sustain before being destroyed. (Damage to the structure dra- INTRODUCTION matically increase the chance of critical damage.) • Special: Special abilities and features are described in the In the advanced core rulebook Strategic Operations, we intro- abbreviations shown here. (See pp. 342-354, Strategic Opera- duced our players to a special new way to play BattleTech dubbed tions, for more information.) the Quick-Strike Rules. A hybrid of classic miniatures play and the • ID (on reverse): Use this area to identify individual BattleMechs BattleForce tactical system, the Quick-Strike Rules (as presented on in the event that multiple ’Mechs of the same design are used. pp. 400-409 of Strategic Operations) off ers players the change to rapidly resolve BattleTech-scale combat with a far more condensed BATTLEFORCE approach in terms of gameplay statistics and the like, statistics that The Quick-Strike Rules system draws so much on those of Battle- are also compatible with the BattleForce tactical game play system. Force that the statistics effectively translate the same way. The Within this electronic booklet are the complete statistics for 24 only signifi cant diff erence, in fact, is that the movement rates in of the most iconic and classic BattleMechs used in BattleTech today, BattleForce are measured in mapsheet hexes instead of in inches on converted for use in BattleTech games played using the Quick-Strike hex-less terrain. Rules system. These 24 units are based on those that appeared under the same names and designations in the BattleTech Introductory Box Set (CAT #35000) published by Catalyst Game Labs. The full Total Warfare statistics for these units may be found in Technical Readout: CREDITS 3039 as well as BattleTech Record Sheets: 3039. Project Development HOW TO USE THIS BOOK Herbert A. Beas II The Quick-Strike cards provided in these pages are designed to be Development Assistance Matt Heerdt printed, cut out, folded over, and pasted for ease of handling and stor- BattleTech Line Developer age. Players so inclined may even have these cards laminated to preserve Herbert A. Beas II them better over time and frequent use. Each card, when properly cut Writing and folded, will feature the name and in-universe manufacturing data Herbert A. Beas II for the unit on one side, and the Quick-Strike Rules gameplay data on Production Staff Cover Illustration the other. An image of the unit also appears on these cards, so that Todd Lockwood players unfamiliar with the various units (but who have access to their Cover Design and Layout miniatures) can match the unit with its corresponding image. Matt Heerdt Illustrations QUICK-STRIKE BATTLETECH Brent Evans BattleForce Statistics The Quick-Strike Rules system is a simple adaptation of the Battle- Joshua Franklin and Chris Marti Force gameplay system using more fl exible tactical-scale miniature Proofi ng & Statistics Project Management rules. While the full BattleForce rules are found in Strategic Operations, Joel Bancroft-Connors players can download a free PDF of the BattleForce Quick-StartSample Rules to fileProject Conception get a feeling for that tactical game system and how it meshes with the Ray Arrastia & Matt Heerdt Special Thanks: Special thanks for this project go out to Matt Heerdt Miniatures Rules to create the Quick-Strike Rules. (for getting most of the legwork done well ahead of time), David Stan- The statistics shown on each card include the following data: sel-Garner (for forcing the issue), Joel Steverson (for his tireless work • Unit Size (Size): A numerical value indicating its weight class. on BattleForce), Ray Arrastia (for the Quick-Strike Rules system) and Joel (1 = Light, 2 = Medium, and so forth.) Bancroft-Connors (for his eff orts to convert the Introductory units to Quick-Strike/BattleForce compatible stats). • Movement (Move): The number of inches the unit may move in gameplay. (If a “j” appears afterward, the unit can jump.) Note: In STAR LEAGUE ERA CLAN INVASION ERA JIHAD ERA Quick-Strike play, movement is inch-based instead of hex-based as in normal BattleForce play. The number shown has been doubled from the unit’s normal BattleForce movement value. • Skill: This blank area is where the player can indicate the base to-hit number for the unit. (A 4 is a common regular score, while a 1 or a 0 indicates an elite warrior.) • Damage values at each range bracket—S (+0), M (+2), and SUCCESSION WARS ERA CIVIL WAR ERA DARK AGE ERA L (+4): This is the number of points of damage the unit will ©2010 WizKids, Inc. All Rights Reserved. deliver at Short, Medium, and Long range, respectively. Quick-Strike: Introductory ’Mech Cards, Classic • Overheat Value (OV) and Heat Scale: This indicates the BattleTech, BattleTech, BattleMech, ’Mech, and WK Games are registered trademarks number of added points of damage the unit can deliver in and/or trademarks of WizKids, Inc. in the exchange for suffering overheat effects. (Overheating is United States and/or other countries. tracked on the heat scale. If this scale reaches—or exceeds— Under License From Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes “S”, the unit is shutdown.) Productions, LLC. • Armor and Structure (A and S): These bubbles indicate how CAT35660 many points of Armor and Structure damage the unit can CUT ALONG DOTTED LINE AND FOLD IN MIDDLE

COM-2D 5 Points COM-2D ID: COMMANDO COMMANDO SIZE: 1 MOVE: 12 SKILL: Mass: 25 tons Cruising Speed: 64 kph S (+0) M (+2) L (+4) Maximum Speed: 97 kph 1 1 0 Jump Jets: None Jump Capacity: None Armor: Lexington Limited OV: 0 | HEAT SCALE 123S Armament: A: 1 Shannon Six-shooter Missile Pack S: 1 Coventry 4-Tube Missile System 1 Defi ance B3M Medium Laser SPECIAL: SRM: 1/1/0, SRCH, Manufacturer: Coventry Metal Works SOA, SEAL, ES

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SDR-5V 6 Points SDR-5V ID: SPIDER SPIDER SIZE: 1 MOVE: 16j SKILL: Mass: 30 tons Cruising Speed: 86 kph S (+0) M (+2) L (+4) Maximum Speed: 129 kph 1 1 0 Jump Jets: Pitban LFT-10 Jump Capacity: 240 meters Armor: Durallex Light OV: 0 | HEAT SCALE 123S Armament: A: 2 Aberdovey Mk III Medium Lasers S: Manufacturer: Nimakachi Fusion Products, Ltd.

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JR7-D 9 Points JR7-D ID: JENNER JENNER SIZE: 1 MOVE: 14/6j SKILL: Mass: 35 tons Cruising Speed: 75 kph S (+0) M (+2) L (+4) Maximum Speed: 118 kph 2 2 0 Jump Jets: Smithson Lifters Jump Capacity: 150 meters Armor: Starshield OV: 1 | HEAT SCALE 123S Armament: A: 4 Argra 3L Medium Lasers S: 1 Thunderstroke SRM 4 Manufacturer: Luthien Armor Works SPECIAL: SRCH, SOA, SEAL, ES

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PNT-9R 8 Points PNT-9R ID: PANTHER PANTHER SIZE: 1 MOVE: 8j SKILL: Mass: 35 tons Cruising Speed: 43 kph S (+0) M (+2) L (+4) Maximum Speed: 64 kph 2 2 1 Jump Jets: Lexington Lifters Jump Capacity: 120 meters Armor: Maximillian 42 OV: 0 | HEAT SCALE 123S Armament: A: 1 Telos-4 Short Range Missile Delivery System S: 1 Lord’s Light PPC Manufacturer: Alshain Weapons SPECIAL: SRCH, SOA, SEAL, ES

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ASN-21 7 Points ASN-21 ID: ASSASSIN ASSASSIN SIZE: 2 MOVE: 14j SKILL: Mass: 40 tons Cruising Speed: 75 kph S (+0) M (+2) L (+4) Maximum Speed: 118 kph 1 1 1 Jump Jets: Lox Lift Series 1 Jump Capacity: 210 meters Armor: 100 AFVTA OV: 0 | HEAT SCALE 123S Armament: A: 1 Martell Medium Laser S: 1 Holly-5 LRM Launcher 1 Holly-2 SRM Launcher SPECIAL: SRCH, SOA, SEAL, ES Manufacturer: Maltex Corporation Sample file

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CDA-2A 7 Points CDA-2A ID: CICADA CICADA SIZE: 2 MOVE: 16 SKILL: Mass: 40 tons Cruising Speed: 86 kph S (+0) M (+2) L (+4) Maximum Speed: 129 kph 2 1 0 Jump Jets: None Jump Capacity: None Armor: StarSlab/3 OV: 0 | HEAT SCALE 123S Armament: A: 2 Magna Medium Lasers S: 1 Magna 200 Small Laser Manufacturer: Free Worlds Defense Industries SPECIAL: ENE, SRCH, SOA, SEAL, ES

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CLNT-2-3T 8 Points CLNT-2-3T ID: CLINT CLINT SIZE: 2 MOVE: 12j SKILL: Mass: 40 tons Cruising Speed: 64 kph S (+0) M (+2) L (+4) Maximum Speed: 97 kph 2 2 1 Jump Jets: Andoran Model JJIII Jump Capacity: 180 meters Armor: Durallex Medium OV: 0 | HEAT SCALE 123S Armament: A: 1 Armstrong Autocannon/5 S: 2 Martell Medium Lasers Manufacturer: Andoran Industries, Ltd. SPECIAL: SRCH, SOA, SEAL, ES

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HER-2S 8 Points HER-2S ID: HERMES II HERMES II SIZE: 2 MOVE: 12 SKILL: Mass: 40 tons Cruising Speed: 64 kph S (+0) M (+2) L (+4) Maximum Speed: 97 kph 2 1 1 Jump Jets: None Jump Capacity: None Armor: Riese 456 OV: 0 | HEAT SCALE 123S Armament: A: 1 Oriente Autocannon S: 1 I.W.W. Medium Laser 1 Olympian Flamer SPECIAL: SRCH, SOA, SEAL, ES Manufacturer: Irian BattleMechs Unlimited Sample file

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WTH-1 10 Points WTH-1 ID: WHITWORTH WHITWORTH SIZE: 2 MOVE: 8j SKILL: Mass: 40 tons Cruising Speed: 43 kph S (+0) M (+2) L (+4) Maximum Speed: 64 kph 2 2 1 Jump Jets: Whitworth Jetlift Jump Capacity: 120 meters Armor: Durallex Light OV: 1 | HEAT SCALE 123S Armament: A: 2 Longbow-10 LRM Launchers S: 3 Intek Medium Lasers Manufacturer: Whitworth Company SPECIAL: IF1, SRCH, SOA, SEAL, ES

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