[Index to the Anarchist Cookbook IV, Ver. 4.14] COOKBOOK.IV: Intro by Exodus 001: Counterfeiting Money 002: Credit Card Fraud
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[Index to the Anarchist Cookbook IV, ver. 4.14] COOKBOOK.IV: Intro by Exodus 001: Counterfeiting Money 002: Credit Card Fraud 003: Making Plastic Explosives from Bleach 004: Picking Master Locks 005: The Arts of Lockpicking I 006: The Arts of Lockpicking II 007: Solidox Bombs 008: High Tech Revenge: The Beigebox (NEW Revision 4.14) 009: CO2 Bombs 010: Thermite Bombs (NEW Rivision, 4.14) 011: Touch Explosives 012: Letter Bombs 013: Paint Bombs 014: Ways to send a car to HELL 015: Do ya hate school? (NEW Revision, 4.14) 016: Phone related vandalism 017: Highway police radar jamming 018: Smoke Bombs 019: Mail Box Bombs 020: Hotwiring cars 021: Napalm 022: Fertilizer Bomb 023: Tennis Ball Bomb 024: Diskette Bombs 025: Unlisted Phone Numbers (NEW Revision, 4.14) 026: Fuses 027: How to make Potassium Nitrate 028: Exploding Lightbulbs 029: Under water igniters 030: Home-brew blast cannon 031: Chemical Equivalency List 032: Phone Taps 033: Landmines 034: A different kind of Molitov Cocktail 035: Phone Systems Tutorial I 036: Phone Systems Tutorial II 037: Basic Alliance Teleconferencing 038: Aqua Box Plans 039: Hindenberg Bomb 040: How to Kill Someone with your Bare Hands 041: Phone Systems Tutorial III 042: Black Box Plans 043: The Blotto Box 044: Blowgun 045: Brown Box Plans 046: Calcium Carbide Bomb 047: More Ways to Send a Car to Hell 048: Ripping off Change Machines (NEW Revision, 4.14) 049: Clear Box Plans 050: CNA Number Listing 051: Electronic Terrorism 052: How to Start a Conference w/o 2600hz or M-F 053: Dynamite 054: Auto Exhaust Flame Thower 055: How to Break into BBS Express 056: Firebomb 057: Fuse Bomb 058: Generic Bomb 059: Green Box Plans 060: Portable Grenade Launcher 061: Basic Hacking Tutorial I 062: Basic Hacking Tutorial II 063: Hacking DEC's 064: Harmless Bombs 065: Breaking into Houses (NEW Revision, 4.14) 066: Hypnotism 067: Remote Informer Issue #1 068: Jackpotting ATM Machines 069: Jug Bomb 070: Fun at K-Mart 071: Mace Substitute 072: How to Grow Marijuana 073: Match Head Bomb 074: Terrorizing McDonalds 075: "Mentor's" Last Words 076: The Myth of the 2600hz Detector 077: Blue Box Plans (Ye' olde Favorite) 078: Napalm II 079: Nitroglycerin Recipe 080: Operation: Fuckup 081: Stealing Calls from Payphones 082: Pool Fun (NEW Revision, 4.14) 083: Free Postage 084: Unstable Explosives 085: Weird Drugs 086: The Art of Carding 087: Recognizing Credit Cards 088: How to Get a New Identity 089: Remote Informer Issue #2 090: Remote Informer Issue #3 091: Remote Informer Issue #4 092: Remote Informer Issue #5 093: Phreaker's Guide to Loop Lines 094: Ma-Bell Tutorial 095: Getting Money out of Pay Phones 096: Computer-based PBX 097: PC-Pursuit Port Statistics 098: Pearl Box Plans 099: The Phreak File 100: Red Box Plans 101: RemObs 102: Scarlet Box Plans 103: Silver Box Plans 104: Bell Trashing 105: Canadian WATS Phonebook 106: Hacking TRW 107: Hacking VAX & UNIX 108: Verification Circuits 109: White Box Plans 110: The BLAST Box 111: Dealing with the Rate & Route Operator 112: Cellular Phone Phreaking 113: Cheesebox Plans 114: How to Start Your Own Conferences 115: Gold Box Plans 116: The History of ESS 117: The Lunch Box 118: Olive Box Plans 119: The Tron Box 120: More TRW Info 121: "Phreaker's Phunhouse" 122: Phrack Magazine - Vol. 3, Issue 27 (Intro to MIDNET) 123: Phrack Magazine - Vol. 3, Issue 27 (The Making of a Hacker) 124: Phrack Magazine - Vol. 3, Issue 28 (Network Miscellany) 125: Phrack Magazine - Vol. 3, Issue 28 (Pearl Box Schematic) 126: Phrack Magazine - Vol. 3, Issue 28 (Snarfing Remote Files) 127: Phrack Magazine - Vol. 3, Issue 30 (Western Union, Telex, TWX & Time Service) 128: Phrack Magazine - Vol. 3, Issue 30 (Hacking & Tymnet) 129: Phrack Magazine - Vol. 3, Issue 30 (The DECWRL Mail Gateway) 130: Sodium Chlorate 131: Mercury Fulminate 132: Improvised Black Powder 133: Nitric Acid 134: Dust Bomb Instructions 135: Carbon-Tet Explosive 136: Making Picric Acid from Aspirin 137: Reclamation of RDX from C-4 Explosives 138: Egg-based Gelled Flame Fuels 139: Clothespin Switch 140: Flexible Plate Switch 141: Low Signature Systems (Silencers) 142: Delay Igniter From Cigarette 143: Nicotine 144: Dried Seed Timer 145: Nail Grenade 146: Bell Glossary 147: Phone Dial Locks -- How to Beat'em 148: Exchange Scanning 149: A Short History of Phreaking 150: "Secrets of the Little Blue Box" (story) 151: The History of British Phreaking 152: "Bad as Shit" (story) 153: Telenet 154: Fucking with the Operator 155: Phrack Magazine - Vol. 1, Issue 1 (The Phone Preak's Fry-Um Guide) 156: International Country Code Listing 157: Infinity Transmitter Schematic and Plans 158: LSD 159: Bananas 160: Yummy Marihuana Recipes 161: Peanuts 162: Chemical Fire Bottle 163: Igniter from Book Matches 164: "Red or White Powder" Propellant 165: Pipe Hand Grenade 166: European Credit Card Fraud (Written by Creditman! A Cookbook IV Recap!!) 167: Potassium Bomb 168: Your Legal Rights (For adults, or some of us think we are) 169: Juvenile Offenders' Rights 170: Down The Road Missle 171: Fun With ShotGunn Shells 172: Surveillance Equipment 173: Drip Timer 174: Stealing 175: Miscellaneous 176: Shaving cream bomb 177: Ripping off change machines 2 178: Lockpicking the EASY way 179: Anarchy 'N' Explosives Prelude 180: Anarchy 'N' Explosives Vol. 1 181: Anarchy 'N' Explosives Vol. 2 182: Anarchy 'N' Explosives Vol. 3 183: Anarchy 'N' Explosives Vol. 4 184: Anarchy 'N' Explosives Vol. 5 185: Explosives and Propellants 186: Lockpicking 3 187: Chemical Equivalent List 2 188: Nitroglycerin 2 189: Cellulose Nitrate 190: Starter Explosives 191: Flash Powder 192: Exploding Pens 193: Revised Pipe Bombs 4.14 194: * SAFETY * A MUST READ! 195: Ammonium TriIodide 196: Sulfuric Acid / Ammonium Nitrate III 197: Black Powder 3 198: Nitrocellulose 199: R.D.X. (Revised 4.14) 200: The Black Gate BBS 201: ANFOS 202: Picric Acid 2 203: Bottled Explosives 204: Dry Ice 205: Fuses / Ignitors / Delays 206: Film Canister Bombs 207: Book Bombs 208: Phone Bombs 209: Special Ammunition 210: Rocketry 211: Pipe Cannon 2 212: Smoke Bombs 4.14 213: Firecrackers 214: Suppliers II 215: Lab-Raid Checklist 216: Misc. Anarchy 217: LockPicking 4 218: Misc. Anarchy II 219: -* THERMITE 4 *- <-- The BEST rev. to 4.14 220: Conclusion Look for the NEXT Edition of The Anarchist CookBook!! -=> Exodus <=-_ Counterfeiting Money by JRoger Before reading this article, it would be a very good idea to get a book on photo offset printing, for this is the method used in counterfeiting US currency. If you are familiar with this method of printing, counterfeiting should be a simple task for you. Genuine currency is made by a process called "gravure", which involves etching a metal block. Since etching a metal block is impossible to do by hand, photo offset printing comes into the process. Photo offset printing starts by making negatives of the currency with a camera, and putting the negatives on a piece of masking material (usually orange in color). The stripped negatives, commonly called "flats", are then exposed to a lithographic plate with an arc light plate maker. The burned plates are then developed with the proper developing chemical. One at a time, these plates are wrapped around the plate cylinder of the press. The press to use should be an 11 by 14 offset, such as the AB Dick 360. Make 2 negatives of the portrait side of the bill, and 1 of the back side. After developing them and letting them dry, take them to a light table. Using opaque on one of the portrait sides, touch out all the green, which is the seal and the serial numbers. The back side does not require any retouching, because it is all one color. Now, make sure all of the negatives are registered (lined up correctly) on the flats. By the way, every time you need another serial number, shoot 1 negative of the portrait side, cut out the serial number, and remove the old serial number from the flat replacing it with the new one. Now you have all 3 flats, and each represents a different color: black, and 2 shades of green (the two shades of green are created by mixing inks). Now you are ready to burn the plates. Take a lithographic plate and etch three marks on it. These marks must be 2 and 9/16 inches apart, starting on one of the short edges. Do the same thing to 2 more plates. Then, take 1 of the flats and place it on the plate, exactly lining the short edge up with the edge of the plate. Burn it, move it up to the next mark, and cover up the exposed area you have already burned. Burn that, and do the same thing 2 more times, moving the flat up one more mark. Do the same process with the other 2 flats (each on a separate plate). Develop all three plates. You should now have 4 images on each plate with an equal space between each bill. The paper you will need will not match exactly, but it will do for most situations. The paper to use should have a 25% rag content. By the way, Disaperf computer paper (invisible perforation) does the job well. Take the paper and load it into the press. Be sure to set the air, buckle, and paper thickness right. Start with the black plate (the plate without the serial numbers). Wrap it around the cylinder and load black ink in. Make sure you run more than you need because there will be a lot of rejects.