Component Based Development Application in Software Engineering
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Software Tools: a Building Block Approach
SOFTWARE TOOLS: A BUILDING BLOCK APPROACH NBS Special Publication 500-14 U.S. DEPARTMENT OF COMMERCE National Bureau of Standards ] NATIONAL BUREAU OF STANDARDS The National Bureau of Standards^ was established by an act of Congress March 3, 1901. The Bureau's overall goal is to strengthen and advance the Nation's science and technology and facilitate their effective application for public benefit. To this end, the Bureau conducts research and provides: (1) a basis for the Nation's physical measurement system, (2) scientific and technological services for industry and government, (3) a technical basis for equity in trade, and (4) technical services to pro- mote public safety. The Bureau consists of the Institute for Basic Standards, the Institute for Materials Research, the Institute for Applied Technology, the Institute for Computer Sciences and Technology, the Office for Information Programs, and the ! Office of Experimental Technology Incentives Program. THE INSTITUTE FOR BASIC STANDARDS provides the central basis within the United States of a complete and consist- ent system of physical measurement; coordinates that system with measurement systems of other nations; and furnishes essen- tial services leading to accurate and uniform physical measurements throughout the Nation's scientific community, industry, and commerce. The Institute consists of the Office of Measurement Services, and the following center and divisions: Applied Mathematics — Electricity — Mechanics — Heat — Optical Physics — Center for Radiation Research — Lab- oratory Astrophysics^ — Cryogenics^ — Electromagnetics^ — Time and Frequency*. THE INSTITUTE FOR MATERIALS RESEARCH conducts materials research leading to improved methods of measure- ment, standards, and data on the properties of well-characterized materials needed by industry, commerce, educational insti- tutions, and Government; provides advisory and research services to other Government agencies; and develops, produces, and distributes standard reference materials. -
7. Control Flow First?
Copyright (C) R.A. van Engelen, FSU Department of Computer Science, 2000-2004 Ordering Program Execution: What is Done 7. Control Flow First? Overview Categories for specifying ordering in programming languages: Expressions 1. Sequencing: the execution of statements and evaluation of Evaluation order expressions is usually in the order in which they appear in a Assignments program text Structured and unstructured flow constructs 2. Selection (or alternation): a run-time condition determines the Goto's choice among two or more statements or expressions Sequencing 3. Iteration: a statement is repeated a number of times or until a Selection run-time condition is met Iteration and iterators 4. Procedural abstraction: subroutines encapsulate collections of Recursion statements and subroutine calls can be treated as single Nondeterminacy statements 5. Recursion: subroutines which call themselves directly or indirectly to solve a problem, where the problem is typically defined in terms of simpler versions of itself 6. Concurrency: two or more program fragments executed in parallel, either on separate processors or interleaved on a single processor Note: Study Chapter 6 of the textbook except Section 7. Nondeterminacy: the execution order among alternative 6.6.2. constructs is deliberately left unspecified, indicating that any alternative will lead to a correct result Expression Syntax Expression Evaluation Ordering: Precedence An expression consists of and Associativity An atomic object, e.g. number or variable The use of infix, prefix, and postfix notation leads to ambiguity An operator applied to a collection of operands (or as to what is an operand of what arguments) which are expressions Fortran example: a+b*c**d**e/f Common syntactic forms for operators: The choice among alternative evaluation orders depends on Function call notation, e.g. -
Structured Programming - Retrospect and Prospect Harlan D
University of Tennessee, Knoxville Trace: Tennessee Research and Creative Exchange The aH rlan D. Mills Collection Science Alliance 11-1986 Structured Programming - Retrospect and Prospect Harlan D. Mills Follow this and additional works at: http://trace.tennessee.edu/utk_harlan Part of the Software Engineering Commons Recommended Citation Mills, Harlan D., "Structured Programming - Retrospect and Prospect" (1986). The Harlan D. Mills Collection. http://trace.tennessee.edu/utk_harlan/20 This Article is brought to you for free and open access by the Science Alliance at Trace: Tennessee Research and Creative Exchange. It has been accepted for inclusion in The aH rlan D. Mills Collection by an authorized administrator of Trace: Tennessee Research and Creative Exchange. For more information, please contact [email protected]. mJNDAMNTL9JNNEPTS IN SOFTWARE ENGINEERING Structured Programming. Retrospect and Prospect Harlan D. Mills, IBM Corp. Stnuctured program- 2 ' dsger W. Dijkstra's 1969 "Struc- mon wisdom that no sizable program Ste red .tured Programming" articlel could be error-free. After, many sizable ming haxs changed ho w precipitated a decade of intense programs have run a year or more with no programs are written focus on programming techniques that has errors detected. since its introduction fundamentally alteredhumanexpectations and achievements in software devel- Impact of structured programming. two decades ago. opment. These expectations and achievements are However, it still has a Before this decade of intense focus, pro- not universal because of the inertia of lot of potentialfor gramming was regarded as a private, industrial practices. But they are well- lot of fo puzzle-solving activity ofwriting computer enough established to herald fundamental more change. -
Employee Management System
School of Mathematics and Systems Engineering Reports from MSI - Rapporter från MSI Employee Management System Kancho Dimitrov Kanchev Dec MSI Report 06170 2006 Växjö University ISSN 1650-2647 SE-351 95 VÄXJÖ ISRN VXU/MSI/DA/E/--06170/--SE Abstract This report includes a development presentation of an information system for managing the staff data within a small company or organization. The system as such as it has been developed is called Employee Management System. It consists of functionally related GUI (application program) and database. The choice of the programming tools is individual and particular. Keywords Information system, Database system, DBMS, parent table, child table, table fields, primary key, foreign key, relationship, sql queries, objects, classes, controls. - 2 - Contents 1. Introduction…………………………………………………………4 1.1 Background……………………………………………………....................4 1.2 Problem statement ...…………………………………………………….....5 1.3 Problem discussion………………………………………………………....5 1.4 Report Overview…………………………………………………………...5 2. Problem’s solution……………………………………………….....6 2.1 Method...…………………………………………………………………...6 2.2 Programming environments………………………………………………..7 2.3 Database analyzing, design and implementation…………………………10 2.4 Program’s structure analyzing and GUI constructing…………………….12 2.5 Database connections and code implementation………………………….14 2.5.1 Retrieving data from the database………………………………....19 2.5.2 Saving data into the database……………………………………...22 2.5.3 Updating records into the database………………………………..24 2.5.4 Deleting data from the database…………………………………...26 3. Conclusion………………………………………………………....27 4. References………………………………………………………...28 Appendix A: Programming environments and database content….29 Appendix B: Program’s structure and code Implementation……...35 Appendix C: Test Performance…………………………………....56 - 3 - 1. Introduction This chapter gives a brief theoretical preview upon the database information systems and goes through the essence of the problem that should be resolved. -
Introduction to Computer System
Chapter 1 INTRODUCTION TO COMPUTER SYSTEM 1.0 Objectives 1.1 Introduction –Computer? 1.2 Evolution of Computers 1.3 Classification of Computers 1.4 Applications of Computers 1.5 Advantages and Disadvantages of Computers 1.6 Similarities Difference between computer and Human 1.7 A Computer System 1.8 Components of a Computer System 1.9 Summary 1.10 Check your Progress - Answers 1.11 Questions for Self – Study 1.12 Suggested Readings 1.0 OBJECTIVES After studying this chapter you will be able to: Learn the concept of a system in general and the computer system in specific. Learn and understand how the computers have evolved dramatically within a very short span, from very huge machines of the past, to very compact designs of the present with tremendous advances in technology. Understand the general classifications of computers. Study computer applications. Understand the typical characteristics of computers which are speed, accuracy, efficiency, storage capacity, versatility. Understand limitations of the computer. Discuss the similarities and differences between the human and the computer. Understand the Component of the computer. 1.1 INTRODUCTION- Computer Today, almost all of us in the world make use of computers in one way or the other. It finds applications in various fields of engineering, medicine, commercial, research and others. Not only in these sophisticated areas, but also in our daily lives, computers have become indispensable. They are present everywhere, in all the dev ices that we use daily like cars, games, washing machines, microwaves etc. and in day to day computations like banking, reservations, electronic mails, internet and many more. -
The Strange Birth and Long Life of Unix - IEEE Spectrum Page 1 of 6
The Strange Birth and Long Life of Unix - IEEE Spectrum Page 1 of 6 COMPUTING / SOFTWARE FEATURE The Strange Birth and Long Life of Unix The classic operating system turns 40, and its progeny abound By WARREN TOOMEY / DECEMBER 2011 They say that when one door closes on you, another opens. People generally offer this bit of wisdom just to lend some solace after a misfortune. But sometimes it's actually true. It certainly was for Ken Thompson and the late Dennis Ritchie, two of the greats of 20th-century information technology, when they created the Unix operating system, now considered one of the most inspiring and influential pieces of software ever written. A door had slammed shut for Thompson and Ritchie in March of 1969, when their employer, the American Telephone & Telegraph Co., withdrew from a collaborative project with the Photo: Alcatel-Lucent Massachusetts Institute of KEY FIGURES: Ken Thompson [seated] types as Dennis Ritchie looks on in 1972, shortly Technology and General Electric after they and their Bell Labs colleagues invented Unix. to create an interactive time- sharing system called Multics, which stood for "Multiplexed Information and Computing Service." Time-sharing, a technique that lets multiple people use a single computer simultaneously, had been invented only a decade earlier. Multics was to combine time-sharing with other technological advances of the era, allowing users to phone a computer from remote terminals and then read e -mail, edit documents, run calculations, and so forth. It was to be a great leap forward from the way computers were mostly being used, with people tediously preparing and submitting batch jobs on punch cards to be run one by one. -
Edsger W. Dijkstra: a Commemoration
Edsger W. Dijkstra: a Commemoration Krzysztof R. Apt1 and Tony Hoare2 (editors) 1 CWI, Amsterdam, The Netherlands and MIMUW, University of Warsaw, Poland 2 Department of Computer Science and Technology, University of Cambridge and Microsoft Research Ltd, Cambridge, UK Abstract This article is a multiauthored portrait of Edsger Wybe Dijkstra that consists of testimo- nials written by several friends, colleagues, and students of his. It provides unique insights into his personality, working style and habits, and his influence on other computer scientists, as a researcher, teacher, and mentor. Contents Preface 3 Tony Hoare 4 Donald Knuth 9 Christian Lengauer 11 K. Mani Chandy 13 Eric C.R. Hehner 15 Mark Scheevel 17 Krzysztof R. Apt 18 arXiv:2104.03392v1 [cs.GL] 7 Apr 2021 Niklaus Wirth 20 Lex Bijlsma 23 Manfred Broy 24 David Gries 26 Ted Herman 28 Alain J. Martin 29 J Strother Moore 31 Vladimir Lifschitz 33 Wim H. Hesselink 34 1 Hamilton Richards 36 Ken Calvert 38 David Naumann 40 David Turner 42 J.R. Rao 44 Jayadev Misra 47 Rajeev Joshi 50 Maarten van Emden 52 Two Tuesday Afternoon Clubs 54 2 Preface Edsger Dijkstra was perhaps the best known, and certainly the most discussed, computer scientist of the seventies and eighties. We both knew Dijkstra |though each of us in different ways| and we both were aware that his influence on computer science was not limited to his pioneering software projects and research articles. He interacted with his colleagues by way of numerous discussions, extensive letter correspondence, and hundreds of so-called EWD reports that he used to send to a select group of researchers. -
The Strange Birth and Long Life of Unix - IEEE Spectrum
The Strange Birth and Long Life of Unix - IEEE Spectrum http://spectrum.ieee.org/computing/software/the-strange-birth-and-long-li... COMPUTING / SOFTWARE FEATURE The Strange Birth and Long Life of Unix The classic operating system turns 40, and its progeny abound By WARREN TOOMEY / DECEMBER 2011 They say that when one door closes on you, another opens. People generally offer this bit of wisdom just to lend some solace after a misfortune. But sometimes it's actually true. It certainly was for Ken Thompson and the late Dennis Ritchie, two of the greats of 20th-century information technology, when they created the Unix operating system, now considered one of the most inspiring and influential pieces of software ever written. A door had slammed shut for Thompson and Ritchie in March of 1969, when their employer, the American Telephone & Telegraph Co., withdrew from a collaborative project with the Photo: Alcatel-Lucent Massachusetts Institute of KEY FIGURES: Ken Thompson [seated] types as Dennis Ritchie looks on in 1972, shortly Technology and General Electric after they and their Bell Labs colleagues invented Unix. to create an interactive time-sharing system called Multics, which stood for "Multiplexed Information and Computing Service." Time-sharing, a technique that lets multiple people use a single computer simultaneously, had been invented only a decade earlier. Multics was to combine time-sharing with other technological advances of the era, allowing users to phone a computer from remote terminals and then read e-mail, edit documents, run calculations, and so forth. It was to be a great leap forward from the way computers were mostly being used, with people tediously preparing and submitting batch jobs on punch cards to be run one by one. -
Software Requirements Specification to Distribute Manufacturing Data
NIST Advanced Manufacturing Series 300-2 Software Requirements Specification to Distribute Manufacturing Data Thomas Hedberg, Jr. Moneer Helu Marcus Newrock This publication is available free of charge from: https://doi.org/10.6028/NIST.AMS.300-2 NIST Advanced Manufacturing Series 300-2 Software Requirements Specification to Distribute Manufacturing Data Thomas Hedberg, Jr. Moneer Helu Systems Integration Division Engineering Laboratory Marcus Newrock Office of Data and Informatics Material Measurement Laboratory This publication is available free of charge from: https://doi.org/10.6028/NIST.AMS.300-2 December 2017 U.S. Department of Commerce Wilbur L. Ross, Jr., Secretary National Institute of Standards and Technology Walter Copan, NIST Director and Under Secretary of Commerce for Standards and Technology SRS to Distribute Manufacturing Data Hedberg, Helu, and Newrock ______________________________________________________________________________________________________ Contents 1 Introduction 1 1.1 Purpose ...................................... 1 1.2 Disclaimer ..................................... 1 This publication is available free of charge from: https://doi.org/10.6028/NIST.AMS.300-2 1.3 Scope ....................................... 1 1.4 Acronyms and abbreviations ........................... 1 1.5 Verbal Forms ................................... 3 1.5.1 Must .................................... 3 1.5.2 Should ................................... 3 1.5.3 May .................................... 3 1.6 References .................................... -
Graceful Language Extensions and Interfaces
Graceful Language Extensions and Interfaces by Michael Homer A thesis submitted to the Victoria University of Wellington in fulfilment of the requirements for the degree of Doctor of Philosophy Victoria University of Wellington 2014 Abstract Grace is a programming language under development aimed at ed- ucation. Grace is object-oriented, imperative, and block-structured, and intended for use in first- and second-year object-oriented programming courses. We present a number of language features we have designed for Grace and implemented in our self-hosted compiler. We describe the design of a pattern-matching system with object-oriented structure and minimal extension to the language. We give a design for an object-based module system, which we use to build dialects, a means of extending and restricting the language available to the programmer, and of implementing domain-specific languages. We show a visual programming interface that melds visual editing (à la Scratch) with textual editing, and that uses our dialect system, and we give the results of a user experiment we performed to evaluate the usability of our interface. ii ii Acknowledgments The author wishes to acknowledge: • James Noble and David Pearce, his supervisors; • Andrew P. Black and Kim B. Bruce, the other designers of Grace; • Timothy Jones, a coauthor on a paper forming part of this thesis and contributor to Minigrace; • Amy Ruskin, Richard Yannow, and Jameson McCowan, coauthors on other papers; • Daniel Gibbs, Jan Larres, Scott Weston, Bart Jacobs, Charlie Paucard, and Alex Sandilands, other contributors to Minigrace; • Gilad Bracha, Matthias Felleisen, and the other (anonymous) review- ers of papers forming part of this thesis; • the participants in his user study; • David Streader, John Grundy, and Laurence Tratt, examiners of the thesis; • and Alexandra Donnison, Amy Chard, Juanri Barnard, Roma Kla- paukh, and Timothy Jones, for providing feedback on drafts of this thesis. -
Squinting at Power Series
Squinting at Power Series M. Douglas McIlroy AT&T Bell Laboratories Murray Hill, New Jersey 07974 ABSTRACT Data streams are an ideal vehicle for handling power series. Stream implementations can be read off directly from simple recursive equations that de®ne operations such as multiplication, substitution, exponentiation, and reversion of series. The bookkeeping that bedevils these algorithms when they are expressed in traditional languages is completely hidden when they are expressed in stream terms. Communicating processes are the key to the simplicity of the algorithms. Working versions are presented in newsqueak, the language of Pike's ``squint'' system; their effectiveness depends critically on the stream protocol. Series and streams Power series are natural objects for stream processing. Pertinent computations are neatly describable by recursive equations. CSP (communicating sequential process) languages1, 2 are good vehicles for implementation. This paper develops the algorithmic ideas and reduces them to practice in a working CSP language,3 not coincidentally illustrating the utility of concurrent programming notions in untangling the logic of some intricate computations on sequences. This elegant approach to power series computation, ®rst demonstrated but never published by Kahn and MacQueen as an application of their data stream system, is still little known.4 Power series are represented as streams of coef®cients, the exponents being given implicitly by ordinal position. (This is an in®nite analogue of the familiar representation of a polynomial as an array of coef®cients.) Thus the power series for the exponential function ∞ 1 1 1 e x = Σ x n / n! = 1 + x + __ x 2 + __ x 3 + ___ x 4 + . -
Uma Introdução À Computação: História E Ciência Editora Ixtlan - São Paulo – 2016
São Paulo – 2016 Copyright © Autores diversos Projeto gráfico: Editora Ixtlan Revisão: Eduardo Telmo Fonseca Santos Milena Montenegro Pereira Diagramação: Márcia Todeschini Capa: Gabriel Polizello Uma introdução à computação: história e ciência Editora Ixtlan - São Paulo – 2016 ISBN: 978-85-8197-510-8 1.Ciência da computação 2.história CDD 000 Editora Ixtlan - CNPJ 11.042.574/0001-49 - I.E. 456166992117 [email protected] – www.editoraixtlan.com DIREITOS PRESERVADOS – É proibida a reprodução total ou parcial, de qualquer forma ou por qualquer meio. A violação dos direitos de autor (Lei Federal 9.610/1998) é crime previsto no art. 184 do Código Penal. Sumário 1. Início da computação - 3 2. Software - 19 3. Representação da Informação - 27 4. Ciência da Computação é Ciência? - 35 5. Rede de Computadores - 37 6. Exercícios Complementares - 49 7. Bibliografia - 53 Cap´ıtulo 1 Início da computação Para entender os fundamentos da computação atual é preciso olhar para o passado e ver como essa disciplina/área foi fundada e como vem se desenvolvendo até a atualidade [5]. Uma das bases da computação é a Matemática. Desde os primórdios o ser humano percebeu a necessidade de desenvolver algo para auxiliá-lo nas mais diversas operações. Essa necessidade é a responsável pelo surgimento desde as máquinas de calcular até as mais diversas máquinas utilizadas no mundo todo. Em torno de 2600 anos a.C., surgiu um dos primeiros instrumentos manuais voltados para ajudar o homem a calcular quantias numéricas. Esse instrumento usado para representação dos números era o ábaco chinês, que apesar do tempo em que surgiu, ainda é comumente utilizado em certas localidades.