Publications for Marcus Carter
2022 href="https://theconversation.com/sure-video-games-want-to- Carter, M. (2022). Treacherous Play (forthcoming). Cambridge, get-you-hooked-on-spending-but-theres-no-evidence-they-can- MA: The MIT Press. [More Information] href="https://mitpress.mit.edu/books/treacherous-play">[More Carter, M., Egliston, B. (2021). The work of watching Twitch: Information] Audience labour in livestreaming and eSports (forthcoming). 2021 Journal of Gaming & Virtual Worlds. Carter, M., Egliston, B. (2021). What are the risks of Virtual Egliston, B., Carter, M. (2021). 'Potential for harm': Microsoft Reality data? Learning Analytics, Algorithmic Bias and a to make US$22 billion worth of augmented reality headsets for Fantasy of Perfect Data. New Media & Society. [More href="https://theconversation.com/potential-for-harm-microsoft- Information] to-make-us-22-billion-worth-of-augmented-reality-headsets-for- us-army-158308">[More Information] Carter, M., Mavoa, J. (2021). Why is kids' video game Roblox worth $38 billion and what do parents need to know? The Carter, M., Egliston, B. (2021). A Critical Future of Virtual Conversation. [More Information] Association of Internet Researchers. [More Information] 2020 Egliston, B., Moore, K., Carter, M. (2020). Apple, Google and Carter, M., Egliston, B. (2021). All work and no play in the Fortnite's stoush is a classic case of how far big tech will go to future of virtual reality. Sydney Business Insights. [More Information] stoush-is-a-classic-case-of-how-far-big-tech-will-go-to-retain- Carter, M., Sherwen, S., Webber, S. (2021). An evaluation of power-144728">[More Information] interactive projections as digital enrichment for orangutans. Zoo Mavoa, J., Carter, M. (2020). Child's play in the time of Biology, 40(2), 107-114. [More [More Sidhu, P., Carter, M. (2021). Exploring the Resurgence and Information] Educative Potential of 'Dungeons and Dragons'. Scan: The Carter, M., Moore, K., Mavoa, J., Gaspard, L., Horst, H. (2020). Journal For Educators, 40(6), 12-15. [More 2021/issue-6-2021">[More Information] Information] Moore, K., Carter, M. (2021). It is Not an Island It's A World: Webber, S., Carter, M., Smith, W., Vetere, F. (2020). Co- Fortnite and 'Worldness'. 54th Annual Hawaii International Designing with Orangutans: Enhancing the Design of Conference on System Sciences (HICSS 2021), Maui: Institute Enrichment for Animals. 2020 ACM Conference on Designing of Electrical and Electronics Engineers (IEEE). [More Computing Machinery (ACM). href="http://dx.doi.org/10.1145/3357236.3395559">[More Egliston, B., Carter, M. (2021). Oculus imaginaries: the Information] promises and perils of Facebook's virtual reality. New Media & Carter, M., Egliston, B. (2020). Ethical Implications of Society. [More href="https://ses.library.usyd.edu.au/handle/2123/22485">[More Information] Information] Sidhu, P., Carter, M. (2021). Pivotal Play: Rethinking Carter, M., Egliston, B. (2020). Facebook's virtual reality push Meaningful Play in Games Through Death in 'Dungeons & is about data, not gaming. The Conversation. [More push-is-about-data-not-gaming-145730">[More Information] Information] Egliston, B., Carter, M. (2021). Ray-Ban Stories let you wear Carter, M., Egliston, B. (2020). No Escape From Reality: The Facebook on your face. But why would you want to? The immersiveness of virtual reality fuels a fantasy of richer data Conversation. Life. [More Information] you-want-to-167708">[More Information] Carter, M., Egliston, B. (2020). Pokemon Go wants to make 3D Egliston, B., Mavoa, J., Carter, M. (2021). Sure, video games scans of the whole world for 'planet-scale augmented reality want to get you hooked on spending. But there's no evidence experiences'. Is that good? The Conversation. [More Conversation. [More Information] Carter, M., Moore, K., Mavoa, J., Horst, H., Gaspard, L. (2020). Situating the Appeal of Fortnite Within Children's Changing Mavoa, J., Nansen, B., Carter, M., Gibbs, M. (2019). Why Play Cultures. Games and Culture, 15(4), 453-471. [More Engagement with Digital Games. In Lelia Green, Donell Information] Holloway, Kylie Stevenson, Kelly Jaunzems (Eds.), Digitising Early Childhood, (pp. 192-211). Newcastle upon Tyne: Sidhu, P., Carter, M. (2020). The 'Critical Role' of Media Cambridge Scholars Publishing. Representations, Reduced Stigma and Increased Access in D&D's Resurgence. DiGRA 2020, Tampere, Finland: Digital 2018 Games Research Association (DiGRA). [More Information] Conversation. [More Information] Playstation is no longer about consoles. It's about winning your loyalty. The Conversation. Minecraft: A survey of children's digital play. New Media and playstation-is-no-longer-about-consoles-its-about-winning-your- Society, 20(9), 3283-3303. [More Information] href="http://dx.doi.org/10.1177/1461444817745320">[More Information] Egliston, B., Carter, M. (2020). Twitch.tv and the work of watching. Overland, 237. [More Information] Computer-Human Interaction in Play (CHI PLAY '18), New York: Association for Computing Machinery (ACM). [More Approach to Multiplayer Games. Games and Culture, 15(4), Information] 434-452. [More Gibbs, M., Carter, M., Cumming, D., Fordyce, R., Witkowski, Information] E. (2018). Esports Spectatorship in Australia: Networked Society Institute Research Paper. [More Information] evaluation of a stereoscopic virtual reality video encounter with little penguins (Eudyptula minor). The Journal of Zoo and Carter, M., Allison, F. (2018). Guilt in DayZ. In Kristine Aquarium Research, 8(4), 239-245. [More Play, (pp. 133-152). Cambridge: The MIT Press. href="http://dx.doi.org/10.7551/mitpress/11550.003.0013">[Mo re Information] Fraser, A., Carter, M., Gibbs, M. (2020). Word Play: A History of Voice Interaction in Digital Games. Games and Culture, Mavoa, J., Carter, M. (2018). Minecraft teaches kids about tech, 15(2), 91-113. [More href="https://theconversation.com/minecraft-teaches-kids-about- Information] tech-but-theres-a-gender-imbalance-at-play-89496">[More Information] 2019 Wyeth, P., Hall, J., Carter, M., Tyack, A., Altizer, R. (2018). Allison, F., Newn, J., Smith, W., Carter, M., Gibbs, M. (2019). New Research Perspectives on Game Design and Development Frame Analysis of Voice Interaction Gameplay. 2019 CHI Education. Annual Symposium on Computer-Human Interaction Conference on Human Factors in Computing Systems (CHI in Play (CHI PLAY '18), New York: Association for 2019), New York: Association for Computing Machinery Computing Machinery (ACM). [More href="http://dx.doi.org/10.1145/3290605.3300623">[More Information] Information] Carter, M. (2018). The five most anticipated digital games of Ho, X., Carter, M. (2019). Roguelike ancestry network 2018. The Conversation. [More Information] (FDG 2019), New York: Association for Computing Machinery Yoo, S., Carter, M., Kay, J. (2018). VRmove: Design (ACM). [More in VR Games. Annual Symposium on Computer-Human Information] Interaction in Play (CHI PLAY '18), New York: Association for Zonaga, A., Carter, M. (2019). The Role of Architecture in Computing Machinery (ACM).