme from Mission Impossible Adam Clayton/Larry Mull… 3:27 Soundtrack Ghost Town Adam Lambert 3:28 Pop (slow) Mad World Adam Lambert 3:04 Pop For Your Entertainment Adam Lambert 3:35 Dance (fast) Nirvana Adam Lambert 4:23 I Wanna Grow Old With You (edit) Adam Sandler 2:05 Pop (slow) I Wanna Grow Old With You (start @ 0:28) Adam Sandler 2:44 Pop (slow) Hello Adele 4:56 Pop Make You Feel My Love Adele 3:32 Pop (slow) Chasing Pavements Adele 3:34 Make You Feel My Love Adele 3:32 Pop Make You Feel My Love Adele 3:32 Pop Rolling in the Deep Adele 3:48 Blue-eyed soul Marygold Manor Page 2 of 143 Name Artist Time Genre Someone Like You Adele 4:45 Blue-eyed soul Rumour Has It Adele 3:44 Pop (fast) Sweet Emotion Aerosmith 5:09 Rock (slow) I Don't Want To Miss A Thing (Cold Start) -
An Annotated Bibliography of the Dingy Cutworm Complex
RESEARCH CIRCULAR 202 SEPTEMBER 197 5 An Annotated Bibliography of the Dingy Cutworm Complex Feltia ducens Walker and Feltia subgothica Haworth FRED J. ARNOLD OHIO AGRICULTURAL RESE CONTENTS * * * * Introduction ................................................................... 1 Bibliography ................................................................... 4 Index . 22 Dingy Cutworm Larva Dingy Cutworm Adult AN ANNOTATED BIBLIOGRAPHY OF THE DINGY CUTWORM COMPLEX, Feltia ducens Walker and Feltia subgothica (Haworth) Roy W. Rings 1 , Beth A. Baughman 2 , and Fred J. Arnold 2 Introduction The purpose of this circular is to consolidate the abstracted literature on the dingy cutworm complex, Feltia ducens Walker and Feltia subgothica (Haworth). The term "dingy cutworm complex" is used since there is much con fusion and disagreement between both earlier and contemporary taxonomists as to the correct usage of the scientific name of the economically important dingy cutworm. Contemporary taxonomists agree that Feltia ducens and Feltia subgothica have been considered distinct species for more than 70 years. In the past there has been debate as to whether the latter species should be called sub gothica or jaculifera. In this publication, the authors are following the nomenclatural policy of the United States National Museum which is based upon Forbes' interpretation of the complex. The photographs on the contents page illustrate the species which the authors consider the dingy cutworm, Feltia ducens Walker. Forbes (1954) believed that Haworth (1810) probably had ducens and subgothica mixed up. He implied that it is not certain which species Haworth described as subgothica and therefore Forbes called it jaculifera. Several other authors (Hampson 1903; McDunnough 1938; Smith 1893) believed that Haworth had only a single specimen.