Publications for Marcus Carter

2022 href="https://theconversation.com/sure-video-games-want-to- Carter, M. (2022). Treacherous Play (forthcoming). Cambridge, get-you-hooked-on-spending-but-theres-no-evidence-they-can- MA: The MIT Press. [More Information] href="https://mitpress.mit.edu/books/treacherous-play">[More Carter, M., Egliston, B. (2021). The work of watching Twitch: Information] Audience labour in livestreaming and (forthcoming). 2021 Journal of Gaming & Virtual Worlds. Carter, M., Egliston, B. (2021). What are the risks of Virtual Egliston, B., Carter, M. (2021). 'Potential for harm': Microsoft Reality data? Learning Analytics, Algorithmic Bias and a to make US$22 billion worth of augmented reality headsets for Fantasy of Perfect Data. New Media & Society. [More href="https://theconversation.com/potential-for-harm-microsoft- Information] to-make-us-22-billion-worth-of-augmented-reality-headsets-for- us-army-158308">[More Information] Carter, M., Mavoa, J. (2021). Why is kids' Roblox worth $38 billion and what do parents need to know? The Carter, M., Egliston, B. (2021). A Critical Future of Virtual Conversation. [More Information] Association of Internet Researchers. [More Information] 2020 Egliston, B., Moore, K., Carter, M. (2020). Apple, Google and Carter, M., Egliston, B. (2021). All work and no play in the Fortnite's stoush is a classic case of how far big tech will go to future of virtual reality. Sydney Business Insights. [More Information] stoush-is-a-classic-case-of-how-far-big-tech-will-go-to-retain- Carter, M., Sherwen, S., Webber, S. (2021). An evaluation of power-144728">[More Information] interactive projections as digital enrichment for orangutans. Zoo Mavoa, J., Carter, M. (2020). Child's play in the time of Biology, 40(2), 107-114. [More [More Sidhu, P., Carter, M. (2021). Exploring the Resurgence and Information] Educative Potential of 'Dungeons and Dragons'. Scan: The Carter, M., Moore, K., Mavoa, J., Gaspard, L., Horst, H. (2020). Journal For Educators, 40(6), 12-15. [More 2021/issue-6-2021">[More Information] Information] Moore, K., Carter, M. (2021). It is Not an Island It's A World: Webber, S., Carter, M., Smith, W., Vetere, F. (2020). Co- Fortnite and 'Worldness'. 54th Annual Hawaii International Designing with Orangutans: Enhancing the Design of Conference on System Sciences (HICSS 2021), Maui: Institute Enrichment for Animals. 2020 ACM Conference on Designing of Electrical and Electronics Engineers (IEEE). [More Computing Machinery (ACM). href="http://dx.doi.org/10.1145/3357236.3395559">[More Egliston, B., Carter, M. (2021). Oculus imaginaries: the Information] promises and perils of Facebook's virtual reality. New Media & Carter, M., Egliston, B. (2020). Ethical Implications of Society. [More href="https://ses.library.usyd.edu.au/handle/2123/22485">[More Information] Information] Sidhu, P., Carter, M. (2021). Pivotal Play: Rethinking Carter, M., Egliston, B. (2020). Facebook's virtual reality push Meaningful Play in Games Through Death in 'Dungeons & is about data, not gaming. The Conversation. [More push-is-about-data-not-gaming-145730">[More Information] Information] Egliston, B., Carter, M. (2021). Ray-Ban Stories let you wear Carter, M., Egliston, B. (2020). No Escape From Reality: The Facebook on your face. But why would you want to? The immersiveness of virtual reality fuels a fantasy of richer data Conversation. . [More Information] you-want-to-167708">[More Information] Carter, M., Egliston, B. (2020). Pokemon Go wants to make 3D Egliston, B., Mavoa, J., Carter, M. (2021). Sure, video games scans of the whole world for 'planet-scale augmented reality want to get you hooked on spending. But there's no evidence experiences'. Is that good? The Conversation. [More Conversation. [More Information] Carter, M., Moore, K., Mavoa, J., Horst, H., Gaspard, L. (2020). Situating the Appeal of Fortnite Within Children's Changing Mavoa, J., Nansen, B., Carter, M., Gibbs, M. (2019). Why Play Cultures. Games and Culture, 15(4), 453-471. [More Engagement with Digital Games. In Lelia Green, Donell Information] Holloway, Kylie Stevenson, Kelly Jaunzems (Eds.), Digitising Early Childhood, (pp. 192-211). Newcastle upon Tyne: Sidhu, P., Carter, M. (2020). The 'Critical Role' of Media Cambridge Scholars Publishing. Representations, Reduced Stigma and Increased Access in D&D's Resurgence. DiGRA 2020, Tampere, Finland: Digital 2018 Games Research Association (DiGRA). [More Information] Conversation. [More Information] Playstation is no longer about consoles. It's about winning your loyalty. The Conversation. : A survey of children's digital play. New Media and playstation-is-no-longer-about-consoles-its-about-winning-your- Society, 20(9), 3283-3303. [More Information] href="http://dx.doi.org/10.1177/1461444817745320">[More Information] Egliston, B., Carter, M. (2020). Twitch.tv and the work of watching. Overland, 237. [More Information] Computer-Human Interaction in Play (CHI PLAY '18), New York: Association for Computing Machinery (ACM). [More Approach to Multiplayer Games. Games and Culture, 15(4), Information] 434-452. [More Gibbs, M., Carter, M., Cumming, D., Fordyce, R., Witkowski, Information] E. (2018). Esports Spectatorship in Australia: Networked Society Institute Research Paper. [More Information] evaluation of a stereoscopic virtual reality video encounter with little penguins (Eudyptula minor). The Journal of Zoo and Carter, M., Allison, F. (2018). Guilt in DayZ. In Kristine Aquarium Research, 8(4), 239-245. [More Play, (pp. 133-152). Cambridge: The MIT Press. href="http://dx.doi.org/10.7551/mitpress/11550.003.0013">[Mo re Information] Fraser, A., Carter, M., Gibbs, M. (2020). Word Play: A History of Voice Interaction in Digital Games. Games and Culture, Mavoa, J., Carter, M. (2018). Minecraft teaches kids about tech, 15(2), 91-113. [More href="https://theconversation.com/minecraft-teaches-kids-about- Information] tech-but-theres-a-gender-imbalance-at-play-89496">[More Information] 2019 Wyeth, P., Hall, J., Carter, M., Tyack, A., Altizer, R. (2018). Allison, F., Newn, J., Smith, W., Carter, M., Gibbs, M. (2019). New Research Perspectives on and Development Frame Analysis of Voice Interaction Gameplay. 2019 CHI Education. Annual Symposium on Computer-Human Interaction Conference on Human Factors in Computing Systems (CHI in Play (CHI PLAY '18), New York: Association for 2019), New York: Association for Computing Machinery Computing Machinery (ACM). [More href="http://dx.doi.org/10.1145/3290605.3300623">[More Information] Information] Carter, M. (2018). The five most anticipated digital games of Ho, X., Carter, M. (2019). ancestry network 2018. The Conversation. [More Information] (FDG 2019), New York: Association for Computing Machinery Yoo, S., Carter, M., Kay, J. (2018). VRmove: Design (ACM). [More in VR Games. Annual Symposium on Computer-Human Information] Interaction in Play (CHI PLAY '18), New York: Association for Zonaga, A., Carter, M. (2019). The Role of Architecture in Computing Machinery (ACM). [More Intertextual Allusions, Metaphorical Representations Information] and Societal Ethics in Dishonored. Loading., 12(20), 71-89. [More Information] Carter, M. (2017). 'Loot boxes' and pay-to-win features in Webber, S., Carter, M. (2019). Virtual reality won't make cows digital games look a lot like gambling. The Conversation. [More 88010">[More Information] Information] Mavoa, J., Carter, M., Gibbs, M. (2017). Beyond Addiction: Bergstrom, K., Carter, M. (2016). EVE Online for the Positive and Negative Parent Perceptions of Minecraft Play. Uninitiated. In Marcus Carter, Kelly Bergstrom, Darryl The annual symposium on Computer-Human Interaction in Woodford (Eds.), Internet Spaceships are Serious Business: An Play (CHI PLAY 2017), New York: Association for Computing EVE Online Reader, (pp. 1-16). Minneapolis: University of Machinery (ACM). [More Beven, T., Hoang, T., Carter, M., Ploderer, B. (2016). Information] HandLog: A Deformable Tangible Device for Continuous Input Mavoa, J., Gibbs, M., Carter, M. (2017). Constructing the through Finger Flexion. 28th Australian Conference on Young Child Media User in Australia: A Discourse Analysis of Computer-Human Interaction (OzCHI 2016), New York: Facebook Comments. Journal of Children and Media, 11(3), Association for Computing Machinery (ACM). [More href="http://dx.doi.org/10.1080/17482798.2017.1308400">[Mor Information] e Information] Carter, M., Bergstrom, K., Woodford, D. (2016). Internet Carter, M., Allison, F. (2017). Fear, Loss and Meaningful Play: Spaceships are Serious Business: An EVE Online Reader. Permadeath in DayZ. Journal of Gaming & Virtual Worlds, Minneapolis: University of Minnesota Press. [More spaceships-are-serious-business">[More Information] Information] Newn, J., Velloso, E., Carter, M., Vetere, F. (2016). Multimodal Webber, S., Carter, M., Smith, W., Vetere, F. (2017). Segmentation on a Large Interactive Tabletop: Extending Interactive Technology and Human-Animal Encounters at the Interaction on Horizontal Surfaces with Gaze. 2016 ACM Zoo. International Journal of Human-Computer Studies, 98, International Conference on Interactive Surfaces and Spaces 150-168. [More Machinery (ACM). href="http://dx.doi.org/10.1145/2992154.2992179">[More Information] Webber, S., Carter, M., Sherwen, S., Smith, W., Joukhadar, Z., Vetere, F. (2017). Kinecting with Orangutans: Zoo Visitors' Carter, M., Velloso, E., Downs, J., Sellen, A., O'Hara, K., Empathetic Responses to Animals' Use of Interactive Vetere, F. (2016). PathSync: Multi-User Gestural Interaction Technology. International Conference on Human Factors in with Touchless Rhythmic Path Mimicry. 2016 34th Annual CHI Computing Systems (CHI 17), New York: Association for Conference on Human Factors in Computing Systems (CHI Computing Machinery (ACM). [More (ACM). href="http://dx.doi.org/10.1145/2858036.2858284">[More Information] Velloso, E., Carter, M., Newn, J., Esteves, A., Clarke, C., Gellersen, H. (2017). Motion Correlation: Selecting Objects by Cox, T., Carter, M., Velloso, E. (2016). Public DisPLAY: Matching Their Movement. ACM Transactions on Computer- Social Games on Interactive Public Screens. 28th Australian Human Interaction, 24(3), 1-35. [More New York: Association for Computing Machinery (ACM). href="http://dx.doi.org/10.1145/3010915.3010917">[More Information] Dong, R., Carter, M., Smith, W., Joukhadar, Z., Sherwen, S., Smith, A. (2017). Supporting Animal Welfare with Automatic Gibbs, M., Carter, M., Mori, J. (2016). RIP Vile Rat: Makeshift Tracking of Giraffes with Thermal Cameras. 29th Australian Memorials in EVE Online. In Marcus Carter, Kelly Bergstrom, Conference on Human-Computer Interaction (OZCHI 2017), Darryl Woodford (Eds.), Internet Spaceships are Serious New York: Association for Computing Machinery (ACM). [More University of Minnesota Press. Information] Pons, P., Carter, M., Jaen, J. (2016). Sound to your objects: A 2016 novel design approach to evaluate orangutans' interest in sound- based stimuli. 3rd International Conference on Animal Allison, F., Carter, M., Gibbs, M. (2016). A History of Voice Computer Interaction, ACI 2016, New York: Association for Interaction in Games. 1st International Joint Conference of Computing Machinery (ACM). [More Association (DiGRA). [More Information] Survey of Eye Interaction in Games. 3rd ACM SIGCHI Annual Carter, M., Bjork, S. (2016). Cheating in Candy Crush Saga. In Symposium on Computer-Human Interaction in Play (CHI Tama Leaver, Michele Wilson (Eds.), Social, Casual and PLAY 2016), New York: Association for Computing Machinery Mobile Games: The Changing Gaming Landscape, (pp. 261- (ACM). [More href="http://dx.doi.org/10.5040/9781501310591.ch- Information] 018">[More Information] 2015 Carter, M., Bergstrom, K., Webber, N., Milik, O. (2016). EVE is Real: How conceptions of the 'real' affect and reflect an Gibbs, M., Meese, J., Arnold, M., Nansen, B., Carter, M. online game community. Well Played: A Journal on Video (2015). #Funeral and Instagram: Death, Social Media and Platform Vernacular. Information, Communication and Society, Investigating the Role of Feedback. The 27th Australian 18(3), 255-268. [Mor New York: Association for Computing Machinery (ACM). href="http://dx.doi.org/10.1145/2838739.2838778">[More Information] Rault, J., Webber, S., Carter, M. (2015). Cross-Disciplinary Perspectives on Animal Welfare Science and Animal-Computer Meese, J., Gibbs, M., Carter, M., Arnold, M., Nansen, B., Interaction. 12th International Conference on Advances in Kohn, T. (2015). Selfies at Funerals: Mourning and Presencing Computer Entertainment Technology (ACE 2015), New York: on Social Media Platforms. International Journal of Association for Computing Machinery (ACM). [More href="http://ijoc.org/index.php/ijoc/article/view/3154">[More Information] Information] Carter, M. (2015). Emitexts and Paratexts: Propaganda in EVE Carter, M., Gibbs, M., Arnold, M. (2015). The Demarcation Online. Games and Culture, 10(4), 311-342. [More Online's eSport. Game Studies, 15(1), 1-19. href="http://gamestudies.org/1501/articles/carter">[More Information] Carter, M., Bergstrom, K., Webber, N., Milik, O. (2015). EVE is Real. Digital Games Research Association (DiGRA) 2015 Carter, M. (2015). The first week of the zombie apocalypse: Conference: Diversity of Play: Games - Cultures - Identities, The influences Luneburg: Digital Games Research Association (DiGRA). [More Information] href="http://dx.doi.org/10.1386/jgvw.7.1.59_1">[More Information] Lineham, C., Harrer, S., Kirman, B., Lawson, S., Carter, M. (2015). Games Against Health: A Player-Centered Design Wadley, G., Carter, M., Gibbs, M. (2015). Voice in Virtual Philosophy. 33rd Annual CHI Conference on Human Factors in Worlds: The Design, Use and Influence of Voice Chat in Online Computing Systems (CHI 2015), New York: Association for Play. Human-Computer Interaction, 30(3-4), 336-365. [More href="http://dx.doi.org/10.1145/2702613.2732514">[More Information] Information] 2014 Allison, F., Carter, M., Gibbs, M. (2015). Good Frustrations: The Paradoxical Pleasure of Fearing Death in DayZ. The 27th Carter, M., Gibbs, M., Nansen, B., Arnold, M. (2014). Australian Conference on Computer-Human Interaction #FUNERAL. Internet Research 15: The 15th Annual Meeting (OzCHI 2015), New York: Association for Computing of the Association of Internet Researchers, Daegu: Association Machinery (ACM). [More href="https://spir.aoir.org/index.php/spir/article/view/934">[Mo Information] re Information] Carter, M. (2015). Massively Multiplayer Dark Play: Bergstrom, K., Carter, M., Woodford, D., Paul, C. (2014). Treacherous Play in EVE Online. In Torill Elvira Mortensen, Constructing the Ideal EVE Online Player. DiGRA 2013: Jonas Linderoth and Ashley ML Brown (Eds.), The Dark Side DeFragging Game Studies, Atlanta, GA: Digital Games of Gameplay: Controversial Issues in Playful Environments, Research Association (DiGRA). [More library/publications/constructing-the-ideal-eve-online- Information] player/">[More Information] Carter, M., Webber, S., Sherwen, S. (2015). Naturalism and Carter, M., Gibbs, M., Harrop, M. (2014). Drafting an Army: ACI: Augmenting Zoo Enclosures with Digital Technology. The Playful Pastime of Warhammer 40,000. Games and 12th International Conference on Advances in Computer Culture, 9(2), 122-147. [More for Computing Machinery (ACM). href="http://dx.doi.org/10.1145/2832932.2837011">[More Harrop, M., Gibbs, M., Carter, M. (2014). Everyone's a Winner Information] at Warhammer 40K (or, at least not a loser). DiGRA 2013: Carter, M., Allison, F., Downs, J., Gibbs, M. (2015). Player DeFragging Game Studies, Atlanta, GA: Digital Games Identity Dissonance and Voice Interaction in Games. 2015 Research Association (DiGRA). [More Information] href="http://dx.doi.org/10.1145/2793107.2793144">[More Fisk, L., Carter, M., Yeganeh, B., Vetere, F., Ploderer, B. Information] (2014). Implicit and Explicit Interactions in Video Mediated Nansen, B., Arnold, M., Carter, M., Wilken, R., Kennedy, J., Collaboration. The 26th Australian Computer-Human Gibbs, M. (2015). Proxy Users, Use by Proxy: Mapping Forms Interaction Conference on Designing Futures: the Future of of Intermediary Representation. The 27th Australian Design (OzCHI 2014), New York, NY: Association for Conference on Computer-Human Interaction (OzCHI 2015), Computing Machinery (ACM). [More href="http://dx.doi.org/10.1145/2838739.2838789">[More Information] Information] Carter, M., Downs, J., Nansen, B., Harrop, M., Gibbs, M. Carter, M., Newn, J., Velloso, E., Vetere, F. (2015). Remote (2014). Paradigms of Games Research in HCI: A Review of 10 Gaze and Gesture Tracking on the Microsoft Kinect: Years of Research at CHI. 1st ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI 2012), New York: Association for Computing Machinery PLAY 2014), New York: Association for Computing Machinery (ACM). [More href="http://dx.doi.org/10.1145/2658537.2658708">[More Information] Information] Carter, M., Gibbs, M., Harrop, M. (2012). Metagames, Carter, M., Nansen, B., Gibbs, M. (2014). Screen Ecologies, Paragames and Orthogames: A New Multi-Gaming and Designing for Different Registers of Vocabulary. Foundations of Digital Games (FDG 2012), New Engagement. 1st ACM SIGCHI Annual Symposium on York: Association for Computing Machinery (ACM). [More York: Association for Computing Machinery (ACM). href="http://dx.doi.org/10.1145/2658537.2658686">[More Information] Gibbs, M., Nansen, B., Carter, M., Kohn, T. (2014). Selfies at Funerals: Remediating Rituals of Mourning. Internet Research 15: The 15th Annual Meeting of the Association of Internet Researchers, Daegu: Association of Internet Researchers. [Mo re Information] Harrop, M., Gibbs, M., Carter, M. (2014). The Pretence Awareness Contexts and Oscillating Nature of Coaching Frames. DiGRA 2013: DeFragging Game Studies, Atlanta, GA: Digital Games Research Association (DiGRA). [More Information] 2013 Carter, M., Gibbs, M., Wadley, G. (2013). Death and Dying in DayZ. 9th Australasian Conference on Interactive Entertainment (IE 2013), New York: Association for Computing Machinery (ACM). [More Information] Carter, M., Gibbs, M. (2013). eSports in EVE Online: Skullduggery, Fair Play and Acceptability in an Unbounded Competition. 8th International Conference on the Foundations of Digital Games (FDG 2013), Chania: Society for the Advancement of the Science of Digital Games. [More Information] Gibbs, M., Carter, M., Arnold, M., Nansen, B. (2013). Serenity Now bombs a funeral: Negotiating the Morality, Reality and Taste of Online Gaming Practices. Internet Research 14.0: Resistance and Appropriation - 14th Annual Meeting of the Association of Internet Researchers, Denver: Association of Internet Researchers. [Mo re Information] Carter, M., Harrop, M., Gibbs, M. (2013). The Roll of the Dice in Warhammer 40,000. Transactions of the Digital Games Research Association (ToDIGRA), 1(3), 1-28. [Mo re Information] 2012 Carter, M., Wadley, G., Gibbs, M. (2012). "Friendly, Don't Shoot!": How Communication Design can Enable Novel Social Interactions. 24th Australian Computer-Human Interaction Conference (OzCHI 2012), New York: Association for Computing Machinery (ACM). [More Information] Carter, M., Gibbs, M., Arnold, M. (2012). Avatars, Characters, Players and Users: Multiple Identities at/in Play. 24th Australian Computer-Human Interaction Conference (OzCHI