WO 2008/103269 Al
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(12) INTERNATIONAL APPLICATION PUBLISHED UNDER THE PATENT COOPERATION TREATY (PCT) (19) World Intellectual Property Organization International Bureau (43) International Publication Date PCT (10) International Publication Number 28 August 2008 (28.08.2008) WO 2008/103269 Al (51) International Patent Classification: (81) Designated States (unless otherwise indicated, for every G05B 19/18 (2006.01) kind of national protection available): AE, AG, AL, AM, AO, AT,AU, AZ, BA, BB, BG, BH, BR, BW, BY,BZ, CA, (21) International Application Number: CH, CN, CO, CR, CU, CZ, DE, DK, DM, DO, DZ, EC, EE, PCT/US2008/001965 EG, ES, FI, GB, GD, GE, GH, GM, GT, HN, HR, HU, ID, IL, IN, IS, JP, KE, KG, KM, KN, KP, KR, KZ, LA, LC, (22) International Filing Date: LK, LR, LS, LT, LU, LY, MA, MD, ME, MG, MK, MN, 14 February 2008 (14.02.2008) MW, MX, MY, MZ, NA, NG, NI, NO, NZ, OM, PG, PH, PL, PT, RO, RS, RU, SC, SD, SE, SG, SK, SL, SM, SV, (25) Filing Language: English SY, TJ, TM, TN, TR, TT, TZ, UA, UG, US, UZ, VC, VN, ZA, ZM, ZW (26) Publication Language: English (30) Priority Data: (84) Designated States (unless otherwise indicated, for every 60/902,066 20 February 2007 (20.02.2007) US kind of regional protection available): ARIPO (BW, GH, 11/865,681 1 October 2007 (01.10.2007) US GM, KE, LS, MW, MZ, NA, SD, SL, SZ, TZ, UG, ZM, ZW), Eurasian (AM, AZ, BY, KG, KZ, MD, RU, TJ, TM), (71) Applicant (for all designated States except US): GA- European (AT,BE, BG, CH, CY, CZ, DE, DK, EE, ES, FI, METANK, INC. [US/US] ; 138 - 37th Avenue, San Mateo, FR, GB, GR, HR, HU, IE, IS, IT, LT,LU, LV,MC, MT, NL, CA 94403 (US). NO, PL, PT, RO, SE, SI, SK, TR), OAPI (BF, BJ, CF, CG, CI, CM, GA, GN, GQ, GW, ML, MR, NE, SN, TD, TG). (72) Inventor; and (75) Inventor/Applicant (for US only): PARKS, Jakob Published: [US/US]; 138 - 37th Avenue, San Mateo, CA 94403 (US). — with international search report — before the expiration of the time limit for amending the (74) Agent: LOHSE, Timothy,W.; DLA PIPER US LLP, 2000 claims and to be republished in the event of receipt of University Avenue, East Palo Alto, CA 94303 (US). amendments (54) Title: INSTRUMENT GAME SYSTEM AND METHOD FIGURE 2 (57) Abstract: A game system and method that uses an instrument as an input encourages a user to play along with the game's soundtrack on an instrument (e.g. guitar, bass, etc.). The game cues the player to play notes and/or chords on the instrument at an appropriate time and then data is collected from the instrument via a connection between the instrument and the apparatus running the game. The game then scores the user based on note/chord and timing information it receives. INSTRUMENT GAME SYSTEM AND METHOD Jakob Parks Priority Claim This application claims priority under 35 USC 119(e) and 120 to U.S. Provisional Patent Application Serial No. 60/902,066 filed on February 20, 2007 entitled "A Music Video Game with Stringed Instrument Input" which is incorporated herein by reference. Field A system and method for game playing is described. In more detail, a system and method for using an instrument as an input to a game and the game with the instrument input is disclosed. Background Video games generally are well known. In addition, video games and gaming system with music type games are also known. The game systems may be both personal computer/gaming console (Microsoft® Xbox® or Sony® Play Station2®) or stand-alone gaming consoles such as might be in an arcade. Examples of these types of games include Dance, Dance Revolution in which a user attempts to follow a dance routine set to music and is scored based on the accuracy of the user's dance routine to the exemplary dance routine and Guitar Hero in which the user has a controller (that looks like a guitar), plays along with a song and is scored based on how closely the user can play the song as compared to the exemplary song. It is desirable to provide a game system and method in which an instrument is the input controller to the game system and it is to this end that the present invention is directed. Brief Description of the Drawings Figure IA illustrates an example of an implementation of a game system; Figure IB illustrates an example of a user interface of a stringed instrument example of the game system; Figure 2 illustrates an example of a user interface of a stringed instrument example of the game system; Figures 3A and 3B illustrate examples of the user interface of a note moving toward the play area of the stringed instrument example of the game system; Figure 3C illustrates another example of the user interface of Figure IB; Figures 4A and 4B illustrate an example of a hit event and a miss event of the stringed instrument example of the game system; Figure 5 illustrate an example of the string, fret and time variables of the stringed instrument example of the game system; Figure 6 illustrates an example of an action indicator interface of the stringed instrument example of the game system; Figure 7 illustrates an example of another action indicator interface of the stringed instrument example of the game system; Figure 8 illustrates yet another example of an action indicator interface of the stringed instrument example of the game system; Figure 9 illustrates yet another example of an action indicator interface of the stringed instrument example of the game system; Figure 10 illustrates an example of a performance meter user interface of the stringed instrument example of the game system; Figure 11 illustrates a method for scoring notes in the stringed instrument example of the game system; Figures 12A and 12B illustrate a hit scoring event and a miss scoring event of the stringed instrument example of the game system; Figure 13 illustrates an example of a method for scoring the notes of the stringed instrument example of the game system; Figure 14 illustrates an example of the stringed instrument example of the game system in which several time windows are used to score a note; Figure 15 illustrates an example of the user interface for selecting a level of difficulty of the stringed instrument example of the game system; Figure 16 illustrates examples of a sequence of notes with different difficulty levels in the stringed instrument example of the game system; Figure 17 illustrates examples of another sequence of notes with different difficulty levels in the stringed instrument example of the game system; Figure 18 illustrates an example of an arrangement of a musical arrangement of the stringed instrument example of the game system; Figure 19 illustrates an example of a menu in the stringed instrument example of the game system; Figure 20 illustrates an example of a select arrangement user interface of the stringed instrument example of the game system; Figures 2 1A and 2IB illustrate an audio and video selection user interface of the game system; Figure 22 illustrates a sound input device and gain user interface of the game system; Figure 23 illustrates an example of a hardware implementation of a video game system that incorporates the stringed instrument example of the game system; and Figure 24 illustrates further details of an analysis module of the exemplary embodiment of the game system shown in Figure IA. Detailed Description of One or More Embodiments The game system and method are particularly applicable to a personal computer based, guitar based game system and method with the exemplary user interface described below and it is in this context that the system and method will be described. It will be appreciated, however, that the system and method has greater utility because: 1) the game system can be implemented with other musical or melodic instruments, such as any melodic instrument including, for example, a bass, violin, banjo, piano, voice, clarinet, steel drums, etc.; 2) it can be implemented on other gaming apparatus, such as gaming consoles or stand alone gaming units (such as the Microsoft® Xbox® system, the Sony® PlayStation®, Nintendo® Wii®, etc.); 3) it can be implemented in peer-to-peer, ASP model, client/server architectures or as an Internet game; and 4) it can be implemented using other user interfaces and features that are not specifically described below in the exemplary embodiments which are provided to illustrate the game system and method. Now, an example of an implementation of the game system to illustrate the functions and principles is described in more detail. Figure IA illustrates an example of an implementation of a game system 80 where the game system is implemented as a software based stand-alone system. The system 80 may include a game unit 81, such as a cabinet or stand-alone unit, and an instrument 82, such as any musical or melodic instruments including, for example, a bass, violin, banjo, piano, voice, clarinet, steel drums, etc., that is used as an input to the game unit 8 1 via an interface 82a such as a USB cable, amplifier cord with adapter for computer sound card, networking cable carrying musical data information, a microphone, etc. The game unit may include a display 83 that is capable of displaying the user interface of the game to the user (an example of which is described below in more detail with reference to Figure IB), one or more processing units 84, a storage unit 86 (that may be a combination of a persistent storage device such as a hard disk drive, ROM, etc.), and a memory such as SRAM or DRAM, and an operating system 88 that controls the operation of the game system and a game module 90 that reside in the storage unit.