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1 2 The Beyond Heroes Roleplaying Game Book X: The Book of Alien Species DC Comics Writing and Design: Marco Ferraro The Book of Powers Copyright © 2020 Marco Ferraro All Rights Reserved This is meant as an amateur free fan production. Absolutely no money is generated from it. Wizards of the Coast, Dungeons & Dragons, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. © 2018 Wizards. All Rights Reserved. Beyond Heroes is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. All DC and/or WildStorm characters and the distinctive likeness(es) thereof are trademarks of and copyright DC Comics and/or WildStorm Productions, an imprint of DC Comics. ALL RIGHTS RESERVED. 3 Contents G’hu 79 Foreword 5 Gil'dishpan 80 -7Pi 6 Glirellian 81 Aarokian 7 G'newtian 82 Adarian 8 Goldstarian 83 Aellan 9 Gordanian 84 Almerician 10 Graxian 85 Alstairian 13 Grendian 86 Angtuan 13 Gryxian 87 Apiatonese 14 H'lvenite 88 Apokoliptian 15 Havanian 89 Astonian 30 Htraen (Bizarro) 90 Aztec-Mayan Gods 31 Human 92 Barrite 34 Hykrain 95 Bellatrixian 35 Imskian 96 Betrassian 36 Inguanon 97 Bgztlian 37 Iroquian 98 Bismolian 38 J586 99 Bolovaxian 39 Jaquaan 100 Braalian 40 Jaydian 101 Branx Warrior 41 Kalanorian 102 Caladosian 42 Karnan 103 Carggite 43 Katarthan 104 Changralynian 44 Kathoonian 105 Circadian 45 Kherubim 106 Citadellian 46 Khundian 110 Coluan 47 Klarmarian 111 Controller 49 Korbalite 112 Cygnian 51 Korugarian 113 Czarnian 52 Kryptonian 114 Daemonite 53 Kwai 121 Daxamite 55 Lallorian 123 Dhorian 60 Lashorian 124 Dkrtzy 61 Linsnarian 125 Dominator 62 Llarian 126 Droxian 64 Lopian 127 Dryad 65 Lythylian 128 Durlan 66 M’eluan 129 Egyptian Gods 68 Maagite 130 Etrean 72 Manhunter 131 Euphorian 73 Martian 133 Exxorian 75 Mong 136 Fai 76 Monitor 137 Flod 77 Mosteelian 139 Fluviaat 78 Muscarian 140 4 Myarian 141 Tyrrazian 213 Nakton 142 Ungaran 214 Naltorian 143 Uxorian 215 New Genesian 144 Venegarian 216 Nirdoorian 148 Vornan 217 Numericon 149 Vrekian 218 Nybergian 150 Vuldarian 219 Oan 151 Vyrgan 221 Okaaran 156 Warthan 222 Olympian Gods 157 Winathian 223 Orandan 163 Xanshin 224 Orishas Gods 164 Xanthuan 225 Papillioxian 168 Xudarian 226 Penelon 169 Ysmaultan 227 Penumbran 170 Zamaron 228 Ponian 171 Zannerian 230 Protean 172 Zaroxian 231 Psion 173 Zeddite 232 Qwardian 175 Zinthan 233 Rannian 177 Zoan 234 Reach 179 Zreenah 235 Rexulusian 181 Zuunian 236 Rhoonian 182 Zwenite 237 Rorcan 183 Sercyan 184 Shinto Gods 185 Shormian 188 Sh'pilkuzzian 189 Sklarian 190 Slyggian 191 Somahturan 192 Spider Guild 193 Starhavenite 195 Talmian 197 Talokian 198 Tamaranean 199 Tau 201 Teal'lian 202 Thanagarian 203 Thanen 206 Tharrian 207 Titanian 208 Toomian 209 Tristramite 210 Trommite 211 Trontian 212 5 Foreword imprint of DC Comics. ALL RIGHTS The Beyond Heroes Role Playing Game RESERVED. is based on a heavily revised derivative version of the rules system from Advanced Dungeons and Dragons 2nd edition. It also makes extensive use of the optional point buying system as presented in the AD&D Player’s Option Skills and Powers book. My primary goal was to make this system usable in any setting, from fantasy to pulp to superhero to science fiction. The DC Universe is filled with many strange and myriad worlds, upon which dwell an amazing variety of intelligent life forms. Some of these life forms are benevolent, while many others are hostile. To give a complete listing of all the alien worlds that have appearedover the years would require several volumes the size of this book, so this chapter is limited to those worlds that have appeared many times and played a maJor role in the destinies of Earth’s heroes. From the dawn of history, the DC Universe has been shaped by the presence of extraterrestrial beings. The multiverse was spawned by Krona, the renegade Oan, while his brother Guardians dedicated their existence to repairing the damage caused by his forbidden experiments, leading to the creation of the noble Green Lantern Corps. The rulers of Ancient Egypt, Pharoah Khufu and Princess Chay-Ara, found their lives forever altered by the Thanagarian Nth-Metal. All DC and/or WildStorm characters and the distinctive likeness(es) thereof are trademarks of and copyright DC Comics and/or WildStorm Productions, an 6 -7Pi Orbit/Climate: 1 AU. Very stable, elliptical (oval) orbit, warmer twice every local year. Atmosphere: Thin and tainted Oxygen/Nitrogen/Carbon Dioxide with toxic contaminants. Oceans: 10% Gravity: 140% Feeding Habits: Carnivore Lifespan: 80 years Technology: 9 Culture: Enlightened. Truly kind race with little violence or hatefulness. Government: Democracy Type: Plant, -7Pi Sapiens Population: 2.4 billion Physical Traits: Brown plant based life form, resembles a pumpkin. They have Home System: psionic powers, which enable them to Number of Stars: 1, Alpha Pi invade an opponent's mind. Star Type: K Height: 7’ ft Planetoid Belts: 1 Weight: 140 lbs Inner Planets: 0 Mobility: Levitation Middle Planets: 2; -1Pi is the home Sensory Organs: Visual planet Communication: Telepathic Outer Planets: 4 Reproduction: Pollination INT: 4D6, WIS: 4D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D10 7 Aarokian Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature. Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere. Oceans: 29% Gravity: 100% Feeding Habits: Omnivore Lifespan: 100 years Technology: 9 Culture: Standard, diversified mix of kind and evil people. Government: The planet Aarok is governed by a United Planets commission and has yet to be named a self-supporting entity and sovereign Type: Humanoid, Homo Sapiens world. Physical Traits: Standard humanoid Population: 56 million Height: 5’6 ft Home System: Number of Stars: 1, Sol Weight: 155 lbs Star Type: G Mobility: Legs Planetoid Belts: 1 Sensory Organs: Visual Inner Planets: 2 Communication: Vocal Middle Planets: 2, Aarok is the home Reproduction: Sexual planet INT: 3D6, WIS: 3D6, STR: 3D6, DEX: Outer Planets: 4 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D4 8 Adarian Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature. Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere. Oceans: 57% Gravity: 100% Feeding Habits: Omnivore Lifespan: 100 years Technology: 5 Culture: Standard, diversified mix of kind and evil people. Government: Democracy Population: 256 million Home System: Number of Stars: 1, Sona Centauri Type: Humanoid, Adaris Sapiens Star Type: M Physical Traits: Green pigmentation Planetoid Belts: 3 Height: 5’8 ft Inner Planets: 2 Weight: 135 lbs Middle Planets: 2, Ada is the home planet Mobility: Legs Outer Planets: 0 Sensory Organs: Visual Communication: Vocal Reproduction: Sexual INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D4 9 Aellan Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature. Atmosphere: Standard and volatile Nitrogen/Carbon dioxide with fierce winds. Oceans: 66% Gravity: 100% Feeding Habits: Carnivore Lifespan: 90 years Technology: 9 Culture: Standard. Diversified mix of kind and evil people. Government: Captive government of Citadel Type: Reptilian Humanoid, Aellas Population: 3.1 billion Sapiens Home System: Physical Traits: Yellow pigmentation Number of Stars: 1, Vega Height: 5’5 ft Star Type: K Weight: 115 lbs Planetoid Belts: 1 Mobility: Legs Inner Planets: 5 Sensory Organs: Visual Middle Planets: 10; Aello is the home planet Communication: Vocal Outer Planets: 4 Reproduction: Sexual Harpis and Demonia from the Omega INT: 3D6, WIS: 3D6, STR: 3D6, DEX: Men are Aellan. 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D6 10 Almeracian skilled has demonstrated the ability to overcome this obstacle by using particularly strong telepathic skill in the area of 'hearing' emotions. Aside from its uses in tracking opponents, this ability has also allowed Almeracians to better understand the hidden motives of those around them. Having been bred as warriors, the Almeracians' ability to sense emotions has helped them to more fully assess when to use tact and when to use force. Mind Control: Almeracians has the ability to subject others to their mind control abilities. The alien race has shown the capacity to bend masses of people to their will. Almeracians has shown the ability to project powerful illusions into the minds of others. While the physical presence Type: Humanoid, Almeraci Sapiens (body) assumes a deep trance, Almeracians assume an Astral Form, Physical Traits: Superhuman physical separating from the physical body and abilities. Almeracians possess powers gaining access of travel on Astral Plane. not unlike those of Kryptonians. They Can levitate in Astral Form. May allow can bend steel, overpower humans, and some Almeracians to more easily throw cars with ease. Their telekinesis possess others, but may battle over aids their strength. Almeracians can conscious. move and fly with incredible speed. They can exert themselves for long The powerful Almeracian Mind Bolt, periods of time without tire. Psi-bolt, or Psychic Blast is a favorite of Almeracians are impervious to gunshots those in the Royal House. This skill is and intense trauma. typically depicted as emanating from an Almeracian's forehead. Unlike the They can move objects and create optical force beams, the Mind Bolt powerful telekinetic blasts that can targets an opponent's mind directly by stagger even a Kryptonian. They can delivering pain, unconsciousness, brain manipulate their telekinetic force to form damage, or even death. Almeracians any shape they desire; including force have a powerful defense against mental fields, shields and protective orbs. Under attacks. Almeracians heal from most normal conditions, Almeracians possess wounds in seconds and are immune to a literal sixth sense in telepathic ability. disease and illness. Almeracians can For those times when an Almeracian hypnotize people to stay in place with a may encounter an undisciplined mind gaze.