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The Beyond Heroes Roleplaying Game Book X: The Book of Alien Species DC Comics

Writing and Design: Marco Ferraro

The Book of Powers Copyright © 2020 Marco Ferraro All Rights Reserved

This is meant as an amateur free fan production. Absolutely no money is generated from it.

Wizards of the Coast, Dungeons & Dragons, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. © 2018 Wizards. All Rights Reserved. Beyond Heroes is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

All DC and/or WildStorm characters and the distinctive likeness(es) thereof are trademarks of and copyright DC Comics and/or WildStorm Productions, an imprint of DC Comics. ALL RIGHTS RESERVED. 3

Contents G’hu 79 Foreword 5 Gil'dishpan 80 -7Pi 6 Glirellian 81 Aarokian 7 G'newtian 82 Adarian 8 Goldstarian 83 Aellan 9 Gordanian 84 Almerician 10 Graxian 85 Alstairian 13 Grendian 86 Angtuan 13 Gryxian 87 Apiatonese 14 H'lvenite 88 Apokoliptian 15 Havanian 89 Astonian 30 Htraen () 90 Aztec-Mayan Gods 31 Human 92 Barrite 34 Hykrain 95 Bellatrixian 35 Imskian 96 Betrassian 36 Inguanon 97 Bgztlian 37 Iroquian 98 Bismolian 38 J586 99 Bolovaxian 39 Jaquaan 100 Braalian 40 Jaydian 101 Branx Warrior 41 Kalanorian 102 Caladosian 42 Karnan 103 Carggite 43 Katarthan 104 Changralynian 44 Kathoonian 105 Circadian 45 Kherubim 106 Citadellian 46 Khundian 110 Coluan 47 Klarmarian 111 Controller 49 Korbalite 112 Cygnian 51 Korugarian 113 Czarnian 52 114 Daemonite 53 Kwai 121 Daxamite 55 Lallorian 123 Dhorian 60 Lashorian 124 Dkrtzy 61 Linsnarian 125 Dominator 62 Llarian 126 Droxian 64 Lopian 127 Dryad 65 Lythylian 128 Durlan 66 M’eluan 129 Egyptian Gods 68 Maagite 130 Etrean 72 131 Euphorian 73 Martian 133 Exxorian 75 Mong 136 Fai 76 137 Flod 77 Mosteelian 139 Fluviaat 78 Muscarian 140 4

Myarian 141 Tyrrazian 213 Nakton 142 Ungaran 214 Naltorian 143 Uxorian 215 New Genesian 144 Venegarian 216 Nirdoorian 148 Vornan 217 Numericon 149 Vrekian 218 Nybergian 150 Vuldarian 219 Oan 151 Vyrgan 221 Okaaran 156 Warthan 222 Olympian Gods 157 Winathian 223 Orandan 163 Xanshin 224 Orishas Gods 164 Xanthuan 225 Papillioxian 168 Xudarian 226 Penelon 169 Ysmaultan 227 Penumbran 170 228 Ponian 171 Zannerian 230 Protean 172 Zaroxian 231 Psion 173 Zeddite 232 Qwardian 175 Zinthan 233 Rannian 177 Zoan 234 179 Zreenah 235 Rexulusian 181 Zuunian 236 Rhoonian 182 Zwenite 237 Rorcan 183 Sercyan 184 Shinto Gods 185 Shormian 188 Sh'pilkuzzian 189 Sklarian 190 Slyggian 191 Somahturan 192 Spider Guild 193 Starhavenite 195 Talmian 197 Talokian 198 Tamaranean 199 Tau 201 Teal'lian 202 Thanagarian 203 Thanen 206 Tharrian 207 Titanian 208 Toomian 209 Tristramite 210 Trommite 211 Trontian 212 5

Foreword imprint of DC Comics. ALL RIGHTS The Beyond Heroes Role Playing Game RESERVED. is based on a heavily revised derivative version of the rules system from Advanced Dungeons and Dragons 2nd edition. It also makes extensive use of the optional point buying system as presented in the AD&D Player’s Option Skills and Powers book. My primary goal was to make this system usable in any setting, from fantasy to pulp to to science fiction.

The DC Universe is filled with many strange and myriad worlds, upon which dwell an amazing variety of intelligent life forms. Some of these life forms are benevolent, while many others are hostile. To give a complete listing of all the alien worlds that have appearedover the years would require several volumes the size of this book, so this chapter is limited to those worlds that have appeared many times and played a major role in the destinies of Earth’s heroes.

From the dawn of history, the DC Universe has been shaped by the presence of extraterrestrial beings. The was spawned by , the renegade Oan, while his brother Guardians dedicated their existence to repairing the damage caused by his forbidden experiments, leading to the creation of the noble Corps. The rulers of Ancient Egypt, Pharoah Khufu and Princess Chay-Ara, found their lives forever altered by the Thanagarian Nth-Metal.

All DC and/or WildStorm characters and the distinctive likeness(es) thereof are trademarks of and copyright DC Comics and/or WildStorm Productions, an 6

-7Pi Orbit/Climate: 1 AU. Very stable, elliptical (oval) orbit, warmer twice every local year.

Atmosphere: Thin and tainted Oxygen/Nitrogen/Carbon Dioxide with toxic contaminants.

Oceans: 10%

Gravity: 140%

Feeding Habits: Carnivore

Lifespan: 80 years

Technology: 9

Culture: Enlightened. Truly kind race with little violence or hatefulness.

Government: Democracy Type: Plant, -7Pi Sapiens Population: 2.4 billion Physical Traits: Brown plant based life form, resembles a pumpkin. They have Home System: psionic powers, which enable them to Number of Stars: 1, Alpha Pi invade an opponent's mind. Star Type: K Height: 7’ ft Planetoid Belts: 1 Weight: 140 lbs Inner Planets: 0 Mobility: Levitation Middle Planets: 2; -1Pi is the home Sensory Organs: Visual planet

Communication: Telepathic Outer Planets: 4

Reproduction: Pollination

INT: 4D6, WIS: 4D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D10 7

Aarokian Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature.

Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 29%

Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 100 years

Technology: 9

Culture: Standard, diversified mix of kind and evil people.

Government: The planet Aarok is governed by a United Planets commission and has yet to be named a self-supporting entity and sovereign Type: Humanoid, Homo Sapiens world.

Physical Traits: Standard humanoid Population: 56 million

Height: 5’6 ft Home System: Number of Stars: 1, Sol Weight: 155 lbs Star Type: G Mobility: Planetoid Belts: 1 Sensory Organs: Visual Inner Planets: 2 Communication: Vocal Middle Planets: 2, Aarok is the home Reproduction: Sexual planet

INT: 3D6, WIS: 3D6, STR: 3D6, DEX: Outer Planets: 4 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D4 8

Adarian Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature.

Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 57%

Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 100 years

Technology: 5

Culture: Standard, diversified mix of kind and evil people.

Government: Democracy

Population: 256 million

Home System: Number of Stars: 1, Sona Centauri

Type: Humanoid, Adaris Sapiens Star Type: M

Physical Traits: Green pigmentation Planetoid Belts: 3

Height: 5’8 ft Inner Planets: 2

Weight: 135 lbs Middle Planets: 2, Ada is the home planet Mobility: Legs Outer Planets: 0 Sensory Organs: Visual

Communication: Vocal

Reproduction: Sexual

INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D4 9

Aellan Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature.

Atmosphere: Standard and volatile Nitrogen/Carbon dioxide with fierce winds. Oceans: 66%

Gravity: 100%

Feeding Habits: Carnivore

Lifespan: 90 years

Technology: 9

Culture: Standard. Diversified mix of kind and evil people.

Government: Captive government of Citadel

Type: Reptilian Humanoid, Aellas Population: 3.1 billion Sapiens Home System: Physical Traits: Yellow pigmentation Number of Stars: 1, Vega

Height: 5’5 ft Star Type: K

Weight: 115 lbs Planetoid Belts: 1

Mobility: Legs Inner Planets: 5

Sensory Organs: Visual Middle Planets: 10; Aello is the home planet Communication: Vocal Outer Planets: 4 Reproduction: Sexual Harpis and Demonia from the INT: 3D6, WIS: 3D6, STR: 3D6, DEX: Men are Aellan. 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D6 10

Almeracian skilled has demonstrated the ability to overcome this obstacle by using particularly strong telepathic skill in the area of 'hearing' emotions. Aside from its uses in tracking opponents, this ability has also allowed Almeracians to better understand the hidden motives of those around them. Having been bred as warriors, the Almeracians' ability to sense emotions has helped them to more fully assess when to use tact and when to use force. Mind Control: Almeracians has the ability to subject others to their mind control abilities. The alien race has shown the capacity to bend masses of people to their will.

Almeracians has shown the ability to project powerful illusions into the minds of others. While the physical presence Type: Humanoid, Almeraci Sapiens (body) assumes a deep trance, Almeracians assume an Astral Form, Physical Traits: Superhuman physical separating from the physical body and abilities. Almeracians possess powers gaining access of travel on Astral Plane. not unlike those of . They Can levitate in Astral Form. May allow can bend , overpower humans, and some Almeracians to more easily throw cars with ease. Their telekinesis possess others, but may battle over aids their strength. Almeracians can conscious. move and with incredible speed. They can exert themselves for long The powerful Almeracian Mind Bolt, periods of time without tire. -bolt, or Psychic Blast is a favorite of Almeracians are impervious to gunshots those in the Royal House. This skill is and intense trauma. typically depicted as emanating from an Almeracian's forehead. Unlike the They can move objects and create optical force beams, the Mind Bolt powerful telekinetic blasts that can targets an opponent's mind directly by stagger even a Kryptonian. They can delivering pain, unconsciousness, manipulate their telekinetic force to form damage, or even death. Almeracians any shape they desire; including force have a powerful defense against mental fields, shields and protective orbs. Under attacks. Almeracians heal from most normal conditions, Almeracians possess wounds in seconds and are immune to a literal sixth sense in telepathic ability. disease and illness. Almeracians can For those times when an Almeracian hypnotize people to stay in place with a may encounter an undisciplined mind gaze. They can also charm people. that lacks coherent thought, the most 11

Almeracians' constitution combined with their mental control is such that they can Orbit/Climate: 1 AU. Very stable, suspend their own vital functions elliptical (oval) orbit, warmer twice temporarily. Despite being in a state of every local year. suspended animation, they have the Atmosphere: Standard ability to be completely aware of potential danger around them. Oceans: 88% Almeracians have the ability to teleport themselves and/or others in and out of a Gravity: 240% battle over interstellar distances. Almeracians have exhibited immense Feeding Habits: Carnivore telekinetic control over metals at the molecular level. Lifespan: 300 years

They can cause metal to melt with a Technology: 10 thought, or rearrange the molecules of scraps into anything they choose, such as Culture: Hostile, intolerant and weapons or armor. In addition to metals, aggressive, held in check by strong Almeracians have demonstrated the social customs. ability to alter other inorganic matter with a thought. The full extent of this Almeracians are a near-Human species skill is unknown. Almeracians can focus from the planet Almerac. Maxima is the their optic beams to deliver immense queen of the Almeracians. Almeracian concussive force, or emulate searing heat females are known for their feminist . Almeracians use what they call a culture and politics. They are also simulacrum of themselves that possess known for requesting Kryptonian men as powers similar to the original. These mates. proxies appear to be less invulnerable, and more restrained than the original. Government: Monarchy

Height: 6 ft Population: 70.4 billion

Weight: 210 lbs Home System: Number of Stars: 1, Almeraci Mobility: Legs, flight Star Type: K Sensory Organs: Visual Planetoid Belts: 6 Communication: Vocal Inner Planets: 1 Reproduction: Sexual Middle Planets: 3; Almerac is the home INT: 3D6, WIS: 3D6, STR: 100 +2D10, planet DEX: 19 +D6, CON: 40 +D6, CHA: 3D6, MR: Mach 50 +D10, HPs: CON Outer Planets: 0 +100 12

Alstairian INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D6 Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature.

Atmosphere: Standard and volatile Nitrogen/Carbon dioxide with fierce winds.

Oceans: 60%

Gravity: 90%

Feeding Habits: Photosynthetic

Lifespan: 90 years

Technology: 9

Culture: Standard. Diversified mix of Type: Humanoid/plant hybrid, Alstairi kind and evil people. Sapiens Government: Dictatorship Physical Traits: Alstairans have telepathy and empathic control over Population: 3.6 billion plant life. They can breathe and function underwater just as easily as on the Home System: surface. And can project their thoughts Number of Stars: 1, Antares into the minds of others and use this power to read people's minds. Star Type: M

Height: 5’9 ft Planetoid Belts: 0

Weight: 132 lbs Inner Planets: 5

Mobility: Legs Middle Planets: 6; Alstair is the home planet Sensory Organs: Visual Outer Planets: 0 Communication: Vocal Alstair is constantly at war with Dhor, Reproduction: Pollination Llarr and Mosteel; this puts Hyathis against their dictators , Kromm and Sayyar. 13

Angtuan Atmosphere: Exotic and dense thick atmosphere of ammonia and methane.

Oceans: 60%

Gravity: 90%

Feeding Habits: Photosynthetic

Lifespan: 110 years

Technology: 9

Culture: Standard. Diversified mix of kind and evil people.

Type: Humanoid, Angtua Sapiens Government: None

Physical Traits: Alstairans have Population: formerly 6.7 billion, now 1 telepathy and empathic control over plant life. They can breathe and function Home System: underwater just as easily as on the Number of Stars: 1, Angt surface. And can project their thoughts into the minds of others and use this Star Type: M power to read people's minds. Planetoid Belts: 2 Height: 5’9 ft Inner Planets: 4 Weight: 160 lbs Middle Planets: 2; Angtu was the home Mobility: Legs planet

Sensory Organs: Visual Outer Planets: 0

Communication: Vocal Angtu was a planet in the 30th Century, noted for its heavy pollution that was Reproduction: Sexual harmful to most visitors. The planet was destroyed by the criminal Mano, who INT: 3D6, WIS: 3D6, STR: 3D6, DEX: used his anti-matter touch to blow the 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, whole world up. HPs: CON +D8

Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature. 14

Apiatonese Orbit/Climate: 1 AU. Very stable, elliptical (oval) orbit, warmer twice every local year.

Atmosphere: Thin and tainted Oxygen/Nitrogen/Carbon Dioxide with toxic contaminants.

Oceans: 55%

Gravity: 50%

Feeding Habits: Omnivore

Lifespan: 70 years

Technology: 9

Culture: Enlightened. Truly kind race with little violence or hatefulness.

Government: Democracy

Type: Insectoid, Apiatone Sapiens Population: 2.4 billion

Physical Traits: Insect body, wings. A Home System: stinger which carries a strong lethal Number of Stars: 1, Alpha Pi venom Star Type: O Height: 5 ft Planetoid Belts: 0 Weight: 120 lbs Inner Planets: 0 Mobility: Flight Middle Planets: 5; Apiaton is the home Sensory Organs: Visual planet

Communication: Vocal Outer Planets: 0

Reproduction: Egg

INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 2D6/ 6D6 flight, HPs: CON +D8 15

Apokoliptian Physical Traits: Some are extremely powerful beings like the , though weaker beings like Lowlies also exist. Though primarily humanoid in appearance, some denizens of have been genetically bred with special features, such as Deep Six.

Height: 5-8 ft

Weight: 120-350 lbs

Mobility: Legs

Sensory Organs: Visual

Communication: Vocal Reproduction: Sexual

New Gods INT: 3D6, WIS: 3D6, STR: 100 +2D10, DEX: 19 +D6, CON: 40 +D6, CHA: 3D6, MR: 3D6, HPs: CON +100

Lowlies INT: 3D6, WIS: 3D6, STR: 4D6, DEX: 3D6, CON: 4D6, CHA: 3D6, MR: 3D6, HPs: CON +D20

Orbit/Climate: 1 AU. Very stable, elliptical (oval) orbit, warmer twice every local year.

Atmosphere: Thin and tainted Oxygen/Nitrogen/Carbon Dioxide with toxic contaminants.

Oceans: 5%

Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 400 years. Those born on Apokolips are extremely long-lived with Type: Humanoid, Apokoliptis Sapiens 16 lifespans many times greater than nearly Higher above the are the any other humanoid life-form. , who are 's personal guard. (Male Furies also exist, Technology: 10. Arguably, Apokolips is but are less common.) They are blessed second only to in terms of with unnatural strength and longevity technological advancement. With their and are allowed to develop as technology, they are the height of power individuals. This exposure to new in most of the universe and are able to concepts often results in them devastate galaxies when they choose to developing comical or garish use it. Technology from Apokolips is personalities that contrast strongly with sometimes on par with the technology the immense sadism that is required to used by . reach their position.

Apokoliptian technology is furthermore Government: Dictatorship. Apokolips is the of unparalleled misery in the ruled by Darkseid as its theocratic universe, as the planet routinely arms god/despot, but he delegates most of the evil groups with advanced technology in actual day to day ruling to his counsellor order to further its influence (and DeSaad. Darkseid has no real contenders misery) across the universe. for the throne of Apokolips except the Apokoliptian technology was used by bug-like Mantis, although his sons Bruno "Ugly" Mannheim and his , Grayven and Kalibak are also in the comics. potential contenders. Darkseid is cursed with Grayven and Kalibak's stupidity It was a deal between Darkseid and and Orion's service in the name of good. which was the cause of the It is prophesied that Orion will invention of the "Boom Tube" using Darkseid. "Element X", which could only be found on Apokolips. The "Entropy Aegis" Population: 3.5 billion armor used by Steel to defeat was Apokoliptian technology, as was Home System: Dmitri Pushkin's second suit of Rocket The entire system exists in a pocket Red armor. dimension known as the fourth world.

Culture: Standard, but more evil than Number of Stars: 1, Orion good. The population is a downtrodden lot, including many kidnapped from Star Type: O other worlds before being 'broken.' The majority of the population are called Planetoid Belts: 5 "Lowlies", a bald and fearful race that has no sense of self worth or value. The Inner Planets: 0 Lowlies are subject to constant abuse that ends only with death. Slightly above Middle Planets: 2; Apokolips is the them are the Parademons, who serve as home planet the keepers of order on the planet. Outer Planets: 0 17

Nothing grows in what little remains of These two giant, molten halves were Apokolips’ fouled, acidic soil that sent adrift in a silent, dead universe; hasn’t been paved over by concrete and they remained here for uncounted steel or covered by dismal gray centuries, swept clean of all living structures and massive machines of war. things. The air is thick with the smoke and gases from the energy-producing Flame That era of lifelessness was followed Pits that dot the planet. The Flame by thecoming of an age heralded by the Pits, which supply light and power to dawning of a new light, which this world, are worked endlessly by the brought new life to the now-cooled so-called Hunger Dogs, the enslaved dual planets. On one of these planets, the peasants of Apokolips’ Armagetto. living atoms of Balduur, one of the old gods, gave rise to a race of nobility and Hunger Dogs are the refuse and strength. That world became New lifeblood of Apokolips. Outnumbering Genesis, home to the New Gods. New all other creatures, they could easily rise Genesis, was green and peaceful. up and crush the forces that hunt them. But the Hunger Dogs are ruled by fear. The other world was saturated with evil Hundreds are killed every day as and darkness, spinning forever in subjects of new weapon tests. They are the shadow of New Genesis. It became abducted by the dozens from their filthy Apokolips,an unclean world of great homes and streets to be brainwashed into ugliness and suffering, and home to bloodthirsty guards and troops. some of this dimension’s greatest evils. Darkseid's spies often pose as Hunger Dogs to flush out rebellion. These poor For ages, the two distinctly different souls are forced to devote their lives to a planets developed, each unaware of the master who thinks less of them than the other's existence. machines that kill them. On New Genesis, a beautiful golden city One of the most feared places on known as Supertown was erected, Apokolips is Granny Goodness’ leaving the perfect, natural balance of Happiness Home, a brutal orphanage/ the surface world untouched. The beings boot camp for the dreaded DogSoldiers, there were powerful but noble, led by the fierce warriors who do Darkseid’s Izaya the Inheritor. These New Gods bidding. The fiendish and masochistic desired only happiness and freedom for Granny Goodness (another member of all. Darkseid’s Ruling Elite) is also responsible for the ruthless and rigorous On Apokolips, schemes of power and training of the Female Furies. destruction were crafted almost as quickly as the warmachines that would Apokolips was created at the time carry them out. Enslavement was the of the death of the old gods .In a backbone of society. The queen, Heggra, blinding of indescribable power, was second only to her son, Darkseid, in their home was split into two great lust for power and domination. In time, halves, filling the universe with the the two worlds became aware of each blinding death-flash of its destruction. other. Opposite personalities clashed, 18 and tension ran high. The days of peace possess the X-Element; with it he could among New Gods would forever end ... build his Mobius Chair, a vehicle capable of taking him to the farthest The first war between New Genesis and edge of the universe. In exchange for a Apokolips began when Darkseid, the chance to learn omnipotent knowledge, young son of Apokolips' Queen Heggra, Metron built the Matter Threshold. persuaded his uncle, , to Anyone possessing the X-Element could attack the peaceful sister planet. now open rifts in space. Darkseid used Immediately upon the arrival of th e this weapon for war. Steppenwolfwas Apokolips forces, Steppenwolf the leader in the ftrst Matter Threshold engaged Izaya in personal combat. attack. New Genesis was ripped apart by Darkseid, however, seeing how close the the forces of Apokolips; but before this battle was, stepped in and used Desaad's could happen, Step pen wolf and Killing-Gloves to end the conflict. Izaya the Inheritor once again met on the battlefield. The two fell to personal Both Izaya and his wife, Avia, appeared combat, and Steppenwolf soon lay to be dead, but the gloves had only dead. Izaya had got his revenge. stunned the New Genesis leader. An unaware Steppenwolf and his battalion When news of Izaya's reappearance returned home while Izaya the Inheritor reached Queen Heggra and Darkseid, the prepared to avenge his wife's death. Great Clash escalated. The Matter Thus began The Great Clash. New Threshold was reftned into the Boom Genesis struck back at Queen Heggra's Tube, a quicker and cleaner method of world. Warp travel. Starships and war-machines the size of moons were created. The Meanwhile, the genius inventor and conflict became a techno-cosmic war, a escape artist, Himon, discovered the X- battle that was destined to rip the entire Element. Himon was originally from galaxy asunder. On New Genesis, Izaya New Genesis but, like his partner saw only destruction and death. He Metron, became a neutral party in the denounced the ways of battle and turned war. Both wanted only to further their to peace. scientific activities. Himon was the philosopher, the ; Metron built He removed his armor and weapons, the dreams in Himon's head. But it crying, "If I am Izaya the was Metron that became obsessed with Inheritor, what is my inheritance?" the secrets of existence. The answer came in the form of a shimmering wall of force, now known as The X-Element fell into young The Source. Izaya became , Darkseid's hands. He knew it could be leader of a reborn New Genesis. He was used to create a portal that would allow bestowed with a staff that became his armies to travel instantaneously between link to The Source, giving him great worlds, but he didn't know how. Himon, and forethought. He taught already ashamed that his discovery the ways of peace and happiness. would be used to kill, refused to help. Darkseid turned to Metron. The On Apokolips, Darkseid had risen to mechanical was desperate to power by death and treachery. While 19 courting the witch Suli, Darkseid was forced by Queen Heggra to marry the she-warrior, Tigra. The queen ordered Darkseid's right-hand man, Desaad, to poison Suli, but this was not accomplished until after Suli bore Darkseid's ftrst son, Kalibak. When Darkseid found out what had happened, he forced Desaad to poison Heggra. With his mother and uncle Steppenwolf dead, Darkseid became the new ruler of Apokolips.

Tigra bore his second child, Orion, and mother and son were hidden away in the deepest prisons. The war drew to a close when Highfather and Darkseid agreed to a truce. Those of New Genesis wanted peace while Darkseid needed time to create a strategy equal to his new position. "The Pact" was created to insure the cease-ftre. According to the agreement, Highfather and Darkseid would trade sons, allowing the children to be raised on a world opposite to their primal nature. Highfather's son was taken to Granny Goodness and given the sarcastic name of Scott Free. He later The slum areas of Apokolips are much escaped and became known as Mister like states or provinces on Earth. Most of Miracle. Orion was sent to New Genesis, the planet is divided into these numbered where he grew up unaware of his true areas which aid in locating a point identity as Darkseid's son. on the planet and serve as a name for the "hometown" of each Hunger Dog. Slum The Pact was ended when Darkseid areas are all basically the same: dismal began his search for the Anti-Life and unimaginably dirty. Each area is Equation on Earth. The formula was a surrounded by fences, with posted signs legendary riddle of mental domination; indicating the area number. Fences on with it, all freewilled creatures could be the edge of an installation area are tall completely controlled. Darkseid and sturdy, while most others have been guessed that the formula could be found damaged enough to serve as borders, but deep in the subconscious of a human not barriers. The landscape is decorated being. by statues of Darkseid, Hunger Dog homes, a few bridges over the deeper pits, and many dangerous, half- demolished buildings ready to collapse. Excess damage to a structure causes 20 ceilings to cave in, floors to drop out, floor, and security on levels nine and and upper levels to come crashing down ten. on heads. When disease spreads enough to infect the residents of a slum area, it is The science installations house a closed off completely and heavily network of hightech laboratories and guarded by soldiers in immunization testing chambers. The scientists are suits. The barriers are well marked with prisoners - Darkseid does not need them quarantine signs, and anyone for anything but building and designing attempting to escape is terminated. gadgets. Each technician is carefully monitored by the others for failure -Pits, or energy pits, ofApokolips and disobedience (or, rarely, to be provide the planet with its power. These rewarded for important successes). huge furnaces, each taller than a The lower levels of each science skyscraper and wide enough to engulf a installation hold the test subjects and raw spacecraft, burn from a radioactive core. materials for experimentation, which are The fire is fed by all of the refuse of the brought up to the labs by infantry planet, the majority of which is scrap guards. The middle levels are testing metal from ruined buildings and chambers and permanent locations of destroyed machines. Molten slag collects working machinery, housing the latest below the edge of the pit, draining into weapons (natural disaster makers, the planet's underground like a burning planet-wide bombs, lightning cannons, sewage system. The Fire-pits deposit the mass sleep or fear inducers, mass mind slag into the furnaces of the Apokolips probers, and so forth). In the highest mines, where the metal is recycled into levels, the technicians design and test new material for machines. The few their gadgets. These labs are filled with objects that can survive the heat will be giant half-built machines, numerous recovered underground or by local guards, and monitor screens for Hunger Dogs fishing with special communication with the Tower of Rage. equipment on the edges of the pits. Torture installations are used as prisons Installations of Apokolips are the and interrogation headquarters. They are outposts of Darkseid's organization. usually small, or take up only the bottom They are commonly large, metallic two levels of another installation, but buildings surrounded by fences, with all have a dozen or more levels entrances being hidden and well underground. Specially-trained torture protected. There are five types of technicians (Trainers) work here, each installations: science, torture, security, with his own series of chambers military, and supply; but some serve as designed under his specifications. Most two or more of each kind. For example, of Darkseid's Elite have a level in one of a few in the capital city, Armagetto, look these buildings for the heroes they like iron skyscrapers and are universal, capture. These installations are given with a torture area underground, supplies names such as "Terrorium" or on the first three above-ground levels, "Deathhouse" to create a notorious air military departments on levels four about them. through seven, science on the eighth 21

Security buildings are filled with Apokolips. It is the capital of the planet, complex communication equipment and much as Supertown is to New Genesis. storage computers. Information on This dismal holds the Tower billions of subjects, from Earth plant life of Rage, Granny Goodness' Happiness to the personality traits of Orion, can be Home, dozens of installations, and the found here. Only the resident drones and largest concentration of Hunger Dogs on high-ranking scientists, however, the globe. The main structures reach six know the proper commands to enter hundred feet or higher, built with metal these valuable vaults of knowledge. sides like a crowd of steel monoliths. Armagetto is heavily polluted from the These buildings are also the relay local factories. Thick clouds float along stations for the global communications the levels of the buildings, obscuring network. Operators, much like those at vision and clogging the lungs of a telephone company, work here at all Parademons. hours sending out repair teams for broken monitor screens, and flxing bad Riots are not uncommon in this city. The connections. The loss of any security Hunger Dogs of the area are the most installation will cut off all monitor uncontrollable and vicious ones on the screen communication in a ten mile planet, capable of forcing their way into radius. any building, unless they are continually beaten back by footsoldier battalions. Military buildings are the homes of The Hunger Dogs in Armagetto are also soldiers and their vehicles. Mounts from the most skilled at camouflage and the Dog Cavalry are stabled here, finding and repairing weapons taken infantry find time to rest briefly or get from Darkseid's troops. something to eat, Parademons fly in and out of the highest levels, and war What takes place in Armagetto is felt all vehicles are ryarked in crowded garages. across Apokolips. Any major slaughter Heroes will want to avoid these of Hunger Dogs in Armagetto installations: not only are they incredibly will crush the hopes of all of them in dangerous, but even a disguised hero is every part of the planet. Likewise, news likely to be challenged to an arm- of a hero's capture and transport wrestling match in a watering-hole to the Tower of Rage will spread across or rounded up by higher ranks for an the globe like . Darkseid anti- attack conducts all of his major planet-based campaigns in Armagetto, so he can Supply installations are warehouses for achieve global victories from a single, chemical food, weapons, derelict relatively small, area. computers or other giant appliances, and small equipment. They are usually The main avenue of Armagetto is over a part of another installation or close to mile long and hundreds of yards wide. one. Security is high, but there is a large One side, where a giant steel wall number of break-ins from the more stands, has the name "ARMAGETTO" intelligent Hunger Dogs. painted down the street's length. This strip is continuously full of activity, Armagetto is the most dangerous area of 22 usually with troop exercises, stray well-hidden rebel bases. The Tower is Hunger Dogs, or maintenance on Darkseid's home and throne. It is a security machines. The highest security massive metal structure topped forces of the planet are on this street. by a central dome. Unique robot designs, super-cannons, and all types of intruder detection The entire planet is monitored from this devices are planted here to find and building, while great schemes of eliminate any invaders or large Hunger suffering are devised for the rest of the Dog packs. galaxy. All residents of the Tower are completely brainwashed. Thanks to Security measures are extremely tight Desaad's special torture techniques, none due to the presence of two buildings at of the guards, scientists, technicians, or either end of the avenue. At the edge of operators (drones) have free will. one end is a high, barbed-wire wall with Darkseid's desires are relayed by a a single gate. This passage is the only public address system within the obvious access to the Tower of Rage, complex. located on the other side of the wall. This giant, steel fortress and central If any heroes enter the Tower and are tower (designed in Darkseid's likeness) detected, the speakers switch tu a silent makes it seem as though the mode. The interiors of the Tower of himself is forever watching Rage are dark and complex. Small the activity of his world from this perch. computer terminals extend from the At the opposite end of the avenue looms walls and ceilings, power columns and Granny Goodness' Happiness Home. circuitry cables stretch from corner to corner, and scaffold-like platforms Before it lies a series of twisting alleys line the walls to create multi-level and minor, cluttered roads, which weave chambers. their way out into the rest of Armagetto. After travelling about a quarter of a mile The curving walls are sloped at the floor through the maze, these alleys come out and ceiling, like the inside of a fishbowl. of the ruins into a giant, shallow crater. Statues of Darkseid are found in major In its center stands the Happiness Home, entryways and corridors, and some large a castle-like structure with large ramps machines are also shaped in his likeness. leading up to its doors. To complement Below the first level are multiple these ominous features, there are many underground chambers and passages that other lesser, though often fatal, points of are continually being built and interest. re-built for new purposes. Security is loose down here because many of the A Firepit, located just one mile away old tunnels and small rooms are from the main avenue, is positioned forgotten. This is the easiest way for a between the Tower of Rage and the hero to get inside the Tower. Happiness Home. All other Apokolips features are represented in Small spherical robots called Evil Eyes Armagetto, including six large factories, float along the halls looking for the planet's deepest mines, many secret intruders. Any heroes who have science installations, and a number of 23 infiltrated the Tower will encounter one Apokolips skies. Its presence on the of them if they are not careful. If planet is second only to Darkseid's combat breaks out anywhere in the Tower of Rage, located a few miles complex, Darkseid will know away. immediately. Machines and guards will arrive, The Happiness Home is a training school of sorts. It is an "orphanage," where the The small yard around the Tower is methods of testing, training, selection, surrounded by high, barbed-wire walls. punishment, and improvement are Any movement on the grounds is extremely brutal and damaging. fired upon by computerized energy Granny's trainers can take a common, cannons, which are mounted along the sickly Hunger Dog and turn him into a wall. In a high-security basement-level frrst-class footsoldier, totally devoted to chamber lies the entrance to Darkseid's Darkseid's rule, in just over a week. infamous Cerebus Chute. On its There are many other orphanages of this rails rests a short car for a quick kind on Apokolips, but the Happiness getaway. Anyone who rides in the car Home is the largest. can stop at one of its many secret stations, allowing an easy escape to any The rectangular fortress is built on a other part of the planet. The chamber solid rock base in the center of a shallow and all passages are made of dark, crater. It is over 200 feet high, with a decaying metal. base of approximately 150 feet by 250 feet. The frame is made of solid iron and There is a good chance a mortar, with pilings in the upper creature from the underground has found levels. The floors and ceilings are its way here, posing a threat to anyone double-layered steel with pipes and who passes these halls. The top level of wires in between. The doors are also the Tower of Rage is a half-dome, made of steel. shaped in the likeness of Darkseid's head. Inside are his personal quarters, The orphanage levels are accessible by control room, and strategy chamber. stairs and elevators. The stairways are From this location, Darkseid can observe made of brick or steel and tend to be the activities in his Tower, anywhere on poorly-lit and dirty. All elevators are Apokolips, and even on many planets primarily used for cargo; they resemble such as Earth. It is here that Darkseid moving garages and are often in need of can most often be found, with Desaad repair. Most interiors are cluttered, with scheming at his side. The dome pipes and thick wires dangling from the continuously rotates allowing ceiling and debris on the floors. The Darkseid to observe all of Armagetto. general environment is musty (there is very little ventilation), loud, and full of The Happiness Home sits like a activity. mountain on the face of Apokolips. Vessels full of Hunger Dogs and soldiers Rest is not known here; everyone has continually enter and leave the fortress, someone to train, and brutality keeps while Parademons and Aero-Troopers them going all day long. All encounters flit from the rooftop across the in the Happiness Home will be violent 24 unless the heroes are well-disguised. will bring a squad often or more well- Residents will be suspicious of those of armed soldiers in half a minute. lower rank who are not where they belong, but will avoid those of higher Criminals with superhuman abilities are authority. For example, a footsoldier will tranquilized and taken to Section Zero, harass any Hunger Dog he sees, but one of the most feared places in the excuses himself if he can when a Happiness Home, and, therefore, in all brigade enters the area. of Apokolips. The latest torture prototypes are tested here on subjects Although Granny Goodness has a large who can take enormous amounts of "suite" of her own, she is usually too strain. Aero-Troopers that have been busy to spend time there. There are, selected to become Parademons are however, hundreds of other residents, taken here for the transformation the majority of which are footsoldiers, process. employed here as guards and harassers. They are in charge of The area is actually a series of a dozen enforcing security and keeping the or more levels, each larger than the one newly recruited Hunger Dogs in line - above it. The farther down one and in pain. A team of trainers, hand- goes, the more horrifying Section Zero picked by Granny, works around the becomes. clock, transforming low-ranking soldiers into the next fighting class. Trainers Orphanages are run by the Mistress of wear masks to eliminate any Misery, Granny Goodness, and are individuality they might have. found all across the planet. Hunger Dogs are taken here and trained to become Granny also has some high-level trainers soldiers; or, if any superpowers are who deal with any superpowered detected, the individuals are made part individuals. All trainers sleep and eat in of the Special Powers Force. These small barracks in the training areas, orphanages are squat, brick-and-mortar tucked away from the general activity, structures with small metal buildings but close to their work space. There are outside the main walls. Ramps and two laboratories within the Happiness can be seen on every side to let in new Home. The Happiness Home also has a arrivals and let out the latest staff for chemical food production, brainwashed soldiers. repairs, computer operation, vehicle maintenance, and similar functions. Each orphanage has its own staff of technicians, trainers/torturers, guards, In a high-security area (Granny's and subjects. In general, they are all quarters, the radio bunker on the roof, smaller versions ofthe Happiness Home; computer center, labs, guest quarters, however, each orphanage is dedicated to armory, and Section Zero). If a one group of Darkseid's organization: rebellious Character is caught, all guards the Special Powers Force, Parademons, shoot first and ask questions later. infantry, and so forth. Heroes who (Guards especially love targets with venture inside these buildings will have brightly-colored costumes!) Any heavy to blend in with the intense activity. If gunfrre in the interior of the complex 25 they are noticed, they will be attacked piece of equipment. The Hunger Dogs and either converted or killed. never know what they are making. Although every worker is watched Mines and Factories keep production on around the clock by guards and Apokolips flowing and the Hunger Dogs electronic eyes, escape is easier than in in line. Aero-Carriers prowl the streets the mines; once a laborer is out, he can of Apokolips, landing near Hunger Dog take cover in the surrounding ruins. The areas. Guards bash heads and throw the work is extremely hard, and any slowing "lowlies" inside, where they are down, even for a second, brings the transported to their new home, either a lash of a barbed whip or a jab with an mine or a factory, for the next few electric prod. weeks. Both work areas are very dismal. The mines are dark and sooty. Riots are almost unheard of (there's no time to inspire one), but death is The smells of ozone from digging relatively rare. Exhausted workers are machines and of laborious sweat fill the released. The Aero-Carrier drops them, air, while guards shout over the roar. half-conscious and virtually mindless, in The factories are well-lit but crowded. a random slum area and quickly speeds The monotonous chain of assembly lines off for replacements. dulls the mind and discourages talk, leaving the chambers silent except for Power Refineries are much like the clanking of tools and the hum of belt nuclear power plants in appearance and motors. operation. Surrounded by high metal walls and a few battalions of eager In the mines, digging is done with infantry, these refineries use the energy motorized tools which load the ore into of the Firepits to generate electricity and chutes. The metal arrives at huge vats, other conventional power sources. A each heated by a local Fire-pit, and is team of twenty to thirty technicians melted into crude, steel alloys. Hunger operates and this process from Dogs die every day in the mines; food a single control room in the middle of is rationed, and a work day lasts eighteen the installation. There will be one to or more hours. The lowlies collapse seven power refineries around each Fire- when the rest bell rings, dropping pit. where they stand as a new team takes over. Collapsing shafts, explosions from The Underground makes up nearly half faulty cauldrons, and riots claim of the planet Apokolips. The many lives. The mines, much more underground lands are well-travelled and dangerous than the factories, are nearly often spacious. Soldiers move their war impossible to escape because of the vehicles between installations through tight security and few places to run. subterranean roads, bombs and Hiding for an extra moment of rest, devastating weapons are tested in giant however, is sometimes risked. sealed chambers, Hunger Dogs live and die here, and every building has a few The factories are not much better. Each underground levels accessible by some assembly line is dedicated to a different tunnel or another. The highest levels of model of vehicle, weapon, or simple the underground are sewage drains, 26 paved tunnels, and covered trenches. On Apokolips, hope, freedom, and Their ceilings, walls, and floors are individuality are illegal. So are made of steel or concrete, built by rebellious activities, organizations of any humanoid hands. There are only a few kind (including families, gangs, and natural caves at this level. friends) and the possession of scientific equipment. Penalty for any offense is The first level is interconnected by death. Hunger Dogs who break the law, maze-like tunnels and is well lit in many however, are not always immediately areas. Tunnels from the Fire-pits (their exterminated. When discovered, an destination furnaces in the mines), power agent from Darkseid's forces will be sent lines, and electronic cables are all buried to monitor the individual. The spy can and maintained at this level. Some take the form of a new recruit in a tunnels come out to the surface into rebel group, a stealthy tracker, or a series ravines or deep craters. There is much of cameras. The monitored Hunger Dog activity, with the same types of will be used as a weapon or example. encounters and incidents happening here as on the streets above. Average Hunger Dogs are weak-willed and sickly. They dress in rags, and are The second level is full of steep slopes, dirty, smelly, underfed, and unshaven. partial passages, Ten percent of all Hunger Dogs will be and secret chambers. Many high-security suffering from some sort of disease; weapon labs (always located directly these are usually grouped together in a under a science installation) are found quarantine compound. Each Hunger Dog here, as well as rebel headquarters, owns a crude weapon of some sort: a weapon and vehicle stockpiles, and metal club, knife, or thrown debris. Any pools at the bottoms of wells. other equipment is stolen from Strange creatures roam these halls, Darkseid's forces. These are usually searching for something to eat or or hand-held bombs. enslave. Darkseid looks upon Hunger Dogs with The third and lowest level, located complete indifference. He would order hundreds of feet below the surface, is a the death of thousands without a second mysterious and rarely visited area. thought. To Darkseid, they are mere Only the oldest underground dwellers tools used to build his machines of know how to get here; most passages destruction, breed more soldiers, and test end before they get this low. Anything his new techniques for attaining and the Gamemaster can dream up will be securing power. In other words, found here, from the latest Darkseid uses his own version of the to a race of sightless Hunger Dogs. No Anti-Life Equation to learn how to rule trace of Apokolips machines or the universe from this small part of the humanoid habitation can be found, and, cosmos. in most cases, a visit this deep will be an uneventful trip in the dark . The daily lives of Hunger Dogs are miserable and violent. The majority of their time is spent finding food, water, and shelter. All of these necessities are 27 in short supply, but they have learned Dogs know how to cook each one to its over time to find what they need. They best flavor. Breeding and raising animals will often fight for these necessities, is illegal unless the meat is used to feed since cooperation is a form of soldiers. organization to Darkseid and thus, a crime. All drinkable water comes from underground. Wells are the standard The time spent away from forced labor source in a Hunger Dog slum area; (the mines and factories) allows Hunger streams and springs can only be found in Dogs to build shelters and eventually, the subterranean tunnels located far from homes. They get to know their local the heat of the Fire-pits. slum area, learning of some hiding places, connections to the The minds and attitudes of Hunger Dogs underground, sources of water, and are different from those of normal where to find food. The average Hunger humans. As a result of being hunted, Dog avoids rebel groups. tortured, beaten, and treated like machines or animals, their ways of The average home is a three-walled thinking are unlike any on Earth. shelter. A Fire-pit is located inside, but water is found at a community well. The Hunger Dogs are unintelligent and These hovels are never owned for long; easily influenced. There are large groups the inhabitants rotate with the arrivals that have been brainwashed to complete and departures of the "recruitment" devotion for Darkseid; these will Aero-Carriers. The best homes are happily give their lives to serve their ruinous "apartments" of two or three master. Other groups oppose Darkseid, rooms. These establishments are secure waiting for a chance to rebel against from the shockwaves of a distant their ruler. But the majority of Hunger explosion, located far from the main Dogs just want to survive. They aren't streets, and sometimes slightly concerned either way. Hunger Dogs will furnished. Any of the more luxurious react to any kind of leadership. apartments will have an indoor well near the Fire-pit. When Darkseid or his minions address the mobs, they immediately succumb; Some have beds made from hides and but, if a rebellion is incited the following doors between rooms; however, even the day, they will turn in the opposite most civilized home can be destroyed in direction. Because of this, Darkseid an instant by Darkseid's forces. Hunger employs his own spies. The Hunger Dog apartments are routinely Dogs' lack of confidence tends to create discovered, searched, and then wrecked. riots for any reason. New installations This makes them quite rare. are always met with a swarm of violent Hunger Dogs, and guards are needed for Small, harmless, edible animals can a few days to beat the crowds back into often be found. They all have a submission. grotesque appearance, from multi-legged lizards to rodents a few yards long. They All Hunger Dogs avoid attention. They taste good enough, though; the Hunger only act in groups when rioting, so that 28 they cannot be singled out for planet's secrets are stolen and collected. punishment. Possessing a useful skill or Any group will know the local becoming a leader are ideas only one underground tunnel network by heart, as percent of them would understand. well as the name of each above-average They are also hounded by suspicion. Hunger Dog in the area. Contacts are Spies are everywhere and in any form. made, and plans are built. The most secure headquarters of rebel groups have been discovered and Each group falls by a traitor and violent destroyed as public examples, making all attack. If a meeting place is discovered, Hunger Dogs continuously paranoid. one of the members is approached and convinced to devote his life to Darkseid. When Hunger Dogs encounter somthing This member then rejoins the group until new to them, such as a hero, unidentified Darkseid's forces decide to eliminate it. machine, or new creature, they will react At this point, soldiers, Parademons, and/ as a group. Fleeing is the most common or the Female Furies (whatever it reaction, while an attack occurs only if takes) break in and capture the rebels, the object has not yet displayed the including the traitor. All are tortured and ability to kill. The group will surround transformed into shock troops or guards, and grab an item that looks useful, and never to rebel again. This system is worship anything that can move and altered slightly for large or loose groups. communicate in some manner. These The end result is always the same. reactions are sudden, unamimous, and not always logical. Weather and pollution are one and the same on Apokolips. Smoke from mines Rebellion is illegal but expected. and factories, radiation from space, the Darkseid's forces are always hunting for heat of the Fire-pits, and the broken potential rebels to terminate as examples landscape have destroyed any real for the others. Rebel groups have seven weather patterns. Wind is broken by the to twelve members. Any group smaller high buildings and canal-like streets; the than this is useless, while larger groups Fire-pits have created a single, sticky are easily found and eliminated. They climate; and precipitation comes in the operate from secret underground bases form of acid rain or clouds of dust. or within ruined buildings, often stealing There is only one climate on Apokolips, weapons and secrets from nearby giving the entire planet a constant factories or labs. Rebel groups avoid temperature of 18 to 21 degrees detection either by dropping out of sight . completely, or reorganizing in their headquarters only once or twice a Warmer temperatures can be found near month. the Fire-pits or from heavy machinery such as the smelting cauldrons in the Every member knows that he will die if mines. These areas are uncomfortable caught; this makes a rebel's life short, with heat, sometimes fatally so. There is exciting, and dangerous. Operations take neither wind nor storms on Apokolips, the form of terrorist-like attacks. Bombs except for those created by Darkseid's are planted in troop carriers, riots are minions. On a few occasions, a tornado- sparked near weapon factories, and the maker or similar weapon has been 29 tested, often leveling a few square miles combination of both. The inhalation of the landscape. Changes in weather clouds form from the pollution made by come in the form of pollution clouds. Darkseid's secret labs and power They settle on an area, then begin to installations; the skinburning contact move across the landscape very slowly. clouds are usually formed from a violent Eventually they evaporate, leaving accident in one of the installations. minor but widespread damage. The forming time, size, and so forth for harmful pollution clouds are identical to Light Clouds are made of dust and those of thick or light clouds. Their harmless pollutants. Each takes one day harmful aspects will not be obvious until to form will settle for two to ten days, the victims feel the chemicals attack then slowly disappear. Once it has their bodies. settled, the cloud obscures vision to half that of normal Range and lowers Disease and illnesses come in many the temperature by 6 degrees. It has no forms on Apokolips. They are not very other effects. common because the majority of the population, the Hunger Dogs, can resist Thick Clouds can only form within a the average malady. Darkseid and his kilometre of a factory, mining area, or minions, however, will create a disease Fire-pit. Each begins as a light from time to time and test it in a small cloud, but becomes dangerously thick on section of the planet. From these tests, the second day. A thick cloud lasts for new strains of illness emerge, seven to twelve days, reducing the local contracted from wandering creatures, temperature by 10 degrees and cutting contaminated water, or an infected area. vision to one quarter standard range. When the thick cloud's duration is over, it becomes a light pollution cloud for a day, then evaporates completely.

Acid Rain is rare on Apokolips, occurring only once or twice a year and will last for only one hour. The clouds build quickly, without warning or hindrance of normal vision. They are thick and gray, often mistaken for light pollution clouds, until the murky rain burns skin and clothing upon contact. Anyone caught in acid rain takes D20 per round exposed. Shields and shelter also take damage at the same rate.

Harmful pollution clouds consist of dust, gases, and deadly chemicals. There are three types: poison inhalation clouds, poison contact clouds, and a 30

Astonian Orbit/Climate: 1 AU. Very stable, elliptical (oval) orbit, warmer twice every local year.

Atmosphere: Thin and tainted Oxygen/Nitrogen/Carbon Dioxide with toxic contaminants.

Oceans: 80%

Gravity: 100%

Feeding Habits: Herbivore

Lifespan: 150 years

Technology: 9

Culture: Enlightened. Truly kind race with little violence or hatefulness.

Government: Democracy

Population: 1.4 billion

Home System: Type: Humanoid, Astoni Sapiens Number of Stars: 1, Astonius Centauri

Physical Traits: White pigmentation, Star Type: O prehensile tail on head Planetoid Belts: 0 Height: 6 ft Inner Planets: 0 Weight: 120 lbs Middle Planets: 5; Astonias II is the Mobility: Legs home planet

Sensory Organs: Visual Outer Planets: 5

Communication: Vocal

Reproduction: Sexual

INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D6 31

Aztec-Mayan Gods be able to open magical gateways to Type: Resonate, Homo Supremis other realms or dimensions.

Physical Traits: The skin, bone and It is not uncommon for various members muscle tissues of the gods are much of the Aztec pantheon to adopt inhuman tougher and more resistant to physical forms. Ahpuch, the god of death for injury than the bodies of humans. The instance, has the appearance of a living average Aztec is capable of withstanding skeleton while Quetzalcoatl, often falls from great heights, exposure to adopts the appearance of a large winged temperature extremes, great impacts and snake. high caliber bullets without sustaining injury. Height: Varies

It is possible for Aztecs to sustain injury. Weight: Varies If injured, their extremely efficient metabolisms enable them to rapidly heal Mobility: Legs, flight damaged bodily tissue much more extensively than a human is capable of. Sensory Organs: Visual The average god or goddess, however, is unable to regenerate missing limbs or Communication: Vocal organs. Reproduction: None Aztecs are functionally immortal in the sense that they cease to age upon INT: 4D6, WIS: 4D6, STR: 5D10 +5, reaching adulthood and are immune to DEX: 2D10 +5, CON: 5D10, CHA: the effects of all known Earthly diseases 3D6, MR: 5D10, HPs: CON +100 and infections. However, this doesn’t mean that they can’t die. It is possible Feeding Habits: Omnivore for them to sustain injuries, such as being incinerated for instance, that can Lifespan: Unmeasured cause their physical deaths. It's possible, however, for a number of gods working Technology: 3 together to resurrect a deceased member if his or her life essence is beyond Culture: More tolerant than standard but resurrection. still with some violence.

Most Aztecs are highly skilled Government: Tribal metamorphs and can shift all portions of their bodies into the shapes of animals, Population: 7; Ahpuch, Chalchiuhtlicue, inanimate objects, other humanoid Huitzilopochtli, Mixcoatl, Quetzalcoatl, beings, etc. Tezcatlipoca

Many Aztecs also possess additional Home System: superhuman abilities that are magical in None nature. A common example of this is to 32

Ahpuch: God of Death. Huitzilopochtli: God of War, the Sun and Human Sacrifice.

Chalchiuhtlicue: Goddess of the Sea and Storms. Mixcoatl: God of the Hunt. 33

Quetzalcoatl: God of Intelligence and Self-reflection.

Tlaloc: God of Rain and Water.

Tezcatlipoca: God of Darkness. 34

Barriite Oceans: 45%

Gravity: 100% Feeding Habits: Minerals

Lifespan: 350 years

Technology: 9

Culture: Enlightened. Truly kind race with little violence or hatefulness.

Government: Democracy

Population: 2.1 billion

Home System: Type: Crystalline, Barriit Sapiens Number of Stars: 1, Barit Centauri

Physical Traits: Sphere shaped Star Type: M crystalline beings, possessing thirteen senses and requiring robotic parts to act Planetoid Belts: 4 as limbs Inner Planets: 3 Height: 5 ft Middle Planets: 6; Barrio III is the home Weight: 100 lbs planet

Mobility: Levitation Outer Planets: 6

Sensory Organs: Visual

Communication: Vocal .

Reproduction: Osmosis

INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D20

Orbit/Climate: 1 AU. Very stable, elliptical (oval) orbit, warmer twice every local year.

Atmosphere: Thin and tainted Oxygen/Nitrogen/Carbon Dioxide with toxic contaminants. 35

Bellatrixian Gravity: 150%

Feeding Habits: Omnivore

Lifespan: 120 years

Technology: 9

Culture: Standard. Diversified mix of kind and evil people.

Government: Democracy

Population: 1.4 billion

Home System: Number of Stars: 1, Bella Centauri

Star Type: O Type: Humanoid, Bellatrixi Sapiens Planetoid Belts: 0 Physical Traits: White/pink pigmentation Inner Planets: 0

Height: 7 ft Middle Planets: 2; Bellatrix is the home planet Weight: 220 lbs Outer Planets: 4 Mobility: Legs It is the home of the Blood-Sisters and Sensory Organs: Visual the birth place of famed member Boodikka. Communication: Vocal

Reproduction: Sexual

INT: 3D6, WIS: 3D6, STR: 4D6, DEX: 3D6, CON: 4D6, CHA: 3D6, MR: 3D6, HPs: CON +D20

Orbit/Climate: 1 AU. Very stable, elliptical (oval) orbit, warmer twice every local year.

Atmosphere: Standard, dry

Oceans: 6% 36

Betrassian Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature.

Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere. Oceans: 26%

Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 100 years

Technology: 8

Culture: Standard, diversified mix of kind and evil people. Females wear facial markings

Government: Democracy Type: Humanoid, Betrassi Sapiens, Earthling Population: 3.5 billion

Physical Traits: Red pigmentation, Home System: purple hair Number of Stars: 1, Betras

Height: 5’10 ft Star Type: G

Weight: 120 lbs Planetoid Belts: 1

Mobility: Legs Inner Planets: 2

Sensory Organs: Visual Middle Planets: 2, Betrassus is the home planet Communication: Vocal Outer Planets: 4 Reproduction: Sexual

INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D6 37

Bgztlian Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature.

Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere. Oceans: 71%

Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 100 years

Technology: 9. Most Bgztlians require technological assistance to shift into the Earth dimension, travelling in ships or using other devices, but a select few have such control over their abilities that Type: Humanoid, Homo Sapiens they can travel back and forth without assistance. Physical Traits: In our dimension Bgztlians can turn intangible. Lying Culture: Standard, diversified mix of between Bgztl and Earth is the Buffer kind and evil people. Zone, a dimension the Bgztlians shift into when they become intangible and Government: Democracy are able to phase through solid objects. Population: 2.1 billion Height: 5’6 ft Home System: Bgztl is a planet that Weight: 155 lbs exists in exactly the same space as Earth, only in another dimension. Mobility: Legs Number of Stars: 1, Sol Sensory Organs: Visual Star Type: G Communication: Vocal Planetoid Belts: 1 Reproduction: Sexual Inner Planets: 2 INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, Middle Planets: 2, Bgztl is the home HPs: CON +D4 planet

Outer Planets: 4 38

Bismolian Reproduction: Sexual

INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D4

Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature.

Atmosphere: 77% nitrogen, 21% oxygen

Oceans: 60%

Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 100 years

Technology: 9

Culture: Standard, diversified mix of Type: Humanoid, Homo Sapiens kind and evil people.

Physical Traits: Bismollians can eat any Government: Democratic substance in any amount at super-speed. To Bismollians -guns taste "good", Population: 6.5 billion iron chains are "like chocolate cake", prison-robot fingers are "just as tasty" as Home System: ladyfingers and polymeric fibers "taste Number of Stars: 1, Bismol like taffy". Certain space-jewels, however, while edible are not as Star Type: G favorable to the Bismollian palate and are an "acquired" delicacy. Planetoid Belts: 1

Height: 4-7’ ft Inner Planets: 2

Weight: 90 lbs Middle Planets: 2, Bismoll is the home planet Mobility: Legs Outer Planets: 4 Sensory Organs: Visual Descended from humans experimented Communication: Vocal on by the Dominators. 39

Bolovaxian Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 82%

Gravity: 190%

Feeding Habits: Omnivore

Lifespan: 130 years

Technology: 9

Culture: Standard, diversified mix of kind and evil people. Socially, they are a very gregarious species, which deeply enjoy the company of others.

Type: Humanoid, Bolovaxia Sapiens Government: Communist

Physical Traits: Pink pigmentation, Population: Formerly 16 billion, now 1 strongly built humanoid race notable for their pachyderm-like skin, porcine nose Home System: large jaws, and 4 fingers and toes. Number of Stars: 1, Bolox

Height: 7’ ft Star Type: K

Weight: 350 lbs Planetoid Belts: 2

Mobility: Legs Inner Planets: 0

Sensory Organs: Visual Middle Planets: 5, Bolovax Vik is the home planet Communication: Vocal Outer Planets: 1 Reproduction: Sexual

INT: 3D6, WIS: 3D6, STR: 4D6, DEX: 3D6, CON: 4D6, CHA: 3D6, MR: 3D6, HPs: CON +D20

Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature. 40

Braalian Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature.

Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 63%

Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 100 years

Technology: 9

Culture: Standard, diversified mix of kind and evil people.

Government: Democracy

Population: 6.92 billion Type: Humanoid, Homo Sapiens, Home System: Earthling Number of Stars: 1, Braalix Physical Traits: Natural ability to Star Type: O manipulate magnetic fields Planetoid Belts: 5 Height: 5-7’ ft Inner Planets: 3 Weight: 50-250 lbs Middle Planets: 4, Braal is the home Mobility: Legs planet Sensory Organs: Visual Outer Planets: 2 Communication: Vocal Descended from humans experimented on by the Dominators. Reproduction: Sexual

INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D4 41

Branx Warrior Gravity: 140%

Feeding Habits: Carnivore

Lifespan: 80 years. Each Branx warrior is partnered with a veritable Angel of Mercy. Upon the death of a warrior, this Angel guides their spirit to a new infant Branx body so that they may be reincarnated.

Technology: 10

Culture: Hostile, intolerant and aggressive, held in check by strong social customs. The Branx are natives of the planet Emana Branx in the Vega star Type: Humanoid, Branxis Sapiens system. When the Citadel conquered much of the Vegan star system, the Physical Traits: 4 arms, 2 mouth tusks, Branx warriors were absorbed into their grey pigmentation armies. The Branx often found themselves working alongside the Height: 7’ ft Citadel slavers the Gordanians. Their primary adversaries were the freedom Weight: 240 lbs fighters known as the .

Mobility: Legs Government: Citadel Military Dictatorship Sensory Organs: Visual Population: 2.4 billion Communication: Vocal Home System: Reproduction: Sexual Number of Stars: 1, Vega

INT: 2D6, WIS: 2D6, STR: 5D6, DEX: Star Type: K 3D6, CON: 3D6, CHA: D6, MR: 3D6, HPs: CON +D20 Planetoid Belts: 1

Orbit/Climate: 1 AU. Very stable, Inner Planets: 5 elliptical (oval) orbit, warmer twice every local year. Middle Planets: 10; Emana Branx is the home planet Atmosphere: Thin and tainted Oxygen/Nitrogen/Carbon Dioxide with Outer Planets: 4 toxic contaminants.

Oceans: 10% 42

Caladosian Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 93%

Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 100 years

Technology: 6

Culture: Standard, diversified mix of kind and evil people.

Government: Democracy

Population: 2.2 billion

Home System: Type: Humanoid, Caladosis Sapiens Number of Stars: 1, Cala

Physical Traits: Purple pigmentation and Star Type: G hair Planetoid Belts: 2 Height: 6’ ft Inner Planets: 2 Weight: 190 lbs Middle Planets: 2, Calas is the home Mobility: Legs planet

Sensory Organs: Visual Outer Planets: 2

Communication: Vocal

Reproduction: Sexual

INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D4

Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature. 43

Carggite Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature.

Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 71%

Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 100 years

Technology: 6

Culture: Standard, diversified mix of kind and evil people.

Type: Humanoid, Homo Sapiens Government: Democracy

Physical Traits: Carggites have the Population: 6.1 billion ability to split into three distinct humanoid bodies, but with a single mind Home System: linking them as one. They share thoughts Number of Stars: 1, Sol memories and feeling once they are merged as one. Star Type: G

Height: 5-7’ ft Planetoid Belts: 1

Weight: 50-250 lbs Inner Planets: 2

Mobility: Legs Middle Planets: 2, Earth is the home planet Sensory Organs: Visual Outer Planets: 4 Communication: Vocal Descended from humans experimented Reproduction: Sexual on by the Dominators.

INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D4 44

Changralynian Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 71%

Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 100 years

Technology: 6

Culture: Despite their massive size, the people of Changralyn are a race of Type: Humanoid, Homo Sapiens, pacifists who absolutely refuse to raise a Earthling hand in violence, even in their own defense. This code of conduct, which has Physical Traits: All Changralynians become a part of their religious beliefs, share the same physical characteristics, originates with a calamity that occurred and there does not appear to be any many centuries ago; one that the people racial diversity. They are of prodigious of Changralyn believe they are size, heavy muscle mass, beetle-brow, responsible for. As such, they worship grey pigmentation the precepts of peace and harmony with unwavering faith, and their life consists Height: 8’4 ft of building monuments in honor of peace. Weight: 650 lbs Government: Theocracy Mobility: Legs Population: 6,692,030,277 Sensory Organs: Visual Home System: Communication: Vocal Number of Stars: 1, Vega

Reproduction: Sexual Star Type: K

INT: 3D6, WIS: 3D6, STR: 5D6, DEX: Planetoid Belts: 1 3D6, CON: 4D6, CHA: 3D6, MR: 3D6, HPs: CON +D20 Inner Planets: 5

Orbit/Climate: 1 AU. Very stable, Middle Planets: 10; Changralyn is the circular orbit, very stable surface home planet temperature. Outer Planets: 4 45

Circadian Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 30%

Gravity: 70%

Feeding Habits: Herbivore

Lifespan: 260 years

Technology: 9

Culture: Enlightened. Truly kind race with little violence or hatefulness.

Government: Benevolent Monarchy

Population: 5 billion Type: Insect Humanoid, Circadus Home System: Sapiens Number of Stars: 1, Epsilon Eridani Physical Traits: Insectoid Exoskeleton, Star Type: K bodywide respiratory system, segmented body parts. Planetoid Belts: 3 Height: 4’ ft Inner Planets: 6 Weight: 175lbs Middle Planets: 2; Pax colony is the home planet Mobility: Legs Outer Planets: 7 Sensory Organs: Visual, infrared

Communication: Vocal

Reproduction: Asexual

INT: 4D6, WIS: 4D6, STR: D6, DEX: 4D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D4

Orbit/Climate: 1 AU. Very stable, very elliptical orbit, gets hot and cold twice every local year. 46

Citadellian Oceans: 30%

Gravity: 100%

Feeding Habits: Carnivore

Lifespan: 100 years

Technology: 10

Culture: Malevolent. Truly malicious race with no redeeming qualities at all. Members of the Citadel are not a true race in the strictest sense, but rather they are clones of the Citadel progenitor, a half-Okaaran/half-Branx being known only as the Complex-Complex. The first Citadelian was a brutish figure who served as the embodiment of human Type: Humanoid, Citadellis Sapiens aggression. However, as a half-breed entity, the being was sterile and could Physical Traits: 2 mouth tusks, purple not reproduce naturally. Instead, he pigmentation developed cloning technology and begat a race of physically identical creatures Height: 9’ ft which became known as the Citadelians.

Weight: 280 lbs Unlike their progenitor however, the Citadelians had limited intelligence and Mobility: Legs imagination and relied upon the progenitor for prosperity. They Sensory Organs: Visual established themselves on one of the barren world closest to the star of Vega Communication: Vocal and this became known as the Citadel Homeworld. A fortress ring was created, Reproduction: Sexual which surrounded the planet and was comprised of shattered remnants of what INT: 2D6, WIS: 2D6, STR: 4D6, DEX: was once that world's moon. Weapons 3D6, CON: 4D6, CHA: D6, MR: 3D6, stations were erected on these planetoids HPs: CON +D20 and served as the complete defensive grid for the planet. Orbit/Climate: 1 AU. Very stable, elliptical (oval) orbit, warmer twice As the progenitor aged, he interfaced his every local year. body permanently with computerized nerve centre of the planet and became Atmosphere: Standard Oxygen/Nitrogen known as the Complex-Complex. From with significant ozone component in here, he was able to guide his mentally stratosphere. 47 stunted offspring and use them as living Coluan vehicles of his unending aggression. As the Citadelian race grew in size and strength, the Complex-Complex developed them into a powerful conquering empire. Over the span of centuries, they began to take over each world within the Vega star system, beginning with Okaara.

Government: Citadel Military Dictatorship Type: Humanoid, Colua Sapiens,

Population: 5.1 billion Physical Traits: Green pigmentation, high intelligence Home System: Number of Stars: 1, Vega Height: 6-7’ ft

Star Type: K Weight: 50-250 lbs

Planetoid Belts: 1 Mobility: Legs

Inner Planets: 5 Sensory Organs: Visual

Middle Planets: 10; Citadel Homeworld Communication: Vocal is the home planet Reproduction: Sexual Outer Planets: 4 INT: 4D6, WIS: 4D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D8

Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature.

Atmosphere: 77% nitrogen, 21% oxygen

Oceans: 50%

Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 500 years due to genetic modification. Also due to their 48 engineering, they have cured most Robots play an important part in the diseases and infliction's medical and security of the planet. Colu's intelligence psychological. The race later leaves their has stagnated over a period of a organic bodies to reside in immortal thousand years caused by the actions of cybernetic forms. Brainiac 1, Brainiac 2 (Vril Dox II), and the Legionnaire . This is due Technology: 10. The Coluans are to a reliance on theoretical research pioneers of super advanced technology. rather than practical experimentation. They have a cybernetic collectivity among them in their telecommunication network.

Culture: Standard, diversified mix of kind and evil people. Its populace hunger for knowledge and the merging of organics and cybernetics is common.

Government: Technarchy

Population: 7.4 billion

Home System: Number of Stars: 1, Yod

Star Type: G

Planetoid Belts: 2

Inner Planets: 6

Middle Planets: 3, Colu is the home planet

Outer Planets: 0

Colu is surrounded by Magellanic clouds, is the only habitable planet of its star system and is the fourth planet of its blue sun. Most of its population lives in large cities with less than 1% of its population residing elsewhere outside these cities. Colu It has the largest extension of cities that covers the whole planet, possessing the lowest rate of virgin and uninhabited lands. 49

Controller the effects of all known Earthly diseases and infections. However, this doesn’t mean that they can’t die. It is possible for them to sustain injuries, such as being incinerated for instance, that can cause their physical deaths. It's possible, however, for a number of gods working together to resurrect a deceased member if his or her life essence is beyond resurrection.

The Controllers have very potent psychic powers, and are able to penetrate the minds of most individuals fairly easily. They also used this ability to communicate with one another as seen when they did so secretly in order to hide their plans to betray Krona. The Controllers are some of the most powerful telekinetic wielders in the Type: Resonate, Maltusian Supremis multiverse, able to move the cosmos itself with the power of their minds. Physical Traits: The Controllers are an offshoot of the Maltusians intent on The Controllers can levitate using the controlling the Universe. power of their minds. They are capable of speaking in completely alien The skin, bone and muscle tissues of the languages that were not known to even Maltusians are much tougher and more 30th Century translators. resistant to physical injury than the bodies of humans. The average Height: 7’ Maltusian is capable of withstanding falls from great heights, exposure to Weight: 185 lbs temperature extremes, great impacts and high caliber bullets without sustaining Mobility: Legs, flight injury. Sensory Organs: Visual It is possible for Maltusians to sustain injury. If injured, their extremely Communication: Vocal efficient metabolisms enable them to rapidly heal damaged bodily tissue much Reproduction: None more extensively than a human is capable of. INT: 4D6, WIS: 4D6, STR: 5D10 +5, DEX: 2D10 +5, CON: 5D10, CHA: Maltusian are functionally immortal in 3D6, MR: 5D10, HPs: CON +100 the sense that they cease to age upon reaching adulthood and are immune to Feeding Habits: Omnivore 50

Lifespan: Unmeasured Machine, a device that can turn any thought into reality. Technology: 12 In recent times, the Controllers Culture: More tolerant than standard but established their own corps of still with some violence. interstellar peacekeepers, called the , to compete with the Government: Council Guardians' Green Lantern Corps. Many former members of the Corps joined the Population: Unknown Darkstars after the Corps were destroyed. Home System: Number of Stars: 2, Sto-

Star Type: G

Planetoid Belts: 2

Inner Planets: 6

Middle Planets: 3, Oa is the home planet

Outer Planets: 0

When Krona created evil in the form of the Antimatter Universe the Oans disagreed on how to handle the situation. One group of Oans wanted to dedicate their immortal existences to contain evil. This group eventually became the Guardians of the Universe. Another group decided that evil should be destroyed. Traveling to another universe this group became the Controllers.

Just as the Guardians slowly changed their physical appearances over billions of years of existence, so did the Controllers. Originally, all Oans were blue-skinned humanoids; currently, the Controllers are pink-skinned and hairless. To destroy evil the Controllers created weapons such as the Sun-Eaters, gaseous beings that can devour whole planets and stars, and the Miracle 51

Cygnian Orbit/Climate: 1 AU. Very stable, elliptical (oval) orbit, warmer twice every local year.

Atmosphere: Thin and tainted Oxygen/Nitrogen/Carbon Dioxide with toxic contaminants.

Oceans: 53% Gravity: 160%

Feeding Habits: Omnivore

Lifespan: 480 years

Technology: 9

Culture: Enlightened. Truly kind race with little violence or hatefulness.

Government: Democracy

Population: 9 billion

Home System: Type: Plant, Cygnis Sapiens Number of Stars: 1, Cygni Proxima

Physical Traits: Spherical in shape, with Star Type: K tentacles flowing from underside. Planetoid Belts: 1 Height: 6 ft Inner Planets: 0 Weight: 140 lbs Middle Planets: 2; Cygnus is the home Mobility: Levitation planet

Sensory Organs: Visual Outer Planets: 4

Communication: Telepathic

Reproduction: Pollination

INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D6 52

Czarnian INT: 3D6, WIS: 3D6, STR: 4D6, DEX: 3D6, CON: 5D6, CHA: 3D6, MR: 3D6, HPs: CON +D20

Orbit/Climate: 1 AU. Very stable, elliptical (oval) orbit, warmer twice every local year.

Atmosphere: Standard

Oceans: 10%

Gravity: 100%

Feeding Habits: Omnivore

Lifespan: Unmeasured

Technology: 9

Type: Humanoid, Czanis Sapiens Culture: Enlightened. Truly kind race with little violence or hatefulness. With Physical Traits: White pigmentation, red the exception of Lobo, all the Czarnians eyes. Though Czarnians reproduce were pacifists to the point where they through conventional means, they can had no words in their language to also reproduce asexually through describe violence. replication. If a Czarnian is cut, their blood will grow into a new Czarnian, Government: Democracy sharing the same memories and personality as its progenitor. The origin Population: Formerly 5 billion, now 1 of this unique ability is undetermined, but there is evidence to suggest that the Home System: Psions may have been involved with the Number of Stars: 1, Czarni Centauri Czarnians' evolutionary process. Star Type: K Height: 6 ft Planetoid Belts: 1 Weight: 240 lbs Inner Planets: 0 Mobility: Legs Middle Planets: 2; Czarnia is the home Sensory Organs: Visual planet

Communication: Vocal Outer Planets: 4

Reproduction: Sexual 53

Daemonite possessing a host body but they'll normally revert quite quickly. If a Daemonite is ever harmed it can heal indefinitely while it's brain still survives. Daemonites have been seen losing their limbs, internal organs and portions of their brains while still surviving. It also seems that Daemonites heal more quickly while resting within a host body. Chronokinesis Most Daemonites possess a degree of time manipulation however the exact limits of this ability are unknown.

Height: 7 ft

Weight: 240 lbs

Mobility: Legs

Sensory Organs: Visual Type: Reptilian, Daemonis Sapiens Communication: Vocal Physical Traits: The Daemonites' have green pigmentation, red eyes, two arms, Reproduction: Sexual a long whip-like tail, an elongated head, claws, 8 fingers, 4 toes and a tentacled INT: 3D6, WIS: 3D6, STR: 3D6, DEX: mouth. 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D6 Daemonites have long, dangerous fangs in their mouths which they use to rend Orbit/Climate: 1 AU. Very stable, and tear at targets. Their fangs can help elliptical (oval) orbit, warmer twice them breach the mental barriers of their every local year. hosts. Some Daemonites use long tendrils instead of fangs for the same Atmosphere: Thin and tainted effects. Oxygen/Nitrogen/Carbon Dioxide with toxic contaminants. They are telepathic and are part of a hive mind. Daemonites are able to possess Oceans: 10% other sentients and when in the host can use it's abilities. Only the strongest of Gravity: 100% Daemonites can shape-shift. Only the strongest of those Daemonites can Feeding Habits: Carnivore change into inorganic material. A Daemonite can shape-shift even while Lifespan: Unmeasured 54

Technology: 9. The Daemonites have The Daemonites were created as a interstellar warships (as large as servitor race for the Kherubim by one of planetoid-size ones), nanotechnology the Shaper World Engines. Later they and energy weapons. Using science and rebelled and destroyed their Kheran mysticism they've created "Lords". Afterwards the Daemonites biotechnological droids which are as began a campaign a galactic conquest strong and invulnerable as Kryptonians and fought the Kherans for control of and have the ability to teleport long- their home galaxy, the Milky Way. It distances. was a war which was waged for thousands of years but eventually ended Daemonites on Earth are equipped with in defeat for the Daemonites. They were "stealth-suits" which hide them from forced to pay reparations to the Kherans most types of detection and "flash-suits" and some Daemonites ended up living in which upon activation will reveal the the homeworld of the Kherubim (Khera) user outfitted with armour that comes where they lived in ghettos. with built-in weapon systems. Thousands of years ago, two warships Nanotechnology allows them to create (one Kheran and one Daemonite), found highly advanced weaponry in a short themselves in battle near Earth and both period of time. ended up crashing on the world below. The survivors continued the war on Culture: Earth and interbred with the humans. Eventually the Kherans created the Coda Government: Tribal Sisterhood of Amazon-like warriors and the Daemonites created the Cabal. The Population: Formerly 5 billion, now 1 Daemonites on Earth were led by three "High Lords" of whom the Lord Home System: Helspont was the most important one. Number of Stars: 1, Czarni Centauri The Kherans were led by Lord Majestor and Lord Emp. Star Type: K The Daemonites remain a viable threat Planetoid Belts: 1 to human civilization.

Inner Planets: 0

Middle Planets: 2; Czarnia is the home planet

Outer Planets: 4

The Daemonites are a reptilian race of intergalactic conquerors from the DC Universe and previously the Wildstorm Universe. 55

Daxamite Type: Humanoid, Kryptonas Sapiens

Physical Traits: Although Daxamites are descendants and separatist of Kryptonians, the genomes are very similar but their weaknesses are different between lead and . Daxamites are indistinguishable from humans but have their greater height and muscle builds (this can be explained as an extreme example of convergent evolution).

Daxamites, once outside their star system, acquire new abilities determined by the frequency of each sun's light and internal radiation. White stars, orange stars, dwarf stars, giant stars and blue stars all give them different properties. Their cells are natural organic solar batteries that absorb and metabolize solar energy, giving them their various abilities.

Under a yellow sun, Daxamites experience a dramatic increase in physical strength that exceeds the limits of what is physically possible for a creature of comparable size and build. Daxamite cellular structure is much more dense, resilient, and biologically more effective than human tissue. They do not possess superhuman strength levels despite their enhanced cellular ability without their cellular structure charged with yellow solar energy.

Without such charging, their physical capabilities are identical to a human of their height and weight who engages in regular physical activity. As aliens, they possesses several organs whose functions are not yet disclosed or understood, but are believed to be part of or the source of their bio-matrix force field and reclamation aura. 56

Daxamites' bodies also store energy The exact limits of Daxamites strength actively within their bio-cellular matrix are unknown, but they are capable lifting as an energy pattern which is linked to far in excess of 100,000 tons. Different their body's electromagnetic field. This periods and intensities of exposure to energy powers most of their Earth's solar radiation can cause their electromagnetic capabilities such as strength to fluctuate over time. flight, heat vision and other "sight"- based abilities while supplementing their Their bodies are nigh-invulnerable due physical abilities to superhuman levels. to their superhumanly dense cellular and anatomical structure as well as their As Daxamites, their cells function like a radiating bio-electrical aura. Daxamites super battery, hyper metabolizing are under some circumstances resistant specific wavelengths of radiation as fuel or immune to different forms and levels to enable living functions and/or of lacerations, blunt force trauma, superhuman abilities. Different energy-based assaults, falls from great wavelengths of radiation have different heights, explosions, the cold void of effects on Daxamite physiology and well space, toxins and all known diseases on being, but their cells cannot absorb or Earth. utilize all types of radiation. The wavelength of their home solar system's Their supercharged bio-electric "aura" red sun enables their body to function on acts as an invisible "force field" an identical level of a healthy human radiating within a few millimeters from while the Earth's solar radiation in both their skin. They can willfully utilize their its raw and filtered state through the aura strengthening it's power to a greater Earth's atmosphere acts as fuel to enable degree to provide an additional defense all of their powers. against certain levels of physical and energy attacks for a considerably short Every time Daxamites use any of their period of time, but doing so can superhuman abilities, their bodies endanger them should the attempted feat expend absorbed sunlight and they are prove inefficient for any reason. capable of utilizing any of them to various degrees through controlled Daxamites utilize their aura by circumstances. The solar-based radiation expanding it around a person(s) or of a foreign blue star proved to increase object(s) to enable their structural their known abilities under a yellow sun stability when lifting or traveling with to a higher degree and enabled additional them. Daxamites' invulnerability has powers. been in constant fluctuation over the years. They have been shown surviving The existence and constant exposure to the blast of nuclear warheads, entering proven "healthy" radiation sources are the Earth's sun and emerging unharmed not required for them to live and utilize and surviving the impact of an exploding their powers, but prolonged periods sun. without exposure to them and/or utilizing their powers will require them Daxamites are capable of flying at to recharge in order to live and continue supersonic speeds (over two thousand using their powers. miles per second) in a planetary 57 atmosphere and at faster-than-light breathe in large amounts of air to dispel speeds while in space. It's theorized they clouds of gas by exhaling it. do so by not propelling themselves by force of will, but instead move about Daxamites can fire beams of intense heat reality by shifting space-time around in from their eyes. These beams can be order to simulate flying. made invisible, allowing them to work undetected, and can be adjusted to affect They are capable of moving, reacting, matter on a microscopic level. running and flying at superhuman speeds. While not as fast as on Daxamites also possess a superior planet Earth, Daxamites can fly at sensory arrangement of visual speeds faster than light and are capabilities. They can see into all of the considered one of the fastest beings in EM Spectrum. Daxamites can see and the universe. They can use this power to identify radio/television and any and all disarm opponents, catch bullets or broadcast/transmitted frequencies, shrapnel and cross vast distances in allowing them to avoid detection seconds. Similarly to speedsters, through radar or satellite monitoring Daxamites can learn to control their own methods. molecular motion in order to move fast enough that their molecules pass They have telescopic vision; the ability between the spaces of atoms. to focus their vision to see something at a great distance, without violating the Daxamites have incredible hearing at laws of physics. And the ability to see extreme variances of sound and pitch extremely small objects and images frequency, allowing them to pick up down to the sub atomic level. noises from across the globe. They have shown enough control to block out Daxamites can see through anything ambient sounds to focus on a specific except lead. Since it is passive, this source/frequency. ability would not generate harmful radiation in the same manner as a On various occasions, Daxamites have focused projection of hard X-rays. demonstrated that their sense of smell is significantly enhanced to the point they A Daxamite possesses enhanced can smell odors across the entire planet. vocal/audio decibel abilities which they Self-Sustenance: They do not need to eat can access through precise muscle or sleep (but are still capable of doing control. Enabling their voices to carry so) and don't require oxygen to breathe, over incredible distances at a time, or enabling them to travel in space and deliver a wave of amplified sound underwater unprotected. powerful enough to shatter glass or concrete. Under a yellow sun, Daxamites can heal at an accelerated rate. Weaknesses Lead causes severe illness in Daxamites Daxamites can create hurricane force as well as loss of their powers; winds by blowing, and also chill their prolonged exposure can cause death. breath to freeze a target. They can also 58

The frequency of Kryptons red sun, real Technology: 10. They are renowned for or synthetic, takes away a Daxamite's their biochemical research. access to powers. Culture: Standard mix of good and evil. Daxamites cannot see through lead. A xenophobic race by nature, Daxamites have traditionally avoided interaction Height: 6-7’ ft with other space-faring races, but exceptions have been made, in order to Weight: 200 lbs secure the defense of their planet. It was an instance such as this that moved the Mobility: Legs, flight Daxamites towards siding with the Dominators during the alien Invasion of Sensory Organs: Visual Earth several years ago.

Communication: Vocal Government: Religious council

Reproduction: Sexual Population: 57 million

INT: 3D6, WIS: 3D6, STR: 100 +4D10, Home System: DEX: 19 +D6, CON: 44 +D6, CHA: Number of Stars: 1, Daxamis 3D6, MR: Mach 100 +D100, HPs: CON +200 Star Type: O

Orbit/Climate: 1 AU. Very stable, Planetoid Belts: 0 elliptical (oval) orbit, warmer twice every local year. Inner Planets: 0

Atmosphere: Standard and tainted Middle Planets: 5; is the home Oxygen/Nitrogen with some planet contaminants. Outer Planets: 2 Oceans: 51% Daxamites are a humanoid race hailing Gravity: 200% from the planet Daxam. They are descended from Kryptonian settlers who Feeding Habits: Carnivore interbred with the prehistoric Daxam natives, as such, they are the cousins of Lifespan: 180 years. However the Kryptonians and posses the same Daxamites can live almost indefinitely if powers and abilities under a yellow sun. they reside under continuous exposure of They are fatally hyper-allergic to lead, Earth's sunlight. They have the ability to though by the 31st century, they will maintain continuous physical actions for have found a cure, enabling them to an undefined period. Daxamites are become renowned space explorers. shown to have unlimited stamina if they are consistently exposed to Earth The high council (new power collective sunlight. of , born from ) ordered 59 the decommissioning of the Kryptonian doctrines of Sodam Yat and Mon-El as exploratory ships and their withdrawal the legendary free will daxamite the from service, all of them returning to population, and some get to know the Krypton, minus one, of Captain Dax- outside world, even risking their lives AM, who did not agree with the new for the benefit of a dream for the Krypton government, avoiding to beginning of the change of other condemn its crew to an eternal prison daxamites generations. within the planet, deciding to stay in a new world, Dax-AM baptized the planet in his name as Daxam and the red dwarf sun of Valor in honor of his starship and name of the hero kryptonian, 800 Kryptonian immigrants living in a new world.

In course of time, the Kryptonian found an isolated tribe indigenous "Ogigi" to the outside world living in caves as xenophobics and religious, disciples of your god Sard, avoiding the lead contamination in the few places on planet, with time, there was the unification between Kryptonian and the indigenous tribe, began a new race admixture, the daxamites.

The Kryptonian customs were erased by the descendants to start a new daxamite idealism. 300 years after the formation daxamite complete, the scientists of Daxam excluded all lead poisoning material in Planet, further magnifying the lives of residents of the planet. Through the ages, the daxamites founded a new religious and xenophobic order known as "White Triangle" avoiding contact with other planets. The White Triangle has created government laws with strict orders severe to daxamites.

Three thousand years after the Kryptonian colonization, after the mixing of indigenous xenophobic, Daxam is considered as an isolated planet in its sector in space, gradually the xenophobic prejudice that ending the 60

Dhorian Orbit/Climate: 1 AU. Very stable, elliptical (oval) orbit, warmer twice every local year.

Atmosphere: Standard and volatile Nitrogen/Carbon dioxide with fierce winds.

Oceans: 9%

Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 170 years

Technology: 9

Culture: Hostile, intolerant and aggressive, held in check by strong social customs.

Government: Dictatorship

Type: Humanoid, Dhorias Sapiens Population: 6.1 billion

Physical Traits: Purple pigmentation, fly Home System: like eyes Number of Stars: 1, Antares

Height: 6 ft Star Type: M

Weight: 180 lbs Planetoid Belts: 0

Mobility: Legs Inner Planets: 5

Sensory Organs: Visual Middle Planets: 6; Alstair is the home planet Communication: Vocal Outer Planets: 0 Reproduction: Sexual Dhor is constantly at war with his three INT: 3D6, WIS: 3D6, STR: 3D6, DEX: neighboring planets. This includes 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, Alstair ruled by the plant-queen Hyathis, HPs: CON +D8 Mosteel ruled by the metal-skinned Kromm and Llarr ruled by the lizard- emperor Sayyar. 61

Dkrtzy Oceans: Unknown

Gravity: Unknown

Feeding Habits: Photosynthetic Lifespan: Unknown

Technology: 10

Culture: Enlightened, truly kind race with little violence or hatefulness.

Government: Council

Population: Unknown

Home System: Unknown

Type: A living, intelligent mathematical equation, Dkrtzs Sapiens

Physical Traits: Psionic abilities especially the power to enter and erase brains

Height: 3 ft

Weight: 1 lbs

Mobility: Levitation

Sensory Organs: Psionic

Communication: Telepathic

Reproduction: Osmosis

INT: 4D6, WIS: 4D6, STR: D6, DEX: 3D6, CON: 5D6, CHA: 3D6, MR: 5D6, HPs: CON +D20

Orbit/Climate: Unknown

Atmosphere: Unknown 62

Dominator Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 70 years

Technology: 9. Warp-capable Starships, Transphasic Cannons which turn solids into liquids, Bio-Bullets which release synthetic "predagens" which kill all within reach then dissipate as if a , Tachyon Disruptors which can be used against those with temporal phasing abilities, Neutron Blasters which disintegrate targets, and Genetically engineered Dominators with super powers. Type: Humanoid, Dominatus Sapiens Culture: Hostile, intolerant and Physical Traits: Oversized teeth, yellow aggressive, held in check by strong pigmentation social customs. The Dominators, collectively known as the Dominion, are Height: 6 ft an alien race from the outer cosmos of the universe. They are highly Weight: 80 lbs technologically advanced, and live in a rigid hierarchical society, in which one's Mobility: Legs caste is determined by the size of a red circle on one's forehead. They are master Sensory Organs: Visual geneticists who can manipulate the meta-gene to enhance members of their Communication: Vocal own caste.

Reproduction: Sexual Government: Religious Council

INT: 4D6, WIS: 4D6, STR: 2D6, DEX: Population: 6.1 billion 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D6 Home System: Number of Stars: 1, Dominius Orbit/Climate: 1 AU. Very stable, elliptical (oval) orbit, warmer twice Star Type: A every local year. Planetoid Belts: 6 Atmosphere: Dense thick atmosphere which is predominantly oxygen and Inner Planets: 0 nitrogen.

Oceans: 12% 63

Middle Planets: 5, Dominia is the home Heroes (vol. 4) during its first three planet years of publication. As depicted therein, the Dominion was able to secretly gain Outer Planets: 6 control of the Earth Government (Earthgov) in the aftermath of a galaxy- The Dominators were the wide economic collapse. Their primary instigators behind the Alien Alliance that motivation was still the genetic potential invaded Earth. The Dominators believed of humans, and they conducted that the unpredictable evolutionary numerous experiments in secret tendencies of Earth's metahumans posed underground chambers. a clear and present danger to the state of the universe. When the invasion was As safeguards against losing Earth the beginning to crumble and turning to Dominion laced a series of nuclear Earth's favor, one Dominator created a explosives in the (inhabited) Moon. This 'Gene Bomb' and detonated it in Earth's backfired when an insane Dev-Em atmosphere that would affect many seized control of the system, and though individuals that possess the metagene, he was prevented by the members of the causing them to lose control of their Legion and a time-lost Superman from powers and eventually fall into a coma detonating it, one of the Linear Men and die. eventually did, causing a huge catastrophe on Earth. Since the point of the invasion was to harness these beings, not eradicate them, The Dominion attempted to blame the the Dominator was imprisoned by his explosion on saboteurs, but their own government, but prior to execution control of Earth started to slip. The Earth a group of heroes unaffected by the was eventually liberated from Dominator Gene Bomb, led by the Martian control, although some of the Manhunter, managed to steal data from Dominators actions while they his mind crucial to reversing the effects controlled Earth eventually lead to the of the Gene Bomb and restore most destruction of the planet. metahumans back to health. Ironically, the detonation of the Gene Bomb was actually responsible for the creation of several metahumans.

The Dominators fought a long war with the United Planets in the 30th century. Several attempts to establish peace were made. Later, during the Earthwar, the war expanded involving the , the , and even , but at the end of it a peace treaty was finally achieved with the Dominion.

The Dominators were the primary opposing force in Legion of Super- 64

Droxian Orbit/Climate: 1 AU. Very stable, elliptical (oval) orbit, warmer twice every local year.

Atmosphere: Standard and volatile Nitrogen/Carbon dioxide with fierce winds.

Oceans: 83%

Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 180 years

Technology: 2

Culture: Hostile, intolerant and aggressive, held in check by strong social customs.

Government: Tribal

Population: 6.5 billion

Type: Humanoid, Droxias Sapiens Home System: Number of Stars: 1, Droxi Physical Traits: Blue pigmentation Star Type: M Height: 6 ft Planetoid Belts: 0 Weight: 180 lbs Inner Planets: 5 Mobility: Legs Middle Planets: 6; Droxas is the home Sensory Organs: Visual planet

Communication: Vocal Outer Planets: 0

Reproduction: Sexual

INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D4 65

Dryad Orbit/Climate: 1 AU. Very stable, elliptical (oval) orbit, warmer twice every local year.

Atmosphere: Thin and tainted Oxygen/Nitrogen/Carbon Dioxide with toxic contaminants.

Oceans: 9%

Gravity: 110%

Feeding Habits: Photosynthetic

Lifespan: 900 years

Technology: 1

Culture: Enlightened, truly kind race with little violence or hatefulness.

Government: Council

Population: 450,000

Type: Mineraloid Humanoid, Dryus Home System: Sapiens Number of Stars: 1, Dryad

Physical Traits: Stone body Star Type: G

Height: 7 ft Planetoid Belts: 12

Weight: 480 lbs Inner Planets: 1

Mobility: Legs Middle Planets: 5

Sensory Organs: Visual Outer Planets: 6; Dryad is the home planet Communication: Vocal

Reproduction: Rock eggs

INT: 2D6, WIS: 2D6, STR: 5D6, DEX: 3D6, CON: 5D6, CHA: 3D6, MR: 2D6, HPs: CON +(D20 x20) 66

Durlan Oceans: 10%

Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 110 years

Technology: 9

Culture: Xenophobic, fearful of others, harsh but still some redeeming features. They were originally a technologically prosperous race, until the "six-minute war", a radioactive conflict that devastated their planet. The Durlans used their shapeshifting power to survive, and even get back their civilization, but by the time they did, the radiation had affected their live young Type: Amorphic, Durlas Sapiens and no-one could remember the original shape of the Durlans. Currently, Durlans Physical Traits: Durlans are shape tend to appear as roughly human-sized shifters with no true shape masses of amorphous dark green tentacles. Height: 4-7 ft The Durlans are most distrusted a result Weight: 80 lbs of their legendary xenophobia; Durlans strictly prohibit any visitation by Mobility: Legs and do not often leave their own world. Some of the galaxy's Sensory Organs: Visual mistrust of Durlans stems from their native shape-shifting ability. When Earth Communication: Vocal was invaded by Dominators, Durlans were part of the invasion force. They Reproduction: Sexual used their shapeshifting powers to impersonate the leaders of Cuba and INT: 3D6, WIS: 3D6, STR: 3D6, DEX: built a fortress on the island nation to 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, house a teleportation device. HPs: CON +D8 The intent was to use the device to send Orbit/Climate: 1 AU. Extremely erratic, men and weapons to Earth and use Cuba retrograde, elliptical orbit, unpredictable, as a staging ground for an invasion of harsh and violent temperature changes. North America. They were defeated, however by the Flash and the Atmosphere: Exotic and corrosive Manhunters. plethora of toxic trace metals and gases. 67

A second group was born out of the "six- Star Type: B minute war". A group dedicated to scientific research that the mainstream Planetoid Belts: 2 Durlans decry, the Futurist Durlans seek to regain full control of their genome. In Inner Planets: 3 this cause, they came to Earth and founded an industrial base. They were Middle Planets: 5; Durla III is the home searching for a precious database, planet launched to Earth instants before the war began, which contained the full genome, Outer Planets: 4 uncorrupted. The ship landed in the Tunguska region of Russia in 1908, causing a crater, and the database was removed by the Russians before independent scientific research could be done.

They have sought it ever since, all the while engaging in a covert religious war with the main body of Durlan society, who they describe as "Purist Durlans". Futurist Durlans favour a humanoid shape, with bright red skin, exposed teeth and prominent claws on their two hand. A third group, apparently spared the "six-minute war" through the machinations of Brainiac, has been uncovered since then.

They were captured and turned into a bottle city by the Coluan tyrant, but were rescued during the closing stages of the New Krypton Affair by a commando team from the 31st century. It is implied that this group will somehow lead Durlan society to its place in the United Planets, and that the Daggle family has its origins within it.

Government: Oligarchy

Population: 2.7 billion

Home System: Number of Stars: 1, Durli 68

Egyptian Gods The Egyptian Gods are made up of two Many Egyptians also possess additional groups of Gods known as the Ogdoad or superhuman abilities that are magical in primeval gods who were replaced by the nature. A common example of this is to later Ennead pantheon of gods. be able to open magical gateways to other realms or dimensions. Type: Resonate, Homo Supremis It is not uncommon for various members Physical Traits: The skin, bone and of the Egyptian pantheon to adopt muscle tissues of the gods are much inhuman forms. Ahpuch, the god of tougher and more resistant to physical death for instance, has the appearance of injury than the bodies of humans. The a living skeleton while Quetzalcoatl, average Egyptian is capable of often adopts the appearance of a large withstanding falls from great heights, winged snake. exposure to temperature extremes, great impacts and high caliber bullets without Height: Varies sustaining injury. Weight: Varies It is possible for Egyptians to sustain injury. If injured, their extremely Mobility: Legs, flight efficient metabolisms enable them to rapidly heal damaged bodily tissue much Sensory Organs: Visual more extensively than a human is capable of. The average god or goddess, Communication: Vocal however, is unable to regenerate missing limbs or organs. Reproduction: None

Egyptians are functionally immortal in INT: 4D6, WIS: 4D6, STR: 5D10 +5, the sense that they cease to age upon DEX: 2D10 +5, CON: 5D10, CHA: reaching adulthood and are immune to 3D6, MR: 5D10, HPs: CON +100 the effects of all known Earthly diseases and infections. However, this doesn’t Feeding Habits: Omnivore mean that they can’t die. It is possible for them to sustain injuries, such as Lifespan: Unmeasured being incinerated for instance, that can cause their physical deaths. It's possible, Technology: 3 however, for a number of gods working together to resurrect a deceased member Culture: More tolerant than standard but if his or her life essence is beyond still with some violence. resurrection. Government: Tribal Most Egyptiana are highly skilled metamorphs and can shift all portions of Population: 7; Ammon-Ra, Anubis, their bodies into the shapes of animals, Bast, Heqt, Horus, Isis, Neith, inanimate objects, other humanoid Nephthys, Osiris, Set, Shu, Thoth beings, etc. 69

Home System: Bast None

Ammon-ra

Bast is the Egyptian goddess of cats, and one of the matrons of the Amazons of Bana-Mighdall. Ammon-Ra is one of the Ogdoad, the first generation of beings worshiped as Heqt gods by the ancient Egyptians. Ruler

Anubis

Heqt is one of the Ennead who were worshipped as gods in Ancient Egypt. Anubis is the Egyptian god of the dead, Goddess of frogs and fertility a son of Osiris. 70

Horus Neith

Horus is the son of Osiris and Isis, and great-great-grandson of Ra. Lord of Magic Neith is an Egyptian goddess of war and hunting. Isis Nephthys

Nephthys Goddess of and darkness Isis was the Goddess of fertility in ancient Egypt, and was also worshiped by the Amazons of Bana-Mighdall. 71

Osiris Thoth

Thoth God of writing and scribes Osiris, God of the Afterlife, the Underworld and Rebirth

Set

Set is the Egyptian god of desert, storms, disorder and violence. 72

Etrean Orbit/Climate: 1 AU. Very stable, elliptical (oval) orbit, warmer twice every local year. Atmosphere: Thin and tainted

Oxygen/Nitrogen/Carbon Dioxide with toxic contaminants.

Oceans: 46%

Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 120 years

Technology: 8

Culture: Enlightened, truly kind race with little violence or hatefulness.

Government: Council

Type: Humanoid, Etreas Sapiens Population: 2.1 billion

Physical Traits: Nasal cavities but no Home System: nose Number of Stars: 1, Etre

Height: 5’8 ft Star Type: G

Weight: 90 lbs Planetoid Belts: 0

Mobility: Legs Inner Planets: 5

Sensory Organs: Visual Middle Planets: 2, Etrea is the home planet Communication: Vocal Outer Planets: 2 Reproduction: Sexual

INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D8 73

Euphorian INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D8

Orbit/Climate: 1 AU. Very stable, elliptical (oval) orbit, warmer twice every local year. Atmosphere: Thin and tainted Oxygen/Nitrogen/Carbon Dioxide with toxic contaminants.

Oceans: 20%

Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 150 years

Technology: 9. Euphorians possess advanced technology which envelops their entire planet. Much of this techn is denied to the lower classes.

Culture: Standard mix. Euphorian culture is rigidly divided between rural farmers and urbane forest-dwellers who inhabit the planet's great tree-cities. Type: Humanoid, Euphoris Sapiens Farmers live in poverty and make do Physical Traits: Some lack pupils, others with only simple tools and animal have unusual hair colours like pink or labour, and tend to be highly purple. superstitious. Their spiritual needs are seen to by the woodwitches, a religious Height: 5’7 ft tradition that practices elemental hex- magic. Weight: 120 lbs The city-dwellers have access to highly Mobility: Legs advanced technology and have a complex courtly culture. Sensory Organs: Visual Mixing between the two is discouraged, Communication: Vocal though farm-dwelling Euphorians can move up the social ladder by serving in Reproduction: Sexual the queen's royal guard. 74

Government: The Euphorian political structure is a matriarchy, though some male heads of state have also served in the absence of a suitable queen. The rite of ascendancy is one of blood.

Population: 3.1 billion

Home System: Number of Stars: 1, Vega

Star Type: K

Planetoid Belts: 1

Inner Planets: 5

Middle Planets: 10; Euphorix is the home planet

Outer Planets: 4 75

Exxorian Orbit/Climate: 1 AU. Very stable, elliptical (oval) orbit, warmer twice every local year.

Atmosphere: Standard

Oceans: 30%

Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 150 years

Technology: 9.

Culture: Standard mix

Government: Council Type: Humanoid, Exxoris Sapiens Population: 5.6 billion Physical Traits: Purple hair. The average Exxorian has psionic control of their Home System: physical body down to the molecular Number of Stars: 1, Exxo level. This allows them to shape-shift into animal forms, or assume one the Star Type: M form of one element type. Planetoid Belts: 0 Height: 5-6’ ft Inner Planets: 6 Weight: 150 lbs Middle Planets: 1; Exxor is the home Mobility: Legs planet

Sensory Organs: Visual Outer Planets: 0

Communication: Vocal

Reproduction: Sexual

INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D8 76

Fai Oceans: 87%

Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 100 years

Technology: 4

Culture: Standard mix

Government: Council

Population: 638 million

Home System: Number of Stars: 1, Fai

Type: Humanoid, Fais Sapiens Star Type: O

Physical Traits: Blue pigmentation, red Planetoid Belts: 2 hair, yellow eyes Inner Planets: 6 Height: 5’ ft Middle Planets: 4; Faisi is the home Weight: 110 lbs planet

Mobility: Legs Outer Planets: 6

Sensory Organs: Visual

Communication: Vocal

Reproduction: Sexual

INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D4

Orbit/Climate: 1 AU. Very stable, elliptical (oval) orbit, warmer twice every local year.

Atmosphere: Standard 77

Flod Atmosphere: Thin and tainted Oxygen/Nitrogen/Carbon Dioxide with toxic contaminants.

Oceans: 91%

Gravity: 100%

Feeding Habits: Photosynthesis

Lifespan: 350 years

Technology: 2

Culture: Standard mix

Government: Council

Population: 5.6 billion Type: Amoeboid, Flods Sapiens Home System: Number of Stars: 1, Flod Physical Traits: Body form has no consistent shape. It is multicellular but Star Type: M highly malleable like an amoeba. Pseudopods can be extruded to act as Planetoid Belts: 0 limbs. Inner Planets: 6 Height: 5’ ft Middle Planets: 1; Flo is the home planet Weight: 70 lbs Outer Planets: 0 Mobility: Sliding

Sensory Organs: Visual

Communication: Vocal

Reproduction: Osmosis

INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D8

Orbit/Climate: 1 AU. Very stable, elliptical (oval) orbit, warmer twice every local year. 78

Fluviaat INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D10

Orbit/Climate: 1 AU. Very stable, elliptical (oval) orbit, warmer twice every local year.

Atmosphere: Thin and tainted Oxygen/Nitrogen/Carbon Dioxide with toxic contaminants.

Oceans: 100%

Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 80 years

Technology: 6

Culture: Standard mix

Government: Monarchy

Type: Ichypoid Humanoid, Fluvias Population: 2.5 billion Sapiens Home System: Physical Traits: Amphibians which Number of Stars: 1, Fluvi dwell underwater Star Type: M Height: 5-6’ ft Planetoid Belts: 0 Weight: 150 lbs Inner Planets: 0 Mobility: Legs Middle Planets: 3; Fluvian is the home Sensory Organs: Visual planet

Communication: Vocal Outer Planets: 0

Reproduction: Sexual, egg 79

G’hu Orbit/Climate: 1 AU. Very stable, elliptical (oval) orbit, warmer twice every local year.

Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 87%

Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 90 years

Technology: 7

Culture: Standard mix of good and evil

Government: Democracy

Population: 1 billion

Home System: Type: Humanoid, G’hus Sapiens Number of Stars: 1, G’hu Centauri Physical Traits: Pink pigmentation, two Star Type: O coils from forehead, 4 fingers, 3 claws on feet Planetoid Belts: 2 Height: 6’1 ft Inner Planets: 6 Weight: 110 lbs Middle Planets: 4; G’huu is the home planet Mobility: Legs Outer Planets: 1 Sensory Organs: Visual

Communication: Vocal

Reproduction: Sexual

INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D4 80

Gil'dishpan Oceans: 100%

Gravity: 100%

Feeding Habits: Omnivore Lifespan: 70 years

Technology: 9

Culture: Malevolent. Truly malicious race with no redeeming qualities at all. The Gil'Dishpan are a race renowned for their diplomats. Their relative disinterest in the lives of oxygen breathers has made them oddly suited to be neutral peacemakers. The Gil'Dishpan live in galaxy O-749 on a gas giant. The Gil'Dishpan live in a world with a vast methane ocean also inhabited by the Type: Ichypoid, Gil’dish Sapiens Hykraians.

Physical Traits: Aquatic worm like Government: Feudal Technocracy species with Gateway powers Population: 6.2 billion Height: 6 ft Home System: Weight: 180 lbs Number of Stars: 1, Hykraius

Mobility: Levitation Star Type: K

Sensory Organs: Visual Planetoid Belts: 0

Communication: Telepathic Inner Planets: 1

Reproduction: Spores Middle Planets: 3; Hykraius is the home planet INT: 4D6 +1, WIS: 4D6, STR: 2D6, DEX: 3D6, CON: 3D6, CHA: 2D6, MR: Outer Planets: 6 3D6, HPs: CON +D8

Orbit/Climate: 1 AU. Very stable, elliptical (oval) orbit, warmer twice every local year.

Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere. 81

Glirellian Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 280 years

Technology: 6

Culture: Standard mix of good and evil

Government: Democracy

Population: 529 million

Home System: Number of Stars: 1, Gli Centauri Type: Humanoid, Glirellis Sapiens Star Type: K Physical Traits: Pink pigmentation, white hair Planetoid Belts: 2

Height: 5’ ft Inner Planets: 6

Weight: 140 lbs Middle Planets: 4; Glirelli is the home planet Mobility: Legs Outer Planets: 1 Sensory Organs: Visual

Communication: Vocal

Reproduction: Sexual

INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D4

Orbit/Climate: 1 AU. Very stable, elliptical (oval) orbit, warmer twice every local year.

Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 86% 82

G’newtian Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 72%

Gravity: 100% Feeding Habits: Omnivore

Lifespan: 60 years

Technology: 8

Culture: Standard mix of good and evil

Government: Democracy

Population: 9.1 billion

Home System: Number of Stars: 1, G’net Type: Canine Humanoid, G’newt Star Type: O Sapiens Planetoid Belts: 0 Physical Traits: Brown fur Inner Planets: 0 Height: 5’ ft Middle Planets: 2; G’newt is the home Weight: 140 lbs planet Mobility: Legs Outer Planets: 2 Sensory Organs: Visual

Communication: Vocal

Reproduction: Sexual

INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D6

Orbit/Climate: 1 AU. Very stable, elliptical (oval) orbit, warmer twice every local year. 83

Goldstarian Atmosphere: Thin and tainted Oxygen/Nitrogen/Carbon Dioxide with toxic contaminants.

Oceans: 21%

Gravity: 90%

Feeding Habits: Photosynthesis

Lifespan: 80 years

Technology: 4

Culture: Enlightened. Truly kind race with little violence or hatefulness.

Government: None

Population: 2.4 billion Type: Plant, Sapiens Home System: Physical Traits: Plant lifeform, spherical Number of Stars: 1, Northern Goldstar with fronds at base Star Type: M Height: 5 ft Planetoid Belts: 0 Weight: 140 lbs Inner Planets: 0 Mobility: Levitation Middle Planets: 1; Southern Goldstar is Sensory Organs: Visual the home planet Communication: Telepathic Outer Planets: 0 Reproduction: Pollination Goldstarians keep the seed that will become their daughter in a small sack, INT: 4D6, WIS: 4D6, STR: 3D6, DEX: looped by rope around their body. At the 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, end of their life cycle, a younger version HPs: CON +D8 will emerge from the. She will remove a seed from the top of her mother's body Orbit/Climate: 1 AU. Very stable, and place that in the sack until the next elliptical (oval) orbit, warmer twice is born. Knowledge is passed from every local year. mother to daughter.

84

Gordanian Gravity: 160%

Feeding Habits: Carnivore

Lifespan: 70 years

Technology: 10

Culture: Malevolent. Truly malicious race with no redeeming qualities at all. The Gordanians are a race of intergalactic slavers who originate from the Vega star system. They hail from the Gordane continent on the planet Karna. They are known allies with the Citadel and the Warlords of Okaara. Sometime before 5708 B.C., they switched Type: Reptilian, Gordanias Sapiens alliances, abandoning the Citadel and allying themselves with the Psion Physical Traits: Prehensile tail Monarchy.

Height: 8 ft Government: Citadel Military Dictatorship Weight: 220 lbs Population: 4.5 billion Mobility: Legs Home System: Sensory Organs: Visual Number of Stars: 1, Vega

Communication: Vocal Star Type: K

Reproduction: Eggs Planetoid Belts: 1

INT: 2D6, WIS: 3D6, STR: 4D6, DEX: Inner Planets: 5 3D6, CON: 4D6, CHA: D6, MR: 4D6, Middle Planets: 10; Karna is the home HPs: CON +D20 planet

Orbit/Climate: 1 AU. Very stable, Outer Planets: 4 elliptical (oval) orbit, warmer twice every local year.

Atmosphere: Standard and parched Oxygen/Nitrogen with minimal ozone and high Carbon dioxide.

Oceans: 70% 85

Graxian INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D6

Orbit/Climate: 1 AU. Very stable, elliptical (oval) orbit, warmer twice every local year.

Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 49%

Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 280 years

Technology: 8

Culture: Standard mix of good and evil Type: Humanoid, Graxi Sapiens Government: Democracy Physical Traits: Golden/orange Population: 2.9 billion pigmentation, pointed ears. Graxosians have the ability to recover from great Home System: injury that would otherwise kill a human Number of Stars: 1, Graxos being. They enter a death-like state while their body repairs itself. Star Type: O Height: 5’ ft Planetoid Belts: 2 Weight: 140 lbs Inner Planets: 6 Mobility: Legs Middle Planets: 4; Graxos IV is the home planet Sensory Organs: Visual Outer Planets: 1 Communication: Vocal

Reproduction: Sexual 86

Grendian Atmosphere: None

Oceans: None

Gravity: 280%

Feeding Habits: Energy

Lifespan: 440 years

Technology: 9

Culture: Standard mix of good and evil

Government: Democracy

Population: 2.4 billion

Home System: Number of Stars: 1, Grendis

Star Type: O

Type: Synthetic Artificial Robotic life Planetoid Belts: 6 form, Grendi Sapiens Inner Planets: 1 Physical Traits: Grey metal Middle Planets: 1; Grenda is the home Height: 8’6 ft planet

Weight: 60 tons Outer Planets: 0

Mobility: Legs

Sensory Organs: Visual

Communication: Vocal

Reproduction: Construction

INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D6, AC: 4

Orbit/Climate: 1 AU. Very stable, elliptical (oval) orbit, warmer twice every local year. 87

Gryxian Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 39%

Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 160 years

Technology: 8

Culture: Standard mix of good and evil

Government: Council

Population: 5 billion

Type: Humanoid, Gryxis Sapiens Home System: Number of Stars: 1, Gryxt Physical Traits: Orange pigmentation, pink eyes, white hair Star Type: O

Height: 5’11 ft Planetoid Belts: 0

Weight: 130 lbs Inner Planets: 0

Mobility: Legs Middle Planets: 4; Gryx is the home planet Sensory Organs: Visual Outer Planets: 0 Communication: Vocal

Reproduction: Sexual

INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6 +3, CON: 3D6 +3, CHA: 3D6, MR: 4D6, HPs: CON +D6

Orbit/Climate: 1 AU. Very stable, elliptical (oval) orbit, warmer twice every local year. 88

H’lvenite Orbit/Climate: 1 AU. Very stable, elliptical (oval) orbit, warmer twice every local year. Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 49%

Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 60 years

Technology: 6

Culture: Standard mix of good and evil

Type: Humanoid Scuiridae, H’lveni Government: Council Sapiens Population: 8 billion Physical Traits: H'lven is an arboreal world whose peaceful inhabitants Home System: resemble brown anthropomorphic Number of Stars: 1, H’lvet versions of squirrels or chipmunks. They are nicknamed Monks due to their Star Type: K resemblance to chipmunks. Planetoid Belts: 2 Height: 2’ ft Inner Planets: 1 Weight: 40 lbs Middle Planets: 6; H’lven is the home Mobility: Legs planet

Sensory Organs: Visual Outer Planets: 2

Communication: Vocal While the Monks are the dominant species on the planet, there are other Reproduction: Sexual intelligent races on H'lven that resemble anthropomorphic versions of moles, INT: 3D6, WIS: 3D6, STR: 3D6, DEX: foxes, bears, and eagles. This 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, anthropomorphic quality may also be a HPs: CON +D4 natural feature of the galaxy in which H'lven resides, for nearby planets have similar inhabitants. 89

Havanian Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 60%

Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 360 years

Technology: 8

Culture: Standard, diversified mix of kind and evil people.

Government: Feudal monarchy

Population: 1 billion

Home System: Type: Humanoid, Havanis Sapiens Number of Stars: 1, Havani Physical Traits: Angelic-winged Star Type: G humanoids of great beauty Planetoid Belts: 2 Height: 5-6’ ft Inner Planets: 3 Weight: 90-250 lbs Middle Planets: 2, Havan is the home Mobility: Legs, wings planet Sensory Organs: Visual Outer Planets: 0 Communication: Vocal is Havanian. Reproduction: Sexual

INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 4D6, MR: 3D6, HPs: CON +D6

Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature. 90

Htraen (Bizarro) Weight: 50-200 lbs

Mobility: Legs

Sensory Organs: Visual

Communication: Vocal

Reproduction: Duplication ray

These attributes are for the average Bizarro and doesn’t include ones who have powers; INT: D6, WIS: D6, STR: 4D6, DEX: 3D6, CON: 4D6, CHA: 3D6, MR: 3D6, HPs: CON +D20

Orbit/Climate: 1 AU. Extremely erratic, retrograde (backwards) orbit, but stable, unpredictable temperature variations.

Atmosphere: Standard and tainted Oxygen/Nitrogen with some contaminants.

Oceans: 20%

Gravity: 100%

Type: Humanoid, Htraes Sapiens Feeding Habits: Omnivore

Physical Traits: are not an Lifespan: 140 years actual race in the scientific definition of the term, and some might argue that they Technology: 5 are not even truly alive. However, they are sentient life forms, possessing self- Culture: Standard mix of good and evil. awareness, survival instinct, motivation, the ability to express emotions and other Government: None factors that are commonly used to define "life". Population:

All Bizarros, even those who aren't Home System: powered, don't need air to survive since Number of Stars: 1, Los they are synthetic beings. They all have chalk white pigmentation. Star Type: K

Height: 5-7’ ft 91

Planetoid Belts: 1 also called Bizarro, and Bizarro is Htrae's most prominent woman. Inner Planets: 2 The Bizarros try to live their backwards Middle Planets: 2, htraE is the home lives as opposite of Earth as possible: a planet. Originally a normal planet, htraE Bizarro salesman sold Bizarro bonds that is now cube-shaped. This is due to the were "guaranteed to lose money for intervention of Superman, who – after you", and the mayor of Mutropolis asks being convicted of doing something Bizarro to investigate a crime because he perfect on htraE, which would normally is "stupider than the entire Bizarro police be a capital offense – pointed out that the force put together", which Bizarro planet was shaped like a normal spheroid interpreted (correctly) as the greatest and agreed to cube it if his sentence were praise a Bizarro can receive on Htrae. commuted. The is populated with Outer Planets: 4 Bizarro versions of Superman's friends and co-workers, such as Bizarro Perry created a duplication ray and White and Bizarro . Bizarro used it on Superman, hoping to control World also has its own version of the the duplicate. The Bizarro that is created, , known as the Bizarro however, is confused, and attempts to Justice League. emulate Superman, creating havoc in the city of Metropolis and almost exposing Other famous humans had been Superman's secret identity as Clark managed to be cloned by Bizarro and Kent. When Bizarro falls in love with given life on Htrae, such as Marilyn reporter Lois Lane, she uses the Monroe. Like her Earth counterpart, the duplicating ray on herself to create a Bizarro Marilyn is admired by many of "Bizarro Lois", who is instantly attracted the Bizarro men, as most consider her to Bizarro. The Bizarros leave Earth "the ugliest woman on Htrae", which is a together, determined to find a home high compliment for Htrae females. where they can be themselves.

After several unsatisfying confrontations with Superman, Bizarro abandoned Earth and forged a new world for himself. Using the Duplicator Ray, Bizarro populated the planet with imperfect duplicates of both himself and Lois Lane. There, they raised a family of Bizarro children, and attempted to eke out an existence for themselves, which proved to be a pastiche of Superman's life back on Earth. Because of this, Bizarro is Htrae's most prominent man, who has renamed himself "Bizarro #1" to segregate his name from Htrae's race, 92

Human Gravity: 100% Feeding Habits: Omnivore

Lifespan: 100 years

Technology: 6

Culture: Standard, diversified mix of kind and evil people.

This entry applies specifically to the Government: Varies dominant species of Earth but may be used generically with colonies. Population: 6,692,030,277

Type: Humanoid, Homo Sapiens, Home System: Earthling Number of Stars: 1, Sol

Physical Traits: 4 fingers with opposable Star Type: G thumbs on each hand, 5 toes on each foot Planetoid Belts: 1

Height: 4-7 ft Inner Planets: 2

Weight: 50-250 lbs Middle Planets: 2, Earth is the home planet Mobility: Legs Outer Planets: 4 Sensory Organs: Visual Human beings, humans or man are the Communication: Vocal predominant lifeform on Earth.

Reproduction: Sexual Humans are a race that evolved on the planet Earth. Although humans have INT: 3D6, WIS: 3D6, STR: 3D6, DEX: began to play a prominent role in 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, galactic affairs they are speculated to HPs: CON +D4 become much more powerful due to the metagene. Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface The New Gods have long been temperature. fascinated with humans. Darkseid of Apokolips believes that humans have the Atmosphere: Standard Oxygen/Nitrogen Anti-Life Equation stored within their with significant ozone component in minds, while Highfather Izaya of New stratosphere. Genesis knows a prophecy that says Earth would see the rise of the Fifth Oceans: 71% 93

World, and humans would play a vital make them a more cosmopolitan people. part. Tora Olafsdotter is one of the Bygd, her The Guardian claims that Earth first name, Tora, is a variant of the Norse is the most emotionally diverse and rich God . planet in the universe, most likely due to the humans. DNAliens are a species of telepathic clones created by . They Subspecies are typified by Dubbilex. Some of the Metahumans, a term coined by the alien DNAliens were later known as Dominators, is used to describe any Underworlders. human being with what are commonly described as "super powers". The prefix Ents are treelike protectors of the Green "meta-" simply means "beyond", who require a high level of magic to describing persons and abilities beyond maintain their corporeal existence. human limits. Feitherans, 's people, a race of Roughly 1% of the human population on birdlike humanoids who originally lived Earth is metahuman, 99.5% of which are in the Hidden City of Feithera, located in considered "nuisance-level" (such as Greenland. They currently enjoy safe kids who can bend spoons with their haven in the country of Kahndaq. mind and the old lady "who keeps hitting at Powerball"). The other 0.5% (6500) The "Ghost Fox Women" of China live are what Checkmate and the O.M.A.C.s in a hidden colony similar to the consider alpha and beta level threats. For Amazons of Themyscira. Their home example, Superman and Wonder city is powered by the souls of evil men. Woman were categorized as alpha level, while was considered a The Fishmen hail from the city of Nyarl- beta. Amen, home of the Nyarl-Amen Dynasty a race of fish-headed men with Amazons are an all-female society of lightning spears ruled by Sorcerer Kings. superhumans based on the Amazons of Greek mythology. There are two known The "Furries" are the dominant race of tribes: The Themyscirian tribe and the the Wild Lands, an uncharted island Bana-Mighdallian tribe. located between the continental United States and Hawaii, somewhere in the The many disparate Atlantean races hail Pacific Ocean. The Wild Lands were a from the scattered undersea cities and testbed for a secret United States tribal communes collectively known as government program known as Project . Moreau during the 1940s. The capital city of the Wild Lands is known as The Bygd of Norway are a subset of the "Roam" and it is the seat of the "Tiger Romanifolket. Some of the Bygd have Empire". the ability to manipulate the weather. They originally appeared to live in a Homo magi are a sub-race of magic- magically hidden mountain range, but using humans who evolved in a parallel that origin has since been updated to 94 but separate line alongside Homo Super-Simians are a race of intelligent sapiens. gorillas from Gorilla City on the continent of Africa. Lansinarians are a blind subterannean race that lived underneath Antarctica. The Troglodytes are a race of froglike They bestowed some of their technology humanoids who live beneath the to , which she used to Sargasso Sea. They have nuclear create the Invisible Jet. weapons which may have been salvaged from sunken submarines. Lemurians are a scientifically advanced race of blue-skinned humanoids covered The Underworlders are a cultural in part with large green scales, they live offshoot of the DNAliens, they are in the underwater city of Lemuria. genetically altered clones created by Dabney Donovan of Project Cadmus. The Miros are a race of technologically The surviving Underworlders currently advanced, reptillian pteranodon men. reside below the sewers of Metropolis. The Miros hail from a hidden kingdom in a massive hollow space beneath the Xebel is a kingdom in "Dimension North Pole. The Miros wanted to siphon Aqua", an aquatic prison dimension in off Superman's stored solar energy in the Bermuda Triangle for exiled order to repair the magnetically stable Atlantean dissidents, it is the former fusion reactor (artificial sun) which kept home of Queen of Atlantis. The them alive. Superman was able to repair Xebelians are currently ruled by Queen their artificial sun by constructing a V'lana. Mera's sister, Siren (Hila), is an massive photovoltaic array on the assassin. surface.

The Mole Men are a race of blind underground dwellers who use their women as slaves. They are ruled by King Blafku and have electricity and some advanced technology.[26]

The Seal Men hail from the city of Bitterland, beneath the South Pole.

The Silicon Men are a silicon based lifeforms discovered in the Sahara desert.

The subterranean race to which Atlee, the current Terra, belongs. Stratans evolved inside the buried empty spacesuit of a long-dead cosmic being. 95

Hykrain Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 90 years

Technology: 9

Culture: Enlightened, truly kind race with little violence or hatefulness. The Hykraians are an aquatic the methane- breathing fish like people. They are peaceful beings that have developed advanced phsyic powers which they use to comunicate and move throught their planet. When Gil'Dishpan explored the galaxy for methane-atmosphered worlds. Type: Ichypoid Humanoid, Hykrais Sapiens It was they who discovered Hykraius and introduced its natives to space Physical Traits: Amphibian with psionic travel. Gil'Dishpan conquered with ease powers due to their passive nature, but if they wanted to they could easily kick them Height: 6 ft off their shared world. The Methane atmospheres are rare, so most Hykraians Weight: 180 lbs don't travel off-world much. But through telecommunications, they did get news Mobility: Levitation from the United Planets.

Sensory Organs: Visual Government: Religious Council

Communication: Telepathic Population: 3.1 billion

Reproduction: Sexual Home System: Number of Stars: 1, Hykraius INT: 4D6, WIS: 4D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, Star Type: K HPs: CON +D10 Planetoid Belts: 0 Orbit/Climate: 1 AU. Very stable, elliptical (oval) orbit, warmer twice Inner Planets: 1 every local year. Middle Planets: 3; Hykraius is the home Atmosphere: None, the entire area is planet aquatic with some methane in the liquid. Outer Planets: 6 Oceans: 100% 96

Imskian Oceans: 52%

Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 100 years

Technology: 9. Imsk is known for producing micro-circuitry.

Culture: Standard, diversified mix of kind and evil people.

Government: Democracy

Population: 3.2 billion

Home System: Type: Humanoid, Homo Sapiens Number of Stars: 1, Pega Centauris Physical Traits: Natural ability to reduce Star Type: O their own size Planetoid Belts: 1 Height: 5’ ft Inner Planets: 5 Weight: 50-250 lbs Middle Planets: 2, Imsk is the home Mobility: Legs planet Sensory Organs: Visual Outer Planets: 0 Communication: Vocal Descended from humans experimented on by the Dominators. Reproduction: Sexual

INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D4

Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature.

Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere. 97

Inguanon Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere. Oceans: 52%

Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 100 years

Technology: 9

Culture: Standard, diversified mix of kind and evil people.

Government: Democracy

Population: 3.2 billion Type: Humanoid, Inguanos Sapiens Home System: Physical Traits: Pink pigmentation, Number of Stars: 1, Ingu Centauri antennae Star Type: K Height: 5’ ft Planetoid Belts: 0 Weight: 50-250 lbs Inner Planets: 2 Mobility: Legs Middle Planets: 5, Ingua is the home Sensory Organs: Visual planet

Communication: Vocal Outer Planets: 0

Reproduction: Sexual

INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D4

Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature. 98

Iroquian Reproduction: Sexual

INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D4

Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature.

Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 18%

Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 100 years

Technology: 7

Culture: Standard, diversified mix of kind and evil people.

Government: Democracy

Population: 2.2 billion

Home System: Number of Stars: 1, Iroqu Centauri Type: Humanoid, Iroquis Sapiens Star Type: O Physical Traits: Pink pigmentation Planetoid Belts: 4 Height: 6’ ft Inner Planets: 1 Weight: 50-250 lbs Middle Planets: 3, Iroqui Prime is the Mobility: Legs home planet

Sensory Organs: Visual Outer Planets: 4

Communication: Vocal 99

J586 Orbit/Climate: 1 AU. Very stable, elliptical (oval) orbit, warmer twice every local year.

Atmosphere: Thin and tainted Oxygen/Nitrogen/Carbon Dioxide with toxic contaminants. Oceans: 10%

Gravity: 140%

Feeding Habits: Photosynthesis

Lifespan: 290 years

Technology: 4

Culture: Enlightened. Truly kind race with little violence or hatefulness.

Government: Democracy

Population: 2.4 billion Type: Plant, J586 Sapiens Home System: Physical Traits: Plant based life form, Number of Stars: 1, J586 Centauri one eye, mind stalks as "hair". Extremely sensitive to cold. Star Type: K

Height: 7 ft Planetoid Belts: 1

Weight: 140 lbs Inner Planets: 0

Mobility: Levitation Middle Planets: 2; J586 is the home planet Sensory Organs: Visual Outer Planets: 4 Communication: Vocal

Reproduction: Pollination

INT: 4D6, WIS: 4D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D10 100

Jaquaan Orbit/Climate: 1 AU. Very stable, elliptical (oval) orbit, warmer twice every local year.

Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 20%

Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 180 years

Technology: 9

Culture: Enlightened. Truly kind race with little violence or hatefulness.

Government: Council

Population: 4.5 billion

Home System: Type: Humanoid, Jaquaas Sapiens Number of Stars: 1, Jaqu Centauri

Physical Traits: 4 arms, purple Star Type: M pigmentation Planetoid Belts: 5 Height: 4’ ft Inner Planets: 5 Weight: 70 lbs Middle Planets: 2; Jaqua Prime is the Mobility: Legs home planet

Sensory Organs: Visual Outer Planets: 6

Communication: Vocal

Reproduction: Sexual

INT: 4D6, WIS: 4D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D4 101

Jaydian Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature.

Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 73%

Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 100 years

Technology: 9

Culture: Standard, diversified mix of kind and evil people.

Government: Democracy

Population: 1.4 billion

Home System: Type: Humanoid, Jaydis Sapiens Number of Stars: 1, Ingu Centauri

Physical Traits: Purple pigmentation, red Star Type: K hair Planetoid Belts: 0 Height: 5’8 ft Inner Planets: 1 Weight: 100 lbs Middle Planets: 6, Jayd is the home Mobility: Legs planet

Sensory Organs: Visual Outer Planets: 0

Communication: Vocal

Reproduction: Sexual

INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D4 102

Kalanorian Reproduction: Sexual

INT: 4D6, WIS: 4D6, STR: 2D6, DEX: 3D6, CON: 2D6, CHA: 3D6, MR: 3D6, HPs: CON +D4

Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature.

Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 92%

Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 180 years

Technology: 9

Culture: Standard, diversified mix of kind and evil people.

Government: Council

Type: Humanoid, Kalanoris Sapiens Population: 1.4 billion

Physical Traits: Red pigmentation, Home System: webbed fin on head, possesses a third Number of Stars: 1, Kalan Centauri eye on forehead capable of mind control, illusions, telekinesis, and telepathy. Star Type: O Genius intellect Planetoid Belts: 6 Height: 8’1 ft Inner Planets: 0 Weight: 190 lbs Middle Planets: 5, Kalanor is the home Mobility: Legs planet

Sensory Organs: Visual Outer Planets: 5 Communication: Vocal 103

Karnan Oceans: 10%

Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 90 years

Technology: 9

Culture: Standard, diversified mix of kind and evil people. Karnans are the indigenous people of the planet Karna in the Vega star system. Most of the feline Karnans are restricted to one specific continent, while other off-world races such as the Gordanians may occupy other conquered territories. Type: Feline Humanoid, Karnas Sapiens Government: Captive government of Physical Traits: Fur, retractable claws, Citadel Empire enhanced sight, hearing and smell Population: 6.4 billion Height: 5 ft Home System: Weight: 90 lbs Number of Stars: 1, Vega

Mobility: Legs Star Type: K

Sensory Organs: Visual Planetoid Belts: 1

Communication: Vocal Inner Planets: 5

Reproduction: Sexual Middle Planets: 10; Karna is the home planet INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 4D6 +1, CON: 4D6, CHA: 3D6, MR: Outer Planets: 4 4D6, HPs: CON +D20

Orbit/Climate: 1 AU. Very stable, elliptical (oval) orbit, warmer twice every local year.

Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere. 104

Katarthan Atmosphere: Standard

Oceans: 12%

Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 100 years

Technology: 9

Culture: Standard, diversified mix of kind and evil people. The Katarthans a warrior based culture they are trained in combat from a young age.

Government: Monarchy

Population: 2 million

Home System: Number of Stars: 1, Moota Centauris Type: Humanoid, Katarth Sapiens Star Type: O Physical Traits: Yellow pigmentation, red hair Planetoid Belts: 2

Height: 5’6 ft Inner Planets: 0

Weight: 85 lbs Middle Planets: 2, Katartha is the home planet Mobility: Legs Outer Planets: 3 Sensory Organs: Visual The Katarthans are an alien race of Communication: Vocal people who started off as full size, but were subjected to radiation from a leak Reproduction: Sexual in their ship's engine, which was powered by a White Dwarf Star INT: 3D6, WIS: 3D6, STR: 3D6, DEX: Fragment. The Katarthans established a 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, colony in the Amazon jungle called New HPs: CON +D4 Morlaidh.

Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature. 105

Kathoonian Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature.

Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 52%

Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 100 years

Technology: 9

Culture: Standard, diversified mix of kind and evil people.

Government: Democracy

Population: 3.2 billion Type: Humanoid, Homo Sapiens Home System: Physical Traits: Kathoonians in general Number of Stars: 1, Pega Centauris have no special abilities. Star Type: O Height: 5’ ft Planetoid Belts: 1 Weight: 50-250 lbs Inner Planets: 5 Mobility: Legs Middle Planets: 2, Kathoon is the home Sensory Organs: Visual planet and is a world in perpetual darkness due to it being continually in Communication: Vocal the shadow of its moon. In the absence of sunlight, Kathoon is heated Reproduction: Sexual geothermally.

INT: 3D6, WIS: 3D6, STR: 3D6, DEX: Outer Planets: 0 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D4 Descended from humans experimented on by the Dominators. 106

Kherubim Majestic, Lord Emp and Yohn Khol are Kherubim Lords.

Shapers are a subspecies of Kherans. They are shapeshifters who are able to manipulate the molecular structure of their bodies, transforming part or all of their bodies into a substance with metallic properties, which they can manipulate and reshape at will. The Warblade is a Shaper. Though genetically a different species, the Titanthropes (or simply Titans) have been part of Kherubim society for so long that they are also often called Kherubim. However, they are considered and treated as second-class citizens of Khera by the Kherubim. They are large, purple-skinned humanoids who are able to increase or decrease their mass. Males have large yellow horns growing from their backs. A Titan's intelligence is inversely proportional to their current size. The Wildcat Maul is a Titanthrope.

Height: 6’ ft

Weight: 90 lbs

Mobility: Legs Type: Humanoid, Kherubis Sapiens Sensory Organs: Visual Communication: Vocal Physical Traits: Kherubims resemble humans in appearance, but are physically Reproduction: Sexual. An evolutionary far stronger and more durable and drawback to their near-immortality is extremely long-lived, nearly immortal. that Kherubims are almost infertile, only Kherubim are various groups/races of very rarely will a Kheran produce people from the planet Khera. offspring. This effect is seen in real Kherubims (including Titanthropes) can world natural environments, as longer interbreed with humans, bearing fertile living organisms will have fewer offspring. offspring than organisms with short lifespans. This is a natural check against More powerful Kherans are known as overpopulation. Their vocal cords are Lords and may possess telekinetic and highly developed allowing a far wider energy manipulation abilities. Mister 107 range of tones than is possible for a human being. Armies of very advanced androids known as the Spartan Guards serve as Only one in 10,000 Kherubim females is soldiers. Spartan Guards have shown capable of giving birth, and only then at high intelligence and superhuman her very first mating. Of those, only one physical capabilities. Kherubim Planet in approximately 10,000 will become Shapers can terraform worlds and alter pregnant, and only 1 in 1000 of those living DNA and can remain functional babies will be born alive. The rest are for billions of years. stillborn. This infertility doesn't seem to apply when the Kherubim is mating with Culture: Standard, diversified mix of another species though as Earth has kind and evil people. Kherans are a various Kherubim/human hybrids. warrior race with a strong emphasis on hand-to-hand combat and honor. Due to INT: 3D6, WIS: 3D6, STR: 3D6, DEX: their low fertility, every Kheran man and 4D6 +1, CON: 4D6, CHA: 3D6, MR: woman coming of age has to mate with 4D6, HPs: CON +D20 an appointed partner. If the woman gives birth, she must become a priestess. If Orbit/Climate: 1 AU. Very stable, not, she may go on to live her life as she elliptical (oval) orbit, warmer twice wishes. every local year. Older and more powerful Kherans are Atmosphere: Standard Oxygen/Nitrogen named Lords. It remains unclear what with significant ozone component in makes a Kheran a Lord, but a Lord is stratosphere. capable of undergoing the ritual of Ascension when he is ready. The Oceans: 50% Ascension ritual is an important part of the Kheran culture, where a Lord asks a Gravity: 100% partner or good friend to destroy his body so that his spirit can be free. A Feeding Habits: Omnivore Lord usually has so much energy stored in his body that this process tends to Lifespan: 390 years consume both Kherans.

Technology: 9. While preferring bladed The Coda worship a goddess, Hecate, weapons in combat, Kherans are but little is known about this religion. technologically advanced. They own Other Kherans apparently do not spaceships capable of interstellar flights. worship any gods but believe in They are capable of inscribing individual enlightenment through knowledge in the form of organic Ascension. molecules, which when injected into the bloodstream, downloads that knowledge Though originally seen as noble and straight into the brain. They are capable protective of other species, the Kherans of manipulating the laws of chance, were later shown to be quite speciesist, simply for the purpose of entertainment looking down upon other species while as their 'Coincidental Mansion' shows. 108 perceiving themselves as tolerant and The Coda are an all female benevolent. comprising many of Khera's deadliest warriors and assassins. A strict, taciturn Government: Kherans have a political and viciously militaristic sect in Kheran system where various parties vie for Society. The Coda are often at odd's power. with the High Lord coterie whom they compete against for control over Kheran Lords serve as the oldest and sociological influence on the political most powerful of the Kherubim and act stage. Many of their number are skilled as the highest ruling body in Kherubim in the practice of magic and conduct society as members of the Pantheon. blood rituals between older members as Each possess the ability to manipulate an initiation passage between newer energy and psionic abilities. A Lord is generations to pass on their immortality. capable of undergoing the ritual of Zealot is an example of the sisterhood. Ascension when they are read in which a Lord asks a partner or good friend to The Skien are a secretive splinter sect of destroy their body so that their spirit can purebred Kherubim within the Coda be free. A Lord usually has so much whom are, even by Zahnnah's standard, energy stored in their body that this considered radicals without humor. Born process tends to consume both Kherans and trained to act on the order of the involved. Lord Entropy and Jacob High Priestess for maintaining the status Marlowe act as examples of Kheran quo of Khera. Lady Harmony is both an Lords. example and the leader of their order.

Adrastea, once slaves turned global Though genetically a different species, criminal cartel within Kheran society. the Titanthropes (or simply Titans) have They possess psionic talents ranging been part of Kherubim society for so from TK to Empathy. Nemesis is the long that they are also often called only example thus far. Kherubim. However they are considered, and treated as, second class citizens of Warlords; sometimes called High Lords, Khera by the kherubim. They are large, served as the most highly evolved and purple-skinned humanoids who are able altered of the Kheran nobility described to increase or decrease their mass. They as the most indomitable and invincible have large yellow horns growing from of the Kheran's forces capable of their backs. When increasing his size, a leveling cities in the blink of an eye. Titan will lose intelligence, but gain Majestic and Imperator are examples of strength. They were often used in Kheran Warlords. Kheran armies as shock troopers and berserkers. Shapers are a subspecies of Kherans. They are shapeshifters born with a Bladesmen are the counterpart of the special genome whom are able to change Sisterhood of Khera. Eugenically bred in their bodies into a mercury-like artificial wombs to be the perfect substance. The Wildcat Warblade is an warriors, they are trained to suppress example of their powers. their emotions and become adept social intuits in order to become more efficient 109 spies and killers. Raven is an example of demons and monsters. Their conflict their number. would continue till the end of the 20th century, while in space the Kherans Population: 2.8 billion would go on to defeat the Daemonites. Kherans imposed heavy indemnities on Home System: the Daemonites and their society went Number of Stars: 1, Kherub bankrupt trying to pay them off.

Star Type: K Khera allowed Daemonites to migrate to the more prosperous planet, but all Planetoid Belts: 2 Daemonites on Khera had to live in ghettos. Inner Planets: 6 Recently, the Kherubim lord Majestros Middle Planets: 1; Khera is the home found hidden Kheran devices, known as planet Planet Shaper Engines, beneath the surface of the Earth. It turned out that Outer Planets: 0 humanity and Kherans are closely related and that the universe has been The Kherubim are a humanoid space- seeded with their type of species. Similar faring race that systematically travel Planet Shaper Engines landed on Khera, from world to world and conquer races converting the original Titantrophes to feed their gene and subjugate the species into a subservient species and native population as slaves. raising a Kheran species.

Using vast Planet-Shaper Engines, they It was also revealed that a similar device remake entire worlds into Kherubim landed on Daemon and tried to turn the compatible habitats for their leisure. population into slaves. The device gave Thousands of years ago, the Kherubim birth to the Daemonites as a servitor race destroyed their own planet, according to and the local 'Kherans' tried to Titan myth. They then came to Khera exterminate them when they turned out and settled it, subjugating the to be rebellious, but the Daemonites Titanothropes. The Titans slowly killed their would-be masters. become more or less accepted within the Kherubim society, but remained second- The Shaper Guild from Khera arrived on class citizens to the Kherubim. Earth and announced that factions within Kherubim society had noticed that Khera Millennia ago the Kherans came into was falling apart and that Earth would be contact with the Daemonites, who were an ideal place to relocate to. They actually created as a slave race to the planned on using the Planet Shaper Kherubim but rebelled, and a war Engines to terraform the Earth into erupted between both species. This war another Khera. Kherans are divided over would last several centuries. A small the matter and a civil war is the result. group of Kherans and Daemonites would crashland on Earth and would inspire humanity with tales of gods, angels, 110

Khundian Atmosphere: Standard and tainted Oxygen/Nitrogen with some contaminants.

Oceans: 60%

Gravity: 100%

Feeding Habits: Carnivore

Lifespan: 140 years

Technology: 9

Culture: Hostile, intolerant and aggressive, held in check by strong social customs. The Khund are predisposed to aggression. Because of their volatility, it is not uncommon for citizens to challenge one another to Type: Humanoid, Khundas Sapiens physical combat, likely to the death, for the slightest offense or insult. Physical Traits: Husky Government: Military Dictatorship Height: 7 ft Population: 2.5 billion Weight: 200 lbs Home System: Mobility: Legs Number of Stars: 1, Khundis

Sensory Organs: Visual Star Type: M

Communication: Vocal Planetoid Belts: 1

Reproduction: Sexual Inner Planets: 1

INT: 3D6, WIS: 3D6, STR: 4D6, DEX: Middle Planets: 6; Khundia is the home 3D6, CON: 4D6, CHA: 3D6, MR: 3D6, planet HPs: CON +D12 Outer Planets: 3 Orbit/Climate: 1 AU. Very stable, elliptical (oval) orbit, warmer twice every local year. 111

Klarmarian Reproduction: Sexual

INT: 4D6, WIS: 4D6, STR: 5D6, DEX: 3D6, CON: 5D6, CHA: 3D6, MR: 3D6/6D6 flight, HPs: CON +D10

Orbit/Climate: 1 AU. Very stable, elliptical (oval) orbit, warmer twice every local year.

Atmosphere: Standard

Oceans: 50%

Gravity: 100%

Feeding Habits: Carnivore

Lifespan: Unmeasured Type: Humanoid, Klarmarias Sapiens Technology: 9 Physical Traits: Orange pigmentation, no face, pointy ears. The Klaramarians are Culture: Standard mix of good and evil normally of sub-atomic size, although they can control this, and are often much Government: Tribal taller than humans, with a corresponding increase in strength. They can also Population: 2 million absorb matter and energy into themselves, either taking in and Home System: projecting those differing forces Number of Stars: 1, Sol outward, or simply assimilating it into their biophyiscal structure to increase Star Type: G their physical dynamism. They are many times stronger than humans and most Planetoid Belts: 1 other aliens. Inner Planets: 2 Height: Variable Middle Planets: 2 Weight: Variable Outer Planets: 4; Klaramar is the home Mobility: Legs, flight planet, a world revolving within an on the planet Saturn. Sensory Organs: Radar

Communication: Most Klaramarians also appear to be telepaths. 112

Korbalite Atmosphere: Standard and tainted Oxygen/Nitrogen with some contaminants.

Oceans: 85%

Gravity: 100%

Feeding Habits: Carnivore

Lifespan: 90 years

Technology: 4

Culture: Standard mix of good and evil

Government: Democracy

Population: 848 million

Type: Insectoid, Korbalis Sapiens Home System: Number of Stars: 1, Korba Physical Traits: Pink pigmentation, insect carapace and claws Star Type: M

Height: 5’8 ft Planetoid Belts: 3

Weight: 180 lbs Inner Planets: 5

Mobility: Legs Middle Planets: 1; Korbal is the home planet Sensory Organs: Visual Outer Planets: 6 Communication: Vocal

Reproduction: Sexual, eggs

INT: 3D6, WIS: 3D6, STR: 4D6, DEX: 3D6, CON: 4D6, CHA: 3D6, MR: 3D6, HPs: CON +D10

Orbit/Climate: 1 AU. Very stable, elliptical (oval) orbit, warmer twice every local year. 113

Korugarian Atmosphere: Standard and tainted Oxygen/Nitrogen with some contaminants.

Oceans: 60%

Gravity: 100%

Feeding Habits: Carnivore

Lifespan: 140 years

Technology: 9

Culture: Standard mix of good and evil

Government: Democracy

Population: 5.5 billion

Home System: Number of Stars: 1, Koru Type: Humanoid, Korugarias Sapiens Star Type: M Physical Traits: Red pigmentation Planetoid Belts: 3 Height: 5’8 ft Inner Planets: 5 Weight: 170 lbs Middle Planets: 1; Korugar is the home Mobility: Legs planet

Sensory Organs: Visual Outer Planets: 6

Communication: Vocal

Reproduction: Sexual

INT: 3D6, WIS: 3D6, STR: 4D6, DEX: 3D6, CON: 4D6, CHA: 3D6, MR: 3D6, HPs: CON +D6

Orbit/Climate: 1 AU. Very stable, elliptical (oval) orbit, warmer twice every local year. 114

Kryptonian Their cells are natural organic solar batteries that absorb and metabolize solar energy, giving them their various abilities.

Under a yellow sun, Kryptonians experience a dramatic increase in physical strength that exceeds the limits of what is physically possible for a creature of comparable size and build. Kryptonian cellular structure is much more dense, resilient, and biologically more effective than human tissue. They do not possess superhuman strength levels despite their enhanced cellular ability without their cellular structure charged with yellow solar energy.

Without such charging, their physical capabilities are identical to a human of their height and weight who engages in regular physical activity. As aliens, they possesses several organs whose functions are not yet disclosed or understood, but are believed to be part of or the source of their bio-matrix force field and reclamation aura.

Kryptonians' bodies also store energy Type: Humanoid, Kryptonas Sapiens actively within their bio-cellular matrix as an energy pattern which is linked to Physical Traits: Kryptonians are their body's electromagnetic field. This indistinguishable from humans but have energy powers most of their their greater height and muscle builds electromagnetic capabilities such as (this can be explained as an extreme flight, heat vision and other "sight"- example of convergent evolution). based abilities while supplementing their physical abilities to superhuman levels. The genome Kryptonian and differential at any yellow star, creating changes and As Kryptonians, their cells function like vulnerable as immortal power of a god. a super battery, hyper metabolizing Kryptonians, once outside their star specific wavelengths of radiation as fuel system, acquire new abilities determined to enable living functions and/or by the frequency of each sun's light and superhuman abilities. Different internal radiation. White stars, orange wavelengths of radiation have different stars, dwarf stars, giant stars and blue effects on Kryptonian physiology and stars all give them different properties. well being, but their cells cannot absorb 115 or utilize all types of radiation. The space, toxins and all known diseases on wavelength of their home solar system's Earth. red sun enables their body to function on an identical level of a healthy human Their supercharged bio-electric "aura" while the Earth's solar radiation in both acts as an invisible "force field" its raw and filtered state through the radiating within a few millimeters from Earth's atmosphere acts as fuel to enable their skin. They can willfully utilize their all of their powers. aura strengthening it's power to a greater degree to provide an additional defense Every time Kryptonians use any of their against certain levels of physical and superhuman abilities, their bodies energy attacks for a considerably short expend absorbed sunlight and they are period of time, but doing so can capable of utilizing any of them to endanger them should the attempted feat various degrees through controlled prove inefficient for any reason. circumstances. The solar-based radiation of a foreign blue star proved to increase Kryptonians utilize their aura by their known abilities under a yellow sun expanding it around a person(s) or to a higher degree and enabled additional object(s) to enable their structural powers. stability when lifting or traveling with them. Kryptonians' invulnerability has The existence and constant exposure to been in constant fluctuation over the proven "healthy" radiation sources are years. They have been shown surviving not required for them to live and utilize the blast of nuclear warheads, entering their powers, but prolonged periods the Earth's sun and emerging unharmed without exposure to them and/or and surviving the impact of an exploding utilizing their powers will require them sun. to recharge in order to live and continue using their powers. Kryptonians can live almost indefinitely if they reside under continuous exposure The exact limits of Kryptonians strength of Earth's sunlight. They have the ability are unknown, but they are capable lifting to maintain continuous physical actions far in excess of 100,000 tons. Different for an undefined period. Kryptonians are periods and intensities of exposure to shown to have unlimited stamina if they Earth's solar radiation can cause their are consistently exposed to Earth strength to fluctuate over time. sunlight.

Their bodies are nigh-invulnerable due Kryptonians are capable of flying at to their superhumanly dense cellular and supersonic speeds (over two thousand anatomical structure as well as their miles per second) in a planetary radiating bio-electrical aura. Kryptonians atmosphere and at faster-than-light are under some circumstances resistant speeds while in space. It's theorized they or immune to different forms and levels do so by not propelling themselves by of lacerations, blunt force trauma, force of will, but instead move about energy-based assaults, falls from great reality by shifting space-time around in heights, explosions, the cold void of order to simulate flying. 116

They are capable of moving, reacting, undetected, and can be adjusted to affect running and flying at superhuman matter on a microscopic level. speeds. While not as fast as the Flash on planet Earth, Kryptonians can fly at Kryptonians also possess a superior speeds faster than light and are sensory arrangement of visual considered one of the fastest beings in capabilities. They can see into all of the the universe. They can use this power to EM Spectrum. Kryptonians can see and disarm opponents, catch bullets or identify radio/television and any and all shrapnel and cross vast distances in broadcast/transmitted frequencies, seconds. allowing them to avoid detection Similarly to speedsters, Kryptonians can through radar or satellite monitoring learn to control their own molecular methods. motion in order to move fast enough that their molecules pass between the spaces They have telescopic vision; the ability of atoms. to focus their vision to see something at a great distance, without violating the Kryptonians have incredible hearing at laws of physics. And the ability to see extreme variances of sound and pitch extremely small objects and images frequency, allowing them to pick up down to the sub atomic level. noises from across the globe. They have shown enough control to block out Kryptonians can see through anything ambient sounds to focus on a specific except lead. Since it is passive, this source/frequency. ability would not generate harmful radiation in the same manner as a On various occasions, Kryptonians have focused projection of hard X-rays. demonstrated that their sense of smell is significantly enhanced to the point they A kryptonian possesses enhanced vocal/ can smell odors across the entire planet. audio decibel abilities which they can Self-Sustenance: They do not need to eat access through precise muscle control. or sleep (but are still capable of doing Enabling their voices to carry over so) and don't require oxygen to breathe, incredible distances at a time, or deliver enabling them to travel in space and a wave of amplified sound powerful underwater unprotected. enough to shatter glass or concrete.

Under a yellow sun, Kryptonians can Weaknesses heal at an accelerated rate. Fragments of Krypton's core made radioactive by the explosion. Green Kryptonians can create hurricane force Kryptonite causes severe illness in winds by blowing, and also chill their Kryptonians as well as loss of their breath to freeze a target. They can also powers; prolonged exposure can cause breathe in large amounts of air to dispel death. clouds of gas by exhaling it. The frequency of Kryptons red sun, real Kryptonians can fire beams of intense or synthetic, takes away a Kryptonian's heat from their eyes. These beams can be access to powers. made invisible, allowing them to work 117

Kryptonians cannot see through lead. their ships and metals, which would in turn download into the cerebral cortex of Height: 6-7’ ft any said creature. Superman's ship is the last of Krypton's technology. Weight: 200 lbs Culture: Standard mix of good and evil. Mobility: Legs, flight Kryptonians were a segregated culture, divided by six guilds: Leadership (the Sensory Organs: Visual High Council) Scientific (medical and engineering), Arts (design and Communication: Vocal construction), Warrior (security and weapons), Worker (services and general Reproduction: Sexual assistance) and Religious (discipline and ordinance). INT: 3D6, WIS: 3D6, STR: 100 +4D10, DEX: 19 +D6, CON: 44 +D6, CHA: Their guild is chosen for them on the 3D6, MR: Mach 100 +D100, HPs: CON teenager by choice, and learn how to +200 differentiate the choices of the guilds not mixing the other guilds for service, Orbit/Climate: 1 AU. Very stable, without interfering with the different elliptical (oval) orbit, warmer twice guilds of their parents. The guilds were every local year. founded after the chaos of war policy by the High Council (global collective Atmosphere: Standard and tainted advice) about thousand years ago before Oxygen/Nitrogen with some the end of Krypton. contaminants. The Military Guild governs all forms of Oceans: 60% martial power and military might on the planet and serves as the backbone of Gravity: 100% Kryptonian conquering authority. It maintains the martial glory of Krypton. Feeding Habits: Carnivore The Science Guild governs most forms Lifespan: 340 years of technology and science on the planet and houses the race's most ingenious Technology: 10. Kryptonian technology minds. The guild is decried as and architecture was mostly based on emotionless but has contributed to the giant self-grown crystals which were race being being a mighty technological very common on their planet and could power be used to store information. These structures might have been natural or The Artists Guild governs all forms of artificial, or a combination of both. art, design, and creativity and believes Kryptonian technology was so advanced, the most strongly in the religions of the that they had the potential to download Krypton besides the Religious Guild. inscriptions (including all of their The Religious Guild - the most secretive knowledge) onto the very electrons of and reclusive of the guilds which serves 118 as the absolute religious authority on symbols which resemble Earth's Indo- Krypton. The guild is governed by European alphabetical letters (such as priests which represent all Kryptonian "S" for El or "Z" for Zod). The red dwarf Gods, each in turn representing a guild. star, of Krypton's planetary system was worshiped as a God, but in a more The Labor Guild keeps the planet scientific manner than Earth's spiritual functions running, taking on all and any religions. Kryptonian Dogs were kept as manual jobs and ordered to serve all the pets by the Kryptonian people, much other guilds. They are commonly the like Earth Dogs are kept as pets by unseen masses of Kryptonians that are Humans. often overlooked and looked down upon as second class citizens by the other The Kryptonian people were a very guilds. To further the point, they lack xenophobic race that hardly ever left any guild representation. and have no their home-world, making Kal-El (a.k.a. say in society affairs. According to Superman) the only Kryptonian left Superman, they are tantamount to when the planet exploded. glorified slaves. Criminals were sent to the dimension The main religion on Krypton is Raoism known as the , in which Kryptonians worship the God Rao as their prime God and the Government: The political powers on the progenitor of their race and world. The planet were governed by a council of religion is henotheistic, as it includes scientists and warriors (but mostly lesser gods that are also worshiped by scientists). respective Kryptonian guilds in addition to Rao such as Cythonna, Yuda, Population: 2.5 billion , and . A better comparison would be that of Home System: Catholicism with Rao as the Number of Stars: 1, Rao monotheistic deity surrounded by the lesser gods as "angels". Star Type: O

Outside the standard life cycle events of Planetoid Belts: 2 birth, marriage, and death, Kryptonians have no interaction with their clergy and Inner Planets: 6 the clergy rarely interacts with the rest of society. Each of the Kryptonian Guilds Middle Planets: 4; Krypton was the honors a specific god, Telle (God of home planet Wisdom/Science), Lorra (Goddess of Beauty/Arts), Mordo (God of Strength/ Outer Planets: 2 Military), Yuda (God of the Moon/Labor), and Cythonna, who is personally honored by the Religious Guild while Rao is honored by all. Each noble Kryptonian family (or "House") was symbolized by particular 119

birth of kryptonite, creating storms, earthquakes and temperature drop messing with the axis of the planet, increased substance of kryptonite to the planet created poisonous gases killing slowly the Kryptonian life.

The high council supported and promised benefit Kryptonian population, to look for ways to save Krypton in search of the best scientists, the people supported the High Council, which became the only Kryptonian world government, founding a new era with the division of the 6 guilds. During a visit of a space priest called the "Cleric" from his space ark, seeking new disciples for its eradication, a group of 30 Kryptonian followed the Cleric in their new space journeys, the group began to die one by one mysteriously, the cleric used his alien artifact collected all the genomes of About a thousand years before the end of Kryptonian dead. Krypton, with advanced progessive technologies, but with the invasion of He discovered by studying a chemical the ancient alien enemies "The Vrangs" atmospheric modified the genome of a war that lasted 3 years, with countless Kryptonian to ban them come out once loss of life, The Kryptonian culture the planet, doomed to be forever trapped began to change to be isolated out all and connected to the doomed planet beings from the planet Krypton, there Krypton the Cleric back to Krypton, were internal conflicts between the delivering their dead and announced policy of exploitation galactica with a before the high council the final new order of the high Council in the conviction of the Kryptonian people. internal collective power of the planet, the new order won, and the whole policy After leaving Krypton, the Cleric kept of exploitation was excluded, separating the genome of the dead within the some rebels against the new policy artifact known as , a search for Kryptonian, half of the rebellion came a cure, years later, the Cleric finds the out of krypton to found the world cure, which was announced in future by Daxam, and the other half that was, Kal-El, to find the Cleric, during his started a war. exile into space. In the last Kryptonian was, there were several events a "new In the hunt for a few rebels to death, a alien invasion" known as Brainiac, who nuclear bomb hit the core of the planet, robbed the city of Kandor, the most condemning krypton slowly to death. important of Krypton, the discovery of The chemistry of the nucleus became the the Phantom Zone by Jor-El, he also 120 found the condemnation of Krypton, the was also spared from destruction as it high council expelled Jor-El for lies and was shrunken by Brainiac. terrorism Kryptonian population of the few who believed, were the inhabitants Prisoners of the Phantom Zone, such as of Argo City, who built a power dome , also survived the (providing light and oxygen) keeping the destruction of Krypton, as well as Argo surviving population, Commitment, the City, a Kryptonian colony stuck in a core of the krypton was at the end, pocket dimension where Kara Zor-El creating a strong pressure that the planet was raised. exploded into fragments. The Kryptonian are not friendly with primitive cultures (for the Earth), they prefer to isolate as scouts to study in . their spatial networks.

When Krypton was destroyed, it was thought that the entire Kryptonian race was destroyed. This was largely disproven by the survival of Kal-L or Kal-El, who was sent off Krypton to Earth by their fathers right before their source worlds were destroyed. Kal-L grew up on Earth as and eventually discovered his Kryptonian origins, where Kal-El grew up on Earth aware of his Kryptonian heritage. The current incarnation reflects more of Kal- L, understanding that he is biologically Kryptonian but considering himself as a human culturally.

Kal-El and Kal-L were NOT the only survivors of their respective home worlds. In most dimensions, their cousin Kara ( in Earth-Two dimension and in Earth-One dimension and current reality) would also be sent from Krypton to Earth. In some dimensions, the entire city of Argo would also survive the destruction of Krypton either being thrown off the exploding planet or as a space colony away from the source planet. Supergirl, cousin of Superman, also survived Krypton's destruction and made home on Earth. The capital of Krypton, Kandor, 121

Kwai Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature.

Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 69%

Gravity: 80%

Feeding Habits: Omnivore

Lifespan: Unmeasured

Technology: 8 Type: Insectoid Humanoid, Kwais Sapiens Culture: Standard, diversified mix of kind and evil people. A nomadic people Physical Traits: Slate-grey skin with who mostly display a pacifistic approach black tattoo-like markings, dragonfly- to life. like wings, retractable armoured exoskeletons and the ability to find any Government: Matriarchy path if such existed, even without obvious tracks to follow. They can Population: 2.1 billion function and fly in space. Home System: in the ‘Second Galaxy’ Height: 5’ ft Number of Stars: 1, Kwis Centauris

Weight: 80 lbs Star Type: B

Mobility: Legs, wings Planetoid Belts: 5

Sensory Organs: Visual Inner Planets: 2

Communication: Vocal Middle Planets: 1, Kwa prime is the home planet Reproduction: Sexual Outer Planets: 1 INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6 +3, CON: 3D6, CHA: 3D6, MR: The Kwai are one of the thousands of 3D6, HPs: CON +D4, Exoskeleton has species Element Lad was ultimately CON +50 HPs and AC 2 responsible for the creation of after he became stranded a billion years in the 122 past of the "Second Galaxy," in his use their tracking powers to become indefinitely prolonged lifespan. guides for the experimental "Threshold" teleportation system, which lacked a Their travels usually led them to follow functioning navigation system. After "feral stars" - newly appearing stars in consideration, the matriarch accepted, their path - which they considered good due to the possibilities the system luck. When, in the 31st century, Element offered for finding "new paths." Lad's home time period, they followed a "star" which was in reality the Legionnaire Wildfire, it led them to encounter the Progeny, a xenophobic beetle-like race who began to hunt them down.

While fleeing from a Progeny attack which killed two of her friends, Shikari would encounter the other Legionnaires, held in stasis, who had been flung through a rift to the Second Galaxy - though displaced only in space rather than time and space. Revived, they aided her in driving off the Progeny, then followed her to their "brief-home," where they helped the Kwai to gather resources for moving on, and the Kwai helped in turn to make their heavily damaged ship functional, and created a new containment suit for Wildfire from their plastic-like "Use-weave".

They and the Legion then went their separate ways, although Shikari would remain with the team. After Element Lad - now called the Progenitor - was defeated by his former teammates at the cost of Live Wire's life, the Kwai matriarch declared an amnesty toward the now-directionless Progeny. This led many of the younger Kwai to become "Lonestars" themselves, and several to join Singularity's "Credo", a group dedicated to hunting down and exterminating all surviving Progeny.

The Kwai were then contacted by the Legion again - this time, with a view to 123

Lallorian Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 54%

Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 100 years

Technology: 9

Culture: Standard, diversified mix of kind and evil people.

Government: Democracy

Type: Humanoid, Homo Sapiens Population: 1.6 billion

Physical Traits: Lallorians in general Home System: have no special abilities. Number of Stars: 1, Lallo Centauris

Height: 5’-6’ ft Star Type: O

Weight: 50-250 lbs Planetoid Belts: 0

Mobility: Legs Inner Planets: 4

Sensory Organs: Visual Middle Planets: 3, Lallor is the home planet Communication: Vocal Outer Planets: 5 Reproduction: Sexual Descended from humans experimented INT: 3D6, WIS: 3D6, STR: 3D6, DEX: on by the Dominators. 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D4

Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature. 124

Lashorian INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D4

Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature.

Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 54%

Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 100 years

Technology: 5

Culture: Standard, diversified mix of kind and evil people.

Government: Democracy

Population: 5.6 billion Type: Humanoid, Lashoris Sapiens Home System: Physical Traits: Pink pigmentation, 6 Number of Stars: 1, Laxa Centauris arms Star Type: B Height: 5’ ft Planetoid Belts: 3 Weight: 85 lbs Inner Planets: 3 Mobility: Legs Middle Planets: 5, Lashor is the home Sensory Organs: Visual planet

Communication: Vocal Outer Planets: 2

Reproduction: Sexual 125

Linsnarian Oceans: 4%

Gravity: 100%

Feeding Habits: Energy

Lifespan: 500 years

Technology: 9. The species are hired as living tools, as was the case for Gear.

Culture: Standard, diversified mix of kind and evil people.

Government: Democracy

Population: 53 million Type: Synthetic Artificial Robotic life form, Linsnaris Sapiens Home System: Number of Stars: 1, Lallo Centauris Physical Traits: Linsnarians can generate gadgets from their techno organic bodies Star Type: B

Height: Varies Planetoid Belts: 0

Weight: Varies Inner Planets: 3, Lisnar is the home planet Mobility: Legs Middle Planets: 0 Sensory Organs: Visual Outer Planets: 2 Communication: Vocal

Reproduction: Construction

INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D4, AC: 5

Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature.

Atmosphere: Dense thick atmosphere which is predominantly oxygen and nitrogen. 126

Llarian Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature.

Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 23%

Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 80 years

Technology: 9

Culture: Standard, diversified mix of kind and evil people.

Government: Dictatorship

Type: Reptillian Humanoid, Llarias Population: 1.6 billion Sapiens Home System: Physical Traits: Reptillian skin, green Number of Stars: 1, Antares pigmentation, 2 horns Star Type: M Height: 6’2 ft Planetoid Belts: 0 Weight: 350 lbs Inner Planets: 5 Mobility: Legs Middle Planets: 6; Alstair is the home Sensory Organs: Visual planet

Communication: Vocal Outer Planets: 0

Reproduction: Sexual, egg Llar is constantly at war with Dhor, Alstair and Mosteel. INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 4D6, CHA: 3D6, MR: 3D6, HPs: CON +D20 127

Lopian Culture: Standard, diversified mix of kind and evil people.

Government: None

Population: 66 million

Home System: The Deeps is a black and lightless void in a remote section of space. As a means of adapting to the lightless void, the inhabitants of the Deeps have evolved an advanced sense of hearing, while at the same time losing their sense of sight.

Type: Humanoid, Homo Sapiens

Physical Traits: Lopians are blind but have heightened hearing

Height: 5’ ft

Weight: 150 lbs

Mobility: Legs

Sensory Organs: Visual

Communication: Vocal

Reproduction: Sexual, eggs

INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D6

Feeding Habits: Omnivore

Lifespan: 100 years

Technology: 9 128

Lythylian Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 82%

Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 100 years

Technology: 9

Culture: Standard, diversified mix of kind and evil people.

Government: Dictatorship

Population: 6.6 million

Home System: Number of Stars: 1, Lythys Centauris Type: Humanoid, Homo Sapiens Star Type: O Physical Traits: Lythylians in general have no special abilities. Planetoid Belts: 6 Height: 5’-6’ ft Inner Planets: 1 Weight: 50-250 lbs Middle Planets: 5, Lythyl is the home planet Mobility: Legs Outer Planets: 0 Sensory Organs: Visual Lythyl is brutal in both its environment Communication: Vocal and what passes for its civilization. The volcanic activity and sun scorched Reproduction: Sexual surface forces most life underground, though some choose to live above INT: 3D6, WIS: 3D6, STR: 3D6, DEX: ground despite the hardships. Below, the 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, strong rule the weak within a population HPs: CON +D4 of masters and slaves. Amid the almost constant fights for life, many individuals Orbit/Climate: 1 AU. Very stable, band together for strength in numbers. circular orbit, very stable surface temperature. 129

M’eluan Oceans: 73%

Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 100 years

Technology: 5

Culture: Standard, diversified mix of kind and evil people.

Government: Democracy

Population: 5 billion

Home System: Number of Stars: 1, M’elus Centauris Type: Humanoid, M’eluas Sapiens Star Type: K Physical Traits: M’eluans in general have no special abilities. Planetoid Belts: 3 Height: 5’ ft Inner Planets: 1 Weight: 90 lbs Middle Planets: 3, Melu is the home planet Mobility: Legs Outer Planets: 1 Sensory Organs: Visual

Communication: Vocal

Reproduction: Sexual

INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D4

Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature.

Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere. 130

Maagite Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature.

Atmosphere: Dense thick atmosphere which is predominantly oxygen and nitrogen, with toxic contaminants.

Oceans: 1%

Gravity: 220%

Feeding Habits: Ore

Lifespan: 900 years

Technology: 3

Culture: Standard, diversified mix of kind and evil people.

Government: Council

Population: 4.9 million

Type: Mineroid, Maagis Sapiens Home System: Number of Stars: 1, Maagit Physical Traits: Maagites are living magma inside a shell of organic rock Star Type: O

Height: 7’ ft Planetoid Belts: 2

Weight: 450 lbs Inner Planets: 1, Maag is the home planet Mobility: Legs Middle Planets: 2 Sensory Organs: Visual Outer Planets: 0 Communication: Vocal

Reproduction: Osmosis

INT: 3D6, WIS: 3D6, STR: 4D6, DEX: 3D6, CON: 4D6, CHA: 3D6, MR: 3D6, HPs: CON +D20, AC: 3 131

Manhunter Gravity: None

Feeding Habits: Energy

Lifespan: 200 years

Technology: 9. Originally the Manhunters used special energy pistols which were charged by the green lanterns which they carried

Culture: Malevolent. Truly malicious race with no redeeming qualities at all.

Government: Dictatorship

Population: 2.4 billion

Home System: Type: Synthetic Artificial Robotic life None. But they were originally created form, Manhunter Sapiens on Oa.

Physical Traits: Blue and red metal The Manhunters were the first attempt of the Guardians of the Universe to create Height: 8’ ft an interstellar police force that would combat evil all over the cosmos. For Weight: 10 tons thousands of years, they served the Guardians well. However, the Mobility: Legs Manhunters became obsessed with the act of "hunting" criminals. Their code, Sensory Organs: Visual "No man escapes the Manhunters" (corrupted from the original "No Communication: Vocal evil..."), became more important to them than seeing justice done. Reproduction: Construction Eventually, the robots conspired to rebel INT: 3D6, WIS: 3D6, STR: 3D6, DEX: against their masters, but the Guardians 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, defeated and destroyed most of them. HPs: CON +D6, AC: 4 Those that survived hid away on many planets, slowly rebuilding their forces Orbit/Climate: 1 AU. Very stable, and spreading their beliefs to others. elliptical (oval) orbit, warmer twice Since then, the over-riding goal of the every local year. Manhunters has been to take revenge on the Guardians, as well as on their Atmosphere: None replacements, the Green Lantern Corps. Oceans: None 132

The Manhunters infiltrated and liberated had infiltrated the lives of most many planets disguised as living beings superheroes with their agents. They even and created a "Cult of the Manhunters" managed to infiltrate the Olympian that trained others to be their minions. Gods, one of their number posing as the On Mars, the people of that world started goat god Pan, as shown during the a group of Martian Manhunters based on Challenge of the Gods storyline. They the lessons of preserving justice taught revealed themselves when a Guardian unto them by the Manhunters and even and a member of the tried to erected a temple based on the evolve some humans into becoming the appearance of their inspiration. next Guardians of the Universe, during what became known as the On Earth, most of the Manhunters' . agents were unaware that their masters were robots, or that their real purposes On this occasion, there was a massive were not noble. Some of these agents counterstrike operation by the heroes became superheroes also known as against the Manhunters, and it seemed Manhunters. They wore red-and-blue that the Grandmaster had finally been costumes patterned after the Manhunters destroyed, along with their hidden home themselves. The most famous of these planet. Former Privateer Mark Shaw was a big game hunter called Paul Kirk. readopted his identity as Manhunter in He was active in the 1940s, and starred the wake of the battle, seeking to redeem in his own series. both the name and himself.

The character was brought back in a modern version in the 70s, in which he was supposedly killed years before but was in truth placed in suspended animation by a secret conspiracy. He was cloned, and when he finally reawoke, he dedicated himself to battling those who had used him, eventually dying in the process. However, some of his clones survived.

The Manhunters were discovered by the Justice League who seemingly defeated the Manhunter's leader, the Grandmaster. One of their human pawns, Mark Shaw, adopted a new identity as the costumed hero, the Privateer. However, he was later discovered to be a criminal posing as a hero.

Years later, it was revealed that the Manhunters not only still existed, but 133

Martian

Burning Martian

Type: Humanoid. Martias Sapiens White Martian Physical Traits: 80% have green pigmentation, the remaining have white pigmentation due to interspecies mating. Both Green and White have the powers of greatly Enhanced Strength, Enhanced Movement, Enhanced Stamina, Phase, Telepathy, Invisibility I, Telekinetic Flight, Light Emission from their eyes and Shapeshift. They are vulnerable to fire and have an extreme phobia of it. As a race of shapeshifters, physical appearance has little meaning for Martians.

The underlying psychological differences are what separated the peaceful Green Martians from the war- like Whites. White Martians have Green Martian configured their physiology to reflect their philosophy, becoming a separate race from the Green Martians. Their preferred form is that of angular, hairless humanoids with chalky white skin which often forms bony ridges or plates, giving 134 them the appearance of armour. They Oceans: 0% have sometimes been seen to have a gaping mouth on their thorax and a horn Gravity: 100% on the same level on each side. Like the Green Martians, White Martians have Feeding Habits: Omnivore numerous superhuman powers and as well their vulnerability to fire. Lifespan: 1200 years

Burning Martians posses the ability to Technology: 8 generate and project fire. Culture: Green are paranoid, white are Height: 6 ft xenophobic. Both Green and White Martians have attempted to invade earth Weight: 220 lbs but been defeated each time by the and the Justice Mobility: Legs League. It was previously believed that the White Martians evolved alongside Sensory Organs: Visual the Green Martians. In reality the Green and White Martians were part of the Communication: Vocal same race, known as "The Burning". Twenty-thousand years ago, the Reproduction: Green and White "Burning Martians" were the dominant reproduce sexually. : Burning Martians life form on the planet Mars. can feed on feelings like sorrow, desperation and suffering to reproduce Their name originates from the fact that asexually. each Martian was perpetually ablaze with a glowing halo of fire. They were a INT: 3D6, WIS: 3D6, STR: 6D6, DEX: ruthless and barbaric race whose life's 3D6, CON: 6D6, CHA: 2D6, MR: 5D6, goal was to wage never-ending war HPs: CON +(D20 x20) against one another. The Guardians of the Universe had been observing Orbit/Climate: 1.52 AU. Mars' orbit is Martian culture for quite some time, but significantly elliptical. One result of this as the race's technology level grew more is a temperature variation of about 30 C advanced, the Guardians knew it would at the subsolar point between aphelion not be long before they developed and perihelion. This has a major interstellar travel. They decided at this influence on Mars' climate. While the time to intervene. They programmed a average temperature on Mars is about - genetic weakness towards fire into 55 C, Martian surface temperatures Martian physiology as a deterrent range widely from as little as -133 C at against violence. the winter pole to almost 27 C on the day side during summer. With their darker passions dampened, the Burning Martians began to evolve Atmosphere: Thin Oxygen/Nitrogen/ into the Green and White Martian races. Carbon Dioxide. While the Green Martians were peaceful 135 philosophers, the White Martians were Star Type: G savage warriors. Planetoid Belts: 1 A lengthy civil war between the two races ended when the few surviving Inner Planets: 2 White Martians were rounded up and exiled to the extra-dimensional "Still Middle Planets: 2, Mars is the home Zone". Although there are still remnants planet of both races of the White Martian race that escaped from their persecution or during the civil Outer Planets: 4 war. At some point in Earth's ancient past, the White Martians visited the planet and performed genetic experiments on terrestrial animals and primitive humans.

These experiments led to the White Martians to discover the metagene in human beings that would grant humans metahuman powers. Due to their experiments, they actually altered the destiny of the human race. Whereas before evolution would have eventually made mankind into a race of superhumans similar to the Daxamites and Kryptonians, or the Martians themselves, now only a select few humans would be able to develop metahuman powers.

This was another reason for the war between the White and Green Martians, who were outraged by such biological vandalism. Furthermore, the White Martians also created a metavirus, a metagene that could be passed from host to host via touch.

Government: Matriarchy

Population: Less than a hundred of the green skin, maybe a dozen white skin.

Home System: Number of Stars: 1, Sol 136

Mong Sensory Organs: Visual

Communication: Vocal

Reproduction: Sexual

INT: 3D6, WIS: 3D6, STR: 100 +4D10, DEX: 19 +D6, CON: 44 +D6, CHA: 3D6, MR: 6D6, HPs: CON +200

Orbit/Climate: 1 AU. Very stable, elliptical (oval) orbit, warmer twice every local year.

Atmosphere: Standard

Oceans: 43%

Gravity: 270%

Feeding Habits: Carnivore

Lifespan: 480 years

Technology: 10

Culture: Standard mix of good and evil.

Government: Council

Population: 2.5 billion

Home System: Number of Stars: 1, Mon

Star Type: K Type: Humanoid, Mongos Sapiens Planetoid Belts: 0 Physical Traits: Red eyes, yellow pigmentation, enhanced strength and Inner Planets: 2 durability. Middle Planets: 5; Mons is the home Height: 7’9 ft planet Weight: 1125 lbs Outer Planets: 0 Mobility: Legs 137

Monitor Physical Traits: Pink pigmentation. Biological Augmentation, Biological Transmogrification, Cosmic Bolt, Cosmic Source, Create Constructs, Divinity, Echo, Elementalkinesis, Energy Bonds, Energy Leech, Force Barrier, Indomitability, Molecular Manipulation, Omniscient, Space Warp, Telekinetic Mastery, Telepathic Mastery, Transport, Undying, Wormhole

Height: 7’ ft

Weight: 250 lbs

Mobility: Legs, levitation

Sensory Organs: Visual

Communication: Vocal

Reproduction: Unknown

INT: 4D6, WIS: 4D6, STR: 100 +2D10, DEX: 19 +D6, CON: 40 +D6, CHA: 3D6, MR: 3D6, HPs: CON +100

Feeding Habits: Omnivore

Lifespan: Unmeasured, at least 12 billion years

Technology: 12

Culture: Standard, but more good than evil.

Government: None

Population: 52

Home System: None Type: Resonate, Homo Supremis 138

The Monitors are a multiversal race the generation of the World of Nil, charged with the protection of the populated by powerful vampiric beings Multiverse. with a vast and epic history, living and continuously evolving manifestations of During the first multiverse, there were the Monitor's thoughts, who see only two, the Monitor and the Anti- themselves as "descendants" of the Monitor, who oversaw the multiverse Monitor himself. and the anti-matter universe respectively. Both were killed during the events of Crisis on Infinite Earths.

After the creation of the new multiverse, a new race of 52 different Monitors is seen to be active trying to protect the multiverse from corruption as a community. Each monitor is assigned to its own world, and they all vary at least slightly in appearance. A version of the Anti-Monitor is also seen to be active helping the Corps on . Although they are seen again, the Monitors play their next largest roles in Countdown.

In the end, the revised origin of the Monitors took this form: in the beginning, a gigantic, limitless, vast intelligence named Monitor but referred to in places as "Overmonitor" or "Overvoid", discovered the Bleed and the Multiverse within, a 'flaw' at its heart.

Disturbed, it sent out a probe in a similar form to that of the original "Monitor" from Crisis on Infinite Earths that fed back the chaos of every story of the Infinite Earths all at once; overwhelmed by the very idea of a "story," the Monitor recalled the probe and sealed off the Bleed by creating the Multiverse Machine (or "Orrery of Worlds"), but his contemplation of the workings of the Machine (doubtless combined with the established fact that the Monitor was linked to all positive matter) resulted in 139

Mosteelian Feeding Habits: Minerals

Lifespan: 240 years

Technology: 9

Culture: Standard, diversified mix of kind and evil people.

Government: Dictatorship

Population: 1.3 billion

Home System: Number of Stars: 1, Antares Type: Humanoid, Mosteeli Sapiens Star Type: M Physical Traits: Metallic body Planetoid Belts: 0 Height: 6’6 ft Inner Planets: 5 Weight: 450 lbs Middle Planets: 6; Mosteel is the home Mobility: Legs planet

Sensory Organs: Visual Outer Planets: 0

Communication: Vocal Mosteel is constantly at war with Dhor, Llarr and Alstair. Reproduction: Sexual

INT: 3D6, WIS: 3D6, STR: 4D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D20

Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature.

Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 72%

Gravity: 100% 140

Muscarian Oceans: 44%

Gravity: 100% Feeding Habits: Carnivore

Lifespan: 250 years

Technology: 3

Culture: Enlightened. Truly kind race with little violence or hatefulness.

Government: Democracy

Population: 700 million

Home System: Number of Stars: 1, Alpha Musca

Star Type: K Type: Fungus, Muscaris Sapiens Planetoid Belts: 1 Physical Traits: Mushroom shaped Inner Planets: 0 Height: 5’ ft Middle Planets: 2; Muscaria is the home Weight: 140 lbs planet

Mobility: Levitation Outer Planets: 4 Sensory Organs: Visual

Communication: Vocal

Reproduction: Pollination

INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D8

Orbit/Climate: 1 AU. Very stable, elliptical (oval) orbit, warmer twice every local year.

Atmosphere: Thin and tainted Oxygen/Nitrogen/Carbon Dioxide with toxic contaminants. 141

Myarian Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 14% Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 100 years

Technology: 9

Culture: Standard, diversified mix of kind and evil people.

Government: Democracy

Population: 1.8 billion

Home System: Type: Humanoid, Homo Sapiens Number of Stars: 1, Myari Centauris

Physical Traits: Myarians in general Star Type: O have no special abilities. Planetoid Belts: 0 Height: 5’-6’ ft Inner Planets: 6 Weight: 50-250 lbs Middle Planets: 3, Myar is the home Mobility: Legs planet and one of the few worlds remaining in the 30th century which Sensory Organs: Visual retained its ties to mysticism.

Communication: Vocal Outer Planets: 0

Reproduction: Sexual Descended from humans experimented on by the Dominators. INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, Myar is one of the many worlds settled HPs: CON +D4 by the Homo Magi when they left the planet Zerox. Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature. 142

Nakton Feeding Habits: Omnivore

Lifespan: 100 years

Technology: 3

Culture: Standard, diversified mix of kind and evil people.

Government: Democracy

Population: 4.6 billion

Home System: Type: Humanoid, Naktis Sapiens Number of Stars: 1, Nakt Centauris

Physical Traits: Blue pigmentation Star Type: K

Height: 6’ ft Planetoid Belts: 3

Weight: 150 lbs Inner Planets: 5

Mobility: Legs Middle Planets: 6, Naktos is the home planet Sensory Organs: Visual Outer Planets: 0 Communication: Vocal

Reproduction: Sexual

INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D6

Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature.

Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 36%

Gravity: 100% 143

Naltorian Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature.

Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 59%

Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 100 years

Technology: 9

Culture: Standard, diversified mix of kind and evil people.

Government: Theocracy, ruled by a high seer Type: Humanoid, Homo Sapiens Population: 1.2 billion Physical Traits: Natives of the planet are noted for their ability of precognition, Home System: providing them with glimpses of the Number of Stars: 1, Naltis Centauris future. Star Type: O Height: 5’-6’ ft Planetoid Belts: 0 Weight: 50-250 lbs Inner Planets: 4 Mobility: Legs Middle Planets: 3, Naltor is the home Sensory Organs: Visual planet

Communication: Vocal Outer Planets: 5

Reproduction: Sexual Descended from humans experimented on by the Dominators. INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, Naltor is the birth place of Legion of HPs: CON +D4 Super-Heroes members Dream Girl, and her sister . 144

New Genesian Type: Humanoid, Genesian Sapiens

Physical Traits: There are two types of inhabitants of New Genesis. The first are called the "gods" or "New Gods" (the upper class), a race of powerful immortals. The gods live in Supertown. The "Bug" (the lower class) evolved from "micro-life" spread on the planet's surface during the gods' war. They live on the planet's surface, in hives or the "Bug Mound". There is occasionally prejudice between these two races, as many of the gods consider the bug- people to be a lesser species.

While the powers and abilities vary from God to God, the general attributes they all share are: Immortality, Superhuman Strength, Speed, Agility, Durability, Stamina, and Reflexes.

Height: 5’-8’ ft

Weight: 120-350 lbs

Mobility: Legs

Sensory Organs: Visual

Communication: Vocal

Reproduction: Sexual

New Gods INT: 3D6, WIS: 3D6, STR: 100 +2D10, DEX: 19 +D6, CON: 40 +D6, CHA: 3D6, MR: 3D6, HPs: CON +100

Orbit/Climate: 1 AU. Very stable, elliptical (oval) orbit, warmer twice every local year.

Atmosphere: Standard

Oceans: 62% 145

Gravity: 100% spinning off through space by the blinding flash of energy that signaled Feeding Habits: Omnivore their death, and the destructive wiped out all traces of what had existed Lifespan: 400 years. Those born on New on them.In time, these halves cooled and Genesis are extremely long-lived with settled into individual orbits and new life lifespans many times greater than nearly developed. One of these worlds became any other humanoid life-form. Apokolips, the other New Genesis, and both became home to the race of beings Technology: 10 known as the New Gods.

Culture: Standard, diversified mix of On Apokolips arose the dark side of the kind and evil people. The gods universal force, led by the of New Genesis labour in peace and personification of evil, Darkseid. On love, communing with the splendors of New Genesis was born all that is good in its natural beauty and seeking paths of the universe. The benevolent master of peace and contentment. New Genesis was Izaya the Highfather.

Government: Benevolent Dictatorship New Genesis was an unspoiled world of great beauty, full of sunlight and Population: 3.5 billion green forests, shining white mountains, and unspoiled bright waters. The evil Home System: that was Apokolips would not let New The entire system exists in a pocket Genesis existinpeace for long, however, dimension known as the fourth world. and war soon broke out between the opposing worlds. Number of Stars: 1, Orion Apokolips’ war machines devastated Star Type: O New Genesis before the two leaders were able to reach a pact that brought an Planetoid Belts: 5 uneasy peace back to their universe. The sons of Highfather and Apokolips Inner Planets: 0 were sent to live on the worlds of their respective foes. Eachs on was to be Middle Planets: 2; New Genesis is the brought up and schooled in the ways of home planet the other’s planet, so that they might better understand one another. Outer Planets: 0 The aftermath of the war left New New Genesis was created at the same Genesis a barren and desolate place; it instant as Apokolips when the old gods took ages for New Genesis to be who ruled the cosmos died in a returned to its paradise-like cataclysmic release of indescribable beauty.Thegodsof New Genesis had power which tore their other moved their great cities to Supertown, a dimensional home world asunder. The golden cityorbitinghigh above two halves of this great world were sent theplanet’s surface. 146

Supertown is a magnificent golden city Physical Traits: The Bugs are typically where the New Gods continue their humanoid with distinctive insectoid peaceful pursuits, surrounded by features such as eyes and antennae. towering spires, great memorial statues of their heroes and fellow gods, and the Height: 5-8 ft Park, a vast oasis of greenery where the Highfather addresseshis people,and the Weight: 120-350 lbs teachers of New Genesis pass along the accumulated wisdom of the New Gods Mobility: Legs to the young. Sensory Organs: Visual Bugs Communication: Vocal

Reproduction: Sexual

INT: 3D6, WIS: 3D6, STR: 4D6, DEX: 3D6, CON: 4D6, CHA: 3D6, MR: 3D6, HPs: CON +D20

Feeding Habits: Omnivore

Lifespan: 400 years. Those born on New Genesis are extremely long-lived with lifespans many times greater than nearly any other humanoid life-form.

Technology: 10

Culture: Standard, diversified mix of kind and evil people. They are noted for holding a highly sophisticated culture and are even capable of crafting a .

Government: Living in a culture known as the "Insect Empire"; the Bug civilization is made up of several Bug tribes that reside within large underground colonies. The empire is led by a queen "All-Widow" and a male second-in-command known as the Type: Humanoid, Genesian Sapiens "Prime One". Population: 2.1 billion 147

The Bugs live beneath the surface of the has no serious impact on the Insect planet. These colonies are ruled by Empire. beings known as the Queen-Widow and Prime-One. Considered to be below the Following the birth of a Bug that would New Gods of the floating city, be later known as "", it was Supertown, the bugs form a lower class deemed that his appearance and on New Genesis and are sometimes the capabilities meant that he had more in target of prejudice by the gods. common with the New Gods than the Bugs. Thus, the reigning Prime One The Bugs are a hybrid race of god and charged him with the task of befriending insect that were developed by the New the Gods of New Genesis in order to Gods of New Genesis following an negotiate a truce between the two attack by Apokolips with biological cultures. Eventually, Forager befriended during the longstanding war the New God, Orion, and stopped the between the two worlds. In response, renegade Bug "Mantis" from conquering New Genesis developed the Bugs with Earth in Darkseid's name. the intention of deploying them against Apokolips to destroy the world's food However, Forager ultimately fell in resources. battle and Orion took the deceased Forager's body to the Bugs for a proper However, before the Bugs could be burial where he was shocked to see the unleashed, a group of them escaped from sophistication of insect civilization. their gestation facility and hid within the Thus, peace talks began between the planet's forests. In time, the Bugs started Empire's All-Widow and the new Prime reproducing rapidly and formed large One and the ruling council of New underground colonies that resembled Genesis. hives. After several years of mistrust and This incident led to the ruling council of prosecution, the Insect Empire is now New Genesis fearing what the new represented amongst the New Genesian society might do and so began a New Gods through an elected warrior campaign of disinformation; claiming known as the "Forager"; a warrior that the Bugs were the products of chosen amongst the bugs who are more biological weapons deployed by humanoid in their appearance and are Darkseid. This allowed for uncommonly resourceful, exhibit extermination programs to be initiated individualistic behavior and are skilled against the Bugs, such as the creation of in the arts of war. an elite extermination squad known as the Monitors and formation of special pesticides to allow the crops to remain unharmed whilst killing the insectoids.

These efforts had the impact of keeping the Bug population in check though their high rate of reproduction meant that this 148

Nirdoorian Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 39%

Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 100 years

Technology: 4

Culture: Standard, diversified mix of kind and evil people.

Government: Tribal

Type: Squirrel Humanoid, Nirdooris Population: 171 million Sapiens Home System: Physical Traits: Orange fur Number of Stars: 1, Nir Centauris

Height: 4’ ft Star Type: K

Weight: 90 lbs Planetoid Belts: 2

Mobility: Legs Inner Planets: 4

Sensory Organs: Visual Middle Planets: 3, Nirdoor is the home planet Communication: Vocal Outer Planets: 5 Reproduction: Sexual

INT: 4D6, WIS: 4D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D4

Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature. 149

Numericon Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature.

Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 30%

Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 100 years

Technology: 9

Culture: Standard, diversified mix of kind and evil people.

Government: Technocracy

Type: Humanoid, Numeris Sapiens Population: 4.3 billion

Physical Traits: Purple pigmentation, Home System: with five prehensile appendages that Number of Stars: 1, Numer Centauris sprout from the crown of their skulls. They are naturally very adept at Star Type: K mathematics. Planetoid Belts: 2 Height: 5’ ft Inner Planets: 4 Weight: 90 lbs Middle Planets: 3, Numera is the home Mobility: Legs planet

Sensory Organs: Visual Outer Planets: 5 Communication: Vocal

Reproduction: Sexual

INT: 4D6, WIS: 4D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D4 150

Nybergian Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 100 years

Technology: 4

Culture: Standard, diversified mix of kind and evil people.

Government: Democracy

Population: 4.6 billion

Home System: Number of Stars: 1, Nyber Centauris Type: Humanoid, Nybergis Sapiens Star Type: K Physical Traits: Pink pigmentation, purple hair Planetoid Belts: 2

Height: 6’ ft Inner Planets: 4

Weight: 100 lbs Middle Planets: 3, Nyberg is the home planet Mobility: Legs Outer Planets: 5 Sensory Organs: Visual

Communication: Vocal

Reproduction: Sexual

INT: 4D6, WIS: 4D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D4

Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature.

Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 89% 151

Oan the effects of all known Earthly diseases and infections. However, this doesn’t mean that they can’t die. It is possible for them to sustain injuries, such as being incinerated for instance, that can cause their physical deaths. It's possible, however, for a number of gods working together to resurrect a deceased member if his or her life essence is beyond resurrection.

They possess vast knowledge, durability, awareness, flight, and psionic powers manifested through green plasma energy drawn from the most stable color of the emotional spectrum, green (willpower). Although, since it has been said that they chose the most stable color of the spectrum, it is possible that the Guardians may have limited access to all colors. Type: Resonate, Maltusian Supremis After their rebirth, the females are Physical Traits: The Guardians resemble typically bald and have female short humans with blue skin, large heads characteristics, such as breasts, more and white hair. noticeable eyelashes and lips, and tend to be less wrinkled and aged looking. The skin, bone and muscle tissues of the Maltusians are much tougher and more Height: 4’ resistant to physical injury than the bodies of humans. The average Weight: 115 lbs Maltusian is capable of withstanding falls from great heights, exposure to Mobility: Legs, flight temperature extremes, great impacts and high caliber bullets without sustaining Sensory Organs: Visual injury. Communication: Vocal It is possible for Maltusians to sustain injury. If injured, their extremely Reproduction: None efficient metabolisms enable them to rapidly heal damaged bodily tissue much INT: 4D6, WIS: 4D6, STR: 5D10 +5, more extensively than a human is DEX: 2D10 +5, CON: 5D10, CHA: capable of. 3D6, MR: 5D10, HPs: CON +100

Maltusian are functionally immortal in Feeding Habits: Omnivore the sense that they cease to age upon reaching adulthood and are immune to 152

Lifespan: Unmeasured with black hair, who roughly resembled humans except for their skin color. They Technology: 12 became scientists and thinkers, experimenting on the worlds around Culture: More tolerant than standard but them. still with some violence. One experiment led to the creation of a Government: Council new species, the Psions. In a pivotal moment, billions of years ago, a Population: 9 seen Maltusian named Krona used time- bending technology to observe the Home System: beginning of the Universe. However, Number of Stars: 2, Sto-Oa this experiment, and later attempts to stop it, unleashed disaster upon all Star Type: G existence. Originally, the experiment splintered the Universe into the Planetoid Belts: 2 Multiverse and created the evil Anti- Matter Universe of Qward. Following Inner Planets: 6 the retroactive destruction of the Multiverse, it was revealed that Krona Middle Planets: 3, Oa is the home flooded the beginning of the Universe planet. Oa appears primarily as a desert- with entropy causing it "to be born old". like, lifeless planet except for the Guardians' city which contains the Corp Feeling responsible for this, the evolved Central Battery and various halls, living Maltusians relocated to the planet Oa (at quarters, containment cells and training "the center of the Universe") and became centers for the Green Lantern Corps. It the Guardians. Their goal was simple: serves basically as a planet-sized all-in- combat evil and create an orderly one police station, training grounds and universe. They acted quickly on that prison. goal. During this period, they slowly evolved into their current appearance, Outer Planets: 0 losing about half of their height and having their skulls grow larger. They The Guardians of the Universe are the now act as the leaders of the Green founders and leaders of the interstellar Lantern Corps, an interstellar police law enforcement agency known as the force which patrols the universe. Green Lantern Corps, which they administer from their homeworld Oa at Desiring to bring order, peace and the center of the Universe. They are the harmony to all the universe, they created oldest living beings created in the a mechanized police force composed of Universe, but not the first. powerful, self-aware androids known as Manhunters. These Manhunters, The Guardians evolved on the planet resembling uniformed, blue-skinned Maltus, being among the first intelligent humanoids, operated as cosmic police life forms in the universe. At this time, officers, much like the later Green they were tall grayish blue humanoids Lanterns. They protected civilization and 153 maintained peace in the Universe for Universe. They succeeded in compacting millions of years, patrolling 3600 sectors much of the chaotic magic energy of the into which the cosmos had been divided. Cosmos and imprisoning it inside a star; part of it eventually escaped to become One day, the Manhunters collectively the Starheart. changed their directives and set out on a campaign to eradicate all organic life. During the height of their species Starting with Sector 666, they killed the civilization on their homeworld of people they had been created to protect, Maltus and after being tutored about the eradicating almost all life in the entire emotional spectrum energy, the sector before the Guardians stopped Guardians of the Universe created an them. Most Manhunters were unknown number of artifacts before decommissioned after the massacre of finally creating the power rings which Sector 666, but the ones that escaped were given to the Green Lantern Corps. became the sworn enemies of their former masters and remained so until The known artifact are as follows: modern times. Power Gauntlet – a device created by Krona and the initial attempt of The Manhunter rebellion caused the controlling the green energy connected Guardians to split into groups with to the Emotional Spectrum. In different goals. The Controllers believe appearance, it resembled a green the only way to protect the Universe is to backpack that connected to a gauntlet by control it. The Zamarons, consisting way of a cable between the two. It was entirely of female Oans, felt no need to attached to its own Power Battery involve themselves in the Universe's supply. This gauntlet was capable of problems at all. Over the years, both wielding the green energy and directed it groups evolved to look dissimilar to the by way of the users capacity to Guardians. overcome fear. This allowed them to generate energy blasts capable of Survivors of the massacre of Sector 666 destroying targets within their way. – beings labelled demons – banded Wielders simply needed to make a together to form a nation called the verbal indication for the power of the Empire of Tears, which opposed the gauntlet to be activated and were Guardians’ efforts and philosophy. They seemingly only capable of being used by used dark magic to create a galaxy- those who allowed themselves to feel spanning realm of chaos and evil. The emotions. Guardians eventually defeated the Empire and imprisoned its leaders, the Power Rings – After thousands of years Five Inversions, on the bleak world of trying to cope with the energies of the Ysmault. Emotional Spectrum, the Guardians of the Universe had finally achieved their The Guardians decided that magic was greatest feat by forging of the first chaotic and posed a threat to the balance Power Ring, apparently just a simple they desired to achieve. They labored to piece of jewelry resembling a ring which destroy sources of magic and suppress or actually was an advanced device that can imprison its users throughout the control any energy connected to the 154

Emotional Spectrum, allowing the Green Lantern Power Battery – After generation of solid-light constructs, the settling on the planet Oa the Guardians precise physical nature of which has created a massive device that served as a never been specified. The size, reservoir for all of their combined complexity, and strength of these cosmic power which was based on the constructs is limited only by the ring- Green Light of Will in the Emotional bearer's emotion; whatever the wearer Spectrum. imagines, the ring will create. Later seven rings were created to channel the Power Battery – Served as an energy green light and much later two rings to the Green Lantern Central were created that could harness all the Power Battery on Oa. Their first servants energies of the emotional spectrum. were the Manhunters that used the However, because it was their first Power Batteries to charge their Energy attempt to channel the emotional energy, Pistols. When the Manhunters rebelled, the rings were not without its flaws and the Power Batteries and Energy Pistols those who don it became corrupted by its were stripped from them and handed powers. With time this technology over to the Hallas. Eventually, that would eventually be evolved and be used organization was also retired and the by other organizations to create the Power Battery became a common current power rings to access the equipment amongst the Green Lantern different energies that compromise the Corps and were used to charge the Green emotional spectrum. Lantern Power Rings.

The Great Heart – Created primarily to Manhunters – Robotic androids that function in conjunction with the power were created by the Guardians of the rings, after the First Lantern became Universe to stop the First Lantern corrupted and brought chaos to the and was their initial attempts at universe, the Guardians of the Universe creating an interstellar police force with determined that emotions themselves which to combat evil all over the cosmos were a weakness as well as impediment and eradicate it. to their evolution and that they themselves needed to be divorced from Energy Pistols – Weapons that were them in order to properly govern the crafted by the Manhunters to serve as cosmos. As a result, the Guardians their primary weapons and charged by removed emotions from their own forms Power Batteries that were linked to the which they siphoned into a single Central Power Battery on Oa. receptacle to contain it. Thus, all their Starheart – An orb that was created after sentiments and feelings were locked the Guardians of the Universe attempted away in the Great Heart. The device to remove magic from the universe, and itself was located beneath the surface of laid siege to the necromantic forces of Maltus where it was situated within an the cosmos. This collective force was underground city and situated at the top hidden in the heart of a star and grew in of a spire. Protection of this region was power and eventually gained self- provided by a trio of android-like awareness as the Green Flame of Life. bipedal machines that were tasked with Though the Guardians were powerful, guarding the city. 155 the force of magic was something that Shadows. It is where the Guardians' keep could not be contained forever. all their forbidden knowledge and also where the first seven Green Lantern's Emerald Eye of Ekron – After the bodies are located including the first failure of the Manhunters, the Guardians Lantern Ring. built a construct known as Ekron whose right eye possesses properties and powers similar to those of the Green Lanterns' power rings, and was designed as the rings' prototype.

The Foundry – A subterranean chamber complex on the planet Oa which was crafted with advanced technology as a means of creating Power Rings and Power Batteries. This chamber contains a large number of secret projects that the Guardians had created in their long existence. These included holding tanks that contained the Psions, manufacturing plants for Manhunters and conversion platforms for Alpha Lanterns.

The Chamber of Shadows – Located in a black hole, this cube shaped stony structure was built early in the Guardians' history when they decided to bring order to a chaotic cosmos. During this time, great power was imparted onto a being that they called The First Lantern but they were ultimately forced to imprison this being. According to Krona, the Guardians betrayed the First Lantern and locked him within a Lantern shaped device which in turn was placed within the Chamber of Shadows which became a prison with numerous chains encompassing it.

The Vault of Shadows – A hidden mausoleum built early in the Guardians' history apparently just after the imprisonment of the First Lantern. It is located in space sector 180 at the edge of the known Universe and it is considered a sister structure to the Chamber of 156

Okaaran Atmosphere: Standard and tainted Oxygen/Nitrogen with some contaminants.

Oceans: 34%

Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 100 years

Technology: 9

Culture: Benevolent, more tolerant than standard but still with some violence. The Warlords of Okaara captured X'Hal and kept her a prisoner for millennia, eventually coming to worship her as a goddess. As civilization spread through the Vegan star-system the Okaarans sent emissaries, often spreading the religion of X'Hal. Okaara became known as a Type: Humanoid, Okaaras Sapiens place of learning, both in combat arts and academic studies. When the Citadel Physical Traits: Blue pigmentation. rose in power, numerous rebels used Okaara as a training grounds. Height: 6-7 ft Government: Captive government of the Weight: 100-250 lbs Citadel Empire

Mobility: Legs Population: 6 billion

Sensory Organs: Visual Home System: Number of Stars: 1, Vega Communication: Vocal Star Type: K Reproduction: Sexual Planetoid Belts: 1 INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 4D6, CON: 3D6, CHA: 3D6, MR: 3D6, Inner Planets: 5 HPs: CON +D12 Middle Planets: 10, Okaara VII is the Orbit/Climate: 1 AU. Very stable, home planet circular orbit, very stable surface temperature. Outer Planets: 4 157

Olympian Gods be able to open magical gateways to Type: Resonate, Homo Supremis other realms or dimensions.

Physical Traits: The skin, bone and It is not uncommon for various members muscle tissues of the gods are much of the Olympian pantheon to adopt tougher and more resistant to physical inhuman forms. injury than the bodies of humans. The average Olympian is capable of Height: Varies withstanding falls from great heights, exposure to temperature extremes, great Weight: Varies impacts and high caliber bullets without sustaining injury. Mobility: Legs, flight

It is possible for Olympians to sustain Sensory Organs: Visual injury. If injured, their extremely efficient metabolisms enable them to Communication: Vocal rapidly heal damaged bodily tissue much more extensively than a human is Reproduction: None capable of. The average god or goddess, however, is unable to regenerate missing INT: 4D6, WIS: 4D6, STR: 5D10 +5, limbs or organs. DEX: 2D10 +5, CON: 5D10, CHA: 3D6, MR: 5D10, HPs: CON +100 Olympians are functionally immortal in the sense that they cease to age upon Feeding Habits: Omnivore reaching adulthood and are immune to the effects of all known Earthly diseases Lifespan: Unmeasured and infections. However, this doesn’t mean that they can’t die. It is possible Technology: 3 for them to sustain injuries, such as being incinerated for instance, that can Culture: More tolerant than standard but cause their physical deaths. It's possible, still with some violence. however, for a number of gods working together to resurrect a deceased member Government: Monarchy if his or her life essence is beyond resurrection. Population: 18; , Hera, Poseidon, Hades, Demeter, Hestia, Aphrodite, Most Olympians are highly skilled , Apollo, , Artemis, , metamorphs and can shift all portions of Deimos, Dionysus, Eris, Harmonia, their bodies into the shapes of animals, Hecate, Hephaestus inanimate objects, other humanoid beings, etc. Home System: None Many Olympians also possess additional superhuman abilities that are magical in The Gods of Olympus are an extra- nature. A common example of this is to dimensional race of beings who were worshipped as gods during the Ancient 158

Greece. They no longer seek worshippers today, but they are still worshipped by the Amazons and Atlanteans.

The Olympians came into being from the effects of the Godwave energy spilled forth from the creation of the Fourth World, and came to power in the ancient world after overthrowing the Titans. This battle had weakened them and Hecate realized that if viewed as threat they would be a target of other gods of the universe. As a result she cast a spell that caused anyone that knew of them to believe they were much younger than themselves and therefore not worth bothering with.

However, Uxas came to Earth and told Zeus the ruler, god of the sky stories of their exploits to the inhabitants of Rome. This caused worship of the Olympians to increase so dramatically that to cope they split themselves into the Greek and Roman gods who eventually became separate beings. Too late, the Olympians realized that this had been part of a long time plan of Uxas to weaken them by dividing their overall power.

Some of the Olympians played a role in the creation of the Amazons, who have been guided and protected by the goddesses ever since.

Hera, goddess of marriage 159

Demeter, goddess of harvest

Poseidon, god of the ocean

Hestia, goddess of the hearth

Hades, lord of the underworld 160

Apollo, god of light Aphrodite, goddess of love, beauty, pleasure, and procreation

Ares, god of war

Hermes, god of thieves, healers and travellers, acts as messenger 161

Artemis, goddess of the hunt

Deimos, god of terror

Dionysus, god of wine

Athena, goddess of wisdom, courage, inspiration, civilization, law, justice, strategic war, mathematics, strength, strategy, the arts, crafts, and skill 162

Eris, goddess of strife

Hecate, goddess of magic and the occult

Hephaestus, god of smithing and fire Harmonia, goddess of peace and harmony 163

Orandan Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature.

Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 10%

Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 110 years

Technology: 9

Culture: Standard, diversified mix of kind and evil people.

Government: Democracy

Population: 3.4 billion

Home System: Type: Humanoid, Homo Sapiens Number of Stars: 1, Lallo Centauris

Physical Traits: Natural aptitude in Star Type: O magic Planetoid Belts: 0 Height: 5’6 ft Inner Planets: 6 Weight: 95 lbs Middle Planets: 4, Orando is the home Mobility: Legs planet

Sensory Organs: Visual Outer Planets: 2

Communication: Vocal Descended from homo magi experimented on by the Dominators. Reproduction: Sexual Princess Projectra of the Legion of INT: 3D6, WIS: 3D6, STR: 3D6, DEX: Super-Heroes is their representative. 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D4 164

Orishas Gods be able to open magical gateways to Type: Resonate, Homo Supremis other realms or dimensions.

Physical Traits: The skin, bone and It is not uncommon for various members muscle tissues of the gods are much of the Orisha pantheon to adopt inhuman tougher and more resistant to physical forms. injury than the bodies of humans. The average Orisha is capable of Height: Varies withstanding falls from great heights, exposure to temperature extremes, great Weight: Varies impacts and high caliber bullets without sustaining injury. Mobility: Legs, flight

It is possible for Orishas to sustain Sensory Organs: Visual injury. If injured, their extremely efficient metabolisms enable them to Communication: Vocal rapidly heal damaged bodily tissue much more extensively than a human is Reproduction: None capable of. The average god or goddess, however, is unable to regenerate missing INT: 4D6, WIS: 4D6, STR: 5D10 +5, limbs or organs. DEX: 2D10 +5, CON: 5D10, CHA: 3D6, MR: 5D10, HPs: CON +100 Orishas are functionally immortal in the sense that they cease to age upon Feeding Habits: Omnivore reaching adulthood and are immune to the effects of all known Earthly diseases Lifespan: Unmeasured and infections. However, this doesn’t mean that they can’t die. It is possible Technology: 3 for them to sustain injuries, such as being incinerated for instance, that can Culture: More tolerant than standard but cause their physical deaths. It's possible, still with some violence. however, for a number of gods working together to resurrect a deceased member Government: Tribal if his or her life essence is beyond resurrection. Population: 12; Adiremi, Eshu, Jakuta, Mawu, Moremi, Obatala, Ogun, Olorun, Most Orishas are highly skilled Orunmilla, Osain, Oshunmare, Shango metamorphs and can shift all portions of their bodies into the shapes of animals, Home System: inanimate objects, other humanoid None beings, etc. The Gods of Africa are an extra- Many Orishas also possess additional dimensional race of beings who superhuman abilities that are magical in worshipped as gods by the tribes of nature. A common example of this is to Africa and were known as the "Orishas" (gods) to their African worshippers and 165 as the "Loa" (spirits) by practitioners of Voodoo. The Orishas are a pantheon of Elemental Yoruba deities situated in the mystical realm of Ifé but linked to the continent of Africa. Shango first appears in Nigeria. In Ifé they live alongside and in balance with their dark opposites the Orish-Nla. Long ago their connection to Earth was severed by Ogun acting on orders from Shango after Obatala is murdered by the King of Benin while in mortal form. After the storyline they re-established their connection with the peoples of Africa.

Esu, the

Adiremi, the living wind

Jakuta, of living stone and earth 166

Mawu, mother of the land

Obatala, leader and lord of the white cloth

Moremi, a communally sentient flock of birds

Ogun, god of iron and the forge 167

Osain, formed from the leaves Olorun, god of the sky

Oshunmare, the rainbow serpent

Orunmilla, the lawgiver

Shango, god of thunder 168

Papillioxian Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 13%

Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 100 years

Technology: 3

Culture: Standard, diversified mix of kind and evil people.

Government: Democracy Type: Humanoid, Papillioxias Sapiens Population: 400 million Physical Traits: Orange pigmentation, butterfly wings, 2 horns on forehead, Home System: enhanced smell Number of Stars: 1, Papilli Centauris

Height: 5’ ft Star Type: K

Weight: 150 lbs Planetoid Belts: 3

Mobility: Legs, wings Inner Planets: 5

Sensory Organs: Visual Middle Planets: 6, Papilliox is the home planet Communication: Vocal Outer Planets: 0 Reproduction: Sexual

INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6/ 6D6 flight, HPs: CON +D6

Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature. 169

Penelon Orbit/Climate: 1 AU. Very stable, elliptical (oval) orbit, warmer twice every local year.

Atmosphere: Thin and tainted Oxygen/Nitrogen/Carbon Dioxide with toxic contaminants.

Oceans: 100%

Gravity: 140%

Feeding Habits: Carnivore

Lifespan: 80 years

Technology: 9

Culture: Enlightened. Truly kind race with little violence or hatefulness.

Government: Democracy

Type: Amphibian, Penelos Sapiens Population: 2.4 billion

Physical Traits: Aquatic life form, Home System: resembling a human eye, with green Number of Stars: 1, Alpha Pi octopus-like tentacles Star Type: K Height: 5’ ft Planetoid Belts: 1 Weight: 90 lbs Inner Planets: 0 Mobility: Levitation Middle Planets: 1; Penelo is the home Sensory Organs: Visual planet

Communication: Vocal Outer Planets: 4

Reproduction: Egg

INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D4 170

Penumbran Atmosphere: Thin and tainted Oxygen/Nitrogen/Carbon Dioxide with toxic contaminants.

Oceans: 10%

Gravity: 140%

Feeding Habits: Photosynthesis

Lifespan: 80 years

Technology: 9

Culture: Enlightened. Truly kind race with little violence or hatefulness.

Government: Democracy

Population: 2.4 billion

Home System: Type: Plant, Penumbris Sapiens Number of Stars: 1, Alpha Pi Physical Traits: Green pigmentation, Star Type: K eyes and hair Planetoid Belts: 1 Height: 7’ ft Inner Planets: 0 Weight: 110 lbs Middle Planets: 2; Penumbra is the home Mobility: Legs planet Sensory Organs: Visual Outer Planets: 4 Communication: Vocal

Reproduction: Pollination

INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D6

Orbit/Climate: 1 AU. Very stable, elliptical (oval) orbit, warmer twice every local year. 171

Ponian Feeding habits: Photosynthetic

Lifespan: 70 years

Technology: 1

Culture: Enlightened, truly kind race with little violence or hatefulness.

Government: None

Population: 965 billion

Home System: None. Ponians inhabit other living organisms.

Type: Virus, Ponias Sapiens

Physical traits: Microscopic, sentient virus

Height: 5 nanometres

Weight: N/a

Mobility: Swim

Sensory organs: Visual

Communication: Telepathic

Reproduction: Osmosis

INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D4 172

Protean Orbit/Climate: 1 AU. Very stable, elliptical (oval) orbit, warmer twice every local year.

Atmosphere: Thin Oxygen/Nitrogen/Carbon Dioxide.

Oceans: 20% Gravity: 100%

Feeding habits: Photosynthetic

Lifespan: 400 years

Technology: 1

Culture: Enlightened, truly kind race with little violence or hatefulness. The Proteans (also called Protys) are a race of shape-shifting aliens from Antares II who look like fluffy goo. Originally they were thought to be of limited intelligence.

Government: None

Population: 1.2 billion Type: Amorphic, Proteas Sapiens Home System: Physical traits: Shapechanging ability Number of Stars: 1, Protteus

Height: 3 ft Star Type: K

Weight: 60 lbs Planetoid Belts: 0

Mobility: Legs or sliding Inner Planets: 3

Sensory organs: Visual Middle Planets: 2, Antares II is the home planet Communication: Vocal Outer Planets: 0 Reproduction: Asexual

INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D4 173

Psion Atmosphere: Standard and corrosive Oxygen/Nitrogen with abundant toxic trace metals and gases.

Oceans: 60%

Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 60 years

Technology: 10

Culture: Malevolent. Truly malicious race with no redeeming qualities at all.

Government: Scientific Council

Type: Reptilian, Psios Sapiens Population: 6.5 billion

Physical Traits: Green pigmentation. Home System: Psions are one of the most intelligent Number of Stars: 1, Vega races in the DCU and are capable of understanding any technology given Star Type: K enough time. Planetoid Belts: 1 Height: 5 ft Inner Planets: 5 Weight: 80 lbs Middle Planets: 10, Psion Homeworld is Mobility: Legs the home planet

Sensory Organs: Visual Outer Planets: 4

Communication: Vocal Billions of years ago, on the planet Maltus, the Maltusian immortals studied Reproduction: Eggs all aspects of life. They took local reptiles for testing and discovered one INT: 4D6 +1, WIS: 4D6 +1, STR: 2D6, part of the lizard's mind had the potential DEX: 3D6, CON: 2D6, CHA: D6, MR: for much greater complexity. They 3D6, HPs: CON +D4 enhanced the creatures and found the new developments were passed to each Orbit/Climate: 1 AU. Very erratic, very succeeding generation. The reptiles were elliptical orbit, very hot and cold released back into the wild to chart their extremes, frequent storms, very harsh survival rate. conditions. 174

The Maltusians eventually left their . Again and again, the Psions world in a great exodus. The enhanced discovered the truth about their origins, life forms evolved into the Psion race. and every time they ended up The early Psions investigated the suppressing the knowledge. The Psions Maltusian labs and mimicked their refuse to acknowledge to themselves that creators. They went as far as cutting off their creators did not want them nor their tails to look more like the believe in them. When hearing the truth, Maltusians (and as a result, disavowing in pain, they go into shock and their original background). After several incapacitate themselves. This process millennia, the Psions left Maltus to also suppresses their knowledge of their follow their creators, now known as the . Guardians of the Universe, who were on Oa. The Psions maintain vast floating laboratories where studies continue. When the two discovered each other, There they exploit the lifeforms they things were not quite what the Psions found in the Vegan star system. Working expected. The Oans regretted their with their science, they created the many decision not to destroy their equipment species of Vega's twenty-five worlds, before leaving Maltus. The Psions were subconsciously replicating their own forbidden to travel to Oa, though they origins. Active against them are the wished to learn more from the Omega Men, an interstellar group of Guardians. Though the Psions had rebels drawn from the Vegan worlds. In mastered the technology, they had their research, the Psions gave X'Hal gained little understanding. The virtually supreme power, which she Guardians felt responsible for the Psions ultimately used against them. The Green and sent them to the Vega system, where Lantern Corps is still barred from they could strive for comprehension. entering or interfering within Psion designated space; however the Corps The Guardians ordered the Psions to stay and its masters, the Guardians, are now within their assigned area so the considering removing that restriction. Guardians would not be disturbed, as the system was off limits to the Guardians One of the Psion experiments involved and the Green Lantern Corps for other attempting to synthesize the bio- reasons. The Guardians hoped the Psions replication powers of the Czarnians. would achieve their own greatness in They maintained a laboratory on an time. The Guardians' great hope has not unidentified asteroid in the Vega star yet come to fruition. system. Years after the experiments had been abandoned, the Omega Men came Discovering their creators and then to the asteroid and inadvertently feeling humiliated, the Psions buried the activated the Psion experiment, truth about themselves. As a species, duplicating the Omega Man known as they forgot their background and began Tigorr. anew their scientific work. But as scientists, the Psions asked the questions all thinkers ask: "Where are we from?" The Psions never stopped asking this 175

Qwardian Oceans: 73%

Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 100 years

Technology: 10

Culture: The society on Qward is one in which acts of evil are considered lawful, however acts of good are considered criminal.

Type: Humanoid, Qwardias Sapiens Government: Military dictatorship

Physical Traits: Pink pigmentation, no Population: 3 billion body hair, unusually large eyes, excellent night vision. Qwardians are Home System: (in the antimatter generally of human size and shape, and universe) are almost identical in appearance. Number of Stars: 1, Papilli Centauris

Height: 6’ ft Star Type: K

Weight: 150 lbs Planetoid Belts: 3

Mobility: Legs Inner Planets: 5

Sensory Organs: Visual Middle Planets: 6, Qward is the home planet Communication: Vocal Outer Planets: 0 Reproduction: Sexual Following the creation of the Multiverse INT: 3D6, WIS: 3D6, STR: 3D6, DEX: when Krona had viewed the birth of the 3D6, CON: 3D6, CHA: 3D6, MR: 3D6/ universe, there was also an Antimatter 6D6 flight, HPs: CON +D6 Universe (or Negative Matter Universe) which mirrored the Positive Matter Orbit/Climate: 1 AU. Very stable, Universe at least on Earth-One. The circular orbit, very stable surface planet Qward would be a planet that temperature. would be the Antimatter analogue to the Postive matter planet Oa. Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere. 176

While this world would become the other than the Anti-Monitor. The Chief birthplace of the Anti-Monitor, a Weaponer was the highest position one creature bent on the destruction of all could hope to attain in the antimatter positive matter, and thus the Multiverse, universe. the Qwardians would become the dominant species on the planet and Presumably, Yokal the Atrocious was would eventually be used as soldiers in the first of many Chief Weaponers. the Antimonitors quest to destroy all Yokal would be required to choose his positive matter. second in command, the Master Thunderer, commander of the Thunder Though the world of Qward occupies the Guard, an elite group of the best same relative position in the antimatter Weaponers. universe as the world of Oa does in the positive matter universe, the planet Earth The Thunderers are armed with "qwa- serves as an unusually frequent link to bolts," a devastating throwing weapon the opposite universe. resembling yellow lightning bolts. Kept in a on the Thunderer's back, the Perhaps a eugenics program or genetic effects of the qwa-bolt are either tampering has homogenized the disintegration, scorching heat, or population, but there have been a explosive force upon impact with a number of superpowered Qwardians target. Presumably a Thunderer chooses throughout the years. the qwa-bolt he believes is the most appropriate for combat. The qwa-bolt One thousand diurnas ago, as the natives can also be used to impale an enemy, but of Qward measure time, Rengan the usually only in hand-to-hand combat. Abominable harnessed the power of the heavens, sending a lightning bolt at the On some occasions, the Thunderers have monolith. The skies were drained of used bolts of "Q energy" to defeat more energy for an age afterwards, but it was formidable targets. Aside from offensive no use, the magical obelisk remained. weaponry, the Thunderers occasionally Yokal the Atrocious, the founder of the carry yellow shields. Assassination is Weaponers of Qward, attempted to commonplace amongst the Weaponers topple the obelisk and break it open by of Qward, and is used as a tool for self- the crushing force of its own weight. promotion. Aside from the Thunder Bringing wild beasts from far Guard, there are the Destroyers, armed off planets, Yokal chained the creatures with energy rifles, rather than qwa-bolts. and goaded them to pull the obelisk down. In order to travel into, and out of, the anti-matter universe, one must pass The terrific force of the beasts broke the through special "portals" that instantly chains, thousands of Qwardians were reverse the polarity of subatomic killed in the resulting mayhem. Still the particles as they pass through them, obelisk remained. The formation of the since any contact between positive and Weaponers of Qward marked the first anti-matter would result in a tremendous time in known history that the explosion that would disintegrate both. Qwardians were united under one ruler, 177

Rannian INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6/ 6D6 flight, HPs: CON +D6

Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature.

Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 13%

Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 160 years

Technology: 10. Rann is known for the creation of many advanced technological achievements, including the following: Menticizer – a device that translates foreign languages into the native Rannian tongue.

Zeta-Beam – Developed by the scientist Sardath, the Zeta-Beam can instantly Type: Humanoid, Rannias Sapiens teleport individuals from faraway worlds back to Rann. Warping back to their Physical Traits: Rannians are for all starting point once the Zeta Rays wore intents and purposes the same as Earth- off. based humans. Omega-Beam – An advancement of the Height: 5’-7’ ft Zeta Beam technology. The Omega- Beam device relied on a Zero-Point Weight: 150 lbs Energy matrix to amplify it's transport abilities, shifting matter to energy and Mobility: Legs, wings warping it from intergalactic to trans- reality destinations. It was later Sensory Organs: Visual destroyed so that it could not be misused by unscrupulous parties. Communication: Vocal Rannian Jet Pack – Flight assist booster Reproduction: Sexual system which enables air based 178 superiority for wearers of the military's Population: 400 million flight uniforms. Home System: Rannian Ray Gun – Typical energy Number of Stars: 3, Alpha Centauri A, B based sidearm developed for Rann's and C soldiers. Star Type: A Other scientific achievements by Rann's people allowed cellular and genetic Planetoid Belts: 2 modification, with which Sardeth had produced a ruling council literally Inner Planets: 6 begotten from his own flesh. This branch of science was perfected even to the Middle Planets: 2, Rann is the home point of being able to replicate and planet modify bodily organs from an acceptable genetic donor, for transplantation. For Outer Planets: 1 instance, Rannians were able to produce a pair of eyes to replace Adam's, using Rann is most famous for being the those of his daughter as a template (eyes adopted planet of the Earth explorer and which also let him see through the entire hero and for their electromagnetic spectrum unaided). teleportation device called the Zeta Beam. Culture: Standard, diversified mix of kind and evil people. However, years of A series of atomic wars plunged the reclusive living and apathy brought on planet of Rann into a Dark Ages. by reliance upon their technologically Countries degenerated into warring city- advanced machinery resulted in a society states and the ambient radiation left which had stagnated. While entirely apt behind from the wars rendered most of to continue for some time, Rannians the male populace sterile. The citizens of found their gene pool to have Rann came close to the brink of deteriorated, resulting in a sterile culture. extinction.

For decades, no children were born, until Rann's leading scientist, Sardath, Adam Strange fathered a child with developed teleportation technology Alanna, daughter of Sardath, the man known as a Zeta-Beam and used it to who invented the Zeta Beam. Their transport the Earth archeologist, Adam daughter, Aleea, remained on Rann with Strange, to Rann. It was Sardath's hope her mother. Rannians by their nature, that Adam would mate with his daughter tend to be restless as well as xenophobic Alanna, and that the couple would of other species. Their advanced society produce offspring. and technological progression wrought inadequacies have made them fearful and racist, denouncing other lifeforms different from their own to be barbaric.

Government: Technocracy 179

The Reach Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature.

Atmosphere: Thin and tainted Oxygen/Nitrogen/Carbon Dioxide with toxic contaminants.

Oceans: 19%

Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 80 years

Technology: 10. Reach tech allowed them to genetically engineer life forms such as humanoids or Scarabs. The Reach Empire was built on the use of the Scarab program. They can equip a variant of the Scarabs to attach Type: Cybernetic Insectoid, Reas themselves onto hosts and make them Sapiens into a drone mob to attack targets. Those implanted only manifest surface armour Physical Traits: Green pigmentation, but use dimensional technology to hide it yellow eyes. Their bodies produce a cold from outsiders except from those that light from openings in their exoskeleton, could see their frequency. noticeable from the side of their torso, back and sometimes their arms and This allows the Reach to infect a large finger tips. number of native inhabitants and turn them into a group hostile to others Height: 6’ ft without revealing the Scarabs on them. According to the Reach, the Scarabs Weight: 160 lbs have no will except the one that they grant them. A shutdown signal can be Mobility: Legs sent to a Scarab to deactivate it but if it became rogue it could enact its mental Sensory Organs: Visual defences to prevent it from being shutdown. Communication: Vocal One type of weapon available in their Reproduction: Eggs arsenal are psi-stunners. Their motherships can hold the computing INT: 3D6, WIS: 3D6, STR: 3D6, DEX: power of an entire planet. Reach vessels 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, have enough power to travel galaxies HPs: CON +D6 180 and bend dimensionsThey can beam Middle Planets: 6, Qward is the home energy to Reach installations to boost planet their shielding. Outer Planets: 0 Reach tech has the means of hiding in- between normal reality and artificial The Reach are unintentionally ones through the means of using responsible for the creation of the vibrational frequencies. Their dynasty of super heroes known as the dimensional capabilities allow them to Blue Beetles. go invisible by diving briefly into the Bleed. Reach vessels are capable of The Reach are a civilization of ancient transporting people to different sites alien conquerors that worked through the through teleportation. conquest of planets in order to gain profit. Their actions eventually brought Probes can make use of pocket them into conflict with the Green dimensions allowing them to phase out Lantern Corps, the two sides eventually of reality to avoid damage before fighting to a stalemate. phasing back solid. Reach ships retain this ability that was derived from their The Corps' leaders, the Guardians of the engines which, if shut down, made them Universe forced The Reach into a truce, visible in real space. Such dimensional making them promise never to invade capabilities allow the Reach to hide any other planets. The Reach agreed to entire structures within N-Space. This this, and then devised a new method of allows them to hide their World-Ripper conquest: infiltration. By sending an Stations outside three-dimensional space Infiltrator scarab to the targeted world, with these machines capable detonating and having it bond with and overwhelm with such power as to shred the surface the mind of one of its native lifeforms, of their target worlds. The Reach could use it as a faux Culture: Malevolent. Truly malicious ambassador, pretending that they sent race with no redeeming qualities at all. the scarab to help the people of the targeted world, as a gesture of friendship Government: Military dictatorship and goodwill, while the Infiltrator gathered information on that world's Population: 4.9 billion defenses. Once enough information had been gathered, The Reach would then Home System: cease their pretense, having the Number of Stars: 1, Papilli Centauris Infiltrator turn on the race it once defended. Other varieties of Scarabs Star Type: K included Enforcer, intended as physical coersion, and Negotiator, whose function Planetoid Belts: 3 was to lull targeted worlds into false senses of security. Inner Planets: 5 181

Rexulusian Oceans: 79%

Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 70 years

Technology: 6

Culture: Standard, diversified mix of kind and evil people.

Government: Hive

Population: 11 billion

Home System: Type: Insectoid, Rexulusis Sapiens Number of Stars: 1, Rexul Centauris

Physical Traits: Pink pigmentation, Star Type: M claws, able to leap STR x50cms Planetoid Belts: 3 Height: 6’ ft Inner Planets: 5 Weight: 90 lbs Middle Planets: 3, Rexulus is the home Mobility: Legs planet

Sensory Organs: Visual Outer Planets: 3

Communication: Vocal

Reproduction: Egg

INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 5D6, HPs: CON +D6

Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature.

Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere. 182

Rhoonian Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 29%

Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 100 years

Technology: 4

Culture: Standard, diversified mix of kind and evil people.

Government: Theocracy

Population: 1 billion

Type: Humanoid, Rhoonias Sapiens Home System: Number of Stars: 1, Rhooni Centauris Physical Traits: Red pigmentation, mohawk hair Star Type: K

Height: 5’8 ft Planetoid Belts: 3

Weight: 110 lbs Inner Planets: 5

Mobility: Legs Middle Planets: 6, Rhoon is the home planet Sensory Organs: Visual Outer Planets: 0 Communication: Vocal The planet Rhoon is a world divided by Reproduction: Sexual science and sorcery. The magic wielders were banished to a lone island, INT: 3D6, WIS: 3D6, STR: 3D6, DEX: Sorcerer's Isle. 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D4

Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature. 183

Rorcan INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D4

Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature.

Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 87%

Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 100 years

Technology: 2

Culture: Standard, diversified mix of kind and evil people.

Government: Military dictatorship

Population: 761 million

Type: Humanoid, Rorcis Sapiens Home System: Number of Stars: 1, Rorci Centauris Physical Traits: Red pigmentation, no body hair, yellow eyes, pointy ears. Star Type: O

Height: 6’ ft Planetoid Belts: 1

Weight: 130 lbs Inner Planets: 2

Mobility: Legs Middle Planets: 5, Rorc is the home planet Sensory Organs: Visual Outer Planets: 4 Communication: Vocal

Reproduction: Sexual 184

Sercyan Communication: Vocal

Reproduction: Sexual

INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D4

Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature.

Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 48%

Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 160 years

Technology: 4

Culture: Standard, diversified mix of kind and evil people.

Government: Council

Population: 761 million

Home System: Number of Stars: 1, Seris Centauris Type: Humanoid, Sercys Sapiens Star Type: O Physical Traits: White pigmentation Planetoid Belts: 1 Height: 5’7 ft Inner Planets: 2 Weight: 120 lbs Middle Planets: 5, Serc is the home Mobility: Legs planet

Sensory Organs: Visual Outer Planets: 4 185

Shinto Gods be able to open magical gateways to Type: Resonate, Homo Supremis other realms or dimensions.

Physical Traits: The skin, bone and It is not uncommon for various members muscle tissues of the gods are much of the Shinto pantheon to adopt inhuman tougher and more resistant to physical forms. injury than the bodies of humans. The average Shinto is capable of Height: Varies withstanding falls from great heights, exposure to temperature extremes, great Weight: Varies impacts and high caliber bullets without sustaining injury. Mobility: Legs, flight

It is possible for Shintos to sustain Sensory Organs: Visual injury. If injured, their extremely efficient metabolisms enable them to Communication: Vocal rapidly heal damaged bodily tissue much more extensively than a human is Reproduction: None capable of. The average god or goddess, however, is unable to regenerate missing INT: 4D6, WIS: 4D6, STR: 5D10 +5, limbs or organs. DEX: 2D10 +5, CON: 5D10, CHA: 3D6, MR: 5D10, HPs: CON +100 Shintos are functionally immortal in the sense that they cease to age upon Feeding Habits: Omnivore reaching adulthood and are immune to the effects of all known Earthly diseases Lifespan: Unmeasured and infections. However, this doesn’t mean that they can’t die. It is possible Technology: 3 for them to sustain injuries, such as being incinerated for instance, that can Culture: More tolerant than standard but cause their physical deaths. It's possible, still with some violence. however, for a number of gods working together to resurrect a deceased member Government: Monarchy if his or her life essence is beyond resurrection. Population: 5; Izanami, Kagutsuchi, Susano-o-no-Mikoto, Tsuki-yomi, Most Shintos are highly skilled Yama-no-Kami metamorphs and can shift all portions of their bodies into the shapes of animals, Home System: inanimate objects, other humanoid None beings, etc. Susano-o-no-Mikoto appeared as a Many Shintos also possess additional representative of the Gods of Japan in superhuman abilities that are magical in the competitive desire to gain the to nature. A common example of this is to Hell by earning Dream's favor. Susano- o-no-Mikoto came not as an emissary of 186 his pantheon, but the gods of Japan were expanding, and they felt that Hell should belong to them. He offered that whatever price that Dream asked, he and the Japanese gods would pay it. In the end, he left after Dream made the decision to give the key to the angels, Duma and Remiel, under orders of the Creator to keep Hell as a place for Demons.

While was on his journey to the Japanese underworld in search of his severed wings in the next stage of his quest for divine power, he set out to reclaim his lost wings, which were in the possession of Izanami, the ruling deity of the House of Windowless Rooms. Izanami's children Susano-o-Mikoto, Izanami: goddess of the underworld Kagutsuchi, Yama-no-Kami, and Tsuki- yomi let Lucifer stay in the House and acted cordial toward him, but in truth, they plotted his murder, a feat only possible because Lucifer was mortal in Izanami's realm.

Susano-o-Mikoto summoned the demon Musubi and sent her to kill Lucifer, but Lucifer convinced her to join his cause. As a psychopomp, Lucifer could choose her soul's destination if he killed her, so Musubi allowed it to free herself from Izanami's service. Later at a banquet, Kagutsuchiu provoked Lucifer. While attempting to kill Lucifer with his mystic blade, Kagutsuchi was tricked into striking and killing Tsuki-yomi and was killed by the poison from the demon Musubi's sacs that Lucifer had placed Kagutsuchi: god of fire into his wine during the banquet. 187

Susano-o-no-Mikoto: god of Thunder, Yama-no-Kami; goddess of the hunt Storms, Sea and War

Tsuki-yomi; god of the moon 188

Shormian Orbit/Climate: 1 AU. Very stable, elliptical (oval) orbit, warmer twice every local year.

Atmosphere: Thin Oxygen/Nitrogen/Carbon Dioxide.

Oceans: 93%

Gravity: 100%

Feeding habits: Omnivore

Lifespan: 90 years

Technology: 2

Culture: Enlightened, truly kind race with little violence or hatefulness.

Government: Tribal

Population: 5.3 billion Type: Octopoid, Shormis Sapiens Home System: Physical traits: Orange pigmentation, 6 Number of Stars: 1, Sho Cruxis tentacles Star Type: O Height: 4 ft Planetoid Belts: 2 Weight: 260 lbs Inner Planets: 3 Mobility: Tentacles Middle Planets: 4, Shorm is the home Sensory organs: Visual planet

Communication: Vocal Outer Planets: 0

Reproduction: Asexual

INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D4 189

Sh'pilkuzzian INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D6

Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature.

Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 79%

Gravity: 100%

Feeding Habits: Omnivore

Lifespan: Unmeasured but is over a billion years old

Technology: 7

Culture: Standard, diversified mix of kind and evil people.

Government: Military dictatorship

Population: 761 million Type: Lupinoid, Sh’pilk Sapiens Home System: Physical Traits: Orange fur Number of Stars: 1, Sh’p Centauris

Height: 6’ ft Star Type: O

Weight: 170 lbs Planetoid Belts: 0

Mobility: Legs Inner Planets: 0

Sensory Organs: Visual Middle Planets: 6, Sh’pilku is the home planet Communication: Vocal Outer Planets: 5 Reproduction: Sexual 190

Sklarian Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 87%

Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 100 years

Technology: 2

Culture: Standard, diversified mix of kind and evil people.

Government: Military dictatorship

Population: 761 million

Home System: Type: Humanoid, Sklaris Sapiens Number of Stars: 1, Slar Centauris

Physical Traits: Yellow pigmentation, Star Type: O blue hair. Planetoid Belts: 1 Height: 6’ ft Inner Planets: 2 Weight: 130 lbs Middle Planets: 5, Slaria is the home Mobility: Legs planet

Sensory Organs: Visual Outer Planets: 4

Communication: Vocal Sklarian Raiders are an all female of space pirates who attack and pilfer Reproduction: Sexual various science outposts, and research labs, to gain hi-technology equipment INT: 3D6, WIS: 3D6, STR: 3D6, DEX: for their planet. 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D4

Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature. 191

Slyggian Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 60%

Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 100 years

Technology: 9

Culture: Standard, diversified mix of kind and evil people.

Government: Democracy

Population: 2.6 billion

Home System: Type: Humanoid, Slyggis Sapiens Number of Stars: 1, Slygg Centauris

Physical Traits: Pink pigmentation, four Star Type: M arms Planetoid Belts: 0 Height: 6’ ft Inner Planets: 5 Weight: 180 lbs Middle Planets: 1, Slyggia is the home Mobility: Legs planet

Sensory Organs: Visual Outer Planets: 3 Communication: Vocal

Reproduction: Sexual

INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D6

Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature. 192

Somahturan INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D4

Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature.

Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 54%

Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 100 years

Technology: 6

Culture: Standard, diversified mix of kind and evil people. Type: Humanoid, Homo Sapiens Government: Democracy Physical Traits: Somahturans serve as hosts for colonies of bacteria. After Population: 3.6 billion centuries of symbiosis, the Somahturians are immune to the bacteria and all Home System: known diseases but are able to easily Number of Stars: 1, Somaht Centauris infect outsiders. Star Type: O Height: 5’7 ft Planetoid Belts: 4 Weight: 140 lbs Inner Planets: 6 Mobility: Legs Middle Planets: 3, Somahtur is the home Sensory Organs: Visual planet

Communication: Vocal Outer Planets: 3

Reproduction: Sexual Descended from humans experimented on by the Dominators. 193

Spider Guild INT: 3D6, WIS: 3D6, STR: 4D6, DEX: 3D6, CON: 4D6, CHA: 2D6, MR: 3D6, HPs: CON +D10

Orbit/Climate: 1 AU. Slightly erratic, circular orbit, stable surface temperature changes gradually over thousands of years.

Atmosphere: Dense thick atmosphere which is predominantly oxygen and nitrogen.

Oceans: 40%

Gravity: 100%

Feeding Habits: Carnivore

Lifespan: 30 years

Technology: 10

Culture: Malevolent. Truly malicious race with no redeeming qualities at all.

Government: Military Dictatorship

Type: Arachnid, Spidis Sapiens Population: 5.5 billion

Physical Traits: 8 limbs, can spray Home System: webbing from glands in their mouth Number of Stars: 1, Vega equal to 16 STR Star Type: K Height: 6’ ft Planetoid Belts: 1 Weight: 240 lbs Inner Planets: 5, Wombworld is the Mobility: Legs home planet

Sensory Organs: Visual Middle Planets: 10

Communication: Vocal Outer Planets: 4

Reproduction: Eggs The Spider Guild are an alien race whose original home world was 194 unknown as was much of their early alien hordes that intended to conquer history. However, what was known was Earth. the fact that 50,000 years ago, they developed space travel technology and The Guild began covert operations in began spreading across the universe. using subspace blackholes to capture This involved a standard pattern of enemies that had the side effect of events which primarily encompassed the causing stars to explode which attracted establishment of a Control Nest the attention of the Green Lanterns. whereupon years were spent to gather Their intrusion into the Vega system resources in order to create colonizer forced the Spider Guild to launch a pre- robots as well as mother ships. emptive strike against Oa. Sending a large force of ships and troops directly to After which, they invaded a target solar Oa, they attempted to use their Black system where each of their warships Hole technology on Oa's sun, and were staffed by a few Strand Captain's destroy Oa in that way. and Robot Manipulators. Once a life supporting world was found, it was However, the Green Lanterns on Oa at infested with robot spiders conquering it the time, managed to encase the sun in a until it had become new territory for the large sphere of willpower, many rookies Spider Guild who began laying their overcoming the yellow impurity in doing eggs on their new planet. The conquered so, and managed to forcefeed the sun world eventually became a new Control back to the Vega System, where it Nest and repeated the cycle on other destroyed the Spider Guild base of nearby worlds. operations. The Guild was presumed destroyed, as remarked by the Guardians At some point, the Spider Guild of the Universe. However, by the War of established a presence in the Vega The Green Lanterns, the Spider Guild System and the arachnid aliens came seemingly survived in some capacity. into conflict with the Guardians of the Universe. However, a pact and a peace treaty was settled between the two whereupon the Spider Guild's territory in the Vega System was barred by the Guardian's enforcers.

Despite this being the case, the Spider Guild were involved in a number of skirmishes with the Green Lantern Corps and the Omega Men. However, the Vega System was largely free of Green Lantern interference and several Vegan worlds were held by the arachnid aliens. During the Invasion, the Spider Guild did not join the Alliance but did offer their services to a limited capacity to the 195

Starhavenite Mobility: Legs

Sensory Organs: Visual

Communication: Vocal

Reproduction: Sexual

INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6/ 6D6 flight in atmosphere/ D6 warp speed in space (use warp drive table), HPs: CON +D10

Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature.

Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 69%

Gravity: 100%

Feeding Habits: Omnivore. In space they use photosynthesis to draw nourishment from stars

Lifespan: 120 years Type: Humanoid, Homo Sapiens Technology: 9 Physical Traits: As a result of genetic engineering they were given feathered Culture: Standard, diversified mix of wings which allow flight in an kind and evil people. Their clothing and atmosphere, and in space. They are hairstyles resemble those found in immune to the effects of the void, and various tribes of Plains Indians: don’t need to breathe in space.Some feathered war bonnets, fringed deerskins, have superior navigation and tracking hair-pipe breastplates, breechcloths, skills. high-top moccasins, and long flowing hair or two long braids (for both men Height: 6’ ft and women).

Weight: 140 lbs Their main temple, held to be sacred ground of the Great Spirit whom they 196 see as ordering the universe, rests atop a Descended from humans of the Anasazi grand mesa and resembles a hewn tribe experimented on by the monolithic moai. Inside, wide-open Dominators. arches are supported by large, smooth columns through which Starhaven's moons can be seen. Braziers are lined along polished floors and upon a low, raised dais where vigils can be held.

Family dwellings resemble futuristic wigwams and can accommodate an open hearth. The top is opaque from the outside, but the open sky can be seen clearly from within. Community structures are cylindrical, upright, rounded at the top, and supported by six legs.

By the time of in the 30th Century, it is seen as being traditional for a Starhavenite reaching his or her eighteenth year to embark on a spiritual "Grand Tour" of the galaxy. After reaching one's naming place, it is believed one receives a vision of a destined soulmate or life partner.

Government: Democracy

Population: 1.8 billion

Home System: Number of Stars: 1, Haven Centauris

Star Type: O

Planetoid Belts: 0

Inner Planets: 4

Middle Planets: 3, Starhaven is the home planet

Outer Planets: 5 197

Talmian Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 41%

Gravity: 90%

Feeding Habits: Photosynthesis

Lifespan: 400 years

Technology: 1

Culture: Standard, diversified mix of kind and evil people.

Government: Council

Population: 24 billion

Home System: Number of Stars: 1, Talm Centauris Type: Humanoid Plant, Talmis Sapiens Star Type: K Physical Traits: Green pigmentation, tail Planetoid Belts: 0 Height: 5’ ft Inner Planets: 5 Weight: 180 lbs Middle Planets: 1, Talmia is the home Mobility: Legs planet

Sensory Organs: Visual Outer Planets: 3

Communication: Vocal

Reproduction: Pollination

INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D4

Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature. 198

Talokian Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature.

Atmosphere: Standard

Oceans: 20%

Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 110 years

Technology: 4

Culture: Standard, diversified mix of kind and evil people.

Government: Monarchy

Population: 236 million

Home System: Number of Stars: 1, Talo Centauris

Star Type: M Type: Humanoid, Talokis Sapiens Planetoid Belts: 0 Physical Traits: Blue pigmentation Inner Planets: 3 Height: 5’7 ft Middle Planets: 8, the home planets are Weight: 120 lbs Talok IV, and Talok VIII

Mobility: Legs Outer Planets: 0

Sensory Organs: Visual The people of Talok VIII are protected by the Shadow Champion. This is an Communication: Vocal heriditory title given to the member of the Mallor family. They must travel to Reproduction: Sexual the cave of their ancestors and take part INT: 3D6, WIS: 3D6, STR: 3D6, DEX: in the ritual where they are possesed by 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, the shadows. HPs: CON +D6 199

Tamaranean properly charged via UV Rays gains a greatly condensed anatomy resulting in greater muscle structure, toughened skin and bone density, self-propelled flight, etc. Beyond that they're physiology also spare a couple of abnormalities further dividing them from most other species. Such as bright golden copper/orange skin tone, feline features, bright green catlike eyes, multiple auxiliary organs such as nine extra stomachs, and a prehensile tongue among other things.

Tamaraneans can absorb and process stellar radiation, which provides them with incredible strength and vitality. Tamaraneans are incredibly robust to all known forms of injury and abrasion. Being able to survive in the cold vacuous expanse of deep space, resist the intense surface heat of stars and traversal within reach of a Black Hole's event horizon with little irritation. They have thermal and Radiation Immunity.

The absorption of stellar energy also enables Tamaraneans to defy gravity and fly without the need of artificial Type: Humanoid, Tamaranis Sapiens enhancements. Some of the stronger Tamaraneans are able to traverse the Physical Traits: Tamaranean's possess a cosmos at light speed so long as they greatly differentiated constitution from have copious amounts of extra-stellar the baseline Homo Sapiens though energy to subside on. boasting a genetic structure similar in their pliancy and openness to genetic They have incredibly sharpened modulation. The basic Tamaranean has kinesthesia which enables them to track greater resiliency and biophysical and see beyond the visibility spectrum adaptability than that of a typical human, for most beings. All Tamaraneans boasting a submolecular structure which possess the ability to psychophysically better harnesses and stimulates their learn another species or ethnicity's biology via the intake of Stellar and vocabulary with little more than a simple Ultraviolet Radiation. touch or passing graze. The most effective means of doing so is usually Similar too, if at a slower rate than a through lip to lip oral contact with Kryptonian, an individual from Tamaran 200 another recipient of the desired They are ruled by their emotions and are community. renowned as excellent warriors. They believe in the value of friendship. Pre-Evolved Tamaraneans had more feline than humanoid features, to that Government: Monarchy effect they possessed razor sharp canines and finger nails which could be used as Population: 1.1 billion an offensive measure. Home System: Height: 6’ ft Number of Stars: 1, Vega

Weight: 180 lbs Star Type: K

Mobility: Legs Planetoid Belts: 1

Sensory Organs: Visual Inner Planets: 5

Communication: Vocal Middle Planets: 10; Tamaran is the home planet Reproduction: Sexual Outer Planets: 4 INT: 3D6, WIS: 3D6, STR: 4D6, DEX: 3D6, CON: 4D6, CHA: 3D6, MR: 3D6, Tamaraneans are descended from a HPs: CON +D20 feline race and who worship the goddess X'Hal. The Tamaraneans were originally Orbit/Climate: 1 AU. Very stable, from the planet Okaara before either elliptical (oval) orbit, warmer twice migrating or were brought to Tamaran. every local year. The Tamaraneans were eventually Atmosphere: Standard Oxygen/Nitrogen forced into war when they were with significant ozone component in threatened by the Citadel. The stratosphere. Tamaraneans defended their planet against the Citadel for more than an Oceans: 77% Earth century until Komand'r, one of Tamaran's royalty, betrayed her people Gravity: 100% and revealing crucial military secrets to the Citadel. The Tamaraneans were Feeding Habits: Omnivore utterly defeated and nearly driven to extinction. King Myand'r made a Lifespan: 100 years reluctant truce with the Citadel in which he was forced to give his daughter, Technology: 9 Koriand'r, to Citadel slavers.

Culture: Standard, diversified mix of The ancient Tamaraneans were adept kind and evil people. Tamaraneans users of magic. traditionally worship the goddess X'Hal. 201

Tau Atmosphere: Dense thick atmosphere which is predominantly oxygen and nitrogen.

Oceans: 62%

Gravity: 80%

Feeding Habits: Omnivore

Lifespan: 60 years

Technology: 1

Culture: Standard, diversified mix of kind and evil people.

Government: Clan

Population: 23 billion

Type: Insectoid, Taus Sapiens Home System: Number of Stars: 1, Tau Centauris Physical Traits: Orange pigmentation, blue eyes on side of head, 6 limbs, Star Type: O prehensile tail Planetoid Belts: 0 Height: 3’ ft Inner Planets: 4 Weight: 70 lbs Middle Planets: 3, Tau II is the home Mobility: Legs planet

Sensory Organs: Visual Outer Planets: 0

Communication: Vocal

Reproduction: Sexual, egg

INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D4

Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature. 202

Teal'lian INT: 4D6, WIS: 4D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D20

Orbit/Climate: None

Atmosphere: None

Oceans: 0%

Gravity: 0%

Feeding Habits: Stellar energy

Lifespan: 400 years

Technology: 11

Culture: Enlightened, truly kind race Type: Resonate, Teal'lian Sapiens with little violence or hatefulness.

Physical Traits: Teal'lians are composed Government: Council of pure energy and have energy manipulation abilities. Teallians can Population: 13.3 billion inhabit and animate nearly any matter, however the inhabited object quickly Home System: breaks down and disintegrates. The None, the entire dimension is their sentients there are actually remote forms homeworld. Spacecraft such as depicted of a group mind. The energy beings in the above picture are used as their created a solid spacecraft, the Trans-D- portable environment when travelling in Vessel, which would enable one of their the third dimension. number to search for other energy creatures who could be converted to the Teallian group mind.

Height: 1 ft

Weight: None

Mobility: Levitation

Sensory Organs: Energy

Communication: Vocal

Reproduction: Combustion 203

Thanagarian sounds with greater clarity than the average human.

Height: 6’ ft

Weight: 190 lbs

Mobility: Legs

Sensory Organs: Visual

Communication: Vocal

Reproduction: Sexual

INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D6

Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature.

Atmosphere: Standard Oxygen/Nitrogen Type: Humanoid, Thanagaris Sapiens with significant ozone component in stratosphere. Physical Traits: Thanagarians possess several gifts that are common to Oceans: 58% members of their race, but sets them apart from normal humans. A Gravity: 100% Thanagarian's life span is significantly greater than that of a normal human Feeding Habits: Omnivore being. At one-hundred years of age, a Thanagarian physically resembles a Lifespan: 300 years thirty-year-old Earth human. A Thanagarian is also physically more Technology: 9. On Thanagar, individuals endurable than the average Earth human. do not personally handle money but pay They are stronger, with greater stamina for everyday items with their Indenti- and a greater resistance to pain. Cards. Money that is earned is automatically deposited into a persons A Thanagarians's eyesight is more acute account at the planetary bank and than a normal human and their range of through the cards they can make vision is similar to that of a bird. A purchases. Thanagarian's auditory senses are also particularly acute and they can perceive Robotic cleaners are used to clean residences. Weather is controlled which 204 follows a rigid pattern designed by the According to the high priests in the Thanagarians. Their ships are powered Council Divine, true-born Thanagarians by the anti-gravity elements of Nth all possessed a bit of the divine in their Metal with coils present in their souls. This supposedly justified their spacecraft that needed to be in sync with terrible treatment of those they deemed one another for the vessel to fly. as lesser races. Despite this being the case, the Thanagarians also inflicted The Veracikone is a hand-held device harm on one another but not as openly. used to get criminals to tell the truth. For Thanagarian priests engaged in ornate interrogation, truth-ray' lamps are politics, wore peacock style dresses and present at headquarters with these being had a preoccupation with all things used to make captive criminals reveal sexual. Instead of open warfare, each the truth. priest usually had their own Raven who were black garbed individuals wearing a An Absorbascon is a Thanagarian device red eyed mask. Ravens were the that enables its user to telepathically read priests acolytes who were also a the minds and/or psychic imprint left combination of spy and assassin that behind on environmental placings by served as dark angels who were other sentient life forms. instruments of vengeance of a particular god. Nth metal (also called ninth metal) is a special metal native to Thanagar. Among Women hold an honoured place in their the unusual properties of Nth metal is society but none have ever become a the ability to negate gravity, allowing a high priestess except within the old person wearing an object, such as a belt, religion. Thanagarian beliefs hold the made of Nth Metal to fly. In addition, sun Polaris is a traditional resting place Nth metal also protects the wearer from for their heroes with bodies sent to it. the elements and speeds the healing of wounds, increases their strength, and Though priests were laughed at, the protects them from extremes in Ravens were feared as symbols of death. temperature. One cult was the Talon of Truth who claimed to be the priests of the Culture: Standard, diversified mix of Downsiders. The gods of Thanagar were kind and evil people. known as the Seven Devils with the sacred Nth Metal being used to craft Basic Thanagarian theology holds that statues of them. Foremost amongst their their gods had descended from the ranks was Onimar Synn who was known heavens and lay with mortal women. as the Eater of Souls. A death cult The result of the union of gods and amongst the Thanagarians worshipped mortals were the first true Thanagarians the luciphage that was Starbreaker with with it claimed that this made them this sect being tolerated on Thanagar as superior to other beings. As a result, sex being harmless superstition. had a large role within all the Thanagarian religions that were based on Deities: it. Falomer: the lord of wisdom. 205

Ar Rehon: one of the chief goddesses of Home System: the Celae. Number of Stars: 1, Polar Centauris Mawys: one of the chief gods of the Celae. Star Type: M Gae Deon: one of the old gods known as the Celae who is known as the Golden Planetoid Belts: 4 and was the giver of light and knowledge. It is said that the god was Inner Planets: 0 analogous to Apollo on Earth. Mar Rhigan: a demoness who called Middle Planets: 2, Thanagar is the home herself the Dark Woman. She is planet regarded as the goddess of death who possessed a cauldron which the dead Outer Planets: 4 could be placed in it and afterwards they The Thanagarians are descendants of the would walk again. rebellious archangels known as Seven Haarli: god of love. Brothers, shortly after the fall of the Thasaro: a male deity known as 'the angels in the war, these angels Fallen One' who was a child so corrupt separated by universe to found a new and primordially evil that the gods own race of angels to a planet of great tide existence was threatened by him with a and of little earth, accompanied by two possible end to their ancient reign. He binary stars, creating a philosophy of was banished from heaven and great warriors among them. condemned to the fiery nests for all but underestimated him as he His contemporaries, the Anunnakis (who survived and grew stronger where he led were also descendants of the same a demonic horde against the Aerie as he lineage of the Thanagarians of fallen sought vengeance. He nearly brought the angels), opened portals on earth to Aerie's defeat until a single warrior connect other beings to the galactic named Hol struck him down with a union after the founding of Egypt, The blessed feather and defeated him. To Thanagarians were drawn to the portal of ensure his defeat, the surviving their contemporaries to offer teachings Thanagarian gods imprisoned Thasaro in to Human evolution on earth, obtaining a mystic urn with their magic with Hol its unification to the Anunnakis, charged with taking it to a distant newly considered as gods to humans. formed world across the galaxy for the deity to remain imprisoned forever with the planet actually being Earth.

The Seven Devils: Beska, Kokh, Irble, Onimar, Shekkel, Shoggoth, Vorox.

Government: Military Dictatorship

Population: 2.6 billion 206

Thanen Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 14%

Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 100 years

Technology: 5

Culture: Standard, diversified mix of kind and evil people.

Government: Democracy

Population: 4.3 billion Type: Humanoid, Thanis Sapiens Home System: Number of Stars: 1, Tha Centauri Physical Traits: Orange pigmentation, red hair, green eyes Star Type: K Height: 5’6 ft Planetoid Belts: 0 Weight: 150 lbs Inner Planets: 4 Mobility: Legs Middle Planets: 1, Thane is the home planet Sensory Organs: Visual Outer Planets: 3 Communication: Vocal

Reproduction: Sexual

INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D4

Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature.

207

Tharrian Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 54%

Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 100 years

Technology: 9

Culture: Standard, diversified mix of kind and evil people.

Government: Democracy

Population: 1.6 billion

Type: Humanoid, Homo Sapiens Home System: Number of Stars: 1, Tharis Centauri Physical Traits: Natural ability to manipulate Star Type: B

Height: 5’-6’ ft Planetoid Belts: 0

Weight: 50-250 lbs Inner Planets: 0

Mobility: Legs Middle Planets: 1, Tharr is the home planet Sensory Organs: Visual Outer Planets: 0 Communication: Vocal Descended from humans experimented Reproduction: Sexual on by the Dominators.

INT: 3D6, WIS: 3D6, STR: 3D6, DEX: Tharr is an extremely dry and hot world, 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, almost uninhabitable. Most of the HPs: CON +D4 buildings on the planet are constructed underground to take advantage of Tharr's Orbit/Climate: 1 AU. Very stable, geologically cold core. circular orbit, very stable surface temperature. 208

Titanian INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D4

Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature.

Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 71%

Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 100 years

Technology: 6

Culture: Standard, diversified mix of Type: Humanoid, Homo Sapiens kind and evil people.

Physical Traits: Titanians can read Government: Varies peoples' minds in detail, and can also send messages into the minds of others, Population: 6,692,030,277 sounding like their own voice inside their heads, or place knowledge of Home System: certain things into people's minds. Using Number of Stars: 1, Sol a combination of these methods, they can interpret unknown alien languages. Star Type: G

Height: 4-7 ft Planetoid Belts: 1

Weight: 50-250 lbs Inner Planets: 2

Mobility: Legs Middle Planets: 2

Sensory Organs: Visual Outer Planets: 4, Saturn’s moon Titan is the home planet Communication: Vocal Descended from humans experimented Reproduction: Sexual on by the Dominators. 209

Toomian Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature.

Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 20%

Gravity: 100%

Feeding Habits: Carnivore

Lifespan: 110 years

Technology: 9

Culture: Standard, diversified mix of kind and evil people. Honour bound warriors.

Government: Military Dictatorship

Type: Humanoid, Toomis Sapiens Population: 46 billion

Physical Traits: Fangs, fur, pointed ears, Home System: four fingers Number of Stars: 1, Too Centauri

Height: 5’6 ft Star Type: K

Weight: 150 lbs Planetoid Belts: 0

Mobility: Legs Inner Planets: 3

Sensory Organs: Visual Middle Planets: 3, Toomey VI is the home planet Communication: Vocal Outer Planets: 3 Reproduction: Sexual

INT: 3D6, WIS: 3D6, STR: 3D6 +2, DEX: 3D6, CON: 3D6 +1, CHA: 3D6, MR: 3D6, HPs: CON +D10 210

Tristramite Lifespan: 70 years

Technology: 1

Culture: Malevolent. Truly malicious race with no redeeming qualities at all.

Government: Tribal

Population: 4.3 billion

Home System: Type: Manta Ray, Tristras Sapiens Number of Stars: 1, Tris Centauri

Physical Traits: can breathe underwater Star Type: B and in air, flight Planetoid Belts: 4 Height: 5’ ft Inner Planets: 3 Weight: 250 lbs Middle Planets: 5, Trist is the home Mobility: Flight planet

Sensory Organs: Visual Outer Planets: 0

Communication: Vocal

Reproduction: Sexual

INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D8

Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature.

Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 83%

Gravity: 80%

Feeding Habits: Carnivore 211

Trommite Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature.

Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 37%

Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 160 years

Technology: 9

Culture: Standard, diversified mix of kind and evil people.

Government: Democracy

Population: 1

Home System: Type: Humanoid, Trommis Sapiens Number of Stars: 1, Tro Centauri

Physical Traits: Trommites appear Star Type: O humanoid however they have the ability to transmutate objects into any element. Planetoid Belts: 2

Height: 5’6 ft Inner Planets: 3

Weight: 150 lbs Middle Planets: 6, Tromm is the home planet Mobility: Legs Outer Planets: 3 Sensory Organs: Visual The species was rendered almost extinct Communication: Vocal by Roxxas when the Trommites refused to transmute common elements into rare Reproduction: Sexual metals and jewels. Jan is the last survivor of the planet Trom and INT: 3D6 +1, WIS: 3D6 +1, STR: 3D6, eventually became Element Lad and DEX: 3D6, CON: 3D6, CHA: 3D6, MR: joined the the Legion of Superheroes. 3D6, HPs: CON +D4 212

Trontian Gravity: 30%

Feeding Habits: Photosynthesis

Lifespan: 900 years

Technology: 1

Culture: Standard, diversified mix of kind and evil people.

Government: Council

Population: 41 billion

Type: Plasmadic gaseous species, Home System: Trontis Sapiens Number of Stars: 1, Tron Centauri

Physical Traits: Composed entirely of Star Type: K gas Planetoid Belts: 0 Height: 5’ ft Inner Planets: 4 Weight: N/a Middle Planets: 1, Tront is the home Mobility: Flight planet

Sensory Organs: Visual Outer Planets: 3

Communication: Vocal

Reproduction: Osmosis

INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D4

Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature.

Atmosphere: Dense, thick atmosphere which is predominantly oxygen and nitrogen but with toxic contaminants.

Oceans: 61% 213

Tyrrazian Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 0%

Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 300 years

Technology: 9

Culture: Standard, diversified mix of kind and evil people.

Government: Military dictatorship

Population: 36 million

Home System: Type: Humanoid, Tyrrazis Sapiens None, the planet Tyrraz was converted into a mobile planet war machine much Physical Traits: Red pigmentation, black like War World. mohawk hair

Height: 6’ ft

Weight: 210 lbs

Mobility: Legs

Sensory Organs: Visual

Communication: Vocal

Reproduction: Sexual

INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D10

Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature. 214

Ungaran Oceans: 11%

Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 100 years

Technology: 9

Culture: Standard, diversified mix of kind and evil people.

Government: Democracy

Population: 1.2 billion

Home System: Type: Humanoid, Ungaris Sapiens Number of Stars: 1, Ungas Centauri Physical Traits: Pink pigmentation, Star Type: K yellow eyes Planetoid Belts: 4 Height: 5’7 ft Inner Planets: 1 Weight: 160 lbs Middle Planets: 3, Ungara is the home Mobility: Legs planet Sensory Organs: Visual Outer Planets: 4 Communication: Vocal was from Ungara. Reproduction: Sexual

INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D4

Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature.

Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere. 215

Uxorian Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature.

Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 41%

Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 160 years

Technology: 5

Culture: Standard, diversified mix of kind and evil people. Uxorians frown upon individuality

Government: Democracy Type: Humanoid, Thanis Sapiens Population: 4.3 billion Physical Traits: Green pigmentation, limited telepathic abilities, can breathe Home System: underwater. Uxorians possess a deadly Number of Stars: 1, Uxi Centauri neurotoxin in their bloodstream to protect them from predators Star Type: M

Height: 5’5 ft Planetoid Belts: 2

Weight: 170 lbs Inner Planets: 5

Mobility: Legs Middle Planets: 4, Uxor is the home planet Sensory Organs: Visual Outer Planets: 3 Communication: Vocal

Reproduction: Sexual

INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D8 216

Venegarian INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D4

Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature.

Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 54%

Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 100 years

Technology: 9

Culture: Standard, diversified mix of kind and evil people.

Government: Democracy

Population: 1.1 billion

Home System: Type: Humanoid, Homo Sapiens Number of Stars: 1, Venega Centauris

Physical Traits: Venegarians in general Star Type: O have no special abilities. Planetoid Belts: 4 Height: 5’-6’ ft Inner Planets: 3 Weight: 50-250 lbs Middle Planets: 5, Venegar is the home Mobility: Legs planet

Sensory Organs: Visual Outer Planets: 2

Communication: Vocal Descended from humans experimented on by the Dominators. Reproduction: Sexual 217

Vornan Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature.

Atmosphere: Thin and tainted Oxygen/Nitrogen/Carbon Dioxide with toxic contaminants.

Oceans: 68%

Gravity: 100%

Feeding Habits: Carnivore

Lifespan: 90 years

Technology: 5

Culture: Standard, diversified mix of kind and evil people.

Government: Military dictatorship

Population: 4.3 billion Type: Reptilian Humanoid, Vornis Sapiens Home System: Number of Stars: 1, Vor Centauri Physical Traits: Blue pigmentation, red eyes Star Type: K

Height: 7’ ft Planetoid Belts: 0

Weight: 260 lbs Inner Planets: 4

Mobility: Legs Middle Planets: 1, Vorn is the home planet Sensory Organs: Visual Outer Planets: 0 Communication: Vocal

Reproduction: Sexual

INT: 3D6, WIS: 3D6, STR: 4D6, DEX: 3D6, CON: 3D6 +2, CHA: 3D6, MR: 3D6, HPs: CON +D20 218

Vrekian INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D4

Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature.

Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 75%

Gravity: 100%

Feeding Habits: Herbivore

Lifespan: 400 years

Technology: 3

Type: Humanoid, Vrekis Sapiens Culture: Standard, diversified mix of kind and evil people. Physical Traits: Orange pigmentation. Vrekians can feel the emotions and pain Government: Tribal of those in close proximity. They can then key into an individual's emotional Population: 1 billion state and in so doing transform to more closely resemble said individual, though Home System: they cannot alter their mass or size nor Number of Stars: 1, Vrex Centauri change to a non-humanoid form. Star Type: K Height: 5’6 ft Planetoid Belts: 1 Weight: 150 lbs Inner Planets: 4 Mobility: Legs Middle Planets: 2, Vrek is the home Sensory Organs: Visual planet

Communication: Vocal Outer Planets: 3

Reproduction: Sexual 219

Vuldarian Reproduction: Sexual INT: 3D6, WIS: 3D6, STR: 4D6, DEX: 3D6, CON: 4D6, CHA: 3D6, MR: 3D6, HPs: CON +D20

Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature.

Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 80% Type: Humanoid, Vuldaris Sapiens Gravity: 100% Physical Traits: Orange pigmentation, Feeding Habits: Omnivore red tentacles on head, yellow eyes. Lifespan: 640 years The Vuldarians are metamorphs who shape their bodies into a variety of Technology: 9 weapons, shielding or armor. Munitions ranging from knives to energy weapons Culture: Standard, diversified mix of and armored skin. kind and evil people. Vuldarians also possess super strength, Government: Council incredible durability, enhanced healing and self-adaptation to augment their Population: 69 million fighting prowess and resilience in battle. They are also incredibly long lived as a Home System: cave had protected their legacy Number of Stars: 1, Vul Centauri for thousands of years. In some cases a Vuldarian can voluntarily control the Star Type: O bioshifting functions of another Vuldarian. Planetoid Belts: 4 Height: 6’7 ft Inner Planets: 2 Weight: 250 lbs Middle Planets: 1, Vuldar is the home planet Mobility: Legs Outer Planets: 1 Sensory Organs: Visual The Vuldarians were a proud warrior Communication: Vocal race that existed billions of years ago. 220

They acted as the self appointed successful, however, it was discovered protectors of their quadrant of the galaxy that it would take centuries for the DNA as well as the rest of the universe. They of both races to successfully merge. were locked in a war against the Eventually this being was born in a Tormocks, who ultimately won with the hospital Baltimore, Maryland, the support of other alien races (who were superhero . promptly killed by the Tormocks). With most of the Vuldarian warriors dead, the Tormocks proceeded to lay waste to Vuldar and captured most of the female Vuldarians with their Kraggz drones. The few surviving Vuldarians fled across the galaxy and began a nomadic existence.

As they traveled, they would make stops at planets and traded their advanced sciences for the genetic material of that planets greatest warriors and added it to their own robust gene pool. It was hoped by the Vuldarians that by gathering this genetic material, they could gain the power needed to defeat the Tormocks. They also strove to prepare the planets they visited for the inevitable attack by their sworn enemy. Unfortunately for the Vuldarians, they were still sliding towards extinction, despite their best efforts.

Several hundred years ago, the Vuldarians arrived at Earth and settled in the Nabba Jungle. There, they discovered that Vuldarians were genetically compatible with humans, allowing them to interbreed and preserve their species. As they were looked upon as gods by the native population, it was fairly easy to get the women needed to procreate, although the first attempt was ultimately a failure, due to a curse by a local witch doctor that was jealous of the Vuldarians. Due to this curse, the first Vuldarian/Human offspring became the monster known as The Dementor. Subsequent attempts proved more 221

Vyrgan INT: 3D6 +1, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D8

Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature.

Atmosphere: Standard and parched Oxygen/Nitrogen with minimal ozone and high Carbon dioxide.

Oceans: 45%

Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 200 years

Technology: 5 Type: Insectoid, Vyrgis Sapiens Culture: Standard, diversified mix of Physical Traits: Blue pigmentation, kind and evil people. Vyrgans live in the yellow eyes. Vyrgans have the ability to jungles of their planet, enjoying a more create glowing green, circular natural, less technologically-oriented teleportation "gates", which people and lifestyle. The majority are are objects can travel freely through to unindividualistic conformists. emerge from a partner gate at a location he himself defines mentally (it is also Government: Council possible to make the trip in reverse, travelling from the partner gate to the Population: 47 billion original gate). Home System: Height: 5’4 ft Number of Stars: 1, Tha Centauri

Weight: 150 lbs Star Type: K

Mobility: Legs Planetoid Belts: 5

Sensory Organs: Visual Inner Planets: 3

Communication: Vocal Middle Planets: 5, Vyrga is the home planet Reproduction: Sexual, egg Outer Planets: 2 222

Warthan Atmosphere: Standard and parched Oxygen/Nitrogen with minimal ozone and high Carbon dioxide.

Oceans: 64%

Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 300 years

Technology: 7

Culture: Standard, diversified mix of kind and evil people.

Government: Council

Type: Pachyderm humanoid, Warthis Population: 99 million Sapiens Home System: Physical Traits: White pigmentation, Number of Stars: 1, Varg Centauri elephant type body. Star Type: B Height: 8’4 ft Planetoid Belts: 5 Weight: 450 lbs Inner Planets: 4 Mobility: Legs Middle Planets: 1, Vyrga is the home Sensory Organs: Visual planet

Communication: Vocal Outer Planets: 5

Reproduction: Sexual

INT: 3D6, WIS: 3D6 +1, STR: 4D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D20

Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature. 223

Winathian Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature.

Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 48%

Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 100 years

Technology: 9

Culture: Standard, diversified mix of kind and evil people.

Government: Democracy

Population: 8 million Type: Humanoid, Homo Sapiens Home System: Number of Stars: 1, Amarata Physical Traits: Winathians in general have no special abilities. Star Type: O Height: 5’-6’ ft Planetoid Belts: 0 Weight: 50-250 lbs Inner Planets: 4 Mobility: Legs Middle Planets: 3, Winath is the home planet Sensory Organs: Visual Outer Planets: 5 Communication: Vocal Due to the Dominators' genetic Reproduction: Sexual engineering, twin births are ubiquitous on Winath, accounting for almost all INT: 3D6, WIS: 3D6, STR: 3D6, DEX: natives of the planet. Single births are 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, very rare, and those without a twin (such HPs: CON +D4 as Mekt Ranzz, aka Lightning Lord) are often pitied or outcast. 224

Xanshin Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature.

Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 80%

Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 180 years

Technology: 9

Culture: Standard, diversified mix of kind and evil people.

Government: Democracy Type: Humanoid, Xanshis Sapiens Population: 1, is the last of the Physical Traits: Xanshin physiology Xanshi gives superhuman endurance. Also weak zones appear highlighted to their eyes. Home System: This ability is rather passive however, Number of Stars: 1, Xan Centauri and it is hard to see through ordinary clothes of most opponents. Star Type: K Height: 5’9 ft Planetoid Belts: 2 Weight: 190 lbs Inner Planets: 3 Mobility: Legs Middle Planets: 6, Xanshi is the home planet Sensory Organs: Visual Outer Planets: 4 Communication: Vocal Xanshi was destroyed in the great Reproduction: Sexual cataclysm known as the Cosmic Odyssey. INT: 3D6, WIS: 3D6, STR: 3D6 +2, DEX: 3D6, CON: 4D6, CHA: 3D6, MR: 3D6, HPs: CON +D12 225

Xanthun Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature.

Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 48%

Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 130 years

Technology: 10. The planet has developed into one of the most advanced in the United Planets, becoming home to various scientist and inventors famed throughout the galaxy.

Culture: Standard, diversified mix of kind and evil people.

Government: Tribune hereditary ruler Type: Humanoid, Homo Sapiens Population: 1.6 billion Physical Traits: Xanthuns in general Home System: have no special abilities. Number of Stars: 1, Xan Centauris Height: 5’-6’ ft Star Type: B Weight: 50-180 lbs Planetoid Belts: 4 Mobility: Legs Inner Planets: 5 Sensory Organs: Visual Middle Planets: 1, Xanthu is the home planet Communication: Vocal Outer Planets: 5 Reproduction: Sexual Descended from humans experimented INT: 3D6, WIS: 3D6, STR: 3D6, DEX: on by the Dominators. The planet has it s 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, own superheroes the Uncanny Amazers. HPs: CON +D4 226

Xudarian Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 56%

Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 100 years

Technology: 6

Culture: Xudar is inhabited by a peaceful, advanced race dedicated to the arts and sciences.

Government: Democracy

Population: 4.6 billion

Type: Humanoid, Xudaris Sapiens Home System: Number of Stars: 1, Xudari Centauri Physical Traits: Orange pigmentation, fin on head Star Type: K

Height: 5’7 ft Planetoid Belts: 0

Weight: 150 lbs Inner Planets: 4

Mobility: Legs Middle Planets: 1, Xudar is the home planet Sensory Organs: Visual Outer Planets: 3 Communication: Vocal

Reproduction: Sexual

INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D6

Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature. 227

Ysmaultan Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature.

Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 30%

Gravity: 190%

Feeding Habits: Carnivore

Lifespan: 600 years

Technology: 7

Culture: Standard, diversified mix of kind and evil people.

Government: Democracy

Population: 5 Type: Humanoid, Ysmaultis Sapiens Home System: Physical Traits: Red pigmentation, Number of Stars: 1, Ysma Centauri yellow eyes, claws Star Type: K Height: 6’7 ft Planetoid Belts: 0 Weight: 935 lbs Inner Planets: 4 Mobility: Legs Middle Planets: 1, Ysmault is the home Sensory Organs: Visual planet

Communication: Vocal Outer Planets: 3

Reproduction: Sexual Long ago, when the rogue Manhunters rampaged through Green Lantern Sector INT: 3D6, WIS: 3D6, STR: 5D6, DEX: 666, was one of only five 3D6, CON: 4D6, CHA: 3D6, MR: 3D6, beings in the entire sector to escape HPs: CON +D20 death. 228

Zamaron reaching adulthood and are immune to the effects of all known Earthly diseases and infections. However, this doesn’t mean that they can’t die. It is possible for them to sustain injuries, such as being incinerated for instance, that can cause their physical deaths. It's possible, however, for a number of gods working together to resurrect a deceased member if his or her life essence is beyond resurrection.

They possess vast knowledge, durability, awareness, flight, and psionic powers manifested through the ability to manipulate the emotional spectrum of love (Violet). The power of love is naturally generated and is capable of all the feats of the Green Lantern power rings. The power of love is one of the farthest away from the balance of the center of the emotional spectrum and thus the power has more influence over Type: Resonate, Maltusian Supremis its bearer.

Physical Traits: Zamarons resemble tall Height: 7’ Earth humans. Weight: 245 lbs The skin, bone and muscle tissues of the Zamarons are much tougher and more Mobility: Legs, flight resistant to physical injury than the bodies of humans. The average Zamaron Sensory Organs: Visual is capable of withstanding falls from great heights, exposure to temperature Communication: Vocal extremes, great impacts and high caliber bullets without sustaining injury. Reproduction: None

It is possible for Zamarons to sustain INT: 4D6, WIS: 4D6, STR: 5D10 +5, injury. If injured, their extremely DEX: 2D10 +5, CON: 5D10, CHA: efficient metabolisms enable them to 3D6, MR: 5D10, HPs: CON +100 rapidly heal damaged bodily tissue much more extensively than a human is Feeding Habits: Omnivore capable of. Lifespan: Unmeasured Zamarons are functionally immortal in the sense that they cease to age upon Technology: 12 229

Culture: More tolerant than standard but When the renegade scientist Krona still with some violence. After billions of performed a forbidden experiment that years, the Zamarons and Guardians had terrible effects on the whole evolved (since they did not reproduce, it universe, the male Oans argued about was the individuals themselves who how to deal with the situation. One evolved) into different forms. While the group of Oans decided to dedicate their Oans were originally human-like but eternal existences to contain evil; they blue-skinned, the Zamarons eventually became the Guardians of the Universe. became identical to white Earth women. The females, however, saw no need to The Zamarons developed a warrior-like involve themselves and, since the Oans culture, and, unlike the Guardians, were by then immortal and had no more preferred to focus on developing their need to reproduce, left their mates and physical abilities over their mental ones; became known as the Zamarons. they developed the habit of storing their psionic energies on purple crystals. They also have a custom of choosing a female that bears a certain specific appearance as their leader; this person becomes "Star Sapphire," with a namesake gem that grants her enormous mental powers but also takes over her mind.

Government: Council

Population: 9 seen

Home System: Number of Stars: 1, Zamar

Star Type: B

Planetoid Belts: 4

Inner Planets: 0

Middle Planets: 2, Zamoran is the current home planet.

Outer Planets: 5

The Zamarons were originally the female members of the race called Maltusians. They are the founders and leaders of the Star Sapphire Corps. 230

Zannerian Oceans: 30%

Gravity: 110%

Feeding Habits: Carnivore

Lifespan: 80 years

Technology: 4

Culture: Standard, diversified mix of kind and evil people.

Government: Tribal

Population: 2 billion Type: Crustacean, Zanneris Sapiens Home System: Physical Traits: Shell on back, single Number of Stars: 1, Zann Centauri yellow eye, 2 tentacles for arms Star Type: K Height: 4’7 ft Planetoid Belts: 0 Weight: 325 lbs Inner Planets: 4 Mobility: Legs Middle Planets: 1, Zanner is the home Sensory Organs: Visual planet

Communication: Vocal Outer Planets: 3

Reproduction: Sexual, egg

INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D20, shell is CON +100 +D20

Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature.

Atmosphere: Thin and tainted Oxygen/Nitrogen/Carbon Dioxide with toxic contaminants. 231

Zaroxian Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 59%

Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 100 years

Technology: 8

Culture: Standard, diversified mix of kind and evil people.

Government: Democracy

Population: 4.9 billion Type: Humanoid, Zaroxis Sapiens Home System: Physical Traits: Green pigmentation, Number of Stars: 1, Zar Centauri white eyes, markings on face Star Type: O Height: 5’7 ft Planetoid Belts: 2 Weight: 135 lbs Inner Planets: 5 Mobility: Legs Middle Planets: 1, Zarox is the home Sensory Organs: Visual planet Communication: Vocal Outer Planets: 2 Reproduction: Sexual

INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D4

Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature. 232

Zeddite Feeding Habits: Omnivore

Lifespan: 400 years

Technology: 8

Culture: Standard, diversified mix of kind and evil people.

Government: Democracy

Population: 333 million

Type: Humanoid, Zeddis Sapiens Home System: Number of Stars: 1, Zee Centauri Physical Traits: Orange pigmentation, 3 legs. Do not possess a chest or Star Type: K abdominal area and arms and legs extended directly from the head. Planetoid Belts: 3

Height: 5’2 ft Inner Planets: 0

Weight: 1265 lbs Middle Planets: 4, Zedd is the home planet Mobility: Legs Outer Planets: 1 Sensory Organs: Visual

Communication: Vocal

Reproduction: Sexual

INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 5D6, HPs: CON +D10

Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature.

Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 34%

Gravity: 190% 233

Zinthan Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature.

Atmosphere: Standard glacial Oxygen/Nitrogen with minimal Carbon dioxide and high ozone.

Oceans: 70%

Gravity: 90%

Feeding Habits: Omnivore

Lifespan: 600 years

Technology: 7

Culture: Standard, diversified mix of kind and evil people. Zinthans fear the stars and consider it blasphemy to look at them.

Government: Theocracy Type: Humanoid, Zinthis Sapiens Population: 5 Physical Traits: Purple pigmentation Home System: Height: 6’7 ft Number of Stars: 1, Zin Centauri

Weight: 935 lbs Star Type: M

Mobility: Legs Planetoid Belts: 2

Sensory Organs: Visual Inner Planets: 1

Communication: Vocal Middle Planets: 1, Zintha is the home planet Reproduction: Sexual Outer Planets: 4 INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D8 234

Zoan Atmosphere: Vacuum with corrosive thin atmosphere or toxic trace metals and gases.

Oceans: 0%

Gravity: 10%

Feeding Habits: Omnivore

Lifespan: 500 years

Technology: 2

Culture: Standard, diversified mix of kind and evil people.

Government: Democracy

Population: 227 billion

Home System: Number of Stars: 1, Zo Centauri Type: Amoeboid, Zois Sapiens Star Type: B Physical Traits: Pink pigmentation, malleable form Planetoid Belts: 0

Height: 5’2 ft Inner Planets: 1

Weight: 145 lbs Middle Planets: 1, Zoa is the home planet Mobility: Sliding Outer Planets: 3 Sensory Organs: Visual

Communication: Vocal

Reproduction: Osmosis

INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D20

Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature. 235

Zreenah Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature.

Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 61%

Gravity: 190%

Feeding Habits: Carnivore

Lifespan: 80 years

Technology: 7

Culture: Standard, diversified mix of kind and evil people.

Government: Democracy

Population: 775 million Type: Humanoid, Zreenis Sapiens Home System: Physical Traits: Blue pigmentation, Number of Stars: 1, Zre Centauri serpent body and tail with 2 stingers on end, 4 arms, green hair Star Type: A

Height: 6’ ft Planetoid Belts: 0

Weight: 165 lbs Inner Planets: 4

Mobility: Sliding Middle Planets: 1, Zreen is the home planet Sensory Organs: Visual Outer Planets: 3 Communication: Vocal

Reproduction: Sexual, egg

INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D10 236

Zuunian Atmosphere: Thin and tainted Oxygen/Nitrogen/Carbon Dioxide with toxic contaminants.

Oceans: 54%

Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 100 years

Technology: 9

Culture: Standard, diversified mix of kind and evil people.

Government: Council

Population: 41 million Type: Humanoid, Homo Sapiens Home System: Physical Traits: Zuunians in general Number of Stars: 3, Zoon I, II, and III have no special abilities. Star Type: O Height: 5’8 ft Planetoid Belts: 0 Weight: 190 lbs Inner Planets: 4 Mobility: Legs Middle Planets: 3, Zuun is the home Sensory Organs: Visual planet

Communication: Vocal Outer Planets: 5

Reproduction: Sexual Descended from humans experimented on by the Dominators. A highly ductile INT: 3D6, WIS: 3D6, STR: 3D6, DEX: and malleable metal known as Zuunium 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, can be found here. Mining this rare HPs: CON +D8 metal has devastated the planet, poisoning its seas and fatally polluting Orbit/Climate: 1 AU. Very stable, its atmosphere. The residents of Zoon circular orbit, very stable surface live in small communities within the temperature. caverns which crisscross beneath the surface. Zoon orbits within a highly unstable triple star system. 237

Zwenite Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature.

Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 54%

Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 100 years

Technology: 9

Culture: Standard, diversified mix of kind and evil people.

Government: Democracy Type: Humanoid, Homo Sapiens Population: 1.6 billion Physical Traits: Zwenites developed the ability to transform themselves into Home System: stone forms in order to deal with Number of Stars: 1, Lallo Centauris the planet's exceptionally long rotation around its sun. Star Type: O

Height: 5’8 ft Planetoid Belts: 0

Weight: 250 lbs Inner Planets: 4

Mobility: Legs Middle Planets: 3, Zwen is the home planet Sensory Organs: Visual Outer Planets: 5 Communication: Vocal Descended from humans experimented Reproduction: Sexual on by the Dominators.

INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D4/+100 in stone form