Place for Video Games : a Theoretical and Pedagogical Framework for Multiliteracies Learning in English Studies
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Enhancing the Therapy Experience Using Principles of Video Game Design
AJSLP Viewpoint Enhancing the Therapy Experience Using Principles of Video Game Design John Wm. Folkins,a Tim Brackenbury,a Miriam Krause,a and Allison Havilanda Purpose: This article considers the potential benefits that emotion or cognitive connection. The discovery principle applying design principles from contemporary video games promotes indirect learning in focused environments. The risk- may have on enhancing therapy experiences. taking principle addresses the uncertainties clients face when Method: Six principles of video game design are presented, attempting newly learned skills in novel situations. The and their relevance for enriching clinical experiences is generalization principle encourages multiple opportunities for discussed. skill transfer. The reward system principle directly relates to Results: The motivational and learning benefits of each the scaffolding of frequent and varied feedback in treatment. design principle have been discussed in the education Last, the identity principle can assist clients in using their newly literature as having positive impacts on student motivation learned communication skills to redefine self-perceptions. and learning and are related here to aspects of clinical Conclusion: These principles highlight areas for research practice. The essential experience principle suggests and interventions that may be used to reinforce or advance connecting all aspects of the experience around a central current practice. ideo games are captivating. Around the world, for a number of years, both at school and at our clinic. people spend more than three billion hours a week Martin typically showed low levels of engagement in both V playing them (Knewton Inc., 2014), with the average environments despite multiple attempts to make sessions gamer playing 8 hr per week (Entertainment Software interesting and enjoyable. -
COMPARATIVE VIDEOGAME CRITICISM by Trung Nguyen
COMPARATIVE VIDEOGAME CRITICISM by Trung Nguyen Citation Bogost, Ian. Unit Operations: An Approach to Videogame Criticism. Cambridge, MA: MIT, 2006. Keywords: Mythical and scientific modes of thought (bricoleur vs. engineer), bricolage, cyber texts, ergodic literature, Unit operations. Games: Zork I. Argument & Perspective Ian Bogost’s “unit operations” that he mentions in the title is a method of analyzing and explaining not only video games, but work of any medium where works should be seen “as a configurative system, an arrangement of discrete, interlocking units of expressive meaning.” (Bogost x) Similarly, in this chapter, he more specifically argues that as opposed to seeing video games as hard pieces of technology to be poked and prodded within criticism, they should be seen in a more abstract manner. He states that “instead of focusing on how games work, I suggest that we turn to what they do— how they inform, change, or otherwise participate in human activity…” (Bogost 53) This comparative video game criticism is not about invalidating more concrete observances of video games, such as how they work, but weaving them into a more intuitive discussion that explores the true nature of video games. II. Ideas Unit Operations: Like I mentioned in the first section, this is a different way of approaching mediums such as poetry, literature, or videogames where works are a system of many parts rather than an overarching, singular, structured piece. Engineer vs. Bricoleur metaphor: Bogost uses this metaphor to compare the fundamentalist view of video game critique to his proposed view, saying that the “bricoleur is a skillful handy-man, a jack-of-all-trades who uses convenient implements and ad hoc strategies to achieve his ends.” Whereas the engineer is a “scientific thinker who strives to construct holistic, totalizing systems from the top down…” (Bogost 49) One being more abstract and the other set and defined. -
Video Game Trader Magazine & Price Guide
Winter 2009/2010 Issue #14 4 Trading Thoughts 20 Hidden Gems Blue‘s Journey (Neo Geo) Video Game Flashback Dragon‘s Lair (NES) Hidden Gems 8 NES Archives p. 20 19 Page Turners Wrecking Crew Vintage Games 9 Retro Reviews 40 Made in Japan Coin-Op.TV Volume 2 (DVD) Twinkle Star Sprites Alf (Sega Master System) VectrexMad! AutoFire Dongle (Vectrex) 41 Video Game Programming ROM Hacking Part 2 11Homebrew Reviews Ultimate Frogger Championship (NES) 42 Six Feet Under Phantasm (Atari 2600) Accessories Mad Bodies (Atari Jaguar) 44 Just 4 Qix Qix 46 Press Start Comic Michael Thomasson’s Just 4 Qix 5 Bubsy: What Could Possibly Go Wrong? p. 44 6 Spike: Alive and Well in the land of Vectors 14 Special Book Preview: Classic Home Video Games (1985-1988) 43 Token Appreciation Altered Beast 22 Prices for popular consoles from the Atari 2600 Six Feet Under to Sony PlayStation. Now includes 3DO & Complete p. 42 Game Lists! Advertise with Video Game Trader! Multiple run discounts of up to 25% apply THIS ISSUES CONTRIBUTORS: when you run your ad for consecutive Dustin Gulley Brett Weiss Ad Deadlines are 12 Noon Eastern months. Email for full details or visit our ad- Jim Combs Pat “Coldguy” December 1, 2009 (for Issue #15 Spring vertising page on videogametrader.com. Kevin H Gerard Buchko 2010) Agents J & K Dick Ward February 1, 2009(for Issue #16 Summer Video Game Trader can help create your ad- Michael Thomasson John Hancock 2010) vertisement. Email us with your requirements for a price quote. P. Ian Nicholson Peter G NEW!! Low, Full Color, Advertising Rates! -
Chapter One - Introduction
Understanding learning within a commercial video game: A case study Allan Fowler B.Bus, MBA, M.Ed. a thesis submitted to the faculty of design and creative technologies AUT University in partial fulfilment of the requirements for the degree of doctor of philosophy School of Computing and Mathematical Sciences Auckland, New Zealand 2014 i DECLARATION I hereby declare that this submission is my own work and that, to the best of my knowledge and belief, it contains no material previously published or written by another person nor material which to a substantial extent has been accepted for the qualification of any other degree or diploma of a University or other institution of higher learning, except where due acknowledgement is made in the acknowledgements. ........................... ii ACKNOWLEDGMENTS This thesis has been undertaken at the Faculty of Design and Creative Technologies of AUT University in Auckland, New Zealand. I would like to take this opportunity to thank all the people who have given me invaluable feedback and support throughout the development, research, and completion of the research project and the production of this thesis. I received considerable support from many colleagues, peers, and leading academics at the various conferences I have been fortunate enough to attend. Thank you. I apologise if I fail to mention all the people who helped me, but the list would fill several pages. First and foremost, I would like to thank my supervisor, Dr. Brian Cusack for your support, feedback, and guidance over the last five years. Without your support, I am very sure this research would not have been possible. -
By Carisa Lovell Thesis Advisor Paul Gestwicki Ball State University
Collaboration Station: A Memoir An Honors Thesis (HONR 499) By Carisa Lovell Thesis Advisor Paul Gestwicki Ball State University Muncie, Indiana May 2016 Expected Date of Graduation May 2016 .s;o CD/I LAhder{jr,:.d -;h.ts;s- Lovell1 J-]) ?i89 -Zf- Abstract 201&> .L08 What happens when an English major unintentionally sttunbles upon a class about serious gaming? She learns fascinating new jargon and is exposed to an entirely new way ofthinking! And, what happens when she decides to enroll in an irrnnersive learning experience in which she joins a team whose mission it is to create a cooperative educational video game? She learns that the third floor ofRobert Bell isn't such a bad place to hang out and be introduced to new things like coding, networking, and the ins and outs of serious game design And, what happens when this English major has so much more :lim than she ever thought possible? She writes about her experience, of course! Games are meant to be fun, and to convey concepts and meaning in an enjoyable way. Likewise, this memoir uses humor to capture the trials and tribulations of stepping outside of one's comfort zone and into the very real world of creating an imaginary space in which to play. Lovell2 Acknowledgements I would like to thank Dr. Paul Gestwicki for being adventurous enough to add me to his studio team, for being hilarious and inspirational at the same time, and for teaching me many life lessons along with cotrrse content. I will always appreciate his ability to switch seamlessly from his Professor Hat to his Mentor Hat to his Community Partner Hat to his Philosopher Hat to his Advisor Hat, as well as his ability to jump effortlessly from one soapbox to another as he endeavors to educate his students not just about computer science or game design, but about the way life is best lived. -
Download World of Goo for Pc Free
Download world of goo for pc free click here to download World of Goo, free and safe download. World of Goo latest version: Build a safe way to rescue all the Goo balls. Download World of Goo for Windows now from Softonic: % safe and virus free. More than downloads Free & fast download; Always available; Tested virus-free. Alternative World of Super Meat Boy out on PC Nov 30th. Read more. World of Goo is a Puzzle, Casual and Strategy game for PC published by 2D BOY in Guide the oil drops through their way!. World of Goo Free Download Full Version PC Game setup in single direct link for Windows. It is an awesome Arcade and Logic game. download world of goo, world of goo, world of goo download free. Configure your PS DualShock controller to play on PC. Better DS3 icon Xplode. Gain World of Goo, a Puzzle game launched by 2D Boy. Screenshot 1 Free Download World of Goo Screenshot 2 Free Download World of Goo Screenshot 3. World of Goo DRM-Free - PC Game - Full Download - Gog Games Title: World of Goo Genre(s): Strategy - Building - Puzzle Works on: Windows. World of Goo Mediafire Download goomgames [Puzzle, Indie] Download Free PC Games World of Goo portable (64MB) [Extract & play]. World of Goo Free Download PC Game Cracked in Direct Link and Torrent. World of Goo is a multiple award winning physics based puzzle. Build incredible structures out of goo in the mind-bending puzzle game Engineer Ingenius Towers and Structures and Save the Goo in World of Goo! . -
PROGRAMMING LEARNING GAMES Identification of Game Design Patterns in Programming Learning Games
nrik v He d a apa l sk Ma PROGRAMMING LEARNING GAMES Identification of game design patterns in programming learning games Master Degree Project in Informatics One year Level 22’5 ECTS Spring term 2019 Ander Areizaga Supervisor: Henrik Engström Examiner: Mikael Johannesson Abstract There is a high demand for program developers, but the dropouts from computer science courses are also high and course enrolments keep decreasing. In order to overcome that situation, several studies have found serious games as good tools for education in programming learning. As an outcome from such research, several game solutions for programming learning have appeared, each of them using a different approach. Some of these games are only used in the research field where others are published in commercial stores. The problem with commercial games is that they do not offer a clear map of the different programming concepts. This dissertation addresses this problem and analyses which fundamental programming concepts that are represented in commercial games for programming learning. The study also identifies game design patterns used to represent these concepts. The result of this study shows topics that are represented more commonly in commercial games and what game design patterns are used for that. This thesis identifies a set of game design patterns in the 20 commercial games that were analysed. A description as well as some examples of the games where it is found is included for each of these patterns. As a conclusion, this research shows that from the list of the determined fundamental programming topics only a few of them are greatly represented in commercial games where the others have nearly no representation. -
Gootool Technical Overview Scope
GooTool Technical Overview Scope Total Physical Source Lines of Code (SLOC) = 18,012 Development Effort Estimate, Person-Years = 4.16 Schedule Estimate, Years = 0.92 Estimated Average Number of Developers (Effort/Schedule) = 4.52 Total Estimated Cost to Develop = $$, 562,318 (average salary = $56,286/year, overhead = 2.40). Generated using David A. Wheeler’s ‘SLOCCount’. Verified with: david@netman1:~/Projects/gootool$ find . -name *java | xargs cat | egrep -v '^[[:space:]]*(//|/\*|\*|$)' | wc -l 17934 GooTool Technical Overview SCM Procedures • Subversion: version control. • Release tags and branches. • Mantis: issue tracking. • ANT: build management. • Script to build, tag and version releases GooTool Technical Overview SVN Statistics 0.8 0.9 1.0 1.1 GooTool Technical Overview Release tags david@netman1:~$ svn ls -v file:///svn/gootool 400 david Jun 12 10:20 ./ 1 david Nov 05 2008 branches/ 378 david Nov 18 2009 tags/ 400 david Jun 12 10:20 trunk/ david@netman1:~$ svn ls -v file:///svn/gootool/tags 378 diddavid Nov 18 2009 ./ 194 david Jan 15 2009 Release_0_10_0/ 199 david Jan 15 2009 Release_0_10_1/ 224 david Feb 09 2009 Release_0_10_2/ 256 david Apr 18 2009 Release_0_10_3/ 292 david Jun 22 2009 Release_0_10_4/ 299 david Jun 28 2009 Release_0_10_5/ 17 david Nov 06 2008 Release_0_8_0/ 31 david Nov 09 2008 Release_0_8_1/ 35 david Nov 09 2008 Release_0_8_2/ 46 david Nov 09 2008 Release_0_9_0/ 66 david Nov 13 2008 ReleasReleasee091/_0_9_1/ 71 david Nov 13 2008 Release_0_9_2/ 82 david Nov 15 2008 Release_0_9_3/ 92 david Nov 17 2008 Release_0_9_4/ 130 david Nov 21 2008 Release_0_9_5/ 149 david Dec 19 2008 Release_0_9_6/ 154 david Dec 19 2008 Release_0_9_7/ 345 david Oct 22 2009 Release_1_0_0/ 368 david Nov 08 2009 Release_1_0_1/ 378 david Nov 18 2009 Release_1_0_2/ GooTool Technical Overview Issue tracking GooTool Technical Overview GooTool Technical Overview GooTool Technical Overview World of Goo • Windows, Linux, Mac OS X, Wii. -
Profile, Spring 2009 Columbia College Chicago
Columbia College Chicago Digital Commons @ Columbia College Chicago Profile: Interactive Arts and Media Newsletter Publications Spring 4-1-2009 Profile, Spring 2009 Columbia College Chicago Follow this and additional works at: https://digitalcommons.colum.edu/profile This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License. Recommended Citation Columbia College Chicago, "Profile, Spring 2009" (2009). Profile: Interactive Arts and Media Newsletter. 5. https://digitalcommons.colum.edu/profile/5 This Book is brought to you for free and open access by the Publications at Digital Commons @ Columbia College Chicago. It has been accepted for inclusion in Profile: Interactive Arts and Media Newsletter by an authorized administrator of Digital Commons @ Columbia College Chicago. For more information, please contact [email protected]. Columbia~ COLLEGE CHICAGO Interactive Arts & Media Newsletter / Columbia College Chicago I Ryan Ore It's ironic that I ended up becoming a programmer. I came to the 1AM depart ment because it sounded like a good place to develop design skills within the realm of digital media and, l was an aspiring artist. I transferred to Columbia in 2006 and-admittedly-by the end of the first semester, was a little freaked out. I intended to avoid programming like the plague and initially even declared. "I will never take another programming class again! ~ That vow lasted about a year. I intended In the spring of 2008, after a yea r of working with all sorts of media that didn't involve programming, I enrolled in a Flash scripting class where I to avoid started learning about object-oriented principals. -
Game Programming Gems 7
Game Programming Gems 7 Edited by Scott Jacobs Charles River Media A part of Course Technology, Cengage Learning Australia • Brazil • Japan • Korea • Mexico • Singapore • Spain • United Kingdom • United States Publisher and General Manager, © 2008 Course Technology, a part of Cengage Learning. Course Technology PTR: Stacy L. Hiquet Associate Director of Marketing: ALL RIGHTS RESERVED. No part of this work covered by the copyright Sarah Panella herein may be reproduced, transmitted, stored, or used in any form or by any means graphic, electronic, or mechanical, including but not limited to Heather Manager of Editorial Services: photocopying, recording, scanning, digitizing, taping, Web distribution, Talbot information networks, or information storage and retrieval systems, except Marketing Manager: Jordan Casey as permitted under Section 107 or 108 of the 1976 United States Copyright Senior Acquisitions Editor: Emi Smith Act, without the prior written permission of the publisher. Project/Copy Editor: Kezia Endsley CRM Editorial Services Coordinator: Jen Blaney For product information and technology assistance, contact us at Cengage Learning Customer & Sales Support, 1-800-354-9706 Interior Layout Tech: Judith Littlefield Cover Designer: Tyler Creative Services For permission to use material from this text or product, CD-ROM Producer: Brandon Penticuff submit all requests online at cengage.com/permissions Further permissions questions can be emailed to Valerie Haynes Perry Indexer: [email protected] Proofreader: Sue Boshers Library of Congress Control Number: 2007939358 ISBN-13: 978-1-58450-527-3 ISBN-10: 1-58450-527-3 eISBN-10: 1-30527-676-0 Course Technology 25 Thomson Place Boston, MA 02210 USA Cengage Learning is a leading provider of customized learning solutions with office locations around the globe, including Singapore, the United Kingdom, Australia, Mexico, Brazil, and Japan. -
Killer Apps for Mobile Devices Les Stoltzfus and Rich Hug
Killer Apps for Mobile Devices Les Stoltzfus and Rich Hug Google Android for Tablets and Smartphones Samsung Nokia Motorola LG HTC Sony Ericesson etc. Google App store is Play Store Google OS Android version 1.0.x, 1.1.x and 1.5.x Cupcake Google OS Android version 1.6.x Donut Google OS Android version 2.0.x and 2.1.x Eclair Google OS Android version 2.2.x Froyo Google OS Android version 2.3.x Gingerbread Google OS Android version 3.0.x Honeycomb Google OS Android version 4.0.x Ice Cream Sandwich Google OS Android version 4.1.x and 4.2x Jelly Bean In 2012 there were 497.1 million Android Smartphones sold ---------------------------------------------------------------------------------------------------------------------------- Apple iOS for iPhones and iPads Apple App Store is called App Store/iTunes Apple OS X version 10.0.x Cheetah Apple OS X version 10.1.x Puma Apple OS X version 10.2.x Jaguar Apple OS X version 10.3.x Panther Apple OS X version 10.4.x Tiger Apple OS X version 10.5.x Leopard Apple OS X version 10.6.x Snow Leopard Apple OS X version 10.7.x Lion Apple OS X version 10.8.x Mountain Lion In 2012 there were 135.9 million iPhones sold ---------------------------------------------------------------------------------------------------------------------------- In 2012 there were 722.4 million total SmartPhones sold (all phones not including tablets) While there are all kind of numbers out there. Just know this that smartphones and tablets are hot right now and are selling fast. In addition to Google Android and Apple iOS you have Microsoft Windows 8 Dell HP Lenovo etc BlackBerry Google ChromeBook Kindle Amazon Nook Barnes & Nooble If those are the devices what about the apps Apples says they have approximately 1 million apps for the iPhone/iPad Google says they have approximately 500 thousand apps for Android smartphones and tablets Microsoft says they have approximately 100 thousand apps for the Windows 8 smartphones, tablets, and laptops. -
Playstation Games
The Video Game Guy, Booths Corner Farmers Market - Garnet Valley, PA 19060 (302) 897-8115 www.thevideogameguy.com System Game Genre Playstation Games Playstation 007 Racing Racing Playstation 101 Dalmatians II Patch's London Adventure Action & Adventure Playstation 102 Dalmatians Puppies to the Rescue Action & Adventure Playstation 1Xtreme Extreme Sports Playstation 2Xtreme Extreme Sports Playstation 3D Baseball Baseball Playstation 3Xtreme Extreme Sports Playstation 40 Winks Action & Adventure Playstation Ace Combat 2 Action & Adventure Playstation Ace Combat 3 Electrosphere Other Playstation Aces of the Air Other Playstation Action Bass Sports Playstation Action Man Operation EXtreme Action & Adventure Playstation Activision Classics Arcade Playstation Adidas Power Soccer Soccer Playstation Adidas Power Soccer 98 Soccer Playstation Advanced Dungeons and Dragons Iron and Blood RPG Playstation Adventures of Lomax Action & Adventure Playstation Agile Warrior F-111X Action & Adventure Playstation Air Combat Action & Adventure Playstation Air Hockey Sports Playstation Akuji the Heartless Action & Adventure Playstation Aladdin in Nasiras Revenge Action & Adventure Playstation Alexi Lalas International Soccer Soccer Playstation Alien Resurrection Action & Adventure Playstation Alien Trilogy Action & Adventure Playstation Allied General Action & Adventure Playstation All-Star Racing Racing Playstation All-Star Racing 2 Racing Playstation All-Star Slammin D-Ball Sports Playstation Alone In The Dark One Eyed Jack's Revenge Action & Adventure