Stewart Wieck Additional Critical Assistance from Matt Morich, Cam Banks Stat Checking by Matt Morich, Cam Banks
Total Page:16
File Type:pdf, Size:1020Kb
AUTHOR: GREG STAFFORD EDITOR: SCOTT HOLDEN GRAPHIC DESIGN: AILEEN MILES CHARACTER ART: JOHN BRIDGES PROJECT MANageR: STEWART WIECK ADDITIONAL CRITICAL ASSISTANCE FROM MATT MORICH, CAM BANKS STAT CHECKING BY MATT MORICH, CAM BANKS © 2006 by Arthaus, Inc. All rights reserved. Reproduction without the written permission of the publisher is expressly forbidden, except for the purposed of re- views, and for blank character sheets, which may be reproduced for personal use only. Pendragon is a registered trademark of Arthaus, Inc. All rights reserved. With the fol- Samplelowing exceptions, treatment of all characters, names, places and thefile all text herein are copyrighted by Arthaus, Inc.: Shield illustrations copyright © 1990, 1993 by Bill Keyes. Check out Arthaus online at www.arthausgames.com. Pendragon: Gamemaster Characters INTRODUCTION In this document are statistics for many of the knighthood or ladyship, and are quite content to re- famous characters known to Arthurian legend, listed main in the service of their remarkable lords. by Period. The more important individuals are treat- ed multiple times to represent the different stages in GLORY their lives, so that Arthur and Guenever appear four Glory given is generalized, indicative of relative different times each, Lancelot and Mordred three status, and has not been calculated year by year for each, Gawaine twice, and so on. Others are given each individual. Nonetheless, these Glory totals are in the Period in which they are most important, so more or less reliable as an indicator of what compa- that the three Grail Knights appear only during the rable player characters might strive for. Grailquest Period. MAGIC The magical characters have notes about their A FEW NOTES “Type of Magic.” No published rules yet exist for Comments at the start of each character’s list- magic in Pendragon 5th Edition, but these terms can ing give an overview of their personalities and, often, be sought out online from previous versions of the their most outstanding characteristics. game (or perhaps even in a good dictionary) if the Many of these statistics blocks do not follow the Gamemaster is unfamiliar with them. No “game sys- Pendragon 5th Edition rules precisely: The intent is tem” is necessary to use them, for player knights are to present characters as they appear in the legends, innocent of magical knowledge; while they might through the interpretive eye of the author and trans- possibly recognize its use, they are correctly cautious lated into an approximate rendition for use with a and fearful of it. Gamemasters may wish to assign Pendragon game. Thus, they do not always offer an values for “magic skill” to see if it succeeds, or may appropriate basis for comparison to even the most simply declare magical effects to take place. successful player knights. Being the most famous knights and characters NOTES REGARDING THE STATS of the Arthurian cycle, these remarkable characters In these statistics, underlined text indicates a tend to be fairly regular in their appearance. Many religious virtue that may contribute to a character’s are consistently chivalrous, and most of them have Religious bonus. Note that these characters include the best possible equipment, for instance. This is various heathens, a Saracen, etc., whose virtues are natural since they are mostly Round Table knights, different from the many Christians. with their gear provided by King Arthur. Scrutiny, • A dot indicates a Personality trait that con- however, will reveal some differences (look at Per- tributes to a Chivalry bonus. civale’s DEX, for instance.) ■ A square indicates a virtue that contributes to the Gentlewoman’s bonus. QUIRES AND ERVANTS S S * An asterisk indicates a directed trait, whose Note that many of the characters herein have modifier is given in the directed traits section follow- squires or servants who are older than one might ex- ing the personality traits section. Note that a single Samplepect from the normal Pendragon rules. This reflects asterisk is used even whenfile several traits may have the reality that many of these servants never obtain modifiers, so be attentive! PENDRAGON: GAMEMASTER CHARACTERS CHARACTERS, UTHER PERIOD (485–95) KING UTHER PENDRAGON EQUIPMENT CARRIED King Uther is a fierce warlord who has fought for Noble clothing (£9), personal gear, travel gear, war gear. years to keep his throne. He is almost 40 years old STATISTICS and has spent little time doing anything but practic- SIZ: 12 ing his skills as a warrior. He is a half-hearted British DEX: 14 Christian, but also respects the pagan faith and the STR: 16 druids who practice it. CON: 12 Distinctive Features: Red hair, powerful physique. APP: 9 Damage: 5d6 Glory: 27,750 Healing Rate: 3 PERSONAL DATA Movement Rate: 3 Total Hit Points: 24 Homeland: Logres Unconscious: 8 Culture: Cymric Religion: British Christian SKILLS Current Home: Royal court Awareness 16, Boating 1, Courtesy 15, Dancing 5, Fa- erie Lore 1, Falconry 3, First Aid 18, Flirting 4, Folklore 2, PERSONALITY TRAITS Gaming 3, Heraldry 0, Hunting 9, Intrigue 23, Orate 10, Play Chaste 3 / 17 Lustful [harp] 3, Read [Latin] 2, Recognize 11, Religion [Brit- • Energetic 18 / 2 Lazy ish Christianity] 2, Romance 0, Singing 2, Stewardship 9, Forgiving 10 / 10 Vengeful Swimming 2, Tourney 0 • Generous 12 / 8 Selfish Honest 7 / 13 Deceitful COMBAT SKILLS Dagger 5, Lance 18, Spear 14, Sword 18; Battle 20, Horse- • Just 11 / 9 Arbitrary manship 17, Seige 12 • Merciful 8 / 12 Cruel • Modest 8 / 12 Proud HORSES Pious 2 / 14 Worldly Best Horse (#1): Charger Prudent 4 / 16 Reckless Damage: 6d6 Temperate 13 / 7 Indulgent Move: 8 Trusting 6 / 14 Suspicious* Armor: 5 • Valorous 19 / 1 Cowardly HP: 46 DIRECTED TRAITS SIZ: 34 * Mistrust (Duke Gorlois of Cornwall) +5 CON: 12 * Mistrust (Duke of Lindsey) +3 DEX: 17 * Trusting (Duke of Ulfius of Silchester) +5 Other Horses * Trusting (Merlin the Magician) +9 Riding (#): Rouncy Move: 6 PASSIONS Squire’s (#): Rouncy Loyalty (lord): 15 Move: 6 Loyalty (vassals): 14 Sumpter (#4) Love (family): 18 Move: 5 Hospitality: 15 Honor: 15 Hate (Irish): 7 Hate (Picts): 14 Hate (Saxons):Sample 18 file CHARACTERS, UTHER PERIOD (485–95) MERLIN THE MAGICIAN PASSIONS Merlin the Magician is a middle-aged man with Loyalty (Uther): 10 Love (family): 10 great magical powers who serves as an advisor to King Love (Britain): 24 Uther. He is steeped in the druidic lore of Britain, Hospitality: 15 wise and mysterious, and rightly feared and respected Honor: 10 by everyone with good sense. Merlin’s lord is Britain, not the king, though he helps Uther in many ways. EQUIPMENT CARRIED Merlin is capable of performing any magic Magician’s robes, magician’s staff known in Britain, whether British Christian or Dru- STATISTICS idic, Roman Christian, or Gnostic; he even knows SIZ: 12 something of Egyptian magic. DEX: 17 STR: 28* Distinctive Features: Long grey hair and beard. CON: 19* Special: Merlin is the only person alive who can APP: 12 use every magical Talent Damage: 7D6 Glory: 14,452 Healing Rate: 5 Movement Rate: 7 PERSONAL DATA Total Hit Points: 47* Homeland: Logres Unconscious: 12 Culture: Cymric * Merlin has magically enhanced Strength, Constitution, Religion: Pagan and Hit Points These scores are beyond human standards Father’s Class: Demon due to bonuses accrued from Merlin’s magic: STR and Hit Lord: King Uther Points +16 each, and CON +8. PERSONALITY TRAITS SKILLS Chaste 24 / 6 Lustful Awareness 22, Boating 5, Chirurgery 20, Compose 10, • Energetic 19 / 1 Lazy Courtesy 21, Dancing 2, Faerie Lore 21, Falconry 3, First Forgiving 10 / 10 Vengeful Aid 24, Flirting 4, Folklore 21, Gaming 3, Heraldry 0, Hunt- • Generous 18 / 2 Selfish ing 21, Industry 10, Intrigue 5, Orate 3, Play (Harp) 19, Read (Latin) 0, Recognize 15, Religion (Roman or Britiish Chris- Honest 19 / 1 Deceitful tianity) 6, Religion (Paganism) 22, Romance 0, Singing 10, • Just 10 / 10 Arbitrary Stewardship 2, Swimming 2, Tourney 0 • Merciful 8 / 12 Cruel • Modest 12 / 8 Proud COMBAT SKILLS Pious 19 / 1 Worldly Dagger 5, Spear 6, Battle 15, Horsemanship 1, Seige 10, Prudent 14 / 6 Reckless Magical Disarm 26† Temperate 15 / 5 Indulgent † Merlin must have his staff in hand to use this ability, and Trusting 10 / 10 Suspicious he must be within 20 yards of the target (even in melee). Otherwise, it is treated as a standard opposed combat roll. • Valorous 15 / 5 Cowardly If Merlin wins, the opponent’s weapon is torn from his grasp Merlin is entitled to a Chivalry Bonus, as if he were a and sent hurtling to any location within range, at Merlin’s knight. whim. HORSES No need, for magic is much faster… Sample file 4 PENDRAGON: GAMEMASTER CHARACTERS MADOC AP UTHER, SKILLS Awareness 15, Boating 3, Chirurgery 0, Compose 0, Cour- RINCE OF OGRES tesy 5, Dancing 4, Faerie Lore 1, Falconry 3, First Aid 10, P L (485) Flirting 4, Folklore 3, Gaming 3, Heraldry 0, Hunting 2, In- Prince Madoc is the ambitious, energetic son of dustry 1, Intrigue 17, Orate 9, Play (Harp) 3, Read (Latin) 0, King Uther. He is ruthless and hates his foes. He is Recognize 8, Religion (Christian) 3, Romance 0, Singing 3, generous to his followers, but skeptical of others. Stewardship 3, Swimming 2, Tourney 0 Glory: 3,228 COMBAT SKILLS Battle 12, Siege 9; Horsemanship 20, Sword 16, Lance 18, PERSONAL DATA Spear 6, Dagger 4 Homeland: Logres Culture: Cymric BEST SQUIRE Religion: British Christian Name: Tathan (Age 17) Father’s Class: Lord Lord: King Uther HORSES Current Home: Royal court Best Horse (#1): Charger Age: 33 (born in 452)