Corey Garnett 4601 Alla Rd Unit #4, Marina Del Rey, CA 90292 Phone: (310) 866-1638 E-Mail: [email protected]

Total Page:16

File Type:pdf, Size:1020Kb

Corey Garnett 4601 Alla Rd Unit #4, Marina Del Rey, CA 90292 Phone: (310) 866-1638 E-Mail: Corey.Garnett@Gmail.Com Corey Garnett 4601 Alla Rd Unit #4, Marina del Rey, CA 90292 Phone: (310) 866-1638 E-Mail: [email protected] Objective A unique 10+ year game development veteran seeks leadership position for next adventure. Searching for exciting challenges that will leverage my diverse experience in AAA console and mobile/web development, social media & online marketing and community creation. Skills • UniqueUnique perspective provided by 10+over years 10 years in IT inspecializing IT specializing in Systems in Systems and a Networknd Network Architecture, Implementation,Architecture, Implementation, and Administration. and Administration. • Strong technical background combined with a balanced understanding of business and creatcreativeive disciplines. Demonstrated ability to effectively communicate complicated subject matter to audiences ofof varied disciplines and skill levels. • Intimate knowledge of and participation in online communities dating from the early days of BBS, MUDs, IRC and USENET to current social media/network tools. • Keen understanding of emerging trends, technologies and best practices. • Accomplished independent learner with a propensity for self-education. • Languages: Python, PHP, Ruby, Perl, Shell, HTML, XML, JSON • PlatformPlatforms:s: Linux/Unix,PS3/PS4, XB360/XB Windows, One OS, iX,OS, Amazon Android, Cloud Linux/Unix, (EC2, EBS,Windows, S3) OS X, Amazon Cloud (EC2, EBS, S3) • Databases: MySQL, Oracle • Databases: MySQL, PostgreSQL, Oracle • Misc: TCP/IP, Apache, Memcache, Simple Machine Forums, Wordpress, Twitter, Drupal • Misc: TCP/IP, Apache, Memcache, Simple Machine Forums, Wordpress, Twitter, Drupal Experience Ghost Games (EA) Technical Director June 2013 – December 2013 Specifically requested by leadership team to join the new Gothenburg, Sweden studio created to breathe new life into the award winning and best selling Need for Speed franchise. My expertise in companion experiences and applications was leveraged to shepherd an ambitious second screen experience known as the Need for Speed Network featuring the groundbreaking real time web-to-game Overwatch mode. Working in partnership with the Producer as a lean startup within the studio, I provided technical and creative direction to grow the experience from a loose idea to fully formed web & mobile/tablet applications. This included development of Overwatch into a mini-social game featuring a “Help or Hinder” core design principal and progression system to unlock both Overwatch functionality as well as in- game content unlocks for Need for Speed Rivals. Day to day tasks included acting as a liaison between technical teams across the larger EA organization, acting as product owner and managing the work of a 15 person external development studio and providing technical, creative and design direction as needed in the form of load testing plans, UI mockups or game balance spreadsheets. http://www.youtube.com/watch?v=hcAiaTWDVCs Electronic Arts Games Label Online Marketing Technical Director January 2012 – June 2013 Joined EA as the sole technical leader supporting a 30 person online marketing team, part of a larger 200 person marketing organization responsible for all “EA Games” titles (Battlefield, Need for Speed, Medal of Honor, Army of Two, Dead Space). Acted as the technical expert for the team in executing advanced performance based online marketing campaigns. Worked with Marketing leadership in order to build and improve existing relationship with our development and hosting partners to deliver a platform optimized for the complex needs of AEM performance marketing such as dynamic personalized content and tracking/analytics. Successfully repaired strained relationships with multiple internal and external partners and completed complex massive migration of multiple franchise web sites from varied and inconsistent platforms to the newly built Drupal based platform. Sony Computer Entertainment America Senior Hosting Engineer (contract) September 2011 – December 2011 Undertook a limited term contract with SCEA in order to provide transition assistance during the launch of Resistance 3. Provided training to staff and worked with technical writer in order to produce documentation for the systems and software I built while at Insomniac that were in use and managed by SCEA. Insomniac Games Community Architect September 2007 – September 2011 Shipped 6 AAA 1M+ selling games for the PlayStation 2 & 3 consoles on time and on budget. Acted as a subject matter expert on the technical and communication aspects of community initiatives including social media, web presence, podcasting, and associated technologies. Drove multiple internal and external projects with mid-6 to low-7 figure budgets including drafting RFPs, vendor selection, project management, and implementation. Identified ongoing game server infrastructure costs as a target for budget reduction. Utilizing emerging cloud server technologies, proposed an alternative architecture and hosting arrangement that is projected to reduce costs by as much as 75% over project lifespan. Led a team of 3 engineers in the creation and implementation of a robust game stats tracking system including web and console clients to access and view the data. Acted as a liaison between multiple internal and external teams in order to launch community initiatives, including a redesign and migration of MyResistance and the new stats system. Created from scratch a robust data mining and reporting system in order to leverage consumer experiences to drive data based decisions. Provided technical oversight, planning and support for production and marketing events 2 including GDC, E3, public beta, media previews and community days. Insomniac Games Systems Engineer Feburary 2007 – September 2007 Applied my technical abilities and passion for communities in order to grow community size, features and integration with both the game and marketing initiatives. Grew MyResistance to 100K registered users & 1M forum posts. Stayed current on technologies, trends and best practices across the Entertainment and Internet industries in order to recommend new systems and policies. Worked directly with Department Head and C-Level officers of a 200 person studio on special projects. Launched Insomniac's hit podcast "The Full Moon Show" and built out the technical architecture for hosting, distribution and promotion. Grew podcast to 10K weekly downloads with a peak at #1 in multiple categories of iTunes podcast listings. Insomniac Games Network Engineer February 2005 – January 2007 Conceptualized, developed and implemented the community website (MyResistance.net) for AAA PS3 FPS Resistance: Fall of Man, including discussions with Sony Computer Entertainment America to secure their approval and access to necessary game server data. Administered and moderated Insomniac's web properties including community forums. Procured hardware, software and services as required including vendor selection, negotiation, purchase order creation and invoice management Accolades BAFTA Nomination – Global Resistance 2012 As part of the Resistance 3 revision and relaunch of MyResistance.net, I oversaw the creation of a web based social game called Global Resistance. I contributed a full suite of technical, creative and design direction to the Insomniac team and partner agency (Soap Creative) responsible for development. “Highlighted Session” speaker GDC Austin 2009 Co-presented a session titled "Mend the Gap: Bridging Social Communities and Online Games". In advance of conference, GDC leadership picked the session as a “Highlighted Session” prominently advertised in conference materials. After the conference the session feedback grades were highly positive above the conference average. 3 .
Recommended publications
  • UPC Platform Publisher Title Price Available 730865001347
    UPC Platform Publisher Title Price Available 730865001347 PlayStation 3 Atlus 3D Dot Game Heroes PS3 $16.00 52 722674110402 PlayStation 3 Namco Bandai Ace Combat: Assault Horizon PS3 $21.00 2 Other 853490002678 PlayStation 3 Air Conflicts: Secret Wars PS3 $14.00 37 Publishers 014633098587 PlayStation 3 Electronic Arts Alice: Madness Returns PS3 $16.50 60 Aliens Colonial Marines 010086690682 PlayStation 3 Sega $47.50 100+ (Portuguese) PS3 Aliens Colonial Marines (Spanish) 010086690675 PlayStation 3 Sega $47.50 100+ PS3 Aliens Colonial Marines Collector's 010086690637 PlayStation 3 Sega $76.00 9 Edition PS3 010086690170 PlayStation 3 Sega Aliens Colonial Marines PS3 $50.00 92 010086690194 PlayStation 3 Sega Alpha Protocol PS3 $14.00 14 047875843479 PlayStation 3 Activision Amazing Spider-Man PS3 $39.00 100+ 010086690545 PlayStation 3 Sega Anarchy Reigns PS3 $24.00 100+ 722674110525 PlayStation 3 Namco Bandai Armored Core V PS3 $23.00 100+ 014633157147 PlayStation 3 Electronic Arts Army of Two: The 40th Day PS3 $16.00 61 008888345343 PlayStation 3 Ubisoft Assassin's Creed II PS3 $15.00 100+ Assassin's Creed III Limited Edition 008888397717 PlayStation 3 Ubisoft $116.00 4 PS3 008888347231 PlayStation 3 Ubisoft Assassin's Creed III PS3 $47.50 100+ 008888343394 PlayStation 3 Ubisoft Assassin's Creed PS3 $14.00 100+ 008888346258 PlayStation 3 Ubisoft Assassin's Creed: Brotherhood PS3 $16.00 100+ 008888356844 PlayStation 3 Ubisoft Assassin's Creed: Revelations PS3 $22.50 100+ 013388340446 PlayStation 3 Capcom Asura's Wrath PS3 $16.00 55 008888345435
    [Show full text]
  • Xbox 360 Total Size (GB) 0 # of Items 0
    Done In this Category Xbox 360 Total Size (GB) 0 # of items 0 "X" Title Date Added 0 Day Attack on Earth July--2012 0-D Beat Drop July--2012 1942 Joint Strike July--2012 3 on 3 NHL Arcade July--2012 3D Ultra Mini Golf July--2012 3D Ultra Mini Golf Adventures 2 July--2012 50 Cent: Blood on the Sand July--2012 A World of Keflings July--2012 Ace Combat 6: Fires of Liberation July--2012 Ace Combat: Assault Horizon July--2012 Aces of Galaxy Aug--2012 Adidas miCoach (2 Discs) Aug--2012 Adrenaline Misfits Aug--2012 Aegis Wings Aug--2012 Afro Samurai July--2012 After Burner: Climax Aug--2012 Age of Booty Aug--2012 Air Conflicts: Pacific Carriers Oct--2012 Air Conflicts: Secret Wars Dec--2012 Akai Katana July--2012 Alan Wake July--2012 Alan Wake's American Nightmare Aug--2012 Alice Madness Returns July--2012 Alien Breed 1: Evolution Aug--2012 Alien Breed 2: Assault Aug--2012 Alien Breed 3: Descent Aug--2012 Alien Hominid Sept--2012 Alien vs. Predator Aug--2012 Aliens: Colonial Marines Feb--2013 All Zombies Must Die Sept--2012 Alone in the Dark Aug--2012 Alpha Protocol July--2012 Altered Beast Sept--2012 Alvin and the Chipmunks: Chipwrecked July--2012 America's Army: True Soldiers Aug--2012 Amped 3 Oct--2012 Amy Sept--2012 Anarchy Reigns July--2012 Ancients of Ooga Sept--2012 Angry Birds Trilogy Sept--2012 Anomaly Warzone Earth Oct--2012 Apache: Air Assault July--2012 Apples to Apples Oct--2012 Aqua Oct--2012 Arcana Heart 3 July--2012 Arcania Gothica July--2012 Are You Smarter that a 5th Grader July--2012 Arkadian Warriors Oct--2012 Arkanoid Live
    [Show full text]
  • 360Zine Issue 17
    FREE! NAVIGATE Issue 16 | March 2008 360Free Magazine For Xbox 360 Gamers.ZineRead it, Print it, Send it to your mates… MASSIVE REVIEW INTERVIEWS! DARK SECTOR ACEYBONGOS Get ready for the glaive! FIRST LOOKS! STREET FIGHTER IV REVIEW! LEGENDARY: REVIEW! PREVIEW! THE BOX RAINBOW ARMY OF TWO LEGO: INDIANA JONES BOURNE SIX: VEGAS 2 Co-op combat! Swashbuckling good fun CONSPIRACY Surefire sequel? CONTROL a NAVIGATE | 02 QUICK FINDER Don’t miss! This month’s top highlights Every game’s just a click away! Street Fighter IV Kung Fu Panda Legendary: Race Driver: GRID The Box Far Cry 2 1942: Joint Strike Lego: Indiana Jones Bourne Conspiracy Alone In The Dark NBA Ballers: Dark Sector We have a trio of new shooters up for review Rainbow Six: Chosen One Rainbow Six: this month with Army of Two, Rainbow Six: Vegas 2 Monster Jam Vegas 2 Vegas 2 and Dark Sector all gunning for a Shoot from the strip Enemy Territory: Army of Two coveted place on your Xbox 360. See how our PAGE 21 Quake Wars XBLA panel of experts have rated them before you lock and load... Dark Sector MORE FREE MAGAZINES! LATEST ISSUES! In addition we have a fistful of new games MASSIVE REVIEW PAGE 18 coming through: headed up by none other than the much awaited Street Fighter IV you can also get the latest on Far Cry 2, Lego: Indiana Jones and Bourne Conspiracy. We also have two great interviews... First up we’ve been Army Of Two talking with Alone In The Dark producer, Nour Bring a buddy PAGE 24 Polloni - see what frighteners await in Central Park on page 15; and last but not least we’ve had a sit down with Community Manager of DON’T MISS ISSUE 18 SUBSCRIBE FOR FREE! Xbox EMEA Graham Boyd (AKA AceyBongos) - you can listen to the full interview on page 29.
    [Show full text]
  • P3zine Issue 12
    FREE! NAVIGATE Issue 12 | March 2008 PLUS... ARMY OF TWO Rock Band 2008• Devil May CryTOP 4 • Persona 20 3 Come together PFree Magazine3 For PlayStationZ 3 Gamers. Readi it, Printn it, Send it to youre mates… MASSIVE PREVIEW! FAR CRY 2 GTA IV Jungle japes All the latest videos inside INTERVIEW! C&C TIBERIUM TNA iMPACT Squady style REVIEWED! REVIEWED! REVIEWED! Devil May Cry 4 Persona 3 Rock Band Bigger, badder and better 70 hours of RPG Take to the stage than ever before? loveliness with your mates CONTROL NAVIGATE | 02 The latest & QUICK FINDER Welcome DON’T MISS! greatest titles Every game’s just a click away This month’s highlights... on PS3 C&C: Tiberium GTA IV toP3Zine Shin Megami Far Cry 2 Army of Two Tensei: Persona 3 Disgaea 3 MX vs ATV Untamed Rockstar have done it again. No sooner as Mirror’s Edge TNA iMPACT the tumbleweed had threatened to roll Battlefield: BC Devil May Cry 4 through the streets of Liberty City and the Highlander Rock Band developers with marketing nous release not Final Fantasy XIII Persona 3 one, but five, video clips to whet the world’s MX vs ATV Team ICO The Club GTA appetite. Along with a website to boot. You can see all five cameo clips in our cover feature preview kicking off on page 8. MORE FREE MAGAZINES! LATEST ISSUES! Other cool stuff this issue? Check out Army of Two, have a gander at TNA iMPACT, and strut your stuff with Rock Band ahead of its imminent arrival this side of the pond.
    [Show full text]
  • List of Teen Zone Games
    Gaming is Available When the Teen Zone is Staffed Must be Ages 13-19 & Have a Valid Library Card in Good Standing to Play Battlefield 1 Assassin’s Creed IV: Black Flag Battlefield 4 Battlefield 4 Gears of War 4 Call of Duty: Ghosts Halo 5 Call of Duty: Black Ops III Call of Duty: Infinite Warfare Army of Two Battalion Wars 2 Dark Souls III Assassin’s Creed Boom Blox Batman: Arkham Asylum & City Cabela’s Big Game Hunter 2010 Deus Ex Battlefield: 3 & Bad Company Cooking Mama Cookoff Fallout 4 BioShock DDR Hottest Party 2 Mortal Kombat X Burnout Paradise Dancing with the Stars Ace Combat 6 Call of Duty: Modern Warfare 1, 2 & 3 Deca Sports Avatar: The Game Star Wars Battlefront Call of Duty: World at War Geometry Wars Galaxies Batman: Arkham Asylum The Witcher Wild Hunt Call of Duty: Black Ops 1 & 2 Glee Karaoke Crackdown Uncharted 4: A Thief’s End Condemned 2: Bloodshot Just Dance 2, 3 & 4 Dead or Alive 4 Dead Space Legend of Zelda Twilight Princess DeadRising Devil May Cry 4 Lego: Batman 1, 2 & Star Wars Earth Defense Force 2017 Fallout 3 Mario & Sonic at the Olympic Games F.E.A.R. 2 FIFA 08 Mario Party 8 Gears of War: 1, 2 & 3 Fight Night Round 3 Mario Strikers Charged Halo: 3, 4, ODST & Wars Ghost Recon 2 MarioKart Left for Dead: 1 & 2 Dance Dance Revolution Guitar Hero: 3, 5, Aerosmith, Metallica Medal of Honor Heroes 2 Lost Planet God of War II & World Tour Metroid Prime Guitar Hero 2 Madden NFL: 09, 10 & 12 Madden NFL 09 New Carnival Games NBA 2K8 Madden 08 Metal Gear Solid 4 No More Heroes NCAA 08 Football NCAA Football 08 Mortal Kombat vs.
    [Show full text]
  • Ea Reports Fourth Quarter and Fiscal Year 2008 Results
    EA REPORTS FOURTH QUARTER AND FISCAL YEAR 2008 RESULTS Record GAAP Net Revenue of $3.665 Billion and Non-GAAP Net Revenue of $4.020 Billion in Fiscal 2008 More Than Fifteen New Games Scheduled for Release in Fiscal 2009 REDWOOD CITY, CA – May 13, 2008 – Electronic Arts (NASDAQ: ERTS) today announced preliminary financial results for its fiscal fourth quarter and fiscal year ended March 31, 2008. Full Year Results Net revenue for the fiscal year ended March 31, 2008 was $3.665 billion, up 19 percent as compared with $3.091 billion for the prior year. Beginning in fiscal 2008, EA no longer charges for its service related to certain online-enabled packaged goods games. As a result, the Company recognizes revenue from the sale of these games over the estimated service period. The Company ended the year with $387 million in deferred net revenue related to its service for certain online-enabled packaged goods games, which will be recognized in future periods. Non-GAAP net revenue* was $4.020 billion, up 30 percent as compared with $3.091 billion for the prior year. EA had 27 titles that sold more than one million copies in the year as compared with 24 titles in the prior year. Net loss for the year was $454 million as compared with net income of $76 million for the prior year. Diluted loss per share was $1.45 as compared with diluted earnings per share of $0.24 for the prior year. Non-GAAP net income* was $339 million as compared with $247 million a year ago, up 37 percent year-over-year.
    [Show full text]
  • Copyrighted Material
    Index Ace Combat, 11 audience achievements, 368–369 age of, 29 Action Cartooning (Caldwell), 84n1 control needs of, 158–159 actuators, 166–167 pitch presentation and, 417–421 Advance Wars series, 11 Auto Race, 7 aerial combat, 270 autosave, 192, 363–364 Aero the Acrobat, 52 “ah-ha!” experience, 349 background music, 397–398 “aim assist,” 173 backtracking, 228 aiming, 263–264 badass character, 86–88, 86n2 Aliens (movie), 206 bad video games, 25, 429 “alley” level design, 218–219 Band Hero, 403 Alone in the Dark, 122 Banjo-Kazooie, 190 Alphabetical Bestiary of Choices, 304–313 Batman: Arkham Asylum, 46, 50, 110, 150, 173, 177, alternate endings, 376 184, 250, 251, 277, 278, 351, 374 American Physical Therapy Association exercises/ Batman comic book, 54 advice, 159–161, 159n3 Batman TV program, 86, 146 ammunition gauge, 174 Battle of the Bands, 404 amnesia, 47, 76, 76n9 BattleTech Centers, 5–6 Animal Crossing, 117n10, 385 Battletoads, 338 animated cutscenes, 408 Battlezone, 5, 14 animatics, 74 beat chart, 74, 77–79, 214–216 anthropomorphic characters/themes, 92, 459 Beetlejuice (movie), 18 anti-hero, 86n2 beginning/middle/end (stories), 41, 50–51, 50n9, 435 anti-power-ups, 361 behavior (enemies), 284–289 appendixes (GDD), 458 Bejeweled, 41, 350, 368 armor, 259–261, 361 bi-dimensional gameplay, 127 Army of Two, 112, 113 Bilson, Danny, 3 Arnenson, Dave, 217n13, 223–229 Bioshock, 46, 46n9, 118, 208n9, 212, 214, 372 artifi cial intelligence, 13,COPYRIGHTED 42, 71, 112, 113, 293 “bite-size” MATERIAL play sessions, 46, 79 artist positions (video game industry), 13–14 Blade Runner, 397 Art of Star Wars series (Del Rey), 84n1 Blazing Angels series, 11 The Art of Game Design (Schell), 15n14 Blinx: the Time Sweeper, 26 Ashcraft, Andy, 50 blocks/parries, 258–259, 287, 300–301 Assassin’s Creed series, 21, 172 Bluth, Don, 13 Asteroids, 5 bombs, 47–48, 247, 272, 358, 381 attack matrix, 248, 267, 279 bonus materials, 373–376 Attack of the Clones (movie), 202n6 bonus materials screen, 195 attack patterns (boss attack patterns), 323 rewards and, 373–376 attacks.
    [Show full text]
  • Everyone's a Kid in EA Playground in Development at EA Canada
    Everyone's a Kid in EA Playground in Development at EA Canada All-New Intellectual Property Features Your Favorite Playground Games REDWOOD CITY, Calif., Jun 18, 2007 (BUSINESS WIRE) -- Rain or shine, the fun doesn't stop! Electronic Arts (NASDAQ:ERTS) announced today that EA Playground™ - an all-new intellectual property in development at EA Canada - is now in development for the Wii™ and Nintendo DS™. Scheduled for release in the autumn, EA Playground captures the exuberance and nostalgia of your neighborhood playground, turning your gaming space into an arena of interactive fun with immersive activities designed for kids, and the kid inside all of us. "Young, old, male or female -- EA Playground has something for everyone," said Executive producer Dave McCarthy. "EA Playground transports you to your fantasy playground, packed with interesting characters, over-the top gameplay, and a ton of collectables. Kids can bring the excitement of the playground home, and parents or even grandparents can re-experience their childhood thrills." EA Playground features games that are easy to pick-up-and-play by fully capitalizing on the unique control mechanics of both the Wii and the Nintendo DS. Swing the Wii remote to excel in tetherball, blow into the Nintendo DS mic to fire spitballs or battle your friends and family in dodgeball. Every game brings its own twist to the controls for the ultimate, all-ages, party game. In EA Playground, you don't always have to be playing with your friends and family in order to have fun. Explore the world on your own as you enter different locations, unlocking new activities, making wacky in-game friends and collecting rewards and stickers to upgrade your abilities along the way.
    [Show full text]
  • Playstation Games
    The Video Game Guy, Booths Corner Farmers Market - Garnet Valley, PA 19060 (302) 897-8115 www.thevideogameguy.com System Game Genre Playstation Games Playstation 007 Racing Racing Playstation 101 Dalmatians II Patch's London Adventure Action & Adventure Playstation 102 Dalmatians Puppies to the Rescue Action & Adventure Playstation 1Xtreme Extreme Sports Playstation 2Xtreme Extreme Sports Playstation 3D Baseball Baseball Playstation 3Xtreme Extreme Sports Playstation 40 Winks Action & Adventure Playstation Ace Combat 2 Action & Adventure Playstation Ace Combat 3 Electrosphere Other Playstation Aces of the Air Other Playstation Action Bass Sports Playstation Action Man Operation EXtreme Action & Adventure Playstation Activision Classics Arcade Playstation Adidas Power Soccer Soccer Playstation Adidas Power Soccer 98 Soccer Playstation Advanced Dungeons and Dragons Iron and Blood RPG Playstation Adventures of Lomax Action & Adventure Playstation Agile Warrior F-111X Action & Adventure Playstation Air Combat Action & Adventure Playstation Air Hockey Sports Playstation Akuji the Heartless Action & Adventure Playstation Aladdin in Nasiras Revenge Action & Adventure Playstation Alexi Lalas International Soccer Soccer Playstation Alien Resurrection Action & Adventure Playstation Alien Trilogy Action & Adventure Playstation Allied General Action & Adventure Playstation All-Star Racing Racing Playstation All-Star Racing 2 Racing Playstation All-Star Slammin D-Ball Sports Playstation Alone In The Dark One Eyed Jack's Revenge Action & Adventure
    [Show full text]
  • Our Fourth Quarter Fiscal 2008 Earnings Call. Today on The
    Tricia: Welcome to our fourth quarter fiscal 2008 earnings call. Today on the call we have John Riccitiello – Chief Executive Officer; Eric Brown – Chief Financial Officer, John Pleasants – Chief Operating Officer; and Frank Gibeau – President of EA Games. Before we begin, I’d like to remind you that you may find copies of our SEC filings, our earnings release and a replay of the webcast on our web site at investor.ea.com. Shortly after the call we will post a copy of our prepared remarks on our website. Throughout this call we will present both GAAP and non-GAAP financial measures. Non-GAAP measures exclude charges and related income tax effects associated with: • acquired in-process technology, • amortization of intangibles, • certain litigation expenses, • losses on strategic investments, • restructuring charges, • stock-based compensation and • the impact of the change in deferred net revenue related to packaged goods and digital content. In addition, the Company’s non-GAAP results exclude the impact of certain one- time income tax adjustments. Our earnings release provides a reconciliation of our GAAP to non-GAAP measures. In addition, we include a detailed GAAP to non-GAAP reconciliation on our website. These non-GAAP measures are not intended to be considered in isolation from – a substitute for – or superior to – our GAAP results – and we encourage investors to consider all measures before making an investment decision. All comparisons made in the course of this call are against the same period for the prior year – unless otherwise stated. All references to “current generation systems” include the Xbox 360, the PS3 and the Wii.
    [Show full text]
  • PS3 Cheat E-Book
    PS3 Cheat Guide/E-book/ Codes/ Hints! Made by K_2016 [email protected] Welcome to PS3 Cheat Guide By k_2016 Cheat Guide e-book for PS 3 This guide will give you codes and hints on how to cheat on your PLAYSTATION 3 games! This e-book is efforts of countless hours searching over the internet for the latest PS3 cheats and hints. There are 100 games in this e-book! No other cheat e-book has this much, with more to come! This guide is made by k_2016 (e-Bay ID) ([email protected]) or ([email protected]) This e-book does not come with resell rights due to the hard work of making this. If you bought this from someone else, they did not make this, & please notify me! There might be updates in the future, if so, I’ll email you. Thank You for Purchasing this! Please leave a positive feedback! 1 PS3 Cheat Guide/E-book/ Codes/ Hints! Made by K_2016 [email protected] Here is the list of games: 1. All-Pro Football 2K8 2. Armored Core 4 3. Army of Two 3. Assassin's Creed 4. Blazing Angels 2: Secret Missions 5. Blazing Angels: Squadrons of WWII 6. Burnout Paradise 7. Call of Duty 3 8. Call of Duty 4 9. Calling All Cars 10. Def Jam Icon 11. Devil May Cry 4 12. Dynasty Warriors: GUNDAM 13. Elder Scrolls IV: Oblivion 15. Elder Scrolls IV: Oblivion- Game of the Year Edition. 16. Enchanted Arms 17. Everyday Shooter 18. F.E.A.R. 19.
    [Show full text]
  • A Guide to the Videogame System
    SYSTEM AND EXPERIENCE A Guide to the Videogame as a Complex System to Create an Experience for the Player A Master’s Thesis by Víctor Navarro Remesal Tutor: Asunción Huertas Roig Department of Communication Rovira i Virgili University (2009) © Víctor Navarro Remesal This Master’s Thesis was finished in September, 2009. All the graphic material belongs to its respective authors, and is shown here solely to illustrate the discourse. 1 ACKNOWLEDGEMENTS I would like to thank my tutor for her support, advice and interest in such a new and different topic. Gonzalo Frasca and Jesper Juul kindly answered my e-mails when I first found about ludology and started considering writing this thesis: thanks a lot. I also have to thank all the good people I met at the ECREA 2008 Summer School in Tartu, for giving me helpful advices and helping me to get used to the academic world. And, above all, for being such great folks. My friends, family and specially my girlfriend (thank you, Ariadna) have suffered my constant updates on the state of this thesis and my rants about all things academic. I am sure they missed me during my months of seclusion, though, so they should be the ones I thanked the most. Thanks, mates. Last but not least, I want to thank every game creator cited directly or indirectly in this work, particularly Ron Gilbert, Dave Grossman and Tim Schafer for Monkey Island, Fumito Ueda for Ico and Shadow of the Colossus and Hideo Kojima for the Metal Gear series. I would not have written this thesis if it were not for videogames like these.
    [Show full text]